IDK Pink seems a bit sus [Among Us]

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    Among us is described as an online and local party game of teamwork and betrayal for 4-10 players...in space! So...basically Mafia or Werewolf in space.

    Have you been bitten by the Among-Us bug yet? Which color do you prefer to play as? Do you have a screenshot/image of your preferred character? (With color, pet, hat, skin, etc.) What map do you prefer? Do you prefer being the Impostor or just a crewmate? Any tips for new players?

    Steam | US Apple App Store | US Google Play Store

    EDIT TO ADD feel free add the Impostor role on the Public Discord server in #random by typing "!addrole Impostor" so you can be notified for upcoming games!
     
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    I played Among Us for the first time yesterday and spent like five hours nonstop in it

    I like to play as green but it turned to brown as a joke among the group I played with
     
    Well I certainly was "bitten by the bug"! I probably put in way too much time reading up on little details both to up my crewmate and imposter game.

    I don't actually have a screenshot of my usual skin, but I guess for now it's Lime with the Flower hat. I used to use blue and no hat when I played on mobile, but I prefer the computer when I have to voice chat. Take advantage of that discord overlay when it works.

    Huh... I don't have a favourite map... They're all fun, with their own gimmicks and advantages for both teams! Skeld's cams don't require switching, Polus's vitals let you perfectly time how long a body has been dead for (and save you from an imposter win), and Mira HQ's sensors can catch out vents once you get the hang of the door log.
     
    They're all fun, with their own gimmicks and advantages for both teams! Skeld's cams don't require switching, Polus's vitals let you perfectly time how long a body has been dead for (and save you from an imposter win), and Mira HQ's sensors can catch out vents once you get the hang of the door log.

    I'm pretty new to the game - would you mind elaborating on these gimmicks/advantages?
     
    I'm pretty new to the game - would you mind elaborating on these gimmicks/advantages?

    Sure!

    So Skeld and Polus feature Cameras in the security room. There are 4 on Skeld (admin/cafeteria/storage hallway, navigation/weapons/shields hallway, medbay hallway, and reactor/security hallway) and 6 on Polus (Lab entrance, O2 entrance, Left entrance of office, left side of office by button room, right entrance of office and Electricity entrance). The ones on Skeld only show the halls while Polus shows some of the interior of the room as well (you can catch out a lax imposter because they can't see the camera in the fog of war but you can still see them). If you see people enter but not leave, or two enter and only one leaves, you might just have an imposter on your hands.
    Cams blink red when a living player is watching them. Best used when you can watch who enters and leaves rooms but leave you open to attack since both security rooms have vents close by that you can't see from the corner of the screen and an imposter who sees the blinky can make a beeline for you.

    Polus's vitals show the status of all players, living, dead and disconnected (D/C), the last used for bodies older than the last emergency. The order of vitals is in the same order as the join order for the lobby. I mention this because one of the common tasks on that map, Insert Keys, also uses join order so knowing the proper order is vital to not get caught out with the wrong key slot. Back to vitals specifically though, they show the status, so if you see a body drop dead and then immediately get reported, that's almost guaranteed to be a self report (could also be a poorly timed imposter who didn't see the other guy). Don't hit the emergency though unless another kill will cause imposters to be equal in number to crewmates (Lose condition) because then you lose vital information like where the body is. Go look for it and count how long it's been dead for, so that you can guess who's alibi holds water.

    Mira HQ has the Door log in the communication room, just above medbay. It shows the names and colours of people passing through the Y section. There are three sensors, on the south west entrance, north entrance, and south east entrance. There is a slight cool down on the sensor though, so a player can wiggle over it and only triggers once. Reactor, Launchpad (Spawn), Medbay and Comms are behind the South West sensor, Cafeteria, Storage and the Balcony are behind the South East, and Office, Admin, and O2 are behind North. Generally, every crewmate will trigger the sensors twice, for entering and exiting, so a lax imposter can vent into a different section and trigger an illegal move like entering North and then exiting south west without exiting North.
    I should clarify that the sensors don't distinguish between entering and exiting, but you should always look for pairs.

    The last line of defense is the Admin table. This shows everyone's location on the map provided they are within a room. That makes it less useful in Polus as most of it is outside. Admin also uses the illegal move check, as it's not possible to travel through certain rooms without entering others, like you can't go from medbay to security without passing Upper engine. It also shows dead bodies and imposters in vents so if you see someone pop up without entering admin, GTFO! You should check on people staying for a long time in one room, they may be dead.
    Imposters can also use this to find solo crewmates to kill. Much easier than trawling through the halls.

