FrozenVirus
Make a Wish! <33
- 54
- Posts
- 17
- Years
- Age 33
- Ontario, Canada
- Seen Jun 23, 2013
After a couple of weeks using my first "UU" team, I decided to go build a second team that is actually completely UU (as Gallade is now in the BL tier). I changed 5 members of my old team, but Blastoise remains on this team because it is, in my opinion, the most reliable rapid spinner in UU. I've given this team a couple of tries on NetBattle, and I have lost only once, to a team that had a very annoying Blissey. I do seem to notice a lack of physical attacks on my team, which may pose problems if my Absol faints early (before eliminating Blissey).
Here's new UU my team AT A GLANCE:
The Lead / Special Sweeper
Moltres @ Choice Scarf
Modest / Pressure
4 Def / 252 SAtk / 252 Spd
~ Overheat
~ Air Slash
~ Hidden Power (Grass)
~ Fire Blast
Honestly, I think the only reason why Moltres is in UU is due to its cursed typing. It can still perform fine as long as it has Rapid Spin support (which is why I have my Blastoise on the team). It may not be as fast as the omnipresent Zapdos, but it still has the Special Attack and Speed (especially with a Choice Scarf) to be a threat even in the OU environment. With STABed attacks in Overheat (Fire Blast) and Air Slash, it is capable of OHKOing common OU leads. An Overheat coming from something as strong as Moltres is definitely a force to be reckoned with. The Hidden Power (Grass) is there to nail lead Swampert, and also to counter other Water-types that will undoubtedly switch into Moltres. I was also considering HP Electric to easily OHKO even the bulkiest of Gyarados, in case my Porygon2 faints early. I'm not too sure about the last moveslot, however. Fire Blast is a decent option because it makes Moltres a lot more effective in Late-Game sweeping. I was originally going to use U-turn, but since I mainly play on NetBattle, the U-turn glitch causes unfortunate events to occur. Finally, Will-o'-Wisp is another option (that is, if I decide not to use Will-o'-Wisp on my Gardevoir) because of its ability to cripple physical sweepers. I originally opted for a Jolly nature on Moltres, but then it occurred to me that Jolly Choice Scarf Moltres is one point away from getting a speed tie with Jolly Ninjask (459 speed...ugh). This was my plan at first, but since outspeeding Ninjask is impossible, I might as well go with Modest nature as Moltres will outspeed pretty much all other leads.
The Rapid Spinner / Physical Wall / Pseudo-Hazer
Blastoise @ Leftovers
Bold / Torrent
252 HP / 252 Def / 4 SAtk
~ Surf
~ Ice Beam
~ Rapid Spin
~ Roar
Like I said before, Blastoise is one of the best Rapid Spinners in UU. It has the bulkiness (with decent HP and high defenses) to withstand a variety of attacks (especially physical-based ones), and can also hurt sweepers back with STABed Surf. Ice Beam is there to counter Salamence and other dragons; unfortunately, MixMence with Draco Meteor or SpecsMence will hurt it alot. Roar is essential because of its ability to stop set-ups, especially Substitute-Protect-Baton Pass Ninjask.
The Anti-Sweeper
Porygon2 @ Leftovers
Bold / Trace
192 HP / 216 Def / 100 SAtk
~ Ice Beam
~ Thunderbolt
~ Toxic / Thunder Wave
~ Recover
What can I say? Trace absolutely rocks. Porygon2 is without a doubt the best Gyarados counter in UU, and can also take on physical variants of Salamence / other Dragons quite well. It can also effectively counter Jolteon, Vaporeon, Electivire (but it has to watch out for Cross Chop), and Heatran, because of its ability to Trace their immunities. Then, it can threaten them to switch out with either attacks and/or status effects (Thunder Wave is awesome for stopping fast sweepers in their tracks, but Toxic is useful for stalling out walls). Porygon2 also has an awesome recovery move, which makes it even harder to take down.
