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- Seen Aug 1, 2020
Ok I have used tutorial after tutorial, attempt after attempt, and many different ways of trying to fix the changed palette when I insert a sprite into the intro. As most people know, when you insert a sprite (I am changing Oak's sprite), the colors are messed up because you haven't inserted the proper palette, and it still has oaks palette. I have gone through many ways, using ape, manually switching through hex, etc., but the colors will not change. When I go to the sprite on my game with distorted colors, the colors it has are not from oaks palette, they are new and random, despite when I open the palette viewer on vba, it shows oak's palette on the 7th row. I have used the palette viewer to get the hex values for oaks palette, and tried changing them to mine. When I went to my game, the sprite still had distorted colors, but the palette viewer showed the correct palette on the 7th row. The weird colors the sprite in my game had appeared throughout the palette viewer, but not on the 7th row. I tried changing them with hex to their correct color, and it still didn't work. Basically, for some reason my sprite got weird colors that are not in oak's palette when I switched my sprite with oaks, so when I have been changing oak's palette, my sprite's colors hasn't been changing. Somehow, my sprite picked up a weird palette or something when it was inserted, and I don't know how to change it. I have a picture attached to my post of the sprite with distorted colors, does anybody have any tips? (I am using the BPRE version of Fire Red)