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- Seen Feb 12, 2025
Hey everyone! This thread is where I'm going to dump various Hoenn sprites re-imagined.
Growing up, I always loved Ruby, Sapphire, and Emerald, but felt that the art left a lot to be desired. It looked flat. There was a ton of pillow shading all over the place. Perspectives were messed up. There was a lack of detail. As someone with a long background in pixel art, I've decided to slowly try and address these problems and turn the original designs and sprites into more palettable versions of themselves. I will do my best to stay within the relative confines of the GBA, and generally no new colors will be introduced at all. However, I may not follow the exact tile palettes the games used and also may place 16x16 tiles in non-standard locations (offset 8 pixels). The ultimate goal here is: touch and update every sprite and tile used in Gen 3.
I'll continue to update the thread and the first post as I create more art! I'd love to hear any comments on what I've done so far in the meantime!
Edit: After doing Oldale Town, I realized I wasn't quite as happy with my Littleroot Town as I thought I was, so I went back and updated it just a bit. Mainly, the placement of buildings just felt too spread out. Now, the original games did that for a reason: the trucks and NPCs needed room in the intro, but I looked into exactly how much space that needs and adjusted things just enough to allow those intro sequences to still work and I think it looks much nicer in the end.
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/84/84648-d800ac735e742424088dd4ace463cd49.jpg)
2. Now for somewhere other than a city: Route 101. I chose to add in a creak, to help give this a more woodsy feel without having to make too many new tiles. I did add in these custom edits of wooden bridges, combining the wooden posts and the wooden bridge tiles together. Think it looks pretty nice.
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/76/76484-6cd368a4c08ea22c5e79575c5674ee7e.jpg)
3. Oldale Town! This one was more difficult, since the original town had so little to build off of. I started by getting solid designs for the Pokemon Center and PokeMart, so that I could continue using them moving forward. Those sprites needed a lot of work, because the original shapes made no sense at all, but I still tried to keep the base concepts intact. For the town itself, I chose to double-down on the idea of flowers here, like the ORAS version also does. This helped build out the town nicely. Finally, I moved the locations of buildings around to make it feel a little more cozy, like the small town it's meant to be.
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/84/84649-4802c85f3ed297540f5f1a88133f0252.jpg)
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/76/76485-19e3f16d1d9f2f310301a56eb434c4de.jpg)
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/76/76488-4ca095d41819116f0e73992573492720.jpg)
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/77/77354-5ca3d98421671ae1fbcd55b61eab8a2b.jpg)
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/77/77355-d5007c142fbf716a5ba9dcaca0be0422.jpg)
2. Next, I went after Brendan! Similar changes were done here. I tried to make the hat look more detailed here, as its original shape was always a bit awkward.
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/78/78768-4bedb893852d0dc5e5b952997ff5c975.jpg)
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/77/77356-eaecd72acc56f1403d2ba2b42bd9886e.jpg)
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/77/77357-1a1f4281ead96e29f1becd1d5e851d7d.jpg)
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/77/77358-f623e6854db6f11240fb5f855529c6ea.jpg)
3. After this, I started on generic NPCs. The kids were always some of the crappiest looking NPCs in the original game. Imo, they were very square-ish and the colors made little sense. Without changing palettes or shapes, I tried to rectify both problems as much as I possibly could and I think I came up with something that works pretty well. After that, I gave the Pokemon Center nurse a look. The headpiece was always incorrect perspective-wise, in my opinion, so I fix that and relight the hair to the best of my ability. I did slightly change the bowing sprite to be more in line with my version of the standing, which slightly changes the shape from the original (but only subtly).
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/77/77359-64a20d48f8659031c0d45a7cb1a6149a.jpg)
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/77/77360-de05d8349a842d9eb2098b2bf71f502a.jpg)
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/77/77361-24deaba8f17c2c0e72cc2795bbfffdcb.jpg)
4. Professor Birch can be found: here!
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/77/77363-82c515da0f29fc74804e7e83c64fa6f0.jpg)
2. 14 new Pokemon sprites can be found updated in the post: here!
3. Added 5 more Pokemon: here!
Growing up, I always loved Ruby, Sapphire, and Emerald, but felt that the art left a lot to be desired. It looked flat. There was a ton of pillow shading all over the place. Perspectives were messed up. There was a lack of detail. As someone with a long background in pixel art, I've decided to slowly try and address these problems and turn the original designs and sprites into more palettable versions of themselves. I will do my best to stay within the relative confines of the GBA, and generally no new colors will be introduced at all. However, I may not follow the exact tile palettes the games used and also may place 16x16 tiles in non-standard locations (offset 8 pixels). The ultimate goal here is: touch and update every sprite and tile used in Gen 3.
