JordanB500
Former Pokemon League Champion
- 104
- Posts
- 17
- Years
- Age 38
- Independence MO
- Seen Jun 5, 2023
Hello i want to alter the scripts used for both the mirage tower and desert underpass the desert underpass is easy just change the level script to not require flag 0x864(elite four beaten) however i do not know how to alter the mirage tower scripts for each of the fossils(no level scripts) to allow the tower to be intact and not collapse after obtaining a fossil the problem is there are a total of 4 flags used within these scripts two to determine which fossil was taken and two for similar reasons
0x78 : Set in Mirage Tower entrance, cleared when collected fossil
0x14F : Player has taken Root Fossil
0x150 : Player has taken Claw Fossil
0x3C3 : Root Fossil Mirage Tower OW
0x3C4 : Claw Fossil Mirage Tower OW
0x36A : Fossil Desert Underpass OW
0x10B : Player has regenerated fossil in Devon
i could simply erase the entire script for the fossils and use a simple giveitem script but i am unsure if that would affect anything
0x78 : Set in Mirage Tower entrance, cleared when collected fossil
0x14F : Player has taken Root Fossil
0x150 : Player has taken Claw Fossil
0x3C3 : Root Fossil Mirage Tower OW
0x3C4 : Claw Fossil Mirage Tower OW
0x36A : Fossil Desert Underpass OW
0x10B : Player has regenerated fossil in Devon
i could simply erase the entire script for the fossils and use a simple giveitem script but i am unsure if that would affect anything
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