6th Gen How should Game Freaks Fix Poké Ball Catch Rate?

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    Poké Ball Catch Rate has been luck since the beginning, which defeats the purpose of Lower Health + Status = Easier Catch.
    This problem isn't just with Legendary Pokémon either, I've had the most basic Pokémon refuse to even shake the Poké Ball once.
    Great Balls for some reason work better then Ultra Balls, which defeats the purpose of having different types of Poké Ball.

    People now rely on Quick Balls and Dusk Balls for every encounter, which breaks the game.

    Game Freaks should really figure out an actual formula rather then leaving it to Random Chance Catch Rate.

    Once went through thirty ultra balls Vs a Legendary Pokémon, just to have a single Poké Ball catch it directly.
     
    I think they should make it so you can buy Masterballs late in the game, but for a very hight price.
    That would make the game more playable late game with so many legendaries to catch.

    But that would defeat the purpose of every other Poké Ball, plus Master Balls are usually given out once for a reason.
    Additionally wouldn't fix the Random Poké Ball Catch Rate problem, it'd be like a bandage.
     
    Poké Ball Catch Rate has been luck since the beginning, which defeats the purpose of Lower Health + Status = Easier Catch.
    This problem isn't just with Legendary Pokémon either, I've had the most basic Pokémon refuse to even shake the Poké Ball once.
    Great Balls for some reason work better then Ultra Balls, which defeats the purpose of having different types of Poké Ball.

    People now rely on Quick Balls and Dusk Balls for every encounter, which breaks the game.

    Game Freaks should really figure out an actual formula rather then leaving it to Random Chance Catch Rate.

    Once went through thirty ultra balls Vs a Legendary Pokémon, just to have a single Poké Ball catch it directly.

    There's not a single part of that post that isn't totally subjective. Second of all, there IS an actual formula for the pokeballs to work, here it is: https://bulbapedia.bulbagarden.net/wiki/Catch_rate
     
    There's not a single part of that post that isn't totally subjective. Second of all, there IS an actual formula for the pokeballs to work, here it is:

    "subjective. existing in the mind; belonging to the thinking subject rather than to the object of thought (opposed to objective ). pertaining to or characteristic of an individual; personal; individual: a subjective evaluation."

    Then how come multiple Pokémon Trainers have always had an issue catching Pokémon Legendary or otherwise?
    There is footage all around of the Poké Ball Catch Rate being completely luck based and random defeating the purpose of different Poké Balls.
    If this was Subjective just to this post, how come there are Pokétubers that refuse to go after multiple Legendary Pokémon in Let's Plays?

    I've read Bulbagarden's Catch Rate theory, it's not one hundred percent.
     
    Legendary Pokemon are usually hard to catch. It's supposed to be that way. The only exceptions have been Zekrom/Reshiram in Black/White, Yveltal/Xerneas in X/Y, and Rayquaza in ORAS's Delta Episode.

    Luck always factors into Pokemon. The point Howmander was trying to make was that there are things you can do to lessen the amount of pure luck involved. It's not 100% luck based, but luck will still be a factor.

    It would be nice if they made some new PokeBalls though.
     
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    From the let's plays that I had watched, youtubers rarely try to catch or use legendaries since they are extremely overpowered. Who would want to watch some dude using a legendary that can breeze through the battles against the elite four? Also, some channels that I watched use nuzlocke rules which makes it extremely risky for them to try catching legendaries.
     
    "subjective. existing in the mind; belonging to the thinking subject rather than to the object of thought (opposed to objective ). pertaining to or characteristic of an individual; personal; individual: a subjective evaluation."

    Then how come multiple Pokémon Trainers have always had an issue catching Pokémon Legendary or otherwise?
    There is footage all around of the Poké Ball Catch Rate being completely luck based and random defeating the purpose of different Poké Balls.
    If this was Subjective just to this post, how come there are Pokétubers that refuse to go after multiple Legendary Pokémon in Let's Plays?

    I've read Bulbagarden's Catch Rate theory, it's not one hundred percent.

    - NOTHING is 100%, including your original post. by your logic, if something doesn't happen ALL the time it therefore must NEVER happen.