    All of the above get disabled when Comms are sabotaged.

    And we can't have a list of advantages without talking vents! Honestly, these are just as likely to get you caught as they are to keep you moving. Personally, I don't hang in vents unless I'm bailing on a body because it's too easy to get stuck without a way to come out because there are people around and you can't sabatoge or tick down your kill cooldown in a vent. All the vents on Mira HQ connect to each other, so you have much more mobility there as imposter, provided your careful about the admin and door log. On Skeld, the vents are symmetrical. Weapons connects to Upper Nav, Shields to lower Nav, Cafeteria/Admin/Nav hallway are a circle. Same goes on the other half, Upper engine to upper Reactor, Lower to Lower, Security/Medbay/Electrical make a circle. I never actively studied Polus, but it's a big map so I don't really need to vent to dodge my kill.
    You can still see vents open in the Fog of War even if you can't see the player, so if everyone is accounted for, you just caught a lax imposter. So be careful around corners too, Imposters! Polus doesn't have this issue as the vents are cracks and do not animate.

    As a final tip, watch your task list carefully! Swipe Card, Scan Boarding Pass, Enter Id Code, Insert Keys, and Fix Wiring are all common tasks. That means if one person has them, everyone has them. That goes for Imposters too! So don't get caught slipping by faking swipe card if it's not on your fake task list.
     
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    I've only been 'bitten' in the sense that I like to watch the YouTubers play it and argue/accuse each other and lose their friendships. lol It's quite the joy to watch for me for some reason.

    I haven't played it myself because 1, I don't have it 2, I don't know if my laptop can play/run it 3, I don't have any groups to play it with and 4, its seems like the type of game you can lose friendships with which isn't exactly the kind of thing I want happening to me

    Are they bad excuses? Maybe. But they work for me.
     
    I haven't played it myself because 1, I don't have it 2, I don't know if my laptop can play/run it 3, I don't have any groups to play it with and 4, its seems like the type of game you can lose friendships with which isn't exactly the kind of thing I want happening to me

    Well the game is free on mobile, with ads after every couple of rounds or so, so you can try it out there. You'll have to compare your PC with the requirements on steam to be sure if it can run though.

    Come join us in the Discord with the Imposter role, it's really laid back. Honestly, you'd probably lose more friends with something like Mario Party, ahah! Even on Youtube, some of the yelling can just be theatrics, it is a form of entertainment as well after all. And I guess you can't really yell when typing.

    But it's pretty chill with friends, honest. I wouldn't want you to miss out just because of something like that.
     
    A week ago, I downloaded it because it was cheap and I saw my friends playing it so I was like why not, despite being incredibly awful at Mafia games. Well, I can't say I'm overly enjoying it right now but maybe one day Faffy and Mafia games can get along fine.
    Also, green's my favourite colour so I would default to that.
     
    I haven't played this game yet, and I also...don't know if I will? I see all the popular Youtubers playing it, and would just rather watch them play it than play it myself.
     
    Well the game is free on mobile, with ads after every couple of rounds or so, so you can try it out there. You'll have to compare your PC with the requirements on steam to be sure if it can run though.

    Come join us in the Discord with the Imposter role, it's really laid back. Honestly, you'd probably lose more friends with something like Mario Party, ahah! Even on Youtube, some of the yelling can just be theatrics, it is a form of entertainment as well after all. And I guess you can't really yell when typing.

    But it's pretty chill with friends, honest. I wouldn't want you to miss out just because of something like that.

    I only have a flip phone. No fancy smartphones for me.

    I mean it's not that I don't have the money for it but I'm just unsure it's something I can enjoy since I seem to be fine with just watching the YouTubers do it but I'm not against trying it I guess. Assuming I can figure out if my possibly bad laptop can run it or not. Although since I have seen videos of it I suppose that wouldn't make me a 'newb' or whatever but then again who knows.
     
    The Dos and Don'ts of Sabotages! I forgot what I was told to write about while playing so I'm going by ear here

    Sabotages have 3 main groups: bringing the crew to one location, splitting the crew up, and isolating the crew. Bringing the crew to one location can drag the heat off of a body you left behind. Splitting the crew up sows doubt and can help you find a lonely target to eliminate. Isolating the crew helps avoid unwelcome guests and also sows doubt when you get locked in.

    The Emergency button cannot be pressed in a sabotage situation. This can make or break a game for an imposter. I like to wait as close as possible for the button cooldown to finish before starting a sabotage as it means more time for you to tick down your cool down. A body can still be reported though, ending the vital sabotages instantly.

