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[Other] New sprite for title screen gets scrambled up Fire Red

  • 96
    Posts
    9
    Years
    Hello everyone,
    I am trying to change the charizard to a mega charizard Y, I've followed all the steps in numerous guides. The palette is fine, the charizard just gets scrambled up on the title screen.
    [PokeCommunity.com] New sprite for title screen gets scrambled up Fire Red

    (Don't worry about the color palette, I've fixed it already)
    Here is the original image:
    [PokeCommunity.com] New sprite for title screen gets scrambled up Fire Red

    Does anyone know what the problem could be? It's a 64x64 image. When I used an aerodactyl sprite from fire red for the title screen, it works.
    Thanks,
    Marugi
     
    This is the tilemap not being inserted correctly. Sometimes UNLZ messes up (actually quite often), just reinsert the tilemap.
     
    Ok, I will try again. Just another question though, when I put the charizard onto the tile map in NTME, where exactly would I place it, in the far right corner or more in the middle? Also, when I cover the sprite in D tiles, should I only cover the sprite (I covered some of the blank parts).
    Thanks,
    Marugi
     
    Ok, I will try again. Just another question though, when I put the charizard onto the tile map in NTME, where exactly would I place it, in the far right corner or more in the middle? Also, when I cover the sprite in D tiles, should I only cover the sprite (I covered some of the blank parts).
    Thanks,
    Marugi

    Cover the entire thing in 0D.
     
    I'm still getting the same thing, no matter how many times I import the raw file. I tried covering the whole tilemap in D, but it still doesn't fix it. Here is my tile map:
    [PokeCommunity.com] New sprite for title screen gets scrambled up Fire Red
     
    I'm still getting the same thing, no matter how many times I import the raw file. I tried covering the whole tilemap in D, but it still doesn't fix it. Here is my tile map:
    [PokeCommunity.com] New sprite for title screen gets scrambled up Fire Red

    Keep the whole tile map covered. You must go into UNLZ -> File -> Load Raw. Then load your tilemap. The replacing should work if you do it that way.
     
    Well, I did cover it completely one time, and it did the same thing.
    Edit: Do you think it could be this charizard sprite? Like I said in the first post, I used an aerodactyl sprite from FR/LG and it did work on the title screen.
    Here's what I'm doing with UNLZ: goto 2011 (the charizard sprite), import char.png, write to rom. Next I goto 2012 (the .raw) file, import raw, write to rom. Am I doing it wrong?
     
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