The Physical Tank / Stealth Rock Set-Up
Torterra @ Leftovers
Impish / Overgrow
252 HP / 4 Atk / 252 Def
~ Wood Hammer
~ Earthquake
~ Stone Edge / Leech Seed
~ Stealth Rock
Another commonly unappreciated pokémon is Torterra. It may have a quadruple weakness to Ice, and a neutrality to Water, but it resists both Ground and Rock attacks (and is neutral to Fighting-type attacks, unlike Regirock, Registeel, Golem, and Steelix), which are attacks that one would commonly find on the average Physical Sweeper. It also has decent HP, beastly defense, and above-average special defense to work with. With 394 HP and 339 Defense, it isn't going to go down that easily to neutral attacks. At the same time, it can hit back hard with STABed Wood Hammer and Earthquake (180 and 150 BP). Unfortunately, without Stone Edge, it struggles against its Grass-type counterparts. Stone Edge also helps deal with Salamence and Gyarados (without Ice Fang), but Leech Seed is a decent way to recover off Wood Hammer's recoil. Finally, Stealth Rock is there for obvious reasons.
The Special Tank / Physical Crippler
Gardevoir @ Leftovers
Calm / Synchronize
252 HP / 56 SAtk / 200 SDef
~ Psychic
~ Shadow Ball
~ Wish
~ Will-o'-Wisp / Hypnosis / Thunder Wave
At first glance, Gardevoir may not seem like a good option for a special wall because of its low HP, but after all, it does have 115 special defense. The only two special attacks that would actually hurt it a lot would be Shadow Ball and Dark Pulse, and the pokémon that carry these two moves are very predictable. Gardevoir is bulky enough to survive a Shadow Ball from Gengar (as long as its not Choice Specs'ed) and easily OHKO it with Psychic. Shadow Ball can hit other Ghosts that are not named Gengar and other Psychics as well. Wish is essential for my team, as it helps those who lack a recovery move, namely, Blastoise and Torterra, regain HP to wall another day. If I lose Blastoise early, and Stealth Rock has been set up, Wish can also help compensate for Moltres's loss of HP. Finally, I question to practicality of Will-o'-Wisp on this set. As Gardevoir lacks any defense EVs, and has a base defense stat of merely 65, it is unlikely that I will be staying in against any strong Physical Sweepers (as both Blastoise and Torterra can both wall them pretty effectively). As I play primarily on NetBattle, Hypnosis still has 70% accuracy, and can come in handy. If I give my Porygon2 Toxic, Gardevoir can also use Thunder Wave to cripple fast SPECIAL sweepers. Then I have the options of either Light Screen or Reflect, but in that case Gardevoir would want more Speed EVs and preferably, Light Clay instead of Leftovers. Last but not least, Taunt is also an option to stop the likes of StallRein and StallTres (in this case, Gardevoir would probably want Thunderbolt as well). I chose Synchronize over Trace because I already have a Tracer that can handle Gyarados and Salamence in Porygon2, and also it is a nice way to throw back status effects at the opponent. I just wish Gardevoir could learn Psycho Shift though…
The Physical Sweeper
Absol @ Life Orb
Adamant / Super Luck
252 Atk / 4 Def / 252 Spd
~ Swords Dance
~ Sucker Punch
~ Night Slash
~ Superpower
This thing is absolutely amazing (pun intended). It takes the title of having the strongest Sucker Punch in the game, and if that's not enough, it can also boost its already massive attack stat with Swords Dance (hitting 788 attack after a single Swords Dance). Then there's Night Slash, which has base 105 power, and has a critical hit ratio higher than usual to start with. If we look at this "mathematically":
Night Slash + 130 base attack + 105 base power (STAB) + Super Luck + Life Orb + Swords Dance = Absolute disaster for anything that does not resist it (okay I think I just killed it).
Finally, there's Superpower, which can easily OHKO Blissey with a single Swords Dance boost. Unfortunately, Absol is very fragile, and is not the fastest thing around. This is why prediction is key when using Absol, otherwise it will meet an untimely demise.
