[Game Journal] A Glaceon dusts off a bunch of games

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    Guess I'll make one of these for my backlog cleanup.

    First game I've played is Super Mario Sunshine (from Super Mario 3D All Stars).
    Never played this game due to not having a GameCube. Also never played Super Mario Galaxy due to not having a Wii. Decided to play this one first however.


    Interesting start... was not expecting to see Mario go to court and jail lol
    The opening bit at the airstrip was fairly straightforward. I get to spray water at stuff =3

    Explored Delfino Square for a bit and entered a pipe with a slide that goes to a shine. After rummaging through the sewers afterward as well and acquiring some blue coins I then continued the story. Doesn't seem like I can do much more here atm.
    Peach gets kidnapped by Shadow/Paint Mario or whatever it's called and after a short chase I follow it through a painted portal to another area.

    Road to the Big Windmill
    Navigated the area and got the shine and a bunch of blue coins. Spotted a couple more red X marks the spot thingies, but dunno what to do with those yet. Got booted out of the area after collecting the shine so went straight back in and went to go beat Petey Piranha. One more shine collected =3

    Back at Delfino Plaza, I free the boathouse and exchange blue coins for a shine. I then hop in the magical wall paint towards Ricco Harbor afterward.
    Not an overly difficult area to navigate though I did fall into the ink goop at one point and almost died to it due to not being able to get out for a while lol
    Pretty brutal boss fight... not hard or anything though, just... ripping off the poor squid's tentacles 1 by 1? Ouch.

    I get booted to Delfino Plaza again... I just hop right back into the portal =3
    Time for some... Blooper surfing, apparently? =O
    I takes me a couple tries to finish the course and I get told to come back when I'm ready to clear the kiddie pool rofl.
    Shaved off 10 seconds on my return for a 42 second time and got the shine =D

    I hop back into the portal again just to see how many shines are here... another one.
    After some clumsy platforming with the new Rocket nozzle for the blue coins here I eventually get the new shine lol
    ... and back in... might as well try and see how deep the rabbit hole goes =3
    Ricco Harbor Episode 4, ah that gate on the tower is now open. I first grab two blue coins I missed from M graffiti and then head into the tower. My water sprayer gets nabbed from me and I have to do a level without it. Rotating beam jumps... took me a couple tries but got there =D

    And back in again =D
    Gooper Booper Returns... Boss rematch?
    Died twice.. once to the black goop underneath the boss fight, while trying to get the Rocket nozzle, which hits stupidly hard for some reason now. Once during the fight scoping out for new attacks.
    Episode 6... Red Coins. Kinda wanna go to a new area already, but I insist on seeing how many episodes each areas has =P
    Gamed Over while doing this race... why is losing a race costing me lives? -.-'
    Episode 7 Shadow Mario Revisited. Lost sight of it fairly fast, but ended up just looping on the metal beams overhead. Pretty easy.... and back in lol
    Episode 8 Yoshi's Fruit Adventure. oh... searched for a while, but need to meet Yoshi elsewhere first lol
    Guess I'll go back to the windmill area for some shines then.

    Bianco Hills Episode 3: The Hillside Cave Secret. Another water-less parkour huh. Game overed once due to missing the second rotating star jump multiple times smh.
    Episode 4... Red coins. Couple tumbles, but nothing too difficult.
    Episode 5... Petey Piranha rematch. Died once due to not being able to find one of those inflatable enemies to toss at it... they ran out? =O Not a very difficult boss though.
    Episode 6... Secret of the Dirty lake... another parkour without water? Yep...
    ... ugh this one took a while, if not for the free 1-up after the initial alternating/switching blue/red platform jumps I'd have game overed multiple times D=

    Which I'll take as my cue to leave this area for now and continue on with some main story I guess? =P
    I cleanse the goo at the lighthouse and open a portal to a new area.

    Gelato Beach Episode 1. I first explore the new area for blue coins then press on for the shine. Another no water platform section. This one's pretty easy, did it first try.
    Episode 2 - pretty fun. nothing too bad.
    Episode 3 - Angry wiggler boss. Easiest boss fight yet though lol
    Episode 4 - Well... kinda annoying that I had to wait for the sandbird to loop multiple times due to being unable to get back on it on time after getting pretty much every blue coin. When it went sideways things got pretty perilous too.
    Episode 5 - A Race against the clock and another person... easy one, first try lol
    Episode 6 - Red Coins - Easy as well, though 1 of them kept diving into the sand so it took me a couple attempts to get.
    Episode 7 - Lost sight of it once again... it kept looping though. Not hard at all.
    Episode 8 - Watermelon rolling. Grabbed one nearby, which was bigger than the ones the other 3 people brought. Got called tiny. Figured a bigger one would be further away so went up the hill. Yep.
    Gah this was infuriating. If the Cataquacks didn't get in the way and demolished either the watermelon or fling chained me up into the air infinitely I'd overdo it and smash the watermelon into something myself... eventually got lucky, or so it feels.
    Episode... oh? was 8 the last one? Oh well.

    Explored around town a bit, found a secret entrance to a giant pinball machine in the sky... and gameovered on it rofl.
    Ignored it after that, grabbed some pineapples and bananas for the townfolks for some blue coins. Wasn't sure where to get Durians in that area and couldn't get the ones on the other side across as Mario can't hold them and only kicks them which sends them flying uncontrollably far. Also went into the boatshack and exchanged a bunch of blue coins for 4 star shines. Went into the crate destroying thingy. Another shine. I pay a guy on a rooftop a coin and he lobs me into a house with another shine.

    Time to go to the ship... and apparently I need to get shot out of a cannon now. oh well.
    Pinna Park, Episode 1. I try to explore the area, but end up triggering the boss fight.
    One rollercoaster of a boss fight later I have another shine. Was a pretty fun one.

    Episode 2. I use the incoming rockets to blow up all the crates on the beach for a whole bunch of blue coins. Then I fight the 'boss' of sorts and hop into the cannon afterward. Another waterless platform level huh. Pretty easy one this time thankfully.
    Supposedly this area is where I meet Yoshi so I'm just gonna try and keep going =D
    Episode 3. Red coins again. First I look around the park and grab the blue coins I got robbed of by the boss fight first time around =P And then... I fail a collect coins within a timer thing. Doesn't seem like I can reset it without leaving. Oh well.
    The red coins were kind of annoying, I kept falling off and glitching through the swaying boats. Also lunged off of stuff to collect blue coins while doing this and would have to climb back up again. No real way to die though. Kinda chill.
    I go back for the coin timer thingy... collect them all but no reward for it... so I just grab the life at the back of the park and leave =P
    Episode 4. Saw Yoshi eggs, but turned out to be an enemy... easy level. Upon returning to town shadow/goop Mario is there however and I chase him down for a Yoshi egg. I somehow feed the egg bananas and it hatches lol

    I go back to Ricco Harbor for Episode 8. Can't take Yoshi with me it seems. Found an egg here though, wants a Durian.
    Scoped out the course for fruits, but can't seem to find any... it showed the 'fruits' tanks in an intro though... Ground pounding the valve doesn't work as I just bounce off. Ground pounding the top maybe?
    Something comes out, but wrong fruit. Other one perhaps? Durian.... and I end up kicking it off the platform lol
    Arrow pointing off into the water. I try to eat fishies, nope. Spray them... they become moving platforms? =O
    Got stuck here for a while... apparently I need to jump off to the side and feed Yoshi a different fruit for a different platform effect. My first Yoshi disap00fed. Somehow managed to wall jump my dumb butt off while on the final platform with the shine with the second one lmao

    Shadow mario again upon return... holding a Turbo Nozzle apparently. I get a new yoshi to hatch and eat a giant pineapple on a rooftop.
    Sirena Beach - Episode 1. Pretty chaotic, but a good boss fight =3
    Shadow Mario again? meh, pass. Back in I go.
    Episode 2. Ghost platform parkour in the hotel lobby and it's... waterless platforming again.
    Ugh nearly 1st tried this... mistimed my jump on the spinning thing near the end. Third try.. fell into a hole in the sand pile at the end lol
    I lost count of the attempts, but I eventually got the shine... egads that final area... lucky there were 2 hidden 1-ups so I couldn't really gameover =D
    I'm taking that as my cue to go elsewhere lol

    Back to the dock to double check if the Yoshi episode was the last one... seems so. Back out.
    I grab a couple blue coins in town and get a shine. I observe the local boat behavior for a bit as I remembered a pipe on an island here that was blocked. I find a lady who wants coconuts. Seems like a hassle to deal with that now.
    I get to the pipe eventually. Red coins waterslide... with insta kill water, oh great.
    Had 17 lives going into this.. somehow managed to clutch it on my very last life lmao
    There was a 1up on the course, but it was very easy to miss =\
    If you missed even 1 coin, you couldn't go back for it and had to die. =\
    I use the Boost module to grab 1 more blue coin afterward in the central town area. I grab the 2 1-ups I know of in this area and go back to gather the coconuts for the lady.

    I jump back into the Bianco Hills portal.
    Episode 7 is a Shadow Mario chase. Easy.
    Episode 8 is a red coin balance beam of sorts. Not that hard. Got some Blue Coins I missed. There was a Yoshi at the start though... wth is it for? I see no purpose for it as I had no need for it for anything at all lol

    Back in town Shadow Mario shows up again. Rocket nozzle unlocked.
    I clean one of the bells and get a shine. I clean the goop off of the big shine statue underneath the pipe the game highlighted some time ago. Another shine. I leave the pipe above be for now, back to the amusement park.

    Pinna Park - Episode 5. Puzzley Parkour to the top of the Ferris wheel. Pretty chill level. Also 3 more blue coins. There's a Yoshi at the beach, but dunno what to do with it, or where the food it wants is.
    Episode 6. Took me a bit to find the yoshi. Aaaand... another water-less level... ugh. Somehow managed that one first try... =D
    Episode 7. Shadow Mario. Easy once again.
    Episode 8. Balloon Popping roller-coaster ride. Pretty fun level. got 19/20 in 2 laps and only 1 left on lap 3 =3

    Back to Sirena Beach. Episode 3. A Yoshi egg in the hotel, but after exploring for a bit no pineapple to be found. Pretty much just started ground pounding and jumping in random places and found a chain of secret rooms/entrances.
    First Yoshi runs out. Second Yoshi... I get it stuck in a room that I can't leave without ditching it while hunting blue coins. Had to wait out the timer for it to respawn. Third Yoshi's the charm, I guess. Fun level though, once you realize it's pretty much just a ghost house and you gotta find hidden passages.

    Episode 4. A casino. After exploring I use the nozzle to spray the slots onto 777 and the curtain opens. Takes me a while to get the picture flip right... so finicky. Oh no... a water-less level after all that finicky stuff? T^T
    Only 2 lives lost? Both on the beams that slide in and out section due to Mario refusing to actually jump lol
    Episode 5.. boss fight ? Yeah, bit of a weird one though. Threw a bunch of food at King Boo and the pepper set it on fire.. extinguishing it didn't do anything.. threw other food at it instead which seemed to work.

    Episode 6. Literally just cleaning up the goop huh? Failed it first time... didn't realize I could toss those barrels and that there was water in them. Got it second try, with 6 seconds left. Somehow counted it complete with a smudge still left over. Cleaned it anyway =P
    Episode 7. Shadow Mario... is level 7 always shadow Mario? =O
    Lost track of it multiple times, but not a hard stage. the blue coin in the lobby was a far bigger pain, took me way too long to get D=
    Episode 8. Not that hard, just need to know where the red coins are. Ran out of time once and got it on the second try.

    In town I turn in 40 blue coins for 4 shines =3
    60 shines total now. time to go to the glowy portal thing I guess. Well ground pound doesn't work. Rocket nozzle doesn't either. Yoshi doesn't either. How do I interact with this?
    I spy some Yoshi goop on a rooftop as I head to the high up pipe. Turns out to just be a blue coin. Oh well.

    Into the pipe I go.
    Pianta Village - Episode 1. Pretty easy, though I didn't immediately know where to send the chomps after pulling their tails. Got like 8 blue coins here as well.
    Episode 2. Lost the race grabbing the blue coin near the finish lol
    Beat it fairly easy second try.

    Episode 3. No water level again... Just followed the path around right and then did the underneath bit. Fell a couple times down there, but overall not a very hard level.
    Episode 4. Fun and easy level. Just block the path and douse the Chain chomp and then pull it into the bath when near.
    Episode 5. A precarious hop over to the no water area with Yoshi, but the no water area was pretty easy, albeit gimmicky. Aligning the chuckers was not always easy. Was a split in the path at the end. I just went toward the shine.
    Episode 6. Save 10 villagers from the goop in... 3 minutes? Saved all with 30 something seconds to spare first try. Got 8 blue coins off of them to.

    Episode 7. Shadow Mario once more. Easy again.
    Episode 8. All in all a fun level, except for that 1 red coin in the under area. Missed it first time round. Was all the way at the top with 7 coins, saw clouds in the distance that I could get to by riding the fluff. No red coin there and no way out D=
    Found the final red coin next attempt, but lost a couple lives making it back topside.

    Well still no idea how to work that light portal thingy. Guess I'll have to look it up.
    I spy a bell tower I didn't ungoop though. One more shine =3
    And I'll turn in 20 blue coins while at it for 2 more shines. Grabbed a couple lives to.

    Apparently I need to stand in the light and look up at the sun... by pressing down on right stick and then looking up with left... why the heck does the game not tell me that's even a mechanic when it's necessary to progress... ffs
    Sure they keep emphasizing people are looking up, but I never pressed the right stick at any point so how am I supposed to know this is even a thing? xD
    Anyway... Noki Bay - Episode 1.
    Navigated up a bunch of hills, grabbed a couple blue coins and uncorked a waterfall :cool:
    Pretty chill stage.

    Episode 2. After exploring all the tunnels I can find on the left side for blue coins I eventually go to where I'm supposed to go and brutalize another squid. I spray the urns in the room for some blue coins and suddenly another shine shows up? =O
    Well the path here was pretty easy.. I'll go get that one first then, already know how to get there as I explored that area earlier on =3
    I spy a blue coin I missed on my way over though... well I can probably only get 1 shine per time so I'll do it next time.
    Episode 2, again. I grab the rocket nozzle for a shortcut and brutalize the gooper again. I grab the blue coin I missed in the area underneath outside. I find another one lower down. I swap nozzles and head back to the eastern cliff side.
    I spray some more murals and find another blue coin. I notice I can swim without damage near the waterfall base, so I dive down for a blue coin and then use the boat to get the far out blue coin on the water... or not. can't quite seem to get the boat over, such a pain to steer. Oh well I'll just go get the shine =P

    Episode 3. Red coin hunt. Pretty original one. Miniaturized into a bottle. Pretty easy one though, just awkward controls for this.
    Episode 4. I take the rope shortcut and go see the old geezer, and then plunge down and dive. Brushing an eel's teeth? Well that's pretty original for a boss fight lol
    Episode 5. Another race. With the water now clean I grab that blue coin I couldn't get to earlier first. Then the race. Bonked early on and took a weird path, but beat it in 27 seconds? Easy, I guess.
    Episode 6. Secret. Ugh another water-less level huh. Two new linked blue coins first. One I manage to get via boat, but the other is way too tight. It seems to be impossible this way so I look up what to do and apparently there's a turbo nozzle. Managed the water-less in 1 go somehow... heart pounding. Such a precarious one. I dislike these sections, this game's controls are far too inconsistent and they are usually pretty lengthy. Throw a Glaceon a checkpoint will ya.

    Episode 7. Shadow Mario. A bit of fumbling while jumping around, but not that hard.
    Upon returning to Delfino the gate behind the big shine statue becomes unlocked. Guess I had to defeat al the shadow marios for it or something? Anyway, it tosses me all the way back down... you know I'm doing Episode 8 first! Wait... can I even get back? Delfino is flooded.

    Well into the cave I go. Corona Mountain... guess I better put on a mask then...
    One death to the finnicky boat controls. Another death grabbing blue coins as the boat sank with 3 left and I just jumped out to grab one and took the death =P
    A checkpoint at the boat would've been nice, but it's not that hard to get back. Wreck the boat once more. Such a pain in the butt to direct. Only one blue coin left though =D

    Bowser fight. I die once figuring out what to do. Glitch through the debris on the second attempt, because there isn't enough buggyness already, let's put it in a boss fight as well. sigh.
    Beat it third try. Not a bad boss fight, just wish you couldn't glitch through the debris ass you break off the edges.
    I've seen that icon before though.. at the lighthouse. Gonna go back there and try ground pounding it after the fight =3
    And... credits roll. Guess that was the final boss =O

    After the credits I go ground pound the lighthouse top for a shine. I then use up some more blue coins and head back to Noki Bay - Episode 8.
    Red coins. I dash around the high up outskirts first for blue coins on the pillars. I go and do the durian kick into the basket thing for a blue coin which lets me buy 1 more shine =3

    I go back to try the pinball in the sky some more. Watching someone else do it makes it seems easy as when I tried this it seemed like a pain in the neck. Only 2 deaths.... I gameovered on this before lol
    I spy a Turbo Nozzle gate as I'm looking around for a way back to the airport. Another secret level. Got it first try though I just barely grabbed onto the ledge at the end lol
    I end up looking up how to get back and find the guy at the docks. I fetch some coins and have him take me to the airport.

    I first climb up stuff with the Rocket Nozzle I brought. Nothing. Red coin switch at the start though. I just follow the coin path and complete this one easily. I go back once more and find a blue coin within the Turbo nozzle gates... but that seems to be it. He wont take me back to the plaza? lol
    Guess I'll do the red coins again. Wait what. Another shine spawns in as I collect coins? Is there shines for collecting 100 coins in an area or something? Guess that other extra shine might've been one too.
    I'll check Corona Mountain first to see if it has a new episode... nope.
    Ah yes... I think it was, looking at the totals screen.

    Well then back to the other stages for coins. Pianta Village. Tried episode 8. No dice. Tried episode 1. Got it =3
    I get Bianco Hills done next. And it's on to Gelato Beach. Took me a while but ended up with 105 coins and I also nabbed a whole bunch of missing blue coins =D
    I find a hidden shine while at it by spraying a wall while collecting coins and go back to collect it.
    Then I look up if there's any more in this level and I see there's a red coin one in one of the formerly water-less levels. Ah so much easier now. So I guess I'll be double checking all those levels with 'secret' in the name.

    Anyway, Ricco Harbor 100 coins shine is my next target. Took a while, but managed to find an episode to pull it off in.
    Redid the blooper race and got another shine. Grabbed a few missing blue coins while here too. Now to go to the stage with 'secret' in the name and do one of those formerly water-less sections with water now =3
    Well that drained like 10 lives... made it though =D
    Back to Bianco Hills. 2 stages with 'secret' in the name. 2 red coin challenges. Kind of challenging, but I only lost 4-5 lives on each.

    To Pinna Park then. 100 coins... easy. And while spraying the beach with water for coins I found fruits. Guess I know how to use that Yoshi now =3
    First the stages with 'secret in the name though'. The cannon secret. 1 second off from the last coin on the second try... stingy. Fourth attempt, got it. Now for the other one, Yoshi-Go-Round Secret.
    I die 5 times... 3 times due to being too rushed, twice to not knowing where the last red coin was. Only to eventually see it way up high lol
    Back for Yoshi... after messing about for quite a while... apparently there's a couple blue coins in the butterflies...

    Sirena Beach. Hotel Lobby's secret. Third attempt... got to the end with 7 coins first time. Died finding the final red coin on the second attempt. The Casino secret next. Not too bad, but that final red coin is kinda evil. Getting a backflip on that turning log and then hope you can hover high enough... anyway 100 coins time.
    After trying a couple episodes I get it =3

    Pianta Village... already did the 100 coins. One level with 'secret' in the name. Dang that drained a lot of lives... 8 deaths. Saw a villager on fire in there too, might have a blue coin? Didn't have time to put him out though.
    Guess I'm looking up where the second one is... yeah, never would've found that lol
    At least it's not that hard to get there.

    That leaves Noki Bay's secret shines. Only one level with secret in the name again. Went in with a Rocket Nuzzle to get into the secret area easier.. forgot you keep the nozzle in there... but managed to do it with the Rocket Nozzle =D
    Looking this one up again I guess. Hosing down a golden birb... did see that birb... never tried to hose it lol

    Looking up how many total shines there are... 120? Where the heck am I getting 10 more? Well 9 more, I got enough blue coins for 1 more... I can't have missed that many blue coins, can I ? Looking up blue coin totals I guess...
    30 per level... 20 in Delfino and 10 in Corona Mountain. Got the Corona Mountain ones. Missing 3 in Delfino Plaza =O
    10 in Bianco hills... 6 in Ricco Harbor... 10 in Gelato Beach... got everything in Sirena Beach. Pinna Park missing 6.
    Noki Bay missing 2. Pianta Village missing 7. Got 16 on me. 60 total if I find em all and turn them in. So I still need 4 more shines after that huh... oh well.

    Blue coin hunt, I guess. Grabbing a guide though. Some are pretty obscure. One is just in a missed spot I could've gotten... the other one though.. probably wouldn't have found that without scouring every bit of the map lol
    On to Pinna Park. Two random spots in the sand hide a blue coin and a blue bird at the entrance... that's half my missing coins already lol. Another blue bird and one hidden in a shell on the carousel or whatever it's called. And another blue butterfly and I'm done... makes me wonder if there's blue butterflies in Delfino... or maybe blue birds.

    Well... Ricco Harbor is first. Apparently I had to kill some spiders, spray a random spot on a wall and some random fish barrell... lol
    Well whatever.. at 30 blue coins now and right next to the exchange shack. Might as well turn these in now.

    I start in front of the Bianco Hills portal, might as well go there next.
    Had to spin a random windmill with water... missed one underwater, actually do blame myself for that one =\
    Missed one on the lone pillar next to the windmill... weird... could've sworn I checked there... but might've been without spraying water I guess lol
    Random enemy on top of the windmill for the 4th.. another at the place where the piranha plant napped on it's rematch. Never actually tried to get over there tbh lol
    I eat a blue butterfly and a bunch of bees and missed another invisible one on some random balcony... up to a high up pole to spray a blue bird... one left and the dude has 1 left in the video too. Nope that ain't it... dang.
    Figured I'd need to rewatch, but a helpful comment states the blue coin in a tree only appears if you spray the tree.
    Turns out to be the missing one. Phew.

    On to Gelato Beach. One missed in the water... just vibing out... totally could've and should've found that one. One from spraying a random spot on the beach... make that two. Jump on the Red Cataquack for another, followed by spraying another random beach spot.
    I insert a random fruit into the blender on the hut and get another. I spray another random spot on the beach for the 7th one. I decline to check the sandbird area for now. I found a bunch in there.. dunno if it was all 4.
    I get another blue coin by eating a blue cataquack napping in a tree with Yoshi. I wait around near some poles and spray 2 blue birds over and over for the final 2 coins. No need to double check the Sandbird area, good =D

    Back to Pianta Village, 7 left here. One hidden under the goop in goopy inferno. I put out a dude that's on fire for the second one. Back out for the 'secret' level. I knew it, it's gonna be the on fire dude that was in the red coin area. I shoot water at the moon while standing on the gold shroom first. Magic blue coin. Just... how are you supposed to find that naturally? -.-
    I eat a group of blue butterflies for another. Oh... he doesn't go to the secret area... guess I won't either then. Maybe it's just a 1up instead.
    I spray a sign for a blue coin. I spray a blue bird for another and find the final one at the side of a palm tree at the edge of the map.

    Delfino Plaza. I missed one in a nook in the sewers apparently. Sprayed a blue bird for the 2nd. And the last one is another blue bird, ofc.
    I turn the coins in for 3 more shines.

    As far as I can tell I'm missing 4 shines in Delfino Plaza. Everything else seems to add up.
    And the first missing one is 'spray a random spot on the beach'... again...
    Apparently there's a second version of the box smashing game... second missing shine obtained.
    I spray down a Golden birb for the 3rd missing one.
    A hidden pipe with the final one... an area with tall grass and red coins. Doubt I'd ever have found this place lol
    I see a red bird so I hose it down. The rest are fairly obvious, except for one that's down a hole. But I saw the watermelon next to the hole and went down it hoping for the best lol

    And done. 120 shines. All blue coins. Credits rolled long ago =P

    All in all an enjoyable game. I disliked the no-water levels quite strongly, they were pretty hard. Seemed to be getting easier in later levels, but perhaps I was just starting to adjust to the difficulty, idk.
    That Watermelon rolling level was by far the most infuriating one though. There were more enjoyable levels than bad/hard ones though.
    Some of the hidden shines and blue coins were way too dang obscure though. I looked them up and am not ashamed of it either, a whole bunch of them would be almost impossible to find naturally.

    The game was a bit glitchy/buggy at times, like glitching through things. Pretty old game though, to be expected I guess.
    I found the camera very annoying at times. It clips to surfaces far too easily and then it won't budge for a good while and regaining control of it becomes a challenge. Though perhaps pressing the stick could solve that. Didn't learn about the first person camera until pretty late into the game though.

    Welp, that became rather lengthy
     
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    Super Mario Galaxy

    My first time playing this as well. Hopefully it's easier than Sunshine lol

    Bowser creates Lightning and summons an UFO =O
    Which then cuts the castle out of the ground and they lift it up? lol

    I catch some rabbits on a planet and have to deal with an awkward camera that I have little control over...
    I meet Rosalina and get custody over one of her children stars.
    I use the sling star and gather some fragments on the next planet and then launch to a metal.. orb? sphere?
    I beat up some Goombas and free one of Rosalina's Star children. Then I launch myself to a bigger metal sphere. Some quick Goomba stomping later I punt a big Goomba off and free another starchild.
    I head inside the metal sphere. An easy floor switch puzzle later I free a Grand Star.

    I arrive at what I assume is a hub world. Looks pretty precarious... I'm undoubtedly gonna fall off at some point.
    Some world building later I fly to the Good Egg Galaxy.

    First planet... I explore a planet with two sides and launch onwards. A quick star shard grab on what looks like a peanut and I fight a Piranha plant on a green bean, then follow a vine onto a green broken up planet with some spikes on it. I spy a pipe with a Piranha on it to the side, but dunno how to get to it safely.
    On to the next planet I guess. I land on an egg and kill the angry plant within with it's own tail.
    Upon returning to the hub I feed the black star some bits and then head back.

    I try the music note thingy in the house again and this time I get the 1up before it disappears. Takes me a couple tries to launch to the next planet due to the switch between touchscreen presses and button presses. Couple planets later there's a Hungry Star.
    Wth.. I launched all my bits at the hungry star and it didn't count most oft them =\
    Reloaded and started the level again. The star bursts and gives birth to a new planet xD
    From there it's on to what kinda looks like a satellite. After exploring the outside for a way in I get to do some gravity flip shenanigans inside. Then shoot myself out to collect shards at a star platform for my 2nd star of this galaxy.

    New Galaxy unlocked, but 1 more star to collect in Good Egg Galaxy so... back I go.
    I hop around a bunch of planets and end up on a couple airships. I return to sender some projectiles to cross and yeet myself again.
    I play some projectile pong with an angry octopus taking a lava bath and beat it fairly easily. Solid first boss fight.

    Time for Honeyhive Galaxy. I become Bee Mario and buzz around a couple areas. Then there's a honey climb.
    I get tasked by the Queen Bee to stop the itchiness. Shards apparently... I can climb over her like it's a planet? =O
    I launch towards some toads.... Captain Toad is here =O
    Captain Toad gives me the star. Wasn't expecting to see him lol

    New Galaxy unlocked. The Toads wanna talk to me... they can wait =P
    Next Honeyhive star here I come. Some relatively chill platforming while climbing a tower followed by stomping some purple bugs.

    Third Star... another boss fight judging from the name. Some exploration and I get to bee a bee again. The Queen Bee asks for help so I yeet myself again to a new area and pick a fight with a non-purple bug, slightly bigger edition.
    I hit it once and it starts flying, making it trickier to hit. I hit it again after a couple misses it goes rage mode and speeds up. Missed a couple times, but eventually I hit it.
    Sticking to the tree to try to jump to it was rather clumsy. I ended up using the flowers at the edges to propel myself into the air above it.

    A hungry star appears so I step out to go feed it. It creates a launch pad to Sweet Sweet Galaxy.
    A new Galaxy appeared in the Terrace Dome though. Still needed to do one too.

    I go to the Loopdeeloop Galaxy for my Surfing 101 class... which seems to be the only star here? oh well.
    Oh god... gyroscope based motion controls... this stuff always sucks on the Lite. Two deaths.
    Beat it in 1 minutes 4 seconds on the third try. Had to lay off the gas in the final turn spiral up to not plummet off yet again.
    I get a Gold Medal... which looks a lot like a Star =P

    Another Galaxy unlocked. It can wait. Flipswitch Galaxy is first =3
    Also only 1 star apparently.
    Was expecting worse, basically just a walking tile press puzzle. Got yeeted off once by mistiming a jump on one of the moving red platforms. I die once more due to being too rushed lol
    Why did these two Galaxies get marked as 'complete' though, and the previous two didn't ? There's no greyed out stars, though perhaps new stuff will unlock later. Well whatever.

    The new galaxy. Bowser Jr.'s Robot Reactor. Sounds and looks like a boss fight. Also only one star?
    First area takes me a sec to realize what I need to do. I guide a bullet to the launch star go to the next area.
    Bowser Jr. fight... nope some robot of his. I see I can run up one of the legs and go up. I blow up the barrier with a bullet bill. Which creates a new one. I guide some bullets to it but nothing happens... and then some other bullet shows up from the other side and randomly hits the glass behind the barrier... is that supposed to happen or did I just accidentally do something right without even knowing what? xD
    Well.. I grab the Grand Star, at any rate.

    Upon return to the hub world a new Observation Dome unlocks. Another Galaxy complete message.
    Done with the Terrace Dome for now, I guess. I hop in the launch star next to the dome and go to the Sweet Sweet Galaxy. Died twice near the end. That dang laser beam lol
    Galaxy complete, guess that was just a single star too. At least it had a checkpoint =D
    I quickly check in on the Toads at the 'garage'.

    I head for the Fountain Dome and can go to two Galaxies already. I fly to the Rolling Green Galaxy first.
    More gyroscope stuff... ugh. I lose 4 lives to this... not too bad I guess.
    Basically had to roll a ball with the star in it to the end, and there were like golf holes that would launch you to other sections. New Galaxy unlocked, again.

    Off to Space Junk Galaxy. First star of three. Some blue pull star slinging later I collect some star fragments and yeet myself onward onto a Rocket. I swing to some balls with blue stars in them and then use blue stars to navigate an asteroid belt of sorts. I then hop on some space bugs and free the Toads from Crystal prison.
    Captain Toad shows up and we talk while upside down. I slingshot to a new section and a path magically appears as I walk along. The path splits multiple times, but I need to do all of them for a small star. After collecting 5 they combine into the power Star. And, I need to go back for it ofc... eh, I'll just keep taking it slow, not a hard section that way =P

    I get told a Prankster Comet has appeared. I talk to the purple star nearby about it and then head back to the Fountain Dome. Space Junk Galaxy, Star 2. Another airship huh? I make my way over to the first one and talk to some bunnies about jumping and spin after it... which seems to be gyro based as well. Perhaps I should see how good my Lite compatible controller is for this game. For now though, I manage.
    I free a couple toads and toss shells at treasure chests on the next airship. Then I toss one at the MagiKoopa. Time to get yeeted again.
    I randomly ground pound a grate on the third ship and I fall in a secret area with lots of star bits. I saw a blue pull star near the front of the ship, but not sure how to get to it now that I've jumped down. Oh well. I throw shells at the Octopuses to lower the bridge.
    Final Airship. Kamek fight. Couple shell throws later he goes down. I do get hit a couple times, but was on 6 hits so not much of a problem =D

    Space Junk Galaxy, star 3... speedy comet in orbit though... if I go elsewhere will it go away? Let's see. Battlerock Galaxy, Star 1.
    I collect some fragments on some metal discs and launch onward. Some more metal discs later I ride one of them past a barrage of cannons and lasers while dodging electrified stuff on my own disc. I only get hit once and arrive at the platform with the Star. Need to unlock it first though. I head to the other metal disc platform here and some bullets get shot out. First I break the cages on this disc and then head back to the star with a bullet.
    New galaxy discovered, again.

    Space Junk Galaxy, star 3. No Speedy Comet.
    I navigate to a new area, with a hungry star. Not enough star bits on me. I feed it what I have and explore the glass sphere I'm on for a way inside. I get enough to feed it but try out the orange launch star. Welp no way back.
    I navigate the sticky spider web sling thingies to a big spider web. Boss fight time.
    Gotta sling myself into it's week spots while avoiding attacks huh. Seems manageable. A hit on the backside and it flips over. Three hits on red vulnerable spots on it's underneath and it flips itself back. Died once.
    Beat it without taking damage on the second attempt lol

    I try to go back to see what the Hungry star does, but the Speedy comet is back which apparently locks in a new Star. Speedrun.
    Couple screw ups along the way and not enough time for the final section...
    I zoom through it the 2nd time and have 1 minute 30 seconds for the final bit and end with 10 seconds spare. Why so tight, Nintendo? =O

    Anyway... back to the 3rd Star level. Tarantox's Tangled Web.
    I zoom back to the Hungry Star and feed it. I go to the new wooden Yoshi head planet and stomp all the goombas for a Star.
    New Galaxy unlocked, again.

    I go back to Battlerock Galaxy for Star 2.
    I throw some bombs to break some cages so I can progress. I'm at the area with the star, but see a Hungry Star as well, which births another new Planet. I head there instead. I help a janitor robot by blowing the trash up with bombs lol
    Beat it second attempt and it lets you retry without leaving or killing you =D
    Those bombs take way too long to go off. I get a Star for my troubles. there was a pipe, but I didn't try it.

    Back for Star 2. Should be fairly fast. Did not take long to get there last time. Oh it's just a star child and not an actual star lol
    I use the bomb to get the zoomies invincibility star again to get rid of the chain chomps. I then free the star child and progress. Oh my... pull stars through a minefield. This might be tricky.
    I make it through but kill myself trying to hit a big red button that's circled by electrified things. I give up on the button eventually and enter the pipe. I launch myself a couple times inside the tube to free a star child and progress. I fly towards a blimp. I blow up a way inside... or not. It's a cannon. I shoot myself into the star which is encircled by moving barriers.

    Battlerock Galaxy Star 3. I try to kill the moles, but it seems to be impossible. A Star grab and a hop on a laser shooting head later I launch myself to an area with mines. The platform moves through them and I launch off again. I knock the beyblade into the power lines and free the star child. I blast off again and enter a pipe hidden by a crate that I smashed. Some gravity switching shenanigans with hazards, nothing too bad.
    I ascend into a new area and make my way up, where I send some more beyblades into the power lines. I get shot out of a cannon to a UFO while the area behind me blows up :cool:
    I navigate to the top of the UFO and see a boss fight ring. I fight the beyblade boss and his cronies. Cool boss, easy fight though.

    Done with Battlerock unless a Comet shows up on it. Two uncharted Galaxies though. first up... Hurry-Scurry galaxy.
    Sounds like another gyro motion control thing. Or not. Just a floor you can only step on once. Pretty easy, first tried it.

    Daredevil Comet at Battlerock Galaxy. Guess I'm going there then. Ah boss fight rematch with only 1 HP. Well, just goes to show how easy this boss is I guess. First try =P

    Time for the Dome boss. Bowser's Star Reactor Galaxy. I navigate the twisty turny path and step on a platform that flips over but that I stick to. Gravity shenanigans up ahead. Pretty easy. I chug along the path. Bowser shows up and I dash along the path he tries to break. I see an extra lives/hits Mushroom along the way but choose to ignore it.
    Me and Boswer dance on a sphere as I figure out what to do. Get him to pound the blue things, burn himself and then whack him. Didn't realize that last part straight away on the first time, but did on the second time he burned his butt. I get a second hit on him eventually. He's so speedy now. Third hit and boss fight over =D
    Grand Star acquired.

    New Dome. Kitchen Dome. I go back to the previous dome... nothing new to do. So I feed the Hungry Star outside.
    Sling Pod Galaxy has appeared. Obviously gonna check it out =P
    Ah more spider sticky thingy slinging... with cannon fire dodging this time. Hmmm... these things aren't very accurate apparently. Another minefield huh. Checkpoint right at the start of it too =D
    I lose a lot of lives here, but I manage to get the Star =D

    I see a mailtoad and get 5 1ups back though lol
    I check out the newly opened Rosalina's Library. That backstory was actually kinda sweet. Only 2 chapters and it sounded like there was more.
    I make my way to the Kitchen Dome. Seems I already unlocked all but 1 Galaxy here lol

    I pick the Beach Bowl Galaxy to start with. Star 1.
    I explore around a bit and find a pipe that leads to some blocks that become star bits. I dive into the water... oh these diving/swimming controls are gonna take some getting used to... feels so weird.
    I collect 5 star bits and go launch myself. I chase some music notes and do two timed platforming sections to get to the star. I break the Crystal and collect the Star =D

    Another Hungry Luma appeared. Gonna continue Beach bowl Galaxy though. Star 2.
    Gotta find a Gold shell underwater. I look around a bit and while trying to get my bearings underwater bump into a penguin... which results in me having the Gold Shell? Er... okay. Major flukage as I didn't even see it holding the thing but I guess I'll take it? xD

    Beach Bowl Galaxy Star 3.
    I toss a shell at a chest I saw while exploring earlier on. A launch star, which sends me to a new area. I go around it and have a cataquack launch me into the ? 'coin' in the air. Ice Mario powerup. I climb the waterfalls and launch stars to the top. I escort a cataquack at the top across my ice path so it launches me into a star. Pretty sure that was a hidden/bonus star.

    Yep, Star 3 still greyed out so back I go. I toss a couple shells at some chests underwater and then at the wall shown in the intro. I'm in a cave and grounpound a ... cork? I launch myself into a new area.
    I follow a winding path with thwomps, platforming and some box-like thwomp that's hollow on one side. I die once going for a risky 1up jump. I ignore it afterward and end up grabbing 3 other ones that aren't as risky lol
    I grab the Star at the end of the path after breaking the crystal it's in.

    Done with Beach Bowl for now, until a comet shows up. I open Bubble Breeze Galaxy next.
    A Poisonous swamp with mines and wind. The Toadship has crashed. I grab a bubble and start swiping my screen over and over. Pretty chill area. Bubble doesn't really seem to burst from bumping into walls of the windmills. Probably does from the mines though. I miss 1 shard so I need to go a 2nd lap. I launch myself into the next area after the launchpad appears.
    I get pinched a couple times in the second area and the bubble bursts. I find a path that's 'for experts only'. It's gate already closes by the time I'm in a new bubble. 'Galaxy Complete'. Nvm that then rofl.
    The 5th Galaxy unlocks.

    Comet at Beach Bowl though. Fast Foe. The third star course, but with fast enemies huh. Oh, I start at the twisty turny thing at the end though. One death to grabbing a 1up again. Another death due to not being centered enough for one of those hollow block thwomps. Fairly easy.

    Buoy Base Galaxy is next. I blow up a weight to make the tower ascend... then I uncage a pipe and find a green star at the top... ?
    I talk to a Green Luma and apparently I need two more of these to open a trial gate. Not sure I wanna go there, but that's for later anyway... back to Buoy Base Galaxy!

    I blow up the weight again and resurface to climb the tower. Near the top I collect some blue shards for a blue pull star. I go to the orb above the tower and unscrew the top which opens it. I swim down and collect the Star.

    On to the Ghostly Galaxy. Star 1.
    I launch over to the mansion and beat up some Pumpkin wearing Goombas... is it Halloween here or something?
    I enter the mansion lobby and beam away some ghosts. I find a Toadette in a crate. I stomp through a ceiling for a hidden room with a bunch of coins. I take the launch star to the next area.
    I come across a cowering Luigi and do some pull star juggling for a key. Once inside the key door I evaporate some more boos. I become boo Mario and one of the boos fancies me.. I shall evaporate it with light!
    I make my way to Luigi and he gives me a Star.

    I go to talk to Luigi at the Garage in the hub world and then head back to the Kitchen Dome.
    Ghostly Galaxy. Star 2.
    I make my way over to the mansion and... yeet myself over it, apparently. I talk to a boo wearing a race cap and we do a race =3
    I fail miserably on the first attempt and exit and restart. I finish the race second time, but never really catch up to the boo. Guess I'll need to look for some kind of shortcut.
    Was actually winning on the 3rd run for a while till Mario decided to get clipped on a spinning thing and didn't feel like leaving it for a good 10 seconds despite my inputs. I just leave and re-enter so that I don't lose a life. Gah this pull star parkour race sucks.
    I eventually beat the 'best time', but it's not enough to beat the boo. Gah this Star sucks, it was clearly not meant to be done on a Switch Lite. The pull stars handle very poorly.
    Beat it in 1 minute 5 next time. Definitely the worst level so far.

    I get booted out of the Dome for a Luigi letter. I go to Good Egg Galaxy to 'rescue' Luigi... it's the house at the start... can you really not get down it, bro?
    Anyway... figured I'd better get it straight away so he can go find another one.
    Well nvm, I try talking to him, but he doesn't want to go find another one yet. Back to the Kitchen Dome.

    Ghostly Galaxy. Star 3.
    I make my way into the mansion. I nearly die to the black boo before Toadette can tell me that I can grab it by the tongue and fling it around... okay...
    I smash the statues with the black boos and launch to the next area. I get punted off the stage trying to fling up a level with the web thingy. I make it to next section on the next attempt. More Black Boos.
    I fling myself into some star pieces with the web thingies. I get knocked off stage by a spinning hole thing orbiting a pull star. Make it past next attempt and get shot to a baseball surrounded by a spinning thing. I take the next launch star and arrive at the boss arena. I buy the extra hits mushroom at the Luma Shop.
    A boulder covered tree? Well there's black boos, guess I know what to do then. I keep flinging boos into it till the bigger black ghost in the bouldertree is uncovered and then fling another black boo into it. Time for stage two.
    Now it's got hands huh. Well that didn't exactly make it any harder lol
    Beat it first try =D

    Only a comet and Luigi Star left now in Ghostly Galaxy. I unlock Bowser Jr.'s Airship Armada and fly to it.
    I clear the first airship of enemies and shoot myself out a cannon. Just barely missed the pole due to it launching me while I was still trying to pinpoint the pole's top lol. And again.. ugh some of these controls are just such a drag on the Lite.
    I eventually manage to hit the dang pole... that ate way too many lives. I stomp a MagiKoopa and it's into another cannon... well made it into this pole first try. I buy another extra hits shroom in the Luma Shop. I stomp a purple beetle and go on a airship ride. Somehow make it across first try with no hits despite this ship zooming pretty fast.
    I stomp a MagiKoopa and Bowser Jr. is here now.
    I throw three shells at his airship and he gets mad. I also throw a couple shells at MagiKoopas to keep things manageable. In the second phase his ships shoots glowing hot cannonballs from the front instead of the bullets from the side. I hit his ship twice more and he blasts off? Oh well.. actually kinda challenging boss fight due to how hectic it is. Went from 6 hits to 2 hits =3
    Grand Star 4 obtained. Two more to go from the looks.

    I go back to the Kitchen Dome. The comet is here now. Ghostly Galaxy Daredevil comet... probably the black ghost boulder tree thing then? Yep.
    I clear the first phase fairly easily though struggle to hit the dang black ghost due to other black boos blocking the one I'm slinging around.
    I dance around a bit with it in the 2nd phase, due to no easily grabbable black boos, but eventually manage to snag some that don't get killed by it's hands.

    And back in because I don't think that final star is a Luigi star after all. Something hidden in Spooky Sprint?
    Oh right the sparkly pillar at the start... which apparently hides a launch star. A new section =3
    Basically a section with a moving path you can stand on and have to keep up with, while dodging boos. Then later on it goes up and you need to keep up. Found the Star behind a door while ascending. Pretty chill.

    Well that seems to be everything here for now. A Hungry Luma is standing outside, but let's see if Luigi wants to find another Star first =3
    Nope. I go to the Library again for some more story time. 3 more touching story chapters. I quite like the backstory for Rosalina and her star children a lot.
    I go and feed the Hungry Luma which makes the Drip Drop Galaxy appear. Naturally I launch myself towards it.

    I talk to some penguins and hop into the water with a shell. I bop three giant eels with them and a star appears. I also break open treasure chests, but 2 had enemies and the others just had a 1up and an extra hits mushroom. Pretty fun, starting to get used to the wonky underwater controls.

    I go back to the Terrace Dome. There's a Cosmic Comet in orbit at Honeyhive. I fly there.
    This is a race apparently? What's Cosmic Mario though...
    Oh, basically shadow Mario. I lose the first attempt due to some bad backflips. Second attempt was an easy win.
    Looks like I need a Comet at Good Egg Galaxy.

    I go outside intending to pay the Purple Luma to redirect a Comet... but there's a Luigi Letter.
    Looks like Battlerock... which was in the Fountain Dome I think?
    Couldn't tell which stage it was from the pic, but the first one has a green question mark so...
    I make my way through the stage and get blasted to bits on the metal dish platform ride. Make it through the second time.
    It takes me a couple tries, but I eventually manage to guide a bullet to Luigi's cage on the underside of where the Star was before. He complains about me being too slow lol
    This one turns out be a Green Star.

    I go to the Terrace Dome and head to the Good Egg Galaxy as the comet is there now. Speedy Comet.
    Not very fond of this one these tbh.
    This one wasn't so bad though. The previous speedrun one was far tighter. Had a minute left over =O

    I head to the Bedroom Dome next. All Galaxies available. I open up the Freezeflame Galaxy first. Star 1.
    I catch a penguin that calls me an old man while ice skating on an icy donut.
    In the next area I navigate some frozen platforms surrounded by ice water that hurts me if I fall in. I use the Ice flower to get Mario to a hidden launchpad far up to the right instead of following the arrows.I nearly die to some ice bats while melting a snowman in a timed fire flower section. 1 hp into the next time fire flower section. I reach a third timed fire flower and dance with some ice bats. I die once here and then again on what feels like the final ice bat, which wouldn't leave me alone on a really high up bit.
    Yep, it was the last area. I manage to get rid of it this time just barely within the fire flower time. Some quick jumps in front of a stack of push thwomps and I nab the Star at the summit.

    Freezeflame Galaxy. Star 1.
    I continue to where I was before and follow the arrows this time. Some more ice and cold water shenanigans while platforming and I arrive at a... boss, I think? An ice thing shooting ice balls while wearing a crown. 2 paths... and ofc I pick the wrong one. I go the other one next for an Ice flower and go up to the ice crown thing.
    I nearly die figuring out how to beat it, but manage to do so without dying =D

    Freezeflame Galaxy. Star 2. Or not. Cosmic Comet in orbit. Somehow managed to reach the final platform in 1 go only to plummet off without grabbing the Star lol
    I get it on the third try =D
    Probably would've helped to have already done this area before and not be blind on how to do it =P

    Freezeflame Galaxy. Star 2.
    I collect shards on the ice donut this time and some pull stars and a launch star appear. I launch into the lava area and do a loop for a timed fire flower which I use to light some braziers. A bridge rises out of the lava and I continue on.
    Some more brazier lighting with a timed fire flower while avoiding rolling spiky thingies. A gravity wall activates and I jump up and then gravity flips again. some quick parkouring and I get to the final timed fire flower brazier lighting area.
    I get hit a couple times by the floating fire thingies, but do this part first try with 2 hits remaining =D

    Freezeflame Galaxy. Star 3.
    Ah the race area from the comet, but it's both ice and fire now.
    But first some ice skating while dodging fire balls. The next area has some rising and falling tide cold water with spiky rolling ball enemies. I open a gate and go outside.
    An area with rising and falling lava is next. I unlock a fire flower and run back to some braziers in the previous area, which unlocks a launch star that leads to the race area from the comet. Timed ice flower run huh.
    I fail it once and don't entertain any distractions on the second attempt. My last ice flower ends right at the star as I have to stop myself from sliding off =P
    Well that's all I can do here right now.

    I open the Honeyclimb Galaxy. Pretty much what it says on the tin. Climb a stickey honey wall as bee mario.
    First section is chill. Second section I fall off once being hit by some kind of ball. Third section is not that bad either, I fall off once but onto the platform below so no deaths there. The Star is at the top. Galaxy Completed.

    I unlock the Gusty Garden galaxy. Star 1.
    I talk to some bunnies and grab a flower and float along with the wind. I use the fluff a couple more times and fling from some vines to hop from planet to planet. I launch myself to a maze looking thing with a fountain eventually.
    I lose sight of the rabbit for a bit after I leave the hole, but then it comes hopping at me lol
    I catch it not long after.

    I go check Mail toad and get shown a photo I don't recognize. I also get some 1ups from Peach.
    I go back to the Terrace Dome and check the galaxies 1 by 1. A greyed out star at Honeyhive.
    I go off the path and climb up the back to the pipe with the star that lets you destroy boulders for star bits. I fly around to the other side of the waterfall before the tunnel with bee Mario and see a Luigi clinging to a tree. I launch him of with star bits. Star obtained.
    Back to the Bedroom Dome.

    Gusty Garden galaxy. Star 2.
    I ride the fluff to a small planet with a mole and get rid of the mole for a launch star to appear. The next area is rather twisty and turny, but I rid it of 3 more moles to be able to progress. One of them was pretty speedy.
    While I fly to the next area I notice some pull stars along the way, but don't respond on time... hidden star perhaps?
    I ground pound some corks on an apple and make a worm open a path through multiple apples so that I can progress. Ground pounding some corks in the next area gets me an extra hits mushroom. I launch to the planet shown in the intro.
    Boss fight time. I try ground-pounding the mole out, but it doesn't work. I just follow it for a bit and ground pound when it comes out on it's own. Then I whack it with a spin. It gets angry a couple times as I repeat this. His speed in the final bit gets me killed me once. Wth do I even do here in the third phase... I can't chase it, it's too fast. If I try to charge it after making it leave the ground it plows into me and I'll eventually die. Oh.. doh. Just ground pound again before trying to hit it... lol

    I try the same area again... after three attempts I manage to land on the ring you fly through. Just some 1ups? meh.
    Gusty Garden galaxy. Star 3.
    I waste some time getting the burrowing thingies on the starting planet. I navigate my way around and ponder why there's a Golden Chain chomp... I take two hits trying to ground pound it.
    I do some precarious platforming on spinning saucers in the sky to assemble the next launch star.
    I navigate my way across some blocks and rotating pillars while doing gravity shenanigans and make it to the Star =D

    Comet at Gusty Garden now. Daredevil. Against the mole I guess? Yep. That final phase might be tricky, but at least I know what to do now =P
    First try =D

    Greyed out Star at Gusty Garden. During the 3rd one? Ah right, I missed the final ? coin on the fluff ride last time.
    I grab them all this time and get an invincibility star. Oh, the Golden Chain Chomp?
    Yep. Star obtained =D

    I open the Dusty Dune Galaxy. Star 1.
    Insta kill sand and Dry Bones huh. I jump into a Sand Tornado and spin jump and Mario becomes a hovering beyblade...
    I make my way across the tornadoes to a pipe and enter it. I waste some time getting on a thwomp just to be squished by an off screen thwomp shortly after lol
    Guess that was just for an 1up and an extra hits mushroom. I grab a timed fire flower later on and barrel through the piranha plants. I avoid getting rolled over by a giant boulder and escape the area.
    Outside again. I navigate up a pillar with some tornadoes. Then things get dicey with holes in the walls near the top of the pillar, forcing me to slow down. I manage to make it topside and claim the Star without dying.
    A Hungry Luma appears.

    Dusty Dune Galaxy. Star 2.
    I die a couple times to the red pokey mistiming my spin attacks. In the next section I launch myself not noticing the Hungry Luma until too late... but end up being launched back to the start of this area... first I go back for the extra hits mushroom and then I feed it the 20 bits it wants.
    A new Planet? Bonus Star then?
    I navigate some sand rising/lowering wall maze with squishing danger and assemble star fragments for a Green Star.
    Green launch Star unlocked. It's gonna have to wait =P

    Back to the Bedroom Dome. Dusty Dune Galaxy. Star 2.
    I make it back to where I was last time and launch myself again. Ah a midair launch star, guess I looped due to missing it. I arrive at strings of moving sand between rocks and there's some Dry bones.
    I loop a couple rounds getting blue star fragments and unlock the pull stars.
    I end up on a planet where the sand flows towards where I landed and I can go two ways. I go left and end up at a pipe. I do another music note thingy for 3 lives this time and end up in a new area upon exiting.
    I go through the hole the arrow points at. I navigate to another hole and see a Star high up. Too high. I go through the hole and navigate to a groundpound switch which pushes platforms to the other side.
    It's on a timer so I run back. Pretty relaxed timer, had lots of time to spare. Saw another hole though, maybe something hidden there.

    Dusty Dune Galaxy. Star 3.
    I hit a groundpound switch and the platform rises and I have to dodge stuff. Also dodged all the goodies along the way somehow. I hit a new groundpound switch in the new area. I collect 4 star fragments and wonder what to do with the green koopa shell. I notice a chest off the side of the pillar that rose and hit the other switch, hitting the chest with the shell on the way down. I then make the pillar rise again just in case it matters and use the launch star.
    I land on a small sand ball and launch some coconuts until one hits the spike thing, unlocking a launch star.
    I land on two close together planets connected by launch stars. There's a pokey on one, a bunch of coonuts on the other. I kick multiple coconuts across and kill the pokey with them and launch onward, landing on a glass dome/cage over the Star. I try to look at the sides, but slide off. I land at the bottom, but remain upside down. Dang, the controls are
    weird this way. I break a crate to expose a pipe and it leads me inside. After going inside a bit the tower starts being pulled into the sand. Upside down timed platforming huh...
    I get squished only once. Get the Star on the second try =D

    I step outside the Bedroom Dome to feed the Hungry Luma. Bigmouth Galaxy has appeared. Naturally I go there.
    I talk to a rude old penguin and jump into the water with a koopa shell. I burst through a wall of blocks and search the sea grass for some launch star shards, which then shoots me into the upper half of the water, where gravity is inverted. I get the golden Koopa Shell here and go back to the start to throw it at the Golden Chest.
    Captain Toad bursts out and gives me the Star.

    I check for mail from Luigi. nope.
    Back to the Bedroom Dome. I check all galaxies and notice that Dusty Dune has a greyed out Star and a greyed out comet now. Comet isn't in orbit so I check the level select screen to see where the hidden Star is.
    Ah this level... could just be that other hole at the end I guess? Okay no that was the second stage I guess. Zoomed all the way to the end not noticing anything. Back in again, for a more thorough investigation.
    Oh... a cork/stump after the tower with the launch star fragments. Coin trail at it too. Couldn't get it though, was I too slow? No, the sand recedes eventually.
    I groundpound, collect some music notes and take a newly appeared launch star. New area. Bullet guiding from a pillar that rises, to a glass dome that rises out of the sand at the last moment. Bit of back and forth juggling, but got it eventually.

    Comet is now in Orbit... Speedy comet, so another speedrun one. Hopefully it's not on a hard level.
    Sandblast... that's the second one?
    Not too bad. First tried it with 20 seconds to spare. Even took the other split path this time just to see what's there =D

    Nothing else left to do currently so I open the Bowser's Dark Matter Plant Galaxy.
    I follow the path and end up in a gravity shenanigans section again. This time with moving platforms and two more directions for the gravity to flip. I go through it in 1 go =D
    I climb a pole and need to navigate some moving platforms with dark matter. I just barely touch one of those spots and get disintegrated. I clear the section the second time and it's more gravity tomfoolery. Significantly harder section. I die here 3 times.
    I free some lumas from the crystals afterward and get an extra hits mushroom. Bowser fight.
    Pretty similar to the previous fight, but he's got some new attacks to make things harder. I survive the fight with 1 hit remaining.
    Grand Star obtained. Engine Room unlocked.

    I stand on a glowy circle with the number of Stars I still need. 01 lol
    And it becomes 0 after Rosalina's talk... okay. Not doing that yet though. I check the Library for some more story time =D
    Some more nice backstory for Rosalina followed by some sadness. I head for the Engine Room. All galaxies available.
    I unlock the Sea Slide Galaxy first.

    Sea Slide Galaxy, Star 1.
    I see a launch star behind where I land and check it out. Just a vantage point? aww..
    I talk to the penguins and head over to the shark.
    I swim after it holding a red shell and easily get this Star.

    Sea Slide Galaxy, Star 2.
    I talk to some penguins on the beach and we start a race. Takes me a while to catch up to all the penguins since I need to swim to a shell first, but I complete this 1st try and get the Star.
    A Hungry Luma has appeared.

    Cosmic Comet at Sea Slide. I lose the first round due to not realizing this race isn't entirely a water one lol
    Why's he so much faster than me on land? Second loss. Third loss.
    Apparently there's long jumping in this game... never had to use it till now lmao
    First time looking something up for this game. Managed to get the Star now.

    Sea Slide Galaxy, Star 3.
    Star pieces on a tree? =O
    Was kinda expecting another race tbh =P
    I collect two pretty easily though the second involved some Pull stars after launching out of a cannon. Hungry Luma here too, but not enough bits. I fetch some more and shoot myself to the new planet.
    4 deaths but I eventually beat the disappearing platform music note collection and grab the Star.

    Sea Slide Galaxy, Star 3.
    I reclaim the two star fragments I already had and get a 3rd from a treetop near the lighthouse. I take the launch star to the beginning and buzz over to the tree as bee mario. I get knocked out the tree into the water and lose bee mario.
    I activate a channel of water to the center though where I get another star piece.
    I successfully gather the piece on top of the tree now. I launch myself back to the start to grab the Star.

    I go to check my mail. Just more 1ups from Peach. No Luigi star.
    I check the Hungry Star, but am 70 star bits short. I enter the Engine Room and unlock Toy Time Galaxy. Star 1.
    I ride a toy train and navigate some trippy toys with gravity stuff going on. I unscrew a bunch of stuff and I can launch myself to the next section. I died once trying to take a greedy shortcut.
    New powerup. Spring Mario. Perma bounce, well this sucks.
    I find a pipe and do some bouncing for... bits.. meh. I have to go back to get another spring due to a toy bowser.
    Manage to make it to the next area eventually. Where I jump into a bottle on a plate and it's off to a toy robot.
    I unscrew a bunch of stuff as I make my way from the legs, to the chest, to one of the arms. Then I walk towards the mouth and ignore the spring mario powerup. I jump off the side and grab the one there. I bounce up, get hit by one of those annoying laser beam heads, but manage to jump up further without the spring and all the way up. I ground pound the breakable discs and the toys head explodes and I can pick up the Star afterward.

    Toy Time Galaxy. Star 2.
    I make my way across some kind of toy and find a Hungry Star. I scour the area getting the 5 launch star bits in the progress, but I'm 7 star bits short for the hungry star. Next time I guess.
    I launch onto oldschool Mario and collect the silver star pieces. Nearly couldn't make it back due to using up too many platforms on the way over while collecting, but I get the Star =D

    I go back in and acquire enough star bits for the Hungry Star.
    In the new area I need to press floor switches while dancing around hollow box thwomps and avoiding spiky platforms.
    Not very hard, just a bit trippy and some of the switches were easy to miss as they were on all sides.

