Try any one of these
Tyranitar@Choice Band
nature: Adamant
evs: 60 HP / 252 Atk / 196 Sp
- Crunch
- Pursuit / avalanche / Ice Punch /Ice Fang / Focus Punch
- Stone Edge
- Earthquake
Choice Band
Tyranitar@Leftovers / Life Orb
Nature : Jolly / Naive
252 Attack / 190 SPEED / 68 HP
- Dragon Dance
- Crunch / Taunt
- Earthquake
- Stone Ege / Taunt / Ice Beam
Ice Beam is a worthwhile choice in the final moveslot as it really helps in killing off Gliscor, Garchomp and Hippowdon, but use Naive nature.
Standard Dragon Dance, Taunt to stop Skarmory and stuff Whirlwinding you away once you have Dragon Dance up.
Or my favourite
Tyranitar@Leftovers
Quiet / Rash nature
252 HP / 190 SP.ATT / 68 Speed (If you use Quiet) or 68 Attack (if you use Rash)
- Thunderbolt / Flamethrower /Ice Beam
- Dark Pulse /Crunch
- Substitute
- Focus Punch
BOAH !!
SkarmBliss Counter infact it takes out most walls. However make sure it has 31 IV in Hp so Blissey cant break its 101 hp substitutes. If it doesnt have perfect Hp then you wont be Focus Punching Blissey.
and ive seen this everywhere on shoddy battle
Tyranitar@Life Orb
nature: Lonely
evs: 216 Atk / 196 Spd / 96 SpAtk
- Crunch
- Stone Edge / Earthquake
- Fire Blast
- Ice Beam
This is incredible hard to wall.
EDIT: Modest is a terrible nature for Tyranitar unless you use this set.
Tyranitar@Choice Specs
nature: Modest
evs: 60 HP / 196 Spd / 252 SpAtk
- Dark Pulse
- Ice Beam
- Flamethrower / Thunderbolt /Focus Punch
- Focus Punch / Thunderbolt / Flamethrower
Specs Tar needs prediction to work, however it can be deadly.