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- 9
- Years
- Seen Oct 6, 2019
I have some ideas for new moves and am unsure about how to make their MoveEffects.
Brace:
- same priority as Protect
- restores HP by 1/8
- reduces all incoming damage by 1/2
- can be used repeatedly without failing
- Rock type
- recipients: exclusively Shieldon line
Maim:
- lowers opponent's Def, Sp.Def, and Speed by 1 stage each
- 10 base damage
- Dark type
- recipients: not sure yet. Suggestions?
Hallucinogen:
- causes both regular Poisoning and Confusion simultaneously
- 75% accuracy (should be higher?)
- Poison type
- recipients: Oddish, Stunky, Ekans, and Grimer lines
Draining Goo: (basically a Poison type Leech Seed)
- Drains 1/8 HP from opponent each turn
- Doesn't affect Poison types
- Affects every other type, including Steel
- Can be removed in the same ways as Leech Seed
- recipients: all mono-Poison Pokemon
A Sp.Atk version of Foul Play:
- The exact same otherwise.
Livewire: (from Pokemon Insurgence)
- Paralyzes Pokemon when switching in
- Airborne Pokemon are not affected (the same as with Spikes and Toxic Spikes)
- Ground types are immune to Livewire but do NOT remove it upon entry.
- Electric types recover 25% of their HP if sent out while Livewire is up, then the entry hazard is removed. If the Pokemon is both Electric and Ground type, the Electric type effect takes priority.
- Can be removed in the same ways as Spikes and Toxic Spikes
Lastly (and also from Insurgence), how does one add the 1.5x power increase to Surf during New Moon?
Brace:
- same priority as Protect
- restores HP by 1/8
- reduces all incoming damage by 1/2
- can be used repeatedly without failing
- Rock type
- recipients: exclusively Shieldon line
Maim:
- lowers opponent's Def, Sp.Def, and Speed by 1 stage each
- 10 base damage
- Dark type
- recipients: not sure yet. Suggestions?
Hallucinogen:
- causes both regular Poisoning and Confusion simultaneously
- 75% accuracy (should be higher?)
- Poison type
- recipients: Oddish, Stunky, Ekans, and Grimer lines
Draining Goo: (basically a Poison type Leech Seed)
- Drains 1/8 HP from opponent each turn
- Doesn't affect Poison types
- Affects every other type, including Steel
- Can be removed in the same ways as Leech Seed
- recipients: all mono-Poison Pokemon
A Sp.Atk version of Foul Play:
- The exact same otherwise.
Livewire: (from Pokemon Insurgence)
- Paralyzes Pokemon when switching in
- Airborne Pokemon are not affected (the same as with Spikes and Toxic Spikes)
- Ground types are immune to Livewire but do NOT remove it upon entry.
- Electric types recover 25% of their HP if sent out while Livewire is up, then the entry hazard is removed. If the Pokemon is both Electric and Ground type, the Electric type effect takes priority.
- Can be removed in the same ways as Spikes and Toxic Spikes
Lastly (and also from Insurgence), how does one add the 1.5x power increase to Surf during New Moon?
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