Arkadious
Developer of Fragmentum
- 50
- Posts
- 9
- Years
- Age 27
- New Zealand
- Seen Apr 30, 2021
Hi everyone,
I've been working on this list for a little while in my spare time ( for about a week ish) and thought some people might like it--so here it is. This resource is a list Pokémon, Moves, Abilities, etc. added in Generation 6 & 7 and changes made to pre-existing things in those Generations. The list is incomplete but it still has a lot of stuff in it that you might find helpful and I do plan to add more as I write stuff in.
Done with help from the Gen 6 Project by mej71, Bulbapedia, Serebii, and the Pokémon Sun & Pokémon Moon: Official Alola Region Strategy Guide.
Edit (20/01/2017): Added some more changes to moves in Gen 6.
Edit (12/05/2017): Added Exp changes to the Gen 7 section.
Edit(17/09/2017): Added some more info related to mechanics changes in Gen 6 & 7.
I've been working on this list for a little while in my spare time ( for about a week ish) and thought some people might like it--so here it is. This resource is a list Pokémon, Moves, Abilities, etc. added in Generation 6 & 7 and changes made to pre-existing things in those Generations. The list is incomplete but it still has a lot of stuff in it that you might find helpful and I do plan to add more as I write stuff in.
Done with help from the Gen 6 Project by mej71, Bulbapedia, Serebii, and the Pokémon Sun & Pokémon Moon: Official Alola Region Strategy Guide.
Edit (20/01/2017): Added some more changes to moves in Gen 6.
Edit (12/05/2017): Added Exp changes to the Gen 7 section.
Edit(17/09/2017): Added some more info related to mechanics changes in Gen 6 & 7.
Code:
#-------------------------------
Table of Contents
#-------------------------------
1. New Mechanics in Generation 6 (XY)
2. New Mechanics in Generation 6 (ORAS)
3. Mechanics Alterations from Generation 5
4. New Mechanics in Generation 7 (SM)
5. Mechanics Alterations from Generation 6
6. Pokemon Introduced in Generation 6 [Mostly Completed]
7. Mega Evolutions Introduced in Generation 6 (XY) [To Be Completed]
8. Mega Evolutions Introduced in Generation 6 (ORAS) [To Be Completed]
9. Primal Reversions Introduced in Generation 6 (ORAS) [To Be Completed]
10. Pokemon Altered in Generation 6 [To Be Completed]
11. Pokemon Introduced in Generation 7 [Mostly Completed]
12. Pokemon Altered in Generation 7 [To Be Completed]
13. Abilities Introduced in Generation 6 (XY)
14. Abilities Introduced in Generation 6 (ORAS)
15. Abilities Altered in Generation 6
16. Abilities Introduced in Generation 7 (SM)
17. Abilities Altered in Generation 7
18. Moves Introduced in Generation 6 (XY) [To Be Completed]
19. Moves Introduced in Generation 6 (ORAS)
20. Moves Altered in Generation 6
21. Moves Introduced in Generation 7 (SM) [To Be Completed]
22. Moves Altered in Generation 7
23. Misc
#-------------------------------
1. New Mechanics in Generation 6 (XY)
#-------------------------------
A new battle mechanic, Mega Evolution, which can only happen during a battle and will wear off once the battle ends. This is only available for certain Pokémon.
The ability for the player to walk in an eight directional grid as opposed to the four directional grid that has been common in all the preceding games.
Three new battle modes:
A new battle mode called Sky Battles, where only certain Flying-type Pokémon, or those whose Ability is Levitate can participate.
Another battle mode called Horde Encounters, where multiple wild Pokémon will engage in a battle against one of the player's Pokémon.
The third format is known as an Inverse Battle, which completely reverses type matchups.
The introduction of ambush encounters, occurrences where wild Pokémon chase the player or jumping at them from a hiding place to initiate a Pokémon battle, somewhat similar to the phenomena mechanic.
The addition of Super Training, a way to increase a Pokémon's EVs.
The addition of customization for the player, with the ability to choose a variety of outfits to wear at any time.
TMs have been expanded from 95 to 100.
#-------------------------------
2. New Mechanics in Generation 6 (ORAS)
#-------------------------------
New Mega Evolutions and the addition of Primal Reversion, a related mechanic.
Trainer horde battles are introduced.
The addition of Mirage spots.
The implementation of Soaring, a new mode of transportation.
