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Yellow hack: Pokémon Extreme Yellow: Kanto at its max (and beyond)! - New release V1.4

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    • Seen Jan 2, 2025

    Pokémon Extreme Yellow

    Kanto at its max (and beyond!)

    • Extreme battles
    • Extreme dungeons
    • Extreme plot
    Pokémon Extreme Yellow is a difficulty romhack of Pokémon Yellow featuring much tougher battles, complex dungeons, restored content, darker story, completely new areas and story arcs, virtually infinite post-game content, and a plethora of customization and randomization options.


    Get ready to live again the original adventure like you have never experienced it before!

    Download latest version from here!

    https://github.com/RainbowMetalPigeon/ExtremeYellow/releases
    Current latest version: V1.4

    Extra material:

    Release trailer
    Discord server
    GitHub page
    Reddit post

    [PokeCommunity.com] Pokémon Extreme Yellow: Kanto at its max (and beyond)! - New release V1.4[PokeCommunity.com] Pokémon Extreme Yellow: Kanto at its max (and beyond)! - New release V1.4[PokeCommunity.com] Pokémon Extreme Yellow: Kanto at its max (and beyond)! - New release V1.4[PokeCommunity.com] Pokémon Extreme Yellow: Kanto at its max (and beyond)! - New release V1.4
    [PokeCommunity.com] Pokémon Extreme Yellow: Kanto at its max (and beyond)! - New release V1.4[PokeCommunity.com] Pokémon Extreme Yellow: Kanto at its max (and beyond)! - New release V1.4[PokeCommunity.com] Pokémon Extreme Yellow: Kanto at its max (and beyond)! - New release V1.4[PokeCommunity.com] Pokémon Extreme Yellow: Kanto at its max (and beyond)! - New release V1.4
    [PokeCommunity.com] Pokémon Extreme Yellow: Kanto at its max (and beyond)! - New release V1.4[PokeCommunity.com] Pokémon Extreme Yellow: Kanto at its max (and beyond)! - New release V1.4[PokeCommunity.com] Pokémon Extreme Yellow: Kanto at its max (and beyond)! - New release V1.4[PokeCommunity.com] Pokémon Extreme Yellow: Kanto at its max (and beyond)! - New release V1.4

    Main changes of V1.4:


    • new option for gen-4-like physical/special split|
    • new option for random evolutions: every Pokémon evolves into any other one at every level for maximum chaos and fun!
    • new option for an updated battle GUI: you can now see BOTH the Pokémon level AND its status, and it distinguishes between normal and toxic Poison!
    • bunch of bugfixes

    Main changes of V1.3:


    • introduced a Cheat Candy, i.e. a Rare Candy given off from the very beginning of the game, that can be used infinitely without being consumed, to ease up your grinding
    • bunch of bugfixes

    Summary of changes (without spoilers)

    • more than 50 new mons evolutionarily related to the original 151
    • 100 famous attacks coming from later generations
    • all Pokémon can be caught (a living Dex can be completed)
    • Gym leaders, Elite 4, and rival have improved full team of 6 with customized movesets
    • opponents are stronger than ever, with max DVs and Stat Exp (IVs and EVs)
    • opponent AI is drastically improved
    • shiny make their appearance with dynamic probabilities and safety net
    • expanded backstory and deeper psychology for the main characters
    • two whole new cities
    • two new main game arcs
    • secret and post-game new areas, including a Battle Facility with a never-seen-before challenge mode
    • multiple optional subquests
    • various improvements to existing buildings and areas
    • multiple final secret bosses and extended post-game experience
    • powered-up rematches against main trainers
    • inverse battles make their appearance for selected trainers
    • many quality-of-life improvements: non-binary gender selection; portable PC; Attackdex; less dead times; modern-like usage of HMs; and more
    • adaptive Gyms: gym battles scale with the number of badges you own; combined with the removal of some roadbloacks, this allows to face the Gyms in almost any desired order
    • multiple game difficulty options (exp/stats gain, badge boost, level scaling, battle luck
    • various randomization options (wild encounters, trainers' teams, items, type chart)
    • customization options (some Pokémon can have their types changed for extra variety)
    • implemented Heavy Ball and Fast Ball
    • improved Safari Zone experience
    • improved GUI for move info box
    • TMs can be bought infinitely at any Mart after they have been acquired once
    • move relearner and move deleter
    • mid-battle evolution, to live the experience of the anime with epic clutch last-second deus ex machina
    • obedience mechanic has been reworked to apply to all Pokémon, even the one caught by the player, with tighter level caps
    • cities have been lightly reworked to improve walkability
    • widened the experience with the Starter Pikachu

    More changes (WARNING! Contains spoilers!)

    Spoiler: List of spoiler-y new content


    Credits are in the GitHub page!

     
    Last edited:
    This looks like a masterpiece.
    Thank you!!!
    Have you already had a chance to play it? Did reality meet your expectations?

