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Little Emerald
Recently, I've been getting into a type of challenge called a "Littlelocke". This is a Nuzlocke where you can only use fully unevolved Pokémon. As a frequent romhack enjoyer, I've been kinda craving a difficulty romhack designed specifically for a Littlelocke. So I thought, "hey, I can do that," and here we are!
Little Emerald is a difficulty hack of Pokémon Emerald with only fully unevolved Pokémon - both in the wild and on trainers' teams. Along with those changes, I've also added quite a few quality of life upgrades and two difficulty modes. This game was made with the goal of being a fun and challenging romhack to Nuzlocke, but I hope you enjoy it any way you decide to play.
The Future:
Of course I will release bugfix patches as bugs are found. Other than that, I have plenty of ideas (and a list) for features that I want to implement in the future. Here's a small, vague sneak peak at some of them:
Credits
Patches: Google Drive Folder
Discord Server: Discord Invite
How to Patch:
Download a base Emerald ROM - "Pokemon - Emerald Version (U)"
Go to the ROM Patcher Website.
Input the base ROM and patch into their fields and click "Apply Patch".
Enjoy the game!
Patch Information:
Any vX.X.X version is a bugfix patch.
The current supported version is: v1.1/v1.2.
MD5 Hashes:
Little Emerald v1.1: B081FDD37CEF378C8B24719B953B2AF6
Little Emerald v1.1.1: 03A1142FCDED05236DDC28AB5B288F99
Little Emerald v1.2: BD1D35D62FD82F4111224FBAFC8506B5
Little Emerald v1.2.1: 431C3CCDE5DBE3505F23C8C770F0BA97
Little Emerald v1.0 MD5: EDE5766D7BC1F1A02B1505E25B4F90DC
Recently, I've been getting into a type of challenge called a "Littlelocke". This is a Nuzlocke where you can only use fully unevolved Pokémon. As a frequent romhack enjoyer, I've been kinda craving a difficulty romhack designed specifically for a Littlelocke. So I thought, "hey, I can do that," and here we are!
Little Emerald is a difficulty hack of Pokémon Emerald with only fully unevolved Pokémon - both in the wild and on trainers' teams. Along with those changes, I've also added quite a few quality of life upgrades and two difficulty modes. This game was made with the goal of being a fun and challenging romhack to Nuzlocke, but I hope you enjoy it any way you decide to play.
Spoiler: Features
- Starters: Snivy/Scorbunny/Squirtle
- Hard level caps
- Gen 9 battle mechanics unless otherwise stated
- Difficulty modes:
- Hard: All gym leaders and most boss trainers have a full team of six Pokémon with strong movesets
- Normal: Not all gym leaders and boss trainers have a full team of six Pokémon and have generally weaker movesets than in Hard Mode
- EV Gain can be turned on or off
- Mini-Bosses throughout the game that give prizes such as BP, battle items, and access to move tutors
- A BP shop where you can buy battle items and items to customize your Pokémon such as Ability Patches, Nature Mints, and Bottle Caps
- You will permanently lose any held items that were removed in a battle (only if you win the battle)
- You can permanently take held items from Pokémon in a trainer battle (only if you win the battle)
- Trainers don't use items
- Attract works regardless of gender
- The 5 confuse berries (Aguav, Iapapa, Wiki, Mago, Figy) heal ½ max HP and trigger at ¼ max HP (As in generation 7)
- Oceanic Museum, Mauville Game Corner, Daycare, Weather Institute, Mossdeep Game Corner, Space Center, and Devon Corp (Fossil) encounter locations are now separate
- Two new custom maps:
- Deep Woods (accessible from Petalburg Woods post-Cut)
- Desert Oasis (accessible from Route 111)
- New "Mega Evolutions":