    Only one Sabotage can run at a time. Doors on Skeld block the other sabotages. Doors on Polus do not count for the Sabotage blocking as they can be opened at any time. All imposters share the same cooldown, so if you're the ghost, maybe let the living player pick out the sabotage as they might have different priorities.

    The Reactor on Skeld and Mira HQ falls in the first group, bringing to one location. I personally prefer it when I want to chase people away from the button or Electrical as it has to be dealt with or the game ends. I also like to use it as my game end situation, as 2 people are guaranteed to show up, and it's a perfect set up for a double kill, provided your partner is also on the ball. It's not the best time to kill though. The Reactor is a vital emergency, when the timer runs out, that's game! So quit doing tasks in the middle (except download/upload, I feel you, those 10 seconds are a blind pain.)

    Its cousin, Seismic Stabilizers, is in the second group, splitting the crew. You can't see who's up there without going up the walkway and in the case of the left seismic, there's a long bottle neck to get there. Honestly, I don't recommend killing up there unless it's the very end of the game as you can be seen leaving. Don't ever go up to Seismic Stabilizers before a sabotage was called for it. You don't know who can see you. The electrical building has a window that shows the base of the left seismic. Yes, I've caught an imposter like that before because they used the vent that's also there. The Seismic Stabilizers are a vital emergency.

    Communications on Skeld and Polus falls in the first group, bringing to one location, and the second, splitting the crew, on Mira HQ. It's best used when you want to fake doing a task or ensure you shut down basically all of the map related gimmicks, as the task bar does not show the progress going up while the sabotage is in progress. It's much faster to fix on Skeld and Polus as you just turn a dial and watch for the red light to flick off (Don't bother with the sine wave and voice, the red/green light is where it's at for fast fixes). In Mira HQ, it requires splitting the crew between Office and Communication, with a person on each end typing the same code within a short time limit. This can take a very long time, and is perfect for picking off a lone crew mate as neither end can communicate with each other or check up without risking the time limit failing and a new code needing to be typed.

    Lights on all three maps fall in the first group, bringing to one location, but also act like the third, isolating the crew. During a lights sabotage, the crew can only see a small circle around them, about three crewmates wide on the default vision settings. As imposter, your vision is not impaired. Be careful not to claim to see people from far away, as vision is symmetrical and they will say they didn't see you. That tip goes for you too, crewmates! During this sabotage, you can afford to be more aggressive with your kills, and even set up a bad situation for an innocent crewmate when the lights go back on. This is not free game to vent though, as the animation can still be seen in the dark. If you pretend to fix lights and have a cooldown, don't actually open up the screen. Looking at any screen pauses the cooldown much like being in a vent. If your partner starts a lights sabotage, don't fix it right away! Your partner may be trying to escape or kill under the cover of darkness. Lights do not affect the vision of cameras.

    O2 falls in the second group, splitting the crew. It is only a sabotage on Skeld and Mira HQ. I prefer faking to do this task by standing in front of the key pad as it might convince an unsuspecting crewmate that I got it handled. Be careful with this one, as someone can call you out for doing so if they spot you and the sabotage gets fixed. Once again, don't look at the menu if plan on faking it. Ideally you shouldn't kill and stand over the body, it looks bad in every situation. You can do it if the timer is very close, but that may set up a report button that'll end the sabotage. Faking works best when there are only a few crewmates left. O2 is a vital emergency.

    Doors fall in the third group, isolating the crew. I personally like to use them to stall my cooldown back on Skeld, as the doors shut for 10 seconds. After that 10 seconds, there is another 7 second cooldown for the Skeld doors. You can perform another sabotage during that cooldown. You can close any and all of the doors at any time, they do not block each other.
    On Polus, Doors do not block the other sabotages, and can also be used to slow down the crew as they must open the doors to enter. As a crew on Polus, you should open doors when you pass them even if you aren't going there as that can save the life of a crewmate getting chased. Doors block vision of crew and imposter alike, so make sure you don't put yourself in an unflattering position when they pop open. Never kill and vent away if someone saw you enter a room and got locked out. The crew can and will check on doors that got locked in front of them.
     
    I remembered what I was told to write about, tasks and faking them! So now I'm double posting. Not gonna waste a whole sabotage breakdown after all.

