- 35
- Posts
- 98
- Days
- Seen Apr 16, 2025
Looking for a new fun ROM hack / fan game to play that takes a modern twist on the gen 3 games, while largely preserving the classic feel and mechanics we once got to enjoy?
Well this might be the game for you!
PearGreen Special Edition is now also available to be played!!
I think people will enjoy the special edition more if they play through the original edition first, but people can do as they please. The special edition will mainly appeal to 90s kid like me and the only crucial change is the starter Pokemon options.
Let's talk about the game!!!
This game takes place in the next century after a great disaster has drastically altered the Kanto region, separating the 'Sevii Region' from 'Greater Kanto,' and leaving much of the region lost. After this disaster, new 'paradox' forms of old Pokemon appeared and outcompeted their old forms to dominate the region, although these forms remain rare to see throughout Sevii. Lower unevolved forms remain largely unaffected, however they do not evolve anymore in order to avoid becoming prey to the overtaken forms. The power levels of all Pokemon have adjusted though along with this evolutionary race of sorts…
You will go through a changed Sevii Region, encountering many familiar but altered landscapes, with additional areas and plenty of post-game content, and a few special additions of my own that make the game unique. Collect these new forms throughout the journey to build a unique team with and be ready for the expansive post-game!!
![[PokeCommunity.com] Pokemon PearGreen Release [PokeCommunity.com] Pokemon PearGreen Release](https://data.pokecommunity.com/attachments/84/84764-d69afbb08f38f51d31c195022bb69f09.jpg)
![[PokeCommunity.com] Pokemon PearGreen Release [PokeCommunity.com] Pokemon PearGreen Release](https://data.pokecommunity.com/attachments/84/84780-bf9395f10d2ec1e3ab27edfb08d2014a.jpg)
As I continue updating the ROM, I will be posting the fixes in this folder, although I'll share the game directly here too. The folder contains the patches for the game. There is a IPS and BPS version of the patches. The IPS one worked fine for me. The ROM patch just called 'PearGreen' is compatible with LeafGreen Version 1.1, and I'm not sure about the one named PearGreenFirst, so I would default to trying the version shared in this post or my folder, assuming you have a LeafGreen V1.1 virtual copy (MD5: 9d33a021...).
PearGreen Drive Folder
RomPatchMaker
Walkthrough Guide
To make the game, you will need:
- Your own copy of a Pokemon LeafGreen.gba file
- One of the patches in my file folder (I tried it with the IPS patch and it worked)
To make the game, just go to the website in the link titled 'RomPatchMaker', add the leafgreen file as the main file, and the patch as the secondary file, as indicated in the included picture. This will spit you out a pathed copy of leafgreen that is now my game to play. Enjoy!!
Those of you deeper in the rom hacking community may at first ask yourselves; why are you making this game on LeafGreen instead of FireRed when FireRed has compatibility with a bunch of patches people have created to expand the game, etc.?
This question can be answered in a few points:
- I am an amateur ROM maker, and this is the first project I've ever worked on (by myself no less). As such, I actually had no experience of ROM hacking going into starting the adventure of making this game. I've just always had a passion for Pokemon and always dreams (literally) of playing my own games. So when I found out about HexManiac, I was very excited to jump into the process even though I knew very little about ROM hacking and practically as little about coding at the time. I only learned about the CFRU patches and such when I was quite a ways into the process. Even the progression of my learning lends itself to the end result.
- When I started making the game, I had the intention of honoring the game play experience of the old games even though I wanted to reinvent the storyline and redo the maps. I myself am a '95 kid who I grew up loving these games in the 'old times'. So, when I found out that I was missing out on all these patch updates I didn't necessarily view it as a bad thing. It forced me to continue working within the restriction of what is already permissible on a classic copy of the games, although I did add some moves, etc. If I make another game in the future, I will likely make at least one in the expanded code.
Features:
- 40+ hours of content before the post-game, with post-game containing an expansive area akin to a second region
- Largely preserved all the original mechanics and parameters of the game, meaning no fairy, Pokemon types are split by physical special (normal, ground, steel vs. fire, grass, electric). Etc.
- Around 150 replaced Pokemon forms with their own unique types, stats, and movepools
- Buffed stats that largely even out among all the Pokemon's interactions (Paradox forms on average have Base Stat Totals between 580 and 620, and don't have a booster energy lol)
- All the same items of FireRed with some TM/tutor move changes, trade changes
- 3 completely new pokemon (one being Gorochu); 3 special 'mythicals'
- 6 new moves and 2 secret new moves
- Map reworked while keeping the old map
- Shiny odds increased x9 from original odds, to about .1%. Fully updated shinies for new forms and some for remaining old forms.
