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LibertyTwins

Creators of Aesthetic Red (coming 2025!)
  • 47
    Posts
    7
    Years
    • Age 25
    • he/him
    • UK
    • Seen yesterday
    We've created a patch that inserts 20 unique, no-platform battle backgrounds into Fire Red! These backgrounds provide a variety of beautiful, detailed scenes, replacing the vanilla backgrounds. This patch also includes the Tall Grass & Micro Grass Fix by knizz.

    Here's a list of backgrounds included in the patch:
    Spoiler:

    Compatibility:
    This patch is for Fire Red only and uses offsets C0C7E0 - C2CFOD.
    If you want to use these backgrounds for Emerald, or have them located in different space, all of the images and palettes can be found in our GBA Sprites Pack.

    Screenshots:
    [PokeCommunity.com] Battle Backgrounds Patch for Fire Red

    The screenshots above show all of the battle backgrounds in the patch. We've aimed to include a variety of backgrounds to cover any possible scenery that could appear in a ROM hack.



    How to use:
    Spoiler:




    Credits:
    LibertyTwins, princess-phoenix, carchagui, aveontrainer, WesleyFG, kWharever, worldslayer608, knizz

    Download here!
     

    Attachments

    • Battle Backgrounds Patch FR.zip
      260 KB · Views: 184
    Last edited:
    Yes, u can just apply the patch using Lunar IPS and it will insert all of the backgrounds for you. HMA is just my recommendation if you'd prefer to insert them manually into different space

    Is there a way of using this without HMA?
     
    This is a really mod to use. I sadly just got one issue with this: All battle backgrounds from the category "fight type" (advanced map name) or "battle type" (hma name), won't show up immideatly when the battle starts. There is another battlebackground like route or indoor first. Only when I enter the bag or the party menue and then return to the battle screen the background actually changes. Is this a known bug? Or do you by any chance already know a way to fix this? Thanks a lot!
     
    This is a really mod to use. I sadly just got one issue with this: All battle backgrounds from the category "fight type" (advanced map name) or "battle type" (hma name), won't show up immideatly when the battle starts. There is another battlebackground like route or indoor first. Only when I enter the bag or the party menue and then return to the battle screen the background actually changes. Is this a known bug? Or do you by any chance already know a way to fix this? Thanks a lot!
    I assume ur using the CFRU? The patch works fine on a vanilla ROM but unfortunately the CFRU will cause this bug. I'm trying to fix this myself so I'll let u know when i find out how, but i believe it involves editing battle_terrain.c
     
    I assume ur using the CFRU? The patch works fine on a vanilla ROM but unfortunately the CFRU will cause this bug. I'm trying to fix this myself so I'll let u know when i find out how, but i believe it involves editing battle_terrain.c
    Thank you for that fast response! yeah I am using Hubol which technically is cfru. And no worries, for now I just play with less battlebackgrounds then, as the others seem to work completly fine.
    And thanks! I will make sure to frequently check on this post then for a possible update :)
     
    Sorry I have a problem, when I want to choose the Battle Type, well for the moment I have only tried it in the elite 4 but when I try to choose its background for some reason it does not change within the game but in HMA, I am using HUBOL, Also when I open the inventory in any combat the map changes, Regards.
     
    Last edited:
    Sorry I have a problem, when I want to choose the Battle Type, well for the moment I have only tried it in the elite 4 but when I try to choose its background for some reason it does not change within the game but in HMA, I am using HUBOL, Regards
    Thats a problem with the CFRU unfortunately - you'll probably find that if u go in and out of another menu (such as the party menu) then it should correct itself to the right background. Something I'm hopefully able to provide a fix for soon but it's a CFRU problem with fighttype bytes not a problem with the patch
     
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