    Tasks fall into three different categories: Long, Short and Common. Long tasks are your tasks you are forced to wait for or are just obnoxiously long (looking at you Start Reactor), Short tasks don't have any waiting involved, and Common tasks are shared with all players. Tasks can also be multi-parters or visual. Multi part tasks only make the bar go up on the last part while visual tasks play an animation, which only happens when you actually do a task (aka, imposters can't fake it while visual tasks are on in the Lobby settings).

    The Task bar on the top will go up when all parts of a task are complete. Please don't call out someone in the middle of a multi-parter unless it's the last part. Inspect Sample, Run Diagnostics, and any task that says (X/Y) are multi-parters. They will only tick the bar on the last step. Fuel Engines and Open Waterways can be done in any order, provided you pick up the fuel first for the former.

    As mentioned previously, Swipe Card, Scan Boarding Pass, Insert Keys, Enter Id Code, and Fix Wiring are all common tasks. They will show up in an imposter's fake task list if the crew has them and vice versa. Do not fake any of these tasks if they aren't on your fake task list. You can and will get called out.

    Download and Upload tasks are a fixed 10 seconds. It will always take 10 seconds for a crewmate to do that task, give a few to actually click the button. If you see more than 10 seconds pass without the bar going up on the Upload, you likely have an imposter on your hands. As the imposter, I like to use the download portion of this task to stall out my kill cooldown, as that 10 seconds is critical.

    Submit Scan (commonly called Medbay), the second part of Empty Garbage/Chute on Skeld exclusively, and Clear Asteroids on Skeld and Polus are always visual tasks. You will see an animation play (the green scanning, the trash getting shot out the side of the ship, and the weapons firing lasers respectively). Technically, it is possible to fake Clear Asteroids if you see a ghost doing it for you, but you probably won't find a witness.
    Prime Shields on Skeld is also a visual task, but it's easiest to confirm for the first crewmate. The lights on the outside of the ship will turn on and light up. It's easier to see it if you squish up by the vent in Shields. If someone else already did it, other people doing it will make the outside lights blink briefly.

    Imposters can NEVER fake Submit Scan even with Visual Tasks off, as it blocks anyone else trying to do the task if someone is in progress. That includes ghosts. You'll just get a message saying "Waiting for X". That's the only way to conclusively verify a crewmate if Visual Tasks are off.

    As an imposter, the remaining tasks are generally free game for you to fake. Just be sure to either watch the taskbar on top of the screen for it to go up.
    Don't bother faking when it's clear that there's just a few tasks left. Chances are, you won't have the bar go up when you need it to. You can however use a Comms sabotage to save your skin if you got stuck in a bad situation. Just be sure it doesn't ruin your chances at a vital sabotage if it takes too long for the crew to fix it (or they ignore it altogether). Generally, you don't have to fake the exact tasks the game gives you, as it may give you a visual task and that's no good for your sake. You can also fake all sorts of tasks, more than the game actually gives you. The crew will literally never notice. Too hard to keep track of what everyone else's tasks are and what stage they did. Just try not to fake the same one twice.

    You don't have to sit perfectly in front of a task either, crew can activate tasks from a short distance away and will usually do so as soon as the use prompt appears. In an extreme case you can do Polus's Office: Fix Wiring task from outside the wall. No longer applies in the latest version.
    [PokeCommunity.com] IDK Pink seems a bit sus [Among Us]

    I like to do Skeld's Storage: Fix Wiring task from above the doorway going into Storage, as that gives me a clear view into Admin as well.

    Finally, as a last tidbit, you don't have to finish your task before running to an emergency. If it's something long, like a scan, you can quit in the middle because Vital emergencies are game over. The scans and downloads will have to be restarted though.
     
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    Haha, don't worry, it's not like you'll have to memorize all of it.
    It's just much easier to have this stuff pointed out for you explicitly then figuring it out yourself in trial and error.

    None of it is a requirement for a fun game!

    Also I made a mistake, Polus has 6 cameras, two of which are on the left side of office, one by the exterior to the button room and the other by the door.
     
    Picking Targets 🔪

    The first thing to establish is the hierarchy of targets, from "Should Die Immediately" to "Don't Touch Them At All": Crewmates that did visual tasks, Regular old crewmates, Crewmates that the rest of the crew are already suspicious of.

    Crew that have been verified must die immediately. If they make it to the end game, process of elimination means you can't throw doubt on them. Ideally, you kill them during the verification process as they are vulnerable during the animations.
    That goes for crew too. Try your best to remember if someone was verified earlier in the game, as a lax impostor who tries to throw doubt on the wrong person is done for.

