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- Seen Nov 19, 2016
I've got a Lv38 Snorlax at the moment. It knows Body Slam, Amnesia, Rest and Surf. I just swept all of Gary's Pokemon with it in the last rival battle before the Elite Four and didn't even lose half of my health.
I open with Snorlax and within three turns it can max out its Special. In Gen II onwards, because Special was split, this doesn't work as well, but in Gen I... within three turns you have a Pokemon that can do massive damage with a Special attack (in my case I'm using Surf, which, when Special is maxed out, can knock out Water Pokemon in max three hits) AND Special attacks against it become next to useless. And thanks to its high Atk stat, Body Slam does heaps of damage, more often than not 2HKOing most opponents, and it paralyses surprisingly often as well, which means that Snorlax gets to move first.
Snorlax can absorb heaps of hits, but even if you get hit with a critical hit, or you get worn down, one Rest and you're back to full health and awake two turns later.
And because the AI in Gen I is mesmerisingly stupid at times, you can very often get off three Amnesias because your opponent will likely be doing something dumb like using Focus Energy or Whirlwind or Rest when it has full HP, blah blah blah.
As a Normal type it gets immunity to Ghost and only has one weakness of course, Fighting, but the Fighting move pool in Gen I is so fucking weak. Low Kick isn't dependant on the target's weight until Gen III, so that does fuck all. Karate Chop is a Normal-type move in Gen I. Thanks to its bulk Snorlax can survive Double Kick pretty well. Essentially, the only real dangers that Snorlax faces are Submission and the two jump kicks. Hitmonlee is pretty much the only Pokemon that can stare it down.
So, am I right or am I right? FITE ME IF U DISAGREE.
I open with Snorlax and within three turns it can max out its Special. In Gen II onwards, because Special was split, this doesn't work as well, but in Gen I... within three turns you have a Pokemon that can do massive damage with a Special attack (in my case I'm using Surf, which, when Special is maxed out, can knock out Water Pokemon in max three hits) AND Special attacks against it become next to useless. And thanks to its high Atk stat, Body Slam does heaps of damage, more often than not 2HKOing most opponents, and it paralyses surprisingly often as well, which means that Snorlax gets to move first.
Snorlax can absorb heaps of hits, but even if you get hit with a critical hit, or you get worn down, one Rest and you're back to full health and awake two turns later.
And because the AI in Gen I is mesmerisingly stupid at times, you can very often get off three Amnesias because your opponent will likely be doing something dumb like using Focus Energy or Whirlwind or Rest when it has full HP, blah blah blah.
As a Normal type it gets immunity to Ghost and only has one weakness of course, Fighting, but the Fighting move pool in Gen I is so fucking weak. Low Kick isn't dependant on the target's weight until Gen III, so that does fuck all. Karate Chop is a Normal-type move in Gen I. Thanks to its bulk Snorlax can survive Double Kick pretty well. Essentially, the only real dangers that Snorlax faces are Submission and the two jump kicks. Hitmonlee is pretty much the only Pokemon that can stare it down.
So, am I right or am I right? FITE ME IF U DISAGREE.