3rd Gen List of Physical/Special moves in RSE?

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    Hey.
    You probably already know this, but most moves are different from Diamond and Pearl in terms of Physical or Special. I mean, how the hell is Shadow Ball physical and how is Crunch special?
    It's just pathetic. You can't tell the difference between them by looking at the names.

    So I call upon my fellow poke-bretheren to link me to a site that has a list of every RSE move and whether or not is is physical or special. Or just post it here. As long as I can Alt+F through it (ie: no image lists).
     
    You should be asking this question in the DPP section because that is where the moves are all screwed up and the main reason I don't even bother playing it. In all previous versions, understanding the attacks are quite simple and predicated on the type:

    PHYSICAL ATTACKS
    Bug
    Ghost
    Ground
    Fighting
    Flying
    Normal
    Poison
    Rock
    Steel

    SPECIAL ATTACKS
    Dark
    Dragon
    Electric
    Fire
    Grass
    Ice
    Psychic
    Water

    All DDP has done is confuse people and ruin a perfectly good metagame. Long live non-retarded Advance Gen Pokemon games.
     
    What do you mean "screw up"? As of now, the DPP physical / special move divisions actually make sense realistically and logically. If you actually play the metagame for a while, it's quite easy to distinguish between physical and special moves using common sense.
     
    Thanks, Doctor S.
    But that means that Nintendo has effectively limited all Bug
    Ghost
    Ground
    Fighting
    Flying
    Normal
    Poison
    Rock
    Steel
    into being physical attackers and the other half into special attackers.

    Shame, since some pokemon like Absol who just happen to have bad typing could have had really good STAB.
     
    What do you mean "screw up"? As of now, the DPP physical / special move divisions actually make sense realistically and logically. If you actually play the metagame for a while, it's quite easy to distinguish between physical and special moves using common sense.
    Disagree. I just explained the difference between special and physical to SkyPioneer in a matter of seconds. He now knows the difference between what a special attack is and what a physical attack is. In DPP, it just isn't that simple. Plus, with this change, it has really watered down the metagame, making it too offensive-minded. It just doesn't have the balance that it had before.

    Thanks, Doctor S.
    But that means that Nintendo has effectively limited all Bug
    Ghost
    Ground
    Fighting
    Flying
    Normal
    Poison
    Rock
    Steel
    into being physical attackers and the other half into special attackers.

    Shame, since some pokemon like Absol who just happen to have bad typing could have had really good STAB.
    That really is the beauty of it. It really gave a good balance to the metagame. Personally, what they SHOULD have done in DPP was to adjust the stats and movesets of some of the Pokemon. I still maintain that a subtle change like that would have had a better affect on the game.
     
    Actually, it was the old way that didnt make sense. The physical/special split was a great thing (i mean how where the punches special?)and made a lot of sense. It also makes the metagame more interesting because having special sweepers of what was originally a physical typing is better. Pokemon like Gengar, Gyarados, Absol and others benefited from it. Some just dont like accepting change and i respect that, as this is my opinion.
     
    Actually, you could make justifications on both sides of the spectrum. You say Thunderpunch should be physical because of the word 'punch' that implies physical contact. Under that premise, why is Rock THROW physical and Shadow BALL special?

    For me it wasn't the change. I went along with it in the beginning because I enjoy competitive battling, but quickly became dis-enamored with it. Ruined the metagame, in my opinion.
     
    Disagree. I just explained the difference between special and physical to SkyPioneer in a matter of seconds.
    No you didn't. You just listed the types.
    He now knows the difference between what a special attack is and what a physical attack is.
    No I don't. I will now have to spend time memorizing what type of attack every type is.
    In DPP, it just isn't that simple.
    You're right. It's even more simple.
    Now the moves make sense.
    Of course, if you lack the brain cells to use common sense, then you might have a problem. Otherwise, it would be simple.
    Take these two new DPP moves and guess whether or not they are physical or special:
    Night Slash
    Focus Blast.
    Just by looking at the name, it is more than obvious that night slash is a physical move (a dark type one, at that) and that focus blast is special (fighting type).