    Fast Foe Comet, Toy time.
    The area I just did, but all the red spiky platforms and hollow box thwomps have been sped up so much.
    I die once by flattening, but pretty doable.

    Toy Time Galaxy. Star 3.
    More Spring mario... ugh. I make it to the chocolate bar conveyor pretty easy, but get stuck there due to the timing on the big jump being very finicky. Make it eventually. I die twice on the spinning cake thing with gaps in it.
    An ice cream hop onto popsicles, with a frozen area too. Why is this suddenly food land?
    I shoot out of a cannon into a launch star and land on a spoon sticking out of a cake. Perilous parkour again.
    Two ways to go... I go left.. into a pipe. Just a 1up. Back and to the right it is. I make my way to the top of the cake, but see no way to progress. I first clear the enemies then the crystals. I talk to the toads next, and one says to blow out the candles. After doing just that a launch star appears. I fly to a pie with a tower on it that's this course's boss. I knew it, pies are evil!
    There's a Spring powerup at the back. I die once and get only 1 hit in on the top of the tower the first time.
    I get two hits in on the second try, but spring mario is such a pain to control I can't get up for a third, except for 1 time, but I get zapped due to mario refusing to ground pound.
    Takes a while, but I get the 3rd hit in on the 3rd try. Such a painful boss. Painful powerup. Ugh.
    I grab the Star afterward.

    I unlock the Gold Leaf Galaxy next. Star 1.
    I explore the area for 5 blue star shards. I launch to the next area. I chase a bunny around a planet where I need to make a maze pop up so that it runs into something and I can actually get close to it. I catch it eventually.

    Gold Leaf Galaxy. Star 2.
    I follow the path with the cataquacks and then fly up to the top of the area and take the pipe into a room. Invulnerability smashing boulders for star bits. Eh.
    I continue along the path and have to navigate several small areas with cataquaks trying to fling me off. I somehow make it past unscathed.
    On the next planet I have a cataquack fling me into a bee powerup and then I combined the two to land on a Jenga tower from where I hop onto a higher tower. From there I can buzz to some flowers and hop along them to the Star at the end.

    Gold Leaf Galaxy. Star 3.
    I navigate around and assume the rain clouds will undo my bee mario, so I go on top of them. I go across the platform with beetles and rain clouds and fling and jump up onto a higher level. I go round and round up the tower dodging rain clouds and eventually arrive at the top. Another mole in a cannon boss.
    Basically an easier version of the Toy Galaxy boss. Gotta go around to one side, hit a groundpound switch, loop back and hit the boss, repeat. Lost the Bee upgrade during round 3 to rapid fire bubbles. Managed to get back with normal Mario and finish it off though. One more loop around to grab the Star.

    A comet and a hidden star remain. Let's see where the hidden star is. 2nd Star area.
    Well I think I found it... there's a bubble and a bell at the back of the big tree. Screwed up and can't reset it though. Gonna hop out and back in.
    I manage to follow the entire music trail second try and a star appears =D

    Cosmic comet in Orbit. Sweet, let's get this over with.
    I screw up not expecting some of the route changes and lose badly. I kept going though to recon more of the course.
    Took me like 8 tries, but I got it. Why is this one so tight? =\
    Anyway that's it for now.

    I unlock the Bonefin Galaxy.
    I land on a green Toadship and launch myself into the water. Ah, a boss fight.
    I hit the bonefish with a red shell and it spawns a metal fish torpedo. I hit it with 2 more green shells and it spawns in multiple metal fish torpedoes at a time. Two more green shell hits and I beat it =3
    I fetch the Star.

    I unlock the Bowser Jr.'s Lava Reactor Galaxy.
    I start next to a blocked of launch star. I have to jump across this section to a bullet launcher and have to guide it back to unlock it. I die once trying to go for a shortcut jump.
    It detonates right next to the cage, but doesn't destroy it on the second try... seriously? -.-
    I nail a shortcut and get it on the third attempt. In the next area I get an extra hits mushroom and smack some octopi by launching coconuts back at them. Launch star again.
    I arrive at the actual boss. It's the fire octopus boss again from long ago. The fight is on platforms that sinks if stood on for too long this time. He has some new helpers and attacks, but I slap his coconuts back at him and defeat him without taking any damage.
    Last Grand Star I think? Unlocked a new Dome though.

    I feed the Hungry Star first. Sand Spiral galaxy has appeared. I head over.
    A MagiKoopa tries to harass me, but after shooting over from the broken ship I fly through the perilous tunnel as Boo Mario. Next section is a spinning spiral platform in a minefield with an invincibility star.
    It looks very perilous and I miss the invincibility refill along the way, but I make it far enough to just finish it off as regular Mario.

    Still no Luigi letter... did I already do them all? I only did like 3 or 4 =O
    I ride the new beam and enter the little house. 'The Gate'. I talk with Rosalina and a red star issues a challenge to me. Collect 100 purple coins with his red star that allows me to fly.
    It takes me a while due to how wonky the flying controls and camera are, but I complete it.

    I head back to 'The Gate', there's a Hungry Luma outside. 1200 bits? I ain't got anywhere near enough lol
    I take the other portal beam to the top, above the Engine Room. I go around back and take a portal beam down, which unlocks a shortcut back up, I guess.
    I enter the Garden Dome. 4 more galaxies. I unlock the Dreadnought Galaxy.

    To be continued when I finish the game. This is already very long =\
     
    Dreadnought Galaxy. Star 1.
    Some new hazard looking things, I opt to not find out if these beams are. I launch to the Dreadnought and beat up some troopers to lower a forcefield and enter the pipe.
    Sideview platformer area with some gravity stuff going on. I make it to the pipe and am back outside. I ride up a platform that keeps getting smaller and smaller and bounce on some bouncy beyblades. At the top I launch to a new area.
    I avoid some more of the new 'beam me up' looking enemies and guide a bill to a cage and flood the area I'm on. I resurface and ride the top of some of the beam enemies while dodging others toward the Star.

    Dreadnought Galaxy. Star 2.
    I jump down from the starting area for some star bits and a 1up. I rotate some nuts to get across a gap and see floor press puzzles. I press the buttons while dodging little chomps. More nuts to rotate across a couple screws. I die on the second one due to the delay from knocking coconuts back at two octopuses.
    I get across on the next attempt. A moving platform ride while dodging cannons and lasers. The gravity flips a couple times and I die right at the end... seriously... electrified by the bumper thingy at the end and I fall into the abyss =\
    Was a pretty long ride too. Ugh.
    Oh sweet. I only need to redo the final section. I make it and grab the Star this time =D

    Dreadnought Galaxy. Star 3. Beyblade boss rematch? =O
    I help out a starchild by spinning some beyblades into it's electrified cage. In the next area I gather some blue star pieces while avoiding a bouncy beyblade. Off to the next section =3
    I land on a missile and have to pull star my way through a minefield with cannons firing in it. I die once before making my way through. Time to dodge to shockwave thingies again. There's multiple chests here, but no visible way of opening them. I press on and arrive at the UFO's underside.
    I make my way to it's top and arrive at the beyblade boss once more. I beat it easily once more.

    Comet in orbit now. Speedrun huh.
    Mostly easy, but that pull star minefield with cannons sections was infuriating. Blegh.

    Dreadnought Galaxy. Hidden Star in... area 3. Those Chests I guess?
    Or not. I check the underside of the starting metal disc and see a pipe. Another bomb clean section.
    I beat it first try with the last bomb going off with 1 second remaining lol

    That seems to be it for the Dreadnought Galaxy for now. I unlock the Melty Molten Galaxy. Star 1.
    I navigate around some lava rock enemies and hot geysers. I cross some sinking platforms and do some walljumps while avoiding hot geysers. I hit a button which makes the tower I'm on sink into the lava. I opt to use a launchpad at the edge shortly after and let myself drop into the volcano hoping for a hidden star. nope.
    I launch back out and the volcano erupts as I shoot off to some far of glass orb planets, with a Hungry Luma on one of them. I can see the path continuing on, but I have enough bits so I feed the Luma.I launch to the new planet.
    Rising and falling lava from the looks. I navigate the walkways when the lava is low to gather the 5 star bits and unlock the Star =D

    Melty Molten Galaxy. Star 1.
    I follow the path from the glass orbs around and it eventually leads me back to the sinking pillar, but at the rear.
    I die once, but make the climb as the tower sinks in the lava on the next attempt.
    Was that the way I was supposed to go or... I hop back in and see that it was.

    Melty Molten Galaxy. Star 2.
    I navigate through the meteor storm till I get to 2 unlit braziers. I lure one of the lava rock enemies over to set them on fire. A launch star appears.
    New area. Side view Thwomp dodge, gap jumper with meteors raining down. I make it through to the next area =3
    Launch star assembly while dodging fire geysers and meteors. Pretty easy section. I land on a glass dome blocking a launch star. There's some walls and lava rock enemies blocking a bullet bill I need to guide back here. It takes me a bunch of tries as the lava rock enemies insist on sacrificing themselves to the bullets lol
    ah another Gyro ball roll section... this time on lava... the first area becomes easy when I realize I don't need to do the moving platform stuff and can just jump to the 1up, break, turn back, speed up again and jump across.
    The giant rotating thing after though, with all the holes in it.. it ate multiple lives, but i manage to get through it =D
    After that it's just two hops to the goal and the Star appears =3

    Melty Molten Galaxy. Star 3.
    I progress until the path changes and use the new platforms to get to a side section on the tower where I backflip up to a pipe. I navigate across a couple planets and end up on a sideview multi-layer platform ride where I assemble pieces for a launch star. a short sinking platform section and there's a Luma shop. I buy the extra hits mushroom just in case and launch onto the boss. Which is the Piranha from long ago, but now on fire.
    Pretty much just have to wait for it's tail to temporarily go out. Get 3 hits in easily, but then it becomes very speedy and eats 4 of my hits before I can land my 4th and final hit on it's tail.

    Comet in orbit at Melty Molten now. Daredevil. Please don't be that plant I just fought.
    The first area? =O
    Seems possible. Make it to the pull star section in between the mini suns first time. Probably gonna be the biggest nuisance during this, pull star stuff usually is.
    I die on the launch star assembly on the 2nd attempt. Missed the one to the left at the start and died going back for it lol
    I get it done on the third try, not that bad I guess =D

    I unlock the Matter Splatter Galaxy next and head there. Ah, more platforming on surfaces that are temporarily available. I make it across the first section to the pipe.
    Second section is pretty easy too. Third section... spring mario. Oh no.
    I make it pretty far, but eventually fall off and have to redo this entire dang thing D=
    Second death due to spring mario refusing to do the big bounce... I bloody hate this powerup.
    I made it. Sweet. Pick a path appearing platforms huh. Made it pretty far, but fell once.
    I make it to the end on the second attempt.

    I unlock the Deep Dark Galaxy. Star 1.
    I explore the beach where the toads are vacationing and get multiple 1ups. No other way to progress aside from the cannon it seems. In I go. I miss the invincibility star on the way and get rekt by the rock shooting octopi on the planet I shot to. I kill them all on the second attempt and use the launch star. back on the beach.
    I shoot myself to the other planet. I stomp the Goombas and unscrew the planet which makes it deflate and disappear. I end up on the other one again. I take the Fire Mario powerup and go back to the beach. I light one brazier and get blocked by some crabs from lighting the 2nd as well.
    Back into the cannon for another Fire Mario... I light the second Brazier and the gate opens. I stomp a MagiKoopa and go for a swim. I avoid Bloopers and nearly drown a couple times, but make it through the flooded cave and resurface.
    There's a ship here in some kind of cove. I force a couple boos to evaporate, explore the cove for a extra hits mushroom and dive into the water for a question mark coin which spawn a lot of bits =D
    I board the ship. Kamek boss fight. I hit him once with a shell and he comes aboard the ship. I hit him again and he goes to the top of the mast.
    Two rounds of grabbing a shell, stomping his MagiKoopas, and shoving the shell back in his face later I get a Star =D

    Deep Dark Galaxy. Star 2.
    Another water bubble cannon. I kick a couple coconuts at it and it goes p00f. It opens the cannon back up. Guess I need Fire Mario again? I light the braziers again, there's a third one this time. An Ice Mario powerup shows up.
    I use Ice mario to skate across the little pond to some pipes shooting water up. I make it up top as the powerup runs out. I hop on a platform with a ? coin.The platform turns into 5 launch stars as I touch it. I hop in one randomly and then break some rocky spikes blocking my way to a pipe. A musical note collecting thingy for a 1up and another ? coin that turns the blocks into star bits.
    Back outside I let some water bubble cannons launch me around and eventually get shot to a new planet. I dodge some cheepcheeps as I ground pound some logs and then I water bubble blaster myself to another planet. This glass planet has some balls rolling around in it and a Watermelon in the middle. A helpful Toad tells me I need to make the balls hit the watermelon to get the Star. There's one of those electric pulse thingies making things harder though.
    I manage to groundpound all 3 balls into the watermelon and get the Star with 1 health left =D

    Daredevil Comet at Deep Dark Galaxy. hmm... which course though... the Kamek fight I guess? Yep.
    I waste no time and hop onto the ship. First two stages shouldn't be that hard. Last two might be tricky though.
    I manage to do it in 1 attempt, but there was a lot of dancing around in those final 2 phases. It helps to know that you can spin around the shell to pick it up faster =D
    Figured that out on the initial fight against him here.

    Deep Dark Galaxy. Star 3.
    Guppy? A race? Well, I'll just head to the underground lake and see =P
    I talk to Guppy and... yep. Chase him again and swim through the rings. Some of the rings nearly ran out due to some difficulties with keeping a shell to swim around lol
    Got it on the first attempt though =D

    I feed the Hungry Star outside 1600 bits. Snow Cap galaxy unlocked. I head back inside first just do double check the Garden Galaxies. A greyed out star at Deep Dark huh. Must be that Ghost house cube thing you see in the preview. How do I get there though... it's in the 1st star area it seems.
    hmm... I make it all the way back to the Ghost ship area with Kamek. The very bottom of that cave felt sus, but killing the eel did nothing. I'm gonna go back if I can and experiment I guess.
    I first try getting a shell to the enemies on a chain that look like mines... but accomplish nothing. Then I throw a shell at the mines all the way at the bottom. The shipwreck explodes and reveals a launch star. I shoot myself into the box. I die here once to the spiky ball enemy while trying to figure out what to do.
    I get the Star on the second attempt, just gotta keep flipping gravity until you get to the side where you can smash a crystal to open a window and kill the boo with the light.

    Done here for now. I take the Hungry Star launch star to the Snow Cap Galaxy.
    A quick planet with a chest on top and a green shell at the bottom. I open the chest with the shell and use the newly revealed launch star.
    A bunny chase huh. Takes me too long to figure out what to do to get this first try. Gotta press the switches first, but there's 1 hidden in each area under the snow. Then try and guide the bunnies to where you get the Fire flower as they will outrun you otherwise. Only caught one on the first attempt.
    I forget one of the switches is near the fire flower and waste way too much time. Still caught two though.
    Fail 3... I feel like I keep checking the same areas and am taking too long because of it. the twisty turning is disorientating. Two catches again =\
    Third try... I realize I never tried throwing the shell that shows up at the chest up top. Blegh... it was actually in there. 10 seconds to spare lol

    And that's my 100th star =D
    Still a Hungry Luma left, but it wanted 1200 bits and I don't have nearly enough.
    Hmm... there's red Stars for flying at the hub now... but they don't really seem to get me anything? And I lose them if I enter a Dome.
    Well nothing left but the Green Star challenges and the Hungry Luma, I think?
    I go to the green launch star and yeet myself into the pipe... which just takes me back lol
    I talk to one of the Green Lumas instead. Rolling Gizmo Galaxy huh. Sounds like another gyro level.
    Yeah, figured as much.

    Rolling Gizmo Galaxy
    I make it all the way to the final stretch to be pushed off by a rude cube... lmao
    Second attempt. Blasted into one of the holes by one of the bombs.
    Third attempt. Made it.

    I talk to the next Green Luma and shoot to the Loopdeeswoop Galaxy. Oh no... not the ray surfing again.
    I beat it on the second try with 1 minute 33 seconds... which is slower than the displayed 'Best Time'. I'm not complaining though. I don't like the surfing and the Penguin at the start said I had 3 minutes so I just went slower and focused on finishing =D

    I talk to the next Green Luma and launch myself to the Bubble Blast Galaxy.
    A maze with mines, electric fences and what not... 5 pipes. I go into the North one first and die trying to use the launch star back. I ignore the ? coin and just collect the launch star piece on the 2nd attempt.
    East pipe is next. Minefield navigation. Got this section first try. West pipe. Moving electric fences. Looks very tight, but still get it 1st try.
    South-East pipe. moving electrified orbs. Pretty easy. South-West Pipe. Flamethrower thingy timed passage. Easy too.
    I die in the next section due to being too rushed as a bullet starts chasing me. I start back in this area though, nice.
    I make it quite a bit further but die again to the 3rd bullet that gets launched.
    I die once more on what seems like the final section of this part of the level with 3 bullets chasing me into an electrified wall.
    I make it across the bullet bill conference in the narrow passage leading to the star on the next attempt.

    Not getting a lot of bits from this though. Gonna need to grind a level.
    I head back to the Deep Dark Galaxy and redo The Undergound Ghost Ship multiple times and get the missing bits fairly fast. I max out my lives at 99 in the process =D
    I head over to the Hungry Luma at 'The Gate' and feed it the bits it wants. The Boo's Boneyard Galaxy unlocked. I launch over to it, of course.

    Oh no... another boo race? I land on a skull and enter a pipe. A very short Boo mario section and I talk to the race boo. Guess I'll be racing as Boo Mario? Yep.
    I was in the lead for a good while until I started clipping stuff, slowing me down a lot. I finish the race anyway just to see the track.
    I beat the race on the second try. Considerably more doable than the other boo race.

    I got 104 stars atm. There's still 2-3 Galaxies per Dome that aren't checked off as complete, but it doesn't look like I can do anything more right now so... time to go to the center of the universe!
    I talk to Rosaline and she launches the Observatory.

    Bowser's Galaxy Reactor. The Fate of the Universe.
    I talk to some starchildren and enter a spotlight for it's gravity flip. I follow the spotlight's around and dodge Dry Bones and a bunch of those rotating fire bars. At the top a spotlight beams me to the next planet where I do some lava ball avoiding and there's some platforms that sink when stepped on.
    I make it to a 'blue giant' and do some ice platforming to a next spotlight beam to a sandy planet. I dodge some firebars on a rotating floor and some moving platforms. The next area is blue platforms that appear as I move along, while there's also gravity flips.
    I reach a long lava passage that rotates around. There's Thwomps, cannons,platforms that start sinking when stepped on.
    I die here multiple times to bullets knocking me into the lava but make it past eventually. Every time I died I have to redo the appearing blocks with gravity flips section.
    Bowser Jr. shows up and so does Bowser. Bowser summons a bunch of meteorites to destroy the path as I approach him.
    Bowser thinks he's a hedgehog now and hides in a boulder where I can only hit a part of him. First phase of the fight is pretty easy. Hit him twice, but lose the extra hits mushroom in the process. We then hop to another planet.
    Second phase is easier. Just gotta hit some of those plant/bush thingies at him to knock him over and then spin attack.
    Third phase... looks very similar to the Bowser fights before this one. Some new attacks, but I beat him again.
    Grand Star obtained. Mario saves Peach from Bowser Jr.

    Our Starchild says goodbye during the cutscene...:sadwick:
    The credits roll.

    Purple comet unlocked apparently. Upon loading back into the game from the title screen Rosalina shows me there's 15 more Stars for me to collect. Are they all Purple Comet Stars? =O
    First things first... gotta go check out the remaining backstory at the Library! =D

    The first Purple Comet is at Good Egg Galaxy. Are they in level order? =O
    Apparently these comets are purple coin collections, but without the red star flying. Pretty chill, as it's just one giant loop, but I loop around multiple times mistiming the launch stars along the way leading you down alternate paths with purple coins.

    Second Purple Comet. Honeyhive Galaxy. I guess they are going in order then.
    This one is more of a normal platformer where you got to do occasional trick jumps like a groundpound onto spring and going a round a block to land on top to collect a coin. There's a pipe so I take it and grab the coins here that I can.
    There's a bunch going up a slope I can't go up. I take a pipe back and leap across with the vines. I collect the purple coins here, some of which are tricky to get to while others are just on ledges having me take it very slow.
    I spy a purple coin down below at some point, but see no way to get back from it, so I leave it for last, hoping the Star will be there. Aaand... I plummet to my demise by spin jumpin in between the vines lol
    I had 88 coins too =\
    I make it on the second attempt and dread the though of potentially having to redo the entire level again had I missed the final purple coins on that slide down.

    I head to the next Dome. Purple Comet at Battlerock.
    Just the platform ride huh. 98. Missed two. Talk to the robot at the end hoping for a restart. Nope. Death. Why?
    Why ruin it with something like that and not just let a player restart without dying?
    Well whatever, got it on the second attempt.

    Space Junk Purple Comet next. Collected 90 on the first try and couldn't make it to the last group of 10 =\
    Why's this on a timer when it's already been turned into a maze of paths.
    100 coins on the 2nd try, but 10 seconds to get back... not enough. Why suck the fun out of this Nintendo? smh.
    Get it on the third attempt by being risky and long jumping in a bunch of places navigating towards the purple coins.
    Meh, these purple comet stars are becoming less and less fun tbh.

    The Kitchen Dome is next. Purple Comet at Ghostly Galaxy. Wth is the Bone Pen?
    Oh no... pull star rubbish. Timed as well. 1 minute? Tight timers aren't fun, blegh.
    72 purple coins. Not even close.
    Oh.. Toadette tells me there's 150 and I need only 100. Well I'm probably still gonna fail, but I guess I'll go bulk over individual purple coins now. I spawn the Star with 1 second left. And of course I need to collect it within the time as well. blegh.
    Grab the star with 1 second to spare on the 3rd attempt. Garbage level.

    Beach Bowl Purple Comet is next.
    Well at least this one ain't on a timer. I head right and grab the purple coins on the palm tree first. then it's across the sinking boxes and small islands. 24 purple coins.
    I grab a couple coins near the spring mario powerup and ignore it. I go up the bent over palm tree I can walk onto and jump to a nearby palm, from which I long jump to another. Back to the bent over palm. I collect the coins on top and jump down onto the liana from which I swing around to collect the circles of purple coins. 58 total.
    I grab a couple coins in the water and 1 on the box and cross to the other side for some more. I grab some more purple coins lying around and backflip onto a bent palm tree. I long jump to the swing and grab more purple coins, but miss the one on the little column in the water, so I have to get back to the swing again. 74 purple coins. Noticed 2 that require the Spring Mario. Guess the rest is in the water below? I find a couple and collect the spring mario coin behind the waterfall which takes multiple attempts. 80 coins.
    I jump up the side and collect the 3 purple coins going up the shell with spring mario and then jump into the water here to get rid of the spring powerup. Can't reach the topmost part with regular Mario it seems. Before jumping down I jump onto the palm tree near the map edge for the purple coin I saw earlier on. 93 purple coins.
    I go back up with Spring Mario and grab the remaining purple coins. 3 short. I see them up in a tree at the top, but really don't want to do that with Spring Mario... unfortunately I see no other way as regular Mario can't jump up into the tree. I manage to grab them, falling off only once, but without dying. I really hope that was the last time I have to use that accursed powerup.

    Engine Room. Purple comet at Toy Time. Blegh, probably more Spring garbage.
    Wait wth, why do I only have 11 lives? I read the sign eventually and learn there's 150 purple coins again and I need 100. I stop trying to get every single one. I game over for the first time. Why did the game rob me of my lives? I had them maxed out before the final boss and there's no way I burned through them all since.

    I head to the Deep Dark Galaxy at the Garden Dome to grind for lives. Luckily the purple comet is at another Galaxy =D
    I go to the Underground Ghost ship and grab the 3 1ups near the start and all the star bits near the start multiple times. Also go do the coin planet. I kill myself then and redo this over and over. It's like 5-6 lives in this tiny area, minus one for resetting by death.
    I grind up to 42 lives. Well the purple comet here is now gone. Nothing in the Engine Room anymore either.

    I check the big screen at the start of the hub. Purple comet at Bedroom Dome. Dusty Dune.
    Some coin collectathon again. Not timed. Pretty chill despite the insta kill sand. Some of the coins can only be reached by going into hovercopter beyblade Mario using tornadoes. I die twice. Second time I just barely miss a jump and fall into the sand... with 5 coins left. On the third try I get the last coin just as the platform lowers and the star spawns nearby =D

    Nothing else here so I check the big screen again. Engine & Garden Domes.
    I head to Engine and go to Toy Time's purple comet again.
    I eventually make it with 1 minute left. Timer is pretty chill luckily. That area is pretty hard to navigate though. Lost 10 lives on it again =\

    Nothing else here. I go to Garden. Nothing here. Quit moving, you stupid comets!
    I got to Bedroom Dome and there's a Purple Comet at Gusty Garden. What pain will this one bring... The Maze Cube? Ah, it's timed of course.
    I get it first try, but nearly time out having only 2 seconds left.

    I check the screen again. Garden & Engine. I go to Engine again. Gold Leaf Purple Comet.
    I get all the purple coins first try, but only have 2 seconds for the star... yep too far away, it did seem too chill.
    I fail a second time due to triggering the vine before grabbing the coin behind it, which then becomes impossible to collect. pfft.
    I get it on the 3rd attempt.

    I go to the Bedroom Dome next for the Freezeflame Purple Comet.
    Thankfully no timer. I arrive at the summit and end up missing 5 coins. Thought I was screwed, but you long jump down for 2 more and as I shot back to the start there were 2 coins there behind where you spawned in and a quick look around revealed the last one high up in the center.
    Got the star first try in the end =D

    That should be the Bedroom done. 4 Remain.
    Purple comet at Garden and Engine again. Only 1 remaining in Engine... if I do that one I think I'll lock the comet into the Garden Dome and stop this annoying Dome hopping.

    Engine Dome. Sea Slide Purple Comet.
    I get 49 coins the 1st time and then buzz off the course =\
    Complete it the 2nd attempt. Pretty chill course, just pretty slow.

    Garden Dome. Deep Dark Purple comet.
    I dive in the pool back behind the start for some purple coins. 14 total now. I swim around the surface at the outer edge in the pool with the ship. I then go ashore and fetch more purple coins. 41 total.
    I fetch the coins under the ship and on it's sides. I collect the ones on the ship deck and make my way up. I long jump off the top for a far out coin. 99 coins.
    I've seen the last one. It's under the ship mast... not entirely sure how to get it yet. Gotta get back first =3
    It's too far from the climbable pole. Ah, backflip against the mast and spinjump. Nice chill purple coin Star.

    Melty Molten Purple comet.
    Probably would've died without the extra hits mushroom at the start, but I managed it first try. No timer, just some lava parkouring.

    Dreadnought Purple comet. Hopefully it's not a timed level or on that section with the pull star minefield.
    Lost count. Died like 10+ times. Luckily it wasn't timed or in that pull star minefield. It was on the gravity flip platform section. Miss a purple coin = go kill yourself as there's no way back.
    Got a bit of a jumpscare at the end... 99 purple coins.. did I miss one? Nope, it's in the path of the Launch Star towards the end. A brief chat with Rosalina... and I have to re-fight Bowser? why...

    Bowser rematch. I die a couple times making my way over. I repeat the easiest Bowser fight in the game. Honestly the way over is more likely to kill you lol
    Why'd I have to redo this? He had no new attacks and there's no new star.
    "You can now play as Luigi."
    Err... kinda looks like you want me to redo the entire game with Luigi... that ain't happening Nintendo xD

    Far more enjoyable game than Sunshine was. Not as many hard levels, in the main game anyway. The Gyro sections and the pull star stuff is not that easy to do on a Lite and just turned into a drag. The only level I detest in the before the credits was the Boo race one in Ghostly Galaxy, though I also hate that accursed Spring Mario powerup.
    The postgame though, those purple coin levels? Now most of those were a pain in the neck. Like roughly half of them at least.

    I'm not gonna bother replaying the game with Luigi, I already saw the credits twice and my save with Mario is marked complete.
    There's one more game on this cartridge, but I've had enough Mario for now. Time for something else.
     
    New Super Lucky's Tale

    Foxes vs the Dreaded 'Kitty Litter' huh. I can't really dread it with such a name lol

    Heavy Heads - Sky castle.
    I decline talking to the mail/police robot for a while and just explore the area for what I can, nearly flying off an edge trying to do a backflip.. this ain't Mario... =P
    I collect a bunch of small coins, 2 big coins and a diamond. Then I talk to the... mailgolem? Looked like a robot before the zoom-in tbh.
    I follow the tutorial level around and meet 'Master Mittens'. I just wanna pet the ninja kitty :love:
    While exploring I find a L letter. I guess these are like the KONG letters in DKC? I fight some derpy caterpillars and dive into a hole.. new level, apparently...
    err.. I see a clock, which I grab. Time coin collection... and that's it apparently. Bonus stage/area then I guess?
    ah no. I arrive at a new area at where I was before with a Golem head. I grab the K letter above the cage and take the golem head to the bell. Then I grab the already present golem head and take it there too. 1 remaining.
    I escort a golden orb to a statue and reveal a hidden hole for another level/area. I also collect the remaining letters to spell LUCKY. I dive into the hole.
    There's a platform with a sign that says SKIP to the right. It's a short boss fight? some flowers that attack and plant their faces in the ground and then I jump on the back of their head. I collect another of the greyed out thingies in the top right and then upon exiting the area fetch the 3rd golem head to wake the giant golem which gives me the last greyed out.. ah, these are pages from the book huh. Level Complete with 100% =3

    I get taken to a hub world. 4 more pages to unlock a gate.
    I explore a bit and enter a level/area hole again. a puzzle huh. start over and skip buttons? Nah.
    I whack a couple statues and get a book page.
    I'm at 5/22 pages? Is that for the whole game or is that just like world 1. We'll see I guess. Into the next area hole.
    Another puzzle. Easy as well. I jump off the roof and enter the level underneath through the door portal.

    Aqueducts.
    I go to the back of the starting area for a L letter. I progress the level until I open a passage to some rotating gears where there's a timed coin challenge. Actually fail this a couple times, but its resettable.
    I pick up the remaining letters along the way and find the second hole to another area in the level. I run to the end and free Portal Pete. 100% complete =3
    10/22 pages. The locked gate opens. I check the Shop, but it's just costumes and I only got one I can buy atm. I'll pass for now. I find another level hole in the hub world while exploring. Yep another puzzle. Still easy.
    I go to the next level.

    Go Fetch.
    First section is straightforward. Just carry a head around while running from stuff. Most of the letters are here.
    Second section. I earn enough coins for the coin page and then find a subsection and collect some coins for another page. I collect the final letter tucked away in a risky to go get to corner. I climb back up continue the path to open a bridge. The fire ball 'doggo' shows up on the other side. I expect a boss fight, but the giant golem just slaps it down a couple sizes lol
    100% complete.

    In the hub world I enter another hole for another puzzle. This one required some actual thought, but still easy.
    16/22 pages. Next level.

    Dungeon Run.
    Auto level? oh no. Only got the main page at the end on the first run D=
    Oh.. it remembers the letters I did collect. Only collected the first one and I got the page for it. Also managed to get 300 coins this run. Which leaves the hidden page. One more run and I collect it too. Kept missing the jump to it on previous runs. 100% complete. 20/22 pages.

    I find two more holes to puzzle levels. Thought I screwed up the first one for a sec, but I solve it anyway.
    22/22 pages. Boss next I guess? Yep.
    Some bullet hell while fighting mind controlled golems. Died once to the golems as I keep getting in too close before hitting them. Did it without getting hit on the second try.


    I arrive in a new world after my book grew in size and I jumped into it.
    Another puzzle hole... or not. I get shrunk and have to do a maze while in a ball! Ah one of these rotate the board to roll the ball thingies. Once back out I head into one of the levels.

    Egg Roll.
    I tail swipe some chickens into an enclosure for a letter. I put some eggs in a nest, another letter.
    I initially miss the K, but find the Y. I search the area and see nothing. Then I remembered the chicks that were following me and a chicken that was freaking out. I go see if I can escort them. Yep. K obtained.
    I beat the stage and find the hidden area all the way at the end. collecting coins while perma-bouncing. Lax timer so pretty easy. I grab the story page afterward.

    Piggy Peril.
    Lots of hazards while forced into a sideview platformer. I find the secret page early on and have to do hidden areas for letters afterward. I make it to the end with 100% complete.

    Another maze thingy behind the costume shop. Easy, though the launch thingies were too easy to snap to while in the ball leading to needing an extra lap lol

    To the next level: Pungent Paths.
    A quest to help the Carrot King oust the Garlic King =O
    I die once in the maze to some garlic fumes, but my progress seems to have been saved. I find the hole for the hidden page at the back of the maze. Some of the rabbits I need to save are awfully chatty. I navigate around the maze multiple times for the letter U, the last thing I need before picking up the story page. I eventually find a bouncy pillow that disappears and moves, I hop on all in the sequence and the U shows up.
    14/22 Pages.

    I navigate the hub world for the next level: Ripe Rollers.
    Pretty straightforward level, but I can't seem to find a way to the letter C. I know where it is. Died a couple times trying to get it and then just decided to finish the level. A couple more lives down the drain before I realize there's a plank up high, where the little bird is sitting on. I slam down on it. Yep. I get the missing letter and finish the level again. 100% complete.

    Next level. Harvest Festival.
    I spy a clock up on the platforms at the top which results in a timed coin collect and a page. A pretty lengthy level after that, kind of like a series of quests. I have to reach one of the performers without resurfacing as I dig through dirt. Collect some fireflies for the second while platforming around. And the 3rd is some sort of key platform raising shenanigans. 100% complete.
    22/22 pages.

    Time for the boss.
    Aww... looked like a cool boss, some kind of robot insect. All I did was just avoid it's attacks and a couple waves of enemies and I don't get to attack it directly.


    Next world =3.
    I take a look around and just hop into the nearest level portal. Ladder Match of the Mind.
    Climbing level with bouncy pads and levers that extend/retract platforms. I find a hole to the hidden page behind some crates along the way. I find a hidden K by collecting all big coins in an area. Some timing related switch flipping near the end, but still fairly easy. I arrive at the top. 100% Complete.

    I enter a hole in the hub world. what will it be? puzzle? maze? something new?
    Oh the same puzzles from the first world again. This one looked straightforward, but required some thought.
    I hop into another puzzle hole nearby. Some back and forth juggling, but pretty easy.
    A third nearby puzzle hole. Starting to get a bit harder I guess.

    Melon Madness.
    The hidden page is in an area where your vision is obscured by boxes and you have to navigate a small maze of sorts.
    Died on the melon roll at the end grabbing the letter Y. 100% complete though =3

    I hop into another puzzle hole. Actually had to hit start over on this one as I screwed up =O
    Two more resets, but then I solve it, just needed some more back and forths on my first try actually =D

    Next level: Crawl, Walk, Run.
    Oh, another one of those forced movement levels where you can only continuously keep going forward. Well not that bad, 100% it on the first try.
    16/26 page.

    Peaceful Place.
    Time coin collection for a letter and I find a hole... another timed coin collection lol
    This one involves digging though and I plunge off the platforms to my demise once. Pretty chill except for that rotating platform spike thing near the end. Kinda hard to pull off without dying lol
    Some bomb launching catbats after that followed by a platform ride up while fighting enemies.

    Another puzzle hole. Get stuck for a bit and reset twice before figuring it out =3
    And one more puzzle hole. No resets and after some trial and error I solve it =D
    22/26 pages.

    8-Fold Path.
    I quickly beat up some bugs that I need to dig up onto their back first. I collect some moving coins for the L.
    I hop on a yellow bird over and over while avoiding falling off moving platforms for the U. Hidden area time coin collection with moving platforms for the hidden page. I collect some coins on some moving platforms for a hidden K and then ring the gong to scare of cat napoleon. 100% complete.
    26/26 pages

    Boss time. Cat Napoleon and his hulk goon on their airship.
    Gotta avoid his goon stomping on me and then a wave of projectiles. Then swing some bombs back at them and try to avoid having the catbats bomb too may of my platforms. I die once. I get hit on every round of the sequence second time round, but make it to the end and watch the two kitties get dipped in... chocolate?
    And off to the next world.


    A tropical beach world... with a spoiled rich cat lady as this world's opponent.
    I hop onto one of the floaties I saw go past while talking to the cat and nab some coins and then hop into a hole for another puzzle after. Another pretty easy statue slide puzzle.
    I see another hole to a puzzle level past the level I was heading for. Almost no free spaces on this one. Not that hard though. On to the first level of this world.

    Securing the talent.
    I navigate around the area as everyone is forced to dance and gather three of the letters. I find a hole leading to a secret area. A Donkey Kong style rolling barrel dodging while platforming up area. No page at the end? Just coins.
    I find another secret area hole. time coin collection on erratic moving floaties. Ah this is the hidden page.
    I realize I can break the speakers and get to backtrack to everywhere I've been as it's what I'm supposed to do lol
    The diva cat shows up and spawns a couple waves of enemies. I beat them to destroy the final speakers and get the page shortly after. 100% complete.
    6/18 pages.

    I head for the next level: Trapped in Paradise.
    One giant lever flip wall turn maze huh. I find a hidden hole for a secret area. A big rotating totem pole with stuff hidden in it and ladders on it. I get all the items and then align it so I can climb up and press a switch to open a path to the hidden page. I pick up enough coins and all the letters for their pages. I get called a peeping fox collecting the final letter from the showers =P
    I restore the final sun umbrella and all the guests are happy again and diva cat complains about ruining her photoshoot. 100% complete.

    I hop into a nearby puzzle hole once more. I solve it fairly easily though it looked more complex =3
    I spy another puzzle hole while looking for the next level and hop in. Got stuck on this one for quite a while. Multiple resets. The difficulty for these is all over the place atm lol
    Three pretty hard ones while the vast majority is easy.
    Anyway, 12/18 pages.

    I find the shadowy golem who's totally not a cat in disguise yet again. Then I come across another puzzle hole.
    Not very evident what to do immediately, but I get it somewhat fast.

    Next level: Three Cannon salute.
    Sideview platform level. I do a time coin collection for a letter and bump into catpoleon and his derpy hulk again.
    I then have to dodge rockets which I can also use to blow up explosive barrels to reach things for the rest of the level. Some areas provide a temporary block against the cannon fire. I find a hidden hole in one of them and die just as I grab the hidden page. Somehow still counted? I redo it anyway just to check. Yep.
    One more timed coin collection for the last letter. I hop into a hole at the end of the level and board their ship, where I have them blow themselves up with their own cannons. 100% complete.

    I find another puzzle hole while exploring further on.
    Pretty specific order of sliding the statues but I end up getting it on the first attempt. 18/18 pages.

    Time for the boss. On a dance floor huh. Kinda fits the world theme I guess.
    First I got to stay on the blue dance floor tiles as the others will go red and burn me. Then after that a disco ball lowers down and shoots lasers in 4 directions at once.
    Second phase. Enemies added during the first round and the floor burn carries on into round 2.
    Third phase, the same, but the tiles you can stand on shrink and the disco ball shoots additional laser when it comes down while there's also enemies. Suddenly feels like a touhou game. I die once in the third phase and then beat the diva cat off the discoball =D


    Next world... an amusement park overrun with ghosts =O
    I first find a puzzle hole while taking a look around. Oh it's science cat again. More tilt mazes huh.
    There's spiky hazards now and I die twice to them before completing the ball roll.

    First level: Carnival Court.
    Looks like a bunch of minigames that I need to complete to earn prizes. I head into the first ride I come across to earn a ticket. A race on a dirt track against a chicken. I can dig up boosters and on lap 3 mines appear. Won first try while collecting all the coins =3
    I hop on top of bumper cars that move over electrified ground to collect coins and earn a second ticket.
    I explore around and earn the 300 coins page along the way. Third 'ride', fortune teller. Or not, she wants her crystal orb back. Later I guess. I navigate the nearby area and do a time coin collection and navigate some rotating balloons for two more letters and unlock the strength smash for a ticket.
    I check all the trash cans for the crystal ball and eventually find it. The moment I pick it up some ghostly creatures start chasing me. I take a hit but deliver it safely.
    I hop into another ride. Three rounds of moving platforms while fighting waves of enemies. I go down to 1 heart, but clear it for another ticket. Two more rides.
    Whack a Mole on a rotating platform. Easy.
    Last ride, cannon shooting while the cannon is moving and the targets are stationary... okay. Timing related, but I end up beating it with 5 shots left before running out of ammo.
    I unlock all the prizes except for the story page and then end up unlocking the Ferris wheel. I see some balloons of to the side and follow them to the last letter I needed. Then I follow the Ferris wheel around for the hidden page.
    I go back to collect the story page. 100% complete.
    Pretty big, but also very fun level.

    Second level: Terror Train.
    Sideview platformer on a moving train. Pretty straightforward and easy. The train gets boarded by some ghosties at some point, which I need to bop on their head for a letter. At the end I detach the final cart which makes another train come up and the story page spawns.
    9/18 pages.

    I buy everything I can at the costume shop, because why not. I hop into the puzzle hole next to it. Probably the last one in this world. Three deaths to the spikes due to weird handling in this level, but I beat it =D

    Third level: Grave Awakening.
    I die on some log rolling trying to get the L. I make it next time. Some 'lantern to reveal hidden floors walking' later I make it to the next area. Two invisible paths for the lantern. I head left first for a couple letters and the hidden page. I dig push the tombstones in the order of the amount of candles on them and awaken the first 'mighty ghost'.
    Got to make mushrooms glow in the next one, but I follow a timed coin challenge across moving invisible lantern platforms for a letter and end up in another mighty ghost area. Defeat 12 enemies. Easily done. I keep following the path and get the last LUCKY letter. Time to backtrack to the glow mushroom thing.
    I brute force the last one as there didn't seem to be a safe path across the spike platforms to it. I awaken the last napping ghost. The assembled ghosts unblock the path onward. Level 100% complete.

    Next level: Dungeon Crawl.
    Another auto move don't stop level. Meh.
    I tailflip a sign early on for the hidden page. I keep misjumping the U and killing myself to try again for it. 4 deaths to that and I clear the level on the first run where I do grab the U. I end up getting the 300 coins and LUCKY pages at the same time lol
    Level 100% complete. 18/18 pages

    All the people I've helped show up for this boss. Guess it's the last boss?
    Pulsating beam bombs. Re-shifting the platform I stand on. Laser eyes. Then I stomp some ghosties and the boss turns itself into one. Make it to phase two in 2 deaths. Had to jump on the ghost versions head apparently.
    I eventually manage to reach phase three and die instantly. Phase two is so hectic. All the same attacks, but faster and pretty randomly mixed up and it takes much longer.
    Phase 3 is... equally hectic, but the patterns are all jumbled up. And he now splits up upon being jumped on in ghost form. Only die here twice though.


    A cutscene and credits later Foxington is unlocked. Bonus world, I guess?
    Guardian trials huh. 16 medals to earn. I talk to the people nearby and try one: You Roll Me Right Round.
    One death. More tilt maze ball rolling, but now there's buttons to flip the main area that's always sideways in one way.

    Roller of a Lonely Heart. Are all the ones in this area tilt mazes? One death and I solve it.
    Head over Heels. Pinball machine time lol
    Three rounds, 2 hearts lost on the first, but manage to beat it first try =D

    I love Fox and Roll - Pinball like again, but horizontal.
    Revenge of the Nerd - slanted hill and bouncy pads that move back and forth. I die once, but this one is mostly timing and patience.
    Roll with it - Rough shape of a Pyramid with slanted sides and some launch pads and some spikes. I die once, but it's fairly easy.

    Upon finishing these 3 I get a little celebratory cutscene. I hop onto the hill afterward and see a big hotdog that says 3/16. So that's what those are for.. gonna have to go back I guess.

    I check the last 3 levels first. Roll With It still has a hotdog in it. In that case hotdog on the sign means I've collected it. Which means 'I love Fox and Roll' should have one too, but I just went into that one and didn't see anything... back in again I guess.
    Oh.. there it is... guess I'm blind lol
    Second missing hotdog obtained. Which level has the third... Roller of a Lonely heart apparently. Re-completed it pretty fast, collecting the hotdog on the slide this time. Skipped this one because as far as I could tell collecting them only resulted in a single coin gain, didn't know there was a purpose for them.

    Well that's all the puzzle levels. 6/16 medals. 6/16 hotdogs.
    I go to the wrestle yeti area next. First level: The Fluffle Shuffle. Boss fight rematch against catpoleon and his goon, but now they're robots. I kill myself once, due to missing the hotdog basket flying over early on. I die a second time right at the end of the fight. I beat the boss on the 3rd attempt. The bullets in this fight behave so erratically.

    Next level: Gotta get back in Time.
    Ah the inventor/mechanic cat again, but robot. They put this laser dodge flip switch rubbish on treadmills? Oh no. It was too easy before, but this is a lot harder than any boss fight so far, bar maybe the final boss.
    I die like 5 times and then I manage to die right as the boss gets defeated in the background... lol
    I defeat it two attempts later.

    WriggleMania.
    No boss rematch. A wrestling arena with waves of robot versions of enemies instead. 4 rounds. Additional hazards added as it goes along, lasers, spikes, etc. The hotdog bucket shows up along the way. Beat it first try.
    The cat inventor boss rematch was far harder lol.
    9/16 medals. 9/16 hotdogs. Which leaves CH1P's levels.

    First level: Might as well Jump.
    A more challenging platforming level with robot enemies huh. I nearly die on the first area, but skate through the rest. Bunch of bounce jumps that rotate with each bounce while dodging projectiles near the end.

    Second level: Under Pressure.
    'Stealth' level? =O
    Basically I have to stay underground the entire time after crossing the starting line. I make it to a section with moving platforms with mines on them and die there. It's a hassle to stay on the platform submerged, as lucky will inch forward at the very least and he can't stay completely still =\
    I make it through eventually and arrive at giant hamster wheels. I ride them to the end and get blown up by a mine once.

    Third level: A Road to Nowhere... oh no. Crash Bandicoot flashbacks. Harder platform level with treadmills huh.
    Make it to the first checkpoint with no real problems. Rotating pillars with treadmills on two sides and spikes on the other two... I die here once... twice... and then I make it. Oh that's the end? Looked longer lol.

    Fourth level: I ain't Afraid.
    I got to keep up with a ghost that holds the lantern for me for the path that I need to follow to appear. 6 deaths just to get to the checkpoint. blegh.
    Second part gets called a doozy by the ghost. Hectic, sure. But I blast through it on the first try so... I beg to differ lol
    The first part was far harder for me =\

    Fifth level: Step by Step.
    Sideview platformer with lots of ladders to swing from and to. Pretty easy, but the sinking ladders right before the second checkpoint get me killed once. I die once on the spikes right after the 2nd checkpoint.
    No hotdogs missed so far in these =D
    14/16 medals. 14/16 hotdogs.

    Sixth level: Can you dig it.
    Digging level huh? Oh, another of those 'can't stop, always run levels'. meh.
    This one was pretty chill. Just run until you bump into the pillow thingies and they'll change color and you go in the other direction. Back and forth over and over while flipping some switches for new paths and dodging spikes and enemies.

    Should now be on the final level: Top That.
    Platforming level with timed platforms that rise up out of the goo when I hit a target like switch.
    After the first checkpoint the platforms that rise are entire sections. Back to a mix of both after the second checkpoint. Only died once on this level.

    16/16 Medals. 16/16 hotdogs.
    Another couple cutscenes. The end I guess =3
    I load back in to see what the hotdogs were for.
    Ah man, the hotdogs were just for a hotdog vendor costume? lame.

    A very fun game to play. There are a couple pretty challenging levels, but most of them are just fun levels to play =D
    The bonus world was good, except for that ghost that has to guide you level. That one was just not fun to do.
     
    Transformers: EarthSpark - Expedition

    Wondering if this is a sequel to another games based on that intro... apparently not. Looked it up. The intro seems to be referencing the cartoon this is based on.

    Looks like I can only talk to the person the game wants me to talk to. Tried talking to the other transformers, no response.
    Combat tutorial. Guess this is a brawler. Standard fighter game combo stuff. Beat it fast and got the 'Gold' reward... some random parts?
    Jumping tutorial. Feels a bit clunky, but still pretty easy.
    Shooting tutorial. Took me a bit to find the 3rd target, but still managed to get gold on this too.
    Transform/drive tutorial I guess. I unlock being able to transform and do a lap around the starting area for another Gold medal.
    Optimus calls for a mission. Tutorial over I guess.

    After a custcene I explore the area and then head to the marker. Seems this area is just a hub world or something.
    Canyon Road - 0/10 & 0/3 of something. Collectibles?
    Cards and Glyphs apparently. I explore the initial area and beat up some robots at a mandroid base, which unlocks the map. Oh, this reminds me very much of Far Cry. Enemy camps to liberate, secondary missions, side stuff indicated. Looks like a fairly big area too. I explore the other way next before progressing. More powerups and smashable crates and a gap I can only jump with Nitro, which I don't yet have.
    Back to the base I cleared so I can go beyond it.

    The path splits up and down. I head left and down. Dead end, but a couple enemies to beat. I follow the other path and drive across a ramp across a shorter gap and then find a side mission... which turns out be an easy two lap race against Twitch.
    I talk to Twitch again as the side quest icon is still there. Same race, probably in case you don't get Gold straight away, but I did.
    I find another sidequest while roaming around. It's a timed beat em up. I get Silver, which seems to count as a fail judging from the dialogue? =O
    I do the side quest again and get Gold this time =3

    I follow a path I skipped on the way to that side quest and it leads to a camp. I clear it out with little difficulty.
    I end up at a gate with 3 times switches I need to shoot. I open the gate. An 'epic camp' apparently. I double back and take a sidepath where I blow up some rocks for a hidden area with a Card. Further back I find a jump that requires a Grapple. I'm forced to ignore it.
    I drive all the way back to where the race side quest was and take a side path, which leads back to a gate I can open as a shortcut back to a charge shot barrier, which I also don't yet have.
    Back to where the game told me about cards and showed me one I couldn't reach. I take the sidepath this time, which splits, but I need to do both paths as one side has a gate and the other a switch I need to shoot. I grab the card behind the gate. Back to the epic camp.

    A couple new enemies, a miniboss, and then I blow up a couple generators and all the nearby gates open. I get told to come back to base in a cutscene after.
    A consumable shop and upgrade shop have unlocked. I can buy skills, combos and special attacks.
    I buy 'Critical Mode' from the Passive section of the Skill Tree. I then also buy 'Increased health' and 'More Kits'. Damage boost while at low hp, more base hp and also be able to carry more health kits, no brainer to me. Survivability focused upgrades. Was never in any real danger so far, but it's bound to ramp up in difficulty sooner or later.
    I also unlock 'Turbo Launch' from Combos. Car mode, yeet yourself at the enemy attack.
    I then get 'Beat'Em up from Special attacks. A powerful 1 hit charge attack.
    That's all I can buy right now, the cutscene mentioned new combat tutorials though.
    I roam the base and find a place to decipher glyphs and a terminal for buying car horns and energy beams. Seems like a bit of waste to me atm, but I buy two of them. I try out the heavy punch at the training dummy room.
    I buy a single damage booster just in case and then head back to Canyon Road, which is currently marked 42% complete.

    I load back in at the epic camp. I go through a gate which should lead me to a Glyph. After navigating a somewhat lengthy tunnel full of enemies I make it to the Glyph. the cutscene ends asking if I can decipher it. Bumblebee says 'here goes'... and then I can't do anything with it, but the Glyph is marked off as obtained. Probably need to decipher it at the base.
    I don't think there's much more I can get by backtracking right now. I head out the northern gate for a new area.

    I go past a switch I can shoot to activate an elevator and head to the passageway beyond it to clear out a camp. Then I head back for the elevator to find a Card. I explore the rest of the immediate area and go back to talk to Twitch for a new sidequest. Another race perhaps?
    Yep. This one has explosives on the track and it takes me longer to overtake Twitch, but it's still pretty easy.
    I press on past a couple turret enemies and then see a path going back, but up, which I follow. Just some pickups. Meh.

    I head back and continue on. I blow up a wall for a card off to the side. I find another grapple jump.
    I bump into Nightshade who wants me to retrieve some items. Collected the items with 15 seconds to spare as I had some difficulty locating them lol
    Need to collect them with 2 minutes to spare for Gold and to pass though. I get it with 1 second to spare for the Gold medal the next time.
    Back onward. A Charged shot blockage. A path close-by with walls that can be blown up, which leads to a big health. Aw.
    I press on and find a Card on top of a building. I clear a nearby camp and find another grapple spot and a wall I can't blow up from this side. I follow a lengthy path back for some... scrap.

    I follow a lengthy passage north which leads me to a back entry into the epic camp. There's a grapple hook thingy along the way. I head into the camp and clear the waves of enemies. Skullcruncher fight. I use a damage boost powerup for this fight for the first time as I'm dealing very little damage to this boss. I win when half his boss bar is down? =O
    I destroy the generators and the epic camp is beat.

    After the cutscene I head out a side gate and come across an enemy clearing side mission.
    Silver Medal and bumblebee talks like I failed again... kinda dumb tbh.
    Gonna need to use those damage boost powerups I guess. Second fail, second fight took way too long so abandoned it to retry from the start.
    Third try. Made it, but not much time to spare.

    I double back through the epic camp and take another exit. I find a race side mission and a mine I can enter in vehicle form, but also see some destructible rocks so I head there first, for a card apparently.
    Race side mission. A long one, but it's only 1 lap. A race back all the way to the first camp you clear along some side paths. I clear it first try with 12 seconds to spare before losing Gold.
    I navigate the mine path which leads to first camp I cleared as well. Didn't see any diverging paths tbh.

    I fast travel to the rail-yard camp I cleared and head south from there, to Mandroid's lair. All the gates are open and nobody's around. It screams being a trap to me. Once inside my exploration gets interrupted by a cutscene. Rude.
    Afterward I continue exploring the area. I break a generator and a wall of planks and go deep into a tunnel system and eventually find a single robot. Another breakable barrier and I find some more enemies. After that it's a lot of big empty hallways and corridors until I reach a door that I'll need to open by destroying a generator.
    I follow the side path and do just that, defeating a couple enemies guarding it. Beyond the gate is more empty halls and corridors... there's gotta be a huge horde of enemies or a big boss at the end of this.
    I eventually drop down in a sewer with some lovely brown water. Skullcruncher again?

    Well this was a lot harder than last time, even with the damage boosters. His goons hitting me with rockets through him felt like cheating on their end though.
    A door opens and I go deeper and grab an electrified blue cube. Nitro upgrade unlocked. There was a place that required Nitro in this area, but after navigating some tunnels I get a cutscene and am back at the base. I'm not going back there unless I also get the grapple upgrade.
    Canyon Road - 92% complete - 6/10 cards & 1/3 Glyphs, for now.


    A bunch of cutscenes later I go to the store to see what new stuff I can buy :fufu:
    I buy the 'Great Stomp', 'Car Stomp', 'Rocket Stomp' and 'Car Flip' combos.
    I go to the Skill Tree and buy the 'Nitrous Charge' & 'Increased Nitro' abilities, and the 'Super Increased Health' passive.

    New area available 'Jungle Citadel'. 0/12 cards & 0/3 Glyphs.
    I head here. After landing I check the map. Looks smaller than the last area, but still fairly big... or perhaps it's just more compact and not smaller.
    I spy a card high up on a cliff right outside the starting area, taunting me, but I can't reach it from this side =\
    No real choice but to follow the path to the enemy camp dead ahead for now. New enemy. Guardian. Kinda looks like the riot police with that shield. Kinda annoying to deal with when there's also ranged enemies shooting rockets at me, but I survive the fight with 3 bars of health and clear the first camp.

    The map opens up now and I can go in any direction. I head East and find a grapple hook thingy again. I follow the road further and take a lengthy path past multiple fights and timed gates... for a single card... really?
    A bit further down the main road heading East I come across and clear out a camp. I go through the tunnel here and head down a mountain side into an area full of ruins. I follow an upper path along to a hidden Card.
    There's a camp nearby; might as well head for it. I take out a new turret enemy just outside of it, the previous ones shot a charged laser, this one shoots up missiles of some sort and carpet bombs the area you're in.
    Had to heal up a couple times, but I beat the camp =3

    I navigate the area and shoot 3 switches to open the gate to the nearby epic camp. New enemy? Gunner Defender. Why is there two? One as a regular enemy and one as the 'Defender' boss. Well whatever, it was hectic, but I managed to clear the epic camp. Inside the camp is a charge cannon blockage I can't clear.

    On the map I see a nearby sidequest and another camp. I go for the sidequest first. Timed enemy clearing again.
    I gameover once on an annoying shield + ranged enemy combo fight and then crash on the second attempt...
    Third attempt, I miss Gold by 3 seconds. Now that's stingy. Another gameover on the 4th attempt due to being too rushed. Forget this. I'm coming back when I got some damage powerups.
    I clear out the nearby camp instead. I find another grapple thing for a card.

    I return to base from the menu. I buy a whole bunch of powerups and then buy the Shield Overcharge passive in the skill tree. I then head back to the level and back to that side mission. I get the Gold Medal this time and it's rewards.
    I return to the main area as there seems to be nothing else in this side area I can do right now.

    I find a Nitro jump and clear the area beyond it of enemies and shoot some switches for a card. I navigate around the area afterward and find a camp and clear it. I double back into the direction I came from and go into a tunnel which leads down into the moat around the Mandroid Lair. I find a destroyable wall, but its just a health pickup.
    I go back to the camp I just cleared and take the tunnel north.

    A winding path going up and I find a breakable wall with a card behind it at the base. I make the Nitro jump and continue into the next area. A new type of side quest from the looks. I explore the area first. I find a nitro jump in a side path, which apparently leads me to the epic camp entrance, to which I could also have gotten from near the side quest... oh well. Back to the side path, but now we're going down. I clear the area and at the end find the grapple thing again. So annoying.
    I further explore the main area here and I head to the eastern side area. I make it through a little maze thingy and grab a Card. I go back into the maze and find a couple powerups.
    I then clear the nearby camp and take a final missed path in the main courtyard here.

