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FireRed hack: Pokémon Mystic Horizon version (1.0) release

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    [PokeCommunity.com] Pokémon Mystic Horizon version (1.0) release
    (Waring increased difficulty from vanilla fire red)

    Game Overview:
    Pokémon: Mystic Horizons
    is an enhanced version of Pokémon Fire Red, set in an alternate universe with an improved storyline. The game currently reaches up to the Elite Four in version 1.0, with no custom post-story content just yet. Future updates will introduce new Pokémon mechanics as they become available in the series.

    Features:
    • Pokémon from Generations 1-8: Experience a diverse range of Pokémon from the first eight generations.
    • Mega Evolutions & Z-Moves: Includes advanced battle mechanics for an enhanced gameplay experience.
    Stay tuned for regular updates as new features and mechanics are added!
    Embark on a journey through an enhanced Kanto region, featuring Pokémon species from Generations 1-8
    Current Progress:
    Change Log:
      • Fixed Ash's head on bike sprite from being cut off.
      • Added a forced camera adjustment to make the player face downward when exiting the house for the first time while reading the credits.
      • Slightly adjusted Koga's team: replaced Leftovers on Venomoth with a Focus Sash.
      • Gave Scolipede an Expert Belt. (Koga)
      • Added a requirement to obtain the Soul Badge before accessing Route 18.
      • Edited the teams of all 8th Gym Leaders.
      • Edited the Elite Four team.
      • Edited the final rival battle.
      • Added a cut scene with Mew.
      • Changed route 21 to sunny weather

      Gameplay Features: Includes challenging gameplay with a focus on enhancing the original Fire Red experience.
    New Pokémon and mechanics are integrated to enrich the gaming experience.
    Improved UI and graphical updates to modernize the experience while maintaining the classic feel.
    This project aims to offer a fresh and engaging take on the classic Fire Red game with updated mechanics, visuals, and story elements.

    Known Minor Bugs
    EXP Bar Inaccuracy
    : The EXP bar may sometimes display inaccurate information, making it look like you level up when you haven't. However, after a Pokémon faints, the EXP amount will be displayed correctly. This issue does not significantly impact gameplay.
    Trainer Sprite Glitch: For some trainers, when one of their Pokémon faints, its sprite may not disappear until the second Pokémon is defeated
    Flying Sprite Glitch: When using the move Fly outside of battle, the Flying Pokémon sprite is currently a work in progress and may appear glitchy
    .[PokeCommunity.com] Pokémon Mystic Horizon version (1.0) release
    Oaks Intro: Currently still being worked on there is black lines that appear (work in progress)

    [PokeCommunity.com] Pokémon Mystic Horizon version (1.0) release
    These issues are being addressed, but they do not significantly affect the overall gameplay experience.
    Saffari Zone Battle UI: Looks glitchy

    Looking for brutally honest feedback trying to make this game the best it can possibly be!
    Play as Ash Ketchum! (Sprites done by Streak of Sprites)
    [PokeCommunity.com] Pokémon Mystic Horizon version (1.0) release
    [PokeCommunity.com] Pokémon Mystic Horizon version (1.0) release
    Pokémon Mystic Horizon 1.0 download Requires a clean Fire red rom aka Squirrels)
    Credits: ansh860, Shiny-Miner, Compumaxx: Pokémon Black and white contuine screen
    Libertity Twins, Platnum Master and Eternalcode for the awesome battle UI
    Shout out to HUBOL (Havens Unofficial Build of Leons) DPE (Dynamic Pokémon Expansion) CFRU (Complete Fire Red upgrade) as it is applied to this Rom hack! Read more about HUBOL DPE CFRU here

    Soon to come
    • New UI and more in-depth story development. (Expanding on current UI like adding a new summary screen or party selection screen fixing weird graphics in oaks intro)
    • Increased focus on the rival "Adam."
    • Introduction of new, previously unseen areas.
    • More updated dialogue
    • New post story
    • Pokémon walking behind you
     

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    Liking it so far. A few bugs I noticed:

    1) sometimes trainers use a revive and the pokemon sprite glitches - nothing gets revived.

    2) VS seeker doesn't really work - some trainers get tthe !! icon but when you talk to them it doesn't trigger a battle.

    3) NPC in the house outside of the Veridian diglett cave says he wants to trade a pichu for his evee, but when I caught and went to trade a pichu he says "hey that's not a pichu" or something like that.

