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Everyone is Here!
Welcome to Pokémon Conquest: Ultimate! This mod of Pokémon Conquest took over a year to complete and completely overhauls the game from scratch, making it the largest Pokémon Conquest mod to date!

It features 150 new fully evolved Pokémon from up to Gen 9 (including regional forms!), 50 returning Pokémon, and gets rid of the LC and NFE Pokémon that are completely useless after the first 2% of the game. This more than doubles the amount of fully evolved Pokémon available to use! The roster has also been balanced around making sure all types are equally represented, from the Pokémon themselves (along with a few type changes to fill previously unused type combos, such as Bug/Dragon Flygon!) to the moves they use. Everything from moves (of which there are almost 100 new ones!), abilities, Warrior Skills, Pokémon stats, and more have been completely rebalanced to make the game more fair, fun, and strategic. With 200 fully evolved Pokémon and 200 Warriors, every Warrior now has a unique Perfect Link, and in addition, every Warlord now has a "special" Pokémon they partner with, such as Magoichi with Shaymin-Sky or Kunoichi with Chi-Yu. The Hero can "choose" their starter at the beginning of "The Legend of Ransei", as they now start with all seven Eeveelutions. Difficulty has been greatly increased through a variety of methods, so I wouldn't be surprised if you lose battles along the way! Battlefields are updated and will continue to be updated, as well as the rest of the game as more tools and developments become available! In-game text has been updated to Gen 9 standards and to provide more information to the player.
I hope you enjoy all of these new features and updates, and you can find out more about them down below and in the documentation and database! Thank you very much for playing!
New Features in Ultimate:
A completely rebalanced roster!
Gone are the days of vanilla Conquest having a million ultra-powerful Fire-types and only two Flying-type users! The roster has been entirely remade from scratch, with each type being equally represented, and there is a fairly even number of Pokémon that use moves of each type. Obviously some types are still better than others (thanks GameFreak!), but at least you have a lot of options for each of them in Ultimate. Additionally, there are no "duplicate" Pokémon in Ultimate, as no two Pokémon share the same type combination and move type. Eight Pokémon have had their types changed to fill unused type combinations, such as Bug/Dragon Flygon, Ghost/Rock Cursola, and Normal/Steel Dubwool. Weaker Pokémon, such as Beedrill, have had BST increases to make them at least useable, while all moves and abilities have been completely rebalanced to be more fair and fun. This allows every Pokémon to stand out, no matter how powerful it may be. Each Pokémon has also had its abilities picked from scratch, leading to better flavor and balance, and has its signature move whenever possible, such as Ice Ball Walrein, or at least a move that it would commonly be associated with, such as Meteor Mash Metagross or Flamethrower Charizard.
200 fully evolved Pokémon - no LC or NFE Pokémon!
The rebalanced roster features 200 fully evolved Pokémon, giving you over double the options of vanilla Conquest! In the original game, LC and NFE Pokémon are only relevant and useful for the first half of "The Legend of Ransei", the first of 38 stories, which is less than 2% of the entire game! It is a big waste to use over half the slots on Pokémon that are relevant for less than 2% of the game, so all of those LC and NFE Pokémon have now been replaced by additional fully evolved Pokémon. You will be using and battling against fully evolved Pokémon from the start, and all 37 post-game stories have been changed so that enemies use fully evolved Pokémon from the start, which also has the added effect of making the stories much more difficult as well.
150 new Pokémon - including up to Generation 9!
200 fully evolved Pokémon is over double what was in vanilla Conquest, so obviously those new fully evolved Pokémon have to come from somewhere! There have been 150 new Pokémon added from Generation 1 all the way to Generation 9, including regional forms, while 50 Pokémon have returned from the original game. Play with new Pokémon such as Alolan Raichu, Starmie, Kleavor, Heracross, Mamoswine, Breloom, Roserade, Torterra, Gastrodon, Sigilyph, Ferrothorn, Greninja, Noivern, Decidueye, Kommo-o, Centiskorch, Dragapult, Ceruledge, Gholdengo, and many more! Play with returning Pokémon such as Crobat, Weavile, Metagross, Spiritomb, Haxorus, and more!
Every Warrior has a unique Perfect Link!