Four new moves are introduced: Precipice Blades, Origin Pulse, Dragon Ascent, and Hyperspace Fury, belonging to Groudon, Kyogre, Rayquaza, and Hoopa Unbound, respectively, bringing the total to 621.
Three new Abilities are introduced: Desolate Land, Primordial Sea, and Delta Stream for Primal Groudon, Primal Kyogre, and Mega Rayquaza respectively, bringing the total to 191.
The reintroduction of Pokémon Contests, under the name of Pokémon Contest Spectacular.
The reintroduction of Secret Bases, now referred as Super-Secret Bases.
#-------------------------------
3. Mechanics Alterations from Generation 5
#-------------------------------
Badges are once again needed in order to use HM field moves.
Dark grass is no longer found.
The abandonment of the Pokémon Musical and the Pokémon World Tournament.
The abandonment of seasons
The abandonment of Pokémon outbreaks and phenomena.
The abandonment of mail and <player name>'s PC.
The abandonment of the footprints in the Pokédex.
A change in the types of three moves (Charm, Moonlight and Sweet Kiss). All formerly Normal-type, they are now Fairy-type.
The addition of Fairy as a pure type for Clefairy, Clefable, Cleffa, Togepi, Snubbull and Granbull, primary type for Togetic and Togekiss and secondary type for Jigglypuff, Wigglytuff, Mr. Mime, Igglybuff, Marill, Azumarill, Ralts, Kirlia, Gardevoir, Azurill, Mawile, Mime Jr., Cottonee and Whimsicott.
Twenty-eight Pokémon from earlier generations receive a 10-point increase in one of their base stats. They are Butterfree, Beedrill, Pidgeot, Raichu, Nidoqueen, Nidoking, Clefable, Wigglytuff, Vileplume, Poliwrath, Alakazam, Victreebel, Golem, Ampharos, Bellossom, Azumarill, Jumpluff, Beautifly, Exploud, Staraptor, Roserade, Stoutland, Unfezant, Gigalith, Seismitoad, Leavanny, Scolipede, and Krookodile.
Pikachu receives a 10-point increase each in two of its base stats.
Pokémon can now evolve after a battle even if they are knocked out or if the player lost.
Pokémon obtained in Generation VI have a blue pentagon on their summary screen.
The player can no longer register screens, such as Pokédex entries.
Various changes were made to the experience system:
When multiple Pokémon participate in battle, each now gets full experience instead of a fraction of the experience.
The experience formula no longer takes in account difference between Pokémon's levels.
The Exp. Share is now a Key Item and gives experience to all Pokémon in the party that did not participate in battle.
Experience is now gained after catching a wild Pokémon.
Some Pokémon's classification via body styles is changed, such as Wurmple's.
When a named character speaks, the message box no longer starts with their name and a colon, except Double Battle trainers and in the Battle Chateau.
Significant Trainers no longer speak in the middle of a battle.
The battle music no longer changes at low HP or when a Gym Leader sends out their last Pokémon.
The type chart has slightly changed from Generation V:
Attacking type Defending type Old effectiveness New effectiveness
Ghost Steel Not very effective Normal effectiveness
Dark Steel Not very effective Normal effectiveness
#-------------------------------
4. New Mechanics in Generation 7 (SM)
#-------------------------------
The addition of 81 new Pokémon, bringing the total to 802.
The addition of 80 new moves, bringing the total to 701.
The addition of 41 new Abilities, bringing the total to 232.
The return of different overworld themes depending on the time of day, which was originally introduced in Generation IV.
Several Generation I Pokémon have a form unique to Alola known as a regional variant; this aspect of Generation VII is based on selective pressures which occur in the real world.
Certain NPC trainers may keep their Pokémon in Poké Balls other than the standard Poké Ball.
A new battle mechanic, Z-Moves, powerful moves that Pokémon can learn and perform once per battle.
The introduction of Greninja's Ash-Greninja form and Zygarde's four alternate forms (10%, 50%, and 100%).
Six new Pikachu forms based on Ash's Pikachu.
Two new battle modes:
A battle that takes part between four Trainers called a Battle Royal, where each participating Trainer aims to defeat each other. The battle ends when all of one Trainer's Pokémon are knocked out, with the winner being the Trainer who has the highest combined number of knockouts and number of remaining Pokémon.
A battle where wild Pokémon can summon allies to assist them called an SOS Battle.