    Time to see what this side quest is. Got to defend a couple antenna and keep them above 60% health. I clear it with 90% left on them. Time to go to the epic camp entrance, nothing else left to do here that I can actually do now.
    It eats up a lot of my powerups, but I manage to clear the epic camp. Those agile purple enemies are annoying.
    I head to a sidepath in this area now that the epic camp is down and gates have opened. I find a race side mission. A race around this section of the ruins, alternating between the upper and lower floor. I screw up horribly early on and am way behind, but overtake Twitch on lap 3 and still get Gold lol

    I fast travel back to the basic camp that leads to this area. I explore around and find another tunnel to the moat. I shoot a switch further West and ride the lift it activates. A side mission. Scanner part retrieval... more pink orbs to collect I guess? They're all behind switch activated gates and I have to find the switches first. I get Bronze.
    Pretty sloppy on the second run, but good enough for Gold.
    I jump down and see a race side mission. Twitch only gets further and further away on this race. I start using the Nitro boost during the race to win the Gold medal. Finally making the races harder huh? =3

    I explore the path leading South and find some hidden goodies tucked away in a couple side paths, including a Card.
    I come across an enemy camp. New purple enemy 'Brute'. I clear this camp fairly easily, the new enemy is pretty slow and easily dispatched.

    I navigate further south and find another grapple thingy. Even further south I find two side missions. I do the northern one first. Another enemy clearing mission. Silver medal. I lose my first attempt due to a single agile purple enemy... annoying things. Even if I dodge they still hit me. I get it on the second attempt, 4 seconds to spare before losing Gold.
    To the other side mission... new type? Oh an escort mission. Got to protect Hashtag while she drives around. 60% HP left on Hastag for Gold, I clear it with 80%.

    I get a cutscene as apparently I've made enough progress to enter the Mandroid Lair now. Nah, there's still the entire Western area which has a bunch of stuff! I fast travel to the last basic camp I cleared and take the tunnel to the Western area. I navigate through the ruins and find a charged shot door thing that I can't use yet again. And then another one. I find another pink orb collection side mission.
    As per the usual the first attempt is failed and I only get Bronze, due to being unfamiliar with the area. I get the Gold Medal on the second attempt. Wait what, why are they talking like I failed... I got Gold? =O

    I navigate further into the sawmill area and end up using a lot of health powerups on an annoying agile purple bots fight. Which was apparently an enemy camp... lol
    I follow the path of conveyors and end up in a fight with enemies in a room with moving saws.. which only hurt me and not them. Cheaters. I beat them and collect a Card at the end of the path.
    I go back and follow the other conveyor path which has saws along the way and ends up with 2 mortar turrets. I continue down the path. More saw dodging with a time switch shooting at the end to open a path forward.

    At the top I get a cutcene for the epic camp. It starts with a cramped close quarters fight against multiple enemies. Not too hard, fortunately. The gate opens and I make my way outside at last. I jump down and head right to fight the 2nd wave of enemies. After clearing them I go back as this is a dead end.
    A split path of conveyors... I go right, which leads to a single powerup and then goes back. Left path then.
    It splits further down, but I go straight and get to fight some more cheating bots amongst saw blades. This one seems easier than the previous one. Afterward a couple gates open and I fight the Defender, which has turrets backing him up. I fight him near the entry so that the turrets don't activate.
    I backtrack through the area a bit to destroy the generators. Epic camp cleared.

    I go out a newly opened gate and follow a path down to unlock a shortcut gate myself. I go back up and see a race side mission. Two annoying enemies on the path that keep hitting me and wont let me race by... but I still get Gold =3
    Nothing else left to do that can be done atm. I fast travel to the camp nearest to the Mandroid base and I head inside.

    A cutscene and I fall down. I move ahead and come across a closed gate and there's only 1 side path. I follow the path, defeating enemies as I go, until I reach a big room. Is this the boss already? =O
    Grimlock. Well this might be considerably harder than the last one then. I navigate the maze thingy and take down the generators that provide Grimlock's shield... and then he bugs out. I'm forced to click return to base. The generators are dead and Grimlock's shield is up and he is immobile.

    I buy all five Combat skills at the base while I'm here. I also buy the 2 remaining Passive skills. I also seem to be able to buy an upgrade for the Charged Shot despite not having it yet... might as well, I guess?I buy two more combos and I'm out of purple stuff.

    Back to the level. I enter the Mandroid Base and it starts me off back at the Grimlock maze. Nice.
    A cutscene after destroying the 3rd generator. Not bugged this time =D
    Now the actual fight starts. I takes a while as he sponges damage really well and has infinite minion backup, but I beat him without any real difficulties.
    I go through a newly opened door and then jump up and fall down into the room with another cube thingy. This time it's green. Grapple unlocked.
    I navigate up using grapples and lifts and find the way out. A cutscene triggers.
    Jungle Citadel - 92% done, 7/12 cards and 0/3 Glyphs.


    I'm not gonna backtrack until I have the blast/burst upgrade as well, so next level/area it is!
    Glacial Mountain. 0/8 Cards. 0/3 Glyphs.
    I destroy someone's house upon landing in the area... =\

    I explore my immediate surroundings and head forward. A cutscene.
    After the cutscene I move forward and see a split in the path. I head right. It opens up and connects with the other path, but there is a side path, which I ignore for now. I fully explore the initial area and find a grapple, which I ignore for now as well, a charge shot barrier and a side mission. I do the side mission. Pink orb finder again. Probably gonna fail the first time again and get it the second time.
    Yep, not even close on the first try. Bronze. These are impossible to get gold on on the first try without prior knowledge. I abandon the 2nd attempt after taking way too long trying to find a faster path.
    I take a likely unintended shortcut and get Gold with 6 seconds to spare... why's this one so tight?

    I take the side path I skipped earlier and find a Card tucked away in a corner as well as an escort side mission.
    70% or more HP remaining for Gold. I finish with 84% HP left on Hashtag. Just a couple small groups of enemies. The turret over a gap at the start was more of a nuisance lol
    This seems to be all in this area. Back to the grapple thing. I follow the sequence of grapples into the epic base, seeing a charge shot barrier along the way.

    I jump down into the epic base and get pounced on by enemies immediately. Cramped close quarters fight and at some point Bumblebee bugs out while doing a Car ground pound or whatever it's called... forcing me to sit there and wait for an enemy to hit me and knock me out of being immobile.
    Second enemy group. New enemy: Mystic. Controllable chakram thrower? Eh I dispatch it pretty easy.
    I use a grapple and drop down on enemy group three. Close quarters fight again. Bit hectic.
    Time to go find the Defender. One of those annoying agile purple robots. I dispatch it more easily than expected... the slow-mo upon dodging skill I bought really helped me a lot here.
    I destroy the generators and the epic camp is beat.

    I follow the only new path I can find until I leave the complex behind me, picking up a Card along the way. I enter a big open area eventually and Nova Storm shows up. Boss fight? =O
    Skywarp then also shows up. 2 vs 1 ? I knock one of them to half health, and she short-circuits. A cutscene.
    Wait that was an enemy camp? Oh well.

    The area opens up afterward. I head left onto the ice hoping for a way to the card that got taunted in the cutscenes. A grapple spot next to a tanker. I hop on and obtain the card. I explore the rest of this area. Doesn't seem to be anything here, probably just the area for the race mission I saw near the tanker.
    I head back for the race mission.
    Only 5 seconds to spare, but I beat it first try despite screwing up with one of the checkpoints which forced me to go back for it lol

    I follow a path I saw during the race back into the complex, which leads to a card apparently. I fast travel back to the camp I cleared last and go down the path again as I saw a side mission along the way.
    I see ledges going up next to the side mission robot. I follow them first and obtain another Card at the end of this path.
    Another pink floating orb collection side mission. No enemies on this one. Oh I can actually follow Nightshade on his one. Following him was previously pretty unhelpful lol
    Way too slow though, as usual for the first run on these. Bronze.
    Four seconds to spare on the 2nd try. Just barely made Gold. I used Nitro and went way ahead of Nightshade not that I knew where to go lol

    I take the only remaining path and do a grapple sequence. It leads to a pit with some enemies at the bottom and some moving platform and on the other end a destroyable wall. I go across and destroy the wall and then jump down the pit anyway for a fight. Afterward I continue to the passage I blew up. I jump down and follow the path to another facility.
    I explore around what appears to be an airstrip and find a grapple I can't use yet and 2 blast walls I can't use either. I shoot some timed switches to open a door onward and then explore around more, finding some side quests and walking into an enemy camp. I clear the camp and then go back to near where I entered to drive down a tunnel, which leads me to a Card.

    I fast travel back to the airstrip enemy camp. I head to the nearest side mission. Jawbreaker's satellite dish defense again. 70% HP remaining for Gold and I finish with 92% after quickly clobbering a couple waves of enemies.
    Next side mission. Race mission. A lengthy race all across the map, all the way back to where I started this level, but I finish with 14 seconds to spare before losing Gold.
    Third side mission in this area... another base clearing one. Probably my least favorite of the bunch.
    I beat 3 of the 4 groups and lunge at another group... and then I realize this is the 1st group I fought, but they've respawned... what? You're timing me to clear enemies and you let them respawn before I'm even done? wth.
    I abandon the mission and restart it. I go the correct way for the 4th group now and earn Gold with 10 seconds to spare.

    Nothing left to do but progress in this area now. I go through the door I opened by hitting timed switches. The epic camp intro plays. I fight two big groups of enemies inside the warehouse. Then I take a nitro jump to the other side and go outside for group 3. The initial wave is easy for this group; they're all spaced out and don't really respond to me picking them off 1 by 1. The second wave spawning in seems to fix this.
    The Defender loads in after beating the 3rd group. One of those chakram throwers. Easiest Defender yet tbh.
    I destroy the 2 generators afterward. The second one had a tricky jump to get to that I missed several times. Epic camp cleared.

    I go through the newly opened door and navigate several corridors and end up back outside. I destroy a wall for a shortcut back and see another blast gate I can't do. I press on and enter the Mandroid Lair. Probably gonna be a rematch against those 2 flying decepticons from earlier. A cutscene with Mandroid.
    I enter the big cavern and fight multiple groups of enemies and then take a side path. Dead end, but a door at the end.
    Another sidepath. Gate at the end. A path blocked a stationary fan I feel like I should be able to break it or slip past tbh =P

    Third path. Some grapple jumps into a ventilation shaft. Inside I destroy a turret and shoot some timed switches to activate the ventilation. That fan that was blocking me earlier is moving now. I head over and enter the area. some grapple jumps while dodging moving saws. I jump down at the top. I fight a group of enemies and shoot a switch a bit further down. 1/2. The door opens.

    Not sure where to go now. I explore around and find a switch hidden behind a rotating fan near the grapple spots I used not that long ago. The giant excavator/drill starts up now, which apparently opens the locked gate.
    I head past it and get chased by a drill... no, multiple drills. Pretty chill initially, but enemies get added eventually and they start going faster. I get caught by them once due to being too slow after smashing some crates for scrap.
    I make it past all the drills next time and arrive at a helipad. Yep, the two flying decepticons again.

    I initially focus on Nova Storm, but then end up switching to Skywarp and take it down first. Then I finish of Nova Storm. Not a very hard fight tbh. That heavy hitting punch helped speed things up to, used one on each.
    A cutscene. 'What could possibly go wrong now' - Bumblee. Guess I'm dying then huh? =P
    A new path opens and I blast open a breakable wall. I grab the pink cube inside. Charged shot upgrade at last.
    I follow the path outside, blasting a couple charged shot barriers along the way.
    Glacial Mountain - 90% Complete - 6/8 Cards & 0/3 Glyphs.


    Back at the base. The locked door opened up. Some cutscenes which at one point hint that I should complete whatever is left incomplete first before heading in there.
    So naturally, I turn around and head back to buy upgrades and then go grab the remaining collectibles first =3
    I buy the two remaining combos and the two remaining abilities left in the Skill Tree. Only Special attacks left, I've got exactly enough purple things to buy the 5 remaining ones so I buy them all.


    I revisit Glacial Mountain first. I fast travel to the airstrip camp and blast the charged shot barrier. I navigate up to the top of a tower for a Card. I jump down and blast another Charged shot barrier for a Glyph.
    Back to the airstrip camp again so I don't have to walk =P
    I go to the back of the big hanger and blow up the final charge beam barrier here. I follow the path all the way to the bottom for a Glyph.
    I jump down as I see the next charge barrier not far away. I destroy it and follow the path for a Glyph.
    I look around the map and see the final card. I drive straight and do a couple grapple jumps from where I was. I destroy the charge barrier and grab the Card. Done here, back to base. Glacial Mountain - 100%

    Canyon Road is next. I load in at the trainyard camp. A Glyph and a card not far North of here. The nearby Glyph is just a short Grapple hop away. I destroy a wall to get out and then go to the long corridor nearby. I find the grapple spots fairly fast and collect the card. 3 cards and a Glyph remain.
    I look around the map to see where they are and travel back to the trainyard camp. I go east for quite a while and then see the grapple spot. I follow the path for a Card.
    I fast travel to the Eastern epic camp and head west... can't reach it from here. I take the north western exit and go west. I see the grapple and hop up. A charge shot barrier. I destroy it and grab the card behind it.
    I fast travel to the very first camp you clear in this area. I navigate the area with the help of the map and blow up a charge shot barrier for the last card here. I navigate towards the original starting point of this level and take a Nitro Jump up. A new area, so I clear out the enemies and head into the cave. I fight more enemies and find the Glyph. Back to base. Canyon Road - 100%

    Jungle Citadel. Saved this for last as it has the most left. I start at the actual area start. I see the taunting card again and drive around it the long way for the grapple. I fight some enemies near it and claim the card.
    I fast travel to the area's first camp. A Glyph is nearby. I navigate towards it and fight some enemies in front of a grapple. I grapple up and scan the Glyph.

    Eastern area next. I travel to a camp near a Card. I head West along the beach for the grapples and follow the path for the card.
    Back to the camp, North east now. I destroy a charge shot barrier inside the former epic camp and find the Glyph at the end of the passage.

    Northern area next. Looks like just 1 card remaining here. I fast travel to the camp and head West, navigating the ruins. I still remember this one. Followed the entire path, but got denied the final grapple hop toward the card. I grab the card this time.

    Western area. I fast travel to a camp here and head south east. I see the blast shot barrier and blow it up. I fight the enemies behind it and follow the winding path up for a card. I then go back to the cave I skipped along the way.
    Inside is some grapple spots and some parkouring around for another card.
    I head back to where I entered this area and go up the hill a bit and jump down a hole. I shoot the charge shot barrier here. Behind it is the last Glyph. Back to base. Jungle Citadel - 100%


    Inside the base I go to the room with Alex and the Glyphs. I inspect the completed runes for what are basically proverbs lol.
    I then remember I could upgrade stuff on my car form and buy everything =D
    I got one of those green upgrade thingies leftover ? =O
    Well whatever. I buy a couple damage powerups and head back to the newly unlocked room at the base.
    I open the door and it's... Optimus... can't say I'm surprised tbh. A cutscene and Optimus knocks me out and frees the bosses I had beaten previously and he takes the colorful cubes.

    After waking up I take a quick look around and head forwards. Boss fight against Optimus. Was half expecting a gauntlet with the other previous bosses having to be beaten again. Mandroid is a robot? =O
    Was expecting something more... human-shaped. Anyway... Optimus Prime fight, with Mandroid firing rockets as support.
    I beat him into a cutscene fairly easily. The cutscene hints to grab one of the cubes. I do so and a door opens. Optimus still seems to be taking a nap? Well whatever. I go into the door and shoot a big purple thing. Mandroid doesn't like it. Nothing else here it seems so I go back to the arena.

    Optimus comes to greet me and has got a couple new easily dodged attacks. Mandroid shoots more firepower at me and has summoned a bombarding turret, which are more of a pain than Optimus is xD
    I beat up on Optimus until he takes a nap again. I grab the next cube and grapple hop to the newly opened door. I follow the passageway to the end dodging some turret fire as I can't reach them to destroy them. At the end I shoot another big purple thing, kinda looks like one of those fancy DnD dices. Back into the boss arena for round 3.

    I beat up poor Optimus again, but at least this time he actually hits me a couple times lol
    Mandroid shoots a now beam pulse attack thingy. Gotta jump to avoid the terrain pulse. He also ups the rockets by like double. Again Mandroid and his turrets are the bigger threat.
    After beating Optimus I grab the third cube and make way down another corridor for another shot at a big purple DnD dice.

    Mandroid is a sore loser and I have to fight the other bosses I already beat anyway lol
    ... or not. The gang shows up and they undo Mandroid's mind control on them. Awwww.... I actually wanted to clobber them again =P
    A lengthy cutscene... we get medals for our efforts? Pfft... they better be made of chocolate!
    The credits roll.
    I take a look around the base afterward, but there seems to be nothing new, guess that's it.


    Wasn't sure what to expect of this game. Bought it to give it a try. It was very fun to play =D
    The three areas were fairly big and had a decent amount of things to do spread out around them... just wish they locked less stuff behind upgrades you don't get until later.

    Some buggy stuff here and there unfortunately. Bumblebee got stuck in place once and I had to wait for an enemy to hit me to be freed. The Grimlock boss fight locked up due to Grimlock bugging out, forcing me to leave and re-enter. Also had a crash at some point. Fairly minor things in the end, which didn't stop the game from being very fun =3
     
    Balan Wonderworld

    I get pulled into WonderWorld by a tall creature with eye-holes in it's hat. Pretty colorful opening.
    I load in on a small island in the sky. and pick up some small creatures who seem to want something from me, but idk what it is yet.
    I try pressing all buttons and everything seems to be jump or pickup nearby creature lol

    Well there's a Glowing thing off to the side. Portal to a world I guess? Oh... 2 doors show up?
    Once inside the stage falls apart and gets remade into a castle. I grab a bunch of tear shaped crystal thingies and put a key into a locked... powerup? Tornado Wolf unlocked.
    I open the way ahead and grab a Balan statue. I go through a mirror and explore the new area as much as I can before using a key I found here on another powerup thingy. Jumping Jack. I hop over to a hat. Timing minigame with Balan. I mistime once and can't tell if I beat it or not. I explore around as much as possible, but there's paths I just can't reach. I open the door/gate onward. The little bird chick things that have been following me assault some statue thing and I get a pink/purple heart.

    I feed the little chick things some gems and wait for them to spin around a wheel and unlock the Tower o' Tims.
    I space out for a while and they reach the second sub-objective of 70. First one was 30. The contraption expands... is this just one giant playhouse thing for the chicks? =O
    The counter for the expansions seems to just keep going if I idle here... nope they eventually stop at 117/420... of something.

    Back to world 1, door 2.
    I follow the path and unlock the Elastiplant powerup/costume. I navigate around a bit and find the Footballer costume. Apparently this is just for a minigame. I shoot some panels out of a goal like thingy while a cardboard goalie moves back and forth. No idea if I did that right. Got 15 teardrop shaped gems.
    Next portion of the area. Dainty Dragon costume. I can shoot fireballs. I navigate around some more and get the Pounding Pig costume. I also learn what the black goop on the floor does, it eats your costumes. Lost the Elastiplant and went back for it. I also go back for the golden hat thingy and do another QTE Balan superhero thingy. Seems to be the same?
    I lose two powerups not realizing the ball thing homes in on me and follows me.
    I battle a shadowy goop monster not long after with my Dragon powerup.
    I watch the chicks do something to another another portal thingy on a statue and a sphere with a hole for the heart we got in the last level appears. Only got 2 Golden Golden statues here =\

    Oh I get loaded into a boss fight straight away after some cutscenes. A big shadowy cut in half wolf with a green fire burning in it. It becomes the farmer of the cutscene afterward. I just dodged it's attacks for a bit and hit it twice as the dragon when it sat on the ground. Needed the pig costume once while it was up on a tower to bring it down.
    I get to watch a little musical performance afterward.


    A custcene and I ride a train back to the hub world through space. Two new worlds unlocked, but I feed the chicks some gem tears first.
    I watch them for a bit and then go to World 2, door 1.

    New costume, of course. I explore around a while as the Jellibolt and get stuck for a while until I notice an obscured passage.
    I platform around a bit in the Jump costume and find a Golden hat. I mistime the first prompt due to not paying attention, but get the others. Balan is fighting the 'evil looking dude'. New Bubble blower costume shortly after. Worse jump costume imo I navigate across. Dynamic Dolphin powerup. Worse jellyfish imo.
    I open a gate and go to another portal statue thingy. Purple heart again.

    Back for door 2.
    New costume. Telepotter. I fall off trying it out xD
    I find a Baseball costume. Another minigame only one? Yep.
    I explore around and find some things and am forced to leave stuff behind due to not having the right costume with me.
    I finish the level for another sphere with a heart hole. Next boss fight after some cutscenes I guess?

    Yep. I fight a big dressed up fish with pointy teeth. I dodge the jellyfish and fling them back in my own jellyfish cutscene. Broadway time again. Oh only 2 of 3 Golden Balans on that fight? Well w/e. I'll worry about whether or not to 100% later on.
    Time for World 3.


    Door 1: 2 new costumes. a lightsource and a spider one. More stuff I can't reach, but the level is fairly easily navigated. Not a single Golden Balan though.
    Door 2: Sickle Thrower & another jump based one, except this one lefts you butterfly jump a lot when the light is dimmed by one of the special thingies in this level. Pretty sure I skipped a section near the end... no way back. Eh whatever. Boss time undoubtedly.
    I knock some balls back at a giant... spider... mantis? Anyway, I did it with 3 different costumes in case it matters. Musical time again.
    Hmmm no 2 out of 3 again... must've used the wrong costume? Oh well. I'm at 22/25 for the next milestone so I'm probably gonna have to redo something.

    I refight the boss I just fought... nope, not related to hitting it with a specific costume. I retry again, going for unique ways of hitting it. I get the 3rd Golden trophy this time.
    I refight the chapter 2 boss as well, this time doing something I deemed too risky last time. It gets me the 3rd fighting style trophy.
    I double check the Chapter 1 boss as well. I get the missing fighting style trophy here as well. 25/25 trophies, should get some new levels now. Yep, another train ride cutscene. Three new levels available.


    Level 4, Door 1:
    Soaring sheep costume. Float + ride air currents. Aero Acrobat, lock on to balloon and aerial enemies and lunge at them. Pretty handy.
    Box Fox. Timed uncontrollable transformations into an indestructible box....
    Pass. Kinda annoying, though I seem to need it to beat some spiky enemies which gets me a golden balan. I miss multiple Golden balans as per usual.
    Door 2:
    New powerup: shooting lasers while stationary. Meh. I hop on a sky whale at the end of the level though, kinda cool!
    Boss time:
    Some kind of weird bat/plane hybrid. I purposely keep looping the fight until I manage to ride the balloons to his nose for what I assume to be a fighting style. Musical time again =3

    Nope missed one. Must be with the soaring sheep then. Got the acrobat one, knocked a propeller back at him. Back in I go.
    Well I figure out what to do, but the boss only gives me 2 chances to do it... gonna need to try again. Blegh.
    First chance. Failed again. Manage to get it on the second chance thankfully. 36/50 golden statues to unlock the next series of worlds.


    Level 5, Door 1:
    New bird costume. Shoot tornadoes while in the air. Followed by a Lickshot Lizard costume later on, which I can use to grapple up those weird balloon things I've been seeing. Weird miniboss, summons minions over and over, but you can just wait for him to pause and hit him. Don't even need to bother with his minions.
    Door 2:
    New powerups: Hothead and Bowler. The latter is just a minigame thing again. Hothead lets me light torches and fuses.
    Also figured out you can open a costume change at the checkpoints during this stage.
    Boss time:
    A giant bird with a long neck wearing a skull diaper. Pretty easy. Tried to land hits with all 3 costumes present, but unsure if they all counted or not. Musical time. Nope only unlocked two fighting style golden balans.
    I refight the boss a couple times to figure out the remaining one. Apparently I gotta jump up at it while it's airborne. Timing it was a pain though.

    I feed the tims at the hub for a bit to clear the goal of 420. Next goal: 770.


    Level 6, Door 1:
    Gear Prince costume, allows me to interact with those gear things I've seen here and there. Pumpkin Puncher, lets my punch reach things out of range. Somewhat useful, I guess?
    Door 2:
    A bunny that can go through special mirrors which freeze time and a cat that can do a Sanji and air walk/kick. I see a mirror out of reach behind the end of the level. I fall to my demise once trying to get into it with the aircat and then ignore it to finish the level.
    Boss:
    Some weird chubby cat doll thing. Not hard to beat, pretty sure that only gave me 1 fighting style though. Musical time.
    Yep, only one. I go back to fight the boss again. Apparently you can knock down the traffic lights it jumps from. And the final one is hitting the belly while it's in slowdown time mode with the pumpkin puncher... took me multiple retries to figure out that last one =\
    50/50 required Balans now though. Three new levels unlocked.


    Level 7, Door 1:
    New costumes: Speedy cheetah, speed boost when running. Chess cannon thing which shoot when standing still. Floating Flower, glide through the air if you press b. Okay I guess. I got the cat air run on me, seems far more useful....
    ... well, lost it at some point lol
    Pretty big, wide open level.
    Door 2:
    Tackling Bull costume after a lengthy floating flower section. I can break those black blocks now =3
    Boss:
    A tiny pawn sized king on top of a king sized... rook? Chess boss. The musical after is in mid air =O
    Missed a fighting style. Figures, only used the bull costume lol
    I head back in and try to hit it with the floaty flower somehow. Gotta time a jump as he smashes the board so I can float at the boss off it's side.


    Level 8, Door 1:
    Seal Skater costume. What it sounds like. It's an ice level. Frost Fairy, basically an ice version of that cat costume that could airwalk, but with a seemingly worse range.
    Door 2:
    Ice Hammer. Attacking powerup. Frost Giant. Same. End up in a situation near the end of the level where I only have costumes that can't jump lol.
    Boss:
    Kinda reminds me of some weird shaman like thing. Probably got 2 fighting styles. They only hand out jump-less costumes here and there's a section where I need to jump up for a different style =\
    I replay Door 1 for a couple Frost Fairy powerups and then try the boss again. Apparently I didn't need the Frost Fairy, just something that can jump lol


    Level 9, Door 1:
    Castle amusement park. Iron Panda costume, turn myself into an Iron ball. Railrunner costume, one of those costumes that only works in certain areas. Happy Blaster costume. I go kuhb00m. Slow Tortoise; shoot things to slow them down.
    Door 2:
    Some toy robot costume that lets you ground pound. A Merry Ghost costume that lets me levitate... hmm... no. more like hover over ground to avoid ground based hazards. Apparently you can't hurt enemies while in this costume... had to swap for the miniboss lol
    Boss:
    Oh look, it's another boss fight where the powerups hinder you and aren't helpful at all for the boss... second time in a row lol
    Artificial difficulty inflation I guess? The harlequin tank thing actually beats me as these powerups are horrid for this.
    Well I beat it second try, but that's only 1 fighting style lol
    One Golden trophy short of unlocking more levels so... back in I go. It takes a couple attempts, but I eventually get both in 1 run. The hitbox for the slowdown boss one is so annoying to get. First annoying boss so far.

    Another train ride later I feed my flock of rotund birbs to try and reach the next sub-objective milestone by idling for a bit.


    Level 10, Door 1:
    X-Ray Ape; reveals invisible blocks and lets me see items out of sight lol ReKoil is X-Ray hacker now :cool:
    Inky Blaster. Throw paint at stuff, if thrown at a canvas it unlocks stuff =O
    Pretty trippy level. Floor swap stuff, going through mirror makes the ceiling or the wall the floor.
    Door 2:
    Sneaky Chameleon costume. Teleport to big crystals... what if I mess up? Those crystals will be gone =O
    Pretty lengthy level, but not that hard.
    Boss:
    Some kind of haunted painting with a weird blob thing coming out of it. 2 Fighting styles, missed one.
    Got it next time round, figure it was during the part where bits of the arena go missing, but I lacked a costume that could jump.


    Level 11, Door 1:
    Key Mouse, allows me to open costume cubes without unlocking them with a key. Seems pointless, but there's probably an use for it. Bulldozer costume, lets you push bulldozer blocks. Oh I've seen these before. Kinda annoyingly slow though. Iron Apollo costume tucked away to the side. Blast of like a rocket and break blocks overhead lol. Only allows for vertical movement while going up though, and is slow as heck when walking.
    Water Blaster. Solidify lava and put out fires. *shrugs*
    Door 2:
    Ladder Man, set up a climbable ladder to reach high up places. A hidden Fire Blaster powerup. Shoots fire and can walk on lava.
    Boss:
    Fire Hydrant hydra lol
    The Fire Blaster makes me almost invincible, but I lose it to the meteor attack. I beat it with 2 fighting styles probably. Think I know what the 3rd is, but it requires a power not in the fight I think. Yep, it was the bulldozer shoving the box back at it. Why's there no bulldozer powerup then smfh.

    I then idle for a considerable amount of time after feeding everything I have to the tims. I reach 7260/7600 for the next unlock.


    Level 12, Door 1:
    Vacuum costume, suck in enemies and shoot them out like bullets. Invisible Man costume, randomly switch between being visible or not, meh.
    Fixer Upper, fix some broken stuffs in certain areas. Pretty fun level, the final spiral thing is kinda hard though. Used a combo of the ladder costume + Fixer Upper's floatiness to partially bypass it.
    Back at the hub I feed my fl00fy chicks and wait for the next milestone.
    Door 2:
    Jolt Tiger, build an electric charge while standing still + no damage from electric stuff.
    Kinda annoying miniboss due to the game's reluctance to replenish the powerup/key.
    Boss:
    Mecha... bull.. like... thing? Not very hard to stay alive. Getting the fighting styles is another matter. Think I got 2 ? Yep.

    Kinda wanna go back for the 3rd, but full steam ahead triggers. A scary looking new door shows up which scream *final boss* to me.
    Back for the third fighting style I guess =3
    Tried a couple times and looked it up. Need a costume that's not in the dang boss fight again. Ugh.
    Had to replay the last level for a couple Jolt Tigers, but got the 3rd fighting style straight away with them.

    Accidentally entered the final boss out of curiosity at seeing 114/228 balan trophies wondering if I needed them all or not. I last quite a while but get defeated due to no costume replenishment and not being sure what to do, only getting 1 hit in.




    Backtrack time.
    Level 1, door 1. I use a spider costume for the first missing trophy. I find a hidden costume locked behind a Frost Walker/Space Cat gap. Metal Bad Boy, perform on those stage music note thingies I've been seeing. No trophy from it though, just crystal drops. I use the frost fairy to navigate my way up to a missed trophy up above the first fight and then use the gear costume... which raises a platform up to there, guess I did it the hard way lol
    One trophy remains... can't find it. Looked it up, getting a perfect score on a Balan Bout gets you a golden statue. Tried twice. Worst part is you need to defeat the level boss again just to get another shot at it. Guess I'm not 100%ing this game then xD
    Level 1, door 2.
    One golden statue hidden where a ball comes bursting through a wall. Never checked lol
    Second one requires Jumping Jack and Pumpkin Launcher. Pity I lost my Frost Fairy while screwing around in this level, was my last one.
    Third is hidden in a cornfield. Can reach it with Jumping Jack, fortunately. End of level so I backtrack after beating the miniboss.
    I find a gear prince thingy for another statue. One more. Balan Bout I guess.
    Yeah. I give it a try, but only get a 'Good' on the last one instead of excellent. I ain't retrying. Gonna finish the level for one of those rainbow crystals and Level 1 is done imo.

    This level showed me something though... I need more Frost Fairies or Space Cats. Their long range navigation over gaps is just too dang good.
    So... to the ice level for some farming an potentially some missed statues, I guess.
    Well time for some idling at the hub world first after feeding the chicks. Roughly 1k short of the next milestone and they stop... so then, the ice level =P

    Hmm... 3 missing statues here, and there's 2 balan bouts. So only 1 missing statue here. Well there's this out of reach place I currently can't get to, probably requires a hidden costume from somewhere. I grab 2 Frost Fairies and complete the level. Probably gonna need to run it another once or twice with how easy it is to lose a costume in some levels.

    Level 2, door 1. I grab 2 missed Golden statues with the help of the Frost Fairy and the Floaty Flower thing.
    Door 2. I use Frost Fairy and Floating flower to find two more Golden statues and a new hidden Double Jumper costume.

    Level 3, Door 1. Oh my. Not a single Golden statue here at all yet? Well I mostly used the Frost Fairy and Double Jump costumes, but had to swap the third costume around a couple times to find 7 out of 8 statues. Last one is a Balan Bout. Pass.
    Found a Tiny Elf costume or whatever it's called. Let's me go mini and enter those smol doors I've seen around. Grabbed multiple of them.
    Level 3, Door 2. 4 missed golden statues found. 1 of which was just me not realizing you could just hit one of them with the sickle thrower to collect it lol.

    Level 4, Door 1. Two more golden figures. 1 in a Time bunny mirror and the other required sacrificing a Frost Fairy. Lame.
    Level 4, Door 2. I recover a Golden statue from behind a bulldozer block and use a spider costume to get a new happy horn costume. Another stage related one. Useless so far lol I use the rocket costume much further in the level for another missing golden balan, just barely reaching it.

    Level 5, Door 1. I nab 4 more golden statues thanks to Frost Fairy and double jumper. Remaining 2 are Balan bouts, I'll pass.
    Level 5, Door 2. I nab 3 missing Golden statues. I also find a new hidden Sickle Slayer outfit. Doesn't seem particularly useful, though I needed it to beat some spiky enemies for 1 of the golden statues. Got the other two with Frost Fairy + Double Jumper and the Flower Glide costumes.

    Level 6, Door 1: I find a Golden statue I could've easily gotten but missed and use the Telepotter to get a new hidden costume: Pounding Duck. Ground pounding = shock wave. eh. I use Frost Fairy to 'cheat' my way up a stair that keeps retracting for another golden statue. Or perhaps that's the intended way.
    Floaty sheep for a third and done.
    Level 6, Door 2: A double jump and a metal crate smash for the first two missing statues. Box Fox + Fire hydrant guy for the third. And a flower float all the way from the end towards a far of crystal for the final one.

    Level 7, Door 1: I smash a metal box for 1 missing statue and I manage to grab the one on the glide to the end this time.
    Level 7, Door 2: I find a hidden powerup behind a destroyable metal box: Paladin Puncher, better Pumpkin Puncher? *shrugs*
    I grab a Golden statue behind a gate using Frost Fairy, though I was probably intended to use Telepotter or Double Jump for it. It's a bit tricky, but I manage to claim another statue with the Frost Fairy in the miniboss area.

    Level 8, Door 1: Pretty sure I'm only missing one here as I was here not long ago to farm frost fairies. I manage to get the last statue with the floaty sheep of all things. How'd I not notice those air current indicators before? Well whatever, might as well restock some Frost Fairy costumes, only had 2 left lol
    Level 8, Door 2: I scour the level and find a missed statue tucked away off the side near the end. No hidden costume though.
    I go back to door 1... didn't check very thoroughly here as I already knew where the statue was, just not how to get it. I find a hidden Amadeus costume near the bottom of the first ice ramp down. Another podium one, so useless.

    Level 9, Door 1: I find 3 missed balan statues. 1 I could've gotten earlier, but just never noticed lol. 1 at the end requiring Frost Fairy to get to. One near the start that required hitting a high switch, also used Frost Fairy. Missing 4, 3 of which are Balan Bouts. I did notice a broken mirror, but didn't have any Fixer upper costumes left =\
    Level 9, Door 2: I take note of another fixer upper mirror. I grab a statue using the telepotter and one using the tiny elf costume. The other 3 are Balan bout rubbish.

    Level 10, Door 1: Already seem to have all non Balan Bout statues here. Found a hidden mirror leading somewhere though. Unfortunately only had 1 doublejumper and lost it in that area... gonna need to restock first. Also low on Frost Fairies already... smh. Four new Double Jumper costumes and 4 new Frost Fairies. Back for... Air Unicorn costume? Another version of Air Cat / Frost Fairy. Seems to last slightly longer. *shrugs*
    oh well. I grab 4 of them and restock 2 Xray apes while in this level as well.
    Level 10, Door 2: A combination of Air Unicorn and Double jumper gets me my first missed statue. I also spy a mini door, but need to flip the room first for it. The same combo gets me another statue much higher up. Took a while to navigate here. Gonna be here a while I guess.
    After flipping the room I find the mini door and go in as the elf for the third statue. I find a new costume while exploring: Double Trouble, create a ghostly 'clone' and become invincible temporarily. Not sure how useful that will be due to the limited time/range, but I stock up on a couple. Also restocked some lickshot lizards at some point due to being out of them. I eventually find the 3rd Balan Bout hat, so I guess I'm done then.

    Level 11, Door 1: A Door bugs out... after I shove a bulldoze block onto it's switch, but doesn't open it. I use the Unicorn and double Jump to cross a large gap and circumvent it =D
    I actually manage to get all excellents on a Balan Bout I try and get a statue for it. I try another one and end up with 3 excellent and 3 great. Yeah, not gonna bother completing these after all lol
    Mainly did them to multiply my crystals as I'm getting way too little of them and I do wanna try and complete the tower of tims thing in the hub world. I see my missing statue all the way at the end, way high up. No way I'm getting to that with my current costumes. Gonna need something that can go way higher... =\
    Level 11, Door 2: Well I lose a Unicorn costume straight away due to some bs where the game didn't let me jump when I press jump, great start.
    Tiny elf door. Hidden Balan Bout. Meh, I do it for more crystals, but 5 excellent and 1 great... because that pretty much always happens =\
    Tricky, but I get a statue I couldn't reach earlier with Double jumper and Unicorn... and then I lose all my equipped costumes on a pain in the neck timed fire section. =\
    I stock up on the Hothead costumes because that fire immunity is amazing in this level. I try to telepotter into a sewer pipe for a statue, but end up requiring the vacuum costume to suck it out instead? Err.. okay. xD
    I actually manage to get the gold statue for the 3rd and final Balan Bout of the level. One statue remaining, I know where it is, but it's gonna be annoying to get.
    yep. Missed and fell down multiple times and had to run through the level over and over to get back up. Eventually managed to get it with my last Unicorn costume combined with double jumper, but it was so finnicky, kinda as if there was an invisible barrier blocking me.

    Level 12 is next, but I'm gonna restock the Unicorn first =D
    Forced to grab a couple more Double Jumpers as well, due to losing one getting the Unicorn.

    Level 12, Door 1: I find a missed statue by jumping over a breakable iron block at the start of the level with double jumper and then use the Unicorn to navigate the area behind it. 3 Remain, probably all Balan bouts. Yep. Had to finish the level anyway though, fixer upper is near the end and I had to stock multiple to make sure I can tend to the broken mirrors in level 9.
    Level 12, Door 2: I lose a whole bunch of costumes here while trying to stock up Bolt Tiger due to some annoying bugs, such as platforms I'm supposed to step on not being solid for some weird reason. I find the first missed Golden statue near the first checkpoint behind a laser grid. Been here before, but didn't have anything to smash the metal blocks with at the time. Second statue in a trash can... all I had to do was turn around to see it smh. Third statue underneath a rotating platform. I just sacrifice a Frost Fairy to get it. I ride the rotating platform around for a passage I missed before. Sun Walker costume. If I stand still I get Za Warudo. Situational, I guess? I first try the annoying miniboss fight this time now that I know what to do lol
    Still missing 1 non-Balan Bout statue though....
    I see it all the way at the end, but my Double jumper got replaced by the sun costume. The platform doesn't go back so I yeet myself off in the invisible man costume in the hopes of trying again. Well nvm, even for double jumper it's too dang high. Might be able to do it with the Rocket, but I can't sacrifice any of my current costumes.

    I go back for the broken mirror in level 9, door 1 and follow the train tracks behind it to their end for the missing statue. Also do 2 Balan Bouts and get a statue on one of them, had all but 1 excellent on the second.
    Level 9 door 2 for the other fixer upper mirror and it's now time to actually go fight the final boss I guess.
    I get wiped out of costumes once more. Aaaand there's a phase 2, because ofc there is.
    Somehow beat phase 2 first try, what the.... looked more impressive than it was I guess? Musical time lol
    A lengthy cutscene and then it's credits.

    "You've unlocked a secret third act" - figured there was more tbh. Those final 2 Golden statues are unreachable with my costumes lol
    Completely ran out of frost fairies and air unicorns though.



    Level 1: Door 3. I find 5 out of 6 rainbow balan statues, I think I know where the 6th is, but got no way of reaching that high up island.
    Kinda annoying level tbh, only 1 checkpoint and multiple statues that require multiple costumes to get to... had to run back to start like 6 times or so just to swap costumes. Also harder platforming wise, but this one was still ok.
    Found a new rollerskate costume, but didn't try it out.

    Level 7: door 3. Pretty much going counter clockwise with the levels.
    I find a triple jumper costume here =O
    That should let me get the statue I couldn't reach in level 12, but I don't see it going high enough for the one in level 11. I sit at this costume for quite a while waiting for it and it's key to respawn, to stock up on them. It's a better double jumper, ofc I'm gonna stock up =P
    I find all but one statue. No idea where it is, spent like 45 minutes looking for it. Ended up looking it up... I need a upgraded vacuum suit that can suck things through a wall... what. Why just randomly hide one in a wall with no way in? -.-
    Anyway I use the regular vacuum costume instead and it lets me grab it as well. What a weird one.

    Level 2, door 3. I find a new Leap Frog costume. Gradually increasing height if you press jump right as you land. Seems tedious. Probably doesn't go much higher than Triple Jumper anyway. I stock up on a couple just in case, 4 should be enough for now.
    I find all 6 Rainbow Balan statues in this level. The last one had me happy that I had both Air Unicorn and Triple Jumper, made that one way easier.

    Level 11, Door 3. It takes a while, but I find all 8 statues. The last one involved a lengthy perilous loop up and around an abyss using triple jumper and air unicorn. Didn't find the new costume though... probably behind that door with a triple switch in front that I couldn't all hit at the same time, probably need some kind of penetration bullet costume for it.

    Level 6, Door 3. New costume, the upgraded vacuum. I grab 3 of them as they will probably not see much use and move on. I find 5 out of 6 statues and can't find the last. I decide to look it up due to the vacuum costume in this level, expecting another hidden in a random wall bs. Nope. Didn't look up high enough in 1 spot lol
    Got the final one by gliding down from the highest point near the end with the floaty flower all the way to it.

    Level 12, Door 3. Well I see the costume, but can't get the required height to pick up the key for it.
    I'll just have to settle for getting all 6 statues I guess :cool:

    Level 8, Door 3. I get screwed over hard at the flipping platform section. I get hit by a hazard, lose 1 costume. I get flipped off the platform directly after, losing another costume. Both being rare and useful ones I'm starting to run low on: triple jumper and air unicorn.
    I also realize I can use the dang key mouse for the costume here as the key is again way high up and unreachable... could've done that in the last level too smh.
    Well... new costume: Lethal Laser Blaster, the charge/pierce shot I needed before, perhaps? We'll see. I stock up on a whole bunch of them. Lost my last Air Unicorn near the end =\
    Got all statues at least.

    Guess I get to restock again... yippy. I restock Air Unicorn and go back to level 12, door 3 for the costume. Air Double Trouble. The clone thing again, but the clone can fly this time... I wonder if I can grab statues with this? Would probably get me both missing basegame statues if it can tbh. I try it out by grabbing the egg on a block high up not terribly far from here... nope, just barely can't reach it. Doesn't have the reach I need then. I stock up on a bunch and leave again.
    I restock Triple Jumper after that.
    I decide to try Level 11, Door 3 again to see if the new Lethal Laser can trigger the 3 switches in a row for me... and it can! As expected the costume is behind the door they open. Airy Apollo. An upgraded apollo with more height... but still the bad horizontal movement when in the air (none at all lol). Not what I need either I guess.

    Level 3, Door 3. Got stuck on finding the last statue. Looked it up and I need a costume I don't yet have =\
    Apparently this act's costume is there too... =\

    Level 9, Door 3. Dumb level. The costume required to make progress is not replenished. You run out, you're screwed. I had 2 and lost one.
    Found 1 statue inside a wall, but was expecting it this time as I remembered that wall opening in the original version of this area. Mistimed my jump for the final statue and no way back so now I need to rerun the entire level again... and I find the costume, but the key is out of reach so I need the key mouse for that. Probably gonna require 2 reruns. Blegh.
    Well I get the final statue, but plummet to my demise, which means I'm out of the train track runner costumes. Gonna need to restock just to get the costume at the end smh. Back to door 1 and I farm the first train track runner I see.
    And back to Door 3 for another attempt for the costume at the end. I lose multiple train runner costumes near the end and opt to reset the level by beating the boss. Dunno why this jump is suddenly so hard.
    First try make the jump now. Guess it bugs out if you try it again after beating the level without resetting by defeating the boss?
    Which I have to go do again now... Can't get up to the costume with Air Unicorn, need the triple jumper. smh.
    Make it back on the last costume lol So many costumes lost on this level =\
    Moon Costume. Za Warudo when I move and the world gets to move only when I stand still. Probably useful, but I doubt I'll use it much so I grab only a couple.

    Time for some chilling at the hub so that the tims can go reach the next milestone, hopefully....
    Or not. All those crystal tears I fed them and the count did not even go up 1.000? Nah I'm not gonna bother finishing this. It's just a giant crystal drain while you sit around tweedling your thumbs, doing nothing but waiting.

    Level 5, Door 3. Lucky Bird costume, auto collect nearby items. *shrugs* Doesn't seem to have a particularly good range tbh.
    It takes forever, but I eventually find the last two statues. One hidden way up high with platforming. The second one was in a barrel at the end... I pretty much just started using the vacuum on random stuff xD

    Level 10, Door 3. Fun level, kind of a nuisance to check for statues though. Find the costume fairly easy though, Dawn Butterfly. This thing's got some pretty good height. Seems to go higher a bit higher than triple jumper, but has better horizontal navigation.
    I lose a whole bunch of triple jumpers, but eventually get all statues and clear the level.

    Level 4, Door 3. I get 4 statues and end the level as I see no way back up and definitely missed stuff. Oh wait... new cutscene dancy time? Oh, right that was the last new 3rd door.
    Afterward I hop back into the level and sacrifice a Floaty flower for a statue I saw last time. 1 remaining. I find the Gear King costume next, it's the costume I needed earlier on. Played all levels and need it in like 2 spots? I'll grab 3 I guess. Should suffice.
    I find the last statue in an inside area quite a bit below the initial main island you start next to.



    Back to level 1, door 3. I use Triple Jumper + Air Unicorn + Dawn Butterfly to get the missing rainbow statue.
    And Level 3, door 3 for the final rainbow statue. I use the Gear King costume to access the area I couldn't get to.
    Bullet the Kid costume, multi lock on range attack, which I used to defeat the enemies that spawn in and defeating them earns me the missing statue. I stock up on a couple more costumes and then leave the level. 72/72 rainbow Balan statues.

    Back for the final 2 golden statues. Level 11, Door 1 - high up all the way at the end, my notes say. I try Air Unicorn + Dawn Butterfly + Triple Jumper. Dawn butterfly runs out way too fast... does this level count as night time? Let's try Dusk Butterfly. Yep. Guess I could've gotten this long ago then. Only ended up needing to parkour up with Dusk Butterfly and then go across the gap with Air unicorn... oh well.

    Next up, Level 12, door 2 - also at the end according to my notes. I rush through the level and use Air Unicorn + Triple Jumper for it. Easy.
    183/228 Golden statues. All that remains now is Balan Bouts and I'm not gonna bother with those.

    I notice a greyed out costume in act 5 though. I head into door 1 and eventually find a Lucky Egg costume in a far off the path area. Auto attract items but if you jump or get hit the costume breaks. 1 will do fine for something useless like that. I'm done with the game anyway =P



    The core gameplay for this game is actually really solid and 90% of the time very enjoyable. It's a pity that it was rather buggy and had several general performance issues for me.
    Also really wish they would've given you infinite costumes after beating the final boss, for the ones you've already found that is. Restocking the really good costumes that you pretty much need in the later game over and over and over was pretty annoying.

    Took me a really long time to finish playing this due to general business on my end, but I checked my play time and it said 45 hours or more so... that's really good mileage for a 8 euro game lol
     
    Crash bandicoot 3 - Warped (Crash Bandicoot N. Sane Trilogy)

    Kinda don't wanna play this, but I feel like I should finish the trilogy, so.... ¯\_(ツ)_/¯

    Area 1:
    Level 1 - Toad Village. Pretty chill level. I break all crates for a change. Game feels oddly well responsive for some reason. Could just be the perpetual lag from Balan Wonderworld I guess xD
    Level 2 - Under Pressure. Get forced into playing as Crash =\ Pretty fun underwater level, just nice and chill.
    Level 3 - Orient Express. I get to ride across the great wall of China on the back of a big kitty while dodging oriental kite dragons :love:
    Level 4 - Bone Yard. I run from a Triceratops in one of those chase sections and then the level becomes a swamp navigation... and then another chase section. Already significantly less fun than the previous levels as I die multiple times in the last section due to annoyingly precise jumps, but nothing horrible yet.
    Level 5 - Making Waves. Weird level. Ride a boat while dodging bombs and cannon fire and pirates in row boats. Pretty fun though.

    Boss - Tiny Tiger. The boss itself is really easy. The danger here is dodging the lions in between the boss fight stages, which is pretty precise unfortunately.

    Area 2:
    Level 6 - Gee Wiz. Kinda feels like Toad Village, but harder. The Magic Missile wizards are kinda annoying as their projectiles home in on you and they fire pretty fast. Also discover what happens when one of the toads hits you. They turn into one of Cortex's goons and they kiss you xD
    Level 7 - Hang 'Em High. An Arabian town straight out of a fairy tale like Aladdin... full with monkeys carrying jugs, scorpions and mages riding their magic carpets. Not overly hard, but a couple annoyingly placed enemies kill me a couple times.
    Level 8 - Hog Ride. Race level. Crash on a bike vs several cars. It takes me multiple tries due to requiring first for the crystal, but at least it doesn't kill you for not getting 1st, which is shocking given how these games generally are. Just barely manage to get first after several tries.
    Level 9 - Tomb Time. Exploring a Pyramid. Nothing overly hard tbh, though a couple jumps were more precise than I would've liked.
    Level 10 - Midnight Run. Orient Express at night? Kitty riding time! =D
    Or not. They made it more annoying. I game over once and then get it on the next try.

    Boss - Dingodile. Stupid thing jukes me multiple time and I game over again. I beat it after losing several more lives, but before gaming over again. Not a terrible boss, but it's easy to get juked by it.

    Should probably grind some lives. Haven't seen any good levels for this yet so I just grind the easiest one... the first one =P
    I get an introduction by the new boss while I load in lol
    Like 4 lives per run? Pretty solid. Perhaps I should try that water level too, it was pretty easy. Okay no, only 3 lives and I lost one swimming too close to a mine. Back to Toad Village for the grind, feels like a faster level too.
    I grind my way up to 36 lives and decide that should suffice for a world or two.

    Area 3:
    Level 11 - Dino Might. A pretty lengthy level where I get to ride a Dino after hatching it from an egg and then get chased by a triceratops again later on. I die a couple times, but nothing too bad.
    Level 12 - Deep Trouble. Underwater level again. A lot more perilous than the previous one.
    Level 13 - High Time. Rooftop level, couple deaths. Some new fire potion throwing ninjas or whatever those are supposed to be.
    Level 14 - Road Crash. Ah no, another bike race. This one has more hazards and is a lot more twisty turny. Just please don't be as tight as the previous one....
    And ofc it is. This level freaking sucks. I don't even know how to do that rapid turn sequence without flying off the track atm. To make matters even worse there's no reset option you can use when you already know you're not gonna make it (other than quitting to hub, which takes pretty long due to loading times).
    Keep getting 6th due to how absolute garbage this level is. The handling of the bike is absolute garbage too. Actually get 2nd eventually, losing first on the final bloody hole in the road. I eventually finally get 1st. What absolute garbage. Well it wouldn't be a Crash Bandicoot game without a garbage level like this I guess? :sneaky:
    Level 15 - Double Header. Named after a new enemy apparently. Two goons in 1 set of clothing and I can't knock them out so I need to dodge their attacks when I pass them. A couple deaths, but a pretty solid level. Especially after that previous garbage level.

    Boss - Dr. N. Tropy. The boss eats a bunch of lives very fast, but once I start to get familiar with it's attacks it becomes fairly manageable.

    Area 4:
    Level 16 - Sphynxinator. New Sarcophagus enemy and spear trap. Couple deaths, but still a solid level.
    Level 17 - Bye Bye Blimps. Air race level? No, an air fight =O
    Feels kinda random, but I did it first try and it was actually kinda fun =3
    Level 18 - Tell No Tales. The next boss introduces itself during the loading. Another boat level. Pretty chill actually. Even has checkpoints unlike the previous one. Only die once to a seagull on a crate or whatever it was.
    Level 19 - Future Frenzy. A futuristic city with some new enemies to fit the theme. I take a couple deaths, and am for the first time ignore finishing the bonus area as I can't seem to pull off the jump near the end.
    Level 20 - Tomb Wader. A tomb level with rising and falling water. Insta death in the water when it's too deep to stand. Kind of annoying, but only a couple deaths.

    Boss - Dr. N. Gin. A spaceship vs a Gundam like robot fight in space. This is just a fun 'fight' tbh. I die only once in the second phase of the boss, having taken too much damage in the first phase and being unfamiliar with what's to come.

    Area 5:
    Level 21 - Gone Tomorrow. The futuristic city returns. I eat a couple deaths due to a new mech enemy that shoots rockets. I kept trying to slide under it, but apparently all you do is wait for it to finish shooting and then spin into it's behind when it shows it. *shrugs*
    A couple more deaths on the final section. Neither a good nor a bad level I guess.
    Level 22 - Orange Asphalt. Oh no, another bike race. I get 3rd on my first attempt. This one has annoying cop cars going back and forth on the road. 2nd on the second attempt despite some screwups. I get it eventually, this one feels more forgiving than the last one. Not quite as garbage, still bad though.
    Level 23 - Flaming Passion. Another middle eastern town rooftop level. I manage to remember that I got a bazooka now and use it to clear both optional areas, though the skull one drains a lot of lives.
    Level 24 - Mad Bombers. Another plane level? Last one was fun. Yep. Got to shoot down bombers this time. Still fun =D
    Level 25 - Bug Lite. Partially outside, but mostly a tomb level where you're guided by a glowbug who lights your path. Take too long and it runs out and you end up in pitch black darkness. Good luck jumping gaps in that =P
    Not overly hard though, lose some lives, but nothing bad.

    Boss - Dr. Neo Cortex. Not very hard once you realize what to do. Dodge his attack three times, attack him while his shield is down. Then spin attack some more till he falls into the hole. The more annoying part is dodging the two flying masks that are fighting each other. Lose about 10 lives here and finish with 7 remaining.

    Was half expecting either a second stage or another separate fight against just the mask... but nope, credits. Suits me fine, lol.
    It's the most enjoyable of the three games, but some of the levels were still garbage. Finished with 32% complete which is absolutely fine with me. Goodbye to this series at last =D

    As far as enjoy-ability goes I guess I'd give this one a 6.5/10, the 2nd one a 5/10 and the first one basically just gets a 0/10 =P
    They became better as the series went on at least. And I'm glad I did play this one, had some really fun levels.
     
    Since my last update I played Pokemon Scarlet & all of it's DLC. Bunch of lengthy posts on that in Travel Journal =P


    Princess Peach: Showtime!

    I explore the theater hall when I gain control of Princess Peach. Not much to do here atm. Probably a hub world/area.
    One of the toads eventually yells about having the tickets and I talk to it to progress.
    An uninvited guest shows up during a cutscene. A floating... star... flower... thing? shows up afterward. Peach agrees to help it and it introduces itself as Stella. We go into the Swordfighter play.

    The Castle of Thorns. Stella gives Peach the power of Sparkle and we help the downed person. Then I wave my ribbon at some goons and flowers and I beat the stage and get a Sparkle Gem... oh... no it's just the first area. Next area some thorns show up and I find another Sparkle Gem.
    I head inside a doorway and make some trees flower again with the magic of my ribbon and the person sitting there gives me something.
    I go back through the door and help some guards cut down more thorns. I make some flowers bloom and get another Sparkle Gem.
    I progress to the next area and receive the Swordfighter's sparkle. Some thorns try to block me and some armored goons show up. I cut them all down. I strike a pose in a couple spots for some coins and beat up some really thick thorns for another sparkle gem and to be able to progress.
    I beat up some goons inside the castle in the next area and get hit once by the spear guy due to having to strike him from the back. I get a Sparkle Gem. I strike a pose and get taken to a hidden area where I beat 4 goons for another Sparkle gem. I beat up two spear guys later and then beat up a... empty piece of armor apparently. I took only 1 hit, apparently need to dodge the shock wave of it's attack and can't just jump over it. Another Sparkle Gem.
    I beat up a thick thorns on a spiral up... and I get shoved down and can't go back. Dangit... wanted to see if there was anything up near those goons. Next area is a boss fight against a flower thing that likes thorns. I beat it and get a Sparkle Gem. Yep missed one. Probably at that area where I got shoved down and couldn't go back.

    I go back into the level for the missing Sparkle Gem after a short cutscene. I find it exactly where I expected. It says to be continued... and Swordfighter-1. Probably gonna be more then. Back to the lobby and I go into the Festival of Sweets play.

    Festival of Sweets. I approach the gate and some flying thing comes out. I re-energize the bakers and go in. In the next area I stop some more flying menaces and get a Ribbon and Sparkle Gem... already missed one apparently. Might as well reset.
    Ah... had to cleanse the flying thing before it flew off... Sparkle Gem obtained. I reclaim the second one and the ribbon and then cheer up some depressed bakers. I grab a Sparkle Gem in the next area off to the side as I replenish some crops with the magic of sparkle =3
    I enter the next area and see a blue sparkle again... the baker costume I guess. I go down the steps and can progress after obtaining it. I strike a pose for some coins... seems to be all here. Into the next area then. I have to bake a bunch of cookies. I do get the hang of it, but only get 1 Sparkle Gem, I didn't get enough for 2 more. I find a hidden area again by striking a pose in the next area. I bake some cookies for some hungry kids for another Sparkle Gem. I then go decorate some cakes and earn 1 out of 2 Sparkle Gems :sadwick:
    I put the final decoration up for the last Sparkle Gem.

    Wish I could restart from checkpoints. Well back in I go. A good time to check if I need to re-collect the Sparkle Gems I already collected or if just the missing ones will do. hmmm.. no let's try that in an easier stage lol
    I bake enough cookies to get all 3 Sparkle Gems. I actually notice I'm supposed to do patterns on the cakes now. The second last cake decoration takes me too long to analyze and I run out of time on the last one. :sadwick:

    Gotta go do it again I guess. I miss a bunch of Sparkle Gems on the way, but I get the one I missed this time. I scope out the theater basement, but doesn't seem like I can do anything here atm.

