セケツ
ポケハック初心者
- 62
- Posts
- 8
- Years
- Seen today
Hello everyone.
The question is just as the title, if anyone having a look upon this thread doesn't get its meaning, I would explain it below.
These days I have noticed that some hacks making changes not only in music but also in sound effects (SE). Like the cries of the pokemons, the opening & calls-receiving of the pokenav, the throwing & popping up of the pokeballs in battle, the scroll & checking of the pokedex, and the sing of Bard in the pokecenter of Mauville city and so on.
Well, since I have done some researches on them and found that most of them are single midi files, while some of them (especially for the pokemons' cries & the Bard's song) are audio files in a format named .aif, which can be played by the media player in my computer but I know nothing about.
Here is my question in detail.
Now what I have are some brand new sound effect files which have been converted to 16-bit .wav files that can be played by the computer. Some of them are new cries of the fakemon I made, some of them are single sound effects that I want to add or replace the original one in the decomp files. All in all, the basis of doing above is to know the ways & get the tools to insert them into the decomp files, which I know nothing about until now.
Could anyone here give some information or help me with this problem?
Thanks here with any assistance.
Edit: For the cries of Pokemons, I have know that a tool named "the cry editor" can deal with it in the Binary Rom hacking. But it's a shame that I don't know whether it still works in the field of decomp.
The question is just as the title, if anyone having a look upon this thread doesn't get its meaning, I would explain it below.
These days I have noticed that some hacks making changes not only in music but also in sound effects (SE). Like the cries of the pokemons, the opening & calls-receiving of the pokenav, the throwing & popping up of the pokeballs in battle, the scroll & checking of the pokedex, and the sing of Bard in the pokecenter of Mauville city and so on.
Well, since I have done some researches on them and found that most of them are single midi files, while some of them (especially for the pokemons' cries & the Bard's song) are audio files in a format named .aif, which can be played by the media player in my computer but I know nothing about.
Here is my question in detail.
Now what I have are some brand new sound effect files which have been converted to 16-bit .wav files that can be played by the computer. Some of them are new cries of the fakemon I made, some of them are single sound effects that I want to add or replace the original one in the decomp files. All in all, the basis of doing above is to know the ways & get the tools to insert them into the decomp files, which I know nothing about until now.
Could anyone here give some information or help me with this problem?
Thanks here with any assistance.
Edit: For the cries of Pokemons, I have know that a tool named "the cry editor" can deal with it in the Binary Rom hacking. But it's a shame that I don't know whether it still works in the field of decomp.
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