The addition of Hyper Training, a system that allows players to exchange special Bottle Caps to maximize the IVs of their Level 100 Pokémon.
The player can now replace one of their party Pokémon with a newly caught Pokémon without having to use a PC.
One new variant of Poké Ball, the Beast Ball, retaining the 26 found in previous games.
The introduction of a new evolutionary stone, the Ice Stone.
During a Pokémon battle, the bottom screen now displays a move's type effectiveness once the player has encountered the Pokémon again.
#-------------------------------
5. Alterations from Generation 6 (XY/ORAS)
#-------------------------------
Several Pokémon can learn new moves upon evolution.
Pokémon-Amie is replaced by Pokémon Refresh.
The Player Search System is replaced and incorporated into the Festival Plaza.
The abandonment of the following elements:
Counting how many of each species of Pokémon the player has encountered.
The National Pokédex, with Pokémon from outside the Alola Pokédex having no Pokédex entry at all.
Horde Encounters, Sky Battles, Inverse Battles*, Triple Battles, and Rotation Battles.
Super Training, O-Powers, and Poké Miles.
Contest Spectaculars, Cosplay Pikachu, Super-Secret Bases, Mirage spots, Soaring, and the DexNav from Pokémon Omega Ruby and Alpha Sapphire.
The Hall of Fame PC function.
The experience formula once again takes in account the difference between the Pokémon's levels.
A Pokémon's speed after Mega Evolution is used to determine the turn order, not its Speed before.
The following status conditions have been altered:
Burn now only removes 1/16 of the Pokémon's maximum HP instead of 1/8.
Paralysis now decreases a Pokémon's speed to 50% instead of 25%.
Moves can no longer be used outside of battle.
Many Pokemon's stats have been altered.
Many moves have been altered.
Many abilities have been reworked.
#-------------------------------
6. Pokémon Introducted in Generation 6
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Number Name Type Normal Abilities Hidden Abilities
650 Chespin Grass
651 Quilladin Grass
652 Chesnaught Grass/Fighting
653 Fennekin Fire
654 Braixen Fire
655 Delphox Fire/Psychic
656 Froakie Water
657 Frogadier Water
658 Greninja Water/Dark
659 Bunnelby Normal
660 Diggersby Normal/Ground
661 Fletchling Normal/Flying
662 Fletchinder Fire/Flying
663 Talonflame Fire/Flying
664 Scatterbug Bug
665 Spewpa Bug
666 Vivillon Bug/Flying
667 Litleo Fire/Normal
668 Pyroar Fire/Normal
669 Flabébé Fairy
670 Floette Fairy
671 Florges Fairy
672 Skiddo Grass
673 Gogoat Grass
674 Pancham Fighting
675 Pangoro Fighting/Dark
676 Furfrou Normal
677 Espurr Psychic
678 Meowstic Psychic
679 Honedge Steel/Ghost
680 Doublade Steel/Ghost
681 Aegislash Steel/Ghost
682 Spritzee Fairy
683 Aromatisse Fairy
684 Swirlix Fairy
685 Slurpuff Fairy
686 Inkay Dark/Psychic
687 Malamar Dark/Psychic
688 Binacle Rock/Water
689 Barbaracle Rock/Water
690 Skrelp Poison/Water
691 Dragalge Poison/Dragon
692 Clauncher Water
693 Clawitzer Water
694 Helioptile Electric/Normal
695 Heliolisk Electric/Normal
696 Tyrunt Rock/Dragon
697 Tyrantrum Rock/Dragon
698 Amaura Rock/Ice
699 Aurorus Rock/Ice
700 Sylveon Fairy
701 Hawlucha Fighting/Flying
702 Dedenne Electric/Fairy
703 Carbink Rock/Fairy
704 Goomy Dragon
705 Sliggoo Dragon
706 Goodra Dragon
707 Klefki Steel/Fairy
708 Phantump Ghost/Grass
709 Trevenant Ghost/Grass
710 Pumpkaboo Ghost/Grass
711 Gourgeist Ghost/Grass
712 Bergmite Ice
713 Avalugg Ice
714 Noibat Flying/Dragon
715 Noivern Flying/Dragon
716 Xerneas Fairy
717 Yveltal Dark/Flying
718 Zygarde Dragon/Ground
719 Diancie Rock/Fairy
