April 2025 Archipelago (Accepting sign-ups until April 29)

Fires up another round of Archipelago. Is anyone interested? Copy/pasted the usual explanation for anyone new. Scroll to the bottom if you are a returning player. Kept it similar to the March Archipelago.

What is Archipelago?
Describes it as a multi-game randomizer tool. Explains it best with an example.

Start by imagining a standard randomizer of Pokemon Red/Blue. Mixes up all the items in a way to be possible to complete the game. Might get the Soul Badge from Brock and Surf from an item ball in Viridian Forest. Takes you to Cinnabar Island, where you challenge Blaine next. Could find the Fly HM and Thunder Badge there, along with a free fly point, to Celadon City. Continues like this until you have all 8 badges for the league.

Now, instead of that, imagine a game of Pokemon Red/Blue AND something completely different, such as Link to the Past. Shuffles all the items from the two games together and spreads them out between them. Results in things like defeating Misty for Link to the Past's Bow and buying a Cut HM in Link to the Past at the bottle merchant for 100 rupees.

Permits multiple people to play a randomized seed together. Could also set it up locally and play all the games completely single-player.

What games are supported by Archipelago?
Lists all the games here: [Link]. Includes Pokemon Red/Blue, Pokemon Emerald, Minecraft, Super Mario World, Super Mario 64, Terraria, Ocarina of Time, Stardew Valley, and more.

Mentions more games currently in the works, many with playable versions (with some bug potential). Knows of Pokemon Crystal, Pokemon Fire Red/Leaf Green, Mega Man X (and X2 and X3), Open Roller Coaster Tycoon 2, and Earthbound off-hand. Full list: [Google Sheets Link]. Suggests avoiding any in Alpha, unless you have prior experience with this randomizer. (Encourages you to try it on your own time, however.)

Requires you to own the game you wish to play, of course.

How do you set it up?
Finds the official setup guide for version 0.6.1 here: [Link]. Covers setting up Archipelago itself. Follows a second set of instructions for setting up the game you wish to play. (Check the game's page or the Github for the games in development.)

Feel free to ask for help here on how to set it up. Will try to assist as able. Is not well-versed in how to solve many technical hiccups. Thinks of one possible thing: Likely installs it in C:\ProgramData for Windows 10, which is a hidden folder. To see hidden folders, open File Explorer. Hit the View tab up top, then check "Hidden items".

Activity Requirements
Imposes no strict activity requirements for this Archipelago. Please keep in mind that all the games are interwoven, however. Blocks other people from playing when you do not play.

Ought to play your game(s) approximately every 3-4 days, as a rough idea of expectations, assuming you are not stuck. Ideally plays more often than that (even if just a little bit at a time). Realizes that not everyone can play every day or for as long as they would like. May also fall ill or have something come up. Asks that you please communicate in the thread or Discord if you may be away for a bit. Do not feel pressured to provide a reason. Mainly lets everyone know if there may be a delay.

Note that no strict requirements does not mean zero requirements. May need to step in and either release the game or take over the game if someone is inactive too long without prior notice. Will message the player prior to doing so, with approximately 48 hours to respond.

Personally hopes to finish everybody's games in 2-3 weeks. (Usually winds up being longer, but hopefully not.) Suggests playing with increased experience gains, for games that have that option. Cuts a decent amount of grind to set experience at x1.5 or x2 without compromising difficulty. Varies by game, of course. Specifies that this is only a recommendation, not a requirement.

A few other notes
  • Plays this cooperatively. Wins when everyone completes their goal(s) for their game(s). Please only play the game(s) you signed up for, unless the person playing is okay with it.

  • Asynchronous. Do not worry about being coordinating when you need to be online. Sends and receives items from a server you connect to.

  • Offers trackers for some games. Probably tells you on the game's setup page, if there is one. Involves downloading more stuff to do that. Considers a tracker helpful, but not necessary. Recommends using a command like !missing (a command native to Archipelago) to see what item locations you have not gotten, if you do not use a tracker.

  • Will need a YAML from you. (Explains what a YAML is in the setup guide linked above.) Amounts to a text document with all the settings you want. Cannot attach them directly on the forum. Must attach a .zip folder (or figure out some other way).

