[Question] Incineroar Tera Raid solo strats?

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Spikey Boi
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    The Incineroar tera 7-star raid was announced with Dark tera type. What is everyone planning to try for the raid?

    I am thinking Incineroar t will be designed to counter Fighting-type Pokémon. Intimidate (hidden ability), Will-O-Wisp, Parting Shot are options for reducing your damage, while it could also Taunt to prevent setups. Flare Blitz will counter any Bug-type Pokémon. I don't think it will have Knock Off, but instead Darkest Lariat that will also ignore setups. Possible Sword's Dance or Bulk Up at certain points in the raid. Also seeing Snarl that could hurt special attackers using Fighting-type blasts.

    Thinking about trying out Guts Ursaluna, that wants to be burned.

    [PokeCommunity.com] Incineroar Tera Raid solo strats?

    Ursaluna
    Nature: Adamant
    Ability: Guts
    Tera: Fairy
    Item: Clear Amulet
    - Drain Punch
    - Belly Drum/Bulk Up
    - Play Rough
    - Protect
     
    Anticipates Intimidate with Darkest Lariat and Flare Blitz. Loves giving these bosses stat boosting moves now, so likely Bulk Up. Leaves one more to deal with Fighting AND Fairy. Cannot do both. Guesses Iron Head, under the assumption Intimidate + Bulk Up spam will keep the majority of Fighting types down (or at least the Drain Punchers). Probably knows Will-o-Wisp, but only as one-off attacks.

    Flipped through some ideas: the usual Skill Swap, Entrainment, and Simple Beam. Finds most of those Fairy, Psychic, and Ghost types. Notes Pawmot, Hawlucha, and Araquanid as Entrainment options. Questions either their bulk or damage.

    1. Clefable: Ignores all the Bulk Ups with Unaware. Eats them up with Psych Up. Carries Drain Punch, Thunder Wave, Psych Up, and Protect (for the inevitable buff clear). Likely avoids Iron Head because of Flare Blitz hitting harder.
    2. Poliwrath: Resists Fire, Dark, and Steel. Uses the same Psych Up as Clefable. Hedges its bets with Mud-Slaps. Could go wrong with bad buff/debuff clear times.
    3. Emboar: Resists Incineroar's likely moves. Heals well with Drain Punch. Maybe use some Bulk Ups and Mud-Slaps in there. (Not super great, but eh.)

    Becomes a lot easier if it does not have Bulk Up/Swords Dance on its main set. Doubts that, sadly. Grows tired of dealing with that.
     
    Beat it with Unaware Clefable. Fainted once because of the unlucky Taunt and Incineroar suddenly being shy about using Bulk Up. Still won with plenty of time. Healed with Shell Bell + Play Rough for about as much as Darkest Lariat was hitting. Used Moonlight once for a little more of a hitpoint buffer. Only saw Iron Head once Incineroar starting using two moves. Outsped Incineroar, thankfully, so no worries about flinching. (Same base speed, but a -Speed nature for Incineroar.)

    Gave Golduck a shot for fun. Hoped for double Intimidates to suppress Incineroar more. Nope. Stood zero chance.
     
    [PokeCommunity.com] Incineroar Tera Raid solo strats?

    Dondozo
    Nature: Impish
    Ability: Unaware
    Tera: Fighting
    EVs: 252 in HP/Defense and 6 in Attack
    IVs: Hypertrained or use the Mighty Dondozo
    Item: Shell Bell
    - Body Slam
    - Curse
    - Body Press
    - Filler

    NPCs: My helpers brought in Corviknight, Bellibolt, and Gardevoir, though the only useful one was Gardevoir with Life Dew.

    Strategy: Use Body Slam 2-3 times to build up Tera charge and hopefully Paralyze Incineroar. Then, alternate between using Curse and Body Press (and Terastallize to Fighting when available). I was able to squeeze in 5 Curses and wreak havoc with Body Press.
     
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