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[Released] Pokémon: Trick-Or-Treat

  • 13
    Posts
    2
    Years
    • Seen Nov 12, 2023
    [PokeCommunity.com] Pokémon: Trick-Or-Treat

    DOWNLOAD: v0.1.4
    Pokémon: Trick-Or-Treat
    Made with Essentials v20.1


    [PokeCommunity.com] Pokémon: Trick-Or-Treat
    Player beware! Pokémon: Trick-or-Treat is a delightfully spooky Halloween-themed Pokémon adventure set in an alt-universe town called Solum. Meet old friends and foes alike as you traverse from house to house collecting Pokémon, candy, and adventure on one of the most magical nights of the year: Halloween. Featuring 251 hand-picked fall- or spooky-themed Pokémon for you to collect, 8 pieces of extra-rare candy to find, guest apperances by a variety of gen 1 to 5 characters, and... zombies? Really, zombies? Who put zombies in this game?

    Anyway...

    Three plot lines intermingle in this adventure: there's the player's, where you go around collecting rare candy (and also Rare Candies) while trying to solve a mysterious sleepwalking sickness affeciting the town. Then there's the game's generic evil team plot... except there are two teams! Team Treat and Team Trick are both vying for control of the city as they
    race each other to amass as much candy as they can before the end of the night. Finally, as you adventure, you'll hear updates from Fantina as she tries to throw The Best Halloween Party Ever. Will she succeed?! Come find out!

    Currently the game includes up to three "gyms" of content, mostly because I wanted to get a release out in time for actual Halloween. But the game is currently being actively
    developed, so stay tuned for further updates!

    [PokeCommunity.com] Pokémon: Trick-Or-Treat
    • Welcome to Solum!
      • This game is set in the town--yes, town--of Solum, a place with quaint coziness, historic charm, and a bustling downtown. Though treated as the game's "region," the intent is to have the player feel like the adventure takes place at the city level, meaning smaller, tighter maps filled with interesting characters and beautiful environments. Everything should be comfortable for the player to traverse by foot; who trick-or-treats by bike?
      • The setting takes inspiration from the American northeast, Salem/Boston area, and my own childhood memories growing up celebrating Halloween. In the finished game, expect apple pie and hayrides as much as jump scares and pumpkins.
    • Unique "Gyms"
      • While gym-type buildings exist in this game, they're not quite the same as gyms of games prior. First, there's no specific type theming; gyms are instead themed around particular Halloween archetypes, with mechanics to match.
      • Wander through a haunted house, solve a murder mystery, brew potions, take part in a costume contest; these are meant to be different enough from ordinary gyms to be fun and exciting, yet still fill the gym/dungeon niche.
    • Gotta catch 'em all!
      • This game features 251 Pokémon that most closely fit in with the mid/late autumn theme. You'll find Skwovet busily gathering and storing food for the winter; Applins and Pumpkaboos hiding amongst the region's farmland; and a plethora of ghost-, dark-, psychic-, poison-, and fairy-type Pokémon!
      • Expect to find some from all generations: Beedrill, Murkrow, Claydol, Pachirisu, Swoobat, Pumpkaboo, Dewpider, Applin, and more!
    • And more:
      • Costumes for you and for opponent trainers, made by yours truly!
      • Start the game with your very own Furfrou!
      • No need to worry about natures/IVs/EVs/etc: relevant items will be sold (for $$$) in mid-to-late game
      • Not one but TWO random enemy teams to beat up (coincidentally named "Team Trick" and "Team Treat")
      • With the full game, I'm planning on adding some new halloween-y minigame modes too (Pumpkaboo catching contest? Bobbing for Applins??) plus a "battle frontier"-esque area complete with a variety of interesting battle modes so look forward to that!

    [PokeCommunity.com] Pokémon: Trick-Or-Treat
    Spoiler:


    [PokeCommunity.com] Pokémon: Trick-Or-Treat
    Spoiler:
     
    Last edited:
    Updated to 0.1.2:
    • Can now relearn levelup moves via the menu screen akin to Legends: Arceus
    • Added new nursery sidequest; completing it allows you to exchange heart scales for egg moves
    • Added a Furfrou haircutter in the West End (can do Heart, Star, and Diamond trims)
    • Furfrou trims no longer timed
    • Also to incentivise people to keep Furfrou in their party, each trim gives access to one move not normally in Furfrou's moveset (similar to how Rotom's forms work, minus the type change)
      • Heart Trim: Heart Stamp
      • Star Trim: Spark
      • Diamond Trim: Accelerock
    • These are, of course, subject to change in the future

    Fixes:
    • Gym leaders should now give the correct badges
    • Corrected several tiling errors
    • Various other bugfixes
     
    Oops I broke the download link, sorry about that! Should be fixed now!

