Help with Elite four on Emerald.

Jaybob

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    Hi everyone. This is my emerald team that I am using against the elite four and I was wondering if you could rate my team and give me comments on what I should do.
    --------------------------------------------------------------------------
    Aggron
    Lvl: 47
    Holding: EXP.Share
    Moves:
    Thunderbolt
    Blizzard
    Iron Tail
    Dig

    Sharpedo
    Lvl: 52
    Moves:
    Surf
    Waterfall
    Dive
    Earthquake

    Grovyle
    Lvl: 29
    Moves:
    Dynamic Punch
    Cut
    Leaf Blade
    Quick Attack

    Vulpix
    Lvl:40
    Moves:
    Flamethrower
    Fire Blast
    Overheat
    Imprison

    Xatu
    Lvl: 36
    Moves:
    Flash
    Fly
    Psychic
    Teleport

    Swalot
    Lvl: 52
    Moves:
    Sludge Bomb
    Body Slam
    Shock Wave
    Giga Drain.

    Please comment on these and give me any tips on what moves, and ways I can beat the elite four.

    Thank you
    ~Shylocke~
     
    �*♣♥♦�*♣♥♦�*♣♥♦�*♣♥♦

    Hi, Shylocke.
    Firstly, you should almost never to give a Pokemon two attacking moves of the same type. Don't use both Hydro Pump AND Surf on the same Pokemon, or Fire Blast AND Flamethrower, or Thunder AND Thunderbolt…you get my point?

    Also, never use any HM moves on your main Pokemon except for Surf. All the other moves aren't as good. Give them to a Pokemon that you don't want to raise, like Zigzagoon or Spheal if you need to get around the game.

    Shylocke said:
    Aggron
    Lvl: 47
    Holding: EXP.Share
    Moves:
    Iron Tail
    Rock Slide
    Earthquake/Double-Edge
    Thunder Wave

    Aww, you just wasted a Thunderbolt and Blizzard TM. :(
    You shouldn't use Special moves on Aggron because its Special Attack is so bad. It needs Rock Slide since it gets a boost from that. Earthquake is better than Dig, but if your Aggron has the Rock Head trait, give it Double-Edge since it'll do more damage. I also like Thunder Wave since Aggron is so slow.


    Sharpedo
    Lvl: 52
    Moves:
    Surf
    Earthquake
    Crunch
    Ice Beam


    I don't really like Sharpedo because its defenses are so bad – it will die in 1-hit to just about anything. But if you insist. Surf is the only Water move Sharpedo needs. Please reteach it Crunch since it's a Dark type. You might as well go with Ice Beam as your last move

    Grovyle
    Lvl: 29
    Moves:
    Leaf Blade
    Leech Seed/Thunderpunch
    Substitute
    Focus Punch


    Please please please evolve it. Sceptile is such a good grass type. But you taught Grovyle some pretty bad moves – Leaf Blade is the only good move on there. If your Grovyle is female, breed it and get a new Treecko with Leech Seed. Leech Seed is such a good move for this thing. If it's male, just give it Thunderpunch. Substitute is another good move and its best when combined with Leech Seed. And with Substitute, you could use Focus Punch since Sub gives you a free turn to attack

    Vulpix
    Lvl:40
    Moves:
    Flamethrower/Fire Blast
    Will-o-wisp
    Confuse Ray
    Grudge


    Again, please evolve it. Choose either Flamethrower or Fire Blast, not both. Will-o-wisp and Confuse Ray are both good status effects. The problem with Ninetales is that it can't learn many good moves. Grudge is good for the last slot since you can deplete all the PP of one of your opponent's moves if they faint you.

    Xatu
    Lvl: 36
    Moves:
    Psychic
    Calm Mind
    Giga Drain/Confuse Ray
    Wish

    Teleport and Flash are Terrible, and Fly is pretty bad too (besides, Xatu can learn Drill Peck). But I prefer Xatu as a special attacker. Calm Mind is awesome for this purpose, and Giga Drain lets it hurt Dark types. Or you can use Confuse Ray for general annoyance. And I love Wish, it's really good for this team since its your only healing move.