I'll continue to update the thread and the first post as I create more art! I'd love to hear any comments on what I've done so far in the meantime!
Location Redesigns
1. Here's the first map I've completed: Littleroot Town. Here, I've done my best to give each building it's own identity, without straying far from their Emerald iterations. That said, nearly every sprite has been touched up or changed to some degree, giving a hopefully more detailed and refined look. I also imagined a small shrine tucked away nearby, hoping to give the town a more lived-in and Japanese feel.Edit: After doing Oldale Town, I realized I wasn't quite as happy with my Littleroot Town as I thought I was, so I went back and updated it just a bit. Mainly, the placement of buildings just felt too spread out. Now, the original games did that for a reason: the trucks and NPCs needed room in the intro, but I looked into exactly how much space that needs and adjusted things just enough to allow those intro sequences to still work and I think it looks much nicer in the end.
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/84/84648-d800ac735e742424088dd4ace463cd49.jpg)
2. Now for somewhere other than a city: Route 101. I chose to add in a creak, to help give this a more woodsy feel without having to make too many new tiles. I did add in these custom edits of wooden bridges, combining the wooden posts and the wooden bridge tiles together. Think it looks pretty nice.
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/76/76484-6cd368a4c08ea22c5e79575c5674ee7e.jpg)
3. Oldale Town! This one was more difficult, since the original town had so little to build off of. I started by getting solid designs for the Pokemon Center and PokeMart, so that I could continue using them moving forward. Those sprites needed a lot of work, because the original shapes made no sense at all, but I still tried to keep the base concepts intact. For the town itself, I chose to double-down on the idea of flowers here, like the ORAS version also does. This helped build out the town nicely. Finally, I moved the locations of buildings around to make it feel a little more cozy, like the small town it's meant to be.
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/84/84649-4802c85f3ed297540f5f1a88133f0252.jpg)
NPCs
1. I started with May, adding details to improve proportions and make lighting much more consistent. The original overworld sprites always felt to me like the back of the character's heads were chopped off or something, because they were so flat. To fix that, I rounded the faces as much as I could within the shape of the sprite, removing the heavy shading on the bottom halves. These changes will carry on through future NPCs. I also added a drop shadow, since, as far as I can tell, there is room for it and not much reason not to?![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/76/76485-19e3f16d1d9f2f310301a56eb434c4de.jpg)
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/76/76488-4ca095d41819116f0e73992573492720.jpg)
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/77/77354-5ca3d98421671ae1fbcd55b61eab8a2b.jpg)
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/77/77355-d5007c142fbf716a5ba9dcaca0be0422.jpg)
2. Next, I went after Brendan! Similar changes were done here. I tried to make the hat look more detailed here, as its original shape was always a bit awkward.
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/78/78768-4bedb893852d0dc5e5b952997ff5c975.jpg)
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/77/77356-eaecd72acc56f1403d2ba2b42bd9886e.jpg)
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/77/77357-1a1f4281ead96e29f1becd1d5e851d7d.jpg)
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/77/77358-f623e6854db6f11240fb5f855529c6ea.jpg)
3. After this, I started on generic NPCs. The kids were always some of the crappiest looking NPCs in the original game. Imo, they were very square-ish and the colors made little sense. Without changing palettes or shapes, I tried to rectify both problems as much as I possibly could and I think I came up with something that works pretty well. After that, I gave the Pokemon Center nurse a look. The headpiece was always incorrect perspective-wise, in my opinion, so I fix that and relight the hair to the best of my ability. I did slightly change the bowing sprite to be more in line with my version of the standing, which slightly changes the shape from the original (but only subtly).
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/77/77359-64a20d48f8659031c0d45a7cb1a6149a.jpg)
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/77/77360-de05d8349a842d9eb2098b2bf71f502a.jpg)
![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/77/77361-24deaba8f17c2c0e72cc2795bbfffdcb.jpg)
4. Professor Birch can be found: here!
Combat
1. So far, I've just dealt with May's throwing animation, but I'll get more into this as time goes on. Here, the perspective was originally very wrong, so that the player could see May's face. I fix that, so her hair isn't defying gravity nearly as much and she looks more like herself. I fix the lighting on her body and hair as well, so it all makes more sense.![[PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining [PokeCommunity.com] Pichuscute's Gen3 map & pixel-art re-imagining](https://data.pokecommunity.com/attachments/77/77363-82c515da0f29fc74804e7e83c64fa6f0.jpg)
Pokemon
1. Some Pokemon sprites for Surskit, Shroomish, and Chimecho are: here!2. 14 new Pokemon sprites can be found updated in the post: here!
3. Added 5 more Pokemon: here!
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