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Which Champion battle do you think is the most difficult?
(Previous thread from pre-Alola times: thread)
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Goes with Cynthia from Brilliant Diamond / Shining Pearl. Lacks any special gimmicks in this generation, like Megas and Dynamax, to give the player a good edge. Geared these Pokemon to the 9's with items, proper natures, IVs/EVs, and even one hidden ability (on Garchomp). Sees no major type weaknesses, unlike someone like Lance. Patched up Garchomp's weakness a little with the Yache Berry too.
Mentions one other thing not found on most Champion teams: boosting moves. Includes two: Nasty Plot on Lucario and Swords Dance on Garchomp. Increases the potential for hefty damage that you cannot simply item-spam your way out of.
Criticizes one thing about the team: a heavy Special lean. Views Garchomp as the only source of heavy physical damage. Remarks on Spiritomb's Sucker Punch, Gastrodon's Rock Tomb, and Gastrodon's Earthquake being the only physical moves outside Garchomp's. Cannot suppress special damage as easily as physical damage, though. (See: Eerie Impulse and Mystical Fire versus Intimidate, Charm, and Feather Dance.)
(Previous thread from pre-Alola times: thread)
__________
Goes with Cynthia from Brilliant Diamond / Shining Pearl. Lacks any special gimmicks in this generation, like Megas and Dynamax, to give the player a good edge. Geared these Pokemon to the 9's with items, proper natures, IVs/EVs, and even one hidden ability (on Garchomp). Sees no major type weaknesses, unlike someone like Lance. Patched up Garchomp's weakness a little with the Yache Berry too.
Mentions one other thing not found on most Champion teams: boosting moves. Includes two: Nasty Plot on Lucario and Swords Dance on Garchomp. Increases the potential for hefty damage that you cannot simply item-spam your way out of.
Criticizes one thing about the team: a heavy Special lean. Views Garchomp as the only source of heavy physical damage. Remarks on Spiritomb's Sucker Punch, Gastrodon's Rock Tomb, and Gastrodon's Earthquake being the only physical moves outside Garchomp's. Cannot suppress special damage as easily as physical damage, though. (See: Eerie Impulse and Mystical Fire versus Intimidate, Charm, and Feather Dance.)