    Swalot
    Lvl: 52
    Moves:
    Sludge Bomb
    Giga Drain/Body Slam
    Counter
    Yawn


    Sorry, but Swalot is pretty bad for a Poison type. Weezing, Muk, and Crobat are all much better. If you still want to use it, add Counter to take down tough opponents. Yawn is also good for inducing Sleep. You can keep Giga Drain to take on Ground types, or you can use Body Slam for more damage and a chance of paralysis.
    �*♣♥♦�*♣♥♦�*♣♥♦�*♣♥♦
     
    well, I can't properly rate your team, but I've got some advice o___O
    first of all, train all your Pokémon a little more, try to make them reach something above level 45, and if possible, level 60 (I won the league with two lv.60 Pokémon).
    well, Sidney is obviously the easiest of all, but I didin't get a well-defined strategy against him, so I'll just leave it that way. Just take note that some of his Pokémon are dark-type, son avoid using psychic-type attacks against them.
    Phoebe is a little harder to beat, her team is based oh ghost-type Pokémon, so Normal-type attacks won't work.
    Glacia is a tough girl, but if you carry with you an electric-type and a fire-type, maybe you can get an advantage against her ice-type Pokémon. Both of her Sealeo and her Walrein, however, are dangerous for your fire-type since they are water-type, too. Aggron and Grovyle are in serious danger with this trainer o___O.
    Lat but not least, it's Drake, he's a Dragon trainer with a seriously WIDE range of powerful attacks, your Xatu might work fine against him because it's Psychic-type, and it being a Flying-type can easily avoid Earthquakes.
    Wallace is a Water-type trainer, so it's easier to make a strategy, but he's got a Ludicolo too, so you need to have a fire-type or something like that to beat it easily. and by the way, his Whiscash is protected against electric-type attacks.
    Carry with you lots of Full Heals, Hyper Potions, Revives and some Revive Herbs that might work in the Battle with Drake and Wallace. I also suggest that you save your game before going inside of the League so, if you lose, you can turn off your game and start over so you don't lose money. When you lose a battle, just go to the routes and train you Pokémon more! Try to balance a little more the level of all of your Pokémon and try to catch some good Pokémon inside of the Victory Road. (Victory Road is also a fantastic place to train you Pokémon)
    If i've got some errors please tell me. that's how I beat the Elite 4
     
    First of all...only have one move of the same type on each poke...like sharpedo should know surf and not waterfall and dive, give him ice beam and crunch...next, your vulpix should know either flamethrower, fire blast, or overheat but not all three, give it meyb quick attack and grudge...or sunny day and confuse ray...

    For the first elite 4 guy... use a fighting poke like hariyama (or give your grovile, evolve it and train to level 45, brick break)

    second guy... use a crunching sharpedo( keep him alive)

    third guy... brick break... use vulpix against glalie(evolve it) or get rid of xatu and use a gardevoir with thunderbolt or just use swalot

    fourth guy (i think he will murdur you) try to evolve your grovyle and give it dragon claw? and use sharpedo...(if he dies use revive cause with ice beam hes your only shot) forget cut on grovile (dragon claw, leaf blade, brick break, something)

    last guy (if u use gardevoir and swalot together you can destroy him)

    Level up IMO cause you need it. Teach your future sceptile dragon claw and sharpedo ice beam. Please o please get yourself a gardevoir to murdur the last guy. Aggron sucks period, it cant even use tbolt and blizzard properly(bad sp.atk)...swalot is ok... but get rid of that **** xatu and aggron for gardevoir and somebody(hariyama is ok) good luck
     
    Dude...no natures? Pfft...fine, I'll try to do what I can withotu them. But it's not looking too good...:\ Comments in cursive, bad moves overlined and suggested moves bolded.