In vanilla Conquest, Conkeldurr has a Perfect Link with five Warriors! Five! No longer is this an issue in Ultimate as there are 200 Pokémon and 200 Warriors, so every Warrior has a unique Perfect Link! Of course, you are welcome to use other Pokémon as well, as every Warrior now has a 70% max link with every Pokémon that matches their type specialty, giving each Warrior over 35 Pokémon with which to partner. Hopefully this will lead to a lot of options and variety for the player! Each Warrior has a 0% max link with all other Pokémon that don't match their type specialty, so delegating your Warriors to find new partners should be much more useful in Ultimate since they cannot link with a bunch of Pokémon with which they have low max links. These changes make needing an out-of-game chart less important as it is easy to remember what Pokémon each Warrior links with, but of course the Pokémon Conquest: Ultimate Database is always available if needed.
Every Warlord partners with a "special" Pokémon!
In vanilla Conquest, there were ten legendary or mythical Pokémon for nine Warlords. In Ultimate, every Warlord gets their own special Pokémon! Partner Motochika with Keldeo, Mitsuhide with Chien-Pao, Yoshihiro with Galarian Zapdos, Keiji with Great Tusk, and many more! All of these special Pokémon can be found in the story of its partner Warlord after "The Legend of Ransei", so search them out and become one with some of the strongest and rarest Pokémon!
Choose your starter!
The Hero starts "The Legend of Ransei" with all seven Eeveelutions! After the first tutorial battle, you can access the info screen and switch to whichever Pokémon with which you prefer to play through the story. Technically, you can switch to different Eeveelutions as often as you want throughout the story, but I highly recommend sticking to one Pokémon the whole story or else it will quickly fall behind in link percentange. Plus, it is fun to stick with a single starter to grow and bond with it!
Massively increased difficulty!
For the best gameplay experience and maximum difficulty, it is highly recommended that you play WITHOUT items. Items have been completely rebalanced in Ultimate, so if you still wish to use them, you are welcome to do so and they should be more fair (although some are still too strong and there is unfortunately no way to balance them currently) compared to vanilla Conquest. However, "The Legend of Ransei" has been balanced around you not using any items, with it being very difficult, but still fair, if you do not use any. As more modding developments are made, the game will continue to be updated and made more difficult as well!
Rebalanced and more strategic Warrior Skills!
In addition to the previously mentioned Pokémon, moves, abilities, items, and basically everything else, Warrior Skills have also been completely overhauled and rebalanced. In vanilla Conquest, most skills lasted for three turns, making them incredibly uninteresting to use, not to mention very overpowered. The battle would begin, you spend a turn or two moving towards the opposing army, and once the actual battle starts, you spam all your three turn Warrior Skills, reap the benefits forever, and the battle is over. In Ultimate, all Warrior Skills have had their power level reworked, but more importantly, most Warrior Skills now only last for a single turn. This makes deciding when to use it a much more interesting decision. Do you use it to make sure you get it off before you die, but perhaps get suboptimal usage and value out of it? Or do you wait for the optimal moment to use it and get the maximum value, but risk dying and not using it at all? Do you really need something specific on a given turn? Maybe that is the turn to use it! I hope that this will lead to much more fun, interesting, and strategic gameplay as opposed to simply spamming them all as the battle begins, as well as a more balanced gameplay experience.
Updated battlefields!
Do you hate playing on Illusio? In Ultimate, that is a thing of the past! Many maps have been updated to provide a better experience! These changes range from entirely new maps, such as Avia and Illusio, to small updates, such as a doorway being added to the south wall in Viperia to promote more freedom of movement. If there is a map in the game that you still don't like, fear not! The maps will continue to be updated over time as more progress and development is made by the great Pokémon Conquest modders!
In-game text updated for a better user experience!
Move and ability names have been updated to Generation 9 standards, such as Compoundeyes -> Compound Eyes. All text descriptions have been updated to provide more information to the player, such as the number of turns an effect lasts, while still keeping the ambiguous nature of Pokémon by not giving exact percents.
Pictures:

















Spoiler: GIFs of Ultimate!










Current Limitations:
Pokémon Conquest modding is still in its relative infancy compared to the mainline Pokémon games or more popular spinoffs such as the Mystery Dungeon series. We do not have the same tools available to us, and this leads to some unfortunate instances where things cannot be changed exactly how we would like them. However, developments continue to be made all the time, and as progress is made, I will continue to update the game to fix these problems. In the mean time, none of these issues break the game, and it still functions normally and is completely playable!
Hideyoshi is harcdoded to spawn in the battle in Viperia in "The Legend of Ransei" with whatever is in the Monferno slot. Neither the Pokémon he spawns with or the link percentage of the Pokémon can be modified at the moment. This is why there is Hideyoshi with a random underleveled Golurk in that fight.
