Final Fantasy X was a game that I found really interesting but didnt like it at first

yamibakura95

Shadow Gamer
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    • Seen Apr 11, 2022
    The beggining was sooo slow (sttill is lol), the cutscenes, the tutorials, the seemingly random story. I gave up on it at some point.

    Then i watched the Bevelle invasion scene on youtube and that scene basically sold the game to me. The airship, Seymour's smirk, rail grinding, it was amazing.

    So i gave the game another try and it kept getting better and better the more i played through it.

    In my opinion, Seymour is a catalyst for the game. He keeps the player on guard with his schemes and ambitions. I dont like him as a villain but he makes the game better. Its one of the few times in a game where a villain feels like a part of the gameplay.

    And i thhink this has to do with the fact that FFX is linera compared to FF9, which was the first FF game i played. In that game, there was so much freedom from early on so the story could be put on hold. But in FFX, the story is tied with the gameplay (if you exclude blitzball) so its vital to have an active antgonist that compells the player to keep going.
     
    I was thinking of FFX yesterday. I finished the entire game, but I somewhat regretted paying $50. It had it's strong moments, like Tidus and Jecht towards the end, and Jecht had one of my favorite boss themes ever. I payed for the HD version so it came with FFX-2, but I never felt like playing it.

    The characters never picked up for me. For me to get involved with a story, I need to feel invested with the characters. For some reason or another, I never felt attached to any of them. I thought sin was a cool concept for an antagonist so that was another positive.
     
    I was thinking of FFX yesterday. I finished the entire game, but I somewhat regretted paying $50. It had it's strong moments, like Tidus and Jecht towards the end, and Jecht had one of my favorite boss themes ever. I payed for the HD version so it came with FFX-2, but I never felt like playing it.

    The characters never picked up for me. For me to get involved with a story, I need to feel invested with the characters. For some reason or another, I never felt attached to any of them. I thought sin was a cool concept for an antagonist so that was another positive.

    im not super crazy for the main cast, Tidus and Wakka are the only characters i kinda like but nothing crazy. I find Seymour a lot more interesting as a character, his attitude, his class, the way he keeps coming back.

    The story is kinda cool in concept, though it reminds me a bit of KH2's beggining with the time freezes and dream sequences. But i played lot of square games before picking up FFX so i guess it was easier for me to digest the story.
     
    FFX is, currently, my favourite game in the franchise. I personally feel that is has the best story, worldbuilding, aesthetics, gameplay and music in the entirety of Final Fantasy. It's definitely not without its flaws though.

    The characters are all likeable and fairly compelling, but Tidus isn't the most compelling protagonist. He's arguably kind of irritating at times. He gets a lot better as the story goes on, but it's definitely kinda true. Truthfully, the main issue with the character writing is that a lot of the cast lack much of a personal arc even if they're fantastic characters, which is a bit of divergence from previous Final Fantasy titles. FFVI is arguably more about each character's personal struggles with the main plot as something tying them together than the main plot itself, for example. Whereas FFX is the other way around for much of the cast. That's not to say there's no development, much of the cast does grow from their experiences, but the changes aren't grand or tied to stories beyond the main one which is why it can feel a bit lacking here compared to previous games.

    The villains are very interesting though. Sin's true nature and how it's tied to the worldbuilding is really cool and well-thought out. Seymour and the maesters of Yevon are interesting as an embodiment of issues like religious/political corruption, indoctrination and propaganda which are major themes in the story of FFX as a whole. The story also explores themes around racism, abandonment, sacrifice, memory, change and dealing with loss and grief. I find all of those fascinating to explore in fiction and the way each theme always ties back into the worldbuilding itself is really clever. I'll curb my thoughts on the game's writing there, otherwise I might write a full essay accidentally lmao.

    Visually, the game is a product of its time in a lot of ways for sure. That being said, the design of the characters and world are excellent. Plus, even with the graphical limitations, places like Zanarkand (both versions), Mt. Gagazet and Besaid are still really pretty to look at and most of the major cutscenes (and all of Yuna's summon animations) look good. Although I wish the other summoners didn't just borrow Yuna's animations without her equipment, making them look a little odd sometimes.

    The gameplay is really good. The Sphere Grid is one of my favourite levelling systems in a game. It allows for either linear progression, or more flexible character building which is a lot of fun and the remastered version makes this even better with the expert version. The Conditional Turn-Based Battle system (CTB) is also much better than the ATB introduced in FFIV and used all the way through to IX. It still factors in how speed impacts the order of battle but without forcing annoying time constraints on your decisions. It's a little easier than some previous games technically, but the trade off is that the difficulty is more flexible and you never feel like you have to out of your way to do a bunch of stupid mini-games or sidequests to have characters continue to actually be usable or to keep the difficulty reason. The one mandatory Blitzballl game is annoying and the minigames are about as good (bad) as tradition dictates, but you don't need to do them to keep the difficulty down which is nice. Also worth noting that I think X has one of the better game tutorials because of the way it's inplemented into the story itself and because it makes sense that an untrained and inexperienced fighter like Tidus would need instruction.

    The music in FF is always amazing, but I think X still stands out. Too Zanarkand, A Fleeting Dream, Suteki da Ne, Otherworld, Hymn of the Fayth, Mt Gagazet's theme - there's just too many incredible pieces of music and even the tracks that stand out less contribute to a lot to the overall atmosphere. Comparatively, the voice acting is rather inconsistent with some VAs doing great work and others not so much. That being said, it was also the first FF game to feature voice acting, so this isn't much of a shock.

    So yeah, there's definitely faults there so I can see why not everybody regards it as highly as I do. But there's just so much good there that I couldn't not provide an alternate view.
     
