• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Script] Mirage Tower/Desert Underpass Scripts(emerald)

JordanB500

Former Pokemon League Champion
  • 104
    Posts
    17
    Years
    Hello i want to alter the scripts used for both the mirage tower and desert underpass the desert underpass is easy just change the level script to not require flag 0x864(elite four beaten) however i do not know how to alter the mirage tower scripts for each of the fossils(no level scripts) to allow the tower to be intact and not collapse after obtaining a fossil the problem is there are a total of 4 flags used within these scripts two to determine which fossil was taken and two for similar reasons

    0x78 : Set in Mirage Tower entrance, cleared when collected fossil
    0x14F : Player has taken Root Fossil
    0x150 : Player has taken Claw Fossil
    0x3C3 : Root Fossil Mirage Tower OW
    0x3C4 : Claw Fossil Mirage Tower OW
    0x36A : Fossil Desert Underpass OW
    0x10B : Player has regenerated fossil in Devon

    i could simply erase the entire script for the fossils and use a simple giveitem script but i am unsure if that would affect anything
     
    Last edited:
    Back
    Top