Finally an actual UU team...

FrozenVirus

Make a Wish! <33
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    After a couple of weeks using my first "UU" team, I decided to go build a second team that is actually completely UU (as Gallade is now in the BL tier). I changed 5 members of my old team, but Blastoise remains on this team because it is, in my opinion, the most reliable rapid spinner in UU. I've given this team a couple of tries on NetBattle, and I have lost only once, to a team that had a very annoying Blissey. I do seem to notice a lack of physical attacks on my team, which may pose problems if my Absol faints early (before eliminating Blissey).

    Here's new UU my team AT A GLANCE:

    [PokeCommunity.com] Finally an actual UU team...
    [PokeCommunity.com] Finally an actual UU team...
    [PokeCommunity.com] Finally an actual UU team...
    [PokeCommunity.com] Finally an actual UU team...
    [PokeCommunity.com] Finally an actual UU team...
    [PokeCommunity.com] Finally an actual UU team...



    The Lead / Special Sweeper

    [PokeCommunity.com] Finally an actual UU team...

    Moltres @ Choice Scarf
    Modest / Pressure
    4 Def / 252 SAtk / 252 Spd
    ~ Overheat
    ~ Air Slash
    ~ Hidden Power (Grass)
    ~ Fire Blast


    Honestly, I think the only reason why Moltres is in UU is due to its cursed typing. It can still perform fine as long as it has Rapid Spin support (which is why I have my Blastoise on the team). It may not be as fast as the omnipresent Zapdos, but it still has the Special Attack and Speed (especially with a Choice Scarf) to be a threat even in the OU environment. With STABed attacks in Overheat (Fire Blast) and Air Slash, it is capable of OHKOing common OU leads. An Overheat coming from something as strong as Moltres is definitely a force to be reckoned with. The Hidden Power (Grass) is there to nail lead Swampert, and also to counter other Water-types that will undoubtedly switch into Moltres. I was also considering HP Electric to easily OHKO even the bulkiest of Gyarados, in case my Porygon2 faints early. I'm not too sure about the last moveslot, however. Fire Blast is a decent option because it makes Moltres a lot more effective in Late-Game sweeping. I was originally going to use U-turn, but since I mainly play on NetBattle, the U-turn glitch causes unfortunate events to occur. Finally, Will-o'-Wisp is another option (that is, if I decide not to use Will-o'-Wisp on my Gardevoir) because of its ability to cripple physical sweepers. I originally opted for a Jolly nature on Moltres, but then it occurred to me that Jolly Choice Scarf Moltres is one point away from getting a speed tie with Jolly Ninjask (459 speed...ugh). This was my plan at first, but since outspeeding Ninjask is impossible, I might as well go with Modest nature as Moltres will outspeed pretty much all other leads.


    The Rapid Spinner / Physical Wall / Pseudo-Hazer


    [PokeCommunity.com] Finally an actual UU team...

    Blastoise @ Leftovers

    Bold / Torrent
    252 HP / 252 Def / 4 SAtk
    ~ Surf
    ~ Ice Beam
    ~ Rapid Spin
    ~ Roar


    Like I said before, Blastoise is one of the best Rapid Spinners in UU. It has the bulkiness (with decent HP and high defenses) to withstand a variety of attacks (especially physical-based ones), and can also hurt sweepers back with STABed Surf. Ice Beam is there to counter Salamence and other dragons; unfortunately, MixMence with Draco Meteor or SpecsMence will hurt it alot. Roar is essential because of its ability to stop set-ups, especially Substitute-Protect-Baton Pass Ninjask.


    The Anti-Sweeper

    [PokeCommunity.com] Finally an actual UU team...

    Porygon2 @ Leftovers
    Bold / Trace
    192 HP / 216 Def / 100 SAtk
    ~ Ice Beam
    ~ Thunderbolt
    ~ Toxic / Thunder Wave
    ~ Recover


    What can I say? Trace absolutely rocks. Porygon2 is without a doubt the best Gyarados counter in UU, and can also take on physical variants of Salamence / other Dragons quite well. It can also effectively counter Jolteon, Vaporeon, Electivire (but it has to watch out for Cross Chop), and Heatran, because of its ability to Trace their immunities. Then, it can threaten them to switch out with either attacks and/or status effects (Thunder Wave is awesome for stopping fast sweepers in their tracks, but Toxic is useful for stalling out walls). Porygon2 also has an awesome recovery move, which makes it even harder to take down.



    The Physical Tank / Stealth Rock Set-Up


    [PokeCommunity.com] Finally an actual UU team...

