Pokemon Galaxy

Shockcomp

Pokemon Galaxy Creator
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    • Seen May 19, 2009
    This is a REVISED version of the pokemon awesomness thread I pumped out awhile ago. This one is better.


    Introduction:
    Welcome to Pokemon Galaxy. A new kind of Pokemon game built to give you the best experience possible. Featuring every region featured in a previous Pokemon Game! (Sinnoh, Hoenn, Johto, Kanto, Orange Islands.) Along with two new regions too explore! Along with a new reputation feature, improved storyline, and more endgame content.



    Part One - The Regions:
    First, The Ecart region! Eight new gyms, routes, and cities to explore. Second, you get to explore.... A Space Station! A battle frontier/gym challenge area, where you get badges by completing battle frontier matches.


    Part Two - The Features:
    Have you ever wondered, why these people dont even know me and they let me into their house and give me stuff in pokemon? Wtf? This is where the reputation feature comes in. Say you have beaten... 10 trainers on your journey, you would have 5 trainer rep. (Takes two wins to get one rep.) The higher your trainer rep, the harder the trainers are that seek you out. Please note that if you beat lots of trainers, the trainers that you fight will not be more than five levels above the level of your highest pokemon. The second part of reputation, is Gym rep. Gym rep is how many gyms you have beaten. Say you have four gym badges, your gym reputation would be 2. Having a gym reputation of 2 would allow people in the towns of the gyms to know you. Something a citizen would likely say after you won the gym battle. "Wait! Your that guy! The one who beat <Insert Name here> without losing any health!" and such. Also, it would take a few days for it to spread that you had won, Gossip and such would pass through the town and you would grow more popular every day. (This feature is preliminary and may change. Please post suggestions! )


    Second new feature, The trainer league. An Organization that helps new trainers become better at battling. It also serves as a meeting place for trainers to meet and battle or trade. You start out as a novice, and take courses on moves and other things. (Optional of course.) As you get better, you become a recruit, a trainer, a teachers assisant ( I know, sounds ghey, but you teach newbie trainers and you battle them to help them. Pretty fun feature.) and finnaly a teacher. (The same as assistant except you can do more to help them.) Each rank allows you to enter new areas in the training league which has unique things. Like, a special item vendor, a library filled with books on pokemon and other topics, and finally, a POKEMON SHOOTING RANGE! Jk. You practice your pokemons moves on dummys of wobbufetts. (The noise is so freaking annoying :p) But overall it is really helpful to your adventures, and play a key roll in the storyline.


    Next, I feature, the DOMAINS! I was bored during science class and was reading my book. and I thought up the idea, what if gyms had a class that was larger than just types, but stuck to similar looks? Like, Not just electric but steel AND electric because they LOOK alike.
    Every region. Im totally cereal. Using Multimedia Fusion 2, creating areas is much easier than most programs. (Althought the battle system is much harder to make.) You just dump the tiles in and make it so they cant move through it. Done.

    New pokemon will be featured, we just have to sprite them first. :(

    Part Three - Storyline:
    Under construction.

    Part Four - Job oppurtunitys:
    -Spriter
    -Designer (Must be skilled in Multimedia Fusion 2 and have their own copy.)
    -Co-Storyline Writer

    Thanks! :)
     
    Last edited:
    Game screens to be posted within the week!!!!!!!!! Please comment on my ideas. Thanks

    -Shockcomp
     
    Okay there a few things that I read in your first post that really don't make any sense or are untrue.

    You stated it's a brand new pokemon experience, but so far what you have promised us in game has been offered in almost every fan game since the dawn of fan games.

    You've promised every region so far as well as two new regions, have you got enough storyline to last this entire time? Or was the plan to just recreate the old regions exactly how they were, if so, why would we play this game and not the official ones?
    Sometimes more != better, it's better to have a well made and fun to play game with only one region than a game with a storyline full of holes and boring game play - try and think of something new and fun to bring to the table, do some crazy. For instance, I decided to revamp my whole game into a trading card game.

    Some of the features you have also said about, including the rep system and how the news travels after you have beaten the gym, can you really code this? Or was it made to sound enticing to the audience?

    Onto the graphics you have shown, the region map isn't really in the "style" of the region maps we know and love, the weird shaped routes look very strange and out of place in most cases. And the title screen is very bad quality, if you insist on using the mario galaxy logo in it, then try and find one that doesn't have the jpg artifacts all over it, as this really lowers the look of the image.

    Sorry if these points sound harsh, but in all honesty, we, the game development community, should really up the playing field with the quality of our games and the only way to do so is with constructive criticism.

    Don't be afraid to ask for help from people here, or ask to brainstorm ideas for the game, sometimes the best ideas are the ones that can be thrown around and tweaked by everyone.
     
    First, you dont code in MMF2. Its all drag and drop so its real easy. Next, each region will have a new storyline. Thats what I need the storyline writer for... also, the real OLD games have less features than d/p/p. This game will have wifi and everything!
     
    First, you dont code in MMF2. Its all drag and drop so its real easy. Next, each region will have a new storyline. Thats what I need the storyline writer for... also, the real OLD games have less features than d/p/p. This game will have wifi and everything!

    How do you make a pokémon game without coding anything? :/
     
    Every region. Im totally cereal. Using Multimedia Fusion 2, creating areas is much easier than most programs. (Althought the battle system is much harder to make.) You just dump the tiles in and make it so they cant move through it. Done.
    Dude, that's exactly how you create maps in RM2K/3/XP. And those programs were designed for RPG games to be built in them. So I'm not really sure why you'd use a different program, especially as you even said that making a battle system is much harder with MMF.

    How do you make a pokémon game without coding anything? :/

    I'm puzzled also, if what you are using does not offer any coding at all, then how do you expect to recreate the Pokemon systems?
    I'm pretty sure it works similar to the point and click functions in the RPG Makers. So while there isn't any actual typing of code, it's still capable of making games.
     
    well When I used those programs it required more steps than MMF2 and the battle system WAS made so the game is fullly fuctional and everything.
     
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