  • Feel free to send YAMLs for multiple games. Advises only one game for first-timers. Generally takes less time to play your game than an unrandomized version, thanks to some time saves like increased experience, shortened cutscenes, and other features. Beats Pokemon Red in about 4ish in-game hours with blind trainers and x2 experience, for example. (Increases the time requirement significantly with some settings, such as Dexsanity.) May take longer than that for some games, such as Stardew Valley.

  • Allows !release and !remaining after reaching your goal. Sends out all the items in your game with !release. (Automatically releases upon winning with Slay the Spire and Rogue Legacy, regardless of settings.) Tells you what items are in your game with !remaining. Disabled !collect, which grabs all of the items from your game out of everyone else's.

  • Encourages players to post about their game(s). Talk about what you are doing, items you could use, useful things you found, good or bad parts about your game, or whatever else. Could even just be a sentence or two long. Gives everyone else a better understanding of the games around them. Specifies that this is just a recommendation, not a requirement.

  • Plans to keep sign-ups open until . Will run some test servers before then to iron out any wrinkles. May extend the sign-up deadline if people need more time to set Archipelago and make sure it works. Cannot join once it has started.

______________

Short version for returning players
  • Cooperative.
  • Be sure to update to Archipelago 0.6.1. Released a new version since the March Archipelago.
  • !release and !remaining on goal. Disabled !collect. Seemed pretty against !collect after asking last time.
  • Loose activity requirements. Try to play about once every 3-4 days, if not more often, assuming you are not blocked. (Same as last time.)
  • Keeps sign-ups open until . Runs a test server after sign-ups end (as opposed to going into the actual game immediately). Plans for it to last about 24 hours OR until everyone confirms things seem to be working okay. Could take longer if someone is having issues. (Creates test servers periodically during the sign-up period too.)
  • Will post a Cheesetracker to help with organization. Remains optional, as before. Set it to not require Discord.

Some pings: @Alex_Among_Foxes @Setsuna @Explorer of Time @TwentyExEx @Juno @kallisto @5qwerty @PoryKid575 @Arcaneum @DragonEye @Cherrim @SonicThrust

Hopefully got everyone between this and the Discord. Send a message if you do not want to get mentioned for these anymore, also.
 
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Oooooh yeah, we back.

I might try getting Subnautica (in general first-off lol >.>) to work this time if I'm able to buy the game with enough time left before start-up. Regardless I'll absolutely be coming back with M&L & Z1. Though I think I'll take another look at compatible games to see if anything else interests me beyond the ones I've already played. I'm not going to kill myself with tech issue hell this time trying to figure out a bunch of new stuff in a really short time like I did last session, though. 1-2 (easy to set up) or only 1 more difficult to set up game for me this time. I'd rather just grab another one or two last session games again than risk burning myself out with that stuff. I'll keep updating as I look into new games in the coming days.
 
Gonna play Outer Wilds again. Just a reminder to update the apworld for it since it got some updates since our Marchipelago game. I upped the trap weight a bit for the fun of it, and randomized more settings that I didn't do before.
Deathlink is enabled again, if that's relevant to anyone else's settings.
Spoiler:
 
[PokeCommunity.com] April 2025 Archipelago (Accepting sign-ups until April 29)

New Archipelago!!!!

I mentioned this to Deva earlier but I can't promise I'll be extremely available and on top of things constantly like I usually am in Archipelagos, but I'll have absolutely no problems with activity and getting things done.

I wanted to continue running FFV Career Day cause I had such a great time playing it last Archipelago, but figured I'd go for some more linear progression gated games like Bomb Rush Cyberfunk, and I assume that's also how Kirby Super Star will operate, at least somewhat. I'm also including Leaf Green because I had a great time with Emerald last Archipelago and just wanted a similar experience with a different Pokemon game. It's my first time running KSS and Leaf Green, and it's been a while since I did BRC, so let me know if you run into any issues!

Once again happy to work with you all!~
 

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[PokeCommunity.com] April 2025 Archipelago (Accepting sign-ups until April 29)

New Archipelago!!!!

I mentioned this to Deva earlier but I can't promise I'll be extremely available and on top of things constantly like I usually am in Archipelagos, but I'll have absolutely no problems with activity and getting things done.

