"It needs to have 5/6 perfect IVs, a Modest nature, egg moves, and.."

I think IVs are one of the worst things in the entire franchise. Never bothered looking for perfect IVs and never will, fortunatelly the mechanic can be completely ignored for the single player experience.

I do look for Pokémon with beneficial, or at least decent natures. EV training or not depends on the game, if there are features to make it easier (like in the Alola games), or if I'm playing a difficult rom hack that requires it, I do EV training. If it's too tedious or not necessary, I normally skip it.

Egg moves: most of the time nope. Not a fan of breeding, but if there is an egg move that isn't much of a hassle to obtain I may occassionaly give it a try.
 
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i don't care too much cuz i haven't time to play competitive and if i could, i d sick with some rental team, even tho that isn't the spirit at all. I actually enjoy having some pokemon with perfect IVs and i like spreading EVs if i can. Especially in gen 8 making competitive pokeon is sooooooooo much easier, so I m really really enjoying it. I m planning to give the 6 perfect IVs to all my legendaries. I already made my initial team more "competitive". i really enjoy it
 
I don't play comp at all so I never care much about all those stats in the main series games. If it's challenge rom hacks though that make it far easier to catch/breed for it, then yes yes.
 
During a playthrough: Pays attention to nature. Accepts anything neutral or better. Acts a bit pickier about nature in monotypes, particularly with defensive ones. Cares about its ability. Wanted a Mareanie with Merciless, for example. Estimates Individual Values for fun in certain challenges. Will not shun anyone over it. Ignores Effort Values.

Postgame: Yes, very much. Enjoys building perfect Pokemon. Goes double for weaker Pokemon. Needs every ounce of strength possible.

Likens the perfecting process to teambuilding, at times. Points to Avalugg for this. Do you want to go all-in on Defense or significantly improve your Special Defense with nature and effort values? Affects how the Pokemon handles.

Some quick calculations against a Victreebel:
- Defense-focus: 76.3 - 90.1% against Solar Beam. 14.7% - 17.7% against Leaf Blade.
- Special Defense-focus: 46.7 - 55% against Solar Beam. 19 - 22.3% against Leaf Blade.

How often do you expect stray Special Attacks? Is the extra bulk against Special Attacks worth weaker Body Presses? What about Sturdy + Mirror Coat (Hidden ability and egg move)?

(Finds maximum Speed, maximum offense Pokemon less interesting, for the record.)
 
During a normal playthrough I accept my babies exactly the way the are =3
That stuff has no place in a normal playthrough imo

When I tried a Battle Tower Challenge for myself I did do this stuff though, but only because in SwSh you can use bottle caps for IV's and spam Vitamins for EV's making the stuff trivially easy.
Making it just a matter of checking the mons you breed for the right nature.
Only did this once so far (for 3 mons) =p
 
I don't play competitive at all. It is nice to have them there just in case. Just happen to be in that room by myself to get the all perfect iv ditto online. I get my shiny Pokemon strong through breeding with the ditto. Rather than the normal colored Pokemon. Hope this make sence and I do seem to be very lucky with shinies in almost any game besides the older games. Excluding the shiny Gyarados in Crystal. Depending on my shiny. I do work on EV's and IV's. I find it fun and something to do in the game while not being a serious battle player. xD
 
In normal playthroughs, not at all.

And while I wouldn't go so far as to say that IVs are one of the worst things to happen to the franchise, I do think that they aren't tonally consistent with the rest of the franchise.

You can't go with a "All Pokémon are friends and valuable" and then create a system that quantifiably tells you that some Pokémon are just objectively better than others. The easiest way to deal with that in my opinion would be to just ... force all IVs to be 5 during Battle Tower / online play.

You do that and magically nobody will care about IVs anymore.

(I also think that there's a lot more things about the current mechanics that could have gotten a Dexit like purge, especially since TPC seems to be focusing more on the casual crowd nowadays, but that's for another thread).
 
I've normally not bothered. But given I'm still replaying the same Gen III-V games 10 years later, I've enjoyed mixing it up using the mechanics introduced in HgSs. So my last Platinum team was bred with egg moves, 31 IVs in relevant stats (so SpA, Spa for an Agility Empoloen, HP, Atk for Rhyperior) and EV-trained so they didn't exceed lv. 5. It was a fun way to play, especially as I limited myself by only trading them in when they could be found in the wild, and due to being traded they levelled up beyond my badges' control so I only got full control after 4 badges. Normally the early game is insanely easy for me, so this changed it. Plus now they actually hold their own in Battle Frontier!

It was very time-consuming to breed them though, so I won't bother for most other saves. As a mechanic, I like IVs and EVs - these unseen values that influence your Pokémon makes them feel more real to me, and breeding to get perfect IVs is just like farming (and most farmers I know, myself included, do care about their animals).
 
I think IVs are one of the worst things in the entire franchise.
Now that is a hot take.