    Plus, with this change, it has really watered down the metagame, making it too offensive-minded. It just doesn't have the balance that it had before.
    No it didn't. It gave it more of an edge. How does making moves make sense water down a metagame? >_<

    That really is the beauty of it. It really gave a good balance to the metagame.
    No, it didn't. It made most new generation Pokemon (new generation for the time at least) have generally useless STAB moves.

    Personally, what they SHOULD have done in DPP was to adjust the stats and movesets of some of the Pokemon. I still maintain that a subtle change like that would have had a better affect on the game.
    Or they could have changed the Physical and Special of the moves, causing the moves to make more sense and adding a new edge to the metagame.

    Actually, you could make justifications on both sides of the spectrum. You say Thunderpunch should be physical because of the word 'punch' that implies physical contact. Under that premise, why is Rock THROW physical and Shadow BALL special?
    Wait, you're complaining about Rock Throw being physical? So, Nintendo keeps something from the Advance generation and you're COMPLAINING?
    As for Shadow Ball, I'll quote from the ingame text:
    Hurls a dark lump at the foe. May lower SP DEF.
    How can hurling anything be physical?


    For me it wasn't the change. I went along with it in the beginning because I enjoy competitive battling, but quickly became dis-enamored with it. Ruined the metagame, in my opinion.
    But in the eyes of just about everyone else here, it has improved it dramatically. I wonder why.

    Comments and counters in Bold.
     
    No you didn't. You just listed the types.
    Yes I did. Sorry if you are not able to understand it.

    No I don't. I will now have to spend time memorizing what type of attack every type is.
    If DPP is the first Pokemon game you have ever played, then I might buy what you are trying to sell.

    You're right. It's even more simple.
    Now the moves make sense.
    Of course, if you lack the brain cells to use common sense, then you might have a problem. Otherwise, it would be simple.
    Take these two new DPP moves and guess whether or not they are physical or special:
    Night Slash
    Focus Blast.
    Just by looking at the name, it is more than obvious that night slash is a physical move (a dark type one, at that) and that focus blast is special (fighting type).
    Matter of opinion. Knowing that ALL Ghost moves are physical is much easier to remember than looking at the move and determining if it makes contact or not.

    No it didn't. It gave it more of an edge. How does making moves make sense water down a metagame? >_<
    It isn't a matter of whether or not the move makes sense, but the shift in the metagame created an over abundance of more offensive moves. Unless it has changed since I stopped playing, the DPP metagme is more about power and speed and less strategy.

    No, it didn't. It made most new generation Pokemon (new generation for the time at least) have generally useless STAB moves.
    That again is the difference between the two metagames. Power vs. strategy.

    Wait, you're complaining about Rock Throw being physical? So, Nintendo keeps something from the Advance generation and you're COMPLAINING?
    As for Shadow Ball, I'll quote from the ingame text:
    Hurls a dark lump at the foe. May lower SP DEF.
    How can hurling anything be physical?
    And yet Rock THROW is.

    But in the eyes of just about everyone else here, it has improved it dramatically. I wonder why.Comments and counters in Bold.
    If you had been here prior to DPP, you would see the difference. I used to help out in the Strategies & Movesets section a lot prior to DPP, along with a good number of knowledgeable members there, most much better than myself. Not one of them are there now.

    The bottom line is that it is a difference of opinion. You like the new metagame, I don't. I think the previous metagame was better, you don't. Life goes on.
     
    Yes I did. Sorry if you are not able to understand it.
    You miss the point here entirely. See my third comment.


    If DPP is the first Pokemon game you have ever played, then I might buy what you are trying to sell.
    It isn't. I found it easier.


    Matter of opinion. Knowing that ALL Ghost moves are physical is much easier to remember than looking at the move and determining if it makes contact or not.
    This would mean I would have to memorize all the types.
    You see, the point I'm making here is that in DPP, you don't have to memorize anything. All the moves are self explanatory. Of course, there are a few (like rock throw, as you said) that don't make sense, but that is why it shows whether or not the moves are physical or special ingame. After spending some time with the game, you would get a very good idea of what is and what isn't.
    Now, you may argue that the metagame is now restricted to people who have played DPP.
    I would argue against that.
    There are only few moves like rock throw that don't make sense. It would only be a matter of time before you recognize these moves.