    4) Alolan marowak gives 1 exp upon defeating.

    Question: does linoone evolve into obstagoon at night at lvl 35 like in SwSh?

    Thanks! Good hack so far.
     
    Than
    Liking it so far. A few bugs I noticed:

    1) sometimes trainers use a revive and the pokemon sprite glitches - nothing gets revived.

    2) VS seeker doesn't really work - some trainers get tthe !! icon but when you talk to them it doesn't trigger a battle.

    3) NPC in the house outside of the Veridian diglett cave says he wants to trade a pichu for his evee, but when I caught and went to trade a pichu he says "hey that's not a pichu" or something like that.

    4) Alolan marowak gives 1 exp upon defeating.

    Question: does linoone evolve into obstagoon at night at lvl 35 like in SwSh?

    Thanks! Good hack so far.
    Thank you for your feed back it's appreciated I'll be working on fixing these bugs it's still early release I'll try to fix these by my next update which will introduce the post story
     
    Another bug: Gary in silph has the original team, not the one he's been working one with gen 1-8 pokemon and new starter.

    Not a bug but I'd recommend making staryu available - if modeled after FR staryu sshould be a LG exclusive, but since this is a hack there's no point in that limitation I suppose.
     
    Than

    Thank you for your feed back it's appreciated I'll be working on fixing these bugs it's still early release I'll try to fix these by my next update which will introduce the post story

    Another bug: Gary in silph has the original team, not the one he's been working one with gen 1-8 pokemon and new starter.

    Not a bug but I'd recommend making staryu available - if modeled after FR staryu sshould be a LG exclusive, but since this is a hack there's no point in that limitation I suppose.
    Ok I'll work on it! Adding this to my notes
     
    Things I noticed so far:

    - The battle text (white on black) is too thick (could be shadowing?) at times, and it causes letters to blend together.

    - Not sure if intentional, but there are level 0 Zubats in Mt. Moon.

    - Some trainers have grammatical and capitalization errors in their dialogue. Most frequent occurrence seems to be a lower case i in cases where it should be capitalized e.g. i'm/i'll

    - Unsure if this persists through later game, but there's an irregular shadow texture for flying Pokémon in the battle sprites. (Woobat in Mt. Moon)

    - Unchanged dialogue in Oak's lab. For example, I chose Snivy, and Rival says they will take Charmander (should be Chimchar).

    Off the top of my head that's what I recall so far, though I just got to Cerulean.
     
    Things I noticed so far:

    - The battle text (white on black) is too thick (could be shadowing?) at times, and it causes letters to blend together.

    - Not sure if intentional, but there are level 0 Zubats in Mt. Moon.

    - Some trainers have grammatical and capitalization errors in their dialogue. Most frequent occurrence seems to be a lower case i in cases where it should be capitalized e.g. i'm/i'll

    - Unsure if this persists through later game, but there's an irregular shadow texture for flying Pokémon in the battle sprites. (Woobat in Mt. Moon)

    - Unchanged dialogue in Oak's lab. For example, I chose Snivy, and Rival says they will take Charmander (should be Chimchar).

    Off the top of my head that's what I recall so far, though I just got to Cerulean.
    Yeah still working on the game feedback is appreciated I already planned on working on the in battle shadows and the unchanged oak diolouge
     
    Yeah still working on the game feedback is appreciated I already planned on working on the in battle shadows and the unchanged oak diolouge
    Things I noticed so far:

    - The battle text (white on black) is too thick (could be shadowing?) at times, and it causes letters to blend together.

    - Not sure if intentional, but there are level 0 Zubats in Mt. Moon.

    - Some trainers have grammatical and capitalization errors in their dialogue. Most frequent occurrence seems to be a lower case i in cases where it should be capitalized e.g. i'm/i'll

    - Unsure if this persists through later game, but there's an irregular shadow texture for flying Pokémon in the battle sprites. (Woobat in Mt. Moon)

    - Unchanged dialogue in Oak's lab. For example, I chose Snivy, and Rival says they will take Charmander (should be Chimchar).

    Off the top of my head that's what I recall so far, though I just got to Cerulean.
    thanks for the feedback about zubat just fixed it not sure how that happened haha
     
    Things I noticed so far:

    - The battle text (white on black) is too thick (could be shadowing?) at times, and it causes letters to blend together.