    Hey ho.^^

    I find your game interesting and I hope I can stream this one today.^^

    Hey thanks! You (or anyone else, really) are welcome to stream it whenever you want to, no worries there! If you're waiting for a full release first, hopefully I can get that out in the next couple of months :)
     
    Happy Halloween everyone! Little update for y'all today for the holiday:

    Updated to 0.1.3:

    [PokeCommunity.com] Pokémon: Trick-Or-Treat[PokeCommunity.com] Pokémon: Trick-Or-Treat[PokeCommunity.com] Pokémon: Trick-Or-Treat

    • Added new costume party variants for the three starter Pokémon included in this regional dex! Currently you get to choose one by speaking to an NPC near the murder mystery gym. They each come with a special move they don't normally learn (check spoiler below) but otherwise are identical to the normal starters, just with fun costumes :) I haven't made costumed versions of the evolutions yet so I don't recommend evolving them if you want to keep the costumes (though you can evolve them if you want!)
      Spoiler:
    • I want to eventually replace most of the common items in the game with candy/spookier versions and started that with this update, so you should see some new candies/chocolates/cookies floating about.
    • I changed the few trade evos in the regional dex to no longer evolve via trade. The plain trade evos now evolve when leveling (~lvl40 I believe) and the "trade with item" evos now evolve when leveled while holding said item (akin to Gligar -> Gliscor or Sneasel -> Weavile.) Not all the trade evo items are in the game yet so you can't actually do all these evolutions in the current build, but the code is there. Spoilers for full list:
      Spoiler:
    • Since I think I've got the regional dex fully decided, I removed the files associated with Pokémon not included in the regional dex. This means a slightly smaller download size and people on lower end machines might notice slightly faster load times.
    • I've also removed some excess items that I don't plan on incorporating, though the impact here is more or less negligable.
    • The female player has a properly Furfrou'd backsprite now!!

    Also for anyone wondering what's coming next, I have a few more things I'd like to do with this first section (one or two more story battles, some trainer rebalancing, redesigning Team Trick/Treat members, orchard minigames) then I'm going to get started working on the next section (~3 "badges") and a general spookier UI update, so stay tuned!
     
    Hey ho.^^

    I streamed your game, but I couldn't get a category on Twitch - that was fine, because I played it. ;-)
    My first break of the game was, when I wanted to go into the last house east of West End. There my character was in the door and couldn't get away. My guess is, that I pushed a button that I don't have to, but it was a little annoying.
    The second time was, when I talked to the Squirtle in someones house - the game totally crashed.
    I've ended the game then, because my viewers shouldn't see all the things again with the same fights and everything.

    BUT! They liked your idea of the game and I will play it again. The concept ist pretty good. (I don't like the costume for the player, but I like to use Furfrou so... it's fine.^^)
    And I have two questions:
    Where can I get a Swablu?
    Why is ist so hard to catch a weakened Murkrow? I used eight Pokéballs for it, but it broked out every time. >_<
     
    I got a Swablu in the hospital way area or whatever it's called. Also, when I talked ti the nursery lady she never entered the house and the game just froze. I tried like 5 times but it wouldn't work.
     
    I got a Swablu in the hospital way area or whatever it's called. Also, when I talked ti the nursery lady she never entered the house and the game just froze. I tried like 5 times but it wouldn't work.

    At the hospital area? o.O I searched there and find nothing. >_< Then I think, it is rare.
    Thank you.^^ (Now it's hunting time. ;-) )
     
    Hey ho.^^

    I streamed your game, but I couldn't get a category on Twitch - that was fine, because I played it. ;-)
    My first break of the game was, when I wanted to go into the last house east of West End. There my character was in the door and couldn't get away. My guess is, that I pushed a button that I don't have to, but it was a little annoying.
    The second time was, when I talked to the Squirtle in someones house - the game totally crashed.
    I've ended the game then, because my viewers shouldn't see all the things again with the same fights and everything.

    BUT! They liked your idea of the game and I will play it again. The concept ist pretty good. (I don't like the costume for the player, but I like to use Furfrou so... it's fine.^^)
    And I have two questions:
    Where can I get a Swablu?
    Why is ist so hard to catch a weakened Murkrow? I used eight Pokéballs for it, but it broked out every time. >_<

    Hey, thanks for trying it out! The player's costume is meant to look silly, I know. I do kinda want to add in alternate costumes you can unlock/purchase later in the game for those who don't like the furfrou one but that's low-priority until I can figure out what I want those alt costumes to be lol.

    Re: the door issue: I know I've randomly gotten stuck in doors before. Not 100% sure what's causing that issue yet because it's not a consistent thing (doors I get stuck in one playthrough will be just fine the next) but I'm on alert trying to figure that one out.