    Ninjutsu: The Art of Rapids. I sparkle a couple trees for a Sparkle Gem and enter the new passage. I come out of a well and sparkle a ninja to open a new passage via some... gravestones ? I press against a totally not suspicious rock wall and grab the Sparkle Gem I saw while being flipped to the other side. I go further into the cave and pick up the blue sparkle for Ninja Peach. I wall jump up and grab a Sparkle Gem along the way. I strike a pose for some coins and then conceal myself in the grass... conceal huh lol
    I slash the armor thing gone for a Sparkle Gem, and then repeat it on the next several haunted armors. I strike a pose with some ninjas on the roof for... coins. meh. As I keep slashing up haunted armor I find a Sparkle Gem on a rooftop. I break some pots for the level's ribbon guy. I also start using the wall conceal and... water breathing stick techniques? =P
    I beat a red armor for a Sparkle Gem and some ninja steals a scroll. I strike a pose for a hidden wall jumping area. Sparkle Gem at the top and I leave again.
    Next areas feature auto run... oh no. I collect some shards for a Sparkle Gem in the first one and get nothing in the second... The third one I grab a scroll and beat the scroll thief for the last Sparkle Gem. Yep missed one. Gotta be in that second auto run area. Ugh auto run levels suck for this very reason, why did you do this Nintendo? :sadwick:

    Would be a different matter if there were checkpoints you could reset to, but no... gotta redo the entire thing now. I free a captive in the second part and it nets me the missing Sparkle Gem. I see a shop in the hall upon return. I buy all available Peach Dresses and Stella Ribbons.

    Cowgirl in the Wilderness. I explore the town and turn some tumbleweeds into coins and sparkle some cowboys to restore their courage. In one of the houses I sparkle some pots for coins and upon doing all of them get a Sparkle Gem. I sparkle the 2 cowboys to open the gate. I sparkle the two guards in front of the saloon in the next area to grab the Sparkle Gem... they get right back up though.
    I climb onto the roofs and sparkle a thug. I go inside and light up the room's lamps by sparkling for a Sparkle Gem. I then sparkle the ribbon guy for the ribbon. I sparkle two cowboys in the next room for the blue sparkle. Cowgirl Peach I guess. Yep.
    I get sent into the Saloon straight away and play Lasso-a-mole with some barrels, enemies and barrels with villagers in them. I save all the villagers and earn a Sparkle Star upon finishing the segment. Time for a boss fight against the big thug I guess. Nope he flees and I lasso his goons.
    Another auto run segment, on horseback this time. Meh. I miss 1 Sparkle shard, but do grab the 2 sparkle gems that the robbers are carrying off.
    I explore before going in after the boss and strike a pose for a hidden area. I lasso 4 goons and get a Sparkle Star. I then go in after the boss thug. He shoots a cannonball then a barrel and then more cannonballs. I throw the barrel at him 3 times and lasso him in the air to earn the final Sparkle Gem.

    Having now beaten all 4 levels in this area a boss door shows up. Gonna need to replay the last level for that Sparkle shards segment though. I rush through the level and get the Sparkle shard for the missing Sparkle Gem. Probably still need to finish the level for it to register though, so I will.

    I head to the door. Stella needs Sparkle Gems to open it. They give me the choice of whether or not to give any, but I'm just gonna be stuck otherwise aren't I, unable to progress? Not much of a choice =P
    I hand the 10 Sparkle Gems over and the boss is a... disco ball bird ?

    Disco Wing boss.
    It flies over you, drops disco ball eggs which you launch back by sparkling them. It flips gravity and turns itself into a discoball and tries to roll over you or bounce onto you. Pretty easy fight tbh.

    Upon return the boss door dissolves and I can go to the upper floor now. I can get a Heart Charm in the lobby now for bonus hearts... I'll pass for now, but maybe if the game gets harder later on. A camera guy gives me an album and says he'll take a photo of Peach every time I collect all sparkle gems in a stage... I open it to see if I would need to redo the levels so far, but nope, there's 4 photo's in it. Good.

    There's also a Swordfighter Rehearsel... 140 somethings for 60 coins and a ribbon. 140 enemies beaten? without being touched? That's probably gonna be rough, but I'll give it a try. I get 105 out of 140. I mess up a couple times after that trying to see what the button combo is for the upward jump thrust attack. Two attempts after figuring it out I score 141 despite missing some on the way to the final area. Guess you don't need to be perfect then =D

    I talk to the shopkeep again and buy a new dress for Peach. Time to head upstairs... left or right...? I go right and then left. Doesn't matter apparently. 4 new levels, 1 is the Swordfighter again, the other 3 are all new outfits/roles. Guess I'll do Swordfighter first again.



    Second floor.

    The Ghostly Castle. I start off as the Swordfighter straightaway =O
    I walk to the first room and a big possessed armor shows up and makes the floor underneath peach vanish to imprison us. I beat up some ghostly armor goons and free some people and leave the dungeon again after cutting all the prison doors down with the... fencing thingy...
    I cut down another prison door in the next area to free someone and a ... oh a Sparkle Gem. I strike a pose in the next cell I enter by cutting away the door to go to a hidden area filled with boxes. I cut them all up and grab the... wait no Sparkle Gem? =O
    I get a Sparkle Gem in the next room, but didn't cut down all the bats that came out of the walls... wouldn't be surprised if I end up missing one. I grab Sparkle shards in a corridor with some poltergeist activity... noticed the ribbon guy stuck in one of the items, but didn't manage to cut him out. I cut down a vase at the end of the corridor for a Sparkle Gem.... missed two Sparkle gems in between it seems. I cut down a gate and make my way back to the top where I got dropped down.
    Miniboss/boss fight against the possessed knight armor. It comes charging out of the wall and I need to dodge the attack and hit it 3 times. In between it does the poltergeist and bat summon thing again.

    I want to go back in, but I get forced to the basement after a cutscene. And then into a new door after another cutscene.

    The Dark Swordfighter & the Arena. I go down the twisted corridor and beat up some goons and vases. I pick up a Sparkle Gem behind them and notice it's the second one. I go back and stand on a spot with a spotlight and strike a pose to enter a subarea where I beat up 2 goons and 2 bats for another Sparkle Gem. I clear a fight with a couple waves further down the corridor for another Sparkle Gem.
    I find the ribbon guy behind some vases at the end and then proceed to what I assume is a boss fight. I missed 2 bats in the corridor so if I end up missing a Sparkle Gem I know what it is.
    Nvm, behind the vases in the small corridor to the boss fight is another Sparkle Gem. 4 out of 5. Last Gem is usually the boss.
    Some ghostly knight king with no name? Eh, I dodge and spam attack twice as he first charges and then tries the ground attack. Last turn is just dodging until he gets dizzy and then wailing him. Got hit only once. I free the swordfighter Sparkla and the ghostly knight launches a surprise attack and I have to time my attack... I press the wrong button lol It's paused until I hit the right button it seems lol
    Well that's everything here.

    Back to the Ghostly Castle after another cutscene. Well I miss 1 Sparkle Gem, but manage to cut the other one out of a poltergeisted treasure chest... which is the second missing one, meaning the other is before it =O
    I finish the run to lock in saving the ribbon guy and the Sparkle Gem. Then I go back in again for the missing Sparkle Gem.
    Oh... how'd I miss that... it's a pose striking hidden area. Noticed the ground for it this time. Must be the awkward camera angle at this point. Gonna need to finish the level again and fight the boss... again.
    I head to the level nextdoor next.

    The Perfect Infiltration. Can't find any hidden sparkle gems here, just some coins from sparkling some... fancy looking trash bins? I just follow the plot to the next area. I find the first Sparkle Gem behind a crate in the next area. I blind some robot guards with a spotlight for the next Sparkle Gem. I walk up some stairs in the background and enter a hidden area. I help the ribbon dude with some sparkle-a-mole-robot. Back to the main area for a chat with someone on a fire escape ladder. I follow him to a building I passed earlier and he opens it. I step inside and get recruited into a secret society. I sparkle some machines for a Sparkle gem and to open up the way to the blue secret agent Sparkla. Dashing Thief Peach? lol
    I use the grappling hook or whatever it is on the machine above and head onto the roof and then activate a crane to cross to the building I'm supposed to go in to. A piece falls off and I jump over it. I see there's something to walk on when the camera turns to the front of the building... well can't go back for it now. Might've been a Sparkle Gem down there. I interact with a machine to turn off the spotlights temporarily and grab a Sparkle Gem on the way down into the building.. hmm no don't seem to have missed any yet.
    I hack a lock and go down onto a conveyor. There seem to be multiple paths in the next area so I interact with a device to reverse the conveyor and open up a path. I follow it for a Sparkle Gem and it takes me to the exit of this area... but no way back. Guess I'll find out soon enough if I missed anything.
    I hack a machine in the next area to disable some lasers. They reactivate as I pass through and I spot a grapple hook machine along the way so I take damage to get it. I follow the path for a Sparkle Gem. Doesn't seem like I've missed any yet.
    Next area I slide down a pole and grapple up to flip a switch to open a door. No gems here? I go back and strike a pose for some coins. Guess not. I arrive at a vault and I play tag with some robots as I dodge some moving lasers while grabbing Sparkle shards for a Sparkle Gem. Oh... now I seem to have missed one. Oh well, can't go back. I hack the vault and grab the loot. Escape sequence lol
    I get pursued by robots and then have to grapple my way to the roof while being chased by an elevator with lasers on top. I get a Sparkle Gem upon reaching the roof. I head into another area to the right... rooftop chase I guess? Yes, but a short one lol The remainder is a glider sequence during which I grab the final possible Sparkle Gem. Only missed one then.

    Gonna have to go back in of course. Didn't find a Sparkle Gem in a hidden area so that's probably the missing one. I find a pose striking hidden area in the conveyor area... just coins though. I find another pose striking hidden area right after the last sparkle Gem I've found before the missing one in the same area as it. I grapple swing up for the missing Sparkle Gem and leave again. Now I just need to finish the level again.

    A Snow Flower on Ice. I sparkle some bushes to light up the Christmas lights on them and it nets me a Sparkle Gem. I help out the little skaters by beating up a skating goon which nets me a Sparkle Gem, and then sparkle them so they clear they blocked path. I go into the skating venue as there doesn't seem to be anything else to do atm. We get tossed out again after a cutscene and a path opens. I sparkle 2 more goons gone and then sparkle a pile of snow and 2 snowman... 3 dancers appear and give me a Sparkle Gem and then they summon the skater blue sparkle for me by dancing. I strike a pose on the way out for some coins.
    Upon leaving the area we end up at the skating venue and the skating goons run off. I get a Sparkle Gem for the first part of the performance and miss one marker during the second part so I miss that Sparkle Gem. I spin with all the dancers in the next section for Sparkle shards for a Sparkle Gem and then it's time for the final performance... or not... they get kidnapped.
    I leave the venue and see a pose striking spot outside. In the hidden area I do some more ice skating marker thingies and get a Sparkle Gem. 2 left, 1 missed. I follow a frozen river while dodging Christmas balls swinging back and forth and help out the ribbon dude by spinning 2 goons away. I then collect some sparkle shards on something akin to an obstacle course for another Sparkle Gem. I check a nearby pose striking hidden area, but it's just coins.
    An ice skate off for a boss fight huh... kinda fun actually. I spin near the 'boss' when he stops spinning and knock him flat on his butt. I then spin near the kidnapped skaters to reclaim some of them. I repeat this twice more to grab all of them. After that I spin near him once more to knock him on his butt again, after which I surround him with the skaters and he vanishes and a Sparkle Gem appears.

    And back in I go lol Gonna need to do better at the skating performance for that 1 Sparkle Gem I missed. Nope missed one again. Why do they have to be timed :sadwick:
    I just restart the play to try again. I manage to hit all the markers this time without missing one and get the missing Sparkle Gem. Now to just finish the level again. On to the last remaining play on this floor.

    The Case of the Missing Mural. I sparkle a bunch of bushes and walk down a path to a hidden area apparently. I sparkle more bushes and get the the level's ribbon. I help out some random geezer getting mugged for a Sparkle Gem. I find another one immediately after, behind a billboard. I watch the police shoo off a junior detective. I sparkle the junior detective to progress.
    Inside the house I sparkle the marked books in the order indicated on the wall and a bookcase slides open and I get a Sparkle Gem. I step inside and the room flips and a blue sparkle appears. Detective Peach.
    I step back into the previous room and interact with a piece of paper. Gotta find the junior... that big nose sticking out of the couch totally isn't obvious lol. I hold B for an over the top reaction and a Sparkle Gem xD
    Once outside I strike a pose on a manhole for a hidden area. I 'Strike of Intuition' the big crate as it's got sparkly effects coming out of it... Sparkle Gem obtained. I strike another pose at the museum for some coins. I then go inside.
    I explore around the area interacting with anything I can before talking to the Curator. Some goons show up and steal the mural we're in front of. I try to use strike of intuition on a sparkle gem relief as it's similarly colored, thinking maybe it is one... nope lost a heart. I interact with a tilted slate and it reveals a vent and I get a Sparkle Gem. I head inside.
    I pick up a spades key in the new room and progress into a big hall. I see a Diamonds Key straight away. The dude at the stall next to it mentions missing a camera and one of the policemen seems to have one. Seem weird. I strike of intuition them and they turn into a goon. 1 down 1 to go. The policeman near the exit holding a glasses seems very sus too... but that would be too easy I think? They're pretty near each other. Oh... there's 3 statues instead of 2 now. Guess I'll explore the remainder before interacting with them then. I strike a pose next to a sarcophagus for a hidden area. I open a couple treasure chests for coins... that's it?
    I interact with the blue sarcophagus and open it with the spades key. A Sparkle Gem. I open the red one with the Diamonds key and free an officer. I strike a pose for some coins. Back to the hall before this one.
    I Strike of Intuition the middle statue. The one with the glasses seems the most sus to me, but some person said that one's real... someone else mentioned their popcorn being stolen. This one is holding some... yep, it's the goon. I get another Sparkle Gem. 9/10 with no gaps. Now I gotta find the mural itself... someone mentions fresh air... I talk to some person and he jumps of his stool and runs off. I finish talking to everyone and inspect the window... need something to reach it so I go back for the stool and use it to reach the window.
    I open the window and a gust of air reveals the wall is actually just curtains... lol
    I strike of intuition the curtains to reveal the mural. The final Sparkle Gem appears.

    Should unlock the next boss now. Yep, a door appears again. I give Stella 15 Sparkle Gems to open the door. The main baddy shows up... already forgot her name tbh.

    Light Fang boss. Mechanical snek with spotlight eyes lol. Interesting boss 'fight'. If you stay in the spotlights for too long it rewinds you back to an earlier location. Gotta go from cover to cover to reach some kind of cylinder and sparkle it. Then pour sparkle into the pink blob to get to the next section. Do it 3 times and win. It starts knocking down the walls you hide behind in the 2nd phase and the 3rd phase is just a straight up dash at the end as it will break all the walls. Ah Grape... yeah that was the boss lady's name.

    Dashing Thief Rehearsel. Collect 100 gems for the ribbon without being hit.. with the glider. Sounds like it could be fun.
    After a while my best is 81. The hitboxes are dodgy, might try again later on. Wanna do something else atm.



    Third floor.

    Welcome to the Spooky Party. Ah the baker one. Some goons give some dodgy cookies to the people and they go gremlin mode. I strike a pose for some coins and go back as I can't seem to progress or do anything else here atm. A door has opened near the start. In I go.
    Another bakeoff huh. I top a whole bunch of desserts and turn the townsfolk back to normal, which nets me 2 Sparkle Gems. I enter a hidden side door and bake some cookies to help out the ribbon guy. I bake some more cookies for some townsfolk out in town and get a Sparkle Gem and unblock the way ahead.
    Another cookie bakeoff. I only get enough for 1 Sparkle Gem and miss the other 2. I find a hidden pose striking area in the final part and bake some cookies for some kids for the final Sparkle Gem. Another 1 round bakeoff at the end of the level.

    Pretty sure I just unlocked the basement thingy for the Baker Sparkla, but I gotta replay that level ... =P
    Got the 2 missing Sparkle Gems first try now. Apparently you gotta treat all the gremlin villagers with cookies before the timer runs out. Just barely made it, 2 seconds to spare =D Just gonna finish the level now.

    Melody of the Sea. I walk down the path and sparkle coconuts for coins and eventually use them to scare of some goons from some merfolk for a Sparkle Gem. I then power up their singing to cheer up the turtle with a sparkle. I ride the turtle to a new area and sparkle some... seashells? along the way for a Sparkle Gem. I proceed backstage for the blue singer's sparkla. Mermaid Peach.
    Before following the merfolk I explore the area and use Peach's singing to open an oyster for a Sparkle Gem. Was expecting a bunch of performance related Sparkle Gems, but the orchestra gets fishnapped instead. I go after them and use the power of song to have some fish collect coins and a Sparkle Gem for me =3
    I then sing to some fishes to open several small oysters before opening a big one containing one of the fishnapped, getting a Sparkle Gem along the way. I enter a new corridor and have the fish open several seaweeds, freeing a Sparkle Gem and the ribbon guy in the process. I command some giant eels to move with Peach's voice and get a Sparkle Star in the process. Down below them I direct some fish to move some seaweed and free another fishnapped.
    In the new area I see a pose striking spot and do that first. I direct some fish in a hidden area to open an oyster with a Sparkle Gem for me. I then use some inflatable fishies to flip a turtle and free another fishnapped and earn a Sparkle Gem. The turtle gives us a ride back to the venue. Peach sings her lungs out at the concert as I do some QTE like stuff with fishies swimming in. Final Sparkle Gem earned =3

    Mighty Mission: Alien Invasion. An UFO abduction in progress =O
    I save 2 people from getting abducted for the first Sparkle Gem. I then help someone climb up from a collapsing road by sparkling them, after which I help some people deal with aliens through the power of sparkle =D
    The path gets blocked by fire, but I sparkle a fountain to put it out, which earns me the 2nd Sparkle Gem. In the next area I jump on top of a... bus? for a third one. I help out a worker by defeating the aliens and he opens a lift and we go down to his lab. A blue sparkle. Actually not sure what this one is gonna be... Mighty Peach? Sci-fi superhero huh. Kinda cool. I head back to the surface and grab a UFO with my bare hands and fling it into another one xD
    I beat up some aliens and grab and toss some more UFOS and earn the next Sparkle Star. I strike a pose for some coins and move on. I lift up some cars and toss them away to reach another Sparkle gem. I lift up a bus and use it to help the people cross some falling fiery debris and then toss it into a pit so they can cross it. I then head back to the strange mark on the floor where the bus was... a hidden area with just coins, meh. I strike a pose for some coins across the bus gap too. I beat up an octopus like machine twice for another sparkle gem as I protect my flock of people. Another pose hidden area shortly after and I grab and toss 4 UFO's and get a Sparkle Gem for helping free those people.
    Next area I deliver the people to the shelter and a giant spaceship shows up and hippty hoppities the entire shelter off our property lmao. The lab guy shows up again and wants me to take the lift again. I shoot off in a jet-pack and now it's a continuously moving sidescroller lol
    I don't destroy every enemy, but I collect the sparkle shards for a Sparkle Gem and saved every person stuck to an UFO for another. I then fling around the level's boss and throw it into the big ship to make it go kuhboom and get the last Sparkle Gem.

    Never saw the ribbon guy though? Gonna have to replay to find him I guess. Super peach gets to toss some more UFO's around with her bare hands :fufu:
    I find him not far from the start dangling off a wall in the background lol
    I finish the level and go to the last one on this floor.

    Cowgirl at Dusk. I strike a pose for some coins and progress to see a train come in and demolish the houses. I hop on a horse and chase after it. I come across a Sparkle Gem and sparkle shards for another Sparkle Gem along the way and have to hop onto the train at the end of the section. I have to cross to the front of the train across the top. I jump to a Sparkle Gem as I reach the next section.
    After landing I first go to a pose striking spot for some barrel lasso whack a mole, which I mess up as it already started as soon as I loaded in by typing stuff. I exit the area and see the ribbon dude in a barrel and free him.
    I navigate some collapsing areas of the train to the locomotive and miss out on a Sparkle Gem. Literally defeated all 3 enemies on horseback, but ran out of barrels to toss to free up the gem itself... lol
    Another horseback chase. I throw a barrel at the locomotive and lasso a wheel off and then dodge it until it crashes for the last possible Sparkle Gem =3

    Boss Door unlocked, and I'm pretty sure I can do the Cowgirl thing in the basement now, but I'm going back in, of course. I get the hidden area barrel lasso straight away. I manage to free the Sparkle Gem on the horseback bandits this time on my last barrel. Aiming at it is rather finicky tbh. I then proceed to finish the level. Time for the floor boss. I give Stella 20 Sparkle Gems to open the door.

    Purrjector Cat boss. Robot kitty puppeteer? I nearly lose to it due to a case of instructions unclear. Apparently you need to turn the mouse into a bomb by sparkling it and then protect it from the cat and put it in the center of the area so that it pounds the mouse bomb up into it's face. That last bit nearly had me lose a life as I didn't realize it had to be in the center.
    Not a hard boss once you actually realize what the heck you're supposed to do lol

    The Star Lift has reactivated. Cowgirl rehearsel. 45 teet rescues for Gold... is this that barrel lasso-a-mole thing again? Yep.
    This one has explosive barrels amongst them and the occasional teet flying a balloon I also need to rescue. I clear it first try with 49 rescued. I try out the Star Lift by taking it to the basement. I look for new levels.

    The Dark Baker & the Bewitching Sweets. A pose striking hidden area near the start. I bake some cookies for some hungry kids again for a Sparkle Gem and leave. I bake some cookies for the ribbon guy next and chase after the possessed sparkla. I have him beat in the first phase of the cake decorating, but the second phase takes me too long and he wins lol
    I leave the possessed baker in the dust on my next attempt now that I know how to do the second phase :cool:
    It earns me a Sparkle Gem. The baker eats from my cake and returns to their senses and gives me another Sparkle Gem. I progress the level and there's another cookie bakeoff. I lose the first cookie bakeoff, but manage to win the second one with all 3 thingies at the top lit.
    I get a Sparkle Gem and then bake the chef ghost a big cookie for one more Sparkle Gem and the win =3
    I have a quick look around the basement. 7 unavailable Sparkla doors. I go into the Cowgirl one.

    The Dark Locomotive & the Doomed Town. Another horseback level. Got to race to save a sparkla from being run over by the train =O
    I save the Cowgirl Sparkla from the train and pick up a Sparkle Gem along the way. She gives me a Sparkle Gem too. In the next area they want me to hop on the wagons pulled by the horse ridden by the Cowgirl Sparkla... but I see a pose striking spot in the background so I'll go do that first of course. I lasso some baddies for a Sparkle Gem.
    During the ride sequence I lasso a passing horse for a Sparkle Gem while dodging some baddies. We take a jump and then I'm on my own. I jump across some balconies and lasso the ribbon guy out of a barrel and I hop back on a new wagon train pulled by the horse. Some back and forth later the train ends up behind us. I toss barrels at it, but not enough for the final Sparkle Gem. Gonna need to redo it then.

    I head back in and redo the level. Tossed more barrels at it, but didn't get it. I get it on the next attempt despite feeling like I did worse... err.... okay? :unsure:
    I go back to the hall to check the shop. I check the album guy first and see I've found all but 1 costumes/outfits. I buy all new dresses and ribbons. I change Peach into a green dress and Stella into a red & blue ribbon.
    I take the Star Lift to the new floor.



    Fourth floor

    Ninjutsu: The Art of Flames. I strike a pose for some coins near the start. Castle infiltration/reclaim huh =O
    I dispatch the guard at the main gate... alas, it's just a pose strike for some coins again. I dispatch some more guards near a pond and strike a pose for a subarea... coins again... two more pose striking things on the roofs... more coins. Gotta jump into a hole to get to the next area... no Sparkle gems here at all? =O
    I make some noise to distract a guard and dispatch it to strike a pose for a hidden area. A Sparkle Gem at last lol 1st of 7, well at least I didn't miss any then. I make some more noise to distract 2 guards so I can deal with them and free a ninja. They give me a Sparkle Gem and unlock passage to the next area.
    I eliminate a guard and use a flip door to progress. After coming back up I backtrack a bit on the roof and find a Sparkle Gem. Onward then. I do a little flipdoor puzzle with some guards and grab a Sparkle Gem while at it. I do some walljumps to get onto the roof and use the camouflage scroll to get past two guards and knock them out for the Sparkle Gem behind them. I come across the ribbon guy during the next wall flip section. I spin 2 guards dizzy and progress to the next area.
    Something at the top of the castle starts shooting me and a ninja while on the rooftops in the next section. Oh no, an auto run section. I grab a Sparkle Gem and all sparkle shards for another Sparkle Gem along the way... somehow didn't miss any =O
    I get a new scroll in the next section and peach turns some gears into a giant gear dragon 0.0
    I use it to destroy some gears and supports and then bash into the shooting thing at the top to destroy it. Pretty wild ending lol
    I unlock the Ninja Sparkla door in the basement. Let's finish this floor first though.

    The Stolen Statue. Spy Peach is back. A blimp steals a statue and I get to swing from machine to machine to chase after it =3
    Next section is swinging from plane to plane while grabbing a Sparkle Gem along the way and then we arrive on the outside of the blimp. I have Peach hack the door to get inside. I can go left and right. I go left first and hack a door to free the ribbon guy.
    I hack another device down the corridor to disable the laser barrier, but it turns off the lights and powers on the robots. I see a pose striking spot... just coins. I collect shards while avoiding two eye robots for a Sparkle Gem in the next area.
    I strike a pose for some coins and I hack a door in the next area. I grapple hook dash across a bunch of robots and get the next Sparkle Gem. I hack a door and am back outside. A pose striking spot immediately left. I enter and grapple for a bit for a Sparkle Gem and some coins.
    I walk across some pipes on the outside of the blimp in the next section while planes bombard them to make them collapse. I grab a Sparkle Gem that requires to be somewhat quick to reach it and progress to the next section... by grappling from a hook and smashing through the windshield of the blimp basically lol
    I hack a device to disable the robots and can seemingly go 2 ways now. I slide down a pipe on the left and get to a new area... hopefully there was nothing behind that door on the right then.
    I hack a device, which puts the statue down and then pulls it back up. I lower the lift and hack the other device which opens the door on the bottom and a plane flies in. I grapple back up and raise the lift again to destroy it. Some robots show up and I re-hack the device up top and the statue gets dropped out of the cargo hold lol
    An escape sequence as the blimp starts to self-destruct. The path splits... top or bottom? I go bottom and see nothing useful and then get flattened by the floors/ceiling slamming together. I try the top path next and find the final Sparkle Gem there. I finish the level and the blimp explodes as spy peach uses the hang glider to glide away.
    That should unlock the Spy Sparkla door in the basement as well.

    A Kung Fu Tale. First stage... so a new costume/powerup still =O
    I walk up some stairs, there's an explosion and I cheer up some martial artists about their master losing to the shadowy figure by sparkling them =D
    In the next area I sparkle some goons and head inside the house for a Sparkle Gem. I sparkle a goon with a pole, but he won't disappear and just gets up again... well whatever, all I need to do is pass it. I sparkle the kung fu people for a power push to get to the next area.
    The path back gets blocked and a gate is blocking another path. I'm forced to go right and do a Kung Fu Master Trial. I leisurely stroll past some turning training devices and ring a gong three times with the power of sparkles. The door behind it opens and a small set out of a Ninja Warrior episode unfolds... swinging beams that I need to dodge while going up. Pretty easy though, only 3 steps and the middle one you can wait on. I pick up the blue sparkle at the top and become Kung Fu Peach.
    A whole bunch of goons show up to stop me. I beat them all up and then destroy the sparring machine to get the Sparkle Gem on top. I destroy the boulders blocking the path back to free the one guy who got left behind by them and it nets me a Sparkle Gem. I then destroy the gate and enter the next area.
    I beat up some goons on a bridge and their shadowy sensei shows up. Gotta dodge attack again it seems. I do this 3 times and send it flying. I receive a Sparkle Gem. I smash some vases and strike a pose in the next area... more coins. Some more goons to beat up and a Sparkle gem on top of the little shacks above them.
    I hop across some poles over an abyss while collecting Sparkle shards and fighting some goons that are also hopping around on them in the next area. 4 more Sparkle Gems left and the ribbon guy.
    I beat up a whole bunch of goons while swinging from a pole in the next area and then have to do the pole hop over the abyss thing again. This time beating up all the goons nets me a Sparkle Gem. I swing from some poles to beat up goons and spy another pose striking hidden area. Gotta swing from a pole onto a higher area for a Sparkle Gem. Did it first try. I return to where I was to finish collecting the sparkle shard for another Sparkle Gem. I then go back right and swing across a gap to beat up a boulder and free the ribbon guy.
    I then go the other way and beat up 2 goons and a pole goon on a bridge. I beat up a goon and a boulder near the exit of the area.
    As I go up the steps some goons and pole goons show up. I beat them all up. After 2 waves I can go further up the steps and do some pole swinging to beat up multiple waves of goons. I then talk to the sensei at the top of the steps and kick open the gate.
    The shadowy sensei again... we repeat the same dance as on the bridge and then jump onto the rooftops... where we do a slight longer version with a mixup in his attack pattern... before I pummel the thing out of here regardless lol
    I get the final Sparkle Gem after beating him and the level finishes.

    The Case of the Rainy-Day Plot. Detective Peach is back. The junior Detective welcomes me back. We follow a goon for a bit. I then probably need to interact with the crates, but follow the path onward. I gotta pick the real painting for a prize and the ribbon guy is here too. Well I was gonna pick the left one, but the middle one is the only one that says 'student of the arts' when inspected. I Strike of Intuition it and... lose a heart. Left it is lol I get to have the painting, but the ribbon dude gets it instead and gives me a ribbon.
    I Strike of Intuition the crate pile on the way back and the trash bin shifts. I climb across a crate and cross into a new street. We follow the goon for a bit and then I continue past our destination again for a pose striking thingy and do a strike of intuition in the hidden area for a Sparkle Gem. Second Sparkle Gem... already missed one huh... I have a hunch it might be about that signboard that gets carried indoors... that's for later I guess. I strike of intuition the middle door for a Sparkle Gem and the way on.. oh, this is the first one I missed? =o
    I head inside. I get told to be quiet and then the junior detective shouts out at hearing the word bomb -.-
    Instead of heading into the room I go right and strike a pose. Some treasure chests with coins in the hidden area, meh.
    I step into the room and interact with a bunch of stuff. The telescope tells me their target and I Strike of Intuition the tower, which gets me a Sparkle Gem.
    We arrive at the Clock Tower. The officer beckons me in, but there's a Sparkle Gem off to the left and a pose for some coins on the right =P
    A find the right key puzzle. I need key 6. There's a key 8, two numberless keys and a key 5. Also a key 9, but I'm kinda expecting that to be key 6 flipped upside down! I strike of intuition it and am correct lol
    We ride the lift up and I go left and step on a platform expecting a pose striking thing, but it's a lift that sends me down a floor. I find one of the goons behind a pipe which nets me a Sparkle Gem. Back up I go and the only other path heads outside where one of the goons tries to jump me but the police charge in and tie him up. I step into the next area.
    I search the room for 3 gear pieces which I combine to open the lift further upward. I strike of intuition the 3rd goon and the police comes take him. I get a Sparkle Gem. I take a gear off a wall which closes a duct and put it on the other spot which opens the other duct. I find the key out here. Doesn't look like the other duct does anything other than being a vantage point to see the key. I use the key to summon the next lift. I figured it was in the bell of the bell tower itself, but I Strike of intuition a crate with ticking sounds coming from it... an alarm clock. mean lol
    I strike of intuition the bell next and the bomb falls out and I get a Sparkle Gem. Junior Detective grabs the bomb and throws it out a window. The Dective Sparkla door in the basement is unlocked and the boss door shows up. I give Stella 25 Sparkle Gems to open the door.

    Spotlion boss. The evil lady shows up again... seems I forgot her name again lol The boss is a lion with a spotlight in it's mouth xD
    It's a bit finicky, but I gotta hit his light ball projectiles with my sparkle and send them flying back to him. During the second phase he gets a beam attack that I can't return to sender and have to dodge. The third phase he gets clones, but they don't retain his damage so you can just keep aiming for the damaged one. Each phase requires you to hit him 3 times. During the last phase he also start melee attacking at the end of his sequence. His clones also have ranged attacks.

    Kung Fu Rehearsel. Defeat 100 enemies for a ribbon and gold score. I get 103 after a couple attempts. I head to the entrance hall to check the merchant again. I buy a blue dress and go to the basement.

    The Dark Prison & the Dangerous Trap. I walk down the path and jump over the pit that opened up... nothing to do here. Gotta take the bait huh. I drop down into a hall with the imprisoned thief Sparkla. 4 doors open and I'm tasked with hacking 4 locks.
    I take the lower left door and do some grapple hook platforming. I find a pose striking spot and enter the hidden area for some coins and a Sparkle Gem. 2nd of 5... might've just have taken the door that isn't considered the first one though... *shrugs*
    While flipping around some rotating door thingies I go inside one and find the ribbon guy. I go into the other door afterward. I hack the lock at the end and take a new door back.
    Upper left door next I guess. I make my way through an area with falling and rising objects and devices to hook to and collect some Sparkle shards which nets me the 1st Sparkle Gem... yeah figured as much. I hack the lock at the end and return.
    Top right door... some laser shenanigans while grappling around. Gotta thread the needle on a bunch of rotating lasers. The path splits and I spy a Sparkle Gem off to the right on the edge of my screen so I head there first. I then proceed and hack the lock at the end.
    Bottom right door. a grapple jump onto collapsing platforms. Collapsing ground until the end I guess? Gotta time with some laser walls going up and down too. The path splits but neither yields me a Sparkle Gem... I arrive near the terminal at the end with no Sparkle Gem... guess I'll try backtracking, dying if necessary. I die a couple times, but can't find it so I progress through the door. Oh this wasn't the end yet. I get chased by some lasers wanting to cut me into some fancy patterns like in that Resident Evil movie. I spy a possible secret area to the left afterward and find the Sparkle Gem.
    Back at the main room I free the sparkla by hacking the terminal. We grapple back out and can go to the right now. We take turns guiding each other through a passage by hacking lasers gone and then get our places switched. We both get trapped in between lasers and I defeat some robots to progress and then we both hack a terminal simultaneously.
    We get reunited and it's 1 final dash across some grapples to the end for the final Sparkle gem. Nope another area... gliding along a series of wires and then we hang-glide out of there.

    The Dark Ninja & the Legion of Guards. I infiltrate a fortress of sorts and sneak around slashing guards. I find a Sparkle Gem behind a tower after going through a hole in the wall. I save the ninja from being executed but get shoved into the next area... hopefully didn't miss anything.
    The next section is sneaking through some cubicles of an encampment and I see a sparkle Gem to the right, but come across a pose strike spot 1st before I can reach it. I walljump to the top with some rotating platforms and then continue slashing my way to the Sparkle Gem I saw. I then run away from a spike trap of pointy wooden poles rising form the ground chasing after me. I slash some more guards in the area after and notice you can pass under a wall through the water. I free the ribbon guy here and go back.
    We get trapped and the ninja Sparkla throws smoke bombs so I can slash them all down. We then jump to the rooftops and it's a can't-stop-moving section. Meh.
    I miss a Sparkle Gem due to misalignment preventing me from jumping to it and I take a death and grab it on the next attempt. In the next area there's a final escape sequence where I help the ninja beat the shadowy ninja for the final Sparkle Gem.

    The Dark Museum & the Purple Mystery. I talk to two people and they go on about how fine everything is and how the Sparkla teamed up with Grape. I Strike of Intuition both of them. A third person says they dunno what a Sparkla is... could be legit, but I have a feeling every person here is a goon in disguise so I strike of Intuition them and they are a goon lol
    Gotta inspect some exhibits in a certain order to open a door... some of them have a small unlit light on them... one has 1, another has 4. I do the one that has 1 unlit light... yep correct. I strike of intuition another person into a goon. And then again on someone blocking an exhibit with 2 unlit lights. I inspect it to light it up.
    I rotate some statues and intuition another person to have them turn into a goon. I interact with the exhibit with 3 unlit lights that got revealed. Probably just need to go back now, but there's a lift at the end so... I ride it up. a gap I can't cross so I fall down and rotate the statues again in the same direction as the one upstairs. The gap is gone and the ribbon dude is saved.
    I then backtrack and interact with the unlit 4 lights artifact. The door opens and I get a Sparkle Gem and I head inside.
    Junior detective shows up... probably just a goon again. There's 4 detective sparklas and I got to deduce the right one. Well 3 of them are saying that they're the real one and the orange nosed one is just saying to go with my intuition and isn't trying to convince me he's the real one... gotta be the real one then. Strike of Intuition and the other 3 turn to goons and I get a Sparkle Gem.
    I go through the newly opened door. I interact with everything I can... nothing, so I take the only door. We end up in the same room, but with the door flipped. The detective takes a photo, but I can already tell what's missing in this room that does exist in the other... the big magnifying glass. I go back and Strike of Intuition it for a Sparkle Gem and to open up the way.
    The detective beckons me to the exit, but there is a strike a pose spot going to a hidden area. I strike of intuition a big crate with sparkles coming from it for a Sparkle Gem. 1 remains. I go back and go through the door.
    We come across the Junior detective. The detective sparkla asks him some questions. The questions make it even easier to tell he's a goon. Already knew that the moment he showed up though =P
    I Strike of Intuition the goon and get the final Sparkle Gem and the exit shows up.

    Well that's everything down here for now... time to go to the Fifth floor. Upon arrival there's no stairs further up... so this is the last floor potentially.



    Fifth floor.

    Mighty Mission: The Rescue. Time for Super Peach to beat up some baddies =3
    A lengthy space convoy guiding section. some enemies make it through and hit the spaceship I'm protecting, but I still get a Sparkle Gem. After that there's another lengthy sequence of space ship beat em up and I save the ribbon dude at some point. After I narrowly win against the annoying dodge attack punching spaceship I get 2 Sparkle Gems instead of 1... must've completed something optional then.
    We land on a planet. We push past some baddies and I lift up a bus to access a pose striking spot. I grab an UFO out of the air and throw it at the other one to save some people for a Sparkle Gem. I get chased by a big UFO and I try to toss busses at it, but I mess up and can't grab a Sparkle Gem off to the side... and I get shoved into the next area without a way to die. Mean.
    I throw another bus at it and get a Sparkle Gem... dangit, had I just grabbed the one off to the side instead of throwing buses I would've had all of them so far. We arrive at a prisoner camp and free our people and the big spaceship shows up again. I get gigantified... was not expecting that 0.0
    It's like King Kong vs Godzilla but it's Peach vs a space ship robot! I block it's punches by punching them and grab it and toss it away. It charges with a selfdestruct option and I grab it and fling it away again. Was fun, but could've been more epic. Would've liked more of a brawl. Unlocked the Sparkla in the basement at any rate.

    Anyway... back in I go for that missed Sparkle Gem. I finish the level and it's on to the next level.

    A Kung Fu Legend. I chase after some brats being kidnapped apparently. I kick open a gate and beat up a bunch of goons and see what looks like a little side path behind the building... yep. I kicks some pots to free the ribbon dude and then go back and into the building. I progress back and forth up some poles through a hallway. I beat up a whole horde of goons and free the first brat for a Sparkle Gem.
    Outside again and the evil sensei shows up again... some more timed button presses later I knock him off the wall. I wade my way through another goon infested hallway and free another brat for a Sparkle Gem. I go down a pole kicking lots of enemies on the way down and strike a pose near the bottom for a hidden area with some pole slinging aerobics for a Sparkle gem.
    I beat up another goon carrying a brat in the next section and dunno if it was intended to be fought here... I just kinda dropped down on it... anyway, I get a Sparkle Gem for it. I do a bit of tricky timed jumps form pole to pole to go up and then sparkle shards appear on a pole down and I collect them. 2 doors? I check the top one... just coins. Back out and below for the other door.
    Back outside again and I follow the path to the level's boss, the shadowy sensei... who starts fling energy orbs at me and I counter them until he charges me and I counter his attacks and pummel him offscreen again to receive the final Sparkle Gem =D
    Unlocked the Sparkla in the basement.

    A Parade on Ice. I skate over to a float of sorts and spin some skater goons out of here for a Sparkle Gem. I have to hit a bunch of marks on the ice and protect the float from goons jumping on it. I pick up a Sparkle Gem along the way.
    Some fellow ice skaters show up and I don't realize I need to spin them for sparkle shards on time... which I only find out by accident. I save the ribbon guy from 2 goons some time later and a Sparkle Gem comes to me not long afterward... for protecting the float maybe? or not missing any markers ? idk. I have to get onto the float a little bit after that and do some spinning for a Sparkle Gem.
    The float moves again and the shadowy skater miniboss shows up again. The game wants me to go onto a ramp, but there's a pose striking spot in front of it, where I do some timed spins and jumps on markers for a Sparkle Gem. I head up the ramp afterward and it's a ice skate-off against the shadowy miniboss and his goons while spinning the mind controlled ice skaters... basically a repeat of the last time, but he has 2 goons protecting him now. I get the final Sparkle Gem upon beating him.

    The Sparkla's door in the basement is unlocked as well. Gotta go back in now for those sparkle shards for a Sparkle Gem and finish the level again though. I manage to get them all this time... you can only earn them when the spotlight is on the skaters.

    Blight of the Sea. An underwater sail ship is kidnapping people =O
    I sing to a sparkling fish and then guide him to oysters with a purple bubble or aura around them... which clears them. I find the ribbon guy at the one near the start and also cleanse some other merfolk. I strike a pose in a circle of seastars and cleanse 4 people for a Sparkle Gem. I finish cleansing the area and get a Sparkle Gem out of an oyster.
    Side scrolling area. I miss something and opt to just restart the play. Still missed some smaller oysters, but got all the big ones and a Sparkle Gem was inside the first one I missed last time.
    I have to cleanse some goons while they throw boulders at me and upon cleansing one an orb attacks the ship they come from. After cleansing 4 goons the ship stops and I get a Sparkle Gem and can only go and board it. I strike a pose for some coins. My fishy is gone.
    I sing for some fishies inside a cage with the abducted people. I use the fishies to open a path for an eel which then shatters the cage. I get a Sparkle Gem, but seem to have missed one... oh well... I'm just gonna lock in the stuff I have now.
    In the next and final area I perform some singing and make all the goons dance until they burst through the power of fish singing!
    I get the final Sparkle Gem. The basement door for this Sparkla has appeared now, the next boss door doesn't feel like appearing yet.

    Anyway back into the level I go. Missing the 5th one... Everything was complete up until the boss fight with the goons from the ship was beaten... nowhere to go but inside after that... must've missed something before shattering the cage? I speed back to the ship and ignore everything optional. I try directing the fishies to some other stuff and they can go through a grate in the floor underneath which has the Sparkle Gem I missed. I finish the level again and then go to the basement.... oh Mighty Rehearsal. I'll check that out first.
    Save 60 Theets for a ribbon. 20 on the first try. I finish 3 short on the second attempt :sadwick:
    56... and then 64, only missing defeating 1 octopus robot enemy.

    Dark Space & the Great Meteor. A slow moving platform ride with enemies hopping on. Eventually meteors start coming in and the platform takes a hit while I'm throwing a meteor to help the ribbon dude out. I get the ribbon, but lose a Sparkle Gem as a red X shows up on it at the end.
    I save the professor from the octopus robot in the next area and then strike a pose for the hidden area, where I save some people by grabbing and throwing UFO's into each other. I get a Sparkle Gem and go back.
    I screw up in the next are by letting the professor take a hit as we free the Mighty Sparkla and I miss out on a Sparkle Gem again.
    An escape section through a meteor rain... I fail another Sparkle Gem... T^T
    Probably have to do it without getting hit... or destroy them all. Anyway, a really big meteor is the final 'opponent'. The Sparkla and Peach combine strength and ram through it.

    Back in I go... let's see if protecting the slow moving platform from any hits gets me the first one. I take a hit, but the platform does not and I get the Sparkle Gem. I prevent the professor from taking any hits this time and I get the next missed Sparkle Gem for it. Last one is during the Meteor smashing escape... avoid taking hits or destroy them all, I wonder? Well I missed it so who knows... gotta finish the level to lock the other 2 in though. Tried killing myself on meteors, but not enough time left to take 5 hits rofl
    I run through the level again and avoid doing any optional things till I get to the meteor sequence at the end. I opt to focus on destruction first... I take a couple hits in the first bit of this section so I can maybe kill myself if I mess up. I do and manage to do so. I earn the Sparkle Gem on the next attempt by destroying all the meteors during the combined section with the Sparkla.

    The Dark Dephts & the Swirling Currents. A straight corridor where I need to sing some fishies into opening some oyster shells. I get a Sparkle Gem upon freeing the Sparkla... which is the second one and I get forced off stage to the next area. I restart the level and find a pose strike spot off to the right. I open some oysters for some coins and a Sparkle Gem. Upon return I manage to open the red oyster shell which is where I though the Sparkle Gem would be and the ribbon dude comes out... okay lol
    I progress to the next area which has debris and stronger currents. While navigating them I get the 3rd Sparkle Gem. The current becomes too strong to swim in the next section so we hop on some turtles... we sing into the mic on their backs and I do the fishy direction minigame stuff again.. apparently messed up on the first attempt and I lose a heart. The fishies undo the whirlpools somehow. I get a Sparkle Gem after undoing the 3rd one and then another upon removing all the whirlpools.

    The Dark School & the Twisted Fist. I destroy a couple boulders at the start and end up freeing the ribbon dude... hadn't even noticed him lol
    I beat up an ambush and then strike a pose to enter a hidden area for some pole slinging for a Sparkle Gem... which is the second one it seems. I backtrack to the start and notice a ledge into the background. I try to hop on and can. I hop up a couple more times and grab a Sparkle Gem. I progress and hop onto a ledge near a boulder that almost landed on me for another Sparkle Gem.
    I nearly lose a life during some goon fighting while pole hopping, but I notice you can just defend against them by waiting for them to jump and then punching upward. I hop along a path to the right for a Sparkle Gem. I jump down and fight a horde of goons.
    I progress into the boss fight area and shadowy sensei shows up again... but now he can shadow clone. I fight against all 3 at first, taking turns and then after beating the clones a second time pummel them gone. The real one wants to fight next. He does his energy orbs attack again, and I keep mistiming 1 sequence until I get knocked out. I beat him on the next attempt and his final attack is a really big energy orb. I get the Sparkle Gem and the Sparkla is freed and we fend him off a couple times and then kick him in half.

    The Dark Ice & the Shadowy Stage. I spin all the goons in the first area gone and then go off the side to find the ribbon guy and help him out by spinning 2 more goons away. Into the portal looking thingy... no wait is that a pose striking spot? Dangit momentum sent me in anyway. I reload and redo the Sparkle Gem and ribbon dude. I enter the pose striking spot on the left of the portal and do some marker spin and jumping in the hidden area for a Sparkle Gem. Back out and into the portal now.
    I approach the Sparkla and it's the shadowy skater again. This time he jumps around and upon landing big icicles drop fromt he sky. I dodge them until he gets dizzy and spin him around onto his butt. Timed markers show up and I hit them all. I then rinse and repeat once and he's defeated and the Sparkla is free. No Sparkle Gem for that though... then again also didn't see it get red x'd out.
    Escape sequence. We jump onto a new platform and skate away from falling icicles while dodging goons and at some point collecting sparkle shards for a Sparkle Gem. A bit further down there's a Sparkle Gem to the left and up which requires being fast to get to, I manage to get it. After a final skate and jump sequence we arrive at the end and I get the final Sparkle Gem.

    Upon return to the basement the boss door shows up here. I head back to the Dashing Thief Rehearsal. I take quite a few attempts, but I eventually get 105 and earn gold and the ribbon. Kept failing on the thread the needle near the end, but you don't even need to do that for the gems there if you get a lot of them before that section =D
    Back to the entrance hall for the shop. I buy all the new dresses. No new ribbons it seems. Back to the basement. I give Stella 30 Sparkle Gems to open the door and all the Sparklas show up to help us open it by turning Peach into Radiant Peach.



    It's Showtime, Grape. Final boss fight. Grape is surrounded by a wall of flying thingies. I shoot Sparkle Gems at her to breach the wall and hit her while avoiding the erupting ground and the presents she tries to drop onto me.
    Round two... the ground eruption speeds up and I need to actually run from it without attacking now. A train shows up on the ring I'm on forcing me to stay high and her protective goons during this seem to be unkillable forcing me to go low to hit her. She then drops more presents on to me and it's harder to find safe gaps.
    Round 3. The ground eruptions now alternate in set areas and you just need to like hover at their edges and shimmy back and forth. I fail to dodge the presents twice as it's significantly harder now. I stun her again though and Peach jumps into the air. Peach throws 3 heartfelt Sparkle Gems at Grape and she dissolves. Grape turns into a black hole during a cutscene and Peach wakes up amongst some ruins... of the theater apparently.

    Peach goes Radiant mode again and it's time for phase 2. My Sparkle Gem attack is now a beam attack. I keep pelting her mask, while avoiding her meteor beam attack like thingies. After 2 stuns she gains a beam attack of her own. A 3rd stun and it's cutscene time.
    Radiant Peach restores the theater with Sparkle Power =O
    The credits roll.



    A bunch of messages pop up afterward... they want me to check out a new shop, talk to the Ninja Sparkla and there's boss fight rematches.
    Well I see the Ninja Sparkla in the entry hall, but let's check the shop first. I talk to the new shopkeep and I get to spend the Sparkle Gems I've earned on decorations for the theater... eh.
    Not gonna be able to use them on anything else most likely, might as well use them up. I can buy all but 1 decoration for which I need 15 more Sparkle Gems... not sure where to get those just yet.
    While switching between the 2 shops I see someone complain about a poster in the background. The poster has one of the bosses on it. I buy 2 new dresses and ribbons and back out of the shop to check out the poster.

    Interacting with it opens a menu for Darkle Boss: Disco Wing. 3 different challenges to earn a Sparkle Gem it looks like. I'll try the 'don't miss' and 'don't take damage' ones first I guess. I mess both up and reset. On the next attempt I miss my final shot, but opt to finish the level just to lock in the other two Sparkle Gems.
    I go back in afterward and now I just need to not miss. I have to restart twice due to accidentally triggering a shot while dealing with the hatchlings. And twice more due to missing the last shot again.

    I go up a floor for the next poster. Darkle Boss: Light Fang. Take no damage. Don't let him rewind time. Obtain eight sparkle pieces. Wait there were sparkle pieces? Must be new for the rematch I guess.
    Well I already failed the no rewind in the first area. Let's try locking in the other two I guess. And I take damage in the final area to. Resetting. I fail twice more due to being too rushed and reset. I manage to get all the shards and without taking a hit on the next run.
    Back in for the don't cause time to rewind challenge. I rush too much in the final stretch and have to reset. It briefly sees me at the very end on the next attempt, not sure if I can even avoid that though. No time rewind, so let's see... yes it counts.

    Up another floor. Darkle Boss: Purrjector Cat. Don't be hit by it's paws or tail. Defeat it using only three mice... probably means don't miss. Don't take damage. Well the first and last sound like they stack so let's focus on those first.
    Well I got hit by the tail twice, but took no damage and beat it in 3 mice without missing instead lol
    Need to avoid being hit by that annoying tail now... the paws aren't that hard to avoid. It takes three attempts due to messing up in the final phase, but then I earn the missing Sparkle Gem for avoiding the tail and paws.

    Up another floor. Darkle Boss: Spotlion. Avoiding damage here is probably gonna be rough tbh. Aside from that... defeat it with 9 or fewer returned orbs and defeat it with only striped orbs... striped orbs? :hattremhuh:
    errr... guess I'll try 9 or fewer returned orbs + no damage for now. I only end it without taking damage. You need to hit every orb you return to it to get the 9 or lesser orbs as you need 3 hits per round and there's 3 rounds.
    Back inside. Gotta hit every first orb it shoots back at it for that 9 orbs objective and I manage to do so.
    Next up is only striped orbs, should be easy now that I don't have to worry about the 9 orb limit or taking any damage. Back in I go =3
    It takes a while longer as I gotta ignore the non-striped orbs to fling back at it, but I manage to do it first try while going for this =3

    Guess I'll check the basement to see if there's a poster for the grape fight. There is. It's Showtime, Grape!.
    Avoid defeating any dancers, defeat grape without taking damage, and defeat grape the great without taking damage. I assume grape the great is that 2nd phase. Avoid defeating any dancers... those underlings she uses as a shield wall? Well that's gonna drag the battle out a lot and might make the take no damage challenge really hard. Perhaps I should just try damageless first.
    First attempt... I get hit in the last round by there being 2 trains... I mess up twice more being too rushed, but make it into the second part of the fight with no damage. I get hit multiple times in the second part of the fight, but don't want to reset to make sure I lock in clearing the first part with no hits.
    I fail the first objective. I keep going and get hit in the second phase of the fight. I reset. Ah sweet, it restarts only this part. I fail again... those laser beams are tricky to dodge. I manage to do it next attempt. Which leaves the don't defeat any dancers.
    In I go again. Well I didn't see any dancers faint, but I'll need to clear the 2nd fight before finding out... which is unfortunate.
    Sweet I got it.

    I get a message that I have all Sparkle Gems now so I head back to the shop to spend them. I check the clothes shop and buy the dress Stella mentioned and also buy the ribbon that goes with it.



    Which just leaves the Ninja so I go talk to him. I have to go find his apprentices hiding in each level... well that's gonna take a while. I head to the door next to him and 3 greyed out icons show up. So 3 ninjas huh.

    Cowgirl in the Wilderness ninjas. I find one of those chameleon scrolls/walls up in the right building at the start. I interact with it. First ninja found. Second one is by some crates in the next area. Third one is hiding in the dark near where you get the cowgirl sparkle. Saw the exclamation prompt for talking to it before I saw it tbh. Well gotta finish the play now.

    Welcome to the Festival of Sweets ninjas. 1st is at the start near a cupcake you can sparkle. Second is in front of the farm sign. 3rd one is on a cupcake bush at the farm. Time to finish the play.

    The Castle of Thorns ninjas. 1st is in front of a door near the start. Second is hiding on the roof where the two goons jump down from. 3rd one is just past the ribbon dude in front of a thorn in the next area. So far they've all been pretty early? Probably won't stay that way. I finish the level.

    Ninjutsu: The Art of Rapids ninjas. 1st ninja is in front of the blockade at the start. 2nd is right next to the well you come out of. I get caught on purpose to check the little holding cell thingy that's offscreen otherwise... nope. 3rd ninja is next to the gravestone like thing.

    The Perfect Infiltration ninjas. 1st ninja is next to the place that gets robbed on the left. 2nd ninja is immediately at the start of the next section. The 3rd is under the dude you talk to on the fire escape.

    The Ghostly Castle ninjas. Was expecting one right at the start but nope. First ninja is on the ledge inside the cell you land in.
    2nd one is in between 2 cells in the next area. 3rd ninja is all the way at the end, right before the level boss. Started to wonder if I missed it, looks like they're finally spreading them out more.

    The Case of the Missing Mural ninjas. 1st one is immediately right of the start. 2nd is next to one of the officers at the museum entrance. I see the 3rd right as I enter the house and get forced in... hopefully I can still get it on the way to the museum. Sweet, I can =D

    A Snow Flower on Ice ninjas. First is right at the start, 2nd is in front of one of the bridges. 3rd one is in front of one of the houses where you get the ice skater costume.

    Welcome to the Spooky Party ninjas. I find the first one near where you go to decorate cakes... missed it on the way in, but found it afterward lol 2nd ninja is just beyond the initially accessible area. The 3rd ninja is on a table next to some cookies near the exit of this area.

    Melody of the Sea ninjas. 1st ninja is in front of some rocks near the start. Second one is next to a fence post near where the merfolk get harassed by goons. 3rd one is near the landing when you get off the turtle.

    Cowgirl at Dusk ninjas. 1st ninja is right where you get on the horse. 2nd one is just to the left from where you land onto the train roof. 3rd one is on the destroyed wagon where you can toss barrels at some horseback goons.

    Mighty Mission: Alien Invasion ninjas. One is behind the start... I knew they'd do that sooner or later! =D
    2nd ninja is next to some flames with a person hanging on to a ledge. 3rd one is close by near the 2 aliens attacking people.

    The Stolen Statue ninjas. One behind the start again. 2nd ninja is inside the blimp after the power cuts and you got to avoid robots. I finally find the 3rd ninja during the escape sequence at the end of the split in the road. Thought I had missed it tbh.

    Ninjutsu: The Art of Flames ninjas. 1st ninja is near some steps just after the beginning. 2nd ninja is in front of the gate with a guard. 3rd ninja is inside near the double guards protecting a prisoner.

    A Kung Fu Tale ninjas. 1st one is in front of the stairs in the first area. 2nd ninja is at the start of the next area in front of a banner. 3rd ninja is past the gong you need to ring for the Kung Fu costume.

    The Case of the Rainy-Day Plot ninjas. 1st ninja is after the first goon follow. 2nd ninja is in the apartment where the goons are. 3rd ninja is all the way near the end where you get the key.

    Blight of the Sea ninjas. 1st ninja is left of the start. Didn't see it at all due to it being dark, but saw the exclamation pop up when I went left =3
    2nd ninja is under an oyster up against the wall not far after. 3rd ninja is in the ship immediately right upon entering.

    A Parade on Ice ninjas. 1st ninja is on the float before it starts moving. 2nd... nope 3rd one is behind the boss. Missed one. Might as well lock the two I have in being this far in. Back in I go and I find the missed 2nd ninja by it's exclamation mark in the foreground while the float is moving. They actually did one in a moving section for once =O

    A Kung Fu Legend ninjas. 1st ninja is close to a pole in the first indoor area. 2nd ninja is in the area where you collapse some poles to bring the floor down for swinging poles, a little before you save the 2nd child. 3rd ninja is after the 3rd child before you go back outside.

    Mighty Mission: The Rescue ninjas. 1st one is behind me as I land on the planet after the lengthy flight section. 2nd one is after the UFO chases you. 3rd ninja is on the lower level at the bunker/prison thing near the end.

    I go back to the Ninja Sparkla in the entrance hall. He just asks me how many I have? How Do I check? -.-
    Ah it says so under the Plays option in the menu. Looks like I have everything except for a single Ninja in each of the basement courses for the Sparklas. I head to the basement.

    Dark Space & the Great Meteor ninja. I find it right next to the professor before the escape sequence. Nearly didn't see it.
    The Dark Dephts & the Swirling Currents ninja. It's at the start in front of a piece of coral.
    The Dark School & the Twisted Fist ninja. The ninja is next to the big boulder right of the ribbon dude.
    The Dark Museum & the Purple Mystery ninja. I find the ninja in the statue turning room.
    The Dark Locomotive & the Doomed Town ninja. It's in the area with the broken bridge after the initial horse section, before you ride on the carriages, standing on some sort of metal beam.

    The Dark Ninja & the Legion of Guards ninja. I find the ninja in the camp area after the double guards around the bush.
    The Dark Ice & the Shadowy Stage ninja. I finish the play and miss it first time and then find it during the escape sequence second time around, during the Sparkle shard collection area... that one blends in so well, especially with everything going on distracting you.

