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Pokemon GB3: Rise of The Forbidden Faction [TCG fan-game]

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    I'm currently working on a fan-sequel to Pokemon Card GB2: Team Great Rocket Arrives. It will include TCG Island from the first two games, as well as Neo Continent, which covers the Gym and Neo expansions of the card game. The villainous organization Forbidden Faction uses powerful "forbidden" cards in their deck, and they've ransacked TCG Island in search of the legendary Pokemon-ex cards to make themselves even stronger. Their leader is the apprentice of King Villicci from GB2, who didn't agree with her master's change of heart at the end of the last game.

    The project uses Python and the library Pygame for the game itself, which will then be ported to HTML5 so you can play it right in your browser.

    Planned features:

    All cards from all the expansions from Base to Neo.
    Point-buy mechanic to balance OP cards.
    "Pokemon-ex" Pokemon Tool card that makes your Pokemon more powerful at a cost.
    Browser playable.
    A lot of references to '90s and 2000s media. Like, a lot.

    Here are some mock-ups of what the game might look like when it's done:


    [PokeCommunity.com] Pokemon GB3: Rise of The Forbidden Faction [TCG fan-game]
    [PokeCommunity.com] Pokemon GB3: Rise of The Forbidden Faction [TCG fan-game]
    [PokeCommunity.com] Pokemon GB3: Rise of The Forbidden Faction [TCG fan-game]
    [PokeCommunity.com] Pokemon GB3: Rise of The Forbidden Faction [TCG fan-game]
    [PokeCommunity.com] Pokemon GB3: Rise of The Forbidden Faction [TCG fan-game]
     
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    Are you using the first or second game as a base?

    Neither. The plan is to build it from scratch using Python and the Pygame library.

    The hardest part will be converting the many different attacks and Pokemon Powers into code. I'm still working on the design, because I want to make absolutely sure that the code is modular and won't devolve into a jumbled mess of ad hoc exceptions that make it hard to extend and harder to debug.
     
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    Slowly but surely making my way through the project. At this rate, it may be ready some time next year. : P

    Anyhow, here's some more images.

    Flying Club:
    [PokeCommunity.com] Pokemon GB3: Rise of The Forbidden Faction [TCG fan-game]


    Neo Continent Overworld:
    [PokeCommunity.com] Pokemon GB3: Rise of The Forbidden Faction [TCG fan-game]
    Any similarities to World 1 of Super Mario Bros. 3 is completely intentional. ; )


    Neo Continent Grand Master Stadium:
    [PokeCommunity.com] Pokemon GB3: Rise of The Forbidden Faction [TCG fan-game]
    Here we see the four Grand Masters Crono, Marle, Lucca and Magus. (OC, do not steal. /s)
     
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    I neeeed play thiiis gameee !

    Oh! Hey! Sorry for the delay, I didn't realize people were still viewing this thread. I've been making progress, and I'm very close to an early release Story Mode edition of the game. It doesn't have cards or menuing, and I'm not sure if I'll include music and overworld animations, but it will have all of the plot, dialogue, NPCs, and cutscenes.

    Technically, that means I'm spoiling the plot, but if you're playing a Pokemon TCG Game Boy game for the plot, you're doing something wrong. : P

    Here are some screenshots of the progress I've made so far:

    [PokeCommunity.com] Pokemon GB3: Rise of The Forbidden Faction [TCG fan-game]

    [PokeCommunity.com] Pokemon GB3: Rise of The Forbidden Faction [TCG fan-game]

    [PokeCommunity.com] Pokemon GB3: Rise of The Forbidden Faction [TCG fan-game]


    Additionally, there are three gameplay videos at this Imgur link that I couldn't get working on the forum.


    very cool concept, loved me both games, what are card base to neo btw?

    I'm not sure if you're asking me if the cards will be Base to Neo, or what it means for the cards to be Base to Neo, so I'll answer both.

    The goal is for the cards to be every unique Pokemon expansion in chronological order from Base to Neo: Base, Jungle, Fossil, Rocket, both Gym expansions, and all four Neo expansions. (More information here.) I'm also going to include the GB-only cards and the Japan-only cards from that era. All together, that's roughly 1000 cards.

    It's going to take a long time to code, but I've already got a lot of the foundation in place. Still, that's gonna be a lot of data entry.
     
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