    Ahhhhh! It's finally on the Pokecommunity! Represent! Represent!
    YES!
    Did you give it a shot already? Did you find the other queer bits scattered here and there? :D

    Is there a full changelog anywhere?
    Well, technically yes, my GitHub commit history... that's extremely complete ^^"
    Otherwise, the list of main changes is in the post, and in the GitHub page too.
    Are you interested in even more info?
     
    I played up to Brock and I gotta say...
    It's really surpassing my expectations! It's like every little place has its own surprise!
    :D
    Super happy to hear!!! Yes, I did indeed aim to provide a "familiar" experience YET enriched at every corner with surprises, novelties, and whatnot, in addition to more recent gens stuff :3
    I'll be glad to read your impressions later in the game, if you feel like sharing them when you progress!
     
    Are shiny chances the same as gen 2? I accidentally found a shiny Metapod while hunting for an early Eevee using the repel trick lol
    Shiny chances are 1/9000 with 0 badges, 1/8000 with 1, ..., 1/1000 with 8.
    Also there is a guaranteed shiny every... 1500 encounters? I forgot the exact number lol
    And (see the spoiler for more info)
    Spoiler: further info about shiny
     
    That probably was the reason why, or the badge count (I have three).

    Also

    Spoiler: Spoiler regarding another thing
    I believe that mew has a flat encounter rate everywhere. I ended up catching a full team of them all from different locations, the last two were obtained at seafoam islands.
     
    Okay, I'm stuck... don't know how can I make Koga show up at the 5th gym, and Obsidian Warehouse seems really hard to complete. Is there a guide of the game or something? Thanks in advance.
     
    Nevermind, I've made some progress... So just clarify this for me, please: I haven't found HM04 yet... and as it is hard required to finish the game, is the Mt. Moon puzzle the way I should go? I found the Obsidian Warehouse puzzle difficult, but this one is bizarre...
     
    Finished it (beaten the Elite 4). Some things I should point: The tight level option does not affect the cheat candy. This way, you can circumvent the cap and level up pokémon at your will. I think that could be fixed if the game thinks you reached level 100 after you got to the current level cap and when you tried to use the cheat candy, it answers 'it won't have any effect'.

    Another thing: if you choose the cap at the save menu, right after the title screen, and start a new game, it resets to obedience loose (you have to do it again when you start the game). I noticed that because I could level Pikachu to level 20 before Brock.

    Wrap up: really pleasant experience. One of the best gen 1 hacks I could play. I'd rate 9 out of 10, and I haven't played the post game yet. Nice work, and anxious for future updates.
     
    Sorry for my long absence!
    I'm very happy to read all the positive comments and the feedbacks about Extreme Yellow :)
    I hope for more to come!

    In terms of new: V1.4 just dropped with juicy new content!
    Hope you can enjoy and have fun with it :)

    Main changes of V1.4:

    • new option for gen-4-like physical/special split|
    • new option for random evolutions: every Pokémon evolves into any other one at every level for maximum chaos and fun!
    • new option for an updated battle GUI: you can now see BOTH the Pokémon level AND its status, and it distinguishes between normal and toxic Poison!
     
    Sorry for my long absence!
    I'm very happy to read all the positive comments and the feedbacks about Extreme Yellow :)
    I hope for more to come!

    In terms of new: V1.4 just dropped with juicy new content!
    Hope you can enjoy and have fun with it :)

    Main changes of V1.4:

    • new option for gen-4-like physical/special split|
    • new option for random evolutions: every Pokémon evolves into any other one at every level for maximum chaos and fun!
    • new option for an updated battle GUI: you can now see BOTH the Pokémon level AND its status, and it distinguishes between normal and toxic Poison!
    Nice hack so far! But duuuude, what happened in that area where the game says..."don't move any further - last warning" etc. xD? Does that area have some kind of sense or a pure chaotic debug zone? Can I achieve there something or get? =) I don't want to spoil too much for other ppl here, but is there a "legal way" to get there?^-^

    edit: nvm, there is a normal way to enter :o still need to find out what's in there^^
     
    Last edited:
    I literally made an account to say how bad this hack is. This is poorly imbalanced and gives the user little to zero resources to conquer the new challenges the game gives. I love a challenge and have extensive nuzlocking experience, but this hack is just far too tedious to beat. The game utilizes gen 1's most broken mechanics (minimize, speed based crits, sleep, wrap, etc) and doesn't give the player anything in return.

    Overleveling Misty by 5 and having to use Save States to dodge BS RNG is NOT fun. Facing +6 evasion Pokemon with Minimize is NOT fun nor is it creative. Praying a Hypnosis doesn't hit because the game doesn't give you Pokemon faster than the opponents is NOT fun. Praying your Pikachu doesn't take a nap mid fight because sleep is BROKEN gen1 is NOT FUN. I could go on for days with this. I urge you to never create a balance hack again if this is how it's going to be. An absolute shame because I wanted to see what this game was about. Uninstalled at SS Anne. Don't waste your time.
     
    Last edited:
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