    The Dark Baker & the Bewitching Sweets ninja. It's right next to the entrance of the house.
    The Dark Swordfighter & the Arena ninja. I play through the whole thing without seeing it. I see it next to the entrance to the subarea on the next attempt... how'd I miss that =O
    The Dark Prison & the Dangerous Trap ninja. Didn't find anything in the four segments to free the thief. Hopefully it's during the escape and I didn't miss it again. I see it while doing the simultaneous hack with the thief. Sweet, didn't miss it =3

    I check back in with the ninja Sparkla. He gives me a new dress for Peach. Eh, I've done everything in the game now so I won't be making use of that lol


    The game kinda needs reloadable checkpoints tbh. The only checkpoints it has are only resetable by death and some areas don't give you enough things to take damage on, so if you reach the next area the death checkpoint gets switched to there. The game was rather easy most of the time, some areas you could literally not kill yourself to reset xD
    That said, this game is really hecking quirky and has a nice charm to it. I loved playing it. All plays had their charm, but grabbing UFO's out of thin air and throwing them around as Mighty Peach was probably my favorite play of them all =3

    The level that gave me the most trouble was the Dashing Thief Rehearsal. Between the wonky hitboxes (there were times where it looks like I'm not touching the robots and it counts me a shitting them... and other times where I'm just like 'how the heck did that not count as a hit?!') and the narrow section at at the end it took me quite a lot of attempts to get Gold on it.
     
    Mario vs Donkey Kong

    Poor Donkey Kong wants to buy a Mario Toy, but they're all sold out... he steals some and I chase after him...
    ... is that really the plot? xD


    Mario Toy Company - Level 1-1.
    Some basic color coded switch flip to make same colored things appear/disappear to progress stuff. Presents as collectibles. Gotta find a key to open a door. Some Question Mark boxes that give hints. Not sure how much there's going to be to comment on tbh.
    I find 2 presents in the first area and open the door with the key. The next area has trash cans and enemies I can pick up and a third present. I pick up the Mario Toy at the end and the level ends.

    Mario Toy Company - Level 1-2.
    A Hammer powerup to smash enemies with as well as the new floating oil can thing that kills you if you hit it.
    I collect two presents in the first area and unlock the door. I hammer some enemies in the next area and get the 3rd present.
    Nice and chill so far.

    Mario Toy Company - Level 1-5.
    It's letting me pick any of the world 1 level now? I click 1-5 just to see... yep it's letting me in.
    Only 1 present in the first area and there's a far more specific order to things now. Still pretty easy though.
    I lose a live trying to grab an enemy in the next area, but finish the level on the next attempt with both presents in this area collected.

    Mario Toy Company - Level 1-6.
    I get taught about the Handstand Jump and the Handstand Double Jump. I need both to get this area's present. There's a new 'enemy' which is a pile of bricks that drops bricks on the passage underneath it. Apparently a handstand has your feet protect your from the bricks... err... okay :huh:
    I timeout practicing the handstand jumps and typing too much I guess :woop:
    I clear the area next attempt and come across a living trashcan enemy in the second area as I collect the other 2 presents. I also get taught about backflips.

    Mario Toy Company - Level 1-Mushroom.
    A mushroom shows up over the 1-2 level. I collect 3 mushrooms and chase a flying key to open a locked chest with 5 more 1-UPs.

    Mario Toy Company - Level 1-4.
    Conveyors. I do some backflips to shortcut to the key and the present in the first area.
    I lose a life figuring out how to flip up from the ropes in the second area. I collect both presents and finish the level after some rope flinging and conveyor shenanigans.

    Mario Toy Company - Level 1-3.
    I get taught how to wire spin in the first area, which also introduces spikes and little lifts :woop:
    I manage to jump exactly in between two trashcans into the spikes after hitting a button made the trashcans fall lol
    I get both presents and the key next attempt and I use some trashcans so that I can grab the final present over a spike pit.
    A new level unlocks upon completion.

    Mario Toy Company - Level 1-MM.
    All the mini mario toys I rescued follow me... they're alive? 0.0
    I have to guide them to some letter blocks to spell 'toy'. Upon collecting them all a box opens and they all go in and I lift it up to end the level... weird, was that a bonus level or something?

    Mario Toy Company - Level 1-DK.
    Level started automatically upon completing the one above. Boss fight I guess.
    Donkey Kong is on a central platform smashing switches to turn the way up on and off. He pulls a chain to make debris fall to hit Mario and I have to pick up and throw trashcans at him.



    Donkey Kong Jungle - Level 2-1.
    I pick up 2 presents while navigating the new climbable ropes... mario climbs so slow 0.0
    Next area introduces fireball shooting Piranha Plants and I try jumping onto one of them to see if I can lift it up like the shy guy robots from world one... nope. I lose a life. I get taught about the two handed climb in the next area and grab the final present and then the toy mario.

    Donkey Kong Jungle - Level 2-2.
    Two handed climb is much faster but can only be done on 2 side by side ropes. I see a baby version of what appears to be the rhino from DKC... so cute! :love:
    It helps me cross a spike pit on the way back with the key and the next area has some lifts and tells me I can pick up and throw enemies using the baby rhino as an example... noooo why? T^T

    Donkey Kong Jungle - Level 2-3.
    An introduction to crumbling blocks and a robot drummer monkey helps me cross a gap with it's tail acting as a rope.
    I pick up the presents in the next area while dodging a yellow bird that likes to dump eggs onto Mario while I'm riding lifts across spike pits.

    Donkey Kong Jungle - Level 2-4.
    The bird is back and I have to let the key rest on some alternating platforms while hitting switches to get it through. I just barely don't get it first try. Timing is somewhat tight.
    Next area I ride some lifts up and down while hitting switches and die once getting a present locked in with a baby rhino in a cramped area. I finish the level with all presents next attempt.

    Donkey Kong Jungle - Level 2-Mushroom.
    Well it showed up again. The key tries to juke me, but I snag it and the 1ups hanging around :cool:

    Donkey Kong Jungle - Level 2-5.
    Fruit hanging of the ropes now that falls when bumped into and kills off the poor baby rhinos underneath T^T
    Throwing the key and myself over a spike to the door kills me and I do the key first next attempt and then jump over myself. There's also a couple mecha Yoshi heads on the level now. Next area is just ropes and yoshi heads which I gotta bop off the stage by dropping fruit onto them to pass them by.

    Donkey Kong Jungle - Level 2-6.
    This level pretty much just combines a bunch of stuff. Rope slinging while dodging a Piranha's fire, the mecha monkey's tail to cross a gap. Throw a rhino into a spike pit and use it to ride back carrying the key. I have to juggle some switches in the next area to grab the presents and finish the level.

    Donkey Kong Jungle - Level 2-MM.
    I guide some toy marios around again. They can only jump up 1 space unless they jump onto a spring. Pretty straightforward.

    Donkey Kong Jungle - Level 2-DK.
    Donkey Kong is underneath me now and I gotta drop rope fruit onto him while he throws mecha yoshi heads up to restrict my movement. I hit him 4 times and win. All levels cleared with a 'Perfect' so far.



    Fire Mountain - Level 3-1.
    The floor is lava... literally. Gotta ride some lifts across and crouch at times. There's 3 spots where a lava current will shoot the lifts into the air. Next area is... more of the same with spikes and windup robot ninjas or something added. Timing's a bit tricky and I fall into the lava twice.

    Fire Mountain - Level 3-6.
    The lava rises to the top and then gradually falls and I have to hit some switches for a Present and the key.
    Chains instead of ropes and there's mecha shy guys breathing fire now. Some handstand jumps required to cross some gaps.

    Fire Mountain - Level 3-5.
    Slowly rising lava that I need to race while carrying a Key across some lifts.
    Second area has some kind of fire drum going up and down.. and fire birds dropping eggs down below them. I die a couple times here; the timing is starting to get a bit difficult.

    Fire Mountain - Level 3-4.
    I die multiple times due to unnecessarily hitting the blue switch after the red one... just needed to avoid hitting it lol
    In the second area I throw a dragon shy guy into a pit so I can ride it for the present. I then just dodge the enemies and walk past the Mario toy for the last present.

    Fire Mountain - Level 3-3.
    Rising lava while chain climbing and there's crumbling blocks. Gotta be a bit fast to get the 2 presents, but pretty relaxed area.
    In the next area I time a handstand jump with a lava bubble for the 3rd present. Some back and forth switch flipping for the Mario toy followed.

    Fire Mountain - Level 3-2.
    The intro level for the fire drums and fire bird it seems. One present in the first area.
    I get the two presents and hit the switch and loop around again to finish the level.

    Fire Mountain - Level 3-Mushroom.
    Some crumbling blocks and ropes as the key tries to juke me, but I manage to catch it and finish the level with 5 seconds left over.

    Fire Mountain - Level 3-MM.
    Some leisurely mini Mario toy guiding again. Some more back n forth involved this time, but not hard.

    Fire Mountain - Level 3-DK.
    Some metal platforms and barrels and lava orbs falling down them. DK is up and in the middle. I take a whole bunch of hits and just get a 'cleared' instead of a 'perfect'. Gotta do it without taking hits I guess.
    I go back in for a rematch and try to not get hit this time. I get it first try by just not rushing.



    Merry Mini-Land - Level 4-1.
    There's tulip like flowers that generate an air current that can be turned on/off by hitting the color switches. I throw the key into a red one and then flip the switch and the blue one carries it to the end with the door. The puzzle part is now getting harder it seems.
    In the second part the falling doughnuts get introduced and I ride some air currents for a present. I flip a switch to swap the air current and snatch the other present.

    Merry Mini-Land - Level 4-4.
    Colored 2-way warp boxes get introduced. After getting the present I waste some time, but eventually realize I got to take the yellow box the other way round to progress.
    Second area is more of the same, but now there's moving lifts and collapsing blocks involved. Nothing too hard.

    Merry Mini-Land - Level 4-2.
    Spring boxes get introduced. Pretty easy, but the timed little loop for bringing the key back to the door was tight. Had to throw the key in between two colored walls and loop around fast. The present was easy.
    I use the spring to make my way up and rope climb and jump and then backflip for the present. I flip the blue switch ride a flower current and grab the present at the top of the ropes. I flip the yellow switch and fetch the spring box and take it with me upward so I can reach the area with the toy mario and a yoshi wind up head. Definitely getting more puzzle-y now... is what I'd say but 4-4 was fairly easy.

    Merry Mini-Land - Level 4-5.
    Another egg pooping yellow bird level. I flip the blue switch at the start and throw the spring into the blue air current. I progress right and upwards and then flip the red switch and a red current brings the switch to where I am. I do some more switch air current flipping spring guiding to get it toward the rightmost area, but after the first button hit go back to do some backflips to a present that was behind a red flower current. The spring lets me reach the key at the end.
    Second area has cannons shooting cannonballs added in, they switch their angle after each shot. I do some more switch hitting and juggle a spring around for the 2 presents here and then just ride an air current to finish the level.

    Merry Mini-Land - Level 4-3.
    More cannons, but they create bombs that I need to throw at breakable blocks now. The present here is just gotten along the way.
    Gotta flip some switches again to get the presents here and then have a bomb ride an air current up for the final breakable blocks.

    Merry Mini-Land - Level 4-6.
    I blow up some more blocks with bombs in a certain order and warp box hop around to get the key and present and then go to the door.
    Cannonball cannons in the next area. A little bit of unnecessary back and forth to get both presents but a pretty straightforward area.

    Merry Mini-Land - Level 4-Mushroom.
    I catch the key, but don't have enough time left to get all the loose 1ups so I leave them be.

    Merry Mini-Land - Level 4-MM.
    Straightforward mini Mario guiding again. I lose one to spikes early on and just reset the level to win it next time.

    Merry Mini-Land - Level 4-DK.
    6 metal platforms and a whole bunch bunch of colored air current flowers. DK is in the middle again throwing spiky barrels. I got to pick up colored barrels and ride the currents up to a point where I can throw them at DK. I take one hit and beat the level. I do this one again without getting hit for Perfect afterward.



    Spooky House - Level 5-1.
    Thwomps enter the fray. I have to flip the switches in a specific timing and order to get the present and take the key to the next section.
    There's some falling roof spikes you can stand on the top off in this section. Also mini thwomp. Easier than the last section though.

    Spooky House - Level 5-2.
    Some conveyors and chains to climb and switches. Gotta guide the key with the conveyors first and then speed after it before it resets.
    Some shield robot thingies in the next area. Mario needs them to get pushed through some gaps while crouching. Some new floating lamp thingies at the end.

    Spooky House - Level 5-3.
    Back and forth on 2 lifts from side to side while flipping blue & yellow switches and getting 2 presents. Mostly just time consuming with a lot of waiting tbh.
    Second area has colored ghostly Shy guys. Hit the red switch the red ones turn to solid blocks etc. Easy area.

    Spooky House - Level 5-6.
    Two mini thwomps guarding two switches and two tracks up with a lot of colored blocks. After a lot of up and down I get the key and take it to the door.
    I use one of those shield pushing things to get through a gap of 1 and then use it as a stepping stool to reach a ladder. I use a couple switches to align some red ghostly shy guys and create a path across a spike pit and to grab the present in it. I continue up and finish the level.

    Spooky House - Level 5-5.
    I do some backflips to bypass the need to hit any switches here at all lol
    Some timed turn ghost shy guys into blocks stuff in the next section. Not hard, jut a wee bit precise.

    Spooky House - Level 5-4.
    Wind-up boos. Pretty typical avoid the boo stuff.
    Same story for the second area, but the puzzle is a bit more complex.

    Spooky House - Level 5-Mushroom.
    Some easy 1up gathering among some clouds with some springs.

    Spooky House - Level 5-MM.
    This one takes a couple tries due to thwomps killing my mario toys and me not realizing they can just jump the gap to the toybox at the end if the red switch is on... oh well.

    Spooky House - Level 5-DK.
    Three shy guys and DK makes the one that's normal and can be grabbed swap every time he pounds his chest. The other two are the ghostly one and can't be grabbed. Luckily they don't revert form when you're holding them which makes this pretty easy.



    Slippery Summit - Level 6-1.
    A slip and slide on ice blocks with color switch blocks used to stop you and you have to slide through 1 gap after throwing the key over.
    I struggle for a while trying to grab onto a ladder, but then manage to triple jump onto the platform above it, without using it...*shrugs*

    Slippery Summit - Level 6-4.
    Back and forth shenanigans to get a key to a nearby exit that requires you to loop around... and you gotta loop an additional time for the present.
    Second area is fairly easily. Just slip and slide back and forth a couple times to collect presents and hit the switches to progress to the toy Mario at the end.

    Slippery Summit - Level 6-3.
    Some rope climbing shenanigans with falling icicle thingies you can stand one and spike pits. Fairly easy to navigate. I die once due to how abruptly Mario stops moving when you let the left stick go.
    New blue flame enemy. A bit of zigzagging back and forth to unlock the area with the toy mario and get the present.

    Slippery Summit - Level 6-6.
    The sentient brick pile of doom returns. It blocks off a couple ice passages and I got to slide a spring back and forth and the same for the key.
    Next area is pretty easy, though I did go upward before flipping any switches which let me snag the first present easy. Spike pits, icicles you can stand on and the black jumping windup enemies.

    Slippery Summit - Level 6-2.
    Some back and forth switch flipping while avoiding some more black jumping enemies and taking a spring block along with me. Gotta stay crouched while sliding over the ice for the present.
    Some more spring block back and forth while hitting switches in the second area.

    Slippery Summit - Level 6-5.
    The brick pile is back to block an ice passage. I waste like 11 lives here thinking I need to time my way past the falling bricks while sliding. Apparently the handstands blocks the bricks... seems I forgot lol... oh well. I loop around a couple times to get the key to the door.
    Some sliding around dodging shy guys and using one to get a present in a spike pit. Feels like a breeze after my screw up killing me so much in the previous area.

    Slippery Summit - Level 6-Mushroom.
    Some sliding around while chasing the key again. I get it and the loose mushrooms.

    Slippery Summit - Level 6-MM.
    I check if the icicles kill the toy marios... they do. I get the first two letters and then get stuck... oh... I need to bring the spring don't I ?
    I retry as I'm almost out of time. I manage to complete it the next time.

    Slippery Summit - Level 6-DK.
    DK is on the right and there's a bunch of icy platforms with a wooden end. He tosses spike and normal barrels. Gotta throw the normal ones back at him after which he pounds the ground and some snow falls from the air that hurts you if it hits you. He punches you if you get too close to him.
    It takes multiple retries, but I eventually manage to score 4 hits on him without taking one. The slipperiness made this way harder than it had to be lol



    Mystic Forest - Level 7-1.
    Fast moving conveyors and spikes. A switch to flip their direction. Gotta time flipping it so the conveyors take the key to where I can pick it up again instead of the spike pits which kill it. It takes multiple attempts as the timing to get back there after guiding it is pretty tight. Cleared it with 8 seconds left over xD
    Rope climbing while flipping the conveyor switches so you can duck under Piranha plant fire. I gotta do an extra loop to get both presents. Not that hard.

    Mystic Forest - Level 7-2.
    There's some shy guys with spears that start asleep and I get taught about the hammer toss... already figured that out in the very first level with a hammer though. The shy guys wake up when I grab a hammer and I have to toss one hammer upward to get past a couple of them.
    I flip some switches to guide one of those drummer monkeys down so I can use it's tail to reach the toy mario. I get the presents along the way.

    Mystic Forest - Level 7-5.
    Conveyor direction flipping again. I reset once because I nearly ran out of time. Took the key with me and instead should've tossed it over at a certain point.
    Hammers and sleepy spear shy guys again along with the monkey and ropes and conveyors. Pretty easy though, pulling off a handstand jump on a small conveyor for a present was probably the hardest bit.

    Mystic Forest - Level 7-6.
    Breakable blocks, moving platforms and colored blocks.
    Next you go up while blowing up some blocks with bombs and then avoiding bullets. Finally you go down again and blow up some bombs where you gotta be fast to do so. And then you gotta triple jump up to the toy mario on some cramped platforms.

    Mystic Forest - Level 7-3.
    Some more timed key conveyor shenanigans. I fail once as the timing is tight and I need a couple tries to pull it off.
    Not sure if it's the intended way, but I had to throw a bomb in a spot so I could handstand jump off of it for a present. Was kinda tightly timed. This was just a bomb throwing to blow up blocks area.

    Mystic Forest - Level 7-4.
    Some new bat enemies that gradually go lower and lower as they reach the end of the screen while going back and forth while you climb up some ropes. You loop around using some 1 way lifts and then gotta do a quick back and forth to get the key across as well. I almost ran out of time but did it first try.
    Second section is a rope climb while dodging cannon fire. Near the top the bats show up again.

    Mystic Forest - Level 7-Mushroom.
    I run out of time and only get the loose 1ups. Had to hammer a whole bunch of breakable blocks away to get to the key and chest.

    Mystic Forest - Level 7-MM.
    I get a toy mario killed twice while navigating some bombs to blow up some blocks to let them progress.

    Mystic Forest - Level 7-DK.
    The platforms are now conveyors and DK has a flip direction switch he can hit. He throws bombs and I gotta avoid being hit, throw them back at him before they kuhboom while he flips the direction of the conveyors. Takes only a couple attempts to do it without getting hit fortunately.



    Twilight City - Level 8-1.
    Timed colored lasers and a conveyor. Gotta escort the key all the way back. Not hard, just seems rather random to throw in lasers all of a sudden.
    New shy guy enemy. No longer red but black and it throws wrenches. Gotta time some switch hitting to get them into the spike pit so I can go across. After that it's fairly straightforward though I have to hit an additional switch and flip the conveyor direction for the final present.

    Twilight City - Level 8-2.
    Pretty chill platform ride around over a spike pit while flipping some switches to guide the key to the door. Nearly timed out as it takes a while though xD
    Some sentient trashcans and brick piles again, accompanied by some gymnastic poles. Gotta take a detour for the final present. Some handstands on a moving enemy are required to beat this level.

    Twilight City - Level 8-3.
    New robots with tails to replace the drummer monkeys. I nearly time out trying to figure out how to mis-align the 2 robots on top. Apparently you can hold them in place when you grab their tail and a stationary chain. I know what to do then, but timing it takes a couple lives.
    Rope slinging with electric sparks on them and laser beams below so I have to time switching between them. Moving conveyor and time laser shots get involved as well.

    Twilight City - Level 8-4.
    Pretty much the last several levels combined. Timing the rope swinging onto moving platforms with the lasers is kinda tricky and I game over once and then have 2 of 5 lives left next attempt when I make it through.
    More robots with chain tails I need to offset. I fail first time round and die trying to get a present. I luck out second time round and manage to reach the present. Would be way easier if you could skip it. Pretty easy after that though I do have to time another tail robot so I can use it to fall on top of a moving enemy in a spike pit.
    Well that was quite the difficulty blow up lol

    Twilight City - Level 8-5.
    Pretty chill platform ride while flipping switches. Guiding the key back to the door is a bit tricky.
    Those pushing shield robots are back and there's a bunch of rope swinging with some spark on them. Color switch shenanigans as well of course. A couple rope swings you can't full send or you'll fling into spikes above. I ignore the switch in the final area as I don't need it.

    Twilight City - Level 8-6.
    Pretty easy. Just took it slow and beat it first try. Some moving platforms and enemies and gotta time stuff again.
    More timed laser shenanigans for part 2, this time with some bombs and breakable blocks added in. Easy level though. Why's 8-4 the hardest one? lol

    Twilight City - Level 8-Mushroom.
    It's tight but I manage to get the key by juking it and get the loose 1Ups as well. The level is basically just some conveyors and springs =3

    Twilight City - Level 8-MM.
    Guiding the toy mario's to the letters is pretty straightforward. Gotta take the trash can around for a bit and take it up so they can jump up to the box afterward. Pretty tight time wise. Only made a couple mistakes and had 2 seconds left when I finished xD

    Twilight City - Level 8-DK.
    Two conveyor direction flipping switches. DK has one too. I need to dodge timed lasers to be able to hit mine though.
    There's bombs he throws that need to hit him instead of coming over to me. I get hit once and retry and then beat it without taking a hit.

    DK then runs out of presents and kidnaps three Toads that showed up.



    vs DK.
    Two back to back boss fights huh? Platforms leading upwards and he throws big non-spiky barrels and small spiky barrels. The toads are in colored cages and the color keys fade in and out of existence. I free the yellow one first. Then I get the red key and go back down for the red cage toad. Pretty easy so far. Got hit on my first attempt. Spike barrel hits you = instant death.
    Can't seem to find the blue key....
    .... oh there it is. Final toad free... oh those were optional I guess? =O
    Ah... they bring me a barrel I can throw at DK now that they are all rescued. It's at the bottom and I gotta take it up to him. He goes down a platform each time you hit him. Third section is pretty tight as his spiky barrels are now thrown more rapidly. I die twice here, but then beat it.

    DK plummets down and the credits roll. That was pretty short, might be for the best though. Was pretty hard to do more than 1 world in succession without getting bored =P
    Time Attack unlocked. Probably not gonna do that. Expert levels unlocked. Gonna need to check those out.
    DK falls onto a toy delivery truck and we're back to square one apparently.

    Not exactly done with this yet, but this game has been lingering on for like 2 months now with me only playing a level or 2-3 a day or I'll get bored with it.
    The postgame levels (currently in world 7+) will come in a different post later on.
     
    Mario Toy Factory - Level 1-1+
    Oh it mixes the mario toys into a normal level now? Gotta find them one by one and use them to collect the presents apparently.
    Gotta do things in a specific order, like grab the last present first as you can only grab it with Mario whereas the toy can only grab the other 2. I die twice due to messing up the order.

    Beating it unlocks the remaining levels in this world except for the boss fight. Two expert worlds are next to it. What are the levels I'm doing now then ? NG+?=O

    Mario Toy Factor - Level 1-2+
    Pretty straightforward mario toy guiding. Seems these levels have no second part.

    Mario Toy Factory - Level 1-3+
    Looked a bit complicated with the seemingly random springs, but the toy mario follows pretty well and I 1st try it again.

    Mario Toy Factory - Level 1-4+. Mario Toy Factory - Level 1-Mushroom. Mario Toy Factory - Level 1-5+.
    Easy level again. I chase the key down fairly easily in the 1UP level.
    I die once in 1-5+ not realizing mini mario can jump a gap.

    Mario Toy Factory - Level 1-6+.
    Things get a bit trickier as I have to time getting a mario toy across a falling brick pile. I manage to do so on the 2nd attempt.

    Mario Toy Factory - Level 1-DK+.
    Pretty easy, DK just spams the drop debris chain a lot more. First try it without getting hit.



    Donkey Kong Jungle Plus - Level 2-1+. - Level 2-2+. - Level 2-3+.
    Some pretty easy upward jumping while dodging some Piranha fire. I die once getting the 3rd present.
    I drop some fruit to kill some baby rhinos I freed to protect the toy mario and finish another easy level. :sadwick:
    Grabbing the 1st present is pretty tricky with the collapsing bricks. I die once due to trying to rush to it. I have to reset once due to locking myself out of grabbing the 3rd present.

    Donkey Kong Jungle Plus - Level 2-4+. Level 2-Mushroom.
    I die once due to the bird's egg and then finish it second time round. Gotta grab the presents fast, then you just wait for the bird to respawn and rush ahead of it to the door.
    A pretty easy key chase once more for 1UPs.

    Donkey Kong Jungle Plus - Level 2-5+. - Level 2-6+.
    Just gotta time dropping some fruit hanging off of ropes onto mecha Yoshi heads.
    2-6 has an actually somewhat tricky puzzle, but I get it 2nd try right before timing out =D
    Just have to use the switches to use the rhino as a stepping stone.

    Donkey Kong Jungle Plus - DK+.
    DK is considerably faster and spams way more mecha Yoshi heads. He also moves a bit more erratic making dropping fruit onto him harder.
    I takes a couple attempts to beat it without getting hit. I get knocked off the rope and into the spikes once.



    Fire Mountain Plus - Level 3-1+. - Level 3-2+.
    Had to time hitting switch to guide a toy Mario and have it collect all the presents for me without dying. Mario didn't get to do anything.
    Had to escort a toy mario to dodge fire eggs/poop/whatever they were from the fire birbs, while heading down. Pretty easy, but missed a present first time round. Had to go back in to collect it.

    Fire Mountain Plus - Level 3-3+. - Level 3-4+.
    Timing to avoid some lava bubbles in the level after that. First tried it.
    Took me a while to figure out the puzzle in 3-4+. Pretty good puzzle.

    Fire Mountain Plus - Level 3-5+. - Level 3-Mushroom.
    Timed back and forth with rising lava after that.
    I get the loose mushrooms in the 1ups level, but time out right as I finally catch the key :sadwick:

    Fire Mountain Plus - Level 3-6+. - Level 3-DK.
    Some lava bubbles, a fire birb and a shy guy, flamethrower edition. Died once as it's easy to mess up the timing.
    The DK boss level has a whole bunch of breakable blocks and some up and down fire drums or whatever they are. DK throws... fireballs.... magma balls? It's a pretty tricky fight to do without getting hit, but after losing multiple lives and using multiple retries I finally manage.



    Merry Mini-Land Plus - Level 4-1+. - Level 4-2+.
    A pretty easy back and forth level with the wind current flowers and switches.
    Similar for the second level, but I had to toss some enemies into the currents as stepping stones for the toy mario.

    Merry Mini-Land Plus - Level 4-3+. - Level 4-4+.
    Ladders and bomb and air currents. Last world was harder tbh.
    Things got a bit more specific in 4-4 and I nearly timed out, but still did it 1st try.

    Merry Mini-Land Plus - Level 4-5+. - Level 4-Mushroom.
    Some timing stuff with some mecha yoshi heads.
    Got the key and loose mushrooms really fast in the Mushroom level. Fastest key chase yet.

    Merry Mini-Land Plus - Level 4-6+. - Level 4-DK+.
    Easiest level of the world. Saw the solution fairly quick.
    Boss fight was easy too. Took a hit on the final throw and didn't get the Gold star for clearing. Went back in and did it again. Just got to throw a barrel into the yellow current when it's active 4 times and await the win =P
    Blue and red also work, but only on 1 side. Safer to just wait for yellow.



    Spooky House Plus - Level 5-1+. - Level 5-2+. - Level 5-3+
    Guiding a Toy Mario through some thwomps. The final jump before the door got me killed several times.
    Bunch of switch back and forthing in the second level. Just a matter of finding the right combo.
    Third level has some shy guys that turn to blocks when you hit the switch. Pretty easy too.

    Spooky House Plus - Level 5-4+. - Level 5-5+. - Level 5-Mushroom
    Easy level with a boo to complicate things a little. Died once.
    Annoying shy guy block juggle in the next level. Followed by some mini thwomp dodging.
    Had to time a triple jump to get the key in the mushroom level.

    Spooky House Plus - Level 5-6+. - Level 5-DK+.
    More thwomp escort. This level bled way too much lives due to carelessness and being rushed/tired.
    DK boss fight was annoying. 3 shy guy ghosts who turn to normal Shy guys if DK hits the switch. Got to pick them up and throw them at DK.
    Took a bunch of attempts to pull that off without getting hit.



    Slippery Summit Plus - Level 6-1+. - Level 6-2+. - Level 6-3+
    Annoying slip and slide level with a shy guy and some spikes.
    Just spikes for level 2 and a specific order of events. Easier than level 1.
    First tried the third level, but got sucked into the door while killing the 3 blue flames that chase you and toy mario. Gotta redo it for a present lol

    Slippery Summit Plus - Level 6-4+. - Level 6-Mushroom - Level 6-5+.
    Simple warp box shenanigans while dodging some fiery drums.
    Got the loose mushrooms, but took 2 seconds too long to get the key and didn't make it back to the chest in time in the mushroom level :sadwick:
    Sentient brick pile returns in level 5. Takes multiple attempts but eventually I snag all presents while protecting the toy mario from bricks.

    Slippery Summit Plus - Level 6-6+. - Level 6-DK+.
    Slip and slide back and forth where the toy mario wants to slide into spikes. Lost two lives but very doable.
    The boss level is just sliding barrels into DK's face while avoiding the spike barrels and some icicles and snow that drops from the sky.



    Mystic Forest Plus - Level 7-1+. - Level 7-2+.
    New Pink shy guys with spears that charge you when they spot you. This level east a whole bunch of lives as I have to time hitting the switches so that it falls down to get it out of the way for toy mario on the second pass. Kinda annoying to time.
    Second level is a finicky back and forth on conveyors where you have to time not hitting piranha plant fire balls. Eats a couple lives.

    Mystic Forest Plus - Level 7-3+ - Level 7-Mushroom
    Bomb blow up while keeping toy mario alive. Kinda annoying to do. I miss a present first time round. I get it on the second attempt. Just had to pause for a bit so the toy mario jumps up for it.
    Missed one of the loose mushrooms in the mushroom level due to time. Got everything else though.

    Mystic Forest Plus - Level 7-4+. - Level 7-5+.
    Upward scroller with cannons that need to be dodged. Can't get one of the presents without killing toy mario, so need to get it first before activating toy mario. Lost several lives on that.
    Level 5 has more spear guys along with the bats that gradually go down moving from side to side. Can't get the toy mario past the last spear guy alive. Need to go down first to hammer it gone and then fetch the toy mario. Lost a couple lives again.

    Mystic Forest Plus - Level 7-6+
    I die twice more trying to toss a bomb into a pocket, but apparently all I had to do was wait for it to stand next to it -.-
    Some back and forth toy mario escort aside from that, while dodging cannons.

    Mystic Forest Plus - Level 7-DK+
    1 life for this. Probably gonna game over again. The floor is breakable and DK tosses out bob-ombs.
    Three hits in a row and a lot of chaos for the last one. Took only a couple retries though.



    Twilight City Plus - Level 8-1+. - Level 8-2+.
    Gotta escort toy mario back and forth dodging lasers. Naturally I lose that last life here and game over once more.
    Brick pile-kun returns and there's a wrench shy guy to be dodged. Easy level though. World 7+ was hard. First level of this was also harder. And suddenly it's easy again @_@

    Twilight City Plus - Level 8-3+. - Level 8-Mushroom.
    The chain tail robots are back and I gotta time grabbing the ones up top while escorting the toy mario past the ones down below.
    Game overed and nearly game overed again. Timing was annoying. Difficulty is all over the place again lol
    Mushroom level was very easy. Just some springs and ropes and garbage cans. Rarely caught the key that fast.

    Twilight City Plus - Level 8-4+. - Level 8-6+.
    Gotta dodge some lasers and throw a wrench shy guy into a pit to use it as a platform for the presents. Looked more daunting than it was.
    Level 6 was kinda annoying in being a rather lengthy back and forth. Had to time putting a trashcan on a conveyor and rushing to the red switch to get toy mario to the exit while you were locked in.

    Twilight City Plus - Level 8-5+. - Level DK+.
    Gotta bomb down the center while going back and forth to flip switches to keep mario alive and be able to blow up the final wall. Kinda tedious.
    Ah right the switch stuff again... looks the same as last time? =O
    Takes a couple attempts to do the boss fight hitless, but pretty easy. It's just a faster version of the original.

    A cutscene and a final boss fight once more. This time saving toy marios instead of toads.
    Mecha Donkey Kong =O
    Gotta hit the hands or dome 6 times to free the toy marios and then once more to break the glass dome to beat DK.
    Credits, potentially again. Can't remember if I saw them when beating the original game. Dragged on for way too long due to how repetitive this game gets lol

    Time Attack for Plus levels unlocked. Pass.
    Just the Expert levels left and after that I'm quitting. 16 levels, last one is locked at 120/128 gold stars. Got gold on everything though. Probably needs Gold on 8 Expert levels then.



    Level EX-1.
    Took me a couple tries. Gotta juggle a trash can you can carry and a key and flip a conveyor as well as color switches back and forth.
    somehow pulled off a triple jump to the presents first try and was then unable to do it without the trashcan again afterward. Took me a third attempt to actually pull it all off after figuring out the order on the second attempt.

    Level EX-2.
    Spikes, breakable floors, some ropes and springs. A single color switch and a key. This looks straightforward, but it's in the expert section, so there's gotta be a catch =P
    Ah you need to triple jump while the floor crumbles beneath your feet. A bit hectic, but only took 2 attempts. Getting the presents was the hard part.

    Level EX-3.
    Dodging drums and fire balls while riding some platforms back and forth. Getting the blue present is pretty hard, but eventually I figure out a reliable method. Unfortunately bringing the key back is a pain in the neck. Game overed at least 5 times. The way stuff lines up in this level is so dang jank that the way back was atrocious. Eventually beat it.

    Level EX-4.
    Bob-ombs and destroyable blocks, air current flowers and color switches with colored warp boxes.
    A pretty specific order, but I manage to beat it before gaming over again.

    Level EX-9.
    Escorting a shy guy to cross spikes. Then grabbing it and getting it to the upper level so I can reuse it again to cross more spikes.
    Bit of a juggle. Had to restart as you need to grab one of the presents before you hit any further switches. Died once due to trying to leave the shy guy to fast right before the end :sadwick:

    Level EX-10.
    Starts up top and there's doughnuts and spikes so no way back up. Gotta collect the presents while on the way down.
    Gotta triple jump back and forth a bunch. The doughnuts won't fall if you keep jumping on them to allow that. The key can be grabbed this way from the bottom so I only had to focus on grabbing the presents without dying on the way down.

    Level EX-11.
    Well that was easy. Straightforward back and forth with just a couple fire egg pooping birds to keep you busy. Other enemies didn't pose any threat.

    Level EX-12.
    More flower air current stuff. Straightforward timing puzzle to get the shy guy up to the platform. Can just grab the first present straight away. Second section has you time hitting switches so the air current takes the right path to blow the key up to the platform with the door. I manage to do it first try, but just barely within the time. 3 seconds left lol

    A mushroom level shows up in a previous world. Might as well I suppose. Got the key and the 1Ups easily. Probably won't stop me from gaming over if there's another jank level though xD

    Level EX-13.
    A corridor upward with 3 types of the shy guy ghosties. Can only have one be a block while the others will kil you.
    Gameovered despite the extra lives. Basically you can just use the default path it starts on to get 1 present. Time it well and you can grab another on the way down. Then you gotta align the right colored shy guy ghosties twice more. Once for the 3rd present, once for the key. Then you just gotta get down without dying. Timing was rather finicky once more.

    Level EX-14.
    Springs, conveyors and their switches and ice. First gotta do some spring ice slide juggling to get the yellow present and get a spring to where the key is. Couldn't pull off all the actions on time in what seemed like the intended order. Opted just to yeet the key directly onto the ice with some actions done before it to save time. Probably not the intended order, but it worked out lol

    Level EX-5.
    Thwomps and mini thwomps and colored switch stuff. The Thwomp and mini thwomps accompany you up. Clever how that's set up, but kinda annoying =P
    That last present is hard to get jeez. Game overed twice lol
    Eventually got it, gotta time a triple jump while in the middle of mini thwomps.

    Level EX-6.
    Ice sliding, spikes and a single red warp box and 2 color switches. Straightforward enough. Just grabbed the presents first while going back and forth. Then had to do the same again for the key.

    Level EX-7.
    One big bob-omb bomberman style 'maze', blast a path open to get to presents, the key and the exit.
    Biggest obstacle here is clearing a path within the time limit. I lose a couple lives but get it on the third try.

    Level EX-8.
    An annoying loop around with direction changing moving plaftorms. Gotta do it multiple times for just the presents, two more loops to get the key to the door. I time out once and then get it the next time after some resets.

    Level EX-15.
    A piranha plant and 5 pink spear shy guys. Some hammers to help deal with them. Pretty easy, but died once due to hitting the blue switch before getting rid of the second batch of spear shy guys. Had to do a bit of back and forth to get the key to the exit.

    Level EX-16.
    Bob-Ombs, destroyable blocks and lasers. Feels like the easiest level yet. Was expecting some complex order. Nope. Just ride the bomb past the lasers, grab the present. Throw 2 bombs up to open path for second present. Throw 2 more up after flipping the conveyor direction to explode the other side and progress. Climb across chains to grab the key and present number 3. Ride bomb back and use it to blow up the final wall. Done.

    A mushroom level shows up. Probably a coincidence but I'll check it out just in case it's a bonus level. Nope. Regular mushroom level.
    No other new levels and I got a gold star on everything. This game is now done imo. Not gonna bother with time trials.
     
    Red Dead Redemption

    There's a fairly lengthy intro sequence where I try to learn the controls. With the minimap this kinda feels as GTA, but western.
    Kinda wanna explore around, but opt to just follow along for now... and get shot and some strangers carry me off.
    I just keep following along with the missions and end up having to shoot some rabbits :sadwick:
    After that some coyotes. I take a nap to save the game.

    I get told to go to the B on the map... are we sure this isn't just GTA ? =P
    A horse race. I end up reloading twice and have to look up how to prevent the horse from butting me off. Would've been nice to have been told about that bar near the map that I need to keep an eye on... had to look it up... thought it does tell you not to overexert it or it will buck you off.

    I go to the B on the map for a new mission. Gotta drive her to the place the M mission showed up at. Works for me.
    I drive her over and then go buy some medicine from the doctor. He also sells apples... are apples medicine ? xD

    After wrapping up the mission I go to the M on the map. We end up following a thug out of town and end up in a firefight. Pretty easy, but capturing the last one alive was a bit finicky to aim.
    I loot the corpses and search the house and then shoot and skin some animals. I arrive back in town and try to peacefully interrupt a fight, but am unable to :sadwick:

    I follow up on some woman's request to find her boy and check a bloody puddle.... That's it?
    I take a bounty and on the way over there's some guy who wants me to buy or borrow something from someone.... wasn't paying attention tbh.
    I check how far away the bounty is on the map and opt to return to the ranch. I approach a campfire on the way and end up in a shootout and set some captive free.

    I arrive at the ranch and save the game manually to lock in all the little things I did. Like I shot and skinned a songbird and Jackilope... no idea if those are rare or not. Not sure if failing to save that woman from that guy means no 100% but if it does so be it.

    I head for the B and have to redo the carriage ride to Armadillo. Probably reloaded the wrong save when I tried to do redo saving that woman from getting stabbed. Some guy shoots me when I get off and I shoot back and I fail due to breaking the law. I reload checkpoint and the guy is gone. Wth. Game's got some weirdness every now and then.

    I finish the mission and buy the room at the saloon just so I don't have to go all the way back to the ranch to save the game. I put on the poker outfit to see if I can enter a game. Nope. Might be a nighttime thing.
    Looks like I need to re-accept the bounty. so be it. I see a purple area on my map again, probably what that prospector was talking about. Let's go do that first. I ride back to where that shootout was not long ago. Pay 200 for the deed or take it by force. Got 80 dollars. I'll be back later then.

    I head for the bounty mark, but go to do Five Finger Fillet first. I fail my first attempt and then beat 2 opponents, but fail the third one.. not enough time. Guess I might need to mash buttons faster. Maybe some other time.
    I try a game of poker and somehow win a round while having no idea wth I'm doing.

    I accept the bounty again and get directed someplace else from last time... closer by, works for me lol
    I head over and shoot down 4 bandits and loot their corpses. I get jumped by what are apparently endless waves of horseback bandits on the way back. I initially kill them a bunch of times for some extra money, but then just ride back to turn the bounty in.

    I head to the M on the map afterward for the next mission. We ride for a while and then it becomes a cover shooter as we shoot down a big group of cattle thieves and rescue some farm hands. I ride back to the dude who wanted 200 dollars for the deed afterward. I lose my horse on the way over to some people shooting at each other and me not being able to tell who I'm supposed to help. I get a treasure map out of it though.

    I continue to the guy and buy the shack for 200. I then nap to save. I whistle for a horse and one shows up magically.
    I go back to Armadillo expecting to talk to the woman again so I can continue the side quest, but there's some dude there. Woman's gone just like her boy I guess? Am I actually gonna be able to do something this time or is it just another blood puddle and done...
    I ride over and find an arm and shoe alongside the blood puddle.

    I explore around the area a bit and the game somehow manages to lock onto a passing human as I aim up for an eagle... I lose 50 honor and reload the last save. I end up in the saloon and the event with the woman about to get knifed plays out again. I shoot the dude in the leg trying to avoid killing him, but he dies anyway. Saved the woman this time though.

    I take up a new bounty and head over. I come across some bandits robbing someone again. I fail to save him, but got some money from loot.
    I wanna try taking the target alive as the poster said dead or alive, but upon arrival my only option is killing him.
    I ride back to the prospector who wanted the deed. I head back to the ranch and save some guy being chased by coyotes right before I arrive.

    I head for the B on the map. A lengthy cutscene and I have to get a herd into a pasture. I get the cows to the bigger herd easily and then the bigger herd to the pasture. Kinda just stuck close to them and they just went where they had to. I take a nap to save again.
    Next B mission. We catch some wild horses and I gotta tame them by sitting on them for a bit. Then we ride further away and do it once more and I get a new horse out of it.

    I ride back to Armadillo and there's a new person saying they're missing someone. Same thing I guess? hills and a blood puddle?
    Nope some injured dude. That maniacal laughter... he the culprit ain't he. I lasso the man that ran off and take him back and then shoot the cannibal and free the poor guy. Someone rides up to me and wants me to follow them. I do. We end up at someone being hanged and I shoot the bandits first, but the hanging dude dies because I take too long :sadwick:

    I whistle my horse after and it keels over and dies on arrival... what ? -.-
    I grab a bandit horse and ride back to town to save my game in the saloon.

    There's a new bounty so I grab it and set out. I come across a lawman who wants me to capture 2 prisoners running away. I capture them peacefully... and he shoots them dead. What... why did I even bother capturing them then?
    I go to the bounty and kill it's guards and then he bolts. So does my horse and it takes me too long to catch up due to that and he escapes. Lame.

    I stop at a carriage with a woman and some bandits jump out. I'm still reading the amount of money they want and they just open fire before I can even respond lol
    The bounty is back active though so I try again and after a lengthy chase I catch the runaway bounty. I head back to the saloon for another save.

    I accept another bounty and see a 'stranger' mark on the map and head over there first. Some woman wants me to find her Peter. I get told to go to town to find out more and do so. The dude here wants me to to convince his wife to come back to him in order to give me info. I go talk to her and get given the options of hogtying her or threatening her to go back. Pass lol

    I go back and pay the dude 5 dollars instead. He hasn't been seen in 20 years and is at something something rest. Woman was in a destroyed house... dementia? I check out the cemetery and head back to town for a save.
    I head back to the house but the woman isn't there. Some random person wants a ride and then pulls me off my horse. I shoot him dead of course.
    I head to the bounty and just shoot them all. I don't want another lengthy horse chase.

    Gotta turn in the bounty at the ranch so I go save there afterward and then do the next B mission. More cow herding. Herd a smaller group to a bigger group. Storm spooks them. I get told to go in front and I do, but the game doesn't tell me where the cliffs are and 6 of them end up plummeting off. Saved 15/21. Kinda feels like a failure, but is still considered a success.... *shrugs*
    I go save my game again.

    I try to go to the W on the map and lose my horse tumbling off a cliff after interrupting a bandit shoot out. I try to go back up to a question mark, but have to take a massive detour to do so as there's no direct way up the cliffs. On the way over I come across a camp and get invited to sit at the campfire. Seen this before so I approach with my gun drawn and when he opens fire I shoot him and save the woman being held hostage for his next meal. The question mark turns out to be some fancy looking dude with a top hat who wants me to go help someone at Thieve's landing... which is the other way on the map so that's gonna have to wait.

    I resume my way to the W mission... would like it if the game didn't keep spamming random sh!t along the way so I can actually go somewhere uninterrupted.
    I arrive at the W and get to ride some old geezer and his carriage to town.
    I try to take a shortcut and nearly make it, but apparently he bleeds out faster if not taking the road... lame... such a detour lol
    We get attacked by bandits twice on the way, but it's a pretty easy mission. Could've done it first try if not for trying to shortcut lol
    I head to the saloon to go save.

    Back to the W in town next. Kinda sounds like he wants me to help him scam people. I ride the carriage for a while and then gotta walk the rest and yep... help him scam people. I wanted to decline cooperating tbh.
    I shoot a skull of a wall and then shoot a hat being thrown after which the salty loser wants a fistfight. I land some punches and win. Sore loser pulls out a gun and I use deadeye again to shoot his gun out of his hand.

    A horse breaking job shows up and I take it. A rentable property shows up. I head to a question mark not far from here.
    Some woman who refuses help and claims faith will help her out. I have some medicine on hand and the lord gets the praise for me having that of course. Always the same with those religious nuts.
    She refuses to leave still... well she gonna die sooner or later then lol
    I head back to Armadillo to save and bump into 2 goons who insist on fisticuffs. They lose.

    I run over to the M on the map. Grouping up again for another bandit shootout. We check out a spot that has some vultures circling it and I make sure to shoot one just for the hunter thingy. I get a new gun and we continue on. We come across another campsite with vultures.
    We search all around the main house of the farm we head to for some reason and then storm the farm house to shoot some bandits. Why not just go there right away...
    I fail twice on the last bandit before I remember the deadeye time or whatever it's called. I initially fail again as it targets the bandit hand and he still kills the hostage. I succeed the time after that. Some angry woman scolds us for doing a poor job protecting them (fine I'll let you die then next time =D) and we chase after some bandits that are chasing some of the other farmers. We end up in a shootout with 2 waves of bandits after they foolishly give up their high ground advantage to come charge at us in a straight line... lol
    I loot the bodies afterward.

    I ride back to Armadillo for a save and some guy challenges me to a shoot out along the way. I shoot 3 birbs faster than him.
    I head for the S on the map and come across some grave robber who wants me to find half a map that was taken from him. I ride along with the creepy half insane dude until we get to some half-baked 'prison camp'. Seems my only option to distract the guards is to steal one of their horses... I do so an run for a while to lose my 'wanted level'. Yep. definitely not GTA, huh... :sneaky:

    I head back to the creepy grave robber and the dude he wants to talk to makes a break for it. I run after him and lasso and hogtie him.
    The dude gives up the location of the map and the grave robber gives me a pardon letter to clear my bounty... which I can use at the little office of the prisoner camp thingy... just like that huh? Okay then...

    I check out the question mark nearby and some fancy dude tries to be funny. I head back to Armadillo and then the creepy grave robber again. Dude's hauling off some bodies. Gotta drive a wagon somewhere again. This time the cargo is corpses and some people show up to shoot at us... sorry, but why am I not allowed to shoot back? D=
    I die twice trying to 'outrun' them as the game wants. I don't think that's possible. I just stop the wagon, get off and shoot them all dead multiple times for a nice chill ride.

    I check out the nearby ghost town and find a single chest with some ammo. I then head back to Seth as it's nearby. We end up going to the big mansion I just scoped out... well at least I know the layout I guess. I shoot a whole bunch of bandits on the way over and have to take the basement route to get in. More bandits inside of course. It ends up at a chest. I'm betting it's empty... nope a glass eye.
    I ride to Ridgewood and rent the open air hay bales for 5 dollars... what a scam. Oh well it's nearby to the W on the map.

    Dude wants me to race... horse race I assume? First a lengthy coach ride where I get to be the passenger and we chat for a long time. There was a skip to destination option, but nah. Was funny seeing my horse follow after us too.

    Some sort of chariot like race... I lead for a long time, but the dang thing is hard to control and I get stuck on a rock and fall behind.
    I sort of catch up again when I get stuck on the number 2 and opt to just run myself into the river to see if I can reset. I click no and then retry form checkpoint. The race starts anew. I drive a lot more carefully and finish the race and come in 1st this time.
    Another lengthy shotgun coach ride back.... No, he drops me off someplace else =O

    I ride off to another W... I stop to harvest a new plant and some woman happens to show up and jacks my horse at that exact moment. I shoot her down of course, but my horse gets hit too and dies... :sadwick:
    I arrive at the W... time for the next scamming mission. Ah another miracle tonic scam. This time he's scamming oil workers. Some people show up and call him a fraud, quite rightfully imo. I got to protect the fraud as he drives the wagon by shooting lots of folk. We end up at some cave for some reason. The next W mission starts here so.... might as well.

    We ride somewhere yet again. Another horse race... no chariots this time though. Fairly easy race. Seems to be his last mission for now.
    A question mark shows up here though. Some guy wants me to find his love... he's in the stables... a horse?
    I buy a property here for 100 bucks and save my game and then ride to find his love.

    I find a woman and her horse.... 10 bucks says it's the horse....
    ... And it is lol
    I escort the woman and the horse back. Dude fancies the horse a bit too much methinks.
    Anyway I ride back all the way to Armadillo afterwards and save in the saloon before going to the I on the map.

    Two goons are interrogating some Irish dude. I get tasked with dealing them and start with my gun out so one of them shoots and I shoot both dead. We ride off to some shack by the water afterward to get a machine gun. I shoot up a bunch of guys and no machine gun. Mission ends. I see some new rentable property I stop by at and use to save. A tent.

    I head to the next I mission and find the dude drunk. We ride to a mine and there's a lengthy shootout starting outside and then heading into the mine. I push a minecart up the tracks to a lift and then we haul it out of there. Once up top I push the minecart down the hill and a couple more goons show up to shoot down. I set up a campsite for a fast travel back to McFarlane's Ranch.
    A quick nap for a save and it's on to the B on the map.

    The old geezer is missing and we ride to find him. He sends us back to fetch the wagon and the barn is now on fire. I gotta parkour up and climb in to save them.
    A new M shows up on the map afterward. I'd rather go to the I that was already there tbh.
    I take a nap to save and ride towards the I on the map.

    I arrive at Thieves landing and accept and lose a duel... no idea wth I was supposed to do there. The game's guide/info didn't help much as there's not enough time to follow it and still win the duel. Unfortunately that puts me back at the ranch and I gotta ride over... again. Lame.
    I ride back over and ignore the dueler for now. I ride over to where the purple circle is for the strange man's request... what was the request again... idk lol
    I can either encourage or discourage him... from picking up a woman? Idk. I'll try discourage I guess. It's free
    No idea wth that did tbh.

    I go to buy the property for 100 bucks and some people ride through town shooting in the air... dragging a woman along? I'm offered no choice to intervene... kinda wanna shoot the rider. Well whatever. I buy the property and nap for a save.
    I go back out and some new riders start shooting at me for no reason... wth is going on? xD
    I try to approach the I and some woman screams and comes running out screaming about being robbed. I run after the thief and just shoot him dead to avoid the fuss of capturing him.

    I finally go to the I mission. I interrupt the drunk from mugging some nuns... seriously? I follow him around for a while and have to infiltrate a warehouse. I get told to crouch to avoid suspicion but was never told how to crouch... -.-
    I eventually figure it out, but one of them is already hostile. No way past him once I sneak in... can't I just blast them? Seems I can. I shoot them all down and untie the prisoner.
    Some more bandits show up and a lengthy shootout follows before we escape with the machine gun ammo. I ride shotgun and get to shoot a bunch of bandits chasing us. At the end I'm dropped off at the farm again.

    I take a quick nap for a save and then head for the M on the map. A lady asks for help on the way and some thugs jump out so I gun them down. The lady is marked as an enemy, but gives me all the cash they made to let her live. I let her run and gain fame for it.
    I enter Armadillo and notice a question mark so I head over to the church. Dude wants me to win a deed in a poker game and snap some actor out of believing he's a gunslinger. I save first and head for the M on the map.

    Bonnie is missing apparently. Some thugs show up to provoke Marshal. A prisoner exchange huh. We ride for a while.
    Upon arrival the bandits shoot the prisoner and open fire on us. We get to blast them all and have to cut Bonnie down before she gets hanged. I shoot all of them till the last couple run for their lives.

    I head for a purple circle on the map and the game tells me to go to some stranger by some crates. I do so and get to blast some more bandits again... wait isn't this the minigun place? I die in the central chamber and have to run all the way back there and start it again... ugh why is this game like this.
    I do the entire thing again and clean out the mine for a new rifle for which I don't have any ammo. I then go back for the purple question mark and cut free some person. I exit the mine and it says Gaptooth Breach Complete. Er... okay? I get a pardon letter lol

    I open a Treasure Map I picked up long ago... yeah no idea where that is. Actually... kinda looks like that Hanged man tree or whatever it was called... perhaps?
    I make a camp fire so I can fast travel to Thieves's Landing. I try to hogtie a robber and get shot and killed due to pressing the wrong buttons. And I'm all the way back here again. Ugh, game... why are you so dumb like this?
    I head back... again... and save at my house here.

    I head for the purple question mark. Liar's Dice? Gotta predict the amount of a certain dice number. I somehow win the game against both opponents with 1 remaining dice. You start with 5 and lose 1 if you call a bluff incorrectly.
    I ride out of town and set up a camp to fast travel to Benedict Point. I enter a duel with the actor and win... and then it restarts the duel... what? He runs away and the repeat duel ends, but... my camera is stuck. Gotta reload. Game's so dang buggy.
    The game enters an infinite loading loop so I reboot it and upon loading back in it seems the duel got checked off after all... wth xD

    I take a campfire fast travel to Armadillo from where I am now. I save at the saloon.
    I head to the back of the church to wrap up this side tangent.
    I then take a stagecoach to my waypoint which is on another purple circle on the map. I skip to destination as this thing is really dang slow. Upon arrival I take my horse to the purple circle... another bandit camp I've already been to. Another tied up person. And a rancher who I talk to after clearing the entire camp and I get another Completion message.
    I head back for the tied up dude... same guy again...

    I head back to the ranch for a save and am about to leave for the M on the map when I see a stranger question mark not far from where I am. Might as well. Some old guy is gathering flowers for his wife. I explore around afterward looking for flowers and some dudes approach me shooting at each other. I shoot back and apparently I'm a criminal now... were they not attacking me? =O
    I reload and ride back to the old geezer. He wants 3 Wild Feverfew, 3 Red Sage and 3 Desert Sage.
    Was thinking of looking it up, but checking the Journal reveals where they grow: Hennigan's Stead, Rio Bravo & Gaptooth Ridge.

    Hennigan's Stead is nearby. I search around for a while and find some. I come across some dude inviting me to his camp again so I pull out my gun and wait for him to open fire and then shoot him and save the hostage / his next meal.
    I set up a campfire to fast travel to Gaptooth Ridge. I harvest one Desert Rose and a mission to save a Sheriff pops up. I clear the bandits out of the town and then free him. A mistake apparently. He dies while trying to take the mansion from the bandits. I still finish them off and see another complete message again. I search for 2 more Desert Roses and find them eventually.

    I set up a campfire and head back to Armadillo for a save. I then head for Rio Bravo for the Red Sage. While finding the needed Red Sage I find enough of the Feverfew to run up Survivalist to level 1. I campsite fast travel back to the old geezer. He invites me in and his wife is apparently a corpse... my character just plays along.
    While I ride back to the ranch for a save someone screams for help and my response is just a bit too slow to save him, but I shot his murderers.

    I nap at the ranch and then set out for Coyotes and rabbits for the journal stuff. I find the coyotes fast, but only 1 rabbit. Think I need 2 more. It's dumb that it doesn't just track everything at once and forces you to do stuff 1 by 1. Already shot a whole bunch of deer for example. Anyway, while wabbit searching I come across a herbalist who wants to race for some plant gathering. I just follow him and yoink the same plants he does and bolt back for the win lol

    I come across someone running from Coyotes and shoot them all down. I keep searching for rabbits for a long time... so lame. Already shot so many of them long ago. I find my last two rabbits while messing around the hanged man rock or whatever it's called.
    I find the treasure eventually. The treasure map updates itself for the next one... well that's handy yet unrealistic lol

    I make a campsite and fast travel away to Rathskeller Fork for a save. I search the area south of here for Desert Sages and at some point shoot a bunch of Coyotes to advance... Sharpshooter? I also come across come woman who wants me to reclaim her stolen wagon and I do.
    Some other woman walks up to me and rips me off my horse so I shoot her before she can bolt. I come across some bandits hanging someone and am too slow yet again. I find the last Desert Sage shortly after. I make a campfire and head back to Armadillo for a save. Someone tries to stab a woman... again... exact same scenario lol
    I shoot the dude and take a nap.

    I accept a bounty and while riding over I shoot a Buck and get jumped by something and it kills me before I can respond.... mountain lion?
    Well I'm not riding all that way again... I use a campsite and travel to destination =3
    I wanted to capture him, but he opens fire before I can lasso him so dead it is. Can't fast travel back... pity. This is entirely too far to run back lol

    I make my way back to Armadillo and complete the bounty and nap for a save again. Another bounty shows up afterward but I pass on it.
    I ride towards where I remember seeing deer and after skinning one the game decides to propel me down the nearby cliff at rocket speed for something... wth. I had found Red Sage on the way over too... all gone.
    I ride back over and find 2 deer along the way and 1 Red Sage. I make a campfire save. Gotta do it again as it's night time now. Nope still night. Again. Morning, but stormy so I save once more. Still stormy. Guess I'll have to hope it doesn't affect Deer spawns.