Nixtorm is messed up and only five enemies are present in the kingdom in "The Legend of Ransei". I don't currently know what is causing this or how to fix it. If you want it to be a fair battle, only take five Warriors yourself!
The final "boss" battle (I don't want to spoil it if you've never played before!) in "The Legend of Ransei" is also hardcoded. The same Warlords appear as in vanilla with whatever Pokémon is in the slot of their vanilla Pokémon, and their link percentages also cannot be modified. If this battle seems scuffed to you, this is why!
A select few Perfect Links max out at 99% instead of 100%. There is a bug where if a Warrior or Pokémon has more Perfect Links than they were assigned in vanilla Conquest, the game will repeat the Perfect Link message every time they perform an action, which is very annoying and makes the game unfun to play.
As is the case in all games before Generation 6, there is a shorter character limit for the names of Pokémon, moves, abilities, etc. Some of the more recent Pokémon and moves have names that are longer than the Generation 5 character limit, so they had to be shortened, such as Meowscarada -> Meowscrada and First Impression -> 1st Impression.
Move effects can be edited fairly well, although not with full customization yet. Ability effects can barely be edited at all.
Pokémon cries cannot currently be edited.
The Legendary event spawns are not intended to be used in Ultimate, but they cannot be turned off. They still occur when the vanilla conditions are met, although there are new Pokémon in each slot, so these events can now seem to be random and not make any sense. Until we learn how to turn these events off, I would recommend ignoring them, although you are certainly welcome to use the event and link with the Pokémon if you wish.
This is not a limitation, but please don't use passwords! They were designed for the vanilla game, not Ultimate, and everything is more easily obtainable in Ultimate anyways so they are really not needed.
Over 80% of the Pokémon have full battle animations, but there are some that have static placeholder sprites (similar to Pokémon Showdown at the start of a new Generation). I am not an artist, so it is extremely difficult for me to animate them myself. If you would like to improve on any of the sprites in the game, please feel free to do so (Conquest sprites have a max size of 32x32 and a max of 16 colors including transparency, so they are more or less the same as Pokémon Mystery Dungeon sprites, but with less total frames). Send them my way and I would be more than happy to include them in the game (and give you credit, of course!)!
Discord:
The Ransei Region Discord server can be accessed with the following link. Please note that it is not my server, but just a general Pokémon Conquest server. I do have a "Pokémon Conquest: Ultimate Discussion and Feedback" thread under the "Conquest Romhacking" header, and this is by far the easiest and fastest way for me to see anything that you say, as well as to get into contact with me. I love to read feedback and see the teams people are using, so feel free to post them in that thread!
https://discord.gg/2Are2uN9hf
Download and Documentation:
The following link includes all of the following:
- The Overview page (this page you are reading now - please read before playing!)
- The Pokémon Conquest: Ultimate mod
- Instructions for downloading and installing Pokémon Conquest: Ultimate on any device
- A complete database for all things Pokémon Conquest: Ultimate (please download this and open in Excel if possible because the pictures seem to get messed up when opening in Excel Online)
- A list of changes from vanilla Conquest (Pokémon, moves, abilities, Warriors, etc.)
- A changelog detailing Pokémon Conquest: Ultimate updates
https://1drv.ms/f/s!AhJrefA_sekhhd8J5sGni4I_dHFHkQ
I strongly recommend playing without items for the best and most difficult experience, as that is what the gameplay is balanced around. Please do not use passwords, as they were designed for the vanilla game, not Ultimate, and they are not needed in this mod.
Latest Update:
Version 3.1.0 - March 10th, 2025
- Updated the battle sprites for Victini.
- Muddy Water
Animation: Startup, projectile, and impact animation changed. - Convalesce:
Duration: Three turns -> One turn - Soft Light:
Duration: Three turns -> One turn - Terumoto:
Warrior Skill: Added Bonus -> Top Speed - Updated all the small menu sprites for Armarouge.
- Updated the battle sprites for Armarouge.
Credits:
Spoiler: Credits!
Creator:
Aaron's Aron
Modding:
Baconfry (Illusio, Nixtrom)
Bagon (Greenleaf, Pugilis, Avia, Viperia)
Deijin (RanseiLink)
ImTotallyNotAndrew
WhatAUsernameIHave
Battle Sprites:
academico95
Celebi
powercristal
Special thanks:
Executioner
Thank you to the people that provided feedback and voted in Pokémon polls prior to release!
