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Hey, sorry if this question has been asked and answered already, but I couldn't find it if that's the case.
What's the proper way to mass import the DS-style 64x64 Sprite Resources [https://www.pokecommunity.com/threads/267728] into a decomp hack?
I notice that the sprites in the graphics folder of the game are arranged differently (as in, front and back separately rather than a sheet of four sprites), so it doesn't seem to be a drag-and-drop kind of deal.
Is there an ''easy'' way to implement them into a disassembly project or do they have to be adapted manually one by one?
Or, maybe, are they meant to be used with binary tools on top of a compiled disassembly rom?
Thank you and sorry if the question is unnecessary, I'm kinda new to this.
What's the proper way to mass import the DS-style 64x64 Sprite Resources [https://www.pokecommunity.com/threads/267728] into a decomp hack?
I notice that the sprites in the graphics folder of the game are arranged differently (as in, front and back separately rather than a sheet of four sprites), so it doesn't seem to be a drag-and-drop kind of deal.
Is there an ''easy'' way to implement them into a disassembly project or do they have to be adapted manually one by one?
Or, maybe, are they meant to be used with binary tools on top of a compiled disassembly rom?
Thank you and sorry if the question is unnecessary, I'm kinda new to this.