Will go over a few things. Pertains to offline raids, specifically.
Moves: Arguably requires moves that either strengthen your Pokemon or debuff your opponent.
- Good buffing moves:
- Nasty Plot and Swords Dance: Reaches your peak offensive quickly. Maxes out at three uses (x4 damage). Ideally plays to your strengths, so something like Swords Dance for a physical-based Pokemon.
- Belly Drum: Risky, but effective. Can go wrong if your buffs get cleared at a bad time.
- Bulk Up, Coil, Curse, Calm Mind, and Quiver Dance: Good against the right opponent. Uses something like Bulk Up on a physical Pokemon against a physical boss.
- Iron Defense: Builds your Defense against physical opponents. Recommends this with Body Press. (Relies on your defense for damage.)
- Good debuffing moves:
- Acid Spray: Excellent for any Special Attacker (and assuming a non-Steel opponent). Works with the Tera Shield up.
- Fake Tears, Metal Sound, and Screech: Situational. Works if you can apply this before the Tera Shield AND the boss does not clear debuffs at the wrong time.
- Charm, Feather Dance, Chilling Water, Mystical Fire, and Struggle Bug: Helps you survive attacks and get off your buffing moves. Builds your Tera Orb charges in some cases.
- Mud-Slap: Not a reliable debuff, but not the worst move for mitigating damage.
Note: Largely does not care about Speed. Goes on for quite a few turns. Smacks you outside of the turn order sometimes too. Worries about this when the boss has something like Iron Head (which flinches you) and some other more niche situations.
Other good moves:
- Recovery moves. Some examples: Slack Off, Recover, Drain Punch, Giga Drain, and Leech Life. Prefers the damaging ones.
- Body Press. With Iron Defense (or Cotton Guard) only.
- Power Trip and Stored Power. Ramps way up with buffs. Works well with Bulk Up and Calm Mind.
Would not call Meowscarada a particularly strong Pokemon for Tera Raids, unfortunately. Relies on Hone Claws with a physical set. Takes a long time to set up. Gives a special set some side eye, despite getting Nasty Plot and Fake Tears. Probably fares better than a physical Meowscarada, however. Deals with a lot of weaknesses on top of this. Likely takes super-effective damage from the boss.
A special-based Meowscarada set:
- Nasty Plot: Your go-to buff.
- Fake Tears: Not ideal, but alright. Use this before the Tera Shield goes up.
- Chilling Water / Mud-Slap: Builds your Tera Orb charges on top of weaking your opponent. Go with Chilling Water if you plan on facing physical opponents. Uses Mud-Slap against any opponent. Pick whichever. Notably works with the Tera Shield up too, if necessary.
- Giga Drain, Energy Ball, or Dark Pulse: Pick based on your Tera type. Goes into why in the Tera Shield section. Leaves you without much coverage, but what can you do?
Mentions a few niche moves: Skill Swap, Worry Seed, Taunt, and Throat Chop. Requires knowledge of your opponent beforehand. Could be useful.
Items
Generally only recommends one of two items.
- Shell Bell. Faces an opponent with an inflated health pool. Keeps you healthy. Good on just about any Pokemon. Buy it in Levincia at Delibird Presents.
- Big Root. Hold this if your main damaging move is a healing move. Recovers more, on top of one less healing message.
Generally advises against Leftovers, due to the animation time. Adds up.
Cheers
Considers the Healing Cheer okay. Cures status ailments like poison, paralysis, and sleep. Goes before the boss if you really need a quick health injection. (Mainly uses it for the status ailment cure.)
Do not bother with Attack and Defense cheers solo. Does not recall precisely how long it lasts. Believes only 2-3 turns. Boosts your partners, but who cares about them? Hits for nothing.
Other raid preparations
Sort out your nature, Individual Values, and Effort Values.
Nature: Usually Adamant (+Attack / - Special Attack) or Modest (+Special Attack / -Attack). Check out Chansey Supply for mints.
Individual Values: Get some Bottle Caps. Buys these at Delibird Presents in Levincia, Mesagoza, and Cascarrafa. Go to Montenevera and look for a person near an Abomasnow. Talks about Hyper Training. Feel free to boost up all six stats. Recommends at least four for most: Hitpoints, your offensive stat, Defense, and Special Defense.
Effort Values (EVs, for short): Hit L on your Pokemon's stat screen with the hexagon graph. May look something like this.
Look at the more solid color. (Will be blue if you are at your EV cap and a more vibrant yellow if not.) Tells you what your Pokemon trained in. Likely looks much less spiky, if you simply fought whatever. Wastes points in things you may not be using.
May only have a total of 510 EVs. Means you want to remove points in stats you care less about. How do you do that? With berries like the Tamato Berry. Says this:
Description said:
If a Pokémon is fed this Berry, it will grow more friendly, but it will lose base points for its Speed stat.
The list of EV-reducing berries: Pomeg (HP), Kelpsy (Attack), Qualot (Defense), Hondew (Special Attack), Grepa (Special Defense), and Tamato (Speed).
Alternatively, use a Fresh-Start Mochi to completely bring all your EVs to 0. Obtains this from Ogre Oustin' (in the DLC).
Next: gaining EVs. Head back to Delibird Presents. Look for the Power items, such as Power Bracer. Likely wants Power Weight (HP), Power Bracer (Attack), and/or Power Lens. Recommends buying 6 of each, if you can afford it. Equip your Pokemon with an item that reflect the stats it wants (probably one offense and HP). Gains 8 EVs in that stat per Pokemon with that equipped.