- All Baby Pokémon (Pichu, Cleffa, Igglybuff, Togepi, Tyrogue, Elekid, Magby, Smoochum, Azurill, Wynaut, Budew, Chingling, Bonsly, Mime Jr., Happiny, Munchlax, Rioolu, Mantyke, and Toxel) can evolve in battle via a held item (their respective incenses and new incenses added for the babies without one)
- Some type and ability changes, mostly to give unevolved Pokémon types and abilities from their evolved forms
- Follower Pokémon
- Most bosses have overworld partner Pokémon
- Minor story changes (just added and move boss fights):
- Added an Aqua Leader Archie fight to Slateport's Oceanic Museum just after fighting the grunts
- Changed Magma Admin Tabitha on Mt. Chimnet to Magma Admin Courtney Courtney
- Added a tag battle with your rival against Aqua Leader Archie & Aqua Admin Matt to Mt. Pyre
- Changed Magma Admin Tabitha in the Mossdeep Space Center tag battle to Magma Admin Tabitha
- A few boss fights scale in levels depending on if you have defeated Winona yet (you can fight them before or after):
- Optional rival battle in Lilycove City
- Magma Admin Tabitha in Magma Hideout
- Magma Leader Maxie in Magma Hideout
- Tag battle with your rival against Aqua Leader Archie & Aqua Admin Matt on Mt. Pyre
- Aqua Admin Matt in Aqua Hideout
Spoiler: Quality of Life Changes
- New Key Items:
- Infinite Candy: Acts as a Rare Candy, cannot go past the next level cap (regular Rare Candies can, up to level 3 levels past)
- Cap Candy: Brings a Pokémon to the next level cap instantly
- Max Restore: Fully restores the HP, PP, and Status of a Pokémon
- Infinite Repel: Lets you toggle wild encounters
- Pokévial: Fully restored the HP, PP, and Status of all Pokémon in your party
- Warp Panel: Lets you warp to a previously visited town
- Flashlight: Brightens up dark caves
- Press 'L' in the overworld to open a utilities menu with the following utilities:
- Pokémon Box Link
- Infinite Repel (turn off encounters)
- Auto Run Toggle
- Change Time (set the clock)
- Pokévial (heal your party)
- Escape Rope
- Warp Panel (fly)
- Flashlight
- Hatch Egg (choose an egg from your party to hatch)
- Press 'R' in a wild Pokémon battle to run
- Press 'R' in the overworld to toggle auto run
- Press 'A' to relearn moves in the Battle Moves page of the summary screen
- Press 'A' in the Pokémon Info page of the summary screen to change a Pokémon's nickname
- Press 'A' in the Pokémon Skills page of the summary screen to see a Pokémon's IVs or cycle between IVs and EVs if EV gain is enabled
- Romhack Version, Difficulty, EV gain, and Battle Points can be seen on your trainer card
- HMs can now be used as long as you have it in your bag and the corresponding gym has been defeated
- Removed the field move text boxes and Pokémon pop-ups
- Hold 'B' and press 'A' on a valid tile to Dive
- Hold 'A' and press 'B' on a valid tile to Emerge
- Hold 'B' while Surfing or Diving to move faster
- A new bag pocket for Incenses
- A new bag pocket for Nature Mints
- New NPCs in each Pokémon center:
- Nature Mint Maker: This NPC takes a Blank Nature Mint and turns it into any Nature Mint you choose
- Pre-Damage & Pre-Status NPC: This NPC will give you the option of Pre-Damaging or Pre-Statusing one of your Pokémon.
Pre-Damage: You choose any number between 1 and the max HP of the chosen Pokémon - 1 to set the Pokémon's HP to.
Pre-Status: You choose one of the following status conditions to apply to the chosen Pokémon: Poison, Paralysis, Sleep, Burn, Freeze, Toxic Poison. Electric types can't be Paralyzed, Fire types can't be Burned, Ice types can't be Frozen, and Pokémon with any of the following abilities can't be put to Sleep: Insomnia, Vital Spirit, Sweet Veil, Comatose, Purifying Salt. Poison and Steel types cannot be Poisoned or Toxic Poisoned until you add Salandit to your Pokédex (just seen, not caught).