I wanted to continue running FFV Career Day cause I had such a great time playing it last Archipelago, but figured I'd go for some more linear progression gated games like Bomb Rush Cyberfunk, and I assume that's also how Kirby Super Star will operate, at least somewhat. I'm also including Leaf Green because I had a great time with Emerald last Archipelago and just wanted a similar experience with a different Pokemon game. It's my first time running KSS and Leaf Green, and it's been a while since I did BRC, so let me know if you run into any issues!

Once again happy to work with you all!~
Are you on the latest version of the Fire Red / Leaf Green APWorld? Just downloaded the newest version (0.9.1). Received an error about the goal when generating. Apparently changed the goal from Elite Four to Champion at some point. Might not be the only thing since...whatever version you have.

Do not forget to update to Archipelago 0.6.1, also. Probably ought to do that first, to be safe. Potentially affects Bomb Rush Cyberfunk. (Recommends moving the FFV Career Day APWorld to the custom_worlds folder, if it is not there already. Could get wiped if it is in lib/worlds...maybe?)
 
Are you on the latest version of the Fire Red / Leaf Green APWorld? Just downloaded the newest version (0.9.1). Received an error about the goal when generating. Apparently changed the goal from Elite Four to Champion at some point. Might not be the only thing since...whatever version you have.

Do not forget to update to Archipelago 0.6.1, also. Probably ought to do that first, to be safe. Potentially affects Bomb Rush Cyberfunk. (Recommends moving the FFV Career Day APWorld to the custom_worlds folder, if it is not there already. Could get wiped if it is in lib/worlds...maybe?)
I'm not, thanks for catching that! I'll take care of all that tomorrow and get back to you.
 
[PokeCommunity.com] April 2025 Archipelago (Accepting sign-ups until April 29)

Everything should be up to date now! Updating to 0.6.1 seems to have kept my FFV APWorld where it was so I just went and generated new YAMLs and imported all my settings. The new APWorld for FRLG did change the Elite Four goal to Champion because they added an option to just skip the E4, which was interesting. It actually included a lot of stuff like keys for each gym and randomized dungeon entrances, that was cool to see.
I haven't tested anything on my own yet, I figured it would be better to do that once signups close and we run a test server just in case anything could break between then and now. Hope these work, let me know if I can change anything!
 

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Aaaalrighty, time to get down to business. I spent a good bit of time looking over some nice new games to add to my options (and given that all my choices I have access to are rather large, have decided to only run 4 games this time) and did my best to set them up as correctly as possible. My list for this session is:

Zelda 1 (again lol)
Mario & Luigi (also again)
Pokemon Emerald (new for me)
Metroid Prime (the one I'm most worried about tbh)

I might need some help from someone more familiar with how GC yaml files work, but I did my best using ALttP's yaml as a general guide as to what one should look like. But if it's incorrect in one way or another, all I'll really need is an example yaml (not the one that comes with the download stuff, though I'm really happy it was in there lol) to look over how it's meant to look like in order to run it correctly. I'm also not at all familiar with Dolphin, so if there's anything I need to know for setting things up on my end, I'd appreciate some assistence with that too. (I do have it already downloaded and tested using another game I'd like to run next time, though I'll be keeping that one a secret for now :p)

Anyway, here are my 4 yamls (2 of which are for testing only, I'll adjust things after I figure out what I like and don't during the trial server phase).
 

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Aaaalrighty, time to get down to business. I spent a good bit of time looking over some nice new games to add to my options (and given that all my choices I have access to are rather large, have decided to only run 4 games this time) and did my best to set them up as correctly as possible. My list for this session is:

Zelda 1 (again lol)
Mario & Luigi (also again)
Pokemon Emerald (new for me)
Metroid Prime (the one I'm most worried about tbh)

I might need some help from someone more familiar with how GC yaml files work, but I did my best using ALttP's yaml as a general guide as to what one should look like. But if it's incorrect in one way or another, all I'll really need is an example yaml (not the one that comes with the download stuff, though I'm really happy it was in there lol) to look over how it's meant to look like in order to run it correctly. I'm also not at all familiar with Dolphin, so if there's anything I need to know for setting things up on my end, I'd appreciate some assistence with that too. (I do have it already downloaded and tested using another game I'd like to run next time, though I'll be keeping that one a secret for now :p)

Anyway, here are my 4 yamls (2 of which are for testing only, I'll adjust things after I figure out what I like and don't during the trial server phase).
Close on the Metroid Prime YAML. Needed two whitespaces for everything after the "Metroid Prime" line. Also put down "progression_balancing: normal: 50", which should just be "progression_balancing: normal". Fixed those easily enough.