    I ride back to the ridge and see a group of deer and shoot and skin enough to finish this off. Next rank: Kill and skin 5 wolves with your knife... how about no? Sounds rough =P
    I actually come across some wolves though, but don't feel like risking it. And then aother pack... I stab 2 to death and the 3rd runs off. I skin them and the other 2 dead ones from the ones I shot and end up with 4 out of 5... er... okay. I continue in the general direction of the M on the map and search for more Red Sage. I find my last one just past the M and head back for it. Next rank: Prickly Pears. Never even seen those. Punta Argullo... ah across the river. Haven't been there at all yet.

    As I arrive back near the M on the map a cougar attacks my horse and kills it and I shoot it. I start the mission all horseless like.
    The gang shows up and it's time to take Fort Mercer. After the cutscene I hop out and unload the minigun. Ugh the aiming for this is way too responsive. I keep overshooting what I try to aim at. I die once and then survive by popping a medicine second try.
    Time to sweep the stragglers with the deputies. I fail once due to a deputy dying... probably took too long looting the corpses lol
    I succeed next attempt and after a cutscene there's another minigun section with lots of bandits trying to storm the fort.

    I get close to a cliff while on horseback searching for a wolf due to it being night and the game decides to catapult me again... -.-
    I come across a pack of wolves and finish off the challenge. I lose my horse yet again though. Poor horses.
    Next rank... boars and armadillos. I've never even seen boars =O
    Armadillos should be in the desert around the town with the same name though. Already shot a bunch in the past. I see 2 locations with oinkers on the map. Might as well check them.

    First a save in Armadillo though. And then I'll scrounge around the area searching for armadillos.
    I trigger something while searching for them. Another bandit camp clearout? Sort of. We save a rancher's daughter and I get the completed text afterward. I find a group of 4 Armadillos shortly after and head back to town to save through the power of napping.

    I make a campsite out of town to fast travel to my marker on one of the piggy spots. I don't see anything so I nap at the campfire till day time. I try to go to the other spot, but the area north of Thieve's Landing seems to be off limits for now. All the bridges still need to be made lol

    I go back to the other place and get introduced to my first boar by it ramming me head on as I head over a hill lol
    I kill it and get my 1st of 5. Nighttime now. So I save once. I search around for a while and save again to make it day. I search some more and die to a pack of boars. I reload the latest save and hope the pack shows up again. It does, after a delay. Next Master Hunter Rank... Kill 2 cougars with a knife and skin them. Madness.
    I make up a camp to fast travel to the Ranch and nap to save.

    I ride for the I on the map. Irish and me on a raft to cross the river huh. This is gonna go poorly....
    We get shot at before crossing and have to cut the rope and drift on the river. Figures.
    A very lengthy sequence of shooting at bandits shooting at us and throwing dynamite later, we land on a beach at last.

    I start riding towards a question mark and come across another one on the way. Some guy making a glider. Dude wants 20 feathers, 5 beaver furs and 10 red sage. Haven't even seen a beaver yet. Need 6 more Red Sage. Might have enough feathers if it's 20 total and not 20 of 1 kind. I continue my path to the other question mark and come across a house I can buy for 250 bucks.
    I find another buyable house for 150 bucks shortly after. Might as well.
    I ride on to the question mark and encounter mister fancy again with his top hat. I'm asked to guide a nun as she takes collection money someplace else.

    I ride over and have to donate 10 bucks to start this... what a scam. Wait that's it? No escort mission? Sounded like I'd need to protect her from bandits, not donate some money. I ride towards the LR on the map and find some flowers on the way.
    I ride into a town and some drunk Mexicans pick a fight. Was expecting a duel, but he just shoots them and yaps on to an old geezer lol
    He has me shoot some bottles, some vultures and then we rescue a bank wagon being robbed.

    I head for the next LR in town. We hop on the train to go rescue some Mexican's wife. No chatter and Skip to destination shows up. Might as well then. We arrive and ride the horses for a little to meet up with a Butcher. He leads us to some cave behind the village and tries to distract the guards. They run off chasing the butcher and we go in... and shoot down everyone inside... why even distract the two guards outside in the first place lol?
    We blow up a cell door and run out. More people to shoot on the way out. Followed by a horse ride with more bandits to shoot.

    I make a campfire so I can fast travel out of here. Back to the town with the LS as there's a buyable house there now.
    Someone approaches me that they got robbed. I chase and shoot the thief and try to return it and I trigger the next LS mission without standing anywhere near it's marker... *sighs*

    I get forced into some card game. I win the first round and fold the second. The German calls me a cheat when I didn't even win that round. I'm then shoved into a duel which I lose 1st time round, not remembering the controls for this bs. I try to aim for his arm, but end up killing him. The other guy at the table holds a woman hostage and I gotta duel again and kill him without hitting her. Then some additional bandits show up to be gunned down. Probably could've avoided this with better aim. Meh, can't be bothered to reload lol

    I head to the new property and buy it and then I nap to save. I do the next LR mission. We start drinking and the woman we saved runs in and we ride off to save a writer and an official. We ride for a bit and come across a prison convoy. We shoot down the guards and drivers and take the wagons across a bridge into America. There's a bunch of bandits guarding the bridge but I shoot them all down.

    I head back to Chuparosa for a saving nap. Just the D left on the map now so I head there. I gather some herb along the way and help some guy reclaim his stolen wagon. I come across a property that's already mine... was I ever here? No... some abandoned shack with a bed frame without a mattress. Oh well. Might as well lock in the herbs I gathered.
    I continue towards the D on the map and approach a town. I opt against going in and instead ride into the desert for the last Prickly Pears. I ride back to town afterward. Next is 7 Woolly Blue Curls. I already have 5 but they don't count. So stupid.

    I talk to some capitan and we drink and talk for a bit. I ride shotgun with De Santa. There's dialogue so I don't skip. We mount horses and escort a train shooting down dozens of 'rebels'. Once it ends there's a cutscene and the rebels steal the train. I'm sent after them to stop the train. I quickly dispatch the rebels and hop on to the train and then a cutscene plays with a bridge blowing up. Lol I wasn't anywhere close to there.

    I make a camp so I can do a quick travel to Waypoint. I travel around the area for a long time looking for the blue plant. At some point I randomly lose 50 honor.. wth? I didn't do anything. There's 2 corpses... were they taking a nap behind a bush or something? Might've accidentally trampled them while on my horse :sadwick:
    I keep finding a new plant: Butterfly Weed. Probably gonna be my next target at some point. I collect them, but they probably won't count again.

    I eventually opt to make a campfire and save a bunch of times to progress to the next day ingame.
    Well that seems to work. Grabbed 2 I already collected. I spy a question mark on the map though so I head over and talk to a man. He complains about the Mexicans talking Spanish and not English. He wants me to go pick up a package from the docks.
    That's pretty far away. I continue looking for the blue plant in areas I already grabbed them till I have enough.

    Next rank... Butterfly Weed. Hecking called it lol
    Well on the plus side I found them all in roughly the same area, just a bit more to the south so... let's see if I can scrounge up enough =3
    I find 4 of them again and opt to just skip to the next day by saving repeatedly again. Oops accidentally fast traveled. Oh well.
    I'll just save a couple times here and then fast travel back I guess. I then ride round to the 4 spots I memorized and get the next rank unlocked. 10 Hummingbird Sage. I haven't seen this one yet. Dunno where to find it.

    I make a camp again to fast travel back to the D on the map, though an L also has showed up. I by a house with a hole in the roof for 150 bucks. A nap to save the game and I head for the D on the map after buying 2 new guns and some ammo at the Gunsmith in town.
    The capitan is getting scolded by some military dude. I get sent to back up the capitan's men. We ride and talk for a while and then suddenly he turns it into a race.
    Upon arrival there's a custcene and then a firefight. They take the women and then I have to help set the town on fire... classy...

    Would prefer not to continue that mission line if possible, but I doubt it's optional. I put a marker on the purple circle on the map and make a camp to fast travel to it. As I approach a prompt to offer help to a general shows up. Is this the same thing or unrelated?
    I sort of set myself on fire and some soldier dies by accident. I reload the autosave to restart this... It's a shootout with setting houses on fire again. A completed text shows up afterward.

    I run back for the package I need to pick up and then run out again so I can camp and fast travel. I deliver the package, run out of town and fast travel again to deliver the money. There's shots fired upon arrival, but nothing happens. Apparently I delivered opium.
    I then give him the money in another short encounter afterward. I ride out of town and some random person shoots at me so I shoot back.
    I then ride for the L on the map.

    Upon arrival it tells me to return within a certain time frame so I camp save to progress the time. I head back to the L and notice a wagon. another coach ride escort or shotgun ride? Luisa's family flees and after a cutscene I have to take her sister to the docks.
    At a certain point I get told to go right and I ignore doing this and book it past an army checkpoint with a minigun.
    There's no enemies until I get to the dock so this was definitely not the intended route lol
    I get her there well within time though and complete the mission =3

    I end up at the shack thing with a metal bed frame and no mattress that's somehow mine. I take a nap to save before heading back to the L on the map by camp fast travel. I arrive at a burned down house and apparently Luisa's fiancee has been caught.
    Carriage ride again. Shotgun this time. Skip to destination.... well... there doesn't seem to be dialogue so yeah.
    I climb over a wall and have to snipe down some soldiers to stop an execution. I free the guy afterward and he doesn't even remember Luisa straight away -.-
    We ride on horseback for a while being chased by a couple soldiers and eventually end up at the river where we meet Luisa and the derp calls her Laura again.

    No more L missions atm, so I make a campfire to fast travel to the D mission again. Gotta make a campfire to save upon arrival as the mission has a time frame again. The capitan and some soldiers come riding out and I have to ride to a convoy. I ride shotgun on one of the coach wagons. No dialogue again so I skip to destination.
    We get ambushed by some rebels after which we arrive at a camp and I have to snipe some rebels attacking the camp from high up. After that it's a lengthy cover to cover shooter clearing wave after wave of rebels. I die twice due to my character not taking cover properly.

    I make a campfire to travel to one of my houses for a saving nap. New D mission. Also a new purple circle. As I arrive I get a mission to help a sheriff save his deputy by blasting lots of enemies. It ends with a hostage like last time and a complete message shows up afterward. I head onto the roof for the purple question mark and find the guy who likes to get tied up in 'bandit' hideouts again.

    I make a camp and fast travel to the D. Not sure how far I am, but according to the stats I've got 50.7% completion. I guess I'll do the next mission and then cut this in half?
    Gotta camp to progress the time again first. Wrong time frame for starting the mission. I head back to the D and come across a snake on the way. First one I've seen.

    I ride shotgun with some soldiers. There's dialogue so I don't skip to destination. We get ambushed and the dude next to me dies straight away from the first 3 rebels showing up and the mission fails. I reload and now I can't pull any weapons out. Game being buggy again...
    I exit the coach and can pull my weapons again so I call my horse and chase after the coach. Enemies all went and died without me doing anything lol
    We arrive at a town and take the train. Train defense with a gattling gun section. Why is this section so awfully long?
    Eventually the train engine blows up and the mission fails. I retry from checkpoint and start from the section where they try top board the train. Train is at full health again and I make it to the end pretty easy now.

    I campfire fast travel for the next D mission. Night time, might as well save in the house here. I bump into a guy on the way and he gives me 50 bucks for saving his mother's life...
    ... if you say so, whoever you are.

    At the next D mission I get told we can go pick up the two men we're after. There's no way it's gonna be that easy when there's still a section of the map off limits. It's either a trap or they escape.
    I board a wagon and ride shotgun. There's dialogue so I don't skip to destination. There's a couple shoot down more birds than the soldier also shooting them challenges of sorts along the way. I win some money with them.

    We arrive in town and I enter the church. This has trap written all over it.
    And it is. They capture me and try to execute me.
    The rebels show up and I have to run for my life with no weapons and my hands tied. The guy who I saved from execution unties my hands and I have to run to a chest to get my stuff back.
    A lengthy shootout follows and I kill one of the... generals in the end. The rebel dude gives a lengthy speech afterward.

    I head back into town for a saving nap since it's nighttime. New missions. L and R. I ride to the L.
    Luisa asks me to ambush a military reinforcement convoy... great idea...
    Well... time to ride shotgun again. Dialogue, so no skip to destination.
    We arrive and I point at some random spots to hide dynamite and then we wait for the convoy to get in range. I make some explosions and then shoot off the survivors. Well that was easy.

    I ride to Chuparosa and wait for the train to arrive. Been wanting to give that Sharpshooter challenge a try. Once it arrives I go onto the roof and wait for it to leave. Once it's in motion I stare at the skies and shoot down 5 birbs for the challenge. Next rank... Kill 2 different types of wild animal in 1 Dead Eye Meter. Shouldn't be too hard... I think.

    I come across 2 deer running and follow them for a bit and wolves show up. I dead eye shoot 1 deer and 1 wolf and the challenge is completed. Immediately after some guy runs past being chased by... cougars? I shoot them and skin them. Nope bobcats.

    Next challenge... shoot the hats of 2 different people's heads... can that even be done without killing them?
    I kill so many people and reload each time lol
    Eventually I save after shooting 1 hat off successfully. I get a 2nd not long after, but die immediately after. It reloads and saved it anyway... okay lol

    Next rank: Kill 3 bears with 1 shot. Never even seen one. I chase a robber once more and shoot them down and return the money.
    Well the map is bugging out and I can't fast travel atm due to another bug. I camp fire save and then reboot the game.

    Not sure how far I am in the game, but I'll cut this in half here.
     
    I head to the hills around fort mercer and search for cougars for a while... they show up but kill me... 3 times... mainly due to never showing up by their lonesome...
    ... and then they don't show up at all anymore. Well whatever... I've seen them in the desert west of Armadillo too. I stock up on Medicine just in case it'll help me.

    Well no matter what I do I'm not seeing any at all atm. Looked up tips and there's supposed to be a spot that spawns them continuously during the day. Nope. nothing.

    I'm just gonna do something else. I take a look at the treasure map and head for Rio del Lobo. Some camp or something up on a hill. I see the location on my map so I just make a waypoint and fast travel. I head down the nearby cliffs and an inspect prompt shows up. I didn't even see it lol

    Next treasure... oh that big mansion in the ghost town? I put down a marker and map a camp to travel to it. I enter the basement and find an inspectable pile underneath a cow skull on the wall. There were some people in the basement but they didn't really seem to give a dang lol

    Next one... a large tree near a river. I see Rio del Toro on the map so I just make a marker and fast travel over. I head to the nearest tree and there's cow skulls. There was a skull on the map too. Might be the right place. Just past some low walls? Should actually be here then. Yep, found it pretty easily.

    I head to Chuparosa for a manual save. Next treasure... bunch of rock formations in the desert. Why do I feel like I've seen this.
    Don't know where that is right now. Should be mexico from the looks. I fast travel to a waypoint I put at the L on the map.
    I ride with a mexican posse to go deal with De Santa. I shoot some of his soldiers and then he bolts so I chase him down and tie him up. I then finish off the remaining soldiers and carry him back to the cemetery for some ineterrogation.
    After that we ride for where Escuella is. Upon arrival some mexican soldiers burst out. I shoot them down but turns out Javier isn't here at all.

    A question mark shows up here and I head over. Some guy is beating up a woman and tries to sell her to me. Seems my only option is to pay up. I just wanna shoot him down tbh. I go nap for a save.
    Just the R left on the map now so I set a waypoint and take a stagecoach over. I skip to destination.

    He spouts some more viva la revolucion and then we ride to Chuparosa to go rob a train. He creates a distraction by stealing a hrose to lure a grand total of 2 guards away. Then I have to use throwing knives on the rest and sneak onto the train to detach the wagons with the troops. After that I conquer a gattling gun and stealth goes bye bye as I unload into a couple doze soldiers lol
    After that I have to continue to the locomotive shooting some more guards, before undoing the brake and jacking the train.
    Was expecting a train defense section... nope just a cutscene. After which I place some dynamite on a hatch of the armored car to blow it open. I then enter and... crack a safe.. er, okay... a lockpick mechanic of turning right - left and then right. I steal the contents and we split ways.

    I see a purple circle on the map and stop by before doing the next R mission. It's the follow up for that woman who's freedom I bought.
    The pimp is burying her.... wait digging her up? what? It ends with a duel which I lose first time round. And then I lose again. Da heck am I doing wrong this time. I make a campfire save nearby so I don't have to keep going back here lol
    I get it third try by just spamming the button like mad. I then ride to the R.

    The dude's cheating on Luisa... definitely an adult rated scene lol
    After the talking I have to hop onto a wagon loaded with TNT... there's dialogue so I don't skip to destination. Allende was hiding them huh... totally saw that coming lol
    I hear him spout some nonsense about only marrying one girl being a disservice to the mexican people and calling the chinese an inferior race... ugh. A little before we arrive at our destination he wants some silence and I no longer have to listen to him spout nonsense.

    After the ride I get tasked with driving the wagon full of TNT into the front gate before the fuse makes it go kuhboom. I jump off the wagon a little before the front gate and we all charge in after it.
    I shoot down a bunch of people and search a questionmark for Javier. He's not in the tower. I check the barracks next. A custcene and he tries to run off. I chase after him and gun him down.
    Army reinforcements show up and I have to man a cannon to shoot them down. Afterward I have to go fetch Javier's corpse. I take it to some government people who scold me for him not being alive. It's too much of a hassle to capture someone alive when they're shooting at you =P

    I ride to the next R manually and stop by the 'crooked toes' on the way over. Is this what the treasure map was pointing at?
    One has little plateaus going up that I climb to find the treasure.
    Next treasure map... well that's not a lot to go on. Looks pretty generic and nondescript :sadwick:

    I head to my house near the next R mission for a saving nap. It starts with the mexican soldiers being too busy executing some random person to pay attention to me walking past them lol
    Then the townsfolk rebel and storm the place. Abraham is about to be executed... again? A woman storms in with a knife and gets shot down. I shoot the 2 soldiers during a cutscene and then have to duel their commander. I spam the targeting thingies yet lose the duel.
    Then I do it again and pass... *shrugs*

    I cut Reyes free and get sent to the jail. There's some soldiers executing people along the way. I die once trying to intervene. I successfully interrupt them but get blasted down by the next pair of soldiers on the second attempt. I get past them on attempt 3 and nearly die to some soldiers coming out of the prison.
    I enter the jail and shoot the locks to free some people. I die once while storming Allende's place. So many opponents.
    I then have to man the machinegun that was shooting at us just now while they blow up a gate. Probably gonna have enemies coming out.
    Some guards come out and get shot down and then we go in to clean out the remaining soldiers.

    While Reyes' men try to chop down the door I get sent to defend the gate we blew up. I use the minigun to shoot down a couple dozen soldiers and then get called back. Allende and Williamson run of and ride off in a stagecoach. I shoot down some more soldiers and then mount a horse to give chase. I shoot the guards and the stage coach stops. Allende tries to save his hide by throwing Williamson onto us.
    Game tells me to finish off Williamson so I shoot him in the head and Reyes shoots Allende in the head.

    Some weird icon shows up on the map and the game tells me I can't help strangers anymore shortly after due to a civilian reporting a crime... what crime? Shooting the guy in the main mission? I reload and try to go to a stagecoach, but try to hop on on the wrong side and end up stealing it. Reload again lol

    That G on the map is really far away. Looks like that northern area is finally unlocked.
    I ride the stagecoach to the marker I put at Thieve's Landing. I skip to destination.
    Someone wants me to reclaim the horse that got stolen from him, but after whistling for mine it takes too long for me and my horse to reunite and the random event fails. *shrugs*
    I head to my house here and nap to save.

    I see a purple circle on the map so I head there first. Ah the film maker dude... down on his luck apparently. Just a cutscene and that's it. I ride off to the purple question mark quite a ways away from here.
    Ah mister tophat man again. Just a cutscene again. My character tries to shoot him out of frustration, but can't hit him. =O
    There's a plant nearby... Golden Currant. Not the one I need.

    I ride towards the mission marker. Another new plant.. Prairie Poppy. Wrong again. I come across the herbalist guy again and do another collect the plants the fastest thingy again. Easy win.

    I ride into the town with the mission and see a question mark. I head into the church for the encounter. A pregnant woman who had an affair with a married man. She wants me to go get some money from the guy who knocked her up so she can find a place to live. Dude throws a temper tantrum like a little kid. He goes outside and it's duel time. I lose and die because my character refuses to shoot again despite targeting his hand to disarm him... 2 deaths later and I notice text that tells me to kill him... why? =O

    I guess peace isn't an option lol
    Next attempt he wins simply because the game bugs out again and he runs off during the duel and still gets the win kill due to me not being able to target him... ffs game.
    I take the money off his corpse and take it back to the pregnant woman.

    I head to another question mark in town. I'm asked to blackmail someone who's spreading rumors about a politician. Ah american politics...
    I head to the marker, but it's the wrong time... *sighs*. I go to the bed I apparently own here.
    I head back to the place... seems to be a bank. They guy switches tunes when showed the photos.
    I run back to the blackmailer to finish this off.

    I head to the nearby G mission. The government forces me into killing another former gang member. Just give me the option to shoot them down. I already wiped out like half the mexican army, what's a couple more power-mongers. We bump into the old fraud and then drive off in an old Model T wannabe. They try to sound badass on the way and intimidate me... they fail horribly.
    At a certain point I regain control of my character and try to shoot the two thugs with badges. The mission fails. Of course, plot armor.

    We arrive at the shipwreck. It's a trap obviously. I carry the wounded informant on my back and can't put him down.
    I have to shoot my way out while not letting the dude die. It works out somehow. We drive back afterward and the car breaks down. We have to defend ourselves from a group of bandits and then we drive on when the car is 'fixed'.
    In town I hop out the car a couple times just to piss them off. We drop the informant of at someone and the mission ends.

    New mission for G and for the guy I just dropped the informant off at. Purple questionmark however. Let's go do that first.
    A cutscene with the temper tantrum duel loser's wife. Apparently the pregnant woman laughed at his funeral.
    I head for the new Mc mission marker. The government can wait... they're jerks in this game anyway.

    I listen to the professor rant for a while and he offers me drugs. And I mean actual drugs. Such a shady pseudo scientist.
    The informant shows up and we leave for a long ride. We end up in a... snowy area? =O
    The informant shows me a path and the scaffolding breaks behind him so I gotta parkour my way around. We then head into a mine. This is way too dang quiet. I smell a trap.

    It ends in a dead end and when we go back some guy cuts Nasta. He shoots him down and a minecart rolls into the cave. We run out and have a short firefight with some miners. I climb up some more steps afterward and come across a bear. I fail to kill it in 1 shot which iirc was a challenge. I keep following the ledges up and come across a new plant: Violet Snowdrop. A cougar runs past me as I harvest it. I pull out my knife and commence some stabby stabby on the cougar and actually win. Well that's 1 of 2 then lol

    When I reach the top I get tasked with killing a scout quietly. I sneak up a little and throw a knife into the scouts head. I pick up the binoculars and see someone get shot and then I get shot and I fall and hit my head. A cutscene later the mission ends.
    Both mission want me to return at a different time so I run back to my place here. There's a questionmark along the way, which turns out to be some guy ranting about booze for a bit.

    Afterward a new purple questionmark shows up in town. A bar owner who wants me to kill... the guy I just talked to I guess? Who preached about booze. My options are to warn him or kill him. I warn him and notice two dumbos following me around... why are they following me... oh well I need a saving nap.

    I lure them into an alley and kill them but other people open fire on me and I die. They're gone after the reload. I check the map and see a purple questionmark. The dude who wanted me to kill the booze ranter is angry at me and alcohol prices here are now double for me... I've never even bought any lol

    Well time for the next Mc mission. Dude seems to be tripping out on drugs if you ask me. We ride to a meeting with some of van der linde's men. The professor freaks out about a bear on the way and we have to shoot it down. We stop at a destroyed cabin. The meeting goes wrong, of course.
    In the cutscene they shoot Nastas dead and I shoot the 3 guys in front dead too. Then we go into cover. Gotta clear out a bandit camp again huh? I shoot them down and then we ride back to town. Some thugs try to ambush us on the way back and get shot down too.

    Wrong time for the next Mc mission so I run towards the G mission. We go up to the roof and there's some other people already here. We're ambushing some of van der linde's men? Did they rob the bank or something?
    I shoot down everyone except for the first guy that ran off due to how poor the aiming on the sniper rifle is. I keep failing the next segment due to the hostage taker. I eventually shoot him down successfully and have to go upstairs for some more thugs.
    After that we go through a door and mr Dutch is here holding hostages. Deadeye moment? No a lengthy cutscene and I get blamed for taking too long. Was I allowed to activate deadeye or something? I thought it was just a custcene...

    We run outside and mount our horses to give chase. We find the automobile broken down and get ambushed. I apparently trample a sheriff while pulling out my gun and fail the mission for it lol
    A lengthy shootout in the forest later the mission ends after a cutscene. I ride back to town afterward for a save nap. I then head to the Mc on the map.

    Mr 'professor' is freaking about the 'savages'. He takes some drugs to calm down and Dutch shows up with 2 goons and opens fire.
    We go through the next room over, interrupting some dude with his.... lady friend, to get to the roof. When I arrive on the roof one of the goons is holding the professor hostage and I shoot him down. After that I have to snipe a bunch of snipers on neighboring roofs.
    Afterward we run across the rooftops and go down again to the horses. We ride towards the station and some more bandits show up along the way.

    G mission is next. Probably the final mission. Or close to it anyway. There's a vacant property near the station I'm at so I go buy that. 800 bucks =O
    I save nap inside. Should check what challenges I can do now. I scan the map for something that looks like a beaver and can't find it. Haven't seen any beaver dams, though I haven't explored this area all that much. They gotta be near the water right? Eh I'll just look it up.

    Looks like they're near the lake West of here. I ride over and pick up some Hummingbird Sage along the way.
    Well I can't find any. I save some guy from a bear. I can't find any beavers so I try following the river back down and get attacked by a bunch of bears. I get killed trying to kill them in 1 shot which I keep failing at. Lost all that Hummingbird Sage though so I go back to collect them again and then campfire save afterward before trying to go after bears.

    I come across one and manage to 1 shot it with dead eye time and the sniper rifle. I had to save a bunch of times to make it daytime though and apparently the Hummingbird Sages I collected already respawned. I grab 2 more and wrap up the challenge. Next rank: 12 Prairie Poppies. Well not gonna find those around here.
    I ride back to where the bear I shot was and find another. Before I can even think of skinning it another one charges me. I run off for a bit and shoot it down too. Challenge completed. Next rank: shoots 2 more hats off of peoples heads and disarm 2 people. Ugh.

    I find a beaver near the railroad after following the river down and I shoot it, but nothing... I find another one trying to search for the corpse as I got distracted by boars, but that one just straight up vanished after being killed. Too powerful a gun, perhaps?
    I check a bit south and find nothing so I head back and see one. A boar runs me down before I can shoot it and it's gone by the time I deal with the boar. 3rd beaver denied... seriously game? -.-

    I keep running back and from this area and shoot the next 3 beavers I come across with my pistol. This doesn't make them disap00f. Would've been done already if not for corpus disappearus. It ends up being night again so I have to ride a ways away to camp so I can progress time. I lose my horse again to a pack of wolves on the way back to the beaver spawner. I find 2 just south of the railway.

    That's the beaver fur done... need 6 more Red Sage and maybe 20 of the same kind of feather, but potentially I've got enough if any feather counts for the 20. Crow seems to be the one I have the most of with 8, followed by 7 vulture feathers. Gonna need to leave this place for both though... so I ride towards the broken tree on the map because that's where I remember seeing the Prairie Poppies.
    I find one fairly fast and also come across a random chest out in the open which I loot for 22 dollars.

    I come across another chest at some point and then die at some bandit shootout nearly at full prairie poppies... sigh.
    I get loaded back in town and see my prairie poppy progress isn't gone =O
    I save nap to make sure that stays that way. I find the remaining 2 Poppies on my way back to the tree.

    Next rank: 15 Golden Currant. That's the other plant in this area =O
    I make a camp to save nap till day. While riding around for the plant some dude challenges me to a birb shootout. I shoot 4 birbs within the timer for some money. I help a stagecoach under attack from banidts as well.

    At some point a guy is being chased by 2 cougars so I shoot one dead and wound the second hoping to knife it to death, but it just dies after chasing the guy for a bit more. I come across a cannibal in a camp who opens fire on me while switching to the northern half to look for more of the bush I need. They're more scarce here, but I do find the remaining amount I need.

    10 Violet Snowdrop for the next rank... going back to that snowy area then. As well as 2 of every other herb.... really? -.-
    I grab 2 Prairie Poppies nearby and campfire to the next day to reset the Golden Currant as I can't seem to find any new ones.
    I harvest two and then harvest 2 Hummingbird sage on my way to the snow flower. I save my game at the nearby house I have.
    I then nap twice more to make it day and resume course for the lake in Tall Trees as I remember seeing a lot of the snow flower in the area around it.

    I die twice collecting them, getting mauled by bears. I return fire to someone shooting me at some point and lose 50 honor for it... lame. He shot me first! @_@
    I die a bunch more times to the onslaught of bears zerg rushing me over and over and eventually just give up on the hills and grab the 5 near the lake and then camp to progress to the next day and grab the same 5 again. There, done with the 10 Violet Snowdrops.

    I try to ride to the area where I knifed a cougar and get my horse killed several times trying to find a way in. I try to use a stagecoach after that, but it won't let me climb onto it. Guess I can't access this area again :sadwick:
    I take a stagecoach ride to Rattlesnake Hollow. Nothing again.

    I ride for Fort Mercer and find a Wild Feverfew and 3 Red Sage along the way. I trigger the fort clearing mission again. I climb inside and start blasting the bandits. They're wearing sombreros so I do the shoot 2 hats off of people thing while here. Can't seem to trigger the disarm thingie on them though. I let the dude inside and we open some chests. Fort Mercer complete.

    Wait... the progress bar is 3/4th full... did one of the disarm attempts actually count? =O
    Also Master Hunter 5 is 3/4th full... only knifed one Cougar... I guess it counted skinning another one or something?
    I try to ride north but get assaulted by 2 cougars. I kill one and wound the other and give chase. As I try to knife it down another one shows and kills me. Blegh.
    I then get mauled by a lone one next attempt due to not pressing a button on time. Next attempt after I find a lone one but some nearby jerks in a camp decide to shoot it while I'm chasing it with the knife.

    Forget it. This is such a bloody pain in the neck. I grab Wild Feverfew and a couple more Red Sage as I leave the area. Need 2 more Red Sage for the stranger thingy. I make a campsite and travel to Rathskeller Fork. It takes longer than I'd like but I find 2 Desert Sage.
    I make a campfire and head to mexico. I save in my house in Chuparosa and head outside.

    I find 2 Woolly Blue Curls nearby and then 2 Butterfly Weeds and Prickly Pears. Takes me a while to find a second Prickly Pear. Was gonna look through my inventory to see what other plants remained, but it just saved so... guess that's the last one. Yep Legendary Herbalist unlocked.

    Gonna need to find someone to disarm for Sharpshooter. Let's see... what else...
    I'll just look up the next treasure map I guess. It's so dang vague there's no telling where that is.
    I search the marked location and find the treasure after shooting down multiple wolves that harass me.
    For the next location one of the landmarks looks familiar, but I just look it up anyway. Kinda wanna just get this game over with by now.

    Next treasure... oh that's gotta be that big dead tree thing in the final area. I set a marker and campfire travel over to it. I find the broken wall and the treasure within seconds after arrival lol
    Next one... I think I know where that is... it's the cave on Nekoti rock right... I'll just go check. Yep it was. I've been here before =P
    That one's down now too. Need to find someone to disarm... I wonder if that duel nutjob in Thieve's landing will show up again.

    I ride back down and make a campfire travel to Thieve's landing. I nap the night away in my house here. No dueler but some guy robs someone and I try to goad him into attacking me so I can disarm, but despite shooting the weapon out of their hand it doesn't count.
    Some duel guy shows up on reload and I win the duel by shooting their gun out of their hand. Doesn't count again.

    Ugh... gonna need a bandit camp or something like it at this rate. I head to Pike's basin. Ah sweet the bandits respawned. I clear out most and then try to shoot some bandit's weapon out of it's hand. Actually counts this time. Next rank... kill any 6 animals without reloading. Should be easy. Need to finish the camp now though.
    I complete Pike Basin again and ride for Armadillo, where I save nap once more.

    I head south first for the 2 final Red Sage for the dude who wants to fly. Then I ride back to Armadillo and jump onto a crate and sit down waiting for the train to arrive. Guess I'll try doing the 6 animals on birds. Doing it on the moving train means I can keep my gun out and refresh encounters without holstering. Some dude runs up to me shouting about his horse getting stolen. Idc. The sheer amount of random crap this game throws at you is annoying as heck.

    Once the train arrives I climb onto the roof and wait for it to depart. I succeed with 5 ammo left out of 12 for the Henry Repeater.
    Next rank... disarm 6 enemies without reloading or changing weapons... that sounds like insanity.
    I look up a guide and mimic it. I takes several tries, but the Pike's Basin bandit camp on horse back with the sawed off shotgun works for this quite well. Not sure how it doesn't count as not reloading, but that's one painful challenge done so I'm not complaining.

    I leave the bandit camp without finishing it and ride to some place I can camp. I fast travel to a stranger I scared off earlier on while trying a different bandit camp myself. Some guy playing the harmonica in the middle of the desert. We chat for a while. Marston gives him a tip and that's it.

    I campfire fast travel to the purple question mark on my map. Let's see if any feathers will do shall we. Well seems I can hand my materials over. I get told to return in a couple days. I put a marker on Blackwater and campfire fast travel to it.
    I head for the gun store but there's nobody there so I head for my house for a nap and go back.
    Still not there. I loiter for a couple minutes and suddenly he shows up. 5k for that explosive rifle... dang.
    I sell off a whole bunch of stuff, all those gold bars from the treasure hunts really help. 5.1k

    I buy the Explosive Rifle and leave again. Saw some other guns too, but they'll have to wait I guess. Next Explosive Rifle Mastery rank... kill 5 enemies who are taking cover... looks like I'm going back to Pike's Basin lol
    I'm almost there when I pull out the Explosive rifle and notice I have only 1 ammo.
    I ride back to Armadillo to save nap to day time. I'll have to hope they have ammo for it here.

    They do but it's 10 bucks per 1 ammo. I don't have the cash to fully load up. Let's hope 16 ammo will be enough for a rank or 2.
    I get a weird encounter in Armadillo with one of those guys who wants to stab a woman... he knifes the air as the women gets up and runs off. Another bug I guess =P

    I head to Pike''s Basin and get it done pretty easy. Next rank. 3 kills in 1 shot. Was unable to pull it off here. Only kept seeing groups of 2 being close enough together. That mine place might be good for this. I look up for a hint to see if it's the right place as the ammo is expensive as heck... and I see someone hogtying people and putting them together. Dang that's genius 0.0

    I make a campfire and travel to Gaptooth Breach's bandit camp. I clear out the outside and die inside the mine. Upon loading back in a purple circle shows up for the harmonica man. I'm wondering if the dude is drunk or insane after the cutscene.
    I die again at the mine bandit camp and upon loading back in a new California purple circle shows up. Dude really sounds insane. In the end he pulls a gun on me and runs off.

    I come across tumbleweed on my way to the mine and check it out instead. I hogtie 3 people pretty easily as they're all spread out and I put them together and shoot them with the explosive rifle. Next rank... kill 2 animals in 1 hit.
    I come across one of those events where a woman asks for help and bandits jump out. I dispatch them and try my explosive rifle on the horses left behind. Nope. Ah, has to be wild animals.

    While searching for animals a woman calls for help again. Sigh. *pulls out gun to have have it ready*
    Wait this is actually an escort? Okay. She hops onto my horse and I ride her back to Armadillo.
    I ride around for quite a while, hoping to come across 2 wolves or coyotes or something like that but for some reason there's no predator anywhere right now.

    I head to the last game area and end up wasting all my explosive ammo so I reload. I suddenly remember the existence of bait and ride out of town and use it to attract 2 coyotes. I blast them with explosive rifle. Done. Jeez, made that take far longer than it had to lol

    Next rank... obtain the US Army uniform and get a kill while wearing it... what. Needs 6 scraps... last is buying it at the tailor in Blackwater. Only got one atm...
    Search Aurora Basin. That's the beaver lake right... yeah. I campsite fast travel over. Never searched the house there. I loot the chest inside. Yep.
    Next one... win at arm wrestling at the railroad camp. I ride away from the house and campsite fast travel again. I struggle in the first round getting familiar with the mechanics and then ace the 2nd round. First opponent beat. Do I need to beat all of them?
    Next opponent. I win the first round. I struggle in the 2nd and lose. Then I win the 3rd round. I get the scrap for the uniform after.

    Complete Nightwatch at Blackwater... Purchase at tailor in Blackwater... eliminate all other players at Poker in Blackwater. I'd rather not play Poker so let's try the other 2 first I guess. Still night so I ride over to Blackwater for the Nightwatch thing.
    I follow a doggy around and tie up some criminals. Pretty easy. I try the tailor. Can't buy it. I loot the chest in the middle of the room. He runs off to... report me I guess? I reload.

    I try the poker table and bust out after a pretty lengthy attempt. No idea wth I'm doing. Idk the combinations I'm supposed to be looking for. Like 2 pair & 3 of a kind are self explanatory, but stuff like full house and heart high or whatever it was called... no idea what any of that means.

    I reload and try the table again and there's only 1 person this time. I manage to clean him out by betting high on a round where I have a 3 of a kind and then just picking my moments in the couple rounds after.
    With that complete I head to the tailor again. Still can't buy it. Must be story related then. There's not much story left though. Oh well.... I'll have to finish this off later then.

    I buy a new repeater from the Gunsmith and take a wanted poster for some cash. Need to buy a Tomahawk for the remaining challenge category and I'm kinda broke. I nearly get killed getting off my horse clumsily upon arrival. I shoot the guard and try to go up the mountain to try and take the dude alive when he moonwalk slides off the side of the mountain with his horse and they both die. Er.... okay xD
    I loot him and see my horse died at some point too. Aww...
    I run up to Nekoti Rock due to still seeing some enemies on the map, but they're in an area I can't reach so I just loot the chest here and take one of the bandits' horses to ride back to Blackwater.

    I turn over the proof to the police in blackwater after shooting down a bunch of chasing bandits on the way over and then ride for the Manzanita trading post. Gotta go buy a tomahawk. I buy as many as I can carry. I accept a job for finding a stolen supply wagon from a woman outside and get no marker for it. She said from the South so I ride south. I get shot by a bunch of bandits before I even see any vultures circling the wagon as per the hints. I mean, this is a foresty area, vision is gonna be obscured.
    I shoot the bandits down and return the wagon.

    I ride away for a bit so I can campfire fast travel back to Pike's basin. Need to kill an enemy with a thrown tomahawk, cut down an enemy with it and kill one enemy from horseback with it. I lose 50 honor twice accidentally killing my horse, but the first one might not count as I died and reloaded in. I get the thrown kill and the melee kill at the entrance. Just need one from horseback now, but... I've killed my horse twice both times I tried that lol

    I whistle a bunch of times until a new instant horse magically appears. I accidentally trigger the bandit camp clearout mission while hopping onto it. Nvm I die again. I die twice more before I manage to pull all 3 off without dying. Next rank... kill a flying bird with a tomahawk without deadeye. Well that might be tricky.

    I run out of tomahawks and want to reload a save but it's 30 minutes ago... did it not save after the previous challenge? Oh well I'll just go buy more and make a manual save then.
    Afterward I try to ride for the plains for some birds and come across a cougar and I manage to kill it with a knife to finally get my 2nd one. I see a fox not long after and kill and skin it for 1 of 5 foxes for the next rank. Need to skin 5 raccoons, 5 skunks and 5 foxes.

    I linger in the area and get 3 more foxes and 1 Raccoon. And then another fox. Foxes done.
    I linger in the area much longer and get all 5 raccoons crossed off as well. Just need Skunks now. I ride back to Manzanita just to make sure I lock this all in with a save.
    I see a crow on a fence outside and throw a tomahawk at it. It tries to take off before it hits and it ends up counting for the Tomahawk challenge lol

    Next rank... kill 5 enemies in a row without missing. Can I use melee for that or does it need to be thrown, I wonder...
    I manual save nap again and take a coach to Benedict Point. I ride for the purple circle for the California dude. A corpse with a crow on it. I search the body as it's my only interaction option. I find a letter and am told to deliver it.
    I head to nearby tumbleweed to try the tomahawk challenge and died.

    I put a waypoint on Gaptooth Breach and then campfire save nearby it to try that place instead. I kill one guy and die looting the corpse lol
    I run up to a person and tomahawk from close range to see if it counts. Melee kills seem to count. I zerg rush 4 more isolated bandits and get the challenge done.

    Next objective. Complete a gang hideout using only tomahawks... well this might not be the best one but I guess I'll try lol
    I clear out the remaining enemies outside with no problems. I take the mines very, very slowly and eventually clear it out. I loot the chest and kill 3 more enemies on the way out to complete the hideout. Tomahawk master unlocked.

    Which just leaves the Explosive Rifle rank I can't do yet and progressing Master Hunter. Need 5 Skunks. I remember seeing those...
    Around armadillo I think? Also seen them in Mexico iirc. I campfire fast travel to Armadillo to drop of the letter first. Nobody at the post office since it's night, but it lets me put the letter down anyway and complete this series of encounters.

    I ride out of town towards Cholla Springs and come across a skunk. I choose to linger in the area and find 4 more eventually.
    Next rank: Kill 5 elk and 5 bighorn sheep. I've seen elk... I've also seen sheep, but dunno if those are the right ones lol

    I intend to check the map, but it's bugged again. I ride back to Armadillo so I can save and reboot the game. All the people are gone. It won't let me nap to save either. I ride out of town again and campfire save instead. I reboot the game... yet again...

    I check the map, put a marker on some sheep on the map and campfire fast travel over to it. It's night on arrival... probably need daytime for this? I save a guy from being mauled by a pack of wolves and then campfire save till it's day.
    It starts storming... of course it does. I can't find any of the sheep so I campfire save the storm and another night away.

    I come across 2 eventually but end up shooting my horse during the chase. I lose sight of one of them but get the other one. I then help out someone being shot at by bandits and continue my search afterward. I find another bighorn not long after.

    I come across a group of them several minutes later, but only manage to shoot and skin 2. Need 1 more. While roaming the area I come across an Elk. 1/5.
    I come across 2 more Elk shortly after and fight to kill a couple bears in order to skin them.
    I ride a bit further and 2 elk spawn in in front of me and while pursuing and shooting them down I come across a bighorn sheep. I shoot and skin all 3 and the challenge is done. Next rank: Kill a bear with your melee knife. You gotta be kidding me.

    I go back to the nearby house and save and then buy all the medicine I can at the trading post next to it.
    I ride around in the area I was just in for a while until I find a bear. I shoot it twice in the head with my revolver and it mauls my horse. I run after it while it's trying to get distance to start a new charge attack and just keep wailing at it with the knife and I actually get the kill very easily =O

    I skin the bear to finish the challenge. Search Ojo Del Diablo for the legendary jaguar and collect his pelt =O
    Also what are all these new location related challenges that suddenly showed up. It's got a last and best completion time. I'll just ignore that for now. First let's go wrap up that purple question mark for the plane dude.

    I put down a marker and campfire fast travel to it. I conjure up a new horse on the spot and talk to the plane dude. Well... it's more like a hang-glider I guess. He glides for like 2 seconds and then plummets like a brick. I head to the wreck to see if there's any interaction. Nope. Just a pack of wolves and a bobcat that want me for lunch.

    I set a marker for Ojo Del Diablo and campfire fast travel over to it. I just ride around for a bit and the game tells me I found it and puts a marker on the map. I see nothing tbh. As I approach, it comes charging at me and I deadeye unload into it 3 times and kill it. I collect the pelt and it's on to the next rank. 3 'legendary' animals now huh.

    Let's see Aurora Basin, Stillwater Creek and Nekoti Rock. Nothing in Mexico than huh. I make a campfire after putting down a marker and head for Stillwater Creek. If the animals are in the same order as the locations this one should be a boar.
    I find it fairly fast and shoot and skin it and 2 other boars that tried to attack me.

    I ride to nearby Thieve's Landing and save nap to make sure this one's locked in. I ride past the tailor and decide to see if he's selling any scraps... yes. 4 of them. I sell some stuff to be able to afford them and then ride for Manzanita to save my game there manually.
    I ride to Nekoti Rock and shoot a bear in the face 3 times with the Bolt Action Rifle.
    I ride to the lake for the wolf and put 2 bullets in it's head before skinning it. What's so legendary about these, I wonder...

    I put a marker on Blackwater and campfire fast travel over. Time to finish the main story... after I take a saving nap in my hotel room here, that is. The two government boys act all high and mighty again and remind me of why I wanted to shoot them earlier on. They rant for a while and then the 3 of us ride off in another old automobile to confront Dutch. I'm on a minigun in the back and people comment on it while we ride out of Blackwater.

    Some dialogue starts eventually and we arrive at a small army camp not far from town. I mow down waves of incoming enemies and get blown up right as they're about to retreat. Once they do we drive off after them and I die here again. I dislike these minigun sections tbh. I'd be better off with a gun on foot.
    I try again and make it past all the enemies and a kamikaze wagon till our car gets blown up in a cutscene. Yay, on foot and freed from the minigun curse at last.
    A bear says hi during the cutscene lol

    A lengthy ride to Dutch's camp follows and I don't bother sticking with the group and just rush off to it myself. Upon arrival they blow up the gate and we charge in. We easily sweep 2 large waves of enemies and then enter a 'village'. I initially decline using the minigun, but there's too many enemies so I end up using it anyway.
    After clearing them out I have to protect 2 soldiers placing dynamite to blow up the next gate. One dies, but I succeed.

    John goes all cowboy and runs in alone to face Dutch after that. He hides behind some sort of armored minigun turret. I shoot 2 bandits running at me and then shoot a lamp to set the scaffolding the turret is on on fire. A lengthy chase sequence follows, going through some buildings and caves. We end up high on a cliff. Let me guess... a duel? Or perhaps just a cutscene win. Dutch let's himself fall down.
    After the cutscene some music plays and the game tells me to go to my farm in Beecher's Hope to meet my family.

    I ride over to the new letter one the map expecting an ambush but he actually meets his wife and son =O
    After the cutscene John and his son ride off to McFarlane's ranch. We meet with Bonnie's father and then Bonnie. Don't tell me I gotta herd them all that way...
    Well we take a shortcut through some water but that's still pretty far. We get attacked by horseback bandits at some point, but we manage to get all the cows over safe and sound.
    Was expecting the game to end by now tbh, but 2 more missions show up now.
    Wrong time of day for the J mission, but I can go do the A mission.

    John and the wife talk for a while and I get shooed to go deal with some crows. Don't really know what to do here so I just start shooting them. After killing enough of them the mission gets completed.
    I can do the J now so I go to it. Dude's just reading his book and John forces him into tracking an Elk. We follow a dog named Rufus... once we reach the Elk I shoot and skin it. We follow the doggo again. We come across 3 Elk and I have to shoot them all as Jack's aim is bad I guess. He skins only one and I'm supposed to ride on? I skin the other 2 and we ride to Manzanita to sell of the meat.
    A U shows up on the map. I do the next J instead.

    John talks to his son while he target practices for a bit and then we ride to scare off some wolves preying on our herd. We follow Doggo-kun again. We shoot 2 packs of wolves and ride back. Jack talks about being able to take on a bear. He's totally gonna try that and probably die I guess. I nap to save the game as all missions are on the wrong time atm and tell me to come back later.

    I go to the A on the map. A telegram from bonnie who wants corn sacks. I ride a coach of corn sacks to the McFarlane ranch with John's wife alongside me. We unload and John gets sh@t on by the 2 women. I then have to ride all the way back again.
    This seems to happy and innocent atm. Something's gonna happen.

    I head for the next J mission. Yep brat went after a bear. I follow doggo kun again, all the way to Nekoti Rock.
    Oh Jack's alive. Was expecting him to be dead, not merely wounded lol
    I shoot the bear down and we ride back. My horse gets to close to a ledge and decides to slide off it again before even going over the dang ledge. Gotta reload as Jack's probably stuck here now. Oh great I get to do the entire thing again, no checkpoint after saving him huh? Jeez.

    I redo it again and then go down the mountain slowly to avoid that buggy glitchy sliding thing. I ride Jack back to the ranch and the mission ends. U mission next then. Only one left.
    I interrupt the napping old man and we drive the herd to a pasture. Ugh one of these again. We come across a train being attacked by bandits and the explosions make the herd stampede. I shoot down the bandits and then have to round the herd up again. Lost a couple cows there to the train. I get 11 of 15 there. The mission completes and suddenly I die to nothing and the game says I killed a family member. What the heck ?!

    I load back in the Hotel and ride to the next U mission. We ride to tame 3 horses. They're a hassle to get on and the taming minigame is as dumb as ever. I flail about on the 3rd one and fail it twice before I break it in.
    We ride back and the mission ends. A New J mission shows up but it's the wrong time. Jeez how many more missions are there. Let it end already. They're not adding much. The only decent one so far was with the bear and injured Jack.

    I nap for day time and go to the J. John has a 'nice fatherly' talk with his son. The old geezer calls us outside and we seem to be under attack... which will it be... bandits? or those government dudes? Then again is there really any difference between the two in this game? =P
    Ah soldiers. The government then. We fight off a wave and then run to the house. We kill 2 more waves and uncle dies along the way.
    Another 2 waves shot down and we enter the barn and John's wife and son ride off.
    John steps outside to face the army... what? why? I could easily kills this few people if you just let me do what we've been doing the entire game, game!

    I get given control of Jake and have to ride back. after the cutscene... I'm Jack, grown up? I wonder if it always ends like that or if I triggered a bad ending. Oh well. No credits so uh... there's gotta be more? I head to Blackwater to see if I can buy the dang scrap now. I can. I go to the hotel to change into it and see a questionmark pop up.

    I campsite fast travel away due to being unable to find any human enemies nearby. I enter Pike Basin, blast a bandit and leave again. I campfire fast travel back to Blackwater. I head for the questionmark. I talk to some government dog who tells me the whereabouts of Edgar Ross. I set a marker on my map for the new purple circle and then campfire my way over.

    I talk to a woman who tells me where Ross is and then I lose 50 honor by turning her into a bloody smear with the kuhboom rifle.
    I search for the next purple circle on the map and fast travel to it. I talk to his brother and turn him into a bloody smear as well. -50 honor.
    Idc.

    I reach Edgar Ross. After some talking a duel starts... dang it. Just let me shoot him with the kuhboom rifle. I pump his head full of bullets.
    Ah now the credits roll. Took long enough lol
    +100 honor for killing that dude. See... they want you to kill his brother and wife too =D

    I check the stats. 90.5% =O
    I wonder if the outfits count. Some seem really tedious and I'm kinda done with this game.
    Well... time to look up a 100% checklist.

    Let's see... each unique bounty. Definitely missing stuff there lol
    Could be doable.

    Looks like I'm missing 2 Questionmark missions. I also have to beat all minigames completely, pass on that.
    Finding all locations... not gonna bother with that either. Dunno what I missed in the first place, if any. Gonna be a hassle. I already did all the unique challenges... gang hideouts. think I got all the ownable houses. Well I'm missing like 4 or 5 of the required outfits. Fortunately not all 18 count, but the ones I'm missing got a whole bunch of tedious tasks. Pass. Gotta buy a couple more weapons I've seen but couldn't afford. I'm not gonna grind money for it.

    Which means... I'm just gonna look up where the 2 questionmark missions I missed are and do those and call it done. I look up a mission list and find the 2 stranger missions I missed. I ride over to one and then my horse decides to commit hillus slideus again and I die.
    Well I'm just gonna campfire travel over now.

    I come across some guy in a canyon, looking at a map, who wants me to help him find some treasure. I have to go find pieces of a map.
    a purple circle shows up nearby and I head over and find a rock pile like with the treasure hunts, except now it's a map piece.

    I ride for a bit and make camp to travel to my waypoint on the new purple circle on the map. A new rock pile, a new map piece.
    I then go to the next purple circle. Same story. How many pieces is this thing? Oh gotta meet up with the dude again now.

    On my way over I come across another questionmark. Guess I found the 2nd one I missed without looking it up then lol
    Some asian person and I need to go find a white stallion to trade for his freedom. The encounter completes and I head to the purple questionmark nearby to wrap up the Aztec Gold thing. Dude rushes off into the nearby caves where I once rescued Luisa.
    We find nothing of course. Dude runs off. Completed apparently.

    I look up where to find white horses as I don't feel like scouring the entire map for one. Near Escalera. I roam around a while and find one pretty fast. Now I have to ride it all the way back. Ugh.
    Zhou is a free man in exchange for the horse. The stranger mission is inactive now. Something else is gonna happen then.
    I save at the nearby house to progress a day. Nothing. I fast travel to Armadillo and nap till day time.

    Nothing still. I head to the Gunsmith and buy the Buffalo Rifle and then sell off all the plants and animal skinning stuff I have on me.
    Well I didn't sell off the 'legendary' animal stuff for now. Ended up with 3.3k
    I take a stagecoach to Thieve's landing and skip to destination. Might as well check all the Gunsmiths for weapons while I wait for the stranger mission to continue.

    No new weapons here so I take another stagecoach to Blackwater. Nighttime so I go to the hotel and nap the night away.
    Gunsmith-kun is gone again. I stand around inside the store for a while to see if he'll show up. Nope. I ride around town for a bit and the general store dude shows up so I head back and eventually the Gunsmith shows up too. I buy the Mauser and the Carcano Rifle.

    I check the map for more Gunsmiths. Escalera has one so I take a coach over. Nighttime upon arrival so I nap.
    I head for the Gunsmith and buy the LeMatt Revolver. Should be all weapons now. Didn't see any more Gunsmiths on the map.
    Still no purple circle. I check the wiki. Next part takes place in Chuparosa so I head there by stagecoach.

    Nope still nothing. More naptime I guess. I nap 2 days away... still nothing. :sadwick:
    I get tired of waiting around and take on a bounty. I die 3 times because these guys got good aim apparently. 4th time I manage to ride him back alive.

    When I arrive back at Chuparosa from the bounty, the dude is finally at the station. He whines and complains about his beloved a bit during a cutscene and... that's it? Lame. One last save nap. How much am I at now... 93.6%. I'm only up 3.1% huh.
    Yeah I'm not gonna bother with the rest. The minigames especially are dumb and I just don't wanna do them xD
    Might try out the undead mode at some point though. Just not now. Game got really repetitive there near the end.
     
    Mega Man 11

    I click Normal difficulty after watching the opening cutscene.
    Another cutscene and I go after Wily to rescue the other robots.
    I click the prompt for a demonstration of the Double Gear.
    I play around with the controls for a while and exit the tutorial.


    Blast Man - Attempt 1
    Looks like I can just freely select any of the 8 stages. I pick Blast Man for my first one.
    I miss out on something and try to reload, but there doesn't seem to be a restart stage option. That's dumb.
    I get myself killed to try again. I fail to get it again however and this time die to some walker enemy.
    I then manage to get it on the next attempt. It was just a life. Oh well.

    I get much further next attempt but die by jumping into a pit wondering if it leads to a new area. Nope, just death lol
    I navigate the level further next attempt and come across a... red W canister? Dunno what this does.
    I game over on the bumper car like rockets thing... wth am I doing here? Can I only hit it by knocking the enemies that drop down into them or do normal attacks work too?

    I lose my first life next time on it again. Then I beat it after that. I do have to shoot the enemies into the bumper rockets it seems.
    I progress further and come across a purple walker. I wish I could shoot diagonally. Now I gotta wait for it to go forward and go back.
    The jerk only backs off a little and I lose most of my HP on it.
    I die in the room after it due to not using the slowdown. Next death is from not having my slowdown charged after dropping into a pit and setting of explosions. Second game over.

    Now that I know it's coming I make it past the blind pit of kuhb00msians next attempt.
    I die on the shield guy right after, and then die on 2 of those barrel robots a bit further in next attempt.
    I make it to the next checkpoint on what is like 1 health after that. I die in that area due to a robot flying into me while I'm busy looking over the area.

    I game over again trying to get the blue canister in the area. I don't think I can even fit in there though. Not gonna bother next time.
    Well blast man killed me really fast without me doing any real damage to him on the next attempt. I'll try a couple more times I guess.

    Nope. Just more death and game overs.
    Honestly that fight doesn't seem possible to me. The amount of time I'd need to stay alive while dodging all those bombs? I'm barely doing any damage to it. *sighs*


    Block Man - Attempt 1
    i navigate the stage and different enemies fairly easily till I arrive at some sort of segmental spinning spike tower thing which kills me.
    I nearly die to it again on the next attempt but survive this time. That thing eats a lot of ammo. I die to some enemy on a conveyor that didn't respawn last time... wth.
    I game over on the falling block segment with conveyors where you gotta zigzap up. I think I'm rushing too much out of annoyance at having to redo this over and over.
    I game over again on one of the block maze thingies that falls near that huge grinder. Megaman got stuck there multiple times -.-
    I make it to a second spinning segmental spiky tower thingy. On a conveyor this time. I die of course. No way I'm beating this on my last life. I back out to the menu.


    I discover a shop where I can just buy lives. I was about to leave when I notice there's multiple pages. I can buy parts. Permanent upgrades, I guess? Some are manual and some are auto though. I buy the Shock Absorber. I got knocked off a couple times by the recoil of the charged shot. I buy the Cooling System, Buddy Call Plus and Tank Container. I also buy the Buster Plus Chip.
    Well... let's give Acid Man a try I guess.


    Acid Man - Attempt 1
    I nearly make it out of the underwater current section on the first try. Was my last life so I gameover of course.
    Next death is on some weird robot thingy that has 4 tentacles and spinning things and launches orbs every now and then. Can't seem to destroy the pink ones. Failed to kill it because it just took forever... it eats so much ammo D=
    I die to it again. 2 lives left.
    I lose several more lives and probably gameovered at some point but I make it past the machine eventually. I die in a red sewer section and game over.
    I then game over on the machine again. Must've lucked out beating it last time :sadwick:
    Time to try some other stage I guess.

    I check the store and buy an Energy Catcher and the Speed Gear Booster. I wonder if I can do that Blast man level with better Speed Gear control... there's pierce protectors which could come in handy in that Acid man level... I'll leave the consumables be for now. Gotta find a level I think I can actually beat first lol
    So far the only one I got to the boss in is Blast Man... might be possible with that super Guard thing...
    Let's just continue level recon for now I guess.


    Bounce Man - Attempt 1
    I make it all the way to some weird frog robot. It kills me of course. Felt like I was doing well too :sadwick:
    Took me a while to figure out how to deal with the balloons that carry a flying... hat? All the way back to the start... ugh.
    Another loss to frog robot. I make it past it on the next attempt but die on the bouncy pit afterward due to an annoyingly placed shield dude.
    I get past the frog dude easily this time. I make it across the pit area and there's 3 lanes up... the bouncing here is kind of a hassle but I get through eventually. Next miniboss.... frog robot, but now it's BoUnCy.
    Looked harder than it was. I take some damage but get through it first try. I take a whole bunch of damage in the next section, but I do actually make it to the boss. Last life though and I'm at like 60% HP... doubt that's gonna be a success =P
    I actually got the boss down to half HP when he suddenly sped up and squished me lol
    With the half damage thing and more lives I think I might actually be able to take this guy though.
    Game over of course, so I exit out again.