    Then how come multiple Pokémon Trainers have always had an issue catching Pokémon Legendary or otherwise?
    - do you genuinely not understand legendaries are SUPPOSED to be hard to catch? Do you genuinely think there's some glitch in the game because the legendaries are actually challenging to catch? Ofcourse they're difficult they have an intentionally programmed lower catch rate so that there's some level of challenge to it. What would be the point of catching pokemon (legendary or otherwise) if there's no challenge to it and you can just throw the ball and it always works 100% of the time? Why would there be need for ANY other pokeball other than just the one if they were supposed to work every time? In fact, why bother catching any pokemon at all? Why not just get a brand new game out of the package with every single pokemon all at level 100 and perfectly EV trained?

    There is footage all around of the Poké Ball Catch Rate being completely luck based and random defeating the purpose of different Poké Balls.
    If this was Subjective just to this post, how come there are Pokétubers that refuse to go after multiple Legendary Pokémon in Let's Plays?
    - I don't think you understand how the mathmatical formula works. EVERY pokeball can potentially catch any pokemon, the POINT of the different kinds of pokeballs is that different pokeballs have higher catch rates than other balls (so a Repeat ball has a 3x easier chance of catching a pokemon that is in your pokedex than a regular pokeball would, for example) you seem to think that pokeballs are meant for different types of pokemon, but that has absolutely nothing to do with anything. All the different kinds of pokeballs do is give a higher catch rate in specific circumstances (so a dive ball works better in the water, but on land it has the same catch rate as a normal pokeball) and where exactly is your evidence that the balls are "completely luck based"? The videos show the ball either working or not working, the formula (outlined in the link) is not disproven in any way because every formula for every ball has a chance of working, how has any video ever proven that it's luck based when every pokeball COULD catch any other pokemon? That's what they're designed to do and there's no pokeball that can't work on a certain pokemon (unless it belongs to another trainer)

    - and as for your comment about the poketubers you sound like you've never actually tried catching pokemon yourself and just watch others do it because if you had tried it yourself you would know that you could catch a legendary on your first try or it could literally take 20 minutes (particularly if the legendary knows a healing move) why on EARTH would a LEt's Play poketuber dedicate an entire 20 minute video (or two 10 minute videos, depending on the poketuber) to one single battle? That's just poor entertainment.

    I have chucked literally 40 Ultra Balls at a sleeping, 1 HP Kyurem before I caught it, and I have caught a 1HP Sleeping Giratina in a single Ultra Ball. I've caught a Raikou on the first turn in a Quick Ball, I have caught an Entei in 5 tries with a repeat ball, everything can be caught in anything, it's just that different balls have different catch rates, but all are governed by various mathmatical formulas to determine if they will work on the turn they are used in (except for the Master Ball ofcourse) how are you getting that it's luck based exactly? There's all kinds of multipliers that increase the chance of a pokeball working (including simply having caught a lot of pokemon in the pokedex, as the more pokemon you catch, the higher the overall catch rate of all your pokeballs goes up) but that doesn't mean your pokeballs suddenly work all over the place with no effort, there is still a huge chance of them not working, and getting Hp down and inflicting status ailments increases those chances, as well as using better or situational pokeballs.
     
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    I have chucked literally 40 Ultra Balls at a sleeping, 1 HP Kyurem before I caught it, and I have caught a 1HP Sleeping Giratina in a single Ultra Ball.

    How doesn't this explain my point? Recently tried to catch Mantyke in Pokémon Platinum, tossed three Ultra Balls didn't shake once, tossed five great balls they all shook four times but still didn't catch it. How does that fit into the formula when Mantyke was at 1% Health and Frozen? Why should a Great Ball be more effective then an Ultra Ball?
     
    I complete understand what he/she means,
    I did have hard time Get deoxys in Pokemon Omega Ruby since I didnt have more masterball and it was hard to use others pokeball on that pokemon.
    So it Would be more easy Which it Would be easy to Get lengdary pokemon and we dont have to use masterball for to catch them.
     