- Expansive post-game region, with many changes of the game increasing after like Gym 4.
- Only borrowed features are the Gorochu front (official?) and back sprites (VivinkArt?) used.
- Only thing I expanded codewise is I added one move to the game before deciding it was better to replace moves. That is why when you use Night Slash it just says 'used a dark move.' I broke up some palettes for sprites, but the auto-pointer should has that handled. I noticed some hidden items not working towards the end of making the game, so I had to abide by the natural limit there and just do away with the ones that weren't working.
I will be going back and enriching some sprites, items abundance, etc. after taking a few months break. But there's lots to find in this game! I encourage people to try to make it to the post game region to really get a sense for how much the game is expanded, and check the stuck file or ask others who have played if you need help.
Credits:
To Haven1433 for making HexManiacAdvance and to VivinkArt if they were the creator of the Gorochu back sprite I took inspiration from, and to the official Gorochu front sprite I borrowed.
Thanks to the creators of the GBAIntroManager so that I could put Arbok's cry in the game intro
Credits to the official game's sprites I took inspiration from for my secret mythical pokemon too, which will make sense once you encounter them.
I did all the playtesting and remodeling otherwise myself so credits to me for that. I'll still be doing small fixes if I notice anything not working right.
Thanks to StCooler for explaining to me how to make a patch, and anyone in the HexManiac Discord who gave me little bits of coding advice.
Thanks to Kiyan420 for helping identify some impassible spaces I didn't catch myself. He was also the first person beside me to reach the post-game so big congrats to him on that!!
But just like the old games, remember that you will likely have to feel your way through the game in your first play! If the community doesn't develop its own store of knowledge for where certain items are, etc, you will have to do the old fashion talking to people in the game to find out where certain key items or places to go might be. For me, I have a memory of this game like I do of Ruby/Sapphire. I know where all the HMs are, where to go, etc, because I played it (and made it lol), and I hope everyone enjoys returning to this form of exploratory play while things are gearing up for the next big real game in the franchise. There's lots of funny and light-hearted moments, but also deep and thought-provoking gems to be found in this game. I look forward to seeing if anyone tries to Nuzlocke the game or anything fun like that.
So thanks everyone and enjoy! [March 15, 2024, Jan 22, 2025]
Well this might be the game for you!
PearGreen Special Edition is now also available to be played!!
I think people will enjoy the special edition more if they play through the original edition first, but people can do as they please. The special edition will mainly appeal to 90s kid like me and the only crucial change is the starter Pokemon options.
Let's talk about the game!!!
This game takes place in the next century after a great disaster has drastically altered the Kanto region, separating the 'Sevii Region' from 'Greater Kanto,' and leaving much of the region lost. After this disaster, new 'paradox' forms of old Pokemon appeared and outcompeted their old forms to dominate the region, although these forms remain rare to see throughout Sevii. Lower unevolved forms remain largely unaffected, however they do not evolve anymore in order to avoid becoming prey to the overtaken forms. The power levels of all Pokemon have adjusted though along with this evolutionary race of sorts…
You will go through a changed Sevii Region, encountering many familiar but altered landscapes, with additional areas and plenty of post-game content, and a few special additions of my own that make the game unique. Collect these new forms throughout the journey to build a unique team with and be ready for the expansive post-game!!
![[PokeCommunity.com] Pokemon PearGreen Release [PokeCommunity.com] Pokemon PearGreen Release](https://data.pokecommunity.com/attachments/84/84764-d69afbb08f38f51d31c195022bb69f09.jpg)
![[PokeCommunity.com] Pokemon PearGreen Release [PokeCommunity.com] Pokemon PearGreen Release](https://data.pokecommunity.com/attachments/84/84780-bf9395f10d2ec1e3ab27edfb08d2014a.jpg)
As I continue updating the ROM, I will be posting the fixes in this folder, although I'll share the game directly here too. The folder contains the patches for the game. There is a IPS and BPS version of the patches. The IPS one worked fine for me. The ROM patch just called 'PearGreen' is compatible with LeafGreen Version 1.1, and I'm not sure about the one named PearGreenFirst, so I would default to trying the version shared in this post or my folder, assuming you have a LeafGreen V1.1 virtual copy (MD5: 9d33a021...).