    I make a manual save and then go and buy lives and the half damage powerup. Actually let's buy the Power Shield first. Got knocked back into a pit a couple times. I make a new manual save afterward. I buy the half damage powerup and stock up on as many lives and Beat calls as I can carry. Not sure how useful the Eddie Call would be but I stock up on them as well.


    Bounce Man - Attempt 2
    I mess around with the menus to figure out where the dang things even are and accidentally use an Eddy while I don't need it... oh well.
    I make it all the way past the 2nd frog robot battle in 1 go. I get blocked by one of those annoying robots that pops up out of the abyss and fall in. The bird robot.... Beat?... saves me. Forgot about both of those things lol
    I make it all the way to the boss and am at almost full HP so I open the inventory to use the Super Guard straight away. I beat mr bouncy boi with about 25% HP left. Heck yes, I actually beat one of them =D
    Did rather feel like both the easiest level and easiest boss so far though.... might be all the items talking I guess lol
    These balls... I wonder if they can block Blast Man's bombs. If so... that should be my next level as I could actually make it to the end there somewhat reliably lol

    I first check the store and buy the Super Guard again. I restock on Beat and Eddy Call as well. I'll save the Pierce Protector for when I try Acid Man again. I buy the Energy Balancer. I stare at the Auto-Charge Chip... sounds like it could backfire on me tbh. That's it for now I guess. Also, that Energy Catcher has been really hecking good to me... so many HP restorers are dropping =D

    Blast Man - Attempt 2
    I make it to the boss in 1 go. I'm not exactly unscathed though... I think I'll save the damage reduction for if I die... probably will. Right now I wanna see if the bouncy boi mode projectiles block/destroy his grenades. I die of course. I mistakenly think they interact, but apparently they don't. I die despite the damage reduction. I run out of the bouncy boi ammo, but after dying once more I manage to beat his butt without the damage reduction and just the normal weapon =O
    I guess the key is to use the charged shot more. Went a lot smoother with it.
    I try out the new powerup... chainable sticky bahmbs and I can throw a large one when in Strong mode.

    I check the store... some sort of discount on items.... is this temporary or will it be like this from now on? =O
    Buying lives seems pointless right now... probably gonna lose a lot of them doing recon on new stages. I buy 2 Weapon Tanks and then buy a Bolt Catcher. Well I'm pretty much broke now, 30 Bolts left lol
    I make another Manual Save into the same file.


    Block Man - Attempt 2
    Not entirely sure if I'm gonna commit to this one yet... but... surely the kuhbooms are effective on a block based enemy? Blow it to bits =P
    Anyway... I'm just gonna go confirm if I can kill those spinny spiky segmental towers better with this. Kinda need it on the 2nd one as it's on a treadmill and a pain in the neck lol

    I make it over to the thing in 1 go. I manage to kill the thing on the next attempt but die at the very same moment lol
    It costs me all my bahmb guy ammo, but I finally get past the dang thing.
    I die a couple times trying to speed past another grinder section with puzzle blocks. I get past when I take it slow and don't try to skip past. I then lose another couple lives on a falling block with conveyors section, before using the robo doggo to get past it easily.
    I eventually see the boss door. Dang what a long stage.
    I use a Weapon Canister and Energy canister to refill myself a bit. Wish I had the half damage thing. Oh well. I'll see how this goes.
    I lose all my lives on it, furthest I got was beating the big golem thing once. They seem to have separate HP bars.

    Probably could've won that had I had the damage reduction item...
    I exit the level and head to the store. I restock on Weapon and Energy tanks and lives and buy the damage reduction items and the Energy Balancer Neo upgrade.


    Block Man - Attempt 3
    I check my inventory and see the Energy catcher and Bolt catcher are mutually exclusive. Makes sense I guess. I could use the bolts right now, but once I'm no longer in need I'll be switching it to the Energy Catcher.

    I die once making my way back to the boss. That blast man powerup strong kuhboom attack makes that second spinning spiky tower on the treadmill so much more bearable =D
    I pop the damage reduction and enter the arena once more. I have to pop a weapon tank to refill the kuhboom ammo as his block spam after the golem dies just never stops. I manage to win with more strong kuhbooms =D
    I do the tutorial for the block man powerup. Drop bricks huh.
    Boss itself wasn't all that hard, but this guy's stage was a pain in the neck, especially that 2nd spinning spiky tower.
    Those big bombs really shredded that golem though. Must be weak to it?

    I go replenish the Super Guard and buy a Weapon tank, Energy tank and a life. I buy 3 Pierce Protectors to help with the insta kill spikes on Acid Man's stage. I also buy the Mystery Chip... probably not gonna benefit from it. My runs aren't particularly fast. Also dunno what it actually does.


    Acid Man - Attempt 2
    I actually make it through the entire level this time, though I used up all my Energy Tanks while doing so. The blast outfit and Block drop outfit helped with the annoying underwater robot miniboss. Hmmm... I'm almost at full health... but offering up a life to scout the boss' attacks before using the Super Guard wouldn't be bad.
    Well he puts up some kind of acid barrier shield. Can't hurt him at all at that point. I'm not sure if my attacks made it wear off or if it wears off over time.. Didn't get much more info than that.
    I try the bouncy boi attack costume and get him into his Speed up mode. Some kind of acid wave and he jumps out to attack. Died on it.
    I try the bahmb man outfit next time after popping the Super Guard. It's really effective at dispatching his Acid Barrier. Also seems to deal decent damage against him, but I run out of ammo. I switch to the block dude's outfit and it seems to be super effective on him as he takes a lot of damage =O
    Guess I found 2 bosses' weaknesses then... I guess they all have unique weaknesses? In which case I don't have to try the Blast or Block outfit on future bosses. Should probably note these down in case I need them at any point.

    I toy around with the new costume weapon. When I shoot it creates the acid barrier and taking hits or shooting gradually reduces it. If I activate it while in Power Gear it corrodes enemies too =O
    Oh wait it's not me shooting... it just gradually shrinks over time.

    After exiting the tutorial a cutscene plays. The robot doggo got tuned up and joins me... was I not supposed to have it yet? =O
    A new tutorial thingie... ah... the doggo becomes like a hoverboard now if I press A. Probably what I need to cross that 1 gap I saw in the bouncy boi level. Might as well go check what's there I guess.
    I lose a couple live going back there... for a Weapon canister? Meh.

    I visit the shop and stock up on Beat Calls, Spike Protectors and the Super Guard. I stock my Energy and Weapon tanks up to 8 out of 9.
    I buy the Spike Boots, Auto-Charge Chip and Energy Dispenser. I don't equip the last two. Auto Charge-Chip might be good for boss fights but otherwise doesn't seem so useful to me. The Energy Dispenser I will probably never use, bought it because I could afford it lol
    That leaves 3 mystery parts undiscovered yet... they'll probably show up sooner or later. No idea what unlocks these.

    Who the heck to do next... well Fuse Man would complete the upper 2 rows of levels...


    Fuse Man - Attempt 1
    I make it to the miniboss without much trouble. Lots of electric based enemies, but nothing overly hard to handle. The miniboss only takes damage on his 'cool' sunglasses though and he spouts electric mayhem at you. I use multiple energy tanks just to stay alive. Hard miniboss.
    I die to some hectic laser parkour right after a blue fatty robot. I make it to the boss on the next attempt.
    Let's see... should try the Acid guy's costume and the bouncy boi costume first.
    I get it down to half HP easily as just Mega Man so I just pop an Energy Tank and then the Super Guard.
    I use the bouncy boi costume when he starts to speed zip around and I shred the dude. Is the electric dude weak to the bouncy balls. ? =O
    I'll just jot it down with a question mark for now.

    I do the tutorial... crackling electricity currents that hug the floors and walls. The Strong gear makes them bigger... and probably more damaging.
    I go to the Shop and buy the Super Guard and restock my used Energy Tanks. I also buy 2 lives. Broke now. Might need to re-enable the bolts pickup thingy.
    Three left... Torch Man, Impact Man and Tundra Man... Idk who to pick. Let's try... Tundra Man?


    Tundra Man - Attempt 1
    I make my way through the stage fairly easily and come across a robot mammoth which has me using the blast uniform to deal with it more quickly. I lose a lot of health trying to get a Weapon canister in a windy area not long after. The final section before the boss has me pretty nervous as I have to make it across a lengthy series of gaps with a strong wind and I use up all my Beat birds here. I make it across by spamming the Speed Gear and using Rush Jet. Good thing I didn't do this stage first, doubt I'd have made it without the jet and weapon refill tanks for rush jet. Got to the boss in one life, but that was definitely not an easy stage.
    Let's see. Got Fuse Man and Acid Man's powers left. I'll try those first. Fuse man is first in the costume cycle so it's going first.
    Well Tundra Man seems to be weak to electricity. I beat him without even popping the damage reduction. Was just doing recon lol
    I play with the tutorial for a bit. Small Blizzard, screen wide blizzard if on Power Gear. Okay.


    Impact Man - Attempt 1
    Well I went in without replenishing powerups... oh well. I die once on some spikes. Not sure if they're insta kill. Lost a lot of HP in the previous section. I then die once more due to rushing and falling into a pit :woop:
    I end up losing to a digger miniboss. I nearly die again, but manage to beat it this time. The stage eats a lot of lives in the next section, along with powerups. I manage to make it through eventually, but those moving platform sections are pretty hard.
    Boss time. Acid or tundra man. Acid man's suit shows up first as I cycle through them.
    Popped the half damage powerup and still had to use an energy tank and refill my ammo with a weapon tank. Acid Man's suit seams to deal good damage to it, so probably what it's weak to.
    I do the weapon training. A melee dash attack with an explosion if it hits something =O

    I try to restock at the shop but am short on dosh. Guess I might need to grind a level for some.
    Guess I'm heading back to Bounce Man. Not sure if there's any point in fighting the boss though... they don't drop bolts do they? Anyway I enable the Bolt Catcher.
    Oh the boss is just gone at the end lol.... okay then. I grinded for bolts in an area with respawnable flying robots.

    I restock on consumables at the shop and check for upgrades... nope still 3 locked. wth unlocks these?
    On to the final stage then.

    Torch Man - Attempt 1
    I get roasted twice by a wall of fire. Seems I can only get through by using the Speed gear. So be it. I make it to a phoenix wannabe robot... kinda looks like a fire chicken. The fight takes a while and I have to pop an Energy tank, but I manage to beat it.
    I make it past a second fire wall section and then die due to shooting the fire owl robot and the stage going pitch black. I fall into the abyss, over and over wasting my bird powerups. I die in a 3rd fire wall section. This one is really hectic. I make it to the boss on the next attempt. Let's see... Tundra Man or Impact Man are the ones I have left who idk who they're effective on.
    Impact man seems to deal okay damage. I die though.
    The Strong screen-wide blizzards put it at like 1 hp bar thingy. I have to use a Weapon tank and use another screenwide blizzard to end him. fire = weak to ice? @_@
    I play with the new weapon. A fire ball that shoots up and a meteor shoots down. Strong version creates several shooting down.

    A cutscene plays after I return from the stage. A final boss most likely. I kinda need to restock on items though. Used up a lot on that stage.
    Beat that last boss without the damage reducer though =O


    I head to the new stage... which turns out to be a hub world with 4 levels? =O
    I click on the first one. There's no name for the stage?

    Dr. Wily - Stage 1 - Attempt 1
    Most of the stage isn't particularly hard, but right before the end there's a platforming section on spinning gears while enemies shoot at you and it ate like 5 lives before I managed to get past it.
    Boss time. Wth is this gonna be....Some yellow blob comes in piece by piece from off the side and I die to it before I even know wth is going on.
    Seems I can only hit him when his eye is open. And I only get 1 shot in on it before he switches side again with his almost impossible to dodge all the pieces split attack. Wth kind of crappily designed boss is this? jeez. Could potentially still win this had I not already popped my Shield while trying to gather info on this idiotic boss fight.

    Looks like my last manual save was before beating Torch Man. I back out on my last life and restock at the shop and then make a new manual save.

    Dr. Wily - Stage 1 - Attempt 2
    I make it all the way to the boss without dying, but I do use up all my Beat Calls. I get the boss down to half and die. This is a ridiculous boss fight. Those segmental pieces are nigh impossible to dodge without using up all of the Speed Gear and overheating it, which will make you miss you chance at shooting it and you'll have to dodge it again. I reload save so I don't have to go buy the damage reduction again.

    Dr. Wily - Stage 1 - Attempt 3
    Guess this is technically attempt 3.... could've kept going, but I don't see myself winning this without the damage reduction.
    I arrive at the boss again, but am almost dead so I just let it kill me for free HP back.
    I get him to half HP fairly easy and he creates a bunch of mini yellow thingies. Can't seem to do anything but try to dodge them. He does it twice and he's back to the other attack pattern. I hit the thing 3 more times and it dies.

    I restock on ammo and then go go make a new manual save again.


    Dr. Wily - Stage 2 - Attempt 1
    First attempt goes okay, but I die on the section where you get chased by some kind of bulldozer/steamroller thing with insta kill spikes.
    I die a whole bunch of times on an eye pillar mouth cannon thing while being chased by another insta kill bulldozer.
    I eventually make it past it by using the strong hitting option on Blast Man's costume. I manage to make it to the boss. Some kind of weird sphere with something inside. It shoots out balls at some point. I die once on it.
    I then pop the damage reducer and whip out the Blast Man costume. Whenever I get stuck on something the big bahmbs seem to help out so... might as well just spam them. I beat the boss by brute forcing it. I use up all my heals in the process, not bothering to dodge most attacks rofl.

    I head to the shop and stock up on most things. Can't buy the yellow energy tank or the 9th life, but got everything else. Might need to re-enable the bolt collector thingy. Kinda need the health drops too though.


    Dr. Wily - Stage 3 - Attempt 1
    I make my way across a short section with enemies and a boss door shows up... what? That's way too soon =O
    I jump down and come into a room with... stasis pods? I hop around for a while as nothing happens. I see if the stasis pod is solid. Nope, turns out to be a teleporter. The one I hopped into has Impact Man. Which according to my notes is weak to Acid Man.
    I pop the damage reduction shield straight away and have to use a Energy Tank and Weapon Tank too to deal with him more easily.

    I head into the teleporter next to it. Bounce Man. I beat it as just Mega Man though I take too many hits by being careless.
    I head into the bottom left of middle teleporter next. Tundra Man. I shoot him down to half and then switch to Fuse Man's costume to quickly dispatch him, popping an Energy Tank in the process.
    I head into the other bottom left teleporter. Fuse Man. I try Tundra Man's costume for some reason and struggle so I check my notes and switch to the bouncy boi costume and quickly deal with him.

    First bottom tight portal.... Torch Man. I run out of Tundra Man ammo with Torch Man left on a sliver, so I switch to the next costume which ends up being Impact Man to finish him off by impaling him twice.
    The other bottom right portal... Blast Man. Dunno who he is weak to... gotta be Impact or Torch Man right... I'm still Impact Man so I try it first... doesn't seem to be the case. I switch to Torch Man and finish Blast Man off in a couple attacks.

    Which leaves the two top left teleporters. I go into the right one. Acid Man. Weak to Block Man. Really sloppy fight, but I win. Popped another Energy Tank.
    Which means the last one should be Block Man. I switch to Blast Man in advance. I have to pop a Weapon Tank during the fight, but win fairly easy. New teleporter shows up.
    Oh it's just the end of the level. Was half expecting a new boss after that boss rush lol

    I replenish what I can at the shop afterward. 1 Energy and 1 Weapon Tank short of a complete restock. Oh well.
    I check upgrades and see one of the 3 remaining mysteries has become a Capsule Catcher upgrade. Well I'm broke now lol
    I make a new manual save. One level left... in this world. Might be another one, I guess. So far that yellow blob thing in stage 1 was the hardest. *knocks on wood*


    Dr. Wily - Stage 4 - Attempt 1
    I arrive at the boss after a corridor of endless drones and a lengthy platform ride. Fairly simple so far.
    Wily in a... skull robot head helicopter thing. It shoots missiles over and over and my attacks do nothing, not even the mega blaster... wth am I doing here? =O
    Well I'll just try Blast Man again I guess. Seems to be able to brute force anything I get stuck on lol
    I run out of ammo and cycle through the other costumes and landing one impact man melee finishes it...
    ... next boss fight phase apparently. After running out of fuel I use tanks to replenish myself and switch to Blast Man to finish this phase of the fight.

    A cutscene. Followed by credits.

    That was a pretty fun game. Painful beginning, but the game becomes a lot more fun once you start getting some upgrades which make the game more doable. That yellow blob boss was a horribly designed boss fight though. Some hints as to what unlocks an upgrade would've been nice too.

    I look at the shop afterward. 2 new upgrades, 3000 bolts each. I beat the game so, why bother. I can buy the Capsule Catcher though so I buy it and make a new manual save. I take a look at the challenges in Extra Modes and opt against it. Just some arbitrary restrictions. Doesn't seem very fun.

    Might need to look into getting some of the previous games at some point. I saw classic collections in the same store I bought this game.
     
    Super Mario 64 (Super Mario All-Stars).

    Already played this way back on the N64 long long ago. I'm not sure if I'm gonna try and get all the Stars again. We'll see I guess.


    I grab Mario's face in a couple places on the start screen and deform it for the lulz.
    I start a new save file of course. I go to the castle to take Peach up on the free cake.
    I run around for a while to try and familiarize myself with the controls again. O god this camera... I forgot how bad it was.
    A Lakitu shows up as I approach the castle to tell me about the godawful camera of this game.

    I enter the castle and I try to talk to a toad... which takes a while before I get it to register.
    I head to the courtyard for some signs and go back. I had to the only door I can enter and jump into the painting.


    Bob-Omb Battlefield

    I explore the level and try to collect the red coins but end up at 7/8 and see the 8th one is out of reach. Guess I'll do the intended star then lol
    I pick up the king bob-omb and toss him a couple times for the Big Bob-Omb on the Summit star.
    I hop back in for the next star. Footrace with Koopa the Quick. I smoke him in 59 seconds and have to wait for a long time for him to catch up.

    Next one. Shoot to the Island in the Sky. I let the Big Chain Chomp free and get it's star first. Behind Chain Chomp's Gate.
    Back in I go. I actually shoot myself to the island in the sky now and bop a box floating in the air for the intended Star.

    Next for the Find the 8 Red Coins Star. Already know them. Missed the one sliding down the hill on the first try, but got it next attempt. The Star appears after collecting all the red coins and I grab it.
    Next Star. Mario Wings to the Sky. I guess this is the one for shooting out the cannon? Already tried and missed. Do I need the red box hat for this? idk.
    Apparently not. I shoot myself into the circles forever and eventually get all 5. Doesn't need to be all 5 circles in 1 go thankfully. I grab the Star afterward.

    I hop back in but no new stars appear. Guess that's it. Unless more show up later.
    I head into the door next to the level I was just in. Ah the snow level.


    Cool, Cool Mountain

    Slip Sliding Away. I'll just do the first one again in case it opens stuff like the cannons in the last level. I enter the cabin.
    I make it down the slide and see another Box in the final room, but can't get to it. I step outside and the Star shows up.

    Back in for the next Star. Li'l Penguin Lost. I find a Penguin near the top and carry it down to mother Penguin. Saw another one near the bottom though... is there 2?
    Back in I go. Big Penguin Race Star.
    I make my way down and grab the other one. Looks 'nothing like her' apparently lol.
    I talk to a friendly Bob-Omb to open the cannons. Gonna need to grab a star to lock that in though... I think. Well nvm I overshoot with a cannon trying to get back up and plummet into the abyss. I head straight for the race now. We switch back and forth a bit, but I beat the race first try.

    And back in to the painting I hop. Frosty Slide for 8 Red Coins. Dunno where all are yet. 3 near the bottom at any rate. 1 near the top. Where is the rest though? =P
    I accidentally enter the race and die once. I get punted off a cliff by a slope after that and die once more. I find 2 more red coins near a snowman assembly stage. One left of it the other across a bridge on the other side. I try to shoot myself across the cannon gap again and fail. Just realised I forgot to collect one at the bottom. So I need to find one then.
    After a lot of searching I find it near the snowman tucked away in the corner near the top of the cable car thingy. I gather all coins and see the Star show. I take the bridge teleport back up and make my way to it. Was worried I'd miss the jump to it, but I make it =D

    And the next Star is... Snowman's lost his Head. I mess up the snowball roll and then proceed to die falling into the abyss. Not sure what I did wrong... it just zoomed past me ignoring the head. I try it again and follow the same path as the snowball. It connects with the head now as I stand next to it. Not sure which of those solved it.

    Back in for the 6th Star. Wall Kicks Will Work. I try the bottom of the race area, remembering that box up there. Can't seem to get up there though. I exit and try to use the cannon again. I manage to not shoot myself into the abyss and follow the path. I struggle with the second wall kick as it's at a weird angle. I then do an ice path tightrope for the Star.

    I hop back in just to check. Nope no new star. Must be 6 per level then.
    I head back out and open a new level. I talk to a Toad who tells me there's 6 Stars per course. lol


    Whomp's Fortress.

    Starting star. Chip off Whomp's Block. I try to collect the Red Coins instead of doing this level and end up gaining 100 coins for a Star instead. I manage to collect them all and then die while greedily trying to get some more yellow coins lol
    I just rush to the boss on the next attempt and beat it.

    Second Star: To the Top of the Fortress. I head to where the boss was and climb up the newly appeared tower for the Star.
    Third Star. Shoot into the Wild Blue. I end up doing the red coin star instead. Collected them all this time without dying after the last one.
    I head back in and talk to the pink Bob-Omb for the cannon. I shoot myself into a nearby pillar above a platform with a star. Not sure if this is the right one, but it's nearby. I jump back in. Looks like it was.

    5th Star: Fall onto the Caged Island. Guess I'm climbing back to the top again. I make my way to the top and take a cannon shortcut. I don't think I can make that tbh. I jump down to see if I can triple jump into it from the nearby spinning island and die to bullet bills.
    I try the cannon next. All the way up loses too much distance for height. Aiming at the yellow coin sends me into the abyss.
    I launch myself into the cage wall multiple times... is this really what I'm supposed to be doing? I'll keep trying for now.
    I eventually shoot myself into it. Surprised I didn't kill myself launching into the abyss more lol

    Sixth Star: Blast Away the Wall. What wall? Does a new one show up? Probably involves those bullet bills at any rate. I nearly die trying to lure them into the nearby pillar wall. I then try to lure them into the upright wooden plank and discover I can just kick that over lol
    Probably the easier way of getting the red coins than long jumping over like I did xD
    I give up on this eventually and look around the level some more. I don't see any other bullet launchers. There is the cannon, but like... I'm not gonna randomly launch my butt into every wall and hope I hit the sweet spot, if it is that.
    I look up the Star. Lmfao, how is anyone supposed to find that naturally...
    Anyway... it is the cannon. I do the same as the video to unlock it and then run up to claim the Star. What a badly designed one. They really want you to just find the random wall you can break.


    Backtracking and some secrets.

    I head back to the Snow level. Let's try getting 100 coins here. I load up the fourth stage randomly and do the race and get 80 coins despite missing several. Already more than the 75 I had registered for this level as the highest. I collect the red coins at the bottom and take the warp up. I then take the slide down outside and the Star pops along the way. I jump backwards a couple times and nab it before Mario slides off again. I then make my way to the Star that popped for the slide and end the level that way.

    I head back to the Bob-Omb level next. I load up the fifth stage just in case the coin circles for the cannon won't show up otherwise. 62 is my highest here huh. Probably didn't even try =P
    I end up with 79 and I doubt launching myself out of the cannon dozens of times will be able to get me all the coins I need. I look it up and apparently the poles I pounded into the ground release coins when you run around them. Well they're not doing that now.
    I reload and try again. I end up with 93 before shooting myself out the cannon, neglecting the last red coin. First shot gets me a whopping 2 coins. Second shot gets me to 101, which is unfortunate. Had intended to make the red coin the final 2. I collect the red coin next and overshoot the star.
    Gonna be much more of a hassle now. I manage to shoot myself into it on the next turn. I then collect the red coin star to end the level. Really need to kill every enemy here and get every coin you can huh.

    I look up into the sky at the sun-tile thing and try the wingcap course over and over before I eventually manage to get all 8 red coins to make a star appear. Such an annoying responsiveness. I flip the red Switch and collect the Star.

    I open the last door on the ground floor. I backflip into the two hidden alcoves high up in the wall away from the painting. One gets me a 1UP. The other is another secret stage. The Secret Aquarium. A nice chill swim for some red coins and I collect the Star.

    I jump into the painting. World 3 apparently. Guess I'm doing things out of order... idc lol


    Jolly Roger Bay.

    Star 1: Plunder in the Sunken Ship. I end up with 6 Red Coins but the remaining 2 are way up in the sky and out of reach.
    I head into the sunken ship and try to open a chest and take damage. I then drown trying to get to a spot with air.
    I try to go down to it again, but the eel is still there. When did it leave last time... idk. I enter a nearby cave and end up doing a treasure chest order puzzle to make a Star appear. 3rd Star apparently.
    I head back in for the first Star. I open the chests in the right order now and the ship rises to the surface. It's a bit finicky but I eventually proceed up the ramps for the Star Box and claim the Star.

    Star 2: Can the Eel come out to Play. Gotta steer it into that vine covered hole somehow I guess? I observed it last time, but it didn't really feel like going high enough for that. Oh he starts there now.
    Well he pops out easily but I drown trying to catch it's tail. Was not expecting the Star to be attached to it. Been too long since I played this lol
    I drown once more and manage to touch the Star on the next attempt and reach it just before drowning again.

    Star 4: Red Coins on the Ship Afloat. Not sure how I'm getting up to the ship, but I can get the other 6.
    I miss the long jump onto the ship multiple times and eventually get it but overshoot. Got the coin though. Next attempt I'm on the ship and manage to snag the 2 final red coins and the Star.
    Star 5: Blast to the Stone Pillar. Cannon time huh. Already talked to the Bob-Omb. 3rd attempt I shoot myself high enough onto the spikes to grab on and then lunge off the top down to the Star.

    Star 6: Through the Jet Stream. Gotta be the one in the eel pit blocked off by a bubble stream. How do I get it though... I drown trying to get it. Might need whatever is in the green boxes. Don't remember what it is.
    I hop back in and grab every coin I can find and end up with 104. I grab the coin star and then finish the level with the red coin Star.
    I'll have to leave that last Jet Stream Star for later.


    Peach's Castle stuff.

    I open a 1 Star door on the upper floor. 3 Peach portraits. I jump into the right one. The Princess's Secret Slide. 68 coins and missed a bunch. I grab the end of level Star though. I try the other 2 portraits and can't enter them.
    I hop back in and try to collect more coins. Doesn't seem to be enough for a 100 coins star. I try the slide a couple more times as it's easy. Just want to see if I can get under 20 seconds. Nope, but a 2nd star shows up when I get 20.9.

    I enter the Big Star door next. I die like 4 times in this area's "Bowser in the Dark World". All deaths were while trying to get Red Coins. I eventually manage to get them all and make it to the Star. I head into the pipe.
    Bowser fight? Seems a bit soon. I fling him into the abyss three times. Seems to not have any effect. Probably gotta throw him into those spike thingies on the side. Good luck timing that.
    It takes forever but eventually I fling him into the spiky thing and it kuhbooms. He flipped over so I figured I'd have to ground pound him, but nope. That was the fight apparently. He drops a key.

    I head to the basement. There's a door I can't reach. Also another big star door and thus probably another boss fight. And a pathway so I follow that.
    I enter a door and talk to a toad. While trying to catch an annoying rabbit I bump into a wall and there's a ripple. I jump in. World 8 apparently. I exit to try the dang bunny again.

    Takes a bit but I manage to catch it eventually. So the dead end wall is world 8. There's a fire portrait and 2 doors off to the side.
    I jump into the fire portrait. World 7.


    Lethal Lava Land.

    Star 1: Boil the Big Bully. I try the wing cap and struggle to take off with it. Need a triple jump apparently. I try to replenish it but get warped to a cage underneath an eye. I can't get out and die jumping into it.
    Pretty open level. No idea where the heck I'm going. I follow a path down and end up doing a log roll for a Star. Star 4 apparently?
    I follow a different path on the next attempt and grab a box which makes me hop across lava without taking damage somehow. I ends me near the big bully though. I almost die but manage to push it into the lava so I can grab the Star that appears.

    Star 2: Bully the bullies. Push all the smaller ones in I guess? I try pushing in the ones I already found but die on the 2 bully group.
    I then decide to look for other groups as the game probably would've given me the star if it was just those 2 and the lone one on the way. I find a group of 3 bullies elsewhere. After pushing them in another big bully shows. I push it in as well for the Star.

    Star 3: 8 Coin Puzzle with 15 pieces. Already saw the red coins so I head over. A self shifting tile puzzle huh. I just grab the red coins and then the star. Easiest Star in this world so far.
    Star 5: Hot-Foot-It Into the Volcano. I head over to the volcano and jump in. I try to follow some moving platforms but get roasted and fall down and get roasted to death. Probably a Star down that path too. I jump back in and follow the other path though, which gets me the Star I'm currently on.

    Star 6: Elevator Tour in the Volcano. Yep, knew it. I almost make it to the top of the 2nd pole, but Mario overshoots and fall down. I get to make another attempt, but now Mario overshoots the landing after the first pole and I die.
    I get roasted by the spinning tower thingy but manage to stay on the platform on the next attempt and manage to make it to the Star now =D

    I feel like I didn't fully explore that level yet. Gonna need the 100 coins thing too. 27 is my best so far, but I didn't really actually try to get 100 yet. Guess I'm hopping back in once more. I explore around for a while and find a green shell crate. Apparently you can surf on lava with it, but when you bump into something it disappears.
    I manage to get 88 coins in the outside area on the next attempt. I head into the volcano and get up to 108 total. I grab the Coin Star and then nab the 5th Star again to finish the level.

    I check the first side door and the Toad gives me a Star for talking to him? Easy star =P
    I jump into the puddle. World 6.


    Hazy Maze Cave.

    Star 1: Swimming in the Cavern. I jump on a spider and stare at a map. I head left and long jump a gap and follow the path. No way up it seems. Another split. A door and the path the boulders are rolling in from. I head to the latter and end up in a room with an elevator and another blocked off Star. I take the elevator down and follow a a path into the water.
    Not much currently accessible here. I try for a while to get onto the Dino's head, but keep sliding off. I eventually ground pound it and it lowers it's head so I walk over to it and wait for it to lift it. I then swims a bit and stops and doesn't move until I do. It starts spinning but gets close enough to the center island that I can jump across to it and nab the Star.

    Star 2: Elevate for 8 Red Coins. I follow the right path and see red coins in the room I enter. I ride a bit of an annoying platform around which keeps going in the direction of whatever arrow you step on and doesn't stop once it goes. I smash the blocks for 3 hidden red coins. Then I make my way to the other pole near the entry of this room and go up for a moving platform. I ride it for the remaining red coins and grab the Star on the floor once it appears.

    Star 3: Metal-Head Mario Can Move! I try a new path with some sort of toxic gas and die in it. Dead end I guess.
    I head back to the room with the dinosaur thingie and use it to get to a metal looking door. I head inside and jump inside another pool thingie. Metal Cap Switch Course. I flip the switch and gather 8 red coins for a Secret Star. I get punted out the course though. why? =O

    I enter the course again and go to the gas section. I use the metal mario blocks and follow a blue coin trail to an exit. I follow the path all the way and hang from some metal framework overhead for a 1up and a Star. Star 5: A-Maze-Ing Emergency Exit. Wrong one then.
    I head back into the maze and find another exit. I ride a platform up and end up behind a wall I couldn't get past earlier. Star 4: Navigating the Toxic Maze. Wrong one again lmao

    I guess I gotta go be Metal Mario somewhere else in the course then? Or would they really put 3 stars in that toxic area... I enter the level again and find a green block near the water 'monster'. Oh right. I noticed a switch underwater I couldn't activate. Guess I need to do that here?
    Yep it opens the door behind it. I long jump across a gap and the second one I end up ground pounding instead and fall into the abyss... why the ground pound mario? 0.0
    I try again and run into the second hole as there's no time to do a new long jump input. Am I jumping too late or something. Or do I actually need to chain them somehow. Kinda annoyed at having to travel all the way back again and getting only 1 shot at it.
    Next attempt. I jump earlier and manage to come to a stop on the middle platform. I run and long jump to the Star at last. Is this the right one... seems so.

    Star 6: Watch for Rolling Rocks. Well it's obvious where that is. What do I do there though... I try jumping into the pit the rocks roll into. Death. I head over again and stand in the little alcove with the coins and use the camera to look around. I see light near the end of the corridor, up above. I head over to the end of the corridor and wall jump up. 2 small platforms and 1 has a Star. Sneaky.

    Just need the coin star now... gonna be a hassle. Probably gonna need to kill every enemy I find and do the red coins again.
    I try to be thorough and end up with 38 coins. Went right and didn't kill a bat and the 2 eyeballs. Not enough room to spin around them.
    I kill everything in the toxic maze and grab the blue coins. 87 upon existing through the secret exit. I grab the coins dangling from the ceiling and jump down to the rolling boulders. I get the 100 coin star on the coins around the 1up in the room behind this corridor.
    I grab the sea-dino's star again to end the level on 113 coins.


    Peach's Castle and backtrack.

    I enter the remaining basement door which isn't the big star door. a pool of water and a staircase of sorts... which leads back to the big star door. I loop back round and jump into the water. A passageway into a small room with an underwater door. A sign says to pound the pillars so I do. Pounding both lowers the water level and I can take the metal door... outside. I remember seeing this earlier. Also saw a potential opening elsewhere... where was it... I come across a hole and check the waterfall. I try swimming into the hole here. Nothing. Back to the other hole then. Vanish Cap switch Course. Another switch course huh.

    I manage to miss every red coin on the way down. I die on some moving platforms not realizing they flip over. I die twice on what is the 6th red coin... overshooting the landing. The 4 on the way down are easy once you know where they are. The next two are near the moving platforms with like a wood tilting plank in between.
    I manage to get past and make 7 red coins after that, but then mario enters this weird sliding animation and it's off into the abyss.
    I manage to get all 8 coins on the next attempt and the Star spawns inside some walls. I make it to the end of the moving platforms and flip the blue switch and then use a blue block invisible cap to make it to the Star. Really hope that's all here, don't wanna do that level again xD

    I get a message about being able to open the 50 star big star door on the third floor. I run back up out of the moat and enter the castle.
    I go back to the Water level. I try twice with the green box at the start, once with and once without the cannon. Not even close.
    I search the platforms above water for another and find one near where you board the pirate ship after it's above water.
    Got pretty close but bumped into the eel and couldn't make it. I get to the Star on the next attempt, just barely. Through the Jet Stream Star obtained =3

    I head back to the basement and try the big star door. To my surprise it opens. This isn't the 3rd floor =O
    I exit out again and head for the desert level. Mr bunnykins is back so I chase it down and grab it for a 2nd Star from him =O
    I then jump into the Wall for the desert level.


    Shifting Sand Land.

    Star 1: In the Talons of the Big Bird. I try out both the shell and the wing cap and die on both attempts while just trying to explore lol
    I then use the wing cap to grab the star out of the birds paws but die trying to find out where it went.
    The birb isn't where it was stuck on last time and I end up going into the pyramid instead. I navigate upward and find a Star. Star 3: Inside the Ancient Pyramid. There were other paths... probably not the only one in there.

    I go back in and intercept the bird again as it keeps circling, but I die trying to land on the pyramid and sliding into the quicksand. Next time flying into the birb stuns me and bops me into the quicksand, where the recover animation first plays before I end up sinking to my demise.
    On the next attempt I manage to actually bump the birb for the Star and actually get it from the alcove near the top of the pyramid. Jeez.
    Wait... that was a different star. Star 2: Shining atop the Pyramid. @_@

    Guess I'm going back in and I'll be attempting it again I guess. I die once to quicksand and then bump the bird again and see a Star behind the pyramid. Probably it. I fly over and see a friendly Bob-Omb so I talk to it first to open the cannon and then grab the star. Yep that was the right one at last lol

    Star 4: Stand Tall on the Four Pillars. Saw a hint on that in the pyramid. It means the pillars outside yes? I just stand on them?
    Seems so. I ground pounded each to be safe. the top of the pyramid spun open somehow. Died afterward though, trying to get to the newly opened roof. Forgot about the cannon... where even is it?
    I find the cannon tucked away in a tiny hole in a corner of the map. lmao.
    I use it to fly into the roof opening. I make my way down to a hand boss battle and beat one... then I just get shoved off stage and gotta redo everything. lame.
    Or not... I start back on the elevator down before the hand boss. I beat it this time.

    Star 5: Free Flying for 8 red coins. Gonna need that cannon for this I guess. I make it to 7 out of 8 grabbing all 3 airborne ones. I die because Mario goes over-responsive mode and walks off into the sand pit. Only one left was the one in the water pit near the birb.
    I get it on the next attempt, luckily. I used Mario's first person cam for that red coin behind the start.

    Star 6: Pyramid Puzzle. Guess I'm going back inside it? I enter and explore. Gotta be something with that stuff in the middle as you climb right? I pick up a coin at some point on a moving sand slide thing and it says 1. This is more or less the bottom of those platforms.
    Near the top I jump down onto a lower platform and it says 2. Is this the beginning or do I need to like enter through the roof?
    I use the camera to find the next one. And then I miss a 3rd platform. I grab a coin heading back and am now on 4. I have to climb back up and manage to ground pound onto the missed platform. 5. and the star appears =O
    Was expecting more, but I go and nab the Star =3

    That just leaves the coin Star. I'll load up the first stage so that the dang birb will leave me alone =P
    I miss 1 red coin outside but end up with 63 coins. Hopefully it's enough to get to 100 inside the Pyramid.
    The Star pops while I hang from a grating across a slide. It spawns on top of it and I have to long jump onto it to grab it from the other side. I then finish the level by getting the Inside the Pyramid star again.

    I head to the basement big star door, expecting a boss fight. I hop into the blue portal. Course 9 =O


    Dire, Dire Docks.

    Star 1: Board Bowser's Sub. I figure out the chest combination but die on the last one due to getting sucked into the vortex.
    I get the Star on the second attempt. Obviously the wrong star, it's... Star 2: Chests in the Current.
    Now to do the actual Star I guess. I swim into the cave and then go up and then down again into a new area. I resurface here. I see some red coins spread about. I also see a big switch to stand on which creates a path onto the submarine. I jump onto it and find a Star just hanging out near the front.

    Upon exiting the blue portal has moved further back... what? I can now probably jump down this hole... or into the blue portal. I just jump into the blue portal again. Star 3: Pole-Jumping for Red Coins. I see a giant manta-ray that creates a bubble trail and try swimming through them. magic numbers show up again and upon hitting 5 a Star appears. I go above it and try to just let the vortex suck me into it. Success =3


    Second Bowser Fight.

    I fall into the hole that was behind the blue portal next. Bowser in the Fire Sea =O
    I make it to a giant drop down in 1 go... but only have 7 red coins. Must've missed one. I backtrack and find one in an upper corner of the box cage you pass through. I head back up to where the star spawned and then jump into the giant drop down with circles thing.

    Bowser fight. Dude keeps warping so I can't grab his tail. He only briefly pauses to shoot 1 fireball. I eventually grab his tail and fling him, but miss of course because aiming this stuff is bs. Second attempt I die as he charges at me. He stopped for a sec though... can I force that charge?
    Seems I can. He does it when I'm really far away. Easier way of grabbing his tail at least. I miss my first throw but manage to send him into a spiky bahmb on the second one. He drops a key again.


    Dire, Dire Docks. Part 2

    Time to finish this level off then.
    Star 3: Pole-Jumping for Red Coins. I head back to the Submarine area and make my way up to the moving poles. I collect 5 coins on the first attempt and miss the jump to the moving pole for the 2 coins far away behind a grid. I get these 2 on the next attempt and jump into the water to get back faster. I make 1 more trip up to the poles and use the Blue Coin switch. At 50 coins after that. Would suck to have to get the red ones again, better try 100 coins now I guess. I continue to the last red coin and spawn the Star in.
    I collect as many coins as I can still find in this area and nearly get sucked into a black hole as a result. I manage to escape it and collect all but 1 coin near it. I then head back to the entry and grab the missed coins in the tunnel. I then enter a tug o war with the vortex at the start for the coins around it. Then I swim up and see a coin trail. I get my 100th coin here and collect the Star.
    I then head back to collect the Red Coin Star. Got a bit nervous there with that vortex and that black hole trying to suck me in lol

    Star 4: Through the Jet Stream. Again? =O
    Do I need to bring Metal Mario all the way back or is this the Star I saw in a cage underwater at the Submarine area? I head there and notice the circles the manta ray also left coming from a grate with a jet stream. I see.
    Metal Mario runs out way too fast though. I then just kinda hover in place above the current collecting the 5 needed circles and the Star spawns in. Still need Metal Mario to collect it though, so I fetch the green box and then the Star as Metal Mario.

    Star 6: Collect the Caps. Last Star. Pretty much just use the invisible cap to get past the barrier blocking the submerged Star in the Submarine area right? I do so and despite the black hole in the wall trying to suck me in make it to the Star.

    Should be it for the basement so I leave and come across a big boo and follow it to the courtyard. I kill a bunch of small boos and when I kill the big one a bird cage drops which I can jump into. Secret level? Nope. Level 5 =O


    Big Boo's Haunt.

    Star 1: Go on a Ghost Hunt. So many paths.
    I explore around outside and then head into the shed and follow the path to some Boo carousel. I try to interact with it for quite a while but nothing happens. Must be a later Star I can't do yet I guess?
    I enter the rear/side door and stomp 2 ghost for blue coins. I try to jump through the painting but it seems I can't. I leave again. Front door time I guess.
    A hall of doorways. I go to the right door for a red coin and a boo. I follow the path to another door and stomp another boo. Then I fall down from a breakable platform and have to navigate my way back. I try the path again and end up back at the hall of doors.
    Front left door then. A piano attacks me and I can't kill it. Red coin though. Next room. Some poltergeist activity and a book tries to eat me. I grab 2 red coins and an invisible cap. I check the last room and stomp a boo and spin an eyeball. I return to the hall for a big boo to show up. Killing it spawns the Star.
    I carefully go upstairs and check the 2 left doors. I end up solving a book push puzzle in a library and end up at another Star lol
    Remaining left door: red coin. First right door. Spinny eyeball for a blue coin. 80 coins. 2 Red coins underneath some coffins that go upright. Last remaining door: a library with a red coin and a trap door, let's see.... basement again. Ugh.
    I go back and follow the path to a blue box. Don't really see anywhere to take it. I go back and kill a book for 5 blue coins. Dang. Had I known they dropped them I could've been at 101 now. I'm at 91 instead.
    I stare at an upstairs floor in the library here... how do I get there... oh a wall jump is enough. I arrive on... the roof? No attic I guess. I beat a boo for 5 more coins. Blue switch here though. I stomp it and the Star spawns on the first blue coin I pick up. Blue boo painting... probably need to take the invisi cap here. A double door here too. I'll leave them be for now and go grab the... red coin Star I guess? Yeah.

    Looks like I need to stomp the big boo in the courtyard every time to enter lol
    Star 1: Go on a Ghost Hunt. Let's actually do this one this time =P
    I quickly murder the little boos inside and then the big boo and then grab the Star.
    I hop back in and ignore the next Star I'm supposed to do in favor of revisiting the library and doing the book puzzle and grabbing the Star at the end there. Star 1, 3 & 4 done + the coin star.

    Star 2: Ride Big Boo's Merry-Go-Round. Going back to the basement then. I arrive at the merry go round / carousel and now some boos come out. I quickly dispatch them with ground pounds and then do the same with the big boo. The Star appears and I grab it.
    Star 5: Big Boo's Balcony. Not sure what this one is atm. There's still the blue painting which is probably pass-through at the attic and the double door. Should check those first. I grab the invisible cap on the second floor and then make a run for the blue painting on the attic floor. I make it inside and there's a giant eyeball. I make it go spin and a Star appears. Wrong star, obviously, but I grab it anyway.

    Star 5: Big Boo's Balcony. I head back to the attic and open the double door and the big boo immediately greets me. I ground pound a couple times to beat him easily. The Star goes onto the roof above. Can I just jump onto that? =O
    Apparently, but due to the slant you'll slide off sooner or later depending on momentum. I fall off four times before I just switch to 1st person cam and go up in a straight line from the side I keep long jumping to to get to the roof. Then I just walk to the middle and slide down to the Star.
    Getting the Star was far harder than fighting the big boo here rofl.
     
    Super Mario 64 (Super Mario All-Stars). continued.

    I head to the upper floor for the locked door and open it. I arrive in a hallway with a bunch of paintings and a Toad. He gives me some tips and a Star. There's another Toad who tells me about Coin Stars. Kinda late dude.
    I start bumping into the paintings that I'm not expecting to be the next course. A tiny Mushroom one ends up being a course =O


    Tall, Tall Mountain.

    Star 1: Scale the Mountain. I see a Star straight away out on a mushroom. One of those jumpy boxes near it. Really hope that isn't the way to it. I ignore it for now and try to do some parkour on some mushrooms for red coins. I misjudge my alignment with one and plummet to my demise. I collect these 4 on the next attempt and then just backflip my way up a wall for the remaining 4, after doing a back and forth to talk to a pink bob-Omb.
    Seems the game wants you to jump from the highest one down to the Star. Looks a bit too far for a normal jump. I Long Jump and then pull back to limit the distance. I land on the mushroom with the red coin Star and grab it =D

    I quickly check the remaining paintings except the one I expect to be a world. nope, no other hidden worlds. Probably just this one and the one in front of the stairs in this room then.
    Star 1: Scale the Mountain. I try to explore and a shy guy sets me on fire near a ledge. Death. I longjump to where the red coin Star appears on the next attempt and then long jump to the lower area for a very narrow passage to the cannon. This has to be for that lone star on the mushroom, right?
    It is. I make a guess at how high I need to aim... it's pretty far. Probably can't stop on that mushroom so gotta line up with the Star and try to fly into it. I aim fairly high and hope for the best. I just barely clip the Star and get it. Phew.

    Star 1: Scale the Mountain. For real this time =P
    I explore the course and come across a wall that rippled when I bumped near it. I jump in... a slide level. I die on it. It resets me to it where I jumped in fortunately.
    I die again despite knowing it's coming because I respond too slow :sadwick:
    I make it on to the offshoot and die misaligning a jump while sliding. I die twice more and then make it all the way to exit and slide right into the hole lol.
    Way that lines up probably means there's probably something in that finish room before exiting? Oh well. I grab the Star in front of me. Pretty hard slide level. Probably gonna need to do it again for the 100 coins. Missed 1 blue coin and a bunch of normal coins and got 47 just in this area.

    Star 1: Scale the Mountain. Really for real this time xD
    I see the Star behind the waterfall on the way... could maybe just long jump to that... I grab the Star at the top of the mountain for now. Long overdue lol

    Star 2: Mystery of the Monkey Cage. Cage? what cage? I did see a monkey though. I grab the monkey and he takes my cap. I grab him again and get it back. Not it I guess. Didn't see any other monkeys though. I gab him and he grabs my cap again and jump into the water. I can't reclaim it now it seems. I explore again. At the top of the level a caged star has appeared near the one in the waterfall. A monkey has showed up where the 1st star was. I capture him and let him go and he knocks the cage down and frees it. I collect the Star.

    Star 5: Breathtaking View from Bridge. Sounds like they really want me to just jump into that waterfall star =O
    Gonna be a long way back if I miss though. I make my way up and jump and Mario luckily grabs on to the ledge =D
    I just climb up and grab the Star.

    That leaves the coin star. I get 66 before entering the slide. Then I die on the slide at a coin count of 96. Dang.
    Next attempt. It starts me in the slide again with 0 coins. Might be a better start position tbh... doing the risky bit first. I exit the slide with 55 coins after inspecting the final room. I grab all but the riskiest coins again and make my way up. I get the 100th coin and the Star near the slide entry. After grabbing it I make my way up top to grab the 1st Star of the course to exit the level again. Ended with 114 coins and skipped 2 red coins. Missed some coins on the slide too.

    I jump into the strider painting. Yep, it's a world.


    Wet-Dry World.

    Star 1: Shocking Arrow Lifts! I explore around gathering coins and some block I jump to gets me a 1. I drain the level more and push a block for 2. I push another block for 3. Gotta be a hidden star. What's 4 and 5 though. I do a moving platform thingy and spawn a Star. Wrong one lol
    2 yellow blocks on the upper floors are 4 and 5 apparently. I spawn the secret star in, but keep going to collect 100 coins. I eventually manage to get the 100th near a sign that tells me about how secret stars work lol
    I grab the coin star and then dive into the water and go collect the Secret Star I spawned.

    Star 1: Shocking Arrow Lifts! I just ignore the arrow lifts and long jump across this time. Easy star lol
    Star 2: Top O' The Town. Figured this to be the one in the cage, but I can't seem to get the water level high enough. I end up doing some parkouring and smack a box higher up than I've been. Apparently this is the Star I'm after.

    Star 4: Express Elevator--Hurry Up. I reach the pink Bob-Omb to open the cannon and shoot myself into the closed off corner with a tunnel leading to a... submerged town. Green and blue block here. Blue one seems straightforward. Can't seem to figure out what to do with the green one and the pressure switch on the bottom. After what feels like forever I finally manage to get the last 3 red coins on the rooftops by wall-jumping up to them.

    Star 4: Express Elevator--Hurry Up. I look this one up... oh... I don't raise the water level higher. They're not floats. It does say elevator in the name but dang. Gotta hop on the ledge on the other side of the cage to trigger them. How am I supposed to know lol
    I do this and jump down and head inside the cage at the bottom and ride the platform back up and grab the Star. Easy if you actually know wth to do I guess xD

    Star 6: Quick Race Through Downtown. Gotta be that Invisible cap star in the town. Ah the switch creates a block inside the cage. Checked it out again due to the Star name. Managed to get this Star pretty easily.

    I check a side door and end in a room with mirrors and jump into a wall for the lulz. Actually is a course entry xD


    Snowman's Land.

    Star 1: Snowman's Big Head. Another snow/ice level huh. I try to explore and grab coins but die in the water at 49 coins.
    I noticed an icy Bully in a little arena so I head over to it and push it off for a Star. Figured as much.
    I go back in and try to get to the Snowman and get ticked off due to the annoying wind blowing me off over and over and go to the ice cube maze thing instead and quickly grab the Star there.
    Back inside and I eventually manage to have the penguin escort me across and not get blown off. That Star sucks.

    Star 4: Whirl from the Freezing Pond. In use the floaty spinny thingies that launch you when jumped on to cross to a red coin across the second pond and hit a box for a Star. Done already? =O
    Probably gonna be red coins next then... yep. Star 5: Shell Shreddin' for Red Coins. I die a couple times trying to combine this with 100 coins and then just give up on the 100 coins and only do the red coins for the Star.

    Star 6: Into the Igloo. What Igloo? I die looking around the map for an Igloo.
    Seriously... what hecking Igloo??
    There's a coin slide I haven't been able to get on yet near the snowman, but aside from that I can't find anything.
    Oh ffs. There is a tiny igloo here... if you can even call it that. Need to crouch to get in.
    There's a bit of a maze inside and some coins. Ah looks, it's the pink bob-omb at last. I solve the maze fairly easily and get the Star.

    That leaves the Coin Star. Not sure I've even found 100 coins tbh.
    I kill everything I come across and get every coin I can. Despite missing some from enemies due to the coin disappearing I get 106 and get the coin Star. I quickly get the Star in the ice cube again to finish the level.

    I explore the hall of the painting more... is there really nothing else here? Doesn't appear to be anything.
    On to the other hall then. 3 Goomba paintings. I randomly pick one and run in.


    Tiny-Huge Island.

    Star 1: Pluck the Piranha Flower. I'm huge and head to a pipe and become small. I get eaten by fish heading back.
    I hop into the other painting I can and now I'm tiny Mario. I die again twice. Back to entering as big mario and going into the pipe. I kill all the piranha plants around it and a Star appears.
    Star 2: The Tip Top of the Huge Island. I make my way up to the top and the Star pops out of a box just before it. Not exactly the Tip Top of the island now is it... @_@

    Star 3: Rematch with Koopa the Quick. I die multiple times just finding the race Koopa, as well as several times to trying to shortcut over the mountain. I lose when going over the mountain despite a 25 second time. Apparently the course is shorter than that? Or perhaps you auto lose for not going the intended course.
    No seems to be just a short course. Was in the lead until the windy bridge where the bugger overtook me. Gotta long jump more I guess.
    I manage to actually beat him on the next attempt. Barely.

    Star 4: Five Itty Bitty Secrets. Ugh already. I found one as big mario standing in front of the thing the balls come out of. I think the name implies them all being in the big mario version of the level? I die a whole bunch of times just running around trying to get places without switching to small Mario.
    I talk to the pink Bob-Omb to open the cannon and walking over it makes a 1 appear. Wait... is it just all the holes? I go to a hole in the wall at the end of a beam for 2. the other end of where you go through the wall as small mario becomes 3. The one I already found makes 4. I walk around for quite a while and can't find anything and die again at some point.
    I grab the 4 I found and then make my way up to the pool at the top. Didn't see a hole there, but perhaps it's different as big mario. No hole but the 5 does appear when in the pool. The Star appears. Ah that's what that island is for. I jump down to the beach and make my way to the switch near the starting area for big mario. I follow the path and grab the Star. 100th Star :cool:

    Star 5: Wiggler's Red Coins. Haven't seen one. Must be in a subarea. Unless it gets added by this Star. I spend quite a while trying to figure out how to get to the beam that leads into the hole in the side of the mountain. Turns out to be the cannon, shooting yourself onto the nearby hill. Inside is a perilous red coin parkour with death underfoot. I manage to gather the coins and grab the Star in 1 go. There was a Wiggler up above though. Boss for Star 6?

    Star 6: Make Wiggler Squirm. Guess so.
    I make my way back to the sub area. I don't see a way up tbh. There seems to be an entry from the roof. Based on position... that's the top of the mountain? I head over as small mario. Nothing. Perhaps I can ground pound with big mario to break the floor or something? I switch Marios and ground pound where the number appears to make a hole. So they were all 5 holes during that secret Star. Big Mario is too fat to enter though. Gotta go down and switch to small Mario and come back.
    I jump in; Wiggler boss. I try punching it from the rear and jumping on it. Nothing. Eventually I jump on it's head and that seems to count. I do this a couple more times and he's defeated and gives me the Star. Oddly easy lol.

    Which leaves the 100 coin star. Ugh, feel like this is gonna be annoying but let's try.
    I try and die countless times. I give up on the red coin pit of death. Eventually I discover that ground pounding the big goombas gives you a blue coin instead of a normal coin. Might be possible now. I die a whole bunch more times, but eventually I manage to amass enough coins for the Star and then go fight the piranha plants again for a Star to exit the level with. Hardest Star for me so far I think. Became a lot easier when I discovered the big goombas give blue coins when ground pounded thing... still ate a bunch of lives after that.


    Peach's Castle.

    I run up the stairs in the castle and open another big star door. Ah this is where that clock level is. I talk to the Toad first and receive a Star. I jump my way up to a little side alcove and jump into a hole. Secret course I guess.
    Wing Mario over the Rainbow. Ah no another Wing mario level. I don't like the weird responsiveness of the wing cap. I fall out the course and get yeeted all the way into the water outside the castle. Ridiculous. Just kick me out where I entered... so dumb.
    I carefully collect red coins while flying around and shooting myself out of cannons to go back up. I manage to collect all 8 red coins and the Star on my second attempt, fortunately.

    I check the other side of the room and hop into the hole there. Oh this one is an actual course.


    Rainbow Ride.

    Star 1: Cruiser crossing the Rainbow. I take a look around after loading in... this looks really perilous. My magic carpet ride lines up poorly with the flamethrower thingy and I take a plummet to death. I try to wait it out on the platform but the carpet disappears when not on it apparently. I long jump back and don't hop off until it's near the flame thing and then jump back on. I arrive at a bunch of spinning platforms and I can go 3 ways. No idea which way for the current star so I'll just try and follow one of the paths. Red coins dead ahead so probably not that one. Left ends in a Star so I'll try that. A rude shy guy knocks me off while on a seesaw like thing. I was staring at 2 directions wondering which of the Stars here to commit to. :sadwick:
    I die once more over jumping the magic carpet. I follow the path all the way through next time and narrowly avoid falling of after being set on fire right before the star. This was the wrong one it seems. It was Star 4: Swinging' in the Breeze.

    Star 1: Cruiser crossing the Rainbow. Except probably not. I'll follow the same path and try to get to the other Star there at the split.
    I first check what the box underneath the first swing is... just a 1up. Figured as much.
    I go for the other path and fall off due to having no momentum having to stop for a flamethrower thing. I make it past the next attempt and arrive at some pyramids that get inverted when I hit the switch. I try twice and fail. Timer seems really short. I make it on the third attempt by doing a backflip in between 2 pyramids to save a lot of time. I grab the Star.... Star 5: Tricky Triangles. Well I already figured it was the wrong one, just grabbed it because it's the same path for the most part.

    Star 1: Cruiser crossing the Rainbow. Gonna do right path next. Has a rainbow there. Probably the one I'm supposed to be doing =P
    I die trying to do a long jump between two platforms and Mario doing a groundpound instead. Ugh.
    There's a split eventually. I try both paths and fall down each of them onto the spinning platforms underneath. I try the spiral one again and Mario just barely gets clipped by the spinning thing and plummets to death. Ugh, levels like these suck.
    Knocked off once more, but I can save it... and then I die on the next carpet ride anyway.
    I make it to the end of the rainbow ride twice and don't make it onto the platform for the ship. I make it onto there the next time and see a Star at the front. I go onto the ship and some wind starts. I see there's a closed cannon at the end. Could probably climb the mast but didn't try. After all that I just nab the Star to lock it in. It's the right star.

    Star 2: The big house in the Sky. Dunno where this house is. There's the other rainbow carpet ride, but I'd rather try the red coin area now.
    Well I look up from the start and see the second rainbow go up to a castle like thing. Probably the one they want me to do next then. Screw it. I'm trying the red coins. I die twice missing jumps on the way over to that area @_@
    I hit the blue coin switch and see only one. I still wall jump up the path here and find a pink bob-omb to open the cannon. There were probably more blue coins going up, but I was too slow. Took me a couple tries to get the timing down and reach the top. I take a platform down to a red coin and then enter the maze. Is this the only way in? Oh well.
    It takes me a while, but I eventually collect all the red coins and make the Star appear. I grab the Star of course. Turns out to be Star 3: Coins amassed in a maze.