    I complete understand what he/she means,
    I did have hard time Get deoxys in Pokemon Omega Ruby since I didnt have more masterball and it was hard to use others pokeball on that pokemon.
    So it Would be more easy Which it Would be easy to Get lengdary pokemon and we dont have to use masterball for to catch them.

    Actually what I was referring to is Poké Balls should be constant, it should remain a constant level of Catch Rate. A Pokémon Trainer shouldn't throw an Ultra ball for it to shake four times, but then throw another Ultra Ball to have the Pokémon Legendary or otherwise breakout without shaking once. IF Game Freak is going to advertise that Ultra Balls are better then Great Balls which are better then Poké Balls, Pokémon Trainers shouldn't toss forty Ultra Balls only to toss a single great ball or even a regular Poké ball and get the Pokémon on the first try.

    It's unbelievable unneedlessly frustratingly unbalanced.

    Yes, Legendary Pokémon should be difficult. But, a basic Pokémon in the wild shouldn't be AS difficult to catch. You should nearly catch a Legendary Pokémon just to have the next Poké Ball you throw act as if The Legendary Pokémon is at 100% health, same should go in the regular wild.
     
    I know about 12 people who use Dive Ball for everything because it's pretty, so yeah, not everyone uses Quick Ball and Dusk Ball.

    Not to mention, any issue that the system did have is pretty much fixed by the Critical Capture system, which becomes more likely the greater your Pokedex is. Eventually you start getting Critical Captures at least every time you pick up the game.
     
    But all this is happening :(. The percentage chance of it capture for an ultra ball is higher than that of a great ball. However, since probability is a factor it doesn't mean an ultra ball will always capture (or shake more) than a great ball. It's down to chance and depends how skilled the trainer is to address health, status moves, O-powers and the type of ball.

    It's not unbalanced at all. It is pretty much perfectly balanced.

    "But, a basic Pokémon in the wild shouldn't be AS difficult to catch."

    As someone who hacks, and is pretty aware of the more hidden status such as catch rate, I think it's fair to say that normal pokemon are way easier to catch than legends. I've never thrown more than 5 balls at a normal Pokemon. If you have then I'm afraid you were just unlucky.
     
    I myself have always liked the Quick Ball and Dusk Ball, but never really understood what the big appeal with the Dive Ball was for breeders who like to have so many of their bred Pokémon in them. Sometimes I like Luxury Balls too, even if they don't have any added catch rate.
     
    How to improve catch rate? Don't make it a game of chance, base it on skill
     
    I myself have always liked the Quick Ball and Dusk Ball, but never really understood what the big appeal with the Dive Ball was for breeders who like to have so many of their bred Pokémon in them. Sometimes I like Luxury Balls too, even if they don't have any added catch rate.
    Don't forget that luxury balls have the effect of making pokemon more friendly to you. This helps players evolve pokemon that requires max happiness a lot more quickly.
     
    (-___- ; ) I don't think the thread poster understands that all types of PokeBalls works by PROBABILITY...

    THE HIGHER THE CATCH RATE THE HIGHER THE PROBABILITY...
    But it doesn't necessarily mean a higher probability will always succeed...

    I'll give you an example in simple terms... (-____- ; ) And simplify what most others tell you in this thread.
    If you fill a bag with 18 blue marbles and 2 red marbles... *Ratio of 18:2*
    Yes... Logic will tell you that you will mostly likely fail... But at the same time logic will also tell you if you do it enough times that you will eventually get the a red marble. *Ultra Ball catch rate of 2*
    With status and also the amount of HP playing as other controlled variables, adding more to your chance to catch and less chance on not catching.
    The luck of a person using any type of pokeball and catching a legendary on the spot on the first time just means in simple terms that they were able to pick out that chance and nabbed the pokemon. Simples~

    Here if you like maths so much try to understands this... It simply implies what i had written in bold.

    CatchValue = ((( 3 * Max HP - 2 * HP ) * (Catch Rate * Ball Modifier ) / (3 * Max HP) ) * Status Modifier

    The Capture Value for that is then put through another equation to determine whether or not the Pokémon is to be captured

    Catch = 1048560 / √(√(16711680 / CatchValue)) = (220 - 24) / √(√((224 - 216) / CatchValue))


    *credit on Serebii*
     
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