AJKleeh#9
Banned
- 5
- Posts
- 17
- Years
- Brook Park, Ohio
- Seen Jul 29, 2007
I will tell you how to get past the First Gym.
=---------------------------------=
=- a. Twinleaf Town -=
=---------------------------------=
As soon as your adventure begins, you will see a television show about some
group that failed to catch sight of a red Gyarados. After that, you will find
yourself in your room of your house. Like previous Pokemon games, you'll see
Nintendo's current-gen television console hooked up to your T.V. This time
around, Nintendo's Wii is their current-gen television console, and one is
appropriately hooked up to your television, which is a nice touch.
Contrary to previous Pokemon games, your PC does not contain a Potion inside of
it. In fact, no longer does any PC anywhere hold items. All items this time
around are always carried on your person. This, however, is not problematic,
because you can carry up to 999 (yes, that's three digits) of all items in the
entire game with you at all times.
Walk down the stairs, and your mother will greet you. She recommends that you
go check on your friend, who will also be your sparring partner (a.k.a. rival)
in this game. Go ahead and leave your house. Your mother will bother one more
time to remind you that you don't have any Pokemon of yourself, and because of
such you shouldn't wander into tall grass where Pokemon may roam. As soon as
you're outdoors, you'll see four houses. The only two that matter to you are
the ones with mailboxes. Of the four houses, walk to the top-left one with the
mailbox, and up to the door.
As soon as you reach the door, your rival will come bursting out of it, and
into you. After he converses with you, he'll forget something and return into
his house. Follow him into his house, and up the stairs into his bedroom. He'll
talk with you once more when you get upstairs, and will leave soon after.
For some reason, there seems to be much more dialogue and character interaction
this time around. While that's a good thing, it still takes up your playing
time! I suggest you go into your Menu (by pressing X) and select "Options". I,
myself, have the text set on "Fast". I'd do the same if I were you.
Leave your rival's house and walk north to Route 201.
=-------------------------------------=
=- b. Route 201 and Verity Lakefront -=
=-------------------------------------=
Your rival will stop you and talk about that television report about the red
Gyarados. After suggesting that both of you go and see if your local lake has
such a creature, he asks you to lead. With him following, head west to a place
called Verity Lakefront. Coming soon is when you get to choose your first
Pokemon! You'll see a 2x2-sized patch of dirt leading up to a gap in between
the trees. I suggest that you save as soon as reach the dirt, as you'll soon
have no control over events and will no longer have the option to save in case
you want a specific starter (such as having particular stats, or gender).
As soon as you cross the patch of dirt, your rival will begin to talk to you,
and afterwards you'll both enter the lake through the trees. When you both
enter the area, you'll see Professor Rowan, this time in person, and either the
male or female character that you didn't choose as your gender when you began
the game talking to the Professor. After a conversation between the two,
together they will leave, with the Professor leaving his briefcase behind.
Your rival will lead you into the tall grass, against your mother's wishes,
and, surprise, wild Pokemon attacks you! Both of you look into the briefcase to
see if you can use one of the Professor's Pokemon to help you get out of this
jam, and you get first pick.
Your selection is a Grass Pokemon called Turtwig, a Fire Pokemon called
Chimchar, and a Water Pokemon called Piplup. The most naive question that could
possibly be asked at this point is which one to choose. I will_not suggest to
you a particular starter Pokemon. However, very unlike previous Pokemon games,
this time there is not a singular starter that will have an easier time or a
harder time battling against the many Gyms. This time around, the game is much
more balanced in that aspect, although I'd like for you to know that Chimchar
is one of the _very_ few new Fire Pokemon in this game. With this in mind, if
you know you like Fire Pokemon, I highly suggest you get Chimchar.
After you two have chosen your Pokemon, you both will fight each Starly
separately. After you win your first fight (Notice I didn't give you any
battling tips), either Dawn (your female friend) or Lukas (your male friend),
will come and pick up the briefcase that was left behind and run away. Once the
two of you leave the lake, walk east to Route 201, where you two will meet the
Professor and your friend. After a long conversation, with both your rival and
yourself surprised at the lack of anger of the Professor, you two will split
ways. After the whole conversation, you will suddenly appear at your house.
After your mother talks to you some more, she'll give you the running shoes.
Hold the B button to run. This time around, you can run inside buildings! Run
outside and towards Route 201 in order to continue your adventure. Run east
through the brush. On Route 201 you'll find low-level Starly and Bidoof. After
you walk past the first patch of grass, for a free Potion, walk upwards and
then west on the raised land. Continue to walk far west until you come upon a
group of flowers. Press A while looking west, but 2 steps away (2 steps away,
as in if you walked two placed east from standing on top of) the western-most
flower. You'll pick up an invisible Potion.
Know that no one will battle you on Route 201, so continue east until you reach
Sandgem Town.
=---------------------------------=
=- c. Sandgem Town -=
=---------------------------------=
When you first arrive, your friend (again, either Dawn or Lukas) will stop you
and lead you into Professor Rowan's laboratory. There, the Professor will ask
you to keep the Pokemon you chose and for you to collect information about the
Pokemon you see on your travels with a device he'll give you. After you agree,
you'll receive something called a Pokedex from him. With this device, you can
learn detailed information about each Pokemon that you've seen and captured on
your travels. After more talking, run out of the lab.
As soon as you leave the lab, your friend will take you on a tour of the town's
featured locales. On the short tour, she briefly explains the Pokemon Center
and the Pokemart. After she leaves, you can collect an antidote at the beach
below, to the left.
Notice that you can already wirelessly trade with people nearby you in person
at the Pokemon Center. You can trade with friends as well as battle low-level
Pokemon against each other. Other than that, you can send text messages. Other
than these wireless features, at the Pokemon Center you can sign your Trainer
Card with your very own signature.
As your friend suggested while giving you the tour, you should return to your
hometown, Twinleaf. When you walk into your house, your mother will give you a
Journal after hearing about the major help you're giving the Professor. Things
you do in the game are automatically recorded in this Key Item, so if you have
forgotten what you did last, you can always check this. Not only that, but if
you haven't played your game in a long time, when you start the game the
journal will autmatically appear telling you what you did last of significance
in the game.
After that, the mother of your rival will walk into your house looking for him.
Your mother will volunteer you to take a package from your rival's mother to
her son. After all this, return to Sandgem Town and head north to Route 202.
=---------------------------------=
=- d. Route 202 -=
=---------------------------------=
When you arrive at the first patch of grass, your friend will stop you and show
you how to capture Pokemon. After the demonstration, he or she will give you 5
Pokeballs and will leave afterwards. In this Route, you will encounter your
first Trainer battles. If you're new to Pokemon, know that you cannot capture
any of your opponent's Pokemon, and any Pokeball that you throw will be swatted
away and will be forfeited permanently.
The first Trainer you will fight will bring a level 5 Starly against you. Know
that there is no escape from a trainer battle, so be well prepared and save
before each one. This Starly will know Quick Attack, which will do much damage
to a level 5 starter Pokemon. To ensure survival, raise your starter Pokemon to
level 7 through defeating wild encounters, and capture and slightly raise a
Bidoof or Starly if you have much trouble. I, myself, had all three starter
Pokemon from trading with someone else locally and restarting my game twice.
However, I had to capture a junk Pokemon to meet the 2-Pokemon requirement to
trade.
After the first fight, there's a good chance your Pokemon are pretty beat, so
backtrack over the ledge (avoiding the high grass) towards the Pokemon Center
below you. Backtracking will be common in your adventure.
The next trainer that will fight you will send out a level 3 Bidoof first.
After your first fight, this shouldn't be a problem at all. After the girl's
first Pokemon goes down, she'll send out another level 3 Bidoof.
Not just the first two, but also the third is also a mandatory fight! He'll
begin and end the fight by sending out a level 5 Shinx, an Electric Pokemon.
Shinx will mostly use Leer, which lowers the defense of a Pokemon, and will
occassionally use Tackle.
Those were the only three Trainers you'll find on Route 202. Obviously the
developers wanted to make sure that noone got too far without fighting other
trainers. Before you leave the road, pick up a visible Potion in the grass to
the left. Up next is Jubilife City, where your rival's mother said her son
would probably be.
=---------------------------------=
=- e. Jubilife City -=
=---------------------------------=
As soon as you enter the city, your friend will confront you. She or he'll tell
you that your rival went by the Pokemon School within the city.
There are many places of interest in this city. However, most of them are
off-limits, especially the Global Trade Station, which only becomes accessible
after you collect your first Gym badge. The Pokemart in this city has a second
person standing behind the desk, who sells Air Mail for 50 Pokedollars and Heal
Balls for 300 Pokedollars (100 Pokedollars more than normal Pokeballs) each.
Just about every single person inside the city will first refer you to the
Pokemon School, so go there.
There are many students at the school, but you merely want to give your rival
the parcel you were bringing him from his mother. It just so happens his mother
accidentally packed two Town Maps, which is one more than your rival needs. As
a good buddy should, he gives you the other one! After your rival leaves, you
can read the blackboard to learn information about malignant status conditions
of Pokemon.
After you leave the school, walk north, only to be stopped by a man claiming to
have invented a special Pokemon watch, this "Poketch." In order to get a free
Poketch from him, you need to find three clowns in the city and answer their
questions.
1) One stands almost immediately east of the man, walking around in front of
the Pokemart. He asks you if Pokemon grow by defeating others and gaining
Experience Points. The answer is "Yes", which rewards you with a coupon, #1.
2) Another is at the very northwestern area of the town, near a two-door blue
building. He asks if the moves of a Pokemon can have a type like the Pokemon
that uses them can. The correct answer is "Yes". He gives you Coupon #2.
3) The last one stands in front of the city's television broadcasting building.
He asks you if Pokemon can hold items, and the answer is "Yes". He gives you
Coupon #3.
Hand the man his coupons, and he rewards you with a free Poketch! This device
will eventually contain 23 different applications! Right now it shows the time
(which goes by the DS's built-in clock), it functions as a calculator, it
functions as a Step Counter (which can be reset at your will), and it can show
the health of your party of Pokemon. The Poketch is always on, and you can
toggle between its functions by pressing the big red button on the right of the
touch screen.
Exit through a building to the northwest and talk to a man in a red hat inside
the small building to receive an Old Rod from him. With this item you can now
fish. Route 218 to the west is a nice fishing spot, but you cannot go any
further into the Route, as it is mostly made up of Water.
In the northern apartment building within Jubilife City, a young woman on the
first floor will give you a Pokemon-held item called the "Quick Claw". This
speeds up the attacks of your Pokemon (not the Pokemon itself) when it holds
this item in battle.
Don't head north to Route 204, as it leads to a cave that is blocked off for
now. Instead, head east to Route 203.
=---------------------------------=
=- f. Route 203 -=
=---------------------------------=
When you first arrive at Route 203, you are challenged to a battle by your
rival. He starts the battle by sending out a level 7 Starly. This is your
fourth Pokemon Trainer battle, and I myself am already surprised by the quickly
rising difficulty of the game. He will next send out a level 9 starter Pokemon
that has a natural advantage against the one you chose. I, myself, had a close
match against him. Because most of these earlier battles are rather simple, I
can't give you much helpful information, as brute force wins early on.
In the first area, the battles are much tougher, although you can avoid every
single one of them, as opposed to Route 202. Of the two items in this area,
there's a very-accessible Pokeball within a Pokeball soon upon exiting the
fight with your rival. There's also a Repel way north, which can be very
helpful. It'll repel most Pokemon whose level is equal to or lower than your
lead Pokemon's level--another reason to level your Pokemon a lot.
I, myself, avoided all the fights because I didn't want my Pokemon to level up
too quickly. If you have no Gym badges and your Pokemon level up too quickly,
they can become unruly, and especially so if you got them in a trade--that's
very important for those who restarted twice to have all three starter Pokemon.
East is the Oreburgh Gate, which is a cave that leads to Oreburgh City.
=---------------------------------=
=- g. Oreburgh Gate -=
=---------------------------------=
Upon immediatley entering the cave, a man will greet you with a gift. The
Hidden Machine given to you, number 6, contains the move "Rock Smash". This
allows you to break away certain rocks (you can tell what you can break by just
looking at them). Luckily, you don't have to teach your Pokemon this
utility-only move this early on, as the Oreburgh City Gym badge is required to
use it outside of battle--it's only good use.
Both trainers in this place can be walked around. You'll mostly find Geodudes
in this place, which are pure Rock-type Pokemon. Exit this small place, only to
immediately enter Oreburgh City itself.
=---------------------------------=
=- h. Oreburgh City -=
=- FIRST GYM - Leader: Roark -=
=---------------------------------=
You're almost there--you're so close to going up against your first Gym leader
of the game. Early upon walking into the city, a boy will escort you to the
location of the first Gym, with your rival standing outside its front door.
According to your rival, the Gym leader isn't there! Apparently he has gone to
work in the mines. Before you go, retreive a free Dusk Ball from a woman
walking around the second floor of the first building you saw when you entered
the city. In the very next building to the right, a girl on the first floor is
willing to trade you an Abra for your Machop (you can catch one in the grass
immediately above the city) Another feebie can be collected from a boy of the
second story of a building to the southeast of the city. From him you can get a
Great Ball.
The only path you can take is south towards the mine. If you maneuver yourself
to the northwestern-most part of the field, you can find hidden Stardust in the
left corner of the slagheap. You can also receive a free Super Potion from the
man working with his Machop in the southeastern-most part of that same area.
From this immediate area, go down into the actual mining area past the
descending slope.
In the mines, you are liable to get attacked by wild Rock-type Pokemon, such as
Onix and Geodude. After you go down the major slope, you'll come across an area
with a gigantic lump of coal in the middle. Walk around it and talk to the guy
in between two pieces of rock. That would be Roark. One you've talked with him,
he'll immediately leave, presumably for his Gym. Walk around the right side of
the coal, since the left has a ledge to it (although there is an escape rope in
a Pokeball to the left).
Roark's Pokemon Gym is open for business! He is by far one of the toughest
first Gym leaders I have ever seen. There are two very valuable Pokemon that
are available to you. If you chose Turtwig, you can raise him or her up to
level 13, at which it will learn Razor Leaf. If you didn't choose Turtwig (and
Piplup's Bubble isn't much help), you can catch a Budew at Route 204 (north of
Jubilife City), which learns Mega Drain at level 13. Either of these Pokemon
with those moves will prove to be very useful at this Gym. Since both of these
levels are somewhat high for not even having beaten the first Gym leader, it
would be advised to fight any skipped trainers.
Gym Leader Roark's Pokemon are:
(1) Geodude: Lv. 12
(2) Onix: Lv. 12
(3) Cranidos: Lv. 14
After you win, you get 1680 Pokedollars, TM76 (Stealth Rock), and the Coal
Badge (Look at your Trainer Card to see it!). With this Badge, your Pokemon
will be able to use HM06 that you received just before entering the city. You
can also rub the League Badge with your stylus or finger while looking at it on
your Trainer Card in order to make it shine. At first it's dull, but you can
rub it until you see four white lights sparkle.
Before you leave the city, head to the Pokemon Center. You'll notice that no
one blocks the escalator. As soon as you walk down it, a woman at behind a desk
will summon you, and from her you'll receive the Pal Pad Key Item. With this,
you can register the WiFi codes of your friends so you can play with them
online. Remember how you used to be blocked from the GTS station at Jubilife
City before? Now that you have your first Gym Badge, that's not the case
anymore! In addition, you can choose your online avator by speaking to the
older guy to the left. Depending on your Trainer ID, you have 8 different sets
of four choices to choose from.
Since you can go no further without a Bicycle, all you can do now is
head back, west towards Jubilife City.
=---------------------------------=
=- a. Twinleaf Town -=
=---------------------------------=
As soon as your adventure begins, you will see a television show about some
group that failed to catch sight of a red Gyarados. After that, you will find
yourself in your room of your house. Like previous Pokemon games, you'll see
Nintendo's current-gen television console hooked up to your T.V. This time
around, Nintendo's Wii is their current-gen television console, and one is
appropriately hooked up to your television, which is a nice touch.
Contrary to previous Pokemon games, your PC does not contain a Potion inside of
it. In fact, no longer does any PC anywhere hold items. All items this time
around are always carried on your person. This, however, is not problematic,
because you can carry up to 999 (yes, that's three digits) of all items in the
entire game with you at all times.
Walk down the stairs, and your mother will greet you. She recommends that you
go check on your friend, who will also be your sparring partner (a.k.a. rival)
in this game. Go ahead and leave your house. Your mother will bother one more
time to remind you that you don't have any Pokemon of yourself, and because of
such you shouldn't wander into tall grass where Pokemon may roam. As soon as
you're outdoors, you'll see four houses. The only two that matter to you are
the ones with mailboxes. Of the four houses, walk to the top-left one with the
mailbox, and up to the door.
As soon as you reach the door, your rival will come bursting out of it, and
into you. After he converses with you, he'll forget something and return into
his house. Follow him into his house, and up the stairs into his bedroom. He'll
talk with you once more when you get upstairs, and will leave soon after.
For some reason, there seems to be much more dialogue and character interaction
this time around. While that's a good thing, it still takes up your playing
time! I suggest you go into your Menu (by pressing X) and select "Options". I,
myself, have the text set on "Fast". I'd do the same if I were you.
Leave your rival's house and walk north to Route 201.
=-------------------------------------=
=- b. Route 201 and Verity Lakefront -=
=-------------------------------------=
Your rival will stop you and talk about that television report about the red
Gyarados. After suggesting that both of you go and see if your local lake has
such a creature, he asks you to lead. With him following, head west to a place
called Verity Lakefront. Coming soon is when you get to choose your first
Pokemon! You'll see a 2x2-sized patch of dirt leading up to a gap in between
the trees. I suggest that you save as soon as reach the dirt, as you'll soon
have no control over events and will no longer have the option to save in case
you want a specific starter (such as having particular stats, or gender).
As soon as you cross the patch of dirt, your rival will begin to talk to you,
and afterwards you'll both enter the lake through the trees. When you both
enter the area, you'll see Professor Rowan, this time in person, and either the
male or female character that you didn't choose as your gender when you began
the game talking to the Professor. After a conversation between the two,
together they will leave, with the Professor leaving his briefcase behind.
Your rival will lead you into the tall grass, against your mother's wishes,
and, surprise, wild Pokemon attacks you! Both of you look into the briefcase to
see if you can use one of the Professor's Pokemon to help you get out of this
jam, and you get first pick.
Your selection is a Grass Pokemon called Turtwig, a Fire Pokemon called
Chimchar, and a Water Pokemon called Piplup. The most naive question that could
possibly be asked at this point is which one to choose. I will_not suggest to
you a particular starter Pokemon. However, very unlike previous Pokemon games,
this time there is not a singular starter that will have an easier time or a
harder time battling against the many Gyms. This time around, the game is much
more balanced in that aspect, although I'd like for you to know that Chimchar
is one of the _very_ few new Fire Pokemon in this game. With this in mind, if
you know you like Fire Pokemon, I highly suggest you get Chimchar.
After you two have chosen your Pokemon, you both will fight each Starly
separately. After you win your first fight (Notice I didn't give you any
battling tips), either Dawn (your female friend) or Lukas (your male friend),
will come and pick up the briefcase that was left behind and run away. Once the
two of you leave the lake, walk east to Route 201, where you two will meet the
Professor and your friend. After a long conversation, with both your rival and
yourself surprised at the lack of anger of the Professor, you two will split
ways. After the whole conversation, you will suddenly appear at your house.
After your mother talks to you some more, she'll give you the running shoes.
Hold the B button to run. This time around, you can run inside buildings! Run
outside and towards Route 201 in order to continue your adventure. Run east
through the brush. On Route 201 you'll find low-level Starly and Bidoof. After
you walk past the first patch of grass, for a free Potion, walk upwards and
then west on the raised land. Continue to walk far west until you come upon a
group of flowers. Press A while looking west, but 2 steps away (2 steps away,
as in if you walked two placed east from standing on top of) the western-most
flower. You'll pick up an invisible Potion.
Know that no one will battle you on Route 201, so continue east until you reach
Sandgem Town.
=---------------------------------=
=- c. Sandgem Town -=
=---------------------------------=
When you first arrive, your friend (again, either Dawn or Lukas) will stop you
and lead you into Professor Rowan's laboratory. There, the Professor will ask
you to keep the Pokemon you chose and for you to collect information about the
Pokemon you see on your travels with a device he'll give you. After you agree,
you'll receive something called a Pokedex from him. With this device, you can
learn detailed information about each Pokemon that you've seen and captured on
your travels. After more talking, run out of the lab.
As soon as you leave the lab, your friend will take you on a tour of the town's
featured locales. On the short tour, she briefly explains the Pokemon Center
and the Pokemart. After she leaves, you can collect an antidote at the beach
below, to the left.
Notice that you can already wirelessly trade with people nearby you in person
at the Pokemon Center. You can trade with friends as well as battle low-level
Pokemon against each other. Other than that, you can send text messages. Other
than these wireless features, at the Pokemon Center you can sign your Trainer
Card with your very own signature.
As your friend suggested while giving you the tour, you should return to your
hometown, Twinleaf. When you walk into your house, your mother will give you a
Journal after hearing about the major help you're giving the Professor. Things
you do in the game are automatically recorded in this Key Item, so if you have
forgotten what you did last, you can always check this. Not only that, but if
you haven't played your game in a long time, when you start the game the
journal will autmatically appear telling you what you did last of significance
in the game.
After that, the mother of your rival will walk into your house looking for him.
Your mother will volunteer you to take a package from your rival's mother to
her son. After all this, return to Sandgem Town and head north to Route 202.
=---------------------------------=
=- d. Route 202 -=
=---------------------------------=
When you arrive at the first patch of grass, your friend will stop you and show
you how to capture Pokemon. After the demonstration, he or she will give you 5
Pokeballs and will leave afterwards. In this Route, you will encounter your
first Trainer battles. If you're new to Pokemon, know that you cannot capture
any of your opponent's Pokemon, and any Pokeball that you throw will be swatted
away and will be forfeited permanently.
The first Trainer you will fight will bring a level 5 Starly against you. Know
that there is no escape from a trainer battle, so be well prepared and save
before each one. This Starly will know Quick Attack, which will do much damage
to a level 5 starter Pokemon. To ensure survival, raise your starter Pokemon to
level 7 through defeating wild encounters, and capture and slightly raise a
Bidoof or Starly if you have much trouble. I, myself, had all three starter
Pokemon from trading with someone else locally and restarting my game twice.
However, I had to capture a junk Pokemon to meet the 2-Pokemon requirement to
trade.
After the first fight, there's a good chance your Pokemon are pretty beat, so
backtrack over the ledge (avoiding the high grass) towards the Pokemon Center
below you. Backtracking will be common in your adventure.
The next trainer that will fight you will send out a level 3 Bidoof first.
After your first fight, this shouldn't be a problem at all. After the girl's
first Pokemon goes down, she'll send out another level 3 Bidoof.
Not just the first two, but also the third is also a mandatory fight! He'll
begin and end the fight by sending out a level 5 Shinx, an Electric Pokemon.
Shinx will mostly use Leer, which lowers the defense of a Pokemon, and will
occassionally use Tackle.
Those were the only three Trainers you'll find on Route 202. Obviously the
developers wanted to make sure that noone got too far without fighting other
trainers. Before you leave the road, pick up a visible Potion in the grass to
the left. Up next is Jubilife City, where your rival's mother said her son
would probably be.
=---------------------------------=
=- e. Jubilife City -=
=---------------------------------=
As soon as you enter the city, your friend will confront you. She or he'll tell
you that your rival went by the Pokemon School within the city.
There are many places of interest in this city. However, most of them are
off-limits, especially the Global Trade Station, which only becomes accessible
after you collect your first Gym badge. The Pokemart in this city has a second
person standing behind the desk, who sells Air Mail for 50 Pokedollars and Heal
Balls for 300 Pokedollars (100 Pokedollars more than normal Pokeballs) each.
Just about every single person inside the city will first refer you to the
Pokemon School, so go there.
There are many students at the school, but you merely want to give your rival
the parcel you were bringing him from his mother. It just so happens his mother
accidentally packed two Town Maps, which is one more than your rival needs. As
a good buddy should, he gives you the other one! After your rival leaves, you
can read the blackboard to learn information about malignant status conditions
of Pokemon.
After you leave the school, walk north, only to be stopped by a man claiming to
have invented a special Pokemon watch, this "Poketch." In order to get a free
Poketch from him, you need to find three clowns in the city and answer their
questions.
1) One stands almost immediately east of the man, walking around in front of
the Pokemart. He asks you if Pokemon grow by defeating others and gaining
Experience Points. The answer is "Yes", which rewards you with a coupon, #1.
2) Another is at the very northwestern area of the town, near a two-door blue
building. He asks if the moves of a Pokemon can have a type like the Pokemon
that uses them can. The correct answer is "Yes". He gives you Coupon #2.
3) The last one stands in front of the city's television broadcasting building.
He asks you if Pokemon can hold items, and the answer is "Yes". He gives you
Coupon #3.
Hand the man his coupons, and he rewards you with a free Poketch! This device
will eventually contain 23 different applications! Right now it shows the time
(which goes by the DS's built-in clock), it functions as a calculator, it
functions as a Step Counter (which can be reset at your will), and it can show
the health of your party of Pokemon. The Poketch is always on, and you can
toggle between its functions by pressing the big red button on the right of the
touch screen.
Exit through a building to the northwest and talk to a man in a red hat inside
the small building to receive an Old Rod from him. With this item you can now
fish. Route 218 to the west is a nice fishing spot, but you cannot go any
further into the Route, as it is mostly made up of Water.
In the northern apartment building within Jubilife City, a young woman on the
first floor will give you a Pokemon-held item called the "Quick Claw". This
speeds up the attacks of your Pokemon (not the Pokemon itself) when it holds
this item in battle.
Don't head north to Route 204, as it leads to a cave that is blocked off for
now. Instead, head east to Route 203.
=---------------------------------=
=- f. Route 203 -=
=---------------------------------=
When you first arrive at Route 203, you are challenged to a battle by your
rival. He starts the battle by sending out a level 7 Starly. This is your
fourth Pokemon Trainer battle, and I myself am already surprised by the quickly
rising difficulty of the game. He will next send out a level 9 starter Pokemon
that has a natural advantage against the one you chose. I, myself, had a close
match against him. Because most of these earlier battles are rather simple, I
can't give you much helpful information, as brute force wins early on.
In the first area, the battles are much tougher, although you can avoid every
single one of them, as opposed to Route 202. Of the two items in this area,
there's a very-accessible Pokeball within a Pokeball soon upon exiting the
fight with your rival. There's also a Repel way north, which can be very
helpful. It'll repel most Pokemon whose level is equal to or lower than your
lead Pokemon's level--another reason to level your Pokemon a lot.
I, myself, avoided all the fights because I didn't want my Pokemon to level up
too quickly. If you have no Gym badges and your Pokemon level up too quickly,
they can become unruly, and especially so if you got them in a trade--that's
very important for those who restarted twice to have all three starter Pokemon.
East is the Oreburgh Gate, which is a cave that leads to Oreburgh City.
=---------------------------------=
=- g. Oreburgh Gate -=
=---------------------------------=
Upon immediatley entering the cave, a man will greet you with a gift. The
Hidden Machine given to you, number 6, contains the move "Rock Smash". This
allows you to break away certain rocks (you can tell what you can break by just
looking at them). Luckily, you don't have to teach your Pokemon this
utility-only move this early on, as the Oreburgh City Gym badge is required to
use it outside of battle--it's only good use.
Both trainers in this place can be walked around. You'll mostly find Geodudes
in this place, which are pure Rock-type Pokemon. Exit this small place, only to
immediately enter Oreburgh City itself.
=---------------------------------=
=- h. Oreburgh City -=
=- FIRST GYM - Leader: Roark -=
=---------------------------------=
You're almost there--you're so close to going up against your first Gym leader
of the game. Early upon walking into the city, a boy will escort you to the
location of the first Gym, with your rival standing outside its front door.
According to your rival, the Gym leader isn't there! Apparently he has gone to
work in the mines. Before you go, retreive a free Dusk Ball from a woman
walking around the second floor of the first building you saw when you entered
the city. In the very next building to the right, a girl on the first floor is
willing to trade you an Abra for your Machop (you can catch one in the grass
immediately above the city) Another feebie can be collected from a boy of the
second story of a building to the southeast of the city. From him you can get a
Great Ball.
The only path you can take is south towards the mine. If you maneuver yourself
to the northwestern-most part of the field, you can find hidden Stardust in the
left corner of the slagheap. You can also receive a free Super Potion from the
man working with his Machop in the southeastern-most part of that same area.
From this immediate area, go down into the actual mining area past the
descending slope.
In the mines, you are liable to get attacked by wild Rock-type Pokemon, such as
Onix and Geodude. After you go down the major slope, you'll come across an area
with a gigantic lump of coal in the middle. Walk around it and talk to the guy
in between two pieces of rock. That would be Roark. One you've talked with him,
he'll immediately leave, presumably for his Gym. Walk around the right side of
the coal, since the left has a ledge to it (although there is an escape rope in
a Pokeball to the left).
Roark's Pokemon Gym is open for business! He is by far one of the toughest
first Gym leaders I have ever seen. There are two very valuable Pokemon that
are available to you. If you chose Turtwig, you can raise him or her up to
level 13, at which it will learn Razor Leaf. If you didn't choose Turtwig (and
Piplup's Bubble isn't much help), you can catch a Budew at Route 204 (north of
Jubilife City), which learns Mega Drain at level 13. Either of these Pokemon
with those moves will prove to be very useful at this Gym. Since both of these
levels are somewhat high for not even having beaten the first Gym leader, it
would be advised to fight any skipped trainers.
Gym Leader Roark's Pokemon are:
(1) Geodude: Lv. 12
(2) Onix: Lv. 12
(3) Cranidos: Lv. 14
After you win, you get 1680 Pokedollars, TM76 (Stealth Rock), and the Coal
Badge (Look at your Trainer Card to see it!). With this Badge, your Pokemon
will be able to use HM06 that you received just before entering the city. You
can also rub the League Badge with your stylus or finger while looking at it on
your Trainer Card in order to make it shine. At first it's dull, but you can
rub it until you see four white lights sparkle.
Before you leave the city, head to the Pokemon Center. You'll notice that no
one blocks the escalator. As soon as you walk down it, a woman at behind a desk
will summon you, and from her you'll receive the Pal Pad Key Item. With this,
you can register the WiFi codes of your friends so you can play with them
online. Remember how you used to be blocked from the GTS station at Jubilife
City before? Now that you have your first Gym Badge, that's not the case
anymore! In addition, you can choose your online avator by speaking to the
older guy to the left. Depending on your Trainer ID, you have 8 different sets
of four choices to choose from.
Since you can go no further without a Bicycle, all you can do now is
head back, west towards Jubilife City.