    Shylocke said:
    Hi everyone. This is my emerald team that I am using against the elite four and I was wondering if you could rate my team and give me comments on what I should do.
    --------------------------------------------------------------------------
    Aggron
    Lvl: 47
    Holding: EXP.Share Leftovers/Choice Band
    Moves:
    Thunderbolt Rock Slide
    Blizzard Substitute/Thunder Wave/Counter/Focus Punch/Brick Break
    Iron Tail/Focus Punch
    Dig Earthquake

    Point one; Aggron's Sp.Attack royally sucks. Trust me, no special attack move is ever worthwhile on it despite that tomfoolery that Steven is up to. xP Solid physical attacks are the way to go, Earthquake and Rock Slide are solid, reliable moves. Earthquake being strong and far superior to Dig (Because you seriously don't want to end up in the way of your opponent's Earthquake with Aggron's double weakness against Ground, even moreso if your underground (Double damage in case you didn't know) <.<) To make it a bit more than just power mashing, I'd suggest giving it Substitute (Good if your opponent is too weak to break it with one, serves as a cover for Focus Punch), Thunder Wave (To cut down the opponent's speed and make it harder to attack, also serves as a (Slightly unreliable) cover for Focus Punch) or Counter (Your Aggron probably won't be in much condition to fight after that, but odds are that it will at least have taken your opponent's Earthquaker/Brick Breaker along with it). As a possible substitutionary move for Iron Tail, Focus Punch can deal some truly impressive damage, even to tough opponents. However, it will need the cover of a move like Thunder Wave or Substitute to function. For an item, Exp.Share is worthless in battle, replace that with Leftovers. Optionally, you can just go for brute strength (All of them physical moves, mind you) and add a Choice Band to power up. At any rate, Dig, Thunderbolt, and Blizzard make Aggron cry. Ditch them. =P

    Sharpedo
    Item: Choice Band
    Lvl: 52
    Moves:
    Surf/Hydro Pump
    Waterfall Return/Double Edge
    Dive Hidden Power [Flying]/Ice Beam
    Earthquake

    No...just, no...don't ever put three damaging moves of the same type on a pokémon. Don't ever. First of all, Dive sucks, majorly...it's like a weakened Water-type edition of the already pathetic Dig and should never be on a moveset. If you need it for exploration purposes then stick it on a HM slave, because that's the only place where it belongs. You should aim for as many hard-hitting physical moves as possible, as Sharpedo is both fast and strong (On the physical side) but can't really take a hit. Return and Double Edge both deal quite nice damage to a wide variety of types while Earthquake is great both because of its high power and because it grants an edge against troublesome electric types. To replace Waterfall (A move which is completely inferior to Surf and also belongs exclusively to HM slaves) Hidden Power [Flying] can do some major damage against three of Sharpedo's weaknesses; Grass, Bug, and Fighting. But if your Sharpedo doesn't happen to have that power then Ice Beam is passable, and it does grant you an edge against Salamence and the like. A hard-hitting Water move isn't too bad for Sharpedo really, as it helps you to plow through physical walls that block your way, although you might want to consider going for Hydro Pump instead to get that extra boost. Finally, a Sharpedo without a Choice Band is a joke in my opinion. It already has a great Attack stat, so why not make the best of it?

    Grovyle
    Item: Leftovers
    Lvl: 29
    Moves:
    Dynamic Punch Thunderpunch
    Cut Dragon Claw/Crunch/Leech Seed (Crunch and Leech Seed require breeding)
    Leaf Blade
    Quick Attack Substitute/Attract/Protect

    A piece of general advice; look at your pokémons' statlines before choosing their moves. First of all, I can't understand how your starter can still be this weak when you're facing the Elite Four. It should have already become a Sceptile a long time ago. Secondly, nothing with an Accuracy of 50% or less is worth having, Dynamicpunch is flimsy and unreliable, and to top it all, Grovyle doesn't have the Attack stat to make any physical move worthwhile. And Cut...is another worthless move which is only fit for HM slaves, no serious moveset should contain it. Sceptile is a fast Sp.Attacker with low defenses, so you should concentrate on hitting your opponent hard with special attacks. Thunderpunch is great for this because it grants you an edge against Flying types, and Dragon Claw serves to deal decent damage to a wide variety of types. Crunch is better though, because it has an advantage against more types and may drop the target's Sp.Defense, and Leech Seed is also a formidable option when used in combination with a protection move. But both of those moves require breeding so Dragon Claw will suffice. For the final move, you need something to keep your Grovyle alive a bit longer. Protect can be used to check what your opponent is trying to do, as well as grant you additional turns of free healing if you have put a Leech Seed on your opponent, Attract makes it very difficult for pokémon of the opposite gender to attack, and Substitute grants you protection against status attacks and can be used to buy an additional turn of attacking if your opponent starts to buff. Substitute is also especially effective in combination with Leech Seed because the HP recovery granted will always leave you with enough HP to create a new Substitute, forcing your opponent to either Switch out or find some other means of getting rid of the seeds.