    Torterra @ Leftovers
    Impish / Overgrow
    252 HP / 4 Atk / 252 Def
    ~ Wood Hammer
    ~ Earthquake
    ~ Stone Edge / Leech Seed
    ~ Stealth Rock


    Another commonly unappreciated pokémon is Torterra. It may have a quadruple weakness to Ice, and a neutrality to Water, but it resists both Ground and Rock attacks (and is neutral to Fighting-type attacks, unlike Regirock, Registeel, Golem, and Steelix), which are attacks that one would commonly find on the average Physical Sweeper. It also has decent HP, beastly defense, and above-average special defense to work with. With 394 HP and 339 Defense, it isn't going to go down that easily to neutral attacks. At the same time, it can hit back hard with STABed Wood Hammer and Earthquake (180 and 150 BP). Unfortunately, without Stone Edge, it struggles against its Grass-type counterparts. Stone Edge also helps deal with Salamence and Gyarados (without Ice Fang), but Leech Seed is a decent way to recover off Wood Hammer's recoil. Finally, Stealth Rock is there for obvious reasons.



    The Special Tank / Physical Crippler


    [PokeCommunity.com] Finally an actual UU team...

    Gardevoir @ Leftovers
    Calm / Synchronize
    252 HP / 56 SAtk / 200 SDef
    ~ Psychic
    ~ Shadow Ball
    ~ Wish
    ~ Will-o'-Wisp / Hypnosis / Thunder Wave


    At first glance, Gardevoir may not seem like a good option for a special wall because of its low HP, but after all, it does have 115 special defense. The only two special attacks that would actually hurt it a lot would be Shadow Ball and Dark Pulse, and the pokémon that carry these two moves are very predictable. Gardevoir is bulky enough to survive a Shadow Ball from Gengar (as long as its not Choice Specs'ed) and easily OHKO it with Psychic. Shadow Ball can hit other Ghosts that are not named Gengar and other Psychics as well. Wish is essential for my team, as it helps those who lack a recovery move, namely, Blastoise and Torterra, regain HP to wall another day. If I lose Blastoise early, and Stealth Rock has been set up, Wish can also help compensate for Moltres's loss of HP. Finally, I question to practicality of Will-o'-Wisp on this set. As Gardevoir lacks any defense EVs, and has a base defense stat of merely 65, it is unlikely that I will be staying in against any strong Physical Sweepers (as both Blastoise and Torterra can both wall them pretty effectively). As I play primarily on NetBattle, Hypnosis still has 70% accuracy, and can come in handy. If I give my Porygon2 Toxic, Gardevoir can also use Thunder Wave to cripple fast SPECIAL sweepers. Then I have the options of either Light Screen or Reflect, but in that case Gardevoir would want more Speed EVs and preferably, Light Clay instead of Leftovers. Last but not least, Taunt is also an option to stop the likes of StallRein and StallTres (in this case, Gardevoir would probably want Thunderbolt as well). I chose Synchronize over Trace because I already have a Tracer that can handle Gyarados and Salamence in Porygon2, and also it is a nice way to throw back status effects at the opponent. I just wish Gardevoir could learn Psycho Shift though…

    The Physical Sweeper

    [PokeCommunity.com] Finally an actual UU team...

    Absol @ Life Orb

    Adamant / Super Luck
    252 Atk / 4 Def / 252 Spd
    ~ Swords Dance
    ~ Sucker Punch
    ~ Night Slash
    ~ Superpower

    This thing is absolutely amazing (pun intended). It takes the title of having the strongest Sucker Punch in the game, and if that's not enough, it can also boost its already massive attack stat with Swords Dance (hitting 788 attack after a single Swords Dance). Then there's Night Slash, which has base 105 power, and has a critical hit ratio higher than usual to start with. If we look at this "mathematically":

    Night Slash + 130 base attack + 105 base power (STAB) + Super Luck + Life Orb + Swords Dance = Absolute disaster for anything that does not resist it (okay I think I just killed it).

    Finally, there's Superpower, which can easily OHKO Blissey with a single Swords Dance boost. Unfortunately, Absol is very fragile, and is not the fastest thing around. This is why prediction is key when using Absol, otherwise it will meet an untimely demise.
     
    So dude what is this team, OU or UU? You call it an UU team but you have references to OU pokes all the way through. ?_?

    If it is an OU team and you are just using uu pokes for fun/to be cool, allow me to point out your weaks : - *smogon.com link removed* minus Gyarados. This needs a massive revamp for ou or your descriptions need a revamp if this is for UU.


    EDIT : What Anti said.
     
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    Just curious, by why are all of your descriptions aimed at OU Pokemon when this is a UU team ?_?

    And if this is for OU play, you have so many weaknesses I couldn't count them on 6 hands. Using UUs in OU just for the sake of using them, being unique, or being "more fun" is a grave mistake. Things like Blastoise just get creamed in standard play, and your team just isn't prepared to deal with the OU tier at all. This needs a huge revamp if it's for OU. If it's for UU, you need to redo your descriptions.
     
    @ D_A and Anti: UU Teams are actually becoming pretty common in the OU metagame. I don't really know why, but intertier battles are actually pretty fun.