I do care, and I'll look for and breed for better Pokémon overall with good IVs and hopefully shiny! But I really only save the hard grinding till the end game. Otherwise I'd rather just enjoy the journey as it comes and just try to be mindful about beneficial natures and whatnot. Maybe do a surprise trade or two to get some early (but decent) rejects from breeders, lol. :p
 
Now that is a hot take.

I do care, and I'll look for and breed for better Pokémon overall with good IVs and hopefully shiny!

I do care too if I'm playing a difficult game and I have no choice, but that doesn't make the mechanic good. It's an awful mechanic that only exists to make players waste a lot of time until they finally breed the chosen one, after who knows how many defective breeds sent to the trash can.
 
I do care too if I'm playing a difficult game and I have no choice, but that doesn't make the mechanic good. It's an awful mechanic that only exists to make players waste a lot of time until they finally breed the chosen one, after who knows how many defective breeds sent to the trash can.

Hey no argument on my side. Ain't no wrong way to enjoy a game! Just cause I happen to love grinding doesn't mean anyone else has to. Live your truth, friend. :)
 
not very, I don't care about what's competitive but I do want my pokemon personalized how I want them.

The right nature, ability moves, name, and at least good ivs.

And All those things are easily achievable with tools, so that's why I prefer emulator or hacks.

hence how I went on my journey with my madoka!

an eviolite cleffa, with the ability magic guard.
and double edge, recover, and zap cannon all moves that cleffa could learn throughout the different generations

So while probably not competitively legal, is still possible.

and I love it! cute but still kicks butt just like its namesake.

I could take on pokemon several levels above me pretty confidently even with just that baby form mon. :)
 
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IVs are just broken mechanics. I hated them since their introduction and I do to this day.

They make some pokemon inferior, simply put. Getting 4-5 perfect IV's, while achievable, is a bloody, stupid, and pointless grind. A waste of real-life time.

I have several 5-6 perfect IV pokemon and the time you put into it... what a waste. The hyper-training mechanics introduced in Sw&Sh are very much welcome. A pity they made it even more of a grind in BDSP, although at least you can do it.

Not having perfect or near-perfect IVs make a lot of difference in the battle tower and competitive battling. So yes, it is important in the post-game. With a caveat. You don't need 6 perfect IV's most of the time. 4-5 is more than enough. Obsessing over 6 perfect IVs is probably impractical.

If future developers scrapped this feature... it would be brilliant. It would mean only EV's and nature would matter, which are good trade-offs to have. IV's are not trade-offs, they are just imperfections.
 
Not having perfect or near-perfect IVs make a lot of difference in the battle tower

This is the only part of it that I come down on the negative side of the argument for. Like I took a Vaporeon with 9 / 6 / 0 / 7 / 9 / 16 IVs through my HeartGold save and it still took out half of Lance's team due to type advantages, but it had to be carried just to get a Silver Print in Battle Tower, even with EV training.
At least in Gen IV they did introduce the two levels of success - I've got past 21 battles in Tower with a variety of Pokémon but only made it to 49 with two IV-bred and a pseudo-legendary. In Hoenn it was almost impossible.
 
This is the only part of it that I come down on the negative side of the argument for. Like I took a Vaporeon with 9 / 6 / 0 / 7 / 9 / 16 IVs through my HeartGold save and it still took out half of Lance's team due to type advantages, but it had to be carried just to get a Silver Print in Battle Tower, even with EV training.
At least in Gen IV they did introduce the two levels of success - I've got past 21 battles in Tower with a variety of Pokémon but only made it to 49 with two IV-bred and a pseudo-legendary. In Hoenn it was almost impossible.

Yes, fair enough. In BDSP, I have been able to use some of my imperfect, non-EV trained mons and do well. In fact, my Roserade wiped Palmer's first team in singles easily, including Dragonite. And it is of a poor nature, EVs are all over the place and the IVs are bad. But it won't cut it in masters, nor will it be at a more competitive stage.

I am happy I have the option to mint her to a better nature, reset EVs, and hyper train. But that will involve long grinding hours at the battle tower earning BPs to get the mints, the berries (I'm not planting them, sorry), and bottle caps.
 
yes unfortunately i care about most of those

IVs not so much during a normal playthrough but for me, natures can make or break a pokemon. :c egg moves are eh, i can live without those depending on the egg moves...
 
I am happy I have the option to mint her to a better nature, reset EVs, and hyper train. But that will involve long grinding hours at the battle tower earning BPs to get the mints, the berries (I'm not planting them, sorry), and bottle caps.

Finding out that it was more efficient to beat Palmer at battle 21 then start over was a huge time saver, but its still a lot of grinding.

yes unfortunately i care about most of those

IVs not so much during a normal playthrough but for me, natures can make or break a pokemon. :c egg moves are eh, i can live without those depending on the egg moves...

Oh yeah natures area absolutely the most critical one. I had the great fortune of encountering 3 of N's Pokémon consecutively whilst hunting for a Trapinch, they all come with 30 IVs...but their natures are terrible - a Scraggy with a Gentle (+Def, -SpD) nature for example. So more useful for breeding than anything.
 
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