720 Hoopa Psychic/Ghost
Hoopa Unbound Psychic/Dark
721 Volcanion Fire/Water
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11. Pokémon Introducted in Generation 7
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Number Name Type Normal Abilities Hidden Abilities
722 Rowlet Grass/Flying
723 Dartrix Grass/Flying
724 Decidueye Grass/Ghost
725 Litten Fire
726 Torracat Fire
727 Incineroar Fire/Dark
728 Popplio Water
729 Brionne Water
730 Primarina Water/Fairy
731 Pikipek Normal/Flying
732 Trumbeak Normal/Flying
733 Toucannon Normal/Flying
734 Yungoos Normal
735 Gumshoos Normal
736 Grubbin Bug
737 Charjabug Bug/Electric
738 Vikavolt Bug/Electric
739 Crabrawler Fighting
740 Crabominable Fighting/Ice
741 Oricorio Fire/Flying
742 Cutiefly Bug/Fairy
743 Ribombee Bug/Fairy
744 Rockruff Rock
745 Lycanroc Rock
746 Wishiwashi Water
747 Mareanie Poison/Water
748 Toxapex Poison/Water
749 Mudbray Ground
750 Mudsdale Ground
751 Dewpider Water/Bug
752 Araquanid Water/Bug
753 Fomantis Grass
754 Lurantis Grass
755 Morelull Grass/Fairy
756 Shiinotic Grass/Fairy
757 Salandit Poison/Fire
758 Salazzle Poison/Fire
759 Stufful Normal/Fighting
760 Bewear Normal/Fighting
761 Bounsweet Grass
762 Steenee Grass
763 Tsareena Grass
764 Comfey Fairy
765 Oranguru Normal/Psychic
766 Passimian Fighting
767 Wimpod Bug/Water
768 Golisopod Bug/Water
769 Sandygast Ghost/Ground
770 Palossand Ghost/Ground
771 Pyukumuku Water
772 Type: Null Normal
773 Silvally Normal
774 Minior Rock/Flying
775 Komala Normal
776 Turtonator Fire/Dragon
777 Togedemaru Electric/Steel
778 Mimikyu Ghost/Fairy
779 Bruxish Water/Psychic
780 Drampa Normal/Dragon
781 Dhelmise Ghost/Grass
782 Jangmo-o Dragon
783 Hakamo-o Dragon/Fighting
784 Kommo-o Dragon/Fighting
785 Tapu Koko Electric/Fairy
786 Tapu Lele Psychic/Fairy
787 Tapu Bulu Grass/Fairy
788 Tapu Fini Water/Fairy
789 Cosmog Psychic
790 Cosmoem Psychic
791 Solgaleo Psychic/Steel
792 Lunala Psychic/Ghost
793 Nihilego Rock/Poison
794 Buzzwole Bug/Fighting
795 Pheromosa Bug/Fighting
796 Xurkitree Electric
797 Celesteela Steel/Flying
798 Kartana Grass/Steel
799 Guzzlord Dark/Dragon
800 Necrozma Psychic
801 Magearna Steel/Fairy
802 Marshadow Fighting/Ghost
#-------------------------------
13. Abilities Introduced in Generation 6 (XY)
#-------------------------------
Name Effect
Aerilate Normal-type moves become Flying-type moves.
Aroma Veil Protects allies from attacks that effect their mental state.
Aura Break The effects of Aura Abilities are reversed.
Bulletproof Protects the Pokémon from some ball and bomb moves.
Cheek Pouch Restores HP as well when the Pokémon eats a Berry.
Competitive Boosts the Sp. Atk stat when a stat is lowered.
Dark Aura Powers up each Pokémon's Dark-type moves.
Fairy Aura Powers up each Pokémon's Fairy-type moves.
Flower Veil Prevents lowering of ally Grass-type Pokémon's stats.
Fur Coat Halves damage from physical moves.
Gale Wings Gives priority to Flying-type moves.
Gooey Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt Boosts the Defence stat when the terrain is grass.
Magician The Pokémon steals the held item of a Pokémon it hits with a move.
Mega Launcher Powers up aura and pulse moves.
Parental Bond Parent and child attack together.
Pixilate Normal-type moves become Fairy-type moves.
Protean Changes the Pokémon's type to the type of the move it just used.
Refrigerate Normal-type moves become Ice-type moves.
Stance Change The Pokémon changes form depending on how it battles.
Strong Jaw The Pokémon's strong jaw gives it tremendous biting power.
Sweet Veil Prevents ally Pokémon from falling asleep.
