- 13
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- 1
- Years
- Seen Mar 20, 2025
I have three major issues with the moves in Pokémon:
1. Accuracy: Obviously, there must be weak and stronger moves as you progress through the game, but Accuracy isn't used cleverly to balance against Power. More than 70% of all attacking moves have 100% accuracy anyway, which makes weaker moves with accuracy less than 100 completely stand out, e.g. Slam, Mega Punch, Bounce. On the other hand, there are extremely powerful moves with no draw backs like Flamethrower, Thunderbolt, Ice Beam or Surf. If these moves had 95% accuracy instead, you could see why the Elemental Punches, Crunch, Dark Pulse, Shadow Ball, Strength or any other base 70-80 power moves are weaker.
2. Status Moves: I never understood why most status moves don't check for type immunities, but a few like Thunder Wave do so - this is so inconsistent. Either all Status Moves don't check for type immunities or all do (except those that are specified for that type like Grass types now being immune to all powder moves regardless of the type), but the current exceptions are weird.
3. Newer Gens: I think starting in Gen 7 we have seen the addition of some completely busted moves that are extremely powerful and have no drawback whatsoever, like Power at or above 100 with 100% Accuracy or damaging moves with a 50% or more (some even up to 100%) chance to trigger a positive effect for the user like increasing a stat or lowering an opponent's stat.
1. Accuracy: Obviously, there must be weak and stronger moves as you progress through the game, but Accuracy isn't used cleverly to balance against Power. More than 70% of all attacking moves have 100% accuracy anyway, which makes weaker moves with accuracy less than 100 completely stand out, e.g. Slam, Mega Punch, Bounce. On the other hand, there are extremely powerful moves with no draw backs like Flamethrower, Thunderbolt, Ice Beam or Surf. If these moves had 95% accuracy instead, you could see why the Elemental Punches, Crunch, Dark Pulse, Shadow Ball, Strength or any other base 70-80 power moves are weaker.
2. Status Moves: I never understood why most status moves don't check for type immunities, but a few like Thunder Wave do so - this is so inconsistent. Either all Status Moves don't check for type immunities or all do (except those that are specified for that type like Grass types now being immune to all powder moves regardless of the type), but the current exceptions are weird.
3. Newer Gens: I think starting in Gen 7 we have seen the addition of some completely busted moves that are extremely powerful and have no drawback whatsoever, like Power at or above 100 with 100% Accuracy or damaging moves with a 50% or more (some even up to 100%) chance to trigger a positive effect for the user like increasing a stat or lowering an opponent's stat.