    For squirtle: I will look through that event and get it fixed, thanks for letting me know!

    Swablu: is available outside the abandonded hospital (5% encounter rate), in the Cresent Lake map (15%), and also on Chardon Road (20%).

    Murkrow: just has a stupidly-low catch rate, even in the official Pokémon games. It's something I might fix at some point but right now Murkrow behaves exactly like official Pokémon Murkrow so that's not exactly broken, unfortunately.

    I got a Swablu in the hospital way area or whatever it's called. Also, when I talked ti the nursery lady she never entered the house and the game just froze. I tried like 5 times but it wouldn't work.

    Ah whoops I thought I had nursery lady working, sorry about that! I'll double-check the events and get an update out today/tomorrow. Thanks for letting me know!
     
    Hey, thanks for trying it out! The player's costume is meant to look silly, I know. I do kinda want to add in alternate costumes you can unlock/purchase later in the game for those who don't like the furfrou one but that's low-priority until I can figure out what I want those alt costumes to be lol.

    Re: the door issue: I know I've randomly gotten stuck in doors before. Not 100% sure what's causing that issue yet because it's not a consistent thing (doors I get stuck in one playthrough will be just fine the next) but I'm on alert trying to figure that one out.

    For squirtle: I will look through that event and get it fixed, thanks for letting me know!

    Swablu: is available outside the abandonded hospital (5% encounter rate), in the Cresent Lake map (15%), and also on Chardon Road (20%).

    Murkrow: just has a stupidly-low catch rate, even in the official Pokémon games. It's something I might fix at some point but right now Murkrow behaves exactly like official Pokémon Murkrow so that's not exactly broken, unfortunately.

    Thank you for the long respond.^^

    I would like to look like a Mismagius - that would be awesome.^^ A hat and then a wide cape for the rest of the body. Some Make-Up for the little details and it is avaiable for both player characters.^^ (Because I play a boy and like Mismagius - so... ^^)
    But I can understand, that this is low priority - the game should functioning without failure, so everyone can enjoy it.^^

    After the first encounter with this door, I watched my fingers to not push a button to much and then it worked fine. ;-)

    Swablu comes so often at the Crecent Lake? o.O Then I am an unlucky person.^^' But I will catch it!

    Ah, okay, I didn't catch Murkrow very often.^^' It's not a Pokémon I use in battles and therefore I didn't know about this low catchrate.^^'
     
    Updated to v0.1.4:

    [PokeCommunity.com] Pokémon: Trick-Or-Treat[PokeCommunity.com] Pokémon: Trick-Or-Treat[PokeCommunity.com] Pokémon: Trick-Or-Treat[PokeCommunity.com] Pokémon: Trick-Or-Treat

    • Made new sprites for the members of Team Treat and Team Trick! They no longer look like generic Rich Boys, Ladies, and Team Rocket Grunts. Hurray!
    • All Team Treat members (and the one lone Team Trick fight included so far) have been retooled to better fit their costume themes. For those who want a quick summary:
      Spoiler:
    • The Headbutt Master's Squirtle should no longer cause the game to crash
    • Fixed the Stolen Snubbull event; the nursery lady should now properly enter her house and continue the event
    • Redid door event for old rod dude's house, hopefully this fixes the weird "stuck-on-door" errors
     
    I would like to look like a Mismagius - that would be awesome.^^ A hat and then a wide cape for the rest of the body. Some Make-Up for the little details and it is avaiable for both player characters.^^ (Because I play a boy and like Mismagius - so... ^^)

    Mismagius could actually be pretty cool as a costume! Can't promise I'll make the sprites for it anytime soon but I'll put it on my list of ideas, thanks! :)
     
    Is there - or do you plan to add a speedup button?

    No speedup button and no plans to add one as of yet, mostly because the ones I've used in other games have been a bit finicky. I won't say it's out of consideration to add one but yeah, not on my radar atm.
     
    Mismagius could actually be pretty cool as a costume! Can't promise I'll make the sprites for it anytime soon but I'll put it on my list of ideas, thanks! :)

    I thank you very much, that you consinder my idea with Mismagius as a costume.^^
    To produce a game and unique sprites takes time, so I hope you keep your balance between hobby and life. :-)
     
    Alright, next update is taking a bit longer to get going for a variety of reasons, but I figured I could at least break the radio silence a little and share a bit of what I've been working on.