Symbiosis The Pokémon can pass an item to an ally.
Tough Claws Powers up moves that make direct contact.
#-------------------------------
14. Abilities Introduced in Generation 6 (ORAS)
#-------------------------------
Name Effect
Delta Stream Affects weather and eliminates all of the Flying type's weaknesses.
Desolate Land Affects weather and nullifies any Water-type attacks.
Primordial Sea Affects weather and nullifies any Fire-type attacks.
#-------------------------------
15. Abilities Altered in Generation 6
#-------------------------------
Name Change
Drizzle Weather effect lasts 5 turns now, rather than permanent.
Drought Weather effect lasts 5 turns now, rather than permanent.
Infiltrator Now allows the Pokemon to hit through a substitute.
Keen Eye Now also ignores evasion boosts of the opponent.
Oblivious Now also protects against Taunt
Overcoat Also protects Pokemon from Powder moves such as Sleep Power, Poison Powder etc.
Sand Stream Weather effect lasts 5 turns now, rather than permanent.
Snow Warning Weather effect lasts 5 turns now, rather than permanent.
#-------------------------------
16. Abilities Introduced Generation 7 (SM)
#-------------------------------
Name Effect
Battery Powers up ally Pokémon's special moves.
Battle Bond Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
Beast Boost The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Berserk Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Comatose It's always drowsing and will never wake up. It can attack without waking up.
Corrosion The Pokémon can poison the target even if it's a Steel or Poison type.
Dancer When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
Dazzling Surprises the opposing Pokémon, making it unable to attack using priority moves.
Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack.
Electric Surge Turns the ground into Electric Terrain when the Pokémon enters a battle.
Emergency Exit The Pokémon, sensing danger, switches out when its HP becomes half or less.
Fluffy Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Full Metal Body Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Galvanize Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
Grassy Surge Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Innards Out Damages the attacker landing the finishing hit by the amount equal to its last HP.
Liquid Voice All sound-based moves become Water-type moves.
Long Reach The Pokémon uses its moves without making contact with the target.
Merciless The Pokémon's attacks become critical hits if the target is poisoned.
Misty Surge Turns the ground into Misty Terrain when the Pokémon enters a battle.
Power Construct Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
Power of Alchemy The Pokémon copies the Ability of a defeated ally.
Prism Armor Reduces the power of super effective attacks taken.
Psychic Surge Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Queenly Majesty It's majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Receiver The Pokémon copies the Ability of a defeated ally.
RKS System Changes the Pokémon's type to match the memory disc it holds.
Schooling When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
Shadow Shield Reduces the amount of damage the Pokémon takes while its HP is full.
Shields Down When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.
Slush Rush Boosts the Pokémon's Speed stat in a hailstorm.
Soul-Heart Boosts its Sp. Atk stat every time a Pokémon faints.
Stakeout Doubles the damage dealt to the target's replacement if the target switches out.
Stamina Boosts the Defence stat when hit by an attack.
Steelworker Powers up Steel-type moves.
Surge Surfer Doubles the Pokémon's Speed stat on Electric Terrain.
Tangling Hair Contact with the Pokémon lowers the attacker's Speed stat.
Triage Gives priority to a healing move.
Water Bubble Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
Water Compaction Boosts the Pokémon's Defence stat sharply when hit by a Water-type move.
Wimp Out The Pokémon cowardly switches out when its HP becomes half or less.
#-------------------------------
17. Abilities Altered Generation 7 (SM)
#-------------------------------
Name Change
Aerilate The power boost has been decreased from 30% to 20%
Gale Wings The ability only activates when the Pokémon has 100% of its Hit Points remaining.
Multitype Changes the Pokemon's type to match the Plate or Z-Crystal it holds.
Parental Bond Second hit only does 25% of the first hit's damage rather than 50%.
Pixilate The power boost has been decreased from 30% to 20%
Prankster When targeting a Dark-type opponent, the move with priority now fails. The move will still work on Ally Dark-type Pokémon.
Refrigerate The power boost has been decreased from 30% to 20%
Weak Armour The Speed stat now increases by two stages.
#-------------------------------
19. Moves Introduced in Generation 6 (ORAS)
#-------------------------------
#-------------------------------
20. Moves Altered in Generation 6
#-------------------------------
#-------------------------------
22. Moves Altered in Generation 7
#-------------------------------
#-------------------------------
23. Misc
#-------------------------------
Many Moves also had their descriptions changed and will be added at a later date.
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