PearGreen Drive Folder
RomPatchMaker
Walkthrough Guide
To make the game, you will need:
- Your own copy of a Pokemon LeafGreen.gba file
- One of the patches in my file folder (I tried it with the IPS patch and it worked)
To make the game, just go to the website in the link titled 'RomPatchMaker', add the leafgreen file as the main file, and the patch as the secondary file, as indicated in the included picture. This will spit you out a pathed copy of leafgreen that is now my game to play. Enjoy!!
Those of you deeper in the rom hacking community may at first ask yourselves; why are you making this game on LeafGreen instead of FireRed when FireRed has compatibility with a bunch of patches people have created to expand the game, etc.?
This question can be answered in a few points:
- I am an amateur ROM maker, and this is the first project I've ever worked on (by myself no less). As such, I actually had no experience of ROM hacking going into starting the adventure of making this game. I've just always had a passion for Pokemon and always dreams (literally) of playing my own games. So when I found out about HexManiac, I was very excited to jump into the process even though I knew very little about ROM hacking and practically as little about coding at the time. I only learned about the CFRU patches and such when I was quite a ways into the process. Even the progression of my learning lends itself to the end result.
- When I started making the game, I had the intention of honoring the game play experience of the old games even though I wanted to reinvent the storyline and redo the maps. I myself am a '95 kid who I grew up loving these games in the 'old times'. So, when I found out that I was missing out on all these patch updates I didn't necessarily view it as a bad thing. It forced me to continue working within the restriction of what is already permissible on a classic copy of the games, although I did add some moves, etc. If I make another game in the future, I will likely make at least one in the expanded code.
Features:
- 40+ hours of content before the post-game, with post-game containing an expansive area akin to a second region
- Largely preserved all the original mechanics and parameters of the game, meaning no fairy, Pokemon types are split by physical special (normal, ground, steel vs. fire, grass, electric). Etc.
- Around 150 replaced Pokemon forms with their own unique types, stats, and movepools
- Buffed stats that largely even out among all the Pokemon's interactions (Paradox forms on average have Base Stat Totals between 580 and 620, and don't have a booster energy lol)
- All the same items of FireRed with some TM/tutor move changes, trade changes
- 3 completely new pokemon (one being Gorochu); 3 special 'mythicals'
- 6 new moves and 2 secret new moves
- Map reworked while keeping the old map
- Shiny odds increased x9 from original odds, to about .1%. Fully updated shinies for new forms and some for remaining old forms.
- Expansive post-game region, with many changes of the game increasing after like Gym 4.
- Only borrowed features are the Gorochu front (official?) and back sprites (VivinkArt?) used.
- Only thing I expanded codewise is I added one move to the game before deciding it was better to replace moves. That is why when you use Night Slash it just says 'used a dark move.' I broke up some palettes for sprites, but the auto-pointer should has that handled. I noticed some hidden items not working towards the end of making the game, so I had to abide by the natural limit there and just do away with the ones that weren't working.
I will be going back and enriching some sprites, items abundance, etc. after taking a few months break. But there's lots to find in this game! I encourage people to try to make it to the post game region to really get a sense for how much the game is expanded, and check the stuck file or ask others who have played if you need help.
Credits:
To Haven1433 for making HexManiacAdvance and to VivinkArt if they were the creator of the Gorochu back sprite I took inspiration from, and to the official Gorochu front sprite I borrowed.
Thanks to the creators of the GBAIntroManager so that I could put Arbok's cry in the game intro
Credits to the official game's sprites I took inspiration from for my secret mythical pokemon too, which will make sense once you encounter them.
I did all the playtesting and remodeling otherwise myself so credits to me for that. I'll still be doing small fixes if I notice anything not working right.
Thanks to StCooler for explaining to me how to make a patch, and anyone in the HexManiac Discord who gave me little bits of coding advice.
Thanks to Kiyan420 for helping identify some impassible spaces I didn't catch myself. He was also the first person beside me to reach the post-game so big congrats to him on that!!
But just like the old games, remember that you will likely have to feel your way through the game in your first play! If the community doesn't develop its own store of knowledge for where certain items are, etc, you will have to do the old fashion talking to people in the game to find out where certain key items or places to go might be. For me, I have a memory of this game like I do of Ruby/Sapphire. I know where all the HMs are, where to go, etc, because I played it (and made it lol), and I hope everyone enjoys returning to this form of exploratory play while things are gearing up for the next big real game in the franchise. There's lots of funny and light-hearted moments, but also deep and thought-provoking gems to be found in this game. I look forward to seeing if anyone tries to Nuzlocke the game or anything fun like that.
So thanks everyone and enjoy! [March 15, 2024, Jan 22, 2025]
Attachments
Last edited: