Adam Levine
[color=#ffffff][font="Century Gothic"]I have tried
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- Seen Aug 28, 2024
Legends: Arceus has changed a lot about Pokémon gameplay, including how catching works, how Pokémon's stats are calculated (seriously, a Level 3 Pokémon in PL:A is jacked compared to Level 3 Pokémon in the other games), and of course, the battles. Many moves were adjusted for the game's new battling mechanics: physical and special stats are boosted at the same time when using moves like Calm Mind and Swords Dance, some moves affect turn order, Stealth Rock and Spikes are now damaging moves instead of entry hazards, many moves were given lower base power or worse accuracy, Double Hit is now a status move (which took me by surprise), a bunch of moves were removed, and so on and so forth.
So, let's talk about them! What do you think about the moves in PL:A, how they were implemented, which of the new moves you like, whether you'd like these moves to act the same way in future games, etc.?
One of the more interesting changes in this game is to Hidden Power. In traditional Pokémon games, Hidden Power's type is based on your Pokémon's IVs. Because IVs aren't really a thing in PL:A, Hidden Power works differently: it always does super effective damage to the target. Now, you'd think this is broken, but as far as I know, Unown is the only Pokémon in this game that can learn Hidden Power, so only it gets overpowered coverage (considering Hidden Power is its only move, this is a welcome change), so while Unown still doesn't seem attractive due to its one move, the fact that this move is uniquely powerful makes it much more interesting and gives it a better identity than "boring letter-shaped collectible" (well, until you get Arceus). If Hidden Power returned in future games, it'd be cool if this quirk carried over, but if any Pokémon other than Unown used it, the move would fail.
So, let's talk about them! What do you think about the moves in PL:A, how they were implemented, which of the new moves you like, whether you'd like these moves to act the same way in future games, etc.?
One of the more interesting changes in this game is to Hidden Power. In traditional Pokémon games, Hidden Power's type is based on your Pokémon's IVs. Because IVs aren't really a thing in PL:A, Hidden Power works differently: it always does super effective damage to the target. Now, you'd think this is broken, but as far as I know, Unown is the only Pokémon in this game that can learn Hidden Power, so only it gets overpowered coverage (considering Hidden Power is its only move, this is a welcome change), so while Unown still doesn't seem attractive due to its one move, the fact that this move is uniquely powerful makes it much more interesting and gives it a better identity than "boring letter-shaped collectible" (well, until you get Arceus). If Hidden Power returned in future games, it'd be cool if this quirk carried over, but if any Pokémon other than Unown used it, the move would fail.