    It isn't a matter of whether or not the move makes sense, but the shift in the metagame created an over abundance of more offensive moves. Unless it has changed since I stopped playing, the DPP metagme is more about power and speed and less strategy.
    No.
    Now there are fantastic new moves like Trick Room (which makes slower pokemon move first and faster pokemon last) and Embargo (prevents the other pokemon from using items) to compensate from this.



    And yet Rock THROW is.
    I'm gonna be honest with you. I reckon that they kept Rock Throw physical because they
    A) Didn't want an abundance of Rock Special type moves and/or
    B) There isn't any point in making another base 50 rock type move just because the old one didn't make sense.


    If you had been here prior to DPP, you would see the difference.
    I had. I never really got into the adv metagame though.
    I used to help out in the Strategies & Movesets section a lot prior to DPP, along with a good number of knowledgeable members there, most much better than myself. Not one of them are there now.
    What does that have to do with anything?

    The bottom line is that it is a difference of opinion. You like the new metagame, I don't. I think the previous metagame was better, you don't. Life goes on.
    I suppose so. But when someone rants in my thread for seemingly no reason, I might as well start a discussion.

    Comments in bold. And, I guess, filler
     
    Again, just a difference of opinion. You cannot see the simplicity of the move type structure of Adv Gen. That is fine. I have done competitive battling in both metagames, and I definitely prefer the better balance of the Adv Gen metagame. I freely admit I am biased against DPP and I don't apologize for it. Whether you agree with it or not is of no concern to me. I do respect your views though, so if DDP works more for you, that is great.
     
    Fair enough. I guess I could say you cannot see the simplicity in the move name structure in DPP.
    Speaking of which, how on earth do you play the adv metagame nowadays? I mean, you can't really use shoddy or anything.
    Unless you and a bunch of friends get out your link cables every now and then, there really isn't much way... or is there?
     
    Unless you and a bunch of friends get out your link cables every now and then, there really isn't much way... or is there?
    That's the exact thing.

    I reckon the DPP move split makes more sense, but the Adv Gen one was easier to remember. Oh well. I'm just an Adv. nut. :P
     
    Fair enough. I guess I could say you cannot see the simplicity in the move name structure in DPP.
    Speaking of which, how on earth do you play the adv metagame nowadays? I mean, you can't really use shoddy or anything.
    Unless you and a bunch of friends get out your link cables every now and then, there really isn't much way... or is there?
    To competitive battle, there is always Netbattle. I did that quite a bit before DPP and then a bit afterwards before coming to the realization that the DPP metagame just wasn't as good. Haven't gone back to play Adv Gen there, but I guarantee there is still a big following.

    As for link battles, that was how you played back then. Before we moved, we had something of Pokemon Community in my neighborhood with my sons, a bunch of their friends, and few dads and even a mom. Since moving to our new house and DPP all the rage, we stopped for a while until just recently. My youngest got us back into it again, and they have friends here that like Pokemon too. We are going to put together a tournament soon.

    So, while the Wi-Fi aspect is nice in DPP, we certainly don't miss it. Personally, I think it is more fun to have a group of friends together having fun than the impersonal feeling of a Wi-Fi/Netbattle battle. The only thing I want from DPP is the ability to do Lv100 battles for IV purposes. Calculating that the old way really sucks.
     
    Look, DP was the best thing that could happen to Pokemon till now. Physical Special split means Tyranitar, Salamence, Absol, Gengar and countless others get awesome STABs. New moves are also excellent, more hazards in the form of SR and Toxic Spikes. New andimproved awesome pokes like Infernape and Garchomp(Who is now uber) alongside walls like Dusknoir and Cresselia. The move split is easy to understand, just a few need checking.
    Platinum screwed it up with Outrage Mence and BPScizor though >>
     
    A bit late, the arguments already over.
    Anyway, you can get together with your mates with DPP too, y'know. You could argue that it is much easier just because it is wireless.
     
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