    FFX is, currently, my favourite game in the franchise. I personally feel that is has the best story, worldbuilding, aesthetics, gameplay and music in the entirety of Final Fantasy. It's definitely not without its flaws though.

    The characters are all likeable and fairly compelling, but Tidus isn't the most compelling protagonist. He's arguably kind of irritating at times. He gets a lot better as the story goes on, but it's definitely kinda true. Truthfully, the main issue with the character writing is that a lot of the cast lack much of a personal arc even if they're fantastic characters, which is a bit of divergence from previous Final Fantasy titles. FFVI is arguably more about each character's personal struggles with the main plot as something tying them together than the main plot itself, for example. Whereas FFX is the other way around for much of the cast. That's not to say there's no development, much of the cast does grow from their experiences, but the changes aren't grand or tied to stories beyond the main one which is why it can feel a bit lacking here compared to previous games.

    The villains are very interesting though. Sin's true nature and how it's tied to the worldbuilding is really cool and well-thought out. Seymour and the maesters of Yevon are interesting as an embodiment of issues like religious/political corruption, indoctrination and propaganda which are major themes in the story of FFX as a whole. The story also explores themes around racism, abandonment, sacrifice, memory, change and dealing with loss and grief. I find all of those fascinating to explore in fiction and the way each theme always ties back into the worldbuilding itself is really clever. I'll curb my thoughts on the game's writing there, otherwise I might write a full essay accidentally lmao.

    Visually, the game is a product of its time in a lot of ways for sure. That being said, the design of the characters and world are excellent. Plus, even with the graphical limitations, places like Zanarkand (both versions), Mt. Gagazet and Besaid are still really pretty to look at and most of the major cutscenes (and all of Yuna's summon animations) look good. Although I wish the other summoners didn't just borrow Yuna's animations without her equipment, making them look a little odd sometimes.

    The gameplay is really good. The Sphere Grid is one of my favourite levelling systems in a game. It allows for either linear progression, or more flexible character building which is a lot of fun and the remastered version makes this even better with the expert version. The Conditional Turn-Based Battle system (CTB) is also much better than the ATB introduced in FFIV and used all the way through to IX. It still factors in how speed impacts the order of battle but without forcing annoying time constraints on your decisions. It's a little easier than some previous games technically, but the trade off is that the difficulty is more flexible and you never feel like you have to out of your way to do a bunch of stupid mini-games or sidequests to have characters continue to actually be usable or to keep the difficulty reason. The one mandatory Blitzballl game is annoying and the minigames are about as good (bad) as tradition dictates, but you don't need to do them to keep the difficulty down which is nice. Also worth noting that I think X has one of the better game tutorials because of the way it's inplemented into the story itself and because it makes sense that an untrained and inexperienced fighter like Tidus would need instruction.

    The music in FF is always amazing, but I think X still stands out. Too Zanarkand, A Fleeting Dream, Suteki da Ne, Otherworld, Hymn of the Fayth, Mt Gagazet's theme - there's just too many incredible pieces of music and even the tracks that stand out less contribute to a lot to the overall atmosphere. Comparatively, the voice acting is rather inconsistent with some VAs doing great work and others not so much. That being said, it was also the first FF game to feature voice acting, so this isn't much of a shock.

    So yeah, there's definitely faults there so I can see why not everybody regards it as highly as I do. But there's just so much good there that I couldn't not provide an alternate view.


    Coming from FFIX i found FFX very easy. The fact that you can fully heal at a checkpoint was something a luxury to me! FFIX was kinda like dark souls when it came to healing. You either had to use items or had to find an inn and pay 100gils to rest there. I also felt like it was very easy to level up in FFX, there were multpiple grinding spots early on in the game and i took my time to grind there. At some point i lost track of where i was on the grid. I just foght every enemy i ecnounctered and i found myself having completed 4 grids with Tidus, Wakka and Yuna by the end of the game. I beat Omega Weapon on my first try because my characters became super OP.

    Blitzball was soething i didnt like initially but i found it really interesting so i decided to learn its mechanics. Its really fun grinding reels early on but it gets soooo boring when your characters learn a dozen of abilities and yo can score from the middle of the field.

    I also enjoyed chocobo racing. I know a lot of people hate it but i found it super fun. Probably because i play lots of sonic games haha. I had more fun with chocobo racing than i did with the temples. It took me 2 hours to get the sigil and i did it with a keyboard.


    I really like Tidus Wakka and Yuna as a trio. Its like Sora Riku and Kairi in way. Tidus has this nergetic, reckless peronality, Wakka is more responsible being older and Yuna is so kind and compassionate. I also like Tidus and Yuna as a couple and they make a great team during battles. Not a big fan of Auron and the others. I prefered Auron in KH2, he was more athletic and impressive there.

    I like Ronsos as a kind but not Khimari. I would prefer it if i had Zev Ronso as a party member. I dont like using Rikku, im not a big fun of using items during battles. Im like that in all games Pokemon, Final Fantasy, Kingdom Hearts. I like doing everyting using spells/skills/switching.
     
    The temple are the reason I don't want to play it again. (cloister trials). I ended up resorting to a guide, but they still took about 40 minutes. Especially towards the end.
     
    That's probably because IX is harder xD
    So far it's the most difficult Final Fantasy I've played.


    FFIX was the first FF game i played lmao. I thought all FF games were like it in terms of difficulty. In FFIX there wasnt even a proper tutorial, the game throws you in deep waters very early on. In FFX, they kinda overdid it with the tutorials seeing as how they go on till Guadosalam.
     
    The temple are the reason I don't want to play it again. (cloister trials). I ended up resorting to a guide, but they still took about 40 minutes. Especially towards the end.

    For me the worst was Bevelle's. That place was very confusing. it felt like 10 temples stuck together. The others werent as bad.
     
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