Never used Dolphin, for Archipelago or otherwise. Sounds fairly simple from the setup guide, as far Archipelago games go.

1. Make sure you grabbed the 3.12 APWorld (assuming you are on Windows).
2. Double-click the patch file (the apmp1 file). Asks you what you want to open it with. Believes that to be the Archipelago Launcher. (Chose "Archipelago" from a list of suggestions, rather than going to the folder, personally.) May take a few moments to patch. Should bring up the client window.
3. Asks for your .iso file (the actual game). Find and select that.

Might start your game up immediately, but maybe not. (Covers how to do that in the setup guide. Look in your main Archipelago folder for the host.yaml, for the record. Sounds easiest if you do the above steps first.)

4. Type in the server address in the client and connect (once the game is running).

Could run into some problems on the connection. Dedicated a small section to that in the Troubleshooting area.

Less steps than a Super Nintendo game, overall (again, by the sound of things).
____________________

Unrelated to the above: Encountered an issue generating games sometimes (25% of the time?). Hangs on "Beginning output..." and slowly eats up more and more memory until it completely locks up the computer (or gets closed). Failed to isolate the cause. Tried generating a few seeds with a single YAML to root it out, but no luck. Suspects FFV, as an APWorld not updated to current Archipelago versions in some time. Could be the Holocure manual too. (Tested it more prior to 0.6.1.) Found nobody else with the same problem (via a search), however.

Allows FFV still, to be clear, even if it is the cause. Simply needs to keep an eye on the generation. Bodes ill for future Archipelago versions, though. Hopefully translates the game soon to be allowed back on Archipelago.
_________________

Created a quick, early test server, if anyone wants to get a head start.

Room: [here]
Server: archipelago.gg:62651

Attached all the patch files in one .zip, plus the spoiler log. Apparently could not place Morph Ball early in this one. Probably would have remade the seed if it was the actual game. Released all of Stardew Valley's items, also. Should receive some items immediately.
 

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Close on the Metroid Prime YAML. Needed two whitespaces for everything after the "Metroid Prime" line. Also put down "progression_balancing: normal: 50", which should just be "progression_balancing: normal". Fixed those easily enough.

I'll have to see what that looks like to know exactly what you mean, but it's good to hear I didn't fully beans it up like I was worried I'd done.

Never used Dolphin, for Archipelago or otherwise. Sounds fairly simple from the setup guide, as far Archipelago games go.

1. Make sure you grabbed the 3.12 APWorld (assuming you are on Windows).
2. Double-click the patch file (the apmp1 file). Asks you what you want to open it with. Believes that to be the Archipelago Launcher. (Chose "Archipelago" from a list of suggestions, rather than going to the folder, personally.) May take a few moments to patch. Should bring up the client window.
3. Asks for your .iso file (the actual game). Find and select that.

Might start your game up immediately, but maybe not. (Covers how to do that in the setup guide. Look in your main Archipelago folder for the host.yaml, for the record. Sounds easiest if you do the above steps first.)

4. Type in the server address in the client and connect (once the game is running).

Could run into some problems on the connection. Dedicated a small section to that in the Troubleshooting area.

Less steps than a Super Nintendo game, overall (again, by the sound of things).

I went through (and saved) the linked guide while I was getting the game set up, so I know I have all the proper files downloaded and installed at least. But I'll read through this again once I start up the first test server to make sure I follow all the right paths.
(and I'm thankful I apparently don't need to mess with Dolphin internal settings like I needed to with the cores in Bizhawk the first time)

Created a quick, early test server, if anyone wants to get a head start.

Room: [here]
Server: archipelago.gg:62651

Attached all the patch files in one .zip, plus the spoiler log. Apparently could not place Morph Ball early in this one. Probably would have remade the seed if it was the actual game. Released all of Stardew Valley's items, also. Should receive some items immediately.

I likely won't have a chance to test things today, but I'll do it very early tomorrow for sure. (also don't worry about where Morph Ball ends up, I don't mind too much if I need to wait a little while to get something like that, I have all of Emerald and M&L to keep me busy after all :p)
 
Unrelated to the above: Encountered an issue generating games sometimes (25% of the time?). Hangs on "Beginning output..." and slowly eats up more and more memory until it completely locks up the computer (or gets closed). Failed to isolate the cause. Tried generating a few seeds with a single YAML to root it out, but no luck. Suspects FFV, as an APWorld not updated to current Archipelago versions in some time. Could be the Holocure manual too. (Tested it more prior to 0.6.1.) Found nobody else with the same problem (via a search), however.

Allows FFV still, to be clear, even if it is the cause. Simply needs to keep an eye on the generation. Bodes ill for future Archipelago versions, though. Hopefully translates the game soon to be allowed back on Archipelago.

[PokeCommunity.com] April 2025 Archipelago (Accepting sign-ups until April 29)

Please hold it together baby I need you to work......

Created a quick, early test server, if anyone wants to get a head start.

Room: [here]
Server: archipelago.gg:62651

Attached all the patch files in one .zip, plus the spoiler log. Apparently could not place Morph Ball early in this one. Probably would have remade the seed if it was the actual game. Released all of Stardew Valley's items, also. Should receive some items immediately.

I should have time to hop on this tomorrow and I'll follow up if I'm having any issues then!
 
I already knew the mod worked just fine, so I just hopped in to see what random early item it chose for me and what spawn it gave me.

Giant's Deep spawn is interesting. Getting Launch Codes early again is... less so. Gonna hope that in the real deal it picks something different, for the fun of a new experience.
(Either that, or commit to either a random base game spawn or the DLC spawn, so I can properly weigh out the remaining choices manually... I'll think about it and adjust before the real deal.)
 
[PokeCommunity.com] April 2025 Archipelago (Accepting sign-ups until April 29)

Everything works perfectly, including FFV! The only thing I'm unsure of was not getting copy abilities from enemies in Super Star (in Great Cave Offensive, not Milky Way Wishes) and didn't see some sort of toggle for that on the YAML, so I was wondering if copy abilities are unlocked through Archipelago as items like they would be in Milky Way Wishes, or did I run into some sort of error?

Besides that, my FFV seed was funny since my party started as bards, and someone already grabbed us White magic and Gil Toss, so I think the game could've just been over from the start. Leaf Green was also funny since I started on Four Island and had a couple minutes of "Oh god am I just screwed" before realizing I'd just take the ferry back to Vermilion. Fun times!
 
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[PokeCommunity.com] April 2025 Archipelago (Accepting sign-ups until April 29)

Everything works perfectly, including FFV! The only thing I'm unsure of was not getting copy abilities from enemies in Super Star (in Great Cave Offensive, not Milky Way Wishes) and didn't see some sort of toggle for that on the YAML, so I was wondering if copy abilities are unlocked through Archipelago as items like they would be in Milky Way Wishes, or did I run into some sort of error?
Correct. Unlocks copy abilities as items. Occasionally comes up for checks, but not tons. Remembers needing a fire-based ability to light a cannon to progress in Meta Knight's Revenge. Believes this to show the items locked behind abilities, if you ever want to know. Is not super easy to read. Looks like this:
Code:
set_rule(world.get_entrance("RoMK - Chapter 3 -> RoMK - Chapter 4"),
                 lambda state: state.has(item_names.fire, world.player) and state.has_any([item_names.beam,
                                                                                           item_names.yoyo,
                                                                                           item_names.jet,
                                                                                           item_names.bomb],
                                                                                          world.player))
Means you need Fire AND one of Beam, Yoyo, Jet, or Bomb to continue from Chapter 3 to 4 in Meta Knight's Revenge...probably.

Avoided the Arena as a possible starting location for this reason. Might start with a free ability on an Arena start. Never tried it. (Glanced at the logic for arena. Appears to expect 5 abilities to fully clear it.)
 
I thought about it and decided I'll start in the DLC area. It has a decent size sphere 1, and once I get the relevant key item (which is guaranteed to be in my sphere 1), I should have plenty to explore for the first session.
Spoiler:

Back to playing more Story Mods for the game ::)

Ignore that, I figured out how to use triggers, so I can get all the fun of randomized options without opening up the game too quickly with early Launch Codes
Spoiler:
 
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[PokeCommunity.com] April 2025 Archipelago (Accepting sign-ups until April 29)
What happens when you eat too many Super Mushrooms... [PokeCommunity.com] April 2025 Archipelago (Accepting sign-ups until April 29)

Aaanyway. I tried to patch my Metroid Prime game (after messing about trying to get the- you know what? doesn't matter) and it gave me this error:
Failed to patch ISO: range end index 35209484 out of range for slice of length 25907121
And I have absolutely no idea what that means.

Beyond that everything else worked perfectly.
 
I'm not going to submit a YAML until I've beaten LttP, since I'm considering a randomized run of that game. I should have it done sometime tomorrow; just have to get through Misery Mire, Turtle Rock, and Ganon's Tower first.

EDIT: Beat Misery Mire, will try to clear Turtle Rock and Ganon's Tower tomorrow.
 
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Correct. Unlocks copy abilities as items. Occasionally comes up for checks, but not tons. Remembers needing a fire-based ability to light a cannon to progress in Meta Knight's Revenge. Believes this to show the items locked behind abilities, if you ever want to know. Is not super easy to read. Looks like this:
Means you need Fire AND one of Beam, Yoyo, Jet, or Bomb to continue from Chapter 3 to 4 in Meta Knight's Revenge...probably.

Avoided the Arena as a possible starting location for this reason. Might start with a free ability on an Arena start. Never tried it. (Glanced at the logic for arena. Appears to expect 5 abilities to fully clear it.)

Ohhh, interesting! I assume the big abilities for checks are just something to light cannons, cut ropes, and hit stakes. I think it'll be way more interesting having abilities as unlocks instead of just breezing through everything. Though I think Arena would be doable without a copy ability, with the experience I have. Thanks!
 
I'm not going to submit a YAML until I've beaten LttP, since I'm considering a randomized run of that game. I should have it done sometime tomorrow; just have to get through Misery Mire, Turtle Rock, and Ganon's Tower first.
Good luck!
 
I thought about it and decided I'll start in the DLC area. It has a decent size sphere 1, and once I get the relevant key item (which is guaranteed to be in my sphere 1), I should have plenty to explore for the first session.
Spoiler:

Back to playing more Story Mods for the game ::)

Ignore that, I figured out how to use triggers, so I can get all the fun of randomized options without opening up the game too quickly with early Launch Codes
Spoiler:
Hm. Generated a game. Saw this go by during generation:
"Triggered Suboption "early_key_item" of "spawn" did not overwrite a root option. This is probably in error."

Still generated the seed. Glanced at the spoiler log. Spawned in Brittle Hollow with Translator as an early key item. Spots a Translator at Old Settlement Murals in Brittle Hollow. Probably worked fine? Brings it up just in case. (Made another test server down below, if you want to walk around.)
View attachment 174746
What happens when you eat too many Super Mushrooms... View attachment 174748

Aaanyway. I tried to patch my Metroid Prime game (after messing about trying to get the- you know what? doesn't matter) and it gave me this error:
Failed to patch ISO: range end index 35209484 out of range for slice of length 25907121
And I have absolutely no idea what that means.

Beyond that everything else worked perfectly.
Searched around Discord. Did not have your specific error. Came up with two possibilities.
1. May not have been on your end. Generated a Metroid Prime game before, most likely on an older APWorld. Potentially caused issues. Deleted a temporary folder before generating the game this time. Hopefully fixes it without you having to do anything new.

2. Have you tried to get Metroid Prime to run on Archipelago before? Could be a result of having "dolphin_memory_engine", "ppc_asm", or "py_randomprime" in your "lib" folder. Try patching the game if you had one of these in there.

In the event of things still not working, go to:
C:\Users\[yourusername]\AppData\Local\Temp

Look for an "ap_metroidprime_temp" folder and delete it (if it is even there). Then try patching again.

Server room: Link
Server address: archipelago.gg:50093

Attached the patches and spoiler log below.
 

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