Here's new UU my team AT A GLANCE:
![[PokeCommunity.com] Finally an actual UU team... [PokeCommunity.com] Finally an actual UU team...](https://www.pokemondb.co.uk/images/sprites/diamond-pearl/normal/moltres.png)
![[PokeCommunity.com] Finally an actual UU team... [PokeCommunity.com] Finally an actual UU team...](https://media.ign.com/boards/images/icons3/pokemon_blastoiseSprite.gif)
![[PokeCommunity.com] Finally an actual UU team... [PokeCommunity.com] Finally an actual UU team...](https://www.pokemondb.co.uk/images/sprites/diamond-pearl/normal/porygon2.png)
![[PokeCommunity.com] Finally an actual UU team... [PokeCommunity.com] Finally an actual UU team...](https://pkmn.net/sprites/platinum/default/389.png)
![[PokeCommunity.com] Finally an actual UU team... [PokeCommunity.com] Finally an actual UU team...](https://staropramen.pokemonindigo.com/img_library/pokemon_sprites/282.png)
![[PokeCommunity.com] Finally an actual UU team... [PokeCommunity.com] Finally an actual UU team...](https://www.pokemondb.co.uk/images/sprites/diamond-pearl/normal/absol.png)
The Lead / Special Sweeper
![[PokeCommunity.com] Finally an actual UU team... [PokeCommunity.com] Finally an actual UU team...](https://archives.bulbagarden.net/w/upload/b/b6/Spr_b_g4_146.png)
Moltres @ Choice Scarf
Modest / Pressure
4 Def / 252 SAtk / 252 Spd
~ Overheat
~ Air Slash
~ Hidden Power (Grass)
~ Fire Blast
Honestly, I think the only reason why Moltres is in UU is due to its cursed typing. It can still perform fine as long as it has Rapid Spin support (which is why I have my Blastoise on the team). It may not be as fast as the omnipresent Zapdos, but it still has the Special Attack and Speed (especially with a Choice Scarf) to be a threat even in the OU environment. With STABed attacks in Overheat (Fire Blast) and Air Slash, it is capable of OHKOing common OU leads. An Overheat coming from something as strong as Moltres is definitely a force to be reckoned with. The Hidden Power (Grass) is there to nail lead Swampert, and also to counter other Water-types that will undoubtedly switch into Moltres. I was also considering HP Electric to easily OHKO even the bulkiest of Gyarados, in case my Porygon2 faints early. I'm not too sure about the last moveslot, however. Fire Blast is a decent option because it makes Moltres a lot more effective in Late-Game sweeping. I was originally going to use U-turn, but since I mainly play on NetBattle, the U-turn glitch causes unfortunate events to occur. Finally, Will-o'-Wisp is another option (that is, if I decide not to use Will-o'-Wisp on my Gardevoir) because of its ability to cripple physical sweepers. I originally opted for a Jolly nature on Moltres, but then it occurred to me that Jolly Choice Scarf Moltres is one point away from getting a speed tie with Jolly Ninjask (459 speed...ugh). This was my plan at first, but since outspeeding Ninjask is impossible, I might as well go with Modest nature as Moltres will outspeed pretty much all other leads.
The Rapid Spinner / Physical Wall / Pseudo-Hazer
![[PokeCommunity.com] Finally an actual UU team... [PokeCommunity.com] Finally an actual UU team...](https://archives.bulbagarden.net/w/upload/3/3a/Spr_b_g4_009.png)
Blastoise @ Leftovers
Bold / Torrent
252 HP / 252 Def / 4 SAtk
~ Surf
~ Ice Beam
~ Rapid Spin
~ Roar
Like I said before, Blastoise is one of the best Rapid Spinners in UU. It has the bulkiness (with decent HP and high defenses) to withstand a variety of attacks (especially physical-based ones), and can also hurt sweepers back with STABed Surf. Ice Beam is there to counter Salamence and other dragons; unfortunately, MixMence with Draco Meteor or SpecsMence will hurt it alot. Roar is essential because of its ability to stop set-ups, especially Substitute-Protect-Baton Pass Ninjask.
The Anti-Sweeper
![[PokeCommunity.com] Finally an actual UU team... [PokeCommunity.com] Finally an actual UU team...](https://archives.bulbagarden.net/w/upload/6/6b/Spr_b_g4_233.png)
Porygon2 @ Leftovers
Bold / Trace
192 HP / 216 Def / 100 SAtk
~ Ice Beam
~ Thunderbolt
~ Toxic / Thunder Wave
~ Recover
What can I say? Trace absolutely rocks. Porygon2 is without a doubt the best Gyarados counter in UU, and can also take on physical variants of Salamence / other Dragons quite well. It can also effectively counter Jolteon, Vaporeon, Electivire (but it has to watch out for Cross Chop), and Heatran, because of its ability to Trace their immunities. Then, it can threaten them to switch out with either attacks and/or status effects (Thunder Wave is awesome for stopping fast sweepers in their tracks, but Toxic is useful for stalling out walls). Porygon2 also has an awesome recovery move, which makes it even harder to take down.
