Hello everybody, it's been a very long time since I've posted anything here.
I've had a nice week away and thought I'd do a resource release. After a very long time forgetting I released this I present a newly updated speech bubble script.
Thanks to Nononever for updating the code originally since my disappearance from the scene. I've been working on a couple of changes giving people the choice as to what style of message window can be used.
I do need to note though, anyone who has used previous version this will break your game as the call method has been updated with a new function.
EDIT: Added in old call method for those that have too many events to update. you can still use the old pbCallBub(type, eventID) with the new window types.
To use the updated script you will need to use the command: pbSpeech(type, event, ContinousSpeech) before the displayed text.
Speech Types:
1 - Floating thought bubble
2 - Full message with directional arrow
3 - Floating event message with compact arrow
4 - Shocked window
Event will be the event id which can be found at the top left of the event page.
ContinousSpeech - As the name says, instead of constantly doing the script call before every text entry you can now put either true or false on the call. Putting it to true will mean that the event defined is the one always talking and will keep showing the message pointed to the event specified.
Example: pbSpeech(2, 5, true) this will use the arrow message pointing at event 5.
If you put a script call as follows: pbSpeech(2, 5, false) this will tell the script you only want event 5 to appear as a speech bubble for the next text call only.
If you want to use the new message window for just one message use the script function just before displaying text as follows: pbSpeech(3, 5, false)
I have provided an example map showing the features if anyone needs it.
Any bugs and issues please report on this thread and I will get to it when I can.
![[PokeCommunity.com] BW Speech Bubbles V2.2.0 [PokeCommunity.com] BW Speech Bubbles V2.2.0](https://data.pokecommunity.com/attachments/88/88165-58ea0dcda992cbdc237bf582f2974d5d.jpg)
I've had a nice week away and thought I'd do a resource release. After a very long time forgetting I released this I present a newly updated speech bubble script.
Thanks to Nononever for updating the code originally since my disappearance from the scene. I've been working on a couple of changes giving people the choice as to what style of message window can be used.
I do need to note though, anyone who has used previous version this will break your game as the call method has been updated with a new function.
EDIT: Added in old call method for those that have too many events to update. you can still use the old pbCallBub(type, eventID) with the new window types.
To use the updated script you will need to use the command: pbSpeech(type, event, ContinousSpeech) before the displayed text.
Speech Types:
1 - Floating thought bubble
2 - Full message with directional arrow
3 - Floating event message with compact arrow
4 - Shocked window
Event will be the event id which can be found at the top left of the event page.
ContinousSpeech - As the name says, instead of constantly doing the script call before every text entry you can now put either true or false on the call. Putting it to true will mean that the event defined is the one always talking and will keep showing the message pointed to the event specified.
Example: pbSpeech(2, 5, true) this will use the arrow message pointing at event 5.
If you put a script call as follows: pbSpeech(2, 5, false) this will tell the script you only want event 5 to appear as a speech bubble for the next text call only.
If you want to use the new message window for just one message use the script function just before displaying text as follows: pbSpeech(3, 5, false)
I have provided an example map showing the features if anyone needs it.
Any bugs and issues please report on this thread and I will get to it when I can.
![[PokeCommunity.com] BW Speech Bubbles V2.2.0 [PokeCommunity.com] BW Speech Bubbles V2.2.0](https://data.pokecommunity.com/attachments/88/88165-58ea0dcda992cbdc237bf582f2974d5d.jpg)
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