    Meanwhile, crewmates that the crew are suspicious of should remain untouched, as the crew will likely vote them off themselves. This also means an extra person to take the heat off of the impostors. If that person ends up being your partner, don't try to aggressively defend them or you may join them soon enough.

    Next to consider are witnesses. If you were hanging with the target for a while before the kill, people are going to point fingers. You can throw the heat off a tad with a separation or isolation sabotage in the middle (which you go to fix) as that casts a bit of doubt about you actually being the one to kill them. You can also close doors to block vision, but this doesn't work if people saw you go in with them, even if you vent out.

    While generally you shouldn't kill in the open, there are times where you'll be forced to, or can take advantage of.

    If a group of people cluster on one task, like fixing lights or one of the Common tasks, a kill in the middle will cause pandemonium as it'll be difficult to tell who actually did it if everyone was staring at the menus. Do be careful with cluster kills though, as the Imposter lunges towards the target, and you can't be 100% sure that you locked on a target that's basically in your space. This lunge will get you called out.
    With a lights kill in front of the panel, vision is impaired so the crew can't see people walking at the edges of the screen like they would normally. This allows you to vent away too on Skeld and Mira HQ, leaving them with that sticky situation I mentioned in the Do's and Don'ts of Sabotage.

    Additionally, the final kills of the game can be completely brazen. If you still need a double kill, you'll have to coordinate with your partner. Setting up a sabotage is a good first move, as that can both stall out a cool down, and ensures the position of the vast majority of the crew. Watch your partner carefully. If they seem to be hanging around close to a potential victim, you should signal that you can or can't kill at that exact moment. Ignoring their signs and/or leaving them should hopefully put them off a kill you can't pull off. The best time to set up a double kill is right after the round starts as each time a round starts, the kill cooldown for the impostors is reset. That way, you can ensure you are in sync.
    Don't kill your victims right beside each other as a slow second kill means the living victim can still report the other body. Ideally, wait for them to do tasks nearby, especially if one of them is a long one that covers the screen, like Start Reactor.

    Finally, as an Impostor, you might just put yourself in a bad situation sometimes where someone walks in on you right after a kill. Two big steps here, report fast, accuse fast! In Among Us, emotion still rules, so a confident call out supported with the microphone of reporting can muddle the waters enough to stall out the discussion timer and being quick makes the other guy look suspicious first. Of course, you can only pull this stunt once, so you'll have to use all your sabotages and stalls to prevent the crew from voting you off the next round.


    As a last tidbit, in between meetings, non-verbal communication is key. A big one to mention is the "wiggle" (I don't really have a name for it beyond that), which is basically just rapidly changing direction on the spot.
    [PokeCommunity.com] IDK Pink seems a bit sus [Among Us]

    (the gif is a bit fast, you don't need to be that quick or tight with it.)
    This is the attention grabber. From there it's a matter of walking back and forth between the person who's attention you've picked up and the direction you want to direct them to. You can use the wiggle to lead someone into a trap, to convince them to watch you do a visual task, or to get your partner to kill the other dude already so Impostors can win.
    Wiggling can also be for fun, like being happy that someone else did a visual task.

    Alternatively, just standing in front of a room/section with a task in it. Eventually, a passerby will follow you inside a bit. This one only really works with the big tasks like Submit Scan in Medbay or Clear Asteroids on Skeld and Polus as they are visual, or with rooms that are dead ends and a single crewmate would be afraid of, like Electrical. You usually can't coax them in further than they need to be to see you unless you turn out to be the real deal with a visual task.
     
    Not sure why but it looks like my laptop that I mainly use to play this can only seem to handle playing it for about 3-ish hours before it decides to just shut off by itself without warning.

    Looks like, whether I like it or not, I'm going to have to start restricting myself when it comes to playing this since I don't know what to do about this and I don't need this problem to cause my laptop to become unusable because I'm not in the mood to go laptop searching right now.
     
    i enjoy imposting
     
    I love this game, it really fills the void that the Underground left. My preferred map is the Skeld, it just seems like it's the best balanced for playing as either Imposter or Crew and it's also the easiest to memorise although Polus is a lot of fun too. Not a huge fan of the third map. I don't really have much preference for either Imposter or Crew either since both experiences are fun, although it's usually whichever role I didn't get lol. I haven't played enough to decide if I'm better at Crew or Imposter yet either, but if my mafia history is anything to go by, I'll probably find I'm overall better at Imposter.

    I make a point of making my little guy look as suss as I can, so he's usually black and wears a fedora and a suit.
     
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