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Emerald hack: Pokémon Little Emerald

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    38
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    • Seen yesterday
    Little Emerald
    Recently, I've been getting into a type of challenge called a "Littlelocke". This is a Nuzlocke where you can only use fully unevolved Pokémon. As a frequent romhack enjoyer, I've been kinda craving a difficulty romhack designed specifically for a Littlelocke. So I thought, "hey, I can do that," and here we are!

    Little Emerald is a difficulty hack of Pokémon Emerald with only fully unevolved Pokémon - both in the wild and on trainers' teams. Along with those changes, I've also added quite a few quality of life upgrades and two difficulty modes. This game was made with the goal of being a fun and challenging romhack to Nuzlocke, but I hope you enjoy it any way you decide to play.

    Spoiler: Features


    Spoiler: Quality of Life Changes


    Spoiler: Screenshots


    The Future:
    Of course I will release bugfix patches as bugs are found. Other than that, I have plenty of ideas (and a list) for features that I want to implement in the future. Here's a small, vague sneak peak at some of them:
    • Changes to the functionality of the Damp ability
    • Reaper Cloth Duskull & Lucky Punch Happiny
    • Changes to the functionality of the move Revival Blessing
    • Random berry amounts
    • Monotype mode
    • Sandbox mode
    And then of course there are also some changes that don't have to do with new features such as the continual balancing of learnsets, trainer levels, and boss teams.

    Credits
    • Features:
    • I took inspiration from many other romacks. Here are some of them and what I took from them (They may not be the first romhack to do some of these things, but the first time I saw them):
      • Run and Bun: Pre-Status NPC, Rare Candies bypassing the cap
      • Pokémon Lucid: Boss trainers having overworld Pokémon
      • Inclement Emerald: I got the idea for the Nature Mint NPC from this game
      • Radical Red: Egg Move Tutor
    • Credit to my friend Montimon02 for the Monster Magikarp idea.
    • Code:
    • Modified code from Jaizu, Buffel Saft, AkimotoBubble, PokemonCrazy, & Scyrous for viewing IVs in a Pokémon's summary screen.
    • Modified code from devolov for toggleable auto-running shoes.
    • Used code from devolov for allowing field HM use when the player has the HM in their bag.
    • Modified code from Buffel Saft for the difficulty and ev options at the beginning of the game.
    • Modified code from AsparagusEduardo for the new bag pockets.
    • Used code from Lunos (LOuroboros) for the Infinite Repel Item.
    • Used RHH's pokeemerald-expansion as a base for this romhack (full list of contributors here) which in turn uses pret's pokeemerald decompilation as a base (full list of contributors here).
    • Thanks to users Meister_anon and Alex (rainonline) for helping me figure out dynamic type changes in battle.
    • Thanks to hudurlem and contributors for poryscript and porymap which I also used to make this romhack.
    • Thanks to Team Aqua's Hideout (Archie) for the useful tutorials on their YouTube channel.
    • Used KinglerChamp's VanillaCalc as a base for the Little Emerald damage calculator.
    Documentation: Google Drive Folder
    Patches: Google Drive Folder
    Discord Server: Discord Invite

    How to Patch:

    Download a base Emerald ROM - "Pokemon - Emerald Version (U)"
    • CRC32: 1f1c08fb
    • MD5: 605b89b67018abcea91e693a4dd25be3
    • SHA-1: f3ae088181bf583e55daf962a92bb46f4f1d07b7
    Download a patch from the link above.
    Go to the ROM Patcher Website.
    Input the base ROM and patch into their fields and click "Apply Patch".
    Enjoy the game!

    Patch Information:
    Any vX.X.X version is a bugfix patch.
    The current supported version is: v1.1/v1.2.
    MD5 Hashes:
    Little Emerald v1.1: B081FDD37CEF378C8B24719B953B2AF6
    Little Emerald v1.1.1: 03A1142FCDED05236DDC28AB5B288F99
    Little Emerald v1.2: BD1D35D62FD82F4111224FBAFC8506B5
    Little Emerald v1.2.1: 431C3CCDE5DBE3505F23C8C770F0BA97
    Spoiler: Older Versions
     
    Last edited:
    This is super fun so far. It's tough, I have next to no mainseries pokemon experience beyond a playthrough of emerald. I picked Normal difficulty and the overworld is mostly OK, but rival and gym leaders have been real challenging (Brawly, so much. Wattson wasnt nearly as scary). I'm too new to talk about tuning I think, but I'm making slow headway with some strategic sacrifices at gyms.
     
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