    - Not sure if intentional, but there are level 0 Zubats in Mt. Moon.

    - Some trainers have grammatical and capitalization errors in their dialogue. Most frequent occurrence seems to be a lower case i in cases where it should be capitalized e.g. i'm/i'll

    - Unsure if this persists through later game, but there's an irregular shadow texture for flying Pokémon in the battle sprites. (Woobat in Mt. Moon)

    - Unchanged dialogue in Oak's lab. For example, I chose Snivy, and Rival says they will take Charmander (should be Chimchar).

    Off the top of my head that's what I recall so far, though I just got to Cerulean.
    Still work in progress for oaks lab text
     
    Okay, I'm going to take your wish for "brutally honest" feedback at face value.

    I just beat the E4, so as far as I know, I've completed everything in the back thus far. However, I'm really struggling to figure out where this fits as a hack. Story wise, it's nearly identical to FR/LG, save for the addition of 3(?) battles against a character named Adam that has no backstory and then disappears. I have nothing against using the base game storyline; plenty of hacks pull that off successfully. But there has to be something. This is not a difficulty hack (though I will say there is an absurd difficulty spike, relative to the rest of the game, at the E4). The Pokémon are mixed region, with no real rhyme or reason. Which brings me to the crux of this hack: it seems like this is just FR with an arbitrary dex and a few small QOL changes (repel system).

    You get a megaring, but only access to megastones for mons that are more than likely not on your team. You get Z-moves, but from what I found, only for Mew, and without any way to obtain Mew.

    Articuno is just absent, replaced with text about a powerful Pokémon once being there.

    The best advice I can give you is to try to identify your hacks' identity. What niche do you want it to occupy? There's something here. It's just not developed, yet.

    All that said, I appreciate the work you put into it. Keep working, and I'm sure this will turn out great.
     
    Is the ash sprite every gonna be fixed
    [PokeCommunity.com] Pokémon Mystic Horizon version (1.0) release (also when i walk up it gets messed up as well, and this sprite is the running shoe sprite.
     
    after you beat the elite four, you talk to this npc and all new, much more random pokemon start spawning in, ive found entei, articuno and a few others consistently where you would normally never find them (they're legendary.. idk if thats a glitch). if you do this and go to Diglett cave, articuno can be found in there constantly.

    i was really bummed out when i finally got the ruby and sapphire gems, returned them to celio, ive been wanting to go catch mewtwo since i started playing this game and then when you walk up to him inside the cave, it looks like mewtwo, yeah ......until you get in the battle... then its all of a sudden a ditto instead.

    i would really like to see some fix with all this, or maybe just give it a working toggle (idk if it was supposed to already but it doesnt work)
     
    Still work in progress for oaks lab text
    ive found quite a few other pokemon around the map too that were also at lvl 0, zubat though, did seem to be the most common for sure. i remember there was an area i was fighting trainers who had lvl 50+ pokemon, as i walk through the grass, theres a lvl 0 pokemon.. then next pokemon i find in the grass was lvl 40+
     
    Okay, I'm going to take your wish for "brutally honest" feedback at face value.

    I just beat the E4, so as far as I know, I've completed everything in the back thus far. However, I'm really struggling to figure out where this fits as a hack. Story wise, it's nearly identical to FR/LG, save for the addition of 3(?) battles against a character named Adam that has no backstory and then disappears. I have nothing against using the base game storyline; plenty of hacks pull that off successfully. But there has to be something. This is not a difficulty hack (though I will say there is an absurd difficulty spike, relative to the rest of the game, at the E4). The Pokémon are mixed region, with no real rhyme or reason. Which brings me to the crux of this hack: it seems like this is just FR with an arbitrary dex and a few small QOL changes (repel system).

    You get a megaring, but only access to megastones for mons that are more than likely not on your team. You get Z-moves, but from what I found, only for Mew, and without any way to obtain Mew.

    Articuno is just absent, replaced with text about a powerful Pokémon once being there.

    The best advice I can give you is to try to identify your hacks' identity. What niche do you want it to occupy? There's something here. It's just not developed, yet.

    All that said, I appreciate the work you put into it. Keep working, and I'm sure this will turn out great.
    My next hack is going to be signifcantly better i've been woeking behind the scenes and your right about the story it needed work this game was my first real take at a rom hack after finally figuring out how to make one
     
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