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How to make moves invisible in Pokemon FireRed?

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    3
    Years
    • Seen Oct 10, 2021
    I would like to make all pokemon moves invisible in Pokemon FireRed.

    What I mean is that I want every option below to be invisible to the player.

    1. name
    2. pp
    3. type
    4. description
    5. effects - Ex: Growl - '?????' for 'Wild PIDGEY's ATTACK fell!'
    6. battle animations.
    7. sound

    I want all the moves to remain the same but I want to make it impossible for someone to know which moves they are using as well as the opponent's moves. This includes information in the summary menu as well as in-battle text.

    I have been replacing the pokemon move's name and description with the string '?????' in Pokemon Game Editor and can turn off battle scene for the battle animations.

    I need help on how I can do this, as I am a complete beginner. Thanks!
     
    I would like to make all pokemon moves invisible in Pokemon FireRed.

    What I mean is that I want every option below to be invisible to the player.

    1. name
    2. pp
    3. type
    4. description
    5. effects - Ex: Growl - '?????' for 'Wild PIDGEY's ATTACK fell!'
    6. battle animations.
    7. sound

    I want all the moves to remain the same but I want to make it impossible for someone to know which moves they are using as well as the opponent's moves. This includes information in the summary menu as well as in-battle text.

    I have been replacing the pokemon move's name and description with the string '?????' in Pokemon Game Editor and can turn off battle scene for the battle animations.

    I need help on how I can do this, as I am a complete beginner. Thanks!



    use decomp, change the battle system functions, to just skip opening those menus all together.
    make it like battle pyramid from emerald, where as soon as you click fight, the pokemon will just pick a random move it knows, instead of player selecting one.

    make a new battle animation that just has the pokemon lunge forward and then go back to its original position,
    replace the animation for every move function with that one, so no matter the move chosen it plays the same animation.

    To do that you'll need a new animation function, don't forget to define it after you make it.
    by putting its name in the correct .h type file.


    Replace the battle text "pokemon used x move"
    with [pokemon name] attacked!

    just replacing the text there, will auto change it when it appears in game without you needing to make a new function.

    That should about do all you want, but this was just a quick response so I could have missed some things.
     
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