    As for the team, Garde picks up a lot more with Trace than with Synch. Yeah, the latter is a great ability, but Trace can give you a whole host of useful abilities especially in higher tiers- anything from Wonder Guard to Intimidate, Motor Drive to Natural Cure, etc.
     
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    @ D_A and Anti: UU Teams are actually becoming pretty common in the OU metagame. I don't really know why, but intertier battles are actually pretty fun.

    They really aren't becoming popular lol, and that's because they generally don't work. There are UU Pokemon that work in OUs just fine and can actually be assets to teams, but a full team of UU Pokemon cannot compete with a full team of OU Pokemon (assuming both teams are well-built). I'm all for creativity and using the Pokemon you want to instead of stuff like Salamence and Scizor, but the replacements have to actually work and not be outclassed by OU Pokemon.

    This team is not an example of that at all, and you (should) know that. This team is weak to almost all of the top ten, especially Salamence and Scizor, the top two Pokemon. SkarmBliss, despite being ineffective otherwise, can easily wall this entire team, no questions asked. Gengar, Latias, Lucario, etc. all run over this team without a second thought. I don't care how "common" UU teams are in standard play when this on is ineffective and essentially metagame weak. Mixed tier battles also aren't very fun when Lucario has just swept your entire UU team.

    I think we both know that this team needs a major revamp if it wants to compete in standard play, and that's all that matters.

    Well, this team is of course aimed at UU, but because I play on NetBattle, people have little regard for tiers and often you get a mix of a lot of different pokes.

    So why don't you just make an OU team for OU battles and a UU team for UU battles? And if Netbattlers aren't going to give you a serious UU match, don't make a serious UU team.
     
    They really aren't becoming popular lol, and that's because they generally don't work. There are UU Pokemon that work in OUs just fine and can actually be assets to teams, but a full team of UU Pokemon cannot compete with a full team of OU Pokemon (assuming both teams are well-built). I'm all for creativity and using the Pokemon you want to instead of stuff like Salamence and Scizor, but the replacements have to actually work and not be outclassed by OU Pokemon.

    This team is not an example of that at all, and you (should) know that. This team is weak to almost all of the top ten, especially Salamence and Scizor, the top two Pokemon. SkarmBliss, despite being ineffective otherwise, can easily wall this entire team, no questions asked. Gengar, Latias, Lucario, etc. all run over this team without a second thought. I don't care how "common" UU teams are in standard play when this on is ineffective and essentially metagame weak. Mixed tier battles also aren't very fun when Lucario has just swept your entire UU team.

    I think we both know that this team needs a major revamp if it wants to compete in standard play, and that's all that matters.
    At first I just edited my original post but this is much better.

    EDIT: Although I must agree with Anti; Blastoise sucks horribly in OU and you have so many common OU weaknesses that Slugma would be able to travel the length of Mt. Coronet before I could finish listing them. Moltres may be able to outspeed Gyarados, but can't OHKO and sure can't survive a Waterfall. And, well, after that, the rest of your team bar Torterra doesn't have the denfense to be taking hits. (Especially not Choice Banded or Danced ones). Zapdos tears through your team, too. (Another mon you mentioned). Hmmm... Heatran, Salamence, Dragonite, Latias, Gengar (<--- LOL, not as much, but I had to say that), Azelf, Heracross, Blissey, Hippowdon, Infernape, Jirachi, Magnezone, Mamoswine, Electivire, Snorlax, Starmie, Suicune, Swampert, Tentacruel, Vaporeon, Alakazam, and Weavile all give your team ENORMOUS problems, and you really don't have a reliable way to deal with most of those mons. Blastoise can't even ever dream of helping your team in an evironment of fast, strong choice banders throwing around close combats and specs throwing around energy ball, grass knot, and thunderbolt when all it can do is spin. Calling it a physical wall in OU battles is laughable... it doesn't wall any of the Pokemon I listed. It can hardly even handle Gliscor, most likely waning to its not-so-weak Earthquakes. Walls like Skarmory, Blissey, and Snorlax laugh at all of your Pokemon bar Moltres (Skarm) and Absol (the other two). They just wait for some setup fodder to come out and just setup Spikes, Aeromatherapy, or one of Snorlax's odd movesets and then start rofl'ing with you in the room. A pass-boosted (speed) Breloom or Alakazam is gg, as if you needed any more assurance that you shouldn't use this team in OU.
     
    i can't imagine you only losing once unless you only had one battle.

    there are actually some UU teams that people use that do surprisingly well, i admit, but that's because they are tamed well and strategically designed to counter specific threats as an entire effort. you just have to pay the metagame more mind when doing this.
     
    Spiritomb is a better special tank than Gardevoir, with access to Calm Mind to boost it's already decent defenses, no type weakness, immunity to psychic, and healing moves in Rest/Pain Split.

    Blastoise is a good enough Physical tank, swtich Torterra to the Rock Polish version. (RP over SR and max atk/spd EVs)
     
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