*Eggs and Fainted Pokémon can't be Pre-Damaged or Pre-Statused. - Hyper Training NPC: This NPC will allow you to Hyper Train a selected stat of one of your Pokémon in exchange for a Bottle Cap. A Hyper Trained stat will act as if it is 31 IV in all battle calculations. Hyper Trained stats are marked in blue when viewing IVs in the Pokémon's summary screen.
*Eggs cannot be Hyper Trained. - Battle Points Trader: This NPC will exchange certain items for Battle Points which are obtained from defeating Mini-Bosses.
- Egg Move Tutor: This NPC will teach one of your Pokémon one of their egg moves in exchange for 1 BP.
The Future:
Of course I will release bugfix patches as bugs are found. Other than that, I have plenty of ideas (and a list) for features that I want to implement in the future. Here's a small, vague sneak peak at some of them:
- Changes to the functionality of the Damp ability
- Reaper Cloth Duskull & Lucky Punch Happiny
- Changes to the functionality of the move Revival Blessing
- Random berry amounts
- Monotype mode
- Sandbox mode
Credits
- Features:
- I took inspiration from many other romacks. Here are some of them and what I took from them (They may not be the first romhack to do some of these things, but the first time I saw them):
- Run and Bun: Pre-Status NPC, Rare Candies bypassing the cap
- Pokémon Lucid: Boss trainers having overworld Pokémon
- Inclement Emerald: I got the idea for the Nature Mint NPC from this game
- Radical Red: Egg Move Tutor
- Credit to my friend Montimon02 for the Monster Magikarp idea.
- Code:
- Modified code from Jaizu, Buffel Saft, AkimotoBubble, PokemonCrazy, & Scyrous for viewing IVs in a Pokémon's summary screen.
- Modified code from devolov for toggleable auto-running shoes.
- Used code from devolov for allowing field HM use when the player has the HM in their bag.
- Modified code from Buffel Saft for the difficulty and ev options at the beginning of the game.
- Modified code from AsparagusEduardo for the new bag pockets.
- Used code from Lunos (LOuroboros) for the Infinite Repel Item.
- Used RHH's pokeemerald-expansion as a base for this romhack (full list of contributors here) which in turn uses pret's pokeemerald decompilation as a base (full list of contributors here).
- Thanks to users Meister_anon and Alex (rainonline) for helping me figure out dynamic type changes in battle.
- Thanks to hudurlem and contributors for poryscript and porymap which I also used to make this romhack.
- Thanks to Team Aqua's Hideout (Archie) for the useful tutorials on their YouTube channel.
- Used KinglerChamp's VanillaCalc as a base for the Little Emerald damage calculator.
Patches: Google Drive Folder
Discord Server: Discord Invite
How to Patch:
Download a base Emerald ROM - "Pokemon - Emerald Version (U)"
- CRC32: 1f1c08fb
- MD5: 605b89b67018abcea91e693a4dd25be3
- SHA-1: f3ae088181bf583e55daf962a92bb46f4f1d07b7
Go to the ROM Patcher Website.
Input the base ROM and patch into their fields and click "Apply Patch".
Enjoy the game!
Patch Information:
Any vX.X.X version is a bugfix patch.
The current supported version is: v1.1/v1.2.
MD5 Hashes:
Little Emerald v1.1: B081FDD37CEF378C8B24719B953B2AF6
Little Emerald v1.1.1: 03A1142FCDED05236DDC28AB5B288F99
Little Emerald v1.2: BD1D35D62FD82F4111224FBAFC8506B5
Little Emerald v1.2.1: 431C3CCDE5DBE3505F23C8C770F0BA97
Spoiler: Older Versions
Little Emerald v1.0 MD5: EDE5766D7BC1F1A02B1505E25B4F90DC
Last edited: