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- Seen Jul 17, 2023
Hello all!
I was curious if anyone had a walkthrough for how to implement an experience system akin to the mainline games where party exp is always on. Currently, I've been playing with the alternative gen 6 experience share tutorial listed on the wiki, but it still requires a toggle. Ideally, I'd like to balance a game around a permanent exp all. I'm not sure if tweaking statements under getExp might help; any pointers would be appreciated!
I was curious if anyone had a walkthrough for how to implement an experience system akin to the mainline games where party exp is always on. Currently, I've been playing with the alternative gen 6 experience share tutorial listed on the wiki, but it still requires a toggle. Ideally, I'd like to balance a game around a permanent exp all. I'm not sure if tweaking statements under getExp might help; any pointers would be appreciated!
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