The Physical Tank / Stealth Rock Set-Up
![[PokeCommunity.com] Finally an actual UU team... [PokeCommunity.com] Finally an actual UU team...](https://archives.bulbagarden.net/w/upload/5/53/Spr_b_g4_389.png)
Torterra @ Leftovers
Impish / Overgrow
252 HP / 4 Atk / 252 Def
~ Wood Hammer
~ Earthquake
~ Stone Edge / Leech Seed
~ Stealth Rock
Another commonly unappreciated pokémon is Torterra. It may have a quadruple weakness to Ice, and a neutrality to Water, but it resists both Ground and Rock attacks (and is neutral to Fighting-type attacks, unlike Regirock, Registeel, Golem, and Steelix), which are attacks that one would commonly find on the average Physical Sweeper. It also has decent HP, beastly defense, and above-average special defense to work with. With 394 HP and 339 Defense, it isn't going to go down that easily to neutral attacks. At the same time, it can hit back hard with STABed Wood Hammer and Earthquake (180 and 150 BP). Unfortunately, without Stone Edge, it struggles against its Grass-type counterparts. Stone Edge also helps deal with Salamence and Gyarados (without Ice Fang), but Leech Seed is a decent way to recover off Wood Hammer's recoil. Finally, Stealth Rock is there for obvious reasons.
The Special Tank / Physical Crippler
![[PokeCommunity.com] Finally an actual UU team... [PokeCommunity.com] Finally an actual UU team...](https://archives.bulbagarden.net/w/upload/0/09/Spr_b_g4_282.png)
Gardevoir @ Leftovers
Calm / Synchronize
252 HP / 56 SAtk / 200 SDef
~ Psychic
~ Shadow Ball
~ Wish
~ Will-o'-Wisp / Hypnosis / Thunder Wave
At first glance, Gardevoir may not seem like a good option for a special wall because of its low HP, but after all, it does have 115 special defense. The only two special attacks that would actually hurt it a lot would be Shadow Ball and Dark Pulse, and the pokémon that carry these two moves are very predictable. Gardevoir is bulky enough to survive a Shadow Ball from Gengar (as long as its not Choice Specs'ed) and easily OHKO it with Psychic. Shadow Ball can hit other Ghosts that are not named Gengar and other Psychics as well. Wish is essential for my team, as it helps those who lack a recovery move, namely, Blastoise and Torterra, regain HP to wall another day. If I lose Blastoise early, and Stealth Rock has been set up, Wish can also help compensate for Moltres's loss of HP. Finally, I question to practicality of Will-o'-Wisp on this set. As Gardevoir lacks any defense EVs, and has a base defense stat of merely 65, it is unlikely that I will be staying in against any strong Physical Sweepers (as both Blastoise and Torterra can both wall them pretty effectively). As I play primarily on NetBattle, Hypnosis still has 70% accuracy, and can come in handy. If I give my Porygon2 Toxic, Gardevoir can also use Thunder Wave to cripple fast SPECIAL sweepers. Then I have the options of either Light Screen or Reflect, but in that case Gardevoir would want more Speed EVs and preferably, Light Clay instead of Leftovers. Last but not least, Taunt is also an option to stop the likes of StallRein and StallTres (in this case, Gardevoir would probably want Thunderbolt as well). I chose Synchronize over Trace because I already have a Tracer that can handle Gyarados and Salamence in Porygon2, and also it is a nice way to throw back status effects at the opponent. I just wish Gardevoir could learn Psycho Shift though…
The Physical Sweeper
![[PokeCommunity.com] Finally an actual UU team... [PokeCommunity.com] Finally an actual UU team...](https://archives.bulbagarden.net/w/upload/9/9c/Spr_b_g4_359.png)
Absol @ Life Orb
Adamant / Super Luck
252 Atk / 4 Def / 252 Spd
~ Swords Dance
~ Sucker Punch
~ Night Slash
~ Superpower
This thing is absolutely amazing (pun intended). It takes the title of having the strongest Sucker Punch in the game, and if that's not enough, it can also boost its already massive attack stat with Swords Dance (hitting 788 attack after a single Swords Dance). Then there's Night Slash, which has base 105 power, and has a critical hit ratio higher than usual to start with. If we look at this "mathematically":
Night Slash + 130 base attack + 105 base power (STAB) + Super Luck + Life Orb + Swords Dance = Absolute disaster for anything that does not resist it (okay I think I just killed it).
Finally, there's Superpower, which can easily OHKO Blissey with a single Swords Dance boost. Unfortunately, Absol is very fragile, and is not the fastest thing around. This is why prediction is key when using Absol, otherwise it will meet an untimely demise.