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Not sure if this is the right section tbh, but I feel like it doesn't necessarily have to be an evolution from/for in-game, so this would be the better section?
Sword/Shield introduced a couple new evolution methods, for example: galar yamask needs to take 49+ damage in one battle and then you need to take it to the big rock thing to evolve it into runerigus. Galar Farfetch'd needs 3 critical hits in one battle to evolve into Sirfetch'd.
So my question is as follows: what do you think could potentially be a new evolution method in the future, be it in pokemon games or just the pokemon universe in general?
Or perhaps you'd like to replace a current evolution method with a new one? For example: replace trade evolutions with a method that does not require trading? Replace certain (or all) level up evolutions with time of day or location or affection evolutions? Go crazy =)
Personally I think a mon that would evolve based on a status condition could be cool. It could start out, say a pure Grass type. It gets poisoned in a battle and survives the battle and evolves to become a Grass/Poison type! However, if it were to have been paralyzed, it would evolve into a Grass/Electric type instead! Burn? Grass/Fire! Frozen? Grass/Ice! Asleep? Grass/Dark!
Also feel like the current evolution stones have gone underutilized. Most evolve only a handful of pokemon. Why not make, for example, Milotic evolve by Water Stone?
Sword/Shield introduced a couple new evolution methods, for example: galar yamask needs to take 49+ damage in one battle and then you need to take it to the big rock thing to evolve it into runerigus. Galar Farfetch'd needs 3 critical hits in one battle to evolve into Sirfetch'd.
So my question is as follows: what do you think could potentially be a new evolution method in the future, be it in pokemon games or just the pokemon universe in general?
Or perhaps you'd like to replace a current evolution method with a new one? For example: replace trade evolutions with a method that does not require trading? Replace certain (or all) level up evolutions with time of day or location or affection evolutions? Go crazy =)
Personally I think a mon that would evolve based on a status condition could be cool. It could start out, say a pure Grass type. It gets poisoned in a battle and survives the battle and evolves to become a Grass/Poison type! However, if it were to have been paralyzed, it would evolve into a Grass/Electric type instead! Burn? Grass/Fire! Frozen? Grass/Ice! Asleep? Grass/Dark!
Also feel like the current evolution stones have gone underutilized. Most evolve only a handful of pokemon. Why not make, for example, Milotic evolve by Water Stone?
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