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JetBlack was made with the goal of enhancing a playthrough of the first games in the 5th Generation of Pokemon (my favourite I should add, I'm a Gen 5 Slut) by increasing the availabilty of wild Pokemon, tweaking trainer rosters throughout the game while keeping the original spirit of the first instalments of Gen 5 intact such as, and this is the most important one, keeping the Main Campaign limited to the original Unova dex so only Gen 5 Pokemon are available.
Features:
- Wild Pokemon are more diverse throughout the game, with several species being added earlier to give more options during the early game. (Pidove in Route 2, Ducklett in Route 3 and a really elusive 1% Axew in Wellspring Cave to name a few). Post-Game areas also receive this change with as many Pokemon from previous Generations being added as possible.
- Pokemon have updated Stats and Learnsets, adding moves that are learned from later generations as well as getting access to a few choice Egg Moves, B2W2 Move Tutor moves and even some brand spanking new toys to play with (Earth Power Serperior, Slack Off Emboar, Shell Smash Samurott to name a few). Certain Pokemon also get their Hidden Ability added to their normal ability table, either replacing a slot or just outright being added. These are all Canon abilities and there are NO Type changes (So no, no Pure Power Water/Dark Gorebyss)
-Some moves from later Generations have been added and distributed amongst the roster too! These are Liquidation, Parabolic Charge(Paravolt Charge), High Horsepower, Power-Up Punch, Mystical Fire, Lumina Crash and Infernal Parade (which has been changed). Not only that, but certain moves have been rebalanced (Such as Rock Wrecker now being a Rock type Close Combat)
- Trainer Rosters have been updated to add a little more spice to a playthrough while Gym Leaders and Boss characters have been given some new Pokemon, items and/or strategies. This is not a difficulty hack per se, I wanted to keep players on their toes and be engaged while having high intensity moments interspersed between some chill adventuring.
- A grand spanking total of 17 extra battles have been added to the game, 4 during the main campaign and 13 during the Post-Game. The 4 Main Campaign battles grant certain items (such as Muscle Band, Wise Glasses and even a delicious TM) after being defeated. -11 of the Post Game battles are Gym Leader Rematches. They are dotted around the Post-Game areas and include the two other Striaton Brothers as well as Iris.
- Two "new" areas during the main campaign. Dreamyard Basement and Challenger's Cave have been scaled down and opened up so you can explore, battle trainers and pick up some valuable items.
- Trade Evolutions have been removed. Details can be found in the "Stats and Learnsets" document but also a compiled version detailing the changes are in the Documentation Google Drive link.
- As of v1.2, HMs are now unlearnable!
I have also provided Documentation in case people want to have a look while playing, it should all be accurate but I am only human so if there are any discrepancies (in Documentation and actual game), please let me know!
Also, regarding Nuzlockes. JetBlack wasn't made FOR Nuzlocking, but of course that doesn't mean you can't attempt one (You'll have to provide your own Rare Candies if that is your jam) and for those who want to do a Hardcore Nuzlocke, I have provided the Level Caps in the Documentation (JetBlack Features file)
Links:
Version 1.2
drive.google.com
In case you just want to have a cheeky look at the documentation:
https://drive.google.com/drive/folders/1E2Ojixt45zFXQA7mWJA70vagqOLqRYe2?usp=sharing
I will be updating this post whenever a new version of JetBlack is released!
Let me know if you are keen to try it! Also if you do content creation and want to play it on Stream or upload to Youtube by all means send me the link <3
Credits:
- I want to extend a HUGE Thank You to FrostFalcon, whose Gen 5 Editor was instrumental in saving this Romhack and is the reason why I could
finish it in the first place as well as answering any questions I had about custom scripting and script commands
Features:
- Wild Pokemon are more diverse throughout the game, with several species being added earlier to give more options during the early game. (Pidove in Route 2, Ducklett in Route 3 and a really elusive 1% Axew in Wellspring Cave to name a few). Post-Game areas also receive this change with as many Pokemon from previous Generations being added as possible.
- Pokemon have updated Stats and Learnsets, adding moves that are learned from later generations as well as getting access to a few choice Egg Moves, B2W2 Move Tutor moves and even some brand spanking new toys to play with (Earth Power Serperior, Slack Off Emboar, Shell Smash Samurott to name a few). Certain Pokemon also get their Hidden Ability added to their normal ability table, either replacing a slot or just outright being added. These are all Canon abilities and there are NO Type changes (So no, no Pure Power Water/Dark Gorebyss)
-Some moves from later Generations have been added and distributed amongst the roster too! These are Liquidation, Parabolic Charge(Paravolt Charge), High Horsepower, Power-Up Punch, Mystical Fire, Lumina Crash and Infernal Parade (which has been changed). Not only that, but certain moves have been rebalanced (Such as Rock Wrecker now being a Rock type Close Combat)
- Trainer Rosters have been updated to add a little more spice to a playthrough while Gym Leaders and Boss characters have been given some new Pokemon, items and/or strategies. This is not a difficulty hack per se, I wanted to keep players on their toes and be engaged while having high intensity moments interspersed between some chill adventuring.
- A grand spanking total of 17 extra battles have been added to the game, 4 during the main campaign and 13 during the Post-Game. The 4 Main Campaign battles grant certain items (such as Muscle Band, Wise Glasses and even a delicious TM) after being defeated. -11 of the Post Game battles are Gym Leader Rematches. They are dotted around the Post-Game areas and include the two other Striaton Brothers as well as Iris.
- Two "new" areas during the main campaign. Dreamyard Basement and Challenger's Cave have been scaled down and opened up so you can explore, battle trainers and pick up some valuable items.
- Trade Evolutions have been removed. Details can be found in the "Stats and Learnsets" document but also a compiled version detailing the changes are in the Documentation Google Drive link.
- As of v1.2, HMs are now unlearnable!
I have also provided Documentation in case people want to have a look while playing, it should all be accurate but I am only human so if there are any discrepancies (in Documentation and actual game), please let me know!
Also, regarding Nuzlockes. JetBlack wasn't made FOR Nuzlocking, but of course that doesn't mean you can't attempt one (You'll have to provide your own Rare Candies if that is your jam) and for those who want to do a Hardcore Nuzlocke, I have provided the Level Caps in the Documentation (JetBlack Features file)
Links:
Version 1.2
Pokemon JetBlack v1.2.zip

In case you just want to have a cheeky look at the documentation:
https://drive.google.com/drive/folders/1E2Ojixt45zFXQA7mWJA70vagqOLqRYe2?usp=sharing
I will be updating this post whenever a new version of JetBlack is released!
Let me know if you are keen to try it! Also if you do content creation and want to play it on Stream or upload to Youtube by all means send me the link <3
Credits:
- I want to extend a HUGE Thank You to FrostFalcon, whose Gen 5 Editor was instrumental in saving this Romhack and is the reason why I could
finish it in the first place as well as answering any questions I had about custom scripting and script commands
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