    Vulpix
    Item: Leftovers
    Lvl:40
    Moves:
    Flamethrower
    Fire Blast Faint Attack/Hidden Power [Grass/Electric]/Sunny Day
    Overheat Will-O-Wisp/Hypnosis
    Imprison Confuse Ray/Attract

    Now what did we say about putting moves of the same type on a pokémon? First of all, Overheat is a very poor choice for a Special Attacker like Vulpix because it cuts down the power of all other attacks you use, quickly, whereas Fire Blast is inaccurate with low PP and the extra damage is kind of pointless because Vulpix gets both STAB and, in some cases, Flash Fire bonus for Fire attacks and should be quite capable of handling things with Flamethrower. What Vulpix really needs is variety in moves. Ingame, Faint Attack is the most reliable move available, but it too requires breeding. Failing that, you can once again check if you happen to have a suitable Hidden Power (Grass and Electric are the best types, although almost any special Hidden Power with even decent damage helps), for the remaining moves, you should focus on status inflicting moves (Because Imprison is just plain pointless with a set like this). Hypnosis is a good way to incapacitate foes, but it requires breeding as well, so Will-O-Wisp is there for substition. It's also useful not only because of the extra damage but also because it will halve the target's Attack stat, which is a great help for Vulpix. For the other status move, I'd suggest one which stacks with the first. Confuse Ray is always fun, if rather unreliable, whereas Attract is a nice way to stall out opponents, even though it leaves you high and dry against unfavourable genders.

    Xatu
    Lvl: 36
    Item: Leftovers
    Moves:
    Flash Faint Attack/Giga Drain/Calm Mind
    Fly Substitute/Protect/Calm Mind
    Psychic
    Teleport Wish

    Don't ever create scary stuff like this. First of all, Teleport is a joke, on any moveset, and does absolutely nothing in a trainer battle, not to mention that it's inferior to Fly as well, although neither of those two really has a place on a Xatu. With a Xatu, the best approach is to buff up and then try to sweep as much as you can. Wish is a precious and wonderful recovery move and it's a downright outrage not to use it. Secondly, I'd heavily reccomend sticking Calm Mind on there. If you're okay with not being able to damage Dark types then you can also add Protect or Substitute to make it harder for you opponent to finish the job while you're waiting for your Wish, but if you want a slightly wider attacking potential then Faint Attack (Provided that you breed it in) or even *Shudders* Giga Drain can be used for that purpose. If you get lucky with the Hidden Power you can try that for a second attack as well.

    Swalot
    Item: Leftovers
    Lvl: 52
    Moves:
    Sludge Bomb
    Body Slam Shadow Ball/Fire Punch
    Shock Wave Yawn/Toxic/Amnesia/Acid Armor/Fire Punch
    Giga Drain Rest

    Swalot is cute...but you're doing terrible things to it. First of all, although Swalot is equally good with special and physical attacks, you should be more choosy about what attacks you put on it. Body Slam, although a decent enough move, is kind of bland and doesn't really do that much damage without STAB, so I'd suggest replacing that with either Shadow Ball (To beat ghost types) or Fire Punch (To give it an edge against Steel types). In a similar vein, Shock Wave is a wasted move really, and you'd be better off with either adding Yawn or Toxic for a status inflicting move (to either grant you more time to work or to add some additional damage to the opponet), Acid Armor or Amnesia to grant it some protection from attacks (Acid Armor needs breeding), or a third damaging move (In which case you could keep Sludge Bomb, Shadow Ball, and Fire Punch all at once). Finally, Rest lets you keep your Swalot in the game longer, and since it's ingame you can cheat the system and only suffer one turn of sleep thanks to the Blue Flute.