    I did start mapping out the next section. It'll be another ~3 gyms worth of places to explore when it's finished, running down the eastern side and along a bit of coast. Hopefully will feel a bit different than the suburban + forestland that the first area comprises :)

    While working on this, I ran into an issue that I struggled a bit with last year: I like the look of the tileset I'm using, but larger objects (notably buildings and trees) are drawn to spill over slightly onto neighboring grid squares. They look great, but it makes it hard to tile some more complex environments, thanks to RPGMaker's 3-layer maximum. Faced with this, I COULD have altered the tiles so they sit better on the underlying grid and then fixed all the mapping and events. But instead I decided this would be a fantastic time to practice making my own tileset!

    Little preview of the new tiles, it's a quick mockup of the player's starting area. Still WIP, so keep that in mind:
    Spoiler:


    So that's what I've been up to, mostly. Trying to get new tiles made. The upside to this is that I can hopefully make the buildings and such look a bit more "New England" than they did previously, which should be nice. Once the tiles are done, I'm going to remap things (should go decently fast since I have the areas already designed) then fix events, then back to the new stuff. Will be playing around with the lighting a bit too; the game is currently quite bright overall and not really giving the "mid-autumn night" feel I want haha.

    Going to try to communicate a bit more moving forward. Maybe weekly updates? Idk, we'll see lol.

    Happy Halloween! Hope y'all are enjoying the holiday :)
     
    Alright, next update is taking a bit longer to get going for a variety of reasons, but I figured I could at least break the radio silence a little and share a bit of what I've been working on.

    I did start mapping out the next section. It'll be another ~3 gyms worth of places to explore when it's finished, running down the eastern side and along a bit of coast. Hopefully will feel a bit different than the suburban + forestland that the first area comprises :)

    While working on this, I ran into an issue that I struggled a bit with last year: I like the look of the tileset I'm using, but larger objects (notably buildings and trees) are drawn to spill over slightly onto neighboring grid squares. They look great, but it makes it hard to tile some more complex environments, thanks to RPGMaker's 3-layer maximum. Faced with this, I COULD have altered the tiles so they sit better on the underlying grid and then fixed all the mapping and events. But instead I decided this would be a fantastic time to practice making my own tileset!

    Little preview of the new tiles, it's a quick mockup of the player's starting area. Still WIP, so keep that in mind:


    So that's what I've been up to, mostly. Trying to get new tiles made. The upside to this is that I can hopefully make the buildings and such look a bit more "New England" than they did previously, which should be nice. Once the tiles are done, I'm going to remap things (should go decently fast since I have the areas already designed) then fix events, then back to the new stuff. Will be playing around with the lighting a bit too; the game is currently quite bright overall and not really giving the "mid-autumn night" feel I want haha.

    Going to try to communicate a bit more moving forward. Maybe weekly updates? Idk, we'll see lol.

    Happy Halloween! Hope y'all are enjoying the holiday :)

    Yay!^^
    I had much fun yesterday and I can't wait to play your game next time on Halloween.^^
    I love the costumes on Treecko, Fennekin and Squirtle (it's weird to write the english names of the Pokémon.^^') - I've chosen - obviously Fennekin. ;-)
    Sometimes there is the bug with the doors and then the game freeze. Last year was the same, when I remember correctly, but I could manage it.^^
    And I wish I could heal my Pokémon in the hospital, becaus it was way too tough to get through. o.O I was lucky, but I can't win with only luck every time. XD

    Thank you for the fun time with your game so far. ;-) I love it.^^
     
    Sometimes there is the bug with the doors and then the game freeze. Last year was the same, when I remember correctly, but I could manage it.^^
    Glad you're still enjoying it! :) I am very aware of this door bug; I would fix it in a heartbeat if I knew what the issue was. I went through and simplified the door events at some point so they're quite minimal: play sound, fade to black, transfer player, and that's it. So I doubt it's the doors themselves causing the issue, but then what's causing the issue I haven't a clue.

    And I wish I could heal my Pokémon in the hospital, becaus it was way too tough to get through. o.O I was lucky, but I can't win with only luck every time. XD
    I've considered putting a healing trainer just outside the hospital since, yeah, the forest + hospital area is quite grueling to get through in one go, and it's painful to backtrack there. Maybe I'll revisit that idea!
     
    Starting our weekly updates:

    I was playing around earlier this week with lighting effects, trying to see if I can get an idea of what I might want. Went through a couple of the fog tutorials on Relic Castle (thanks, Elle and Aki!) and followed their examples, muddling around with things until I got something that looked good. The following is a mockup, not an in-game example, but I think if I can get this kind of effect, it'll help sell the premise a bit:

    [PokeCommunity.com] Pokémon: Trick-Or-Treat

    It's roughly the same image from the last post just with an extra layer of lighting effects added on top, if you wanted to compare the two! Gonna see if I can get fogs working in-game and if I can get them to look kind of like this, will help make the game even more special I feel :)

    That's about all I wanted to share this time. Still working on tiles and etc. Thanks for reading!
     
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