Never judge a game by its box art.

pkmin3033

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    Here's something new we've not discussed! At least not in recent memory.

    What are some of your favourite and least favourite video game box arts? Do you favour simplicity, complexity, concept art, CGI images, just a logo? Have you ever been tempted to buy a game you knew nothing about previously because of how appealing its box art was, or been put off one you were going to buy because of the tacky cover...or maybe even gone out of your way to get a special edition or imported because you preferred the box art on that?

    Share your favourites and least favourites! But please, put images under spoiler tags or this thread is going to crash slower connections verrry quickly >.>
     
    If you all know me, I've always said great things about this piece of culture that we have:

    Spoiler:

    Classic Doom's classic boxart. I feel like this is one of my most favored boxarts of all time simply because it definitely shows the viewer everything about the game. You play as a lone avatar, fight demons, go through the hordes of hell, fight more demons, and go on with some ultraviolent bloodbaths! Back in 1993, this boxart shocked people since demonic imagery wasn't a norm in video games back then. Now, i still feel that this is one of the benchmarks of what a good boxart is for a video game, especially for an action oriented game.

    To me, this is a boxart that tells the player, BAM! DEMONS! GUNS! HELL! EXPLOSIONS! KILL THOSE F***KIN DEMONS!!!! OvO That's what the game is all about. It told me straight up that this is the literal hell that I will be getting myself into, and oh boy, that literal hell got its big ass BEAT!

    Heck, its because of Classic Doom's boxart alone, people became worried about Doom 2016/Doom 4's status at launch because we all know how that Boxart came out. But despite the concerns and suspicions about the game not going to live up the hype of its classic roots, we definitely got a far different outcome than what some of us predicted. We thought DOOM 2016/Doom 4 was going to suck because the boxart made it look like Id/Bethesda weren't giving a damn, but we were all proven f***kin wrong, and thank god we were proven wrong and we were given the a great gift instead.

    What could have been our alternative boxart for DOOM 2016, it could have been this:
    Spoiler:

    A modern re-imagining of the classic Boxart and with artwork having an even more accurate depiction of what the player will experience! symbolically, it earns its spot as a rightful alternative boxart. My only gripe with this wonderful piece is that the sky could have used a little more darker shading like how it was beautifully done in the classic boxart.

    *****************************

    I've always talked about the importance of good video game boxart even up to this day. Sure during the olden times were the internet was young, scarce, and was slow as heck, people were only able to see a game in its physical form through its boxart. and aside from appearance in some magazine ads or other forms of advertisement, THIS IS THE FIRST THING EVERYONE SAW when they go into that store to look for a game. At times, people may not have internet access while they are out, and there are people who prefer not to use up their mobile data while they are out, especially in our case where not everyone is as privileged as some more fortunate people are. Not everyone has constant access to the internet. We (when i mean we, us in our own country), still need to look at boxart when we are browsing from the store. Oooh this looks like it could be a good game. To us, a well crafted and made boxart shows that the developers and publishers were serious in the production and shipment of the game. Its these little things that people often take for granted, BUT I DO NOT.

    Oh but Xin, the "in your face Boxart approach is like so 90s! People are a lot more understanding of things now!" PFFFFF sure. And some people are that inconsiderate to people with short attention spans who have no time to think about the mysteries behind the boxart. Then again, sometimes when its too in your face, it kinda comes out overblown. It does makes sense that most boxarts these days tend to have a more minimalist approach since the same can be said about people's attention spans..
     
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    I wouldn't save the boxs if I didn't like the boxart :p
    I like a simple boxart that still looks great. Also a plain logo can look cool if done right.
    Someone out there knows what I mean. I hope.
     
    I wouldn't save the boxs if I didn't like the boxart :p
    I like a simple boxart that still looks great. Also a plain logo can look cool if done right.
    Someone out there knows what I mean. I hope.
     
    Normally I don't really pay much mind to box art these days. (Nothing in recent memory comes to mind as either gorgeous or god-awful)
    But there were a couple of occasions in the past where I ended up buying games because the box art caught my eye. For example, Okami and Odin Sphere.
    Spoiler:



    There are a few ugly box arts I can talk about, too...

    The Okami Wii port...
    Spoiler:



    Ico...
    Spoiler:
     
    Call of Duty games normally have great boxart. Boxart for the upcoming Bioshock Collection is gorgeous too.
     
    ...Actually, now that you mention this, there's a case that's particularly relevant for me ATM. 999 originally came with this box art:
    Spoiler:

    I'd played the game on a flashcart, however, and the game was in limited supply. A few years down the line, after the success (critically, at least) of Virtue's Last Reward, they decided to add the Zero Escape and reproduce the title now that it had a better chance, resulting in this:
    Spoiler:

    This kind of went the same route Persona 4 did, where it started out with its own aesthetic and then devolved into a purely anime-styled one- well, I say "devolved" but I actually quite like both for different reasons. Point is, this is my goal right now. 999. Original Cover. Don't burn wallet.

    I'm watching like a hawk and worry that I'll lose my chance if I wait too long. And I kind of want both...ugh...really hoping that Vita release goes physical. If they can add VA, that can add some boxes, yeah?
     
    Speaking of regional boxarts:

    N2O: Nitrous Oxide

    EU/JP
    Spoiler:


    NA
    Spoiler:


    NA > EU in terms of the N2O Boxart. I mean just look at how ugly the EU/JP boxart of N20 had compared to the very clean and slick looking NA version. The EU/JP version is overpowered by that purple blot of light purple that consumes more than half of the poor box while it has a LOW RES screenshot of the game in the front cover, which is weird since most games never did that. The NA boxart of N20 is lovely, sleek, and has that nice look of a typical album cover of a music CD, which it should be known, N2O is quite famous for its in-game music along with its frantic BUG BLASTING SUPERMURDER fun.

    I had a thread like this before, but considering that was more of a "game/discussion" thread than an actual discussion thread, i might as well consider this its spiritual successor. Anyway. i'll post more magnificient boxart since after all, I am the BOXART curator
     
    I think the boxart for the original Portal is quite a treat. It's relatively minimalistic with that stick figure going into a portal with various test chamber symbols in the background.
     
    I don't really pay attention to boxart so can't really name any favorites or any I dislike. Though I can point out the objectively best boxart ever made.
    Spoiler:
     
    Ooooh I could give you a long list that I don't like.

    Spoiler:

    Why do so many games in recent memory need to have such boring, generic box art? Or the ugly yellow filter. :/ At least Bioshock Infinite did have much better Alternate box art. Additionally, I don't care for the way a lot of JRPGs just show a bunch of characters. But after the list of previous games I dunno if I wanna grab a bunch of examples again.

    On the other hand, for two examples of game box art that I really like.
    Spoiler:


    Dues Ex is one of my favorites. The monochrome blue is pretty nice, and really suits the setting of the game... In my opinion at least. And the game is about transhumanism, which is conveyed really well through the imagery on the box art. (At the very least, better than the other games. I mean, seriously.)

    Also:
    Spoiler:


    While Mortal Kombat X was more boring than watching paint dry, the 2011 Mortal Kombat box art is actually pretty good. If you had never heard of Mortal Kombat before and saw this box art, you could instantly tell that this is a fighting game. And that's more than you usually get.

    Also, the original Megaman box art is so bad I ironically like it.
    Spoiler:


    The Megaman 9 and 10 box art (Well, okay it technically isn't box art but to heck with it.) is intentionally bad to parody it. And I love it.
    Spoiler:
     
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