    Please comment on these and give me any tips on what moves, and ways I can beat the elite four.

    Thank you
    ~Shylocke~

    Overall, I'd say your team needs some serious work. Stop putting utlity moves on your pokémon - there are HM slaves for that -, check your pokémon's statlines before choosing what moves to give - especially when using TMs - and finally, give them some training. Your Grovyle needs to go through some serious Exp gaining if it's going to be any good in the league.
     
    Faith, Eevee evolutions and the great river

    One of the most annoying things with Emerald is its inability to trade ANY Pkmn that are not in the same series (R/S E) Until you beat the elite 4...
    (Haven't tried Colosseum for the trades yet, so I dunno if it works before...)

    In R/S I always chose Torchic or Treecko and then imported in two Eevee eggs from Lg (Via my then-completed Emerald save that I used for breeding)
    That I evolved at first opporunity to a Jolteon and Vaporeon/Flareon depending on other team members...
    But now These awesome elementals of pure battling joy is unavailable...

    And now on to a coupla markers on your team...

    I totally agree with the previous posts, Use their movesets.
    Evolve Grovyle, That is imperative, Sceptile is one of the best grass pkmn in the Emerald game...
    Get leech seed on him, Just do it, nuff' said...

    Never EVER use one of the Carvhana evolutions, they both suck at def and spec. def even if you EV train them (I have tried this)
    If you do use one of them, DO NOT give them any TM's you could use on anything better...

    If you want a guaranteed victory against the Elite 4, Catch Rayquaza, He'll instant-KO most of their pesky mons' before they can even attack...

    To get Rayquhaza (I'm not too terribly sure about the pronounsiacion of his name) You need to climb the sky pole again, this time there are cracks in the floor from the earthquake, and you'll need to ride the mach bike over them (No.1 irritating puzzle in ANY game I've played so far) On top, you'll meet a lvl 70 Rayquhaza, just master ball him and the Elite 4 are no longer a problem...
    BUT
    You'll lose a master ball that you might want to save for Latias/Latios, I just imported a master ball, but you can do as you like...
    THERE IS a chance to get another master ball, but it's rather slim, you'll need to win at the pkmn loto drawing in the dept. store in Lilycove city...
     
    I'm sorry, but I just have to comment.

    Edgewalker said:
    Never EVER use one of the Carvhana evolutions, they both suck at def and spec. def even if you EV train them (I have tried this)
    If you do use one of them, DO NOT give them any TM's you could use on anything better...

    Listen to yourself, seriously...

    Your attempt at EV training a Sharpedo for Defense/Sp.Defense makes about as much sense as trying to EV train an Alakazam into a physical tank. It's just not going to happen. <.< EVs are not meant to boost up naturally weak stats, they lack the power for that. The point with EV training is to enhance your pokémon's best stats to even greater heights. Yes, Sharpedo sucks at tanking, and that's due to the simple fact that it's a born sweeper, and, might I add, one of the best ones out there. A proper Sharpedo outspeeds a great deal of hazardrous pokémon, including the oh-so popular Heracross, and with Choice Band and the correct physical attack moves it wreaks complete havoc on unprepared teams, and what's more, the 'Rough Skin' trait stumps EndureRevers and Subrevers in their tracks. I have used and am still using a Sharpedo on my Netbattle team, and it has yet to face a single team from which it could not KO at least two pokémon, so don't come talking a load of bull about a great pokémon like that simply because you don't know how to use it. =P
    Edgewalker said:
    If you want a guaranteed victory against the Elite 4, Catch Rayquaza, He'll instant-KO most of their pesky mons' before they can even attack...

    Yeah, but Glacia makes Rayquaza her official biatch and any of her pokémon can OHKO it. Quite frankly, I don't understand this bizzarre obsession you people have with that overgrown worm. It's got good Attack and Speed, yes, but it also has a god-awful type combination and abbysmal defenses that render it easy pickings for anything with a halfway decent Ice Beam. Considering that both Glacia's and Wallace's pokémon have that I don't think it's such a good idea. <.<
     
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