[Let's Go] Let's Go gameplay style: hit or miss?

it's a good style, but not for a core game. I'd honestly call it a spinoff solely because of that. Pokémon being shiny in the wild are a huge plus for me though. they shiny lock legendaries to prevent them being different in cutscenes compared to battle, but normal colored mons walk around the grass and boom, now the rattata is yellow?
 
I quite disliked it personally. But my nephew fell wildly in love with it and vastly prefers it over the other Pokemon Games.

Like AGraveDigger said, I think it's fine as a Spin Off Game, but I dislike that they choose to Remake Firered like this, meaning that when I want to experience Kanto again, the best way remains Firered.

Granted this is alleviated by the fact Firered is also the games I've played the most rom hacks, and games like Pokemon Infinite Fusion.

I do think that this could prove more popular among children than the original formula if my nephew is any indication.
 
Pokémon Let's Go's gameplay style was a huge miss for me. I only recently got the game like a few weeks ago and I was extremely disappointed. As soon as I realized that I could only play with one joy-con when the Switch was docked, I instantly wanted to return it to Walmart. Even worse, when I realized that no wild Pokémon battles existed, I was even more furious. It seemed like Pokémon Let's Go tried to hard to turn Pokémon Go into a main series game, which ruined the experience for me. I never cared for Pokémon Go in the first place and I only really play it today seldomly just to help store more Pokémon in Pokémon HOME. Because of that, Pokémon HOME game me a Melmetal with pretty much perfect IVs. I was disappointed because Let's Go had the potential to be a great game. They introduced some really cool features such as Pokémon appearing in the overworld, being able to ride some Pokémon, and having them walk with you, but it was ruined by terrible controls and the removal of various features that defined Pokémon and made it great.
 
Thought it was an interesting change for a spin-off, but wouldn't want to see it replace the normal gameplay. It's one of those features that is interesting as a one-off, but wouldn't work again.
 
Similar to Legends Arceus' battle mechanics and stats, I think it is ok for a spinoff, but I wouldn't want it to replace the main line gameplay. But same as legends, I think it has many features that should have been used for the main line games, specifically the ability to use certain pokemon to move around.
 
It was fun. I liked that they tried it out. The times where I didn't like it so much was when I'd give the 2nd controller to a family member, and they'd waste tons of balls because it can be hard for a new player to aim. Tbh that's a similar complaint I have about Pokemon GO on mobile.
 
I enjoy battles more than catching. It was cool to mix it up so I dont see it as hit or miss. I would play another game lets go style but would prefer battling for leveling up, but did like the flicking and the circle for catching mechanics.
 
I honestly think the catching mechanics in the game really screwed up the purpose of the game. But I sort of understand the purpose of it -- reintroducing the first generation to a new generation of fans. Like most players, I'd rather stick with the battling and grinding and leveling-up.
 
What did you think of the Pokémon GO-esque catching mechanics in the Let's Go Pikachu and Eevee games? Good or bad? Would you be interested in another game with a similar gameplay style?
Immaculate vibes for a Gen 1 remake, but I wish you could toggle the GO mechanics off and just fight wild Pokémon. I think the specially typed elemental moves for your starter made the games too easy. They had a really solid foundation for a Gen 1 remake to surpass FrLg and I think they punted it.

In Pokemon Legends: Arceus they let you just huck balls at Pokémon or fight them and catch them the old fashioned way and that was really neat! They got it just right on that one specific aspect and I hope future games do exactly that. In that specific element, Scarlet & Violet let me down.
 
The catching mechanics themselves were okay. They didn't bother me and they were no more or less tedious than the inane amount of battle spam in the newer traditional main series games. Heck if anything the traditional mainline games need to tone down the battle spam, just give us other ways of earning a decent amount of cash for buying stuff.

I found the rest of this pair of main series games perfectly enjoyable though. To me LGPE's strength is in just how you explore it. There's no other game with that many possible ride Pokemon, to name one thing. You also get to use an Eevee or Pikachu without it constantly going down. The Partner interactions are priceless.
 
I personally am not a big fan of the Pokemon GO mechanics introduced to LGPE, and I don't like the gym requirements either. Also, the partner Pokemon are way too overpowered.

I also don't like how the game strictly includes Gen 1 Pokemon and even lacks held items, abilities, breeding or a day/night cycle. Furthermore, these were the games to introduce the infamous forced exp share.
 
What did you think of the Pokémon GO-esque catching mechanics in the Let's Go Pikachu and Eevee games? Good or bad? Would you be interested in another game with a similar gameplay style?
It has its own charm, idk if I would be asking them to ever bring it back. But it's not like I will refuse it either. It starts off being really fun getting catch combos, but I find myself getting really bored of it by the mid game, every time I try to play it again it's the same pattern. However, it's the only catching system that has allowed me to reasonably complete the Pokédex in game. Which I'm not complaining about.
I wish they would have traditional wild battles but still allow motion controls to be an option. That would be amazing!
 
It is what it is. Who doesn't gripe how monotonous and unrewarding random battles tend to be, yet radically changing it leads to new problems. If you can run around ignoring all the wild Pokemon, you're likely to be underleveled for the "good stuff" and end up having to grind anyway.
 
I liked the Lets Go gameplay; I played it to completion unlike S/V and Legends Arceus which I've consistently struggled to get through and dropped and come to back to multiple times.

Still can't believe Lets Go Johto didn't come out on the original switch. Seemed like one of the easiest slam dunks of all time for Nintendo and TPC. But that's just the tip of the iceberg with how I feel they really didn't make the most of the switch generation for Pokemon.
 
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