Aggron Enjoyer
Brandon The Rabboat
candee
ConquestGanda
Darwin
Emperor
F!Kana
Frare
gamer8200127
Garashi
gingerja
gorilladanny
iron
Juancho
Kartang
Legion
Lemon_Life
Masterop
Miinesweep
Miracle
MonkeyBoy
Muddy
pigeon boi
Pokemon_King05
RedSF71
Rohbro_
Ryuga
Scooper
Seros
Spoopy☆Ace
Sterling
Super Moustache Gamer
TakaTurtle
The Pod
Tyhawk16
vanitas
Vie
Zaxon
Aaron's Aron
Modding:
Baconfry (Illusio, Nixtrom)
Bagon (Greenleaf, Pugilis, Avia, Viperia)
Deijin (RanseiLink)
ImTotallyNotAndrew
WhatAUsernameIHave
Battle Sprites:
academico95
Malamar
avalanchemanIncineroar
baronessfaronMeloetta-Aria, Raichu-Alola, Obstagoon, Zoroark-Hisui, Sawsbuck-Spring, Dragalge, Trevenant, Lycanroc-Midday, Pawmot, Ceruledge, Cyclizar, Gholdengo, Virizion, Keldeo-Ordinary, Spectrier
CaitemisTyphlosion-Hisui
Chunsoft (Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky)Sandslash-Alola, Nidoking, Tentacruel, Magnezone, Exeggutor-Kanto, Kingdra, Porygon-Z, Kabutops, Aerodactyl, Ariados, Yanmega, Honchkrow, Delibird, Swampert, Ludicolo, Shiftry, Slaking, Shedinja, Camerupt, Flygon, Lunatone, Solrock, Claydol, Castform-Snowy, Tropius, Torterra, Kricketune, Rampardos, Wormadam-Sandy, Gastrodon-East Sea, Bronzong, Abomasnow, Darkrai, Celebi-Shiny, Deoxys-Normal, Heatran, Manaphy, Shaymin-Sky
DavKrizKilowattrel, Great Tusk
DejaisVolcanion
DoanmitHeracross
EmboargerGenesect
EmmuffinGoodra-Hisui, Togedemaru, Flapple
EzerartA few placeholder front sprites
FunnyKecleonMemeAnnihilape, Noivern, Quaquaval, Kingambit, Buzzwole, Kartana, Naganadel
GarbageIncineroar, Glimmora
JFainOverqwil, Cursola, Flapple, Marshadow
Jhony RyuOrbeetle, Sandaconda
JuanmaSGSlowking-Galar
MonochromeKirbyVictini
NeroIntruderGolem-Alola
NoogaCobalion
Pi 3.14Landorus-Therian, Chien-Pao, Chi-Yu
Pink No ToriMudsdale
PLDHCelebi
powercristal
Stunfisk-Unova, Cobalion
programmedsleepstateHoopa-Confined
SnapAccelgor, Golurk
SouljaArcanine-Hisui, Starmie, Kleavor, Gliscor, Sneasler, Ursaluna, Mamoswine, Skarmory, Blaziken, Breloom, Roserade, Cradily, Salamence, Rotom, Kilowattrel, Electrode-Hisui, Sigilyph, Ferrothorn, Greninja, Pangoro, Heliolisk, Tyrantrum, Aurorus, Hawlucha, Crabominable, Salazzle, Bewear, Golisopod, Kommo-o, Toxtricity-Amped, Frosmoth, Dragapult, Meowscarada, Lokix, Armarouge, Grafaiai, Scovillain, Baxcalibur, Great Tusk
SoviéticoTyphlosion-Hisui, Farigiraf, Decidueye-Alola
UniMorpeko-Full Belly
zlolxdTurtonator
Special thanks:
Executioner
Thank you to the people that provided feedback and voted in Pokémon polls prior to release!
Aggron Enjoyer
Brandon The Rabboat
candee
ConquestGanda
Darwin
Emperor
F!Kana
Frare
gamer8200127
Garashi
gingerja
gorilladanny
iron
Juancho
Kartang
Legion
Lemon_Life
Masterop
Miinesweep
Miracle
MonkeyBoy
Muddy
pigeon boi
Pokemon_King05
RedSF71
Rohbro_
Ryuga
Scooper
Seros
Spoopy☆Ace
Sterling
Super Moustache Gamer
TakaTurtle
The Pod
Tyhawk16
vanitas
Vie
Zaxon
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