Last step: battling. Gains EVs based on what you fight. Personally prefers beating up Chanseys and Blisseys near the Team Star Fairy in the north, in the grassy area. Eat a Ham Sandwich (#80) to find them much easier. Advises starting with your offensive stat, maxing that, then switching to the Power Weight.
Gets a little grindy. Takes 32 battles to max your Attack on Chanseys/Blisseys with the Power Lens or Bracer equipped. (Check your status screen to see if you maxed it out. Sparkles in that stat if you have.) Requires fewer battles to finish maxing your Hitpoints, due to the HP EVs obtained from the Chanseys/Blisseys.
One bright spot: Gains EVs on all the Pokemon in your party, not just the one doing the fighting. Allows you to train up to six Pokemon at the same time.
Boss Mechanics
Faces a 4 on 1 battle. Gave the boss some advantages. Sports 20 times the normal hitpoints (for 5-star raids), for one. Also has a few tricks up its sleeve.
- Out-of-turn moves: Occurs outside of the normal turn order. May be before you even move. Happens on one of two thresholds: Hitpoints or Time Remaining. Generally sees one move at about 85% Time Remaining and another at 45% Hitpoints Remaining.
- Buff clear: Wipes away all the positive stat changes you have, such as from Nasty Plot, Swords Dance, and even cheers. Also negates your ability for one turn. Believes you keep any stat drops you have.
- Debuff clear: Removes all the negative stat changes the boss has, as well as any statuses it has (like paralysis). Will not remove the boss's positive stat changes.
Still follows a general turn order, outside of the above things. Only attacks you and your allies after you select a move. Uses a move "against" each ally. Provides an example of a turn below.
Meowscarada: Flower Trick
Raid Boss: Close Combat on Ally 1, Close Combat on Meowscarada, Dragon Dance on Ally 2, and Yawn on Ally 3.
Ally 2: Light Screen
Ally 3: Life Dew
Ally 1: Brick Break
Would put the Raid Boss at -2 Defense, -2 Special Defense, +1 Attack, and +1 Speed. Be wary of any boss with a move that boosts stats, such as Ancient Power. Uses it up to 4 times in a single "turn". Could go very badly very quickly.
Leaves one final, major boss mechanic.
The Tera Shield
Protects the boss massively. Prevents all non-damaging status moves against it, such as Screech, Charm, and Fake Tears. (May use moves that do damage, such as Chilling Water. Applies the -1 Attack debuff still too.) Significantly reduces all damage too. Depends on being Terastallized and your move, however.
- Reduces your damage by 80% if not Terastallized.
- Reduces your damage by 65% if you are Terastallized, but not using a move of that Tera type.
- Reduces your damage by 25% if you are Terastallized and using a move that matches your Tera type.
As an example, say you normally hit for 100 damage with Leaf Blade.
- Not Terastallized: 20 damage
- Terastallized as something like Dark: 35 damage
- Terastallized as Grass: 100 damage. (Gained extra damage from the Terastallization. Increases your same-type attack bonus from x1.5 to x2. Evens out exactly with the damage reduction from the shield. Math: (100 / 1.5) * 2 * (1 - 0.25) = 100.
Makes a big difference in damage.
The short version: Do not expect to do much damage while the shield is up unless you are Terastallized and using a move of that type. Forces you to specialize Pokemon, more or less.
The Flow of the Fight
Expects a fight to go roughly like this:
- Turn 1: Chilling Water or Mud-Slap. Cuts the incoming damage a little. May help to get the next moves off.
- Turn 2, 3, and 4: Fake Tears. Fit in as many as you can. Should be okay for 5-start raids if you only manage two.
- Faint. Pile on some more Chilling Waters/Mud-Slaps, if still alive. Ignore this and skip to the next step if you are able to survive for several more turns.
- Return to the battle. Use Nasty Plot three times.
- Spam your attacking move. Terastallize when you can.
- Buff reset or debuff clear. Probably happens after your first Terastallized hit.
- Either:
- (Cleared both buffs and debuffs) Nasty Plot once. Do it a second time, if you can get away with it. Then spam attacks until you win.
- (Cleared buffs or debuffs, but not both) Continue spamming attacks until you win.
One big takeaway: Do not be afraid to faint in a solo raid. May even plan around it. Definitely try to avoid fainting while Terastallized, however. (Can happen, but hopefully only after the Tera Shield goes down.)
Partners
Based their level off of your Pokemon. Will be 80% of your level. (So, level 80 allies with your Pokemon at level 100.)
Views some partners as better than others, for different reasons. Consider running and starting it up again if you do not like your allies. (Might give you the same ones if you do it too quick. Experiment with this a little.) Some useful ones:
- Arcanine, Staraptor, and Tauros: Intimidate. Triggers each time the ally Pokemon faints, which is fairly often. Try resetting to get one of these if you are struggling against a physical raid boss.
- Gardevoir: Sometimes heals you with Life Dew (although not that often). Can hit the boss with a status via Synchronize too.
- Sylveon: Lowers the boss's Special Attack with Moonblast. Knows Charm too, for physical opponents.
- Bellibolt: Light Screen. Stands a good chance of paralyzing with Discharge.
A note: May witness your allies being dumb. Failed to include a check to see if the Tera Shield is up. Will sometimes waste tons of turns in a row trying to Glare while the shield is up.
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Congratulations if you read everything up to this point. Threw a lot at you. Will gladly recommend some movesets for any other Pokemon you have and answer any questions you have.