    Star 2: The big house in the Sky. Guess I'll actually need to do this now. No idea what the 6th Star could be atm. Takes me only a couple tries and 1 death to make it to the castle like thing. Kinda wanna hop off and explore the lower floor but I'll probably be stuck here. The rainbow continues so the Star is probably further ahead. The damn flame gets me on the re-entry and I can't make it back onto the carpet on time. Great. Am I stuck here now?
    Looks like it. I let the flame kill me. Such archaic poor game design. No checkpoints anywhere, gotta redo all that rubbish.
    Despite screwing up I make it all the way to the end of the path on the next attempt. I break a box for a 1UP and then grab the Star.
    Star 6 is probably gonna involve the cannon, ain't it...

    Star 6: Somewhere over the Rainbow. Not a particularly helpful name hint. Saw a box on top of the red coin maze. Probably not it. I'll try going to the ship again and using the cannon. There's a big island off in the distance. There's no way there's nothing there.
    Almost made it to the airship platform... the doughnut log thing exploded on the carpet and sent me falling. Saved it, but then died anyway trying to make it over again over-jumping the dang carpet.
    I just barely make it up to the airship platform next attempt and carefully head to the cannon. I manage to just barely shoot myself onto the island. I dodge the big thing that likes to toss Italian plumbers and then break the box to nab the Star.

    Which leaves the 100 coin Star. Maybe later. Right now I really don't want to try that. The level sucks.
    I go up the stairs in Peaches castle. Big star door with Peach paintings on each side. Probably the final boss then.
    Iirc you can jump into the clock. I head to it and try.


    Tick Tock Clock.

    Star 1: Roll into the Cage. I start near a red coin star shadow. Spinning platforms near it with red coins. Don't think that's possible atm. I navigate upward a bit and can see 3 stars on screen when using the first person cam to get a look around. I can ride a rotating arrow to one from where I am. I wait for it to turn back around and then ride it across. Mario bumps it's head trying to jump to the Star and plummets to his demise. Blegh.
    I jump back in again and no change. Thought there was a change depending on what time you enter? Oh well. I make my way back and this time Mario decides to just fall off instead of jump. -.-
    I manage to grab it on the next attempt with a very gentle hop into the area with the Star. Was obviously the wrong one... no cage involved. Was Star 3: Get a hand.

    Star 1: Roll into the Cage. I die once on the way, but I grab the next Star up which is short hop into a cage. Fairly easy. Would be nice to not start at the bottom though.
    Upon exiting I talk to the Toad again. The big hand huh. I enter the clock with the big hand on 12. Za Warudo... all the moving bits stopped. Well the spinning things around the red coins have stopped so I might as well go grab those. I fall a couple times, but manage to collect 8 red coins and then the Star without dying. Why did it appear so high up above it's shadow though =O
    That was... Star 6: Stop Time for Red Coins.

    Star 2: The Pit and the Pendulums. Well I entered with Za Warudo... hopefully don't need moving stuff. I make my way back up and backflip onto the cage with the 1st star. I continue onward and upward. I make it all the way to 2 stopped pendulums and carefully navigate to the Star beyond them.

    Star 4: Stomp on the Thwomp. I haven't even seen any. Must be further up I guess? I enter with stopped time and eventually get stuck, unable to go any higher. Ah the rectangular things are lifts. Can't go further with stopped time it seems :sadwick:
    I re-enter and make my way further up and fail a couple times on rotating cubes. I then jump onto a cage top above the Pendulum Star and try to follow the moving bars up there. I fall once and then succeed. I make it to... Star 5: Timed Jumps on Moving Bars, apparantly.

    Star 4: Stomp on the Thwomp. I fail and die a couple more times and then finally make it all the way up top where I gotta time my jump onto a Thwomp onto the Star platform. Jeez what a long way to go if you fail. Didn't even try the coins yet but I think that can be done with the clock stopped... I hope. I grabbed the Star of course.

    Time to try the 100 coin Star. Back in I go. I try with time stopped. Seems 82 is the max possible coins this way. Dang. Gonna have to do this the hard way then :sadwick:
    I manage to get 97 coins before dying. Died trying to snag some of the red coins so I wouldn't have to go all the way up again after falling.
    I watch a video of someone doing the 100 coins on this level while trying again. This dude does it with time stopped. Dude does like a backflip into a wall jump on the part where I thought you couldn't get any further.
    I manage to do it with a double jump into a wall jump. I make my way up and get 100 coins near the top. I grab the Star and go back down to grab the pit and pendulums star again to end the level, after falling down trying to get more coins xD

    I look up how many Stars there are... 120. So I'm missing 2 atm. Rainbow Ride's 100 coins is one of them. I really don't wanna do it tbh xD
    The last one I'm guessing is another red coin star on the way to Bowser for the final fight.


    Rainbow Ride 100 coin star.

    I head back to Rainbow Ride. I'll at least try it for a bit. I looked at a video for a recommended path so I don't have to waste too much time here. This video avoids doing the second carpet ride at all =O
    That's good for me as that part really sucks lol. I'm not sure I can do that blue coin walljumping fast enough though. We'll see if we get that or not. I die once and notice I'm low on lives (6 remaining)... wth did I really use up that many? I had 50+ at one point.
    Well let's try once more and if I die again I'm gonna hit up an early level for some life grinding. Nope messed up on the blue coins. Can't reset it so I exit course which kicks me all the way back to the ground floor of course, because why not be a douche like that when you can.

    I just head to Bob-Omb battlefield for some life grinding. I grind up to 20 lives and go back to Rainbow ride. I manage to do the walljumps on time but Mario is misaligned and I can only get 1 blue coin up here. I just yeet myself into the abyss so I don't have to walk all the way back up to the dang entry for this level.
    I try again and miss 2 blue coins. I still try the path and end up with 93. Stingy. I try to get the remainder on the other carpet ride and plummet to death on 99 coins. -.-
    I die a couple more times after messing up the blue coins too much. I then get a run where I miss only 1 blue coins. I try to continue it but die on the carpet ride.
    Two more deaths later I only miss 1 blue coin again. I continue the run and manage to get the 100 coin star on a falling log thing during the carpet ride. I quickly snag the Star and watch Mario slowly sink away before the save prompt shows. Obviously I save it. I try to end the level in style by going back to the swinging in the breeze Star but die going back there. Kept the 100 coin star though, which is all that matters here. 119 Stars baby. and I never ever wanna do that star again.


    I'm at 8 lives though... time to do a life grind again. I suddenly remember seeing like 3-4 lives out in the open in Lethal Lava Land and head to the basement for a grind. As long as I keep the lava surf shell it should be easy.
    I load the red coin star and no shell box. I exit course and run back to the basement to enter the painting again and pick the last Star now. The box is there and I get 2 1ups before I mess up.
    Next attempt I mess up after 2 again... different 2 though. That's 4 possible 1ups during the shell ride. And another on the flamethrower near the volcano. Just need to not eff up. I grab the red coin star to exit the level.

    Next grind I get all 5 1ups and don't lose the shell until the one on the flamethrower. I grab the red coin star again. By far the easiest in the level so I'll just keep grabbing it.
    On one of my subsequent runs I find a 6th 1UP behind the big pillar near the boss bully. The camera unfortunately shifts as you go to it so it's kinda annoying to grab. 6 lives per run if you finish with a Star or 5 if you let yourself die. It's pretty fast too with the shell.
    I stop when I get past 50 lives. Didn't take that long. I head to the big star door with peach portraits next to it and run up the stairs.

    Bowser in the Sky.

    I quickly see a red coin. Called it for the last Star I guess.
    It's a treacherous level but I manage to navigate it and get all red coins on the first attempt =D
    I grab the Star and enter the pipe for a 3rd Bowser fight.

    I miss a bunch of times but manage to get 2 hits in on him. I die.
    I manage to get the first two hits in reliably again, but keep missing the really far throws for the 3rd one. I die 5 more times and then manage to land him on a bahmb for a 3rd hit. He drops a Star upon defeat and I collect it.
    A cutscene plays. Credits ensue afterward.

    After the credits end it's stuck on a 'The End' Screen... is that normal? wth? =O

    Only button that responds is the - where I can click return to title screen. I do so. I try heading back to SM64.
    I load back into the castle outside with 4 lives and all stars done. Is there no postgame?

    I head inside the castle and talk to toad. No acknowledgement of beating Bowser. I check to see if the grate near the start is open. It is.
    I enter the cannon and shoot myself on to the roof. I collect 3 1UPS and talk to Yoshi who maxes my lives all the way up to 100.
    I try to use the wingcap to enter the Peach mural or whatever it is on the castle front. Nope. Was hoping for a postgame world.
    Just a congratulatory message from Yoshi and life spam. Meh.

    All in all the game itself was enjoyable for the most part. Except for rainbow ride. Screw that level. I at least enjoyed the other levels, but not that one.
    The camera was very annoying at times and being kicked out of the castle to where you first load in when you exit a stage without a Star or dying was very annoying.
    Didn't really come across any major issues aside from that.... well aside from being stuck on the End screen. Seriously wth was that?
     
    Super Mario RPG

    Starts off with your generic Princess Peach gets abducted by Bowser cutscene. Mario then runs off and enters a castle.
    I mess around with the controls in the opening hallway and then progress. Next hallway has 2 enemies in it. I try jumping on one and it plays an animation making me think I just died, but it starts a battle on a new screen. I click attack and Mario 1 shots the enemy.

    I run into the next enemy. Terapin? Never heard of these enemies... thought it was just an armored Koopa. I attack and 1 shot for the win again.
    I approach a door with 2 guards. I try a Special. Jump. I deal way more damage and knock out 1 guard. I then do a regular attack on the other one after tanking a whopping 1 damage from it.

    Not really getting much Exp from them though. In the next passage I run across a bridge across some lava with fireballs off to the side. The bridge collapses once passed over. I see this level is called Bowser's Keep in the menu.
    Next room. A passage with spikes to the side, but I can't get off the main passage anyway. A throne at the end. Bowser dangles Peach before Mario and pulls her up and then starts a fight. Scripted loss I guess?
    I use the Jump Special on Bowser twice before Peach tells me to attack the chain. I switch my attacks to the 'chaindelier' instead, but only got 1 Special Jump left after which I need to use normal attacks.

    The chandelier falls with bowser on it who then tosses some hammers to make the one I'm on fall too.
    After some talking/a cutscene a star appears in the sky and a giant sword falls out of it? or was that just through it?

    I then regain control in Mario's Cabin, hanging off a coat rack. I jump off and then hit Look on... a lamp, apparently. Mario goes to bed =O
    When I jump out it saves. Ah, good old nap to save huh. Why not make the interaction be with the bed itself though? :unsure:
    I interact with a box. Storage, I guess? Empty now at any rate.
    I head outside and talk to Toad. He introduces me to a save block. I jump on it to make a manual save. Guess the bed is an autosave.

    Doesn't seem to be anything else to do here so I take the only exit. I'm on a worldmap now. Only 2 destinations. Mario's Pad and Bowser's Keep. Guess I'm going back then. I head back into the keep which now has the giant sword... which talks, apparently. The Smithy Gang?
    The sword collapses the bridge. Welp, guess I'm leaving again lmfao.

    New location on the world map and Bowser's Keep is unavailable. I enter Vista Hill. Oh that's just the view of the castle from the cutscene lol

    Back to Mario's Pad then.... nowhere else to go. I talk to Toad inside my house. Apparently we need to visit the chancellor.
    I follow him out and before I can leave the area he comes back and gives me a Mushroom to heal up. He asks to explain Action Commands while a Goomba shows up behind him. I say I don't know about them and we start a double battle against the Goombas.
    I have to attack one of them and press A again when I'm about to hit to increase damage. Apparently I can hit A when being attacked to defend myself. I then have to take the other Goomba out with a Special Jump. Already knew about these and timing them from the intro bit.
    There's chains and Action Gauges. I complete the battle tutorial. Toad gives me 3 Mushrooms and runs off.

    I jump on the Save block for another manual save and leave. Feels weird playing a Mario game in this style but seems fun so far.
    New levels on the worldmap. I go to Mushroom Way.


    Mushroom Way.
    I pick a fight with the Goomba at the entry which turns out to be 3 of them. I fail miserably at blocking but knock all 3 of them out.
    Next Goomba is another fight against three. I win it pretty easy too.
    On the next 3 Goomba encounter I manage to time my attacks better to stun and hurt the additional targets. Still missing my defend prompts. Not sure what the exact timing is atm.
    I pick a fight with the 2 red Koopa Troopa encounter. Normal attack does not do much damage, but I manage to block both of them from attacking once. The Jump Special 1 hits one of them. I do a timed normal attack on the second as I don't have enough flowers for the special anymore.
    I run back for another Goomba fight. I knock them out, but can't seem to defend against them. Guess every opponent has it's own timing.

    I get a Level Up and am now Level 2. Feels weird seeing stats like attack and defense on Mario... anyway I get to choose a bonus. More physical or more magical attack or more HP. I choose physical attack. I jump under a chest to get some coins from it.
    Next encounter is a single red parakoopa. A timed normal attack beats it and I go fight the Goomba encounter harassing the Toad here.
    I beat up both of them and Toad gives me Honey Syrup. I check my inventory... recovers 10 FP? Wth is FP? I'd expect MP since there was magical attacks. Whatever. I jump under a chest for some more coins. I run into the next area.

    Goomba encounter. 3 of them. I actually manage to block 1 hit and beat them. I find a hidden Flower Tab. Maximum FP increased. FP is Flower Power I guess? =P
    Red Parakoopa encounter. Only one and easily beaten. I try to interact with some flowers but can't seem to. I jump up to a chest and a mushroom starts coming out but a Goomba encounter zerg rushes me and I have to fight 3 of them. Mushroom is gone afterward it seems.
    I go to the Goomba on a flower to fight a 2 Goomba encounter. I beat them up.

    I use the flower to jump onto a higher platform and fight a red paratroopa encounter that was kidnapping a Toad. I beat it and get a Flower Tab from the Toad. I check the other 2 higher platforms. I open a chest for a Flower on one of them. I fight a 2 Goomba encounter on the other. I grab the item. Pick me up; revives a downed ally. So the sack is just a generic item model then.
    I use the 2 Flower Tabs I have from the X menu and see my maximum flowers increase by 1 for each.

    I enter the next area which has a Lakitu throwing a spiky enemy. I can't seem to pick a fight with the Lakitu so I fight the spiky enemy instead. A Spikey and a red parakoopa encounter. I punch them both gone. I then do the same for another encounter that's the same and a Spikey encounter that's against 2 Spikeys. I get greedy and get game overed on my next fight.
    I reload autosave which is at the start of this area and just fight all the encounters again =P
    I fill my gauge during a fight and a chest shows up and Toad gives me an Egg shell that protects me from 1 hit. Seems lame. Might be better stuff available from that though.

    I use a Mushroom to heal after the fight and trigger a talk with a Hammer Bro. I keep fighting the Spikey encounters to level up and receive a Fire Ball attack. Seems to be a Special. Kinda wanted to try it out on another Spikey fight but it costs 5 flowers out of the 13 I can have. I'll try it out on the hammer bro then. I go fight him. Turns out to be a double fight as well.
    I use the Fireball spell and spam it for as long as it allows me and then follow up with a normal attack to take one of them down. 3 regular timed attacks and 1 Jump later the second goes down too. Wanted to see how long it would take without fireball.

    I get a Flower Jar and a Hammer. I use the Flower Jar to raise my FP limit by 3. I equip the hammer in the menu and see that it raises my attack by 10. I run on and it ends the level. I run back to the save block at Mario's Pad. Time for the next level...


    Mushroom Kingdom.
    Was expecting it to be overrun with enemies. Seem to just be a town level? I explore around and talk to people and find a shop. I buy a Shirt and Pants. The shirt increases my defense and Mg. defense by 6. I also by the Jump Shoes which increase most of my stats a little.
    I check the basement and get a Signal Ring that helps me find hidden treasures. Do I really need them? The stat buff from the other ring seems nicer. Would rather not juggle the two. I check the building with the Star. An inn where I can rent a bed and use a save block.

    I enter the palace and explore before talking to the Chancellor. I get to help myself to the armory. A single flower, mushroom and coin. Whoa, these people are loaded huh... -.-
    I exit the palace and some cloud (?) like guy chases a crocodile guy around. He escapes and the cloud crying makes it rain. Wait he's a frog? 0.0 He looks so cloudy/floofy.
    He asks for my help and I accept. Side quest? Or is this part of the main. There's a little cutscene upon trying to exit the area and I get given a Map. I exit the area and head to the new area.


    Bandit's Way.
    Looks like we'll be chasing the crocodile like thing. I trigger the nearby Goomba encounter and am taught about Special enemies and my new companion. The Spikey results in a double spikey and a Frogog fight. The Spikeys go down easy but the Frogog takes some pummeling.
    I find a Save block in the level =O

    In the next area there's a new enemy... K-9. The special one attacks the cloud frog and nearly 1 hits it... I just healed the dude! 0.0
    I heal him again and he goes down anyway. He revives with 1 HP at the end of the fight... okay, good.
    I heal up both with Mushrooms for the next K-9 fight and the cloud dude goes down again.
    He actually lives the fight after that and levels up. Ah that's why he dies so easily. His Defense is trash. I give him a physical bonus.
    Looks like these wolf like things will just keep spawning in. Could be good for a grinding session, but my companion goes down too dang easy.

    I progress to the next area. A single Goomba fight. Followed by a Goomba and Spikey encounter and an all Spikey encounter.
    Mario levels up afterward and I give Mallow the pants to equip and the signal ring.
    Next section has a Frogog and K-9 encounter, followed by an all Spikey encounter.

    In the next area I fight all the mixed K-9 and Spikey enemy encounters and then grab the first box which gives me a star and a whole bunch of encounters come charging in to die. I fight the surviving 2 encounters and grab the other chest. A Flower.

    In the next area I grab a quick chest and then fight a Goomba/Spikey/Frogog encounter. I then fight a Goomba/Red Parakoopa squad, Goomba/Spikey/Frogog squad, Frogog/Parakoopa squad, Goomba/Spikey/Frogog squad, Goomba/Red Parakoopa squad, Goomba/Spikey/Frogog squad and Goomba/Red Parakoopa squad. Probably no need to fight them all but it's okay Exp.
    I then sneak up on the lizard a couple times and jump on him before we fight him. It takes a bunch of turns, but I'm never really in any danger.

    No way out so I have to use the map to go back to town. It's nighttime now and there's shyguys out and about =O


    Mushroom Kingdom.
    I run into an encounter. Shymore? Shyguys on pogo sticks lol
    Fight takes a bit, but is not hard. I get 10 coins for helping out the Toad guard. Next fight is for the guy who lost his wallet. I then return it for a Flower Tab.
    I fight all unique encounters. There's ones that loop on the main path out. I buy the Poison Pin at the shop.

    I enter the palace to fight more shyguy on pogo sticks. I first help everyone else out and then go to the throne room to... fight Claymorton apparently. A pogo stick sword thing. 4 Shyguys protecting him. I faint his goons and keep wailing on him and eventually he resummons his goons and I kill them all again. He goes down not long after.

    A blue star heads over to Mario and then p00fs into the sky. First of.... 7 colored stars it seems?
    After the cutscene and chatter I head outside and presto! night time is gone now with some sparkly power. I head back in because of the notification of a hidden thing in the hallway. The ledge above the entry to the throne room is highly sus. I eventually manage to use the guard to get to it. A green coin. Notification is gone now.... which wasn't the case for the room where I got the ring.
    I head back there and start hopping on the old toad everywhere and hit a chest high up in the corner.

    I talk to the shopkeeper and Mallow buys a Cricket Pie... er okay. I leave town and go save at Mario's Pad. No notification of hidden stuff here.


    Mushroom Way / Bandit's Way.
    Gonna check both of these for hidden stuff. No notification on Mushroom Way.
    I do get one in Bandit's Way. I jump around for a while and then try out jumping from a jump flower to the flower next to it. I git the chest. Croaka Cola. Multi heal basically.
    I check the rest of the level and then use the map to get out.


    Kero Sewers.
    I search before entering the pipe. No notification though. I enter the sewers and it's fairly straightforward with some Cheep Cheep encounters. Next area has a Boo and Shadow encounter. I punch the ghosts away lol
    Rat Funk and ghosties in the next area. A chest with a flower... another chest turns into a Huhwhat. A mimic in mario =O
    The rat enemies kinda remind me Nidoran for some reason. I get a Trueform Pin for beating the mimic.
    I find an area with a pipe underwater but idk how to dive. Pressing every button does nothing.

    I end up swimming all the way back as it's the only way out of the water. I try to just search every pipe area and fight every encounter, but the rats tend to flee. A new enemy shows up: Hobgoblins... kinda looks like a monkey wearing a pumpkin skull.
    I come across a pipe leading to a chest high up near a save block. I checked every pipe I found though...

    I fight the boss, Belome... weird dog like monster?
    My cloud pal gets put to sleep and Mario turned into a Scarecrow =O
    Can only use Special as scarecrow but no fp and can't use items. Need the cloud dude to wake up then. When he does I use Honey Syrup to restore FP. Cloud dude gets eaten afterward. Scarecrow Mario uses Jump twice to deal damage and he spits my cloud pal out again. I use another Honey Syrup. I beat him on the next turn. The gate opens and we get washed out of the sewers.


    Midas River.
    Some weird minigame slide thing where you collect coins going down a waterfall and holes lead to little side areas where you watch some enemies goof around. At the bottom I have to jump on a rolling barrel to avoid fishies and collect coins. I end up with 51. Need 60 for a green coin apparently. I get a Koopa Shell weapon. I try the thing again for 30 coins and get 54 this time, but the totals stack it seems. Need 80 now for a Frog Coin, but my total is 105 so I just get it and the extra coins get stored.
    I hit the save block for a manual save and leave.


    Tadpole Pond.
    I buy a Tadpole Cola and a Party Energizer. Some old geezer frog comes dangling from a Lakitu and summons his tadpoles to make a bridge for me. I go and talk to him. The old geezer tells the cloud he ain't a frog. Well duh.
    I talk to him again after the convo to exchange the Cricket Pie for a Froggie Stick. I have Mallow hold it.

    I check the side area. Melody Bay. Toadofsky tells me how to compose a song with the tadpoles. I'll just this down in this format; 3rd position from top is Do, so 3 = Do. etc.
    1 = Mi
    2 = Re
    3 = Do
    4 = Ti
    5 = La
    6 = So
    7 = Fa

    I go back to the previous area and talk to a Tadpole. So La Mi Re Do Re Do Re seems to be a song. No time to think once they start appearing it seems. They just go straight away. So then... 6, 5, 1, 2, 3, 2, 3, 2.
    I try and do this. Oh they just swim back and forth if you're too slow. That makes this a heck of a lot easier. I compose the song and get an Alto Card.

    I hit the save block for a manual save and go back to the shop. More stuff for sale now.... just another healing item? meh.
    I exit and head to the next area.


    Rose Way.
    Central area with 2 paths at the top. Seems to be something off to the right, but the platforms won't go there.
    I eventually manage to run into a pink/purpleish star. Oh an enemy fight. 2 plant enemies; Snapdragon and the star is a starslap.
    The special enemy puts me to sleep several times, but I beat them.

    I check the right path out... Crook enemy encounter. 1 runs off. My second attack misses so the 2nd one runs off too.
    Shy Guy and Starslap encounter, dangled from a Lakitu. It gets immediately replenished so no point fighting those unless I wanna grind Exp. The next Crook encounter, both run off immediately.

    Back in the main area I fight a Starslap/Shy Guy encounter, followed by another one with a special enemy. There's a third path out of this central area. I ignore it and try to head back to the top left path. Looks like I can't and need to backtrack through the path I took.
    A swinging platform with a shy guy on it. I trigger the encounter. Arachne/Crook/Shy Guy. I jump on the Crook to stop it from fleeing and then focus on the Shy Guy. I then beat the Arachne. Next encounter is 2 Shy Guys and a Snapdragon flower. The special shy guy enemy takes a long time to go down =O

    I hit the chest and go back to where I was before. I take the bottom right exit from the central area. 2 Shy guy 1 Snapdragon fight.
    I switch Mario's ring item to the Wake-Up Pin. All the sleep attacks here are annoying. It blocks 2 Doom Reverbs and a Lulla-bye in the next fight against 2 Shy guys and a Snapdragon.
    I keep jumping into boxes and fight the Shy guy/Snapdragon encounters in this area. There's also a couple crooks but they just run off.

    I come across Bowser instructing his troops in the final area. They run off afterward and I exit the area.


    Rose Town.
    I check my map upon entry to see if this is still the Mushroom Kingdom region. Nope. Been the Tadpole Pond region since Kero Sewers.
    Some Toad got shot by some arrow upon entry. I talk to the toads and then jump up to a house to help a toad extend the stairway to his house. I get the hidden chest notification in the top room and end up finding it above the bed.
    I looted the two chests in the room below too, of course. I hit the green switch.

    I enter the inn and witness a child Toad play with dolls, with the bowser doll kicking Marios butt. I get dragged into playing with dolls with the kid and get knocked out. A cutscene happens and a light... (probably a fairy?) touches some dolls before going into the Geno one. It comes to life. Mario wakes up in a bed and I use the manual save block nearby.

    I enter the shop and get a hidden item notification. I jump on the shelves and find it in the back corner above one. There's also a visible chest on the other back corner... seems to be out of reach for now though.
    I buy the Thick Shirt and Thick Pants for some extra defenses and equip them. I also buy the Fearless pin but don't equip it for now.
    I buy a couple Cleansing Juices from the other merchant.
    I enter the shop from the roof to get to the other chest. Flower. Eh.

    I've been everywhere and seem to be stuck so I leave. New area on the map. Figured as much lol


    Forest Maze.
    Hidden item. I jump around and find it on the left side. I fight the Wiggler encounter once and then head into the tree trunk... which makes a pipe sound lol Mushroom enemy... amanite & Octolot =O
    Mario gets turned into a shroom and cloud dude goes down. Nearly got beaten by that special shroom enemy. I have to use a couple items to make it through.

    New enemies again in the next encounter. Guerilla & Buzzer. A wasp/bee thing and a chained up gorilla. Cloud dude gets instantly turned into a shroom. I use 2 Fireball special to get rid of the special shroom enemy to stop that from happening again. a Jump special ends the wasp. We then use normal attack to get rid of the gorilla.
    I trigger a fight with some rats but 2 run away. I fight one more Amanita/Buzzer encounter and deal with it pretty easily as there's no special enemy.

    I resurface and get a hidden item notification again. I fight the buzzer/Guerilla encounter and start jumping around. I eventually find it a bit left of the tree trunk I came out of. Next area... 7 tree trunks. Oh great, pick a pipe tree...

    I just enter the closest one to the entry. I fight a Guerilla/Buzzer encounter and try to ignore the shrooms. Another Buzzer encounter. This one has a special one and a shroom enemy which I take out first. I heal up and then Thunderbolt knocks both buzzers out in 1 hit.
    I then give my cloud guy the Trueform Pin and fight the mushroom encounters, which saves him from being turned into a mushroom twice.
    I then hop around for a long time to find the hidden treasure chest.

    I resurface and nearly get wiped by a Special Wiggler enemy. I enter and clear the bottom left tree trunk of enemies. I then go middle left tree trunk. Hidden treasure, no enemies. I hop around and eventually find it. I don't get anything though =O
    I go into the middle right tree trunk next. I clear our the enemies and leave.

    Next I go into the top right trunk and clear out the enemies. Then I do the top left trunk.
    Well the lone trunk at the end then. A Sleeping wiggler and a treasure notification.
    I jump around for a while and then carefully jump around the wiggler. I find the chest behind it.
    I jump onto the wiggler and get thrown out and a new path opens.

    I jump into the new trunk. I see another sleeping wiggler and then beat up some rats first. I try jumping on the sleeping wiggler again. Nothing happens. I follow the passage and in the next area I beat up all the enemies. I resurface in a new area.
    I see the doll run off to the bottom right but fight the enemies first.
    I then pull up my screenshots. One of the toads told me to go left, left, straight, right at an area like this. I do so and nothing happens... but right is where the doll went so I now just keep following it.

    I arrive at a save block and get a hidden item notification... another one? 0.0
    I make a manual save and start jumping around. I find the treasure chest in the bottom area near the entrance.
    I continue on. Next boss, a sentient bow. Bowyer. The blue doll charges in first and then Mario dodges arrows to go help.
    My party launches many attacks and the bow starts randomly locking special attacks and normal attacks. Eventually it locks everything and we have to use the power of three to compel thee to pull of a star move for the win.

    Geno tells me about the Star Road and the power of wishes and then I get to claim the Green Star. 2 down, 5 to go.
    Looks like there's 2 new areas, but I head back to Rose Town instead.


    Rose Town/ Forest Maze.
    At the inn there's an interaction where we try to explain why Geno needs to help Mario to the child who owned the doll.
    I get a Finger Shot weapon which I give to Geno. I also have him hold the Antidote Pin. I buy a couple Pick Me ups and go back to the Forest Maze. The toad keeps insisting I follow that pattern at the 4 way path.
    I realize the directions might be based on where you enter from and not just fixed positions of the paths. I go left, left, straight and then right this in way and end up at a tree trunk. I go in and there's 5 chests with goodies.

    I grind Geno up a level at the intersection and then use the map to leave for Rose Town. I talk to the toad who gave me the directions. Just a well done message. I save at the inn and leave. On to the next level.


    Pipe Vault.
    I get a bit disorientated as both paths can be the entry and exit of the area. I then hop into the pipe and make my way across a lava section with fireballs. After that is a narrow bridge with a bunch of Goomba fights. I try to fight the Thwomp but it seems I can't. I fight the Goombas after them and jump into the Piranha coming out of the pipe... surely.... yep a fight against 5 of the dang things =O
    One of them is a special enemy. I focus on taking the normal ones down first leaving it for last. Cloud dude becomes a scarecrow and the special one tries to make Mario nap but fails due to the ring =3

    I take the pipe and there's a pick a pipe bridge. I go into the first one. Secret treasure message. I reveal a hidden platform and jump up top for a chest and 2 hidden treasure chests. I get stuck on getting the frog coin and look it up... if you have momentum you can slide =O
    I'm forced to take the spring out and re-enter this area to collect it. I pick a fight with all the Piranhas afterward. Some pipes can't be accessed. Last two can. I take the one before the last one. Whack a mole minigame? No, I just jump on Goombas for points and Spikeys remove points. First attempt is 18 points, second one is 28 points. I get a flower Tab for beating a 20 score. There's another reward for beating 22. I already did though :sadwick:
    I get 26 on the next attempt and get a Frog coin. He wants 24 next. Maybe some other time. I looked up the rewards and they aren't that great. Just frog coins and flower cap increasing items.

    I take the spring back up and take the final pipe in the row. I fight a bunch of Goombas, Spikeys, Frogog and Piranha plants. There was some shyguy lookalike that fled too. I hop into a pipe and come into another Piranha plant section. I try to walk into some white flower thing for a fight but it just eats my coins instead. I take the pipe at the end again.

    Next section. Some goombas to fight and the coin eating white flowers. Some moving platforms let me claim 2 treasure chests.
    The next pipe takes me top side and a message for hidden treasure shows. I find the chest behind the save block. I then make a manual save and exit the area. I arrive on Yo'ster Isle and see some red yoshis walking about.


    Yo'ster Isle.
    I try talking to the yoshis, but they all just say their name. Except for the green one. I hop on it's back and can now talk to the others. One of the red yoshis gives me cookies and the purple one will race me for them.
    Some weird rhythm game. I mess up the tutorial badly and just click race. I lose of course. I beat him next try and get some Yoshi Cookies which I can use to call Yoshi during battle. I head to the next level.


    Moleville.
    I enter the inn first as it's closest and use the save block. I then explore the town. Near the back there's a Bowser cutscene. His army has shrunk in size and he walks off again after talking with them.

    I buy some Mid Mushroom and Maple Syrup at the store. they sell a Finger Shot, but I already got one for free =O
    I buy the the Cymbals and Punch Glove and have cloud guy and Mario equip them. I buy all the clothing items. The work pants can be equipped by anyone it seems... for Geno it's an all around upgrade, but for the other 2 their defense are lowered a bit... but their attack and speed do rise significantly... I just buy 2 more and have them equip it as well.

    After exploring around I enter the mine/cave. There's some dialogue just outside of it as well as inside. Second area features encounters with new Lava Bubble, Magmite and Bob-Omb enemies. A weird looking group of purple cat pillows with wings called an Enigma shows up too.

    In a room further in there's a split and a bouncy pad. The bouncy pad knocks me out and I get mugged.
    I chase down the crocodile and his goons down the right path. They blow up a path further in. A new enemy... Cluster. Crystals with red eyes? @_@
    I get a special enemy at some point that reduces all it's damage taken into 1 damage apparently. Even the triple move. Thunderbolt actually does good damage and finally faints it.

    I come across one of his crooks and then see him doing loops. I knock both out though the fight against the crocodile takes a while.
    I get a Microbomb for beating him. I follow the only remaining path and at the end there's a mole and a collapsed passage. We use the Microbomb to blow it up. The mole runs off afterward and there's a split path afterward. On up and one below.
    A long passage with bob-ombs and a chest recombine at the end. I fight a couple more enemies in the next room and hit a chest for coins.

    I fight a big pack of Bob-Ombs and Cluster enemies before grabbing a mushroom from a chest and hitting a save block.
    I jump up from some crates to a chest high up for a flower and into the next room I go. I see one of those weird sentient weapon thingies. This one is throwing bombs. I clear out the Bob-Omb encounters first and then pick a fight with it... or not... he shoves me off back into the previous room. I then go back and approach from behind and the fight starts.

    Punchinello. I kick off with the Star rider attack followed by a Super Fireball from Mario. He summons some Bob-Ombs to help him. I knock them all out and attack him again. He summons them back and I knock them out again and attack him. He gets mad and summons Mezzo Bombs. Giant Bob-Ombs. I knock them out in 1 hit with Geno Beams and Jump specials. He keeps summoning them and I keep knocking them back out.
    He eventually starts saying he's being forced to use something. He throws a tantrum and an even bigger Bob-Omb falls onto him and he dies.
    It goes kuhboom and blows us up. I end up in a chat with my party all blackened, from like soot. We find the Orange Star and it restores color to us. Third star already? =O

    I go back into the room and we end up elsewhere now. A mole carrying a baby mole trying to push a cart. Turns out to be Dyna and Mite. I get instructions for the minecart... another minigame I guess. After 4 fairly lengthy sections I escape the mine and we fly off the track into the kid mole's house. I step outside and notice some pink ears behind a crate, but end up in a cutscene of some snifsters chasing a beetle. It end up landing on Marios head and they surround me. It flies off again.. am I really supposed to chase a dang beetle?

    I talk to the pink ears and it wants to sell a shiny stone for fireworks. Don't have any.
    A Woman mole wants a carbo cookie. I buy the fireworks from a mole for 500 coins. Seem steep. I give the fireworks to the hidden mole for a Shiny stone. A girl in the shop trades me a Carbo Cookie for the Shiny stone. I buy a Lucky Jewel for 100 coins from the toad here. I give the Carbo cookie to the lady mole and she tells me to come back later for a reward and leaves. I jump onto the bucket and get sucked in. Back at Midas River =O

    I head back to Moleville. No reward from the bucket mole lady. The fireworks shiny stone etc. thing has reset. I find someone taking unwanted items for points which I can then buy bombs with. A mole girl hints at a song so I enter the mountain and search for someone.
    I find some moles working and they sing the Moleville blues. Certain letters are capsed. Mi - Do - So - Do - Re - LA - Ti - Do. I exit the mine and then Moleville and go to Tadpole Pond. Let's see... 1 - 3 - 6 - 3 - 2 - 5 - 4 - 3.
    Toadofsky goes nuts again. I get a Tenor Card.

    I make a manual save at the block and go for the frog shop again. A new healing item... that's it apparently. I head to the next new level.


    Booster Pass.
    Instant hidden treasure message. I fight the green spikey... Spikester. There's also a plant enemy called Artichoker. The latter is a special enemy and keeps spamming Recover to heal. I wear it down eventually... ugh. I end up fighting another one jumping onto a plant that's part of the scenery. I then lunge off a cliff multiple times trying to fight Lakitu and eventually manage to do so. No more infinite enemies =D

    I clear the area of enemies and encounter a new one... Carroboscis.... likes like a haunted carrot lol
    I end up fighting another special Artichoker. I follow the path left and jump on a plant to jump up and find a hidden treasure. Message still there though... means at least one more in this area.

    I search the entire area thoroughly and eventually find a second one in the corner at the top of the cliffs on the right.
    In the next area a hidden NPC gives me thought peek info for my monster list entries. He gives me a freebie and then I buy two more for 6 frog coins. Not sure what the point of this is, but it seems to put a checkmark on enemies in the monster list.
    I fight all the enemies up above and then step through the archway. End of level apparently.


    Booster Tower.
    I come across bowser and he's acting all awkward like. Peach is up top it seems. Bowser than walks off. I try to enter but the door is locked. Bowser comes running back as we contemplate what to do and he smashes the door to bits. Bowser then joins our party and we pretend to be his minions. Was not expecting that... a collaboration with Bowser =O
    I get a tutorial on how to switch allies as only 3 can fight and I now got 4. Mario has to fight, but I can swap the others around. I switch Mallow out so I can level up Bowser as he's level 8. Mario and mallow are level 11. Geno level 10. He needs to catch up, that slacker.

    I enter the tower and talk to the receptionist Snifster. It starts a fight after the short dialogue. I fight the other Snifit, Orb User and Dollox enemies in the room. I try out the new triple move on some enemies. Shooting Star shot. Hits all enemies, but is not as high damage to a single enemy as the other one. Oh, just noticed the one not fighting still gets Exp. Well that's probably for the best.

    I try the bottom exit and it's just a bob-omb on a seesaw. Probably need to jump onto it from higher up. I head back and take the upper floor's exit. A Staircase with a hidden item message. I try fighting a couple Snifits but they seem to be endless. New enemy: Jester.
    I find the hidden treasure on the upper most part of the staircase. I have Bowser hold the Fearless Pin. Don't have any clothing or weapons he can use atm.

    I exit the staircase and meet Booster. I find a hidden Flower Tab and fight another lone Snifster. I then progress onto another staircase. New enemies: Rob-Omb. Bomb-Ombs with purple shoes? :unsure:
    I take the first path at the top and jump down as I can't reach the treasure chest above the pit. I land on the seesaw below and the Bob-Omb launches up and then launches me into the chest for a Masher item. I equip it for 20 more attack on mario. Gotta run all the way back up though.

    I hit a switch in the second passage at the top of the staircase. It mentions Booster Pass. I jump behind some curtains and get turned to 2D Mario =O
    When I try to leave it plays the death sound and I go back behind the curtains automatically to become normal Mario =O

    I enter the next area and fight a bunch of enemies on some kind of platform staircase with bullet bills. I encounter one and fight a new Blaster enemy... just a cannon lol
    The Special Snifit in between them takes a while to kill. I fight Snifster #3 afterward.

    Next is a staircase with more Rob-Ombs. I fight them all and use the Save block in the next room. A boss nearby perhaps? A corridor with portraits just like on the ground floor. They indicated an order, but I didn't note it down. Seemed unimportant. I interact with one wrongly twice and fight some enemies. The last one seems to be first one. Second is next to it... is it just flipped around? Third triggers a fight so nope. After the fight I start over and I skip it this time, and the next one after it is correct. I skip one again and it's correct. So right most one, one next to it, skip one, skip one. Leaves two. Probably the one furthest away... nope, a fight.
    I try from the start again and flip the last two correctly now and get a key.

    I open the door. A stairway with a chain chomp? I try to jump to it and it triggers a dialogue. The chain chomp turns into an equip-able weapon for Bowser =O
    I leave again and take the exit at the portrait hallway. A zigzag staircase with a chest and thwomp at the top is next.
    I jump on the seesaw and the Thwomp launches me up. There's a hidden treasure message again. I find it just of to the left =O
    I fight the enemies here and find a hidden Frog coin tucked away in a corner.

    I proceed upward and a it's a room with hidden enemies apparently. Lava Blubbles, blue lava bubbles. I pick up all the coins and fight them all. I then grab the key and open the door. Zoom Shoes. I'd rather keep the Wake-Up Pin on Mario. The status stuff in this game can be real annoying. I give the Zoom shoes to Mallow and the Signal Ring to Geno.
    The blue flames respawned so I end up in two fights before I can exit the room.

    Another staircase up. This one is infested with Chain Chomps encounters. The last one has a special enemy one. Booster shows up again and throws a tantrum... and some Rob-Ombs to fight. I stand behind the portrait with a hole in it but it doesn't seem to do anything.
    Next room has a chain chomp encounter and a staircase up to a room with a save block. Message for hidden treasure again.
    I find one it in the bottom corner. I jump up the platforms to the normal treasure chest there and grab it. Message still there though, so there's a second hidden one.
    I search around for a long time and eventually try jumping onto the treasure chests I already got. I find a hidden treasure chest on top of the normal one. Sneaky.

    I hit the manual save block and enter the next room. I see a Mario plush and a Peach figurine and some kind of wacky birdhouse. Nothing here though so on to the next room. I stand at a door and talk to Peach now =O
    Mario goes back into the previous room and hides so that Booster opens the door for us. I kinda just wanna fight him tbh.

    Anyway I slide back and forth behind the curtains as more Snifsters join in to find me and then Booster comes over and finds me.
    I jump to bump the Mario doll down and Booster thanks me. He gives me Booster's Charm and opens the door. I follow and Peach is gone.

    Two enemies jump down. Knife Guy and Grate Guy. I focus all my attacks on Knife Guy and Grate Guy puts Bowser to sleep. I can switch in someone while he's asleep apparently =O
    I switch cloud guy in and Grate Guy gives Geno a status where he can't use Specials. I use Star Riders on Grate Guy. I Thought Peek Grate Guy. 292 HP left? They then hop on top of each other. Mario uses Jump on Knife Guy and he dies. I then attack the other one for 2 turns and he dies too.

    We then jump off the tower? =O
    We run off after Booster and we do a race. I can only move left or right and jump and need to avoid enemies and barrels. Jumping on them moves me forward.
    I score 4 flowers. I don't think this is something that can be won.


    Marrymore.
    I arrive at Marrymore. I talk to the people and then enter the shop. I buy and equip the Whomp Glove and Hand Gun. I buy but don't equip the Super Hammer and Fake Chomp. I only buy and equip the Happy Shell from clothes. I buy the rest but don't equip them. I buy the Nurture Ring, but can't have anyone equip it. =O
    I check the upper floor and find a hidden treasure above a piece of furniture. Top floor seems to be locked so I head down again and use the Save Block.

    I find a hidden path that just leads me to the world map again. I then try everything I can around the church and eventually find the back entry. I step on a cake to piss off some chefs and then move on =P
    I have to time ramming down a door twice, once with a sniffster and once with bowser. I interrupt the wedding and bowser bumps into Peach so I have to gather her things. I don't see her crown. I catch them all and they just give me the other stuff back by talking to them. The crown is on Boosters head, but interacting didn't work. I eventually just jumped onto him but the timing for the good thing was missed. Mario gets kissed by Boswer and Booster instead now xD

    Peach leaves with us and the chefs show up and fight us =O
    Torte and Bundt... why is the cake itself an enemy @_@
    I can't damage the chefs at all so I keep attacking the cake. The chefs run off when they see it's alive. I have to attack it 6 times to blow out the candles. Once I do a couple attacks, it makes the top two segments fall off. Several turns of attacks deal with the bottom segment and then Booster shows up and... eats it. And then just leaves... wth even...

    Peach joins the party afterward. I switch her into the party and send Mallow out. I'd rather have Peach than Bowser or Mallow. She level 9 though... gonna need to catch up. I use the save block and leave. The toads go in to resume their wedding. I go in after them to talk to everyone. The toad who has to pee runs off when talked to. I talk to everyone inside and outside and nothing seems to happen.

    Was expecting some dialogue or something with the toad that needs to pee. Oh well.
    When I leave Peach talks to me. Exiting the area immediately takes me to Mushroom Kingdom.


    Mushroom Kingdom / Tadpole Pond / Booster Pass.
    I head for the Chancellor. After a lengthy chat it seems Peach is ditching us again :sadwick:
    As we leave she jumps out a window and floats down. Peach rejoins the party =D

    I get a frog coin from the wallet dude and leave. I head to tadpole Pond.
    I just get told to go to Star Hill and then leave.

    I check Booster Hill... ah this is just that race level. I run through the course anyway just to see if something's new. Nope.
    I go to Booster Pass. There's a cave now near the original entry. I beat up a whole bunch of Spikeys and some Parakoopas in a lengthy corridor. I also fight a Snifster apprentice. At the end of the corridor are some chests. I head back and try to Though Peek on some of the areas enemies. Lakitu takes a couple attempts to reach again.
    I head for marrymore for a quick manual save at the inn on the save block. On to Star Hill then.


    Star Hill.
    A small hub world? I take the star road to the Marrymore... It just kicks me out the level.
    I go back in and take the Star road to Star Hill... despite this area already being called Star Hill @_@
    I bump into a lizard. Gecko enemy and a ...Mastadoom... some kind of skeleton... elephant?

    A star wishes for Cricket Jam. I see some enemy suddenly emerge from the ground. I bump into them. Thropher.
    Another one... this one also has a different color crystal cluster thing... Pulsar.
    I see the blue crook again and bump into it this time. Sackit. With 2 Pulsars. Last one 1 hits Mario though idk what HP he was at.
    Two of my party get taken down, but I took 2 of them down with the 3rd self-destructing on me. I fight the remaining encounter and finish lighting up the flowers to open the Star road here.

    Next area. I switch Peach into the party. She's got some good looking healing spells. would really help with the status spam some enemies do. The triple move kinda sucks though. A protection against any 1 move? Meh.
    Oh it's once for every individual in the fight. Well that's a bit better.

    I fight every encounter I can find and light up the flowers. Once the gate is open I head for the next area.
    I light up the flowers to open the gate and then go to the purple star piece. Another Star obtained.

    Missed a blue crook encounter. Ran too fast and didn't feel like waiting for it to resurface somewhere. Beat the other encounters here. I fight 2 new Tropher encounters and exit out the gate. New town on the map.


    Seaside Town.
    I check the inn.... is the inkeeper a zombie or something? I take a nap in the bed... and wake up with him watching. Was wondering what would happen... expected worse lol
    I check all the houses and find a frog who sells an Exp. Booster ring for 22 frog coins. Score. Wanna buy the Coin Trick ring as well but am 1 Frog coin short. Oh well, coins haven't been much of an issue so far.

    There's a house I can't enter and like a cape with nothing to do there it seems. I use the save block at the creepy inn and leave town. New level on the map.
     
    Super Mario RPG - continued.


    Sea.
    I start in a cave... was expecting an underwater level... not sure that could actually work in this game though lol
    I enter the next area and there's a shop... I buy some consumables and a Hurly Glove and all the Sailor clothes, but I only equip the dress for Peach.
    I take the path behind the merchant... a save block which I use. Some chests behind a wall, out of reach. I go back and take the other path. I open a chest and run over some green sleeping stars with a Invincibility star active. Lots of Exp =O

    In the next area I step on one... a Blooper and 2 Zeostars =O
    Next encounter has a new enemy show up... Leuko. Some kind of jellyfish thing? I beat all the encounters in this passage and then take the upper exit which leads to the walled off chests from earlier. I open them and go back for the other exit.
    In the next room I jump into the water and let a whirlpool suck me down so I can enter an opening. Inside I jump up and I open the chest on the ledge I resurface on. I jump back down and continue on.

    I end up outside on a very small beach. I jump in to the water and after swimming around let a whirlpool suck me in again. I fight the Blooper/Mr. Kipper encounters here. I then enter the pipe on the shipwreck.


    Sunken Ship.
    Somehow it's not flooded inside. A door left and a door up. I head left. I jump into the first enemy encounter I see. Two new enemies: Greaper and Reacher. Thought the 3rd was the Hobgoblin again but it's called a Straw Head... looks identical.
    Next room adds in Dry Bones... but they can't be permanently defeated, just like usual. Next room has a stairs down.
    I go back to the other room at the entry and it has a save block. I use it and go back to the stairs.

    Alley Rats and Enigmax. Recolored enemies. I fight all the encounters in this room. Next is a hallway with 3 doors each with an encounter in front. I fight the encounter and enter the first door. I use a Parakoopa to drop a ball onto a switch I can't reach myself. I fight and enter door number 2. I got to stop 3 moving springs by hitting boxes and when they all stop they have to escort a ball across to a switch. I get it 2nd try. It drops a consumable and a scroll again. The scrolls give hints. Next door has a 3D maze where you can't see mario. I stumble for a while but eventually get through it.

    I go down the exit at the bottom of the hallway and hit a chest and fight a Dry bones twice. The shady shopkeeper is here again =O
    Bottom floor; I enter door number 4. I follow a coin around. Too fast and it bugs out and stops spawning more coins. Too slow and they disappear. After completing a lap the scroll spawns in.
    Next room... I hit a block to make a cannon shoot and then have to knock the cannonball up into another block, 3 times in a row. Took a couple tries to figure out what I had to here.

    I enter the last room and there's two switches that I can't hit at the same time, a door and a save block. I use the save block and then try the door. No this is where I need the password. I go back and check the room again. Apparently one of the barrels falls down and I can roll it onto a switch. I then stand on the other one for the 6th hint. I just took screenshots of all of them.

    Back to the password input room then. Each box has a different letter combination. Let's look at the screenshots then:
    -There is an S in the word.
    -It is found on the bed of the ocean.
    -It has 2 vowels
    -It is very valuable.
    -It is actually a they.
    -The R comes before the L.
    Well Pearls fits so I input it. Peaslr? what... oh... I guess it goes round? Thought the order of the boxes was like this:
    4 5 6
    1 2 3
    Guess it's:
    6 5 4
    1 2 3

    Yep, correct password now. A tentacle comes out of the input thing and taunts me. I enter the open door. A fight against 3 tentacles.
    I take them down and we walk a bit and 3 more show up. I defeat them too and 2 more show up and a King Calamari. I beat the 2 tentacles first, then I focus on the oversized Blooper. Peach's group hug comes in clutch here. It kept casting fear and poison statuses.
    I drop down in a new room and take the door out. A split path, one up top and one below. I fight the dry bones here once.

    I take the upper path. I fight some rats and Enigmax on top of cannons. I clean them all out and then jump down to see what's there. Nothing. Can't get back up though. I loop back and proceed on the upper route. A staircase down with rats, green pillow monsters and greapers. I fight some more of the same enemies before jumping on some boxes for 2 chests. I then manage to jump across to the box wall I'm supposed to get to from the other side and fight some more enemies. I then check the side door I sorta skipped.

    There's a second mario and a message of a hidden treasure. I jump around and hit a J box. I then have to use the clone to reach the revealed treasure chest high up. It's pretty finicky but I get it eventually. I then talk to the 2nd Mario and it starts a fight against some standard enemies from the area.

    I head back and am in a small room with a stairs and some dry bones and a crate wall. I check behind the crate wall but don't find anything. I fight all the dry bone encounters once and go down the stairs. A save block and 2 chests. I save and grab both, but the second one is another Whuhoh. It spits out some Mini Goombas during the fight and I knock them all down. It drops a Safety Badge. It blocks a whole bunch of statuses so I have Mario hold it. I switch the Exp. Booster to Geno and have Peach hold the Nurture Ring. I have Bowser hold the Signal Ring.

    I enter the next room. A door dead ahead and some fish and frog coins in the pond on the right. Same for the next room but now there's a whirlpool to let me go down and no door ahead as it's underwater now. I fight the Mr Kippers here. A robot crab named Crusty is among them. I then go back to the previous room and fight the fish and robot crabs there while grabbing the Frog Coins.

    I then go back and through the underwater door. Underwater staircase. More of the same enemies and now the Zeostars are back too, as well as Bloopers. I beat them all while heading down a stairs. I fight a bunch of blooper encounters in this area and stare at some light coming from behind some barrels. Gotta be something there. Can't seem to reach it from here though. I surface and swim back for a Frog Coin and then go to the door onward. I get ambushed by some shark pirates. Bandana Red. I beat them and they run off.
    I grab the chest and go up the stairs after them.... some more shark pirates come charging down and push Mario to the ground, then Mario tries to run up past them and 2 more show up and push a barrel down and it bounces over Mario and they get angry at Mario for dodging it lol

    At the top of the stairs there's 2 shark pirates and they fight me in a group of 5. They open the door afterward and I enter the next room. Bandana Blue and Johnny... is it me or is Johnny someone in a shark costume? Anyway I knock the goons out first. I then whittle him down and he changes color and challenges Mario to a 1 vs 1. I beat him as he does little damage for some reason. He gives me a 2nd Purple star afterward... oh, no it's pink.... looked kinda purple tbh, until I saw it side by side with the purple one I collected previously.

    Seems I'm done here so I leave. A marker back on the town so I head over.


    Seaside Town.
    Upon entry the zombie toads try to jump me. Speardovich. Smitty's gang huh. Well it was obvious something was up. They want me to hand it over and I say no. They run off to tickle the real elder and I get prompted again. They keep saying the same thing now and more imposter toads keep running off to tickle the old geezer. Oh seems I'm in a loop that keeps going till I give the answer they want. Am I in a Pokemon game or something? Did GameFreak aid in making this ? Why did you do this Nintendo :sadwick:
    I consent just to progress and they run off to the cape. They try to run off and Johnny shows up to block them and we fight anyway.

    It takes a while but Speardovich goes down fairly easily eventually. He split into 2 at some point, but no biggie. I get the Star back after defeating him. There's a key on the floor and a note from Johnny asking to drop by whenever I want. I go to the house I couldn't enter and they kept entering to tickle the elder. I free the townsfolk and check all the buildings. I seem to already have all the rings and armor but there's some weapons on sale I don't have so I buy them. Paratroopa Shell, Lucky Hammer, Ribbit Stick, Double Punch and Parasol. I buy them all and equip the better ones. I pay a snifster 150 coins for a beetle box. Probably a useless minigame but let's try it once at least. The elder tells me about rumors of a star at Land's End. I buy the Flower Ring at the frog dude.

    I rest up at the inn and save at the block inside before leaving town. I zoom back to Johnny in the sunken ship but there's nothing new. Had 2 battles I couldn't avoid along the way.


    Booster Hill.
    I start off doing well, but catch only 5 beetles due to messing up badly when things get hectic.
    I try to go back in... oh I only get once chance? I go back to Seaside Town and exchange the beetles for 54 coins. Need to buy another one to try again... meh, pass. I exit town and continue to Land's End.


    Land's End.
    Upon entry I'm greeted with a save block and a hidden treasure message. I start out by trying the cannon in every direction and have to re-enter the level. I jump around all over the place and end up going to the next area. I go back and jump around near the yellow platform and eventually get it. What a pain to hit.

    Back to the second area. Another hidden treasure message. I hoppus aroundus in the area around the cannon but don't find anything. I shoot myself into a hole and some enemies pop out: Shogun, Chow and Octovader. The last 2 just being reskins. I fight all 3 encounters and see a Fink Flower. A reskin of the flower enemy. I see a shadow and jump around. I reveal a hidden platform. I go back to the cannon and shoot myself onto it. I time the jump and hit the chest for a Frog Coin. I jump onto the nearby 'mountain top' and jump around. I find the hidden chest in the left corner. I then continue to the next area.

    A high up passage with enemies and a lower area with a cannon, for if you fall most likely. I fight all the enemies. New enemies: Geckit, Spinthra, Kriffid. All reskins and buffed up of course. At some point Chewy and Beezo show up as enemies. Piranha reskins and shy guys with wings and a pointy stick. All my attacks on the Beezo miss and it flees. After defeating everything I pass through the archway.

    I use the save block and see another hidden treasure message. New Stinger enemy, the wasp enemy reskinned. The Fink flowers and Octovaders are here too. I fight them all while taking the flowers up. An arrow down. I go back down to fight the remaining enemies and check a dead end which leads to the next area. I then go back and jump around for the hidden treasure. I find it in between 2 purple flowers. I then flower jump back up and fall off the cliff at the end. 'Welcome to Sky Bridge'. Minigame again?

    I have to cross a doughnut jumping bridge of sort while dodging the bullet bulls that shove you off. I fail several times and then make it across of the Special/middle difficulty. I then try to double my coins and fail miserably. I take the special course again and cross it for 8 coins. Woohoo. If only each attempt didn't cost 5 coins... I jump down at the arrow and fall into a desert. I talk to a rat for some directions to Monstro town. I use the save block and then jump back up with the spring.

    I try jumping into the big hole underneath the doughnut bridge. When smoke pops up it lets me in =O
    New area with a hidden treasure message. More of the same enemies. I jump on some crates to get a treasure chest high up of which I noticed the shadow. I've kept jumping around for the hidden treasure the entire time and find it it in the Northern most corner.
    I enter a second area and a new enemy shows up in the encounters. Ribbite. Frogog reskin. I clear the encounters and find a chest that I open at the end. I use the spring to get out... and come out of a pipe.

    I'm in Kero Sewers... wth? I fight a couple encounters as they come up to me and then I hop left for a chest with some Cricket Jam. This is the chest I couldn't reach when I was here. I then go back to the desert. The rat is back.
    I try to let the sand suck me in but it just teleports me to a different one. Two exits... I go right. I see an ant pop it's head out of the quicksand. The rat told me to follow it. I ignore it and fight the enemies here and then check the other path. I do the same here and note another ant sticking out of sandy sinkhole.

    I bump and fight the ant and jump into the hole it was in. Which triggers a sequence where I got to do it several more times and then an exit appears. I take it and there's steps with a climb here sign. I go up three steps and can't seem to go higher.
    I go back and bump to fight the ants some more. I drop down into a cave again. There's a save block and a chest with an invincibility star and some enemies. I use the Star to clear the enemies in this and the next room. In the third room I fight a whole bunch more enemies and then jump down the hole with a down arrow.

    I end up in a room with like at least a dozen fight encounters. I clear them all. So. Many. Spinthra. Special. Enemies. D=
    I have Mallow hold the Flower Ring at some point. Didn't seem to be working... might need to put him into the active 3 for it to work I guess. I jump behind the crates afterward and get offered a star... invincibility star I guess? Already beat everything so I pass... would've been nice to know that was there beforehand though.
    I enter the next area. Area change.


    Belome Temple.
    I pay 100 coins to unlock a shortcut back. In the next room I punch a chest for some coins and talk to some guy about my fortune. I see no way to progress so I pay the 50 coins.
    I go last - first - middle. 2 blocks drop down and a scroll. I proceed through the pipe next door for some rare items. The pipe is the the only way though. I fall down and hit a chest for some coins. The gate opens and a spring back shows up. I go back to the fortune room. I go first - last - middle and the chest gives me a Yoshi Cookie. I try the newly opened passage. Same, so I just progress.

    Hidden treasure detected. I hit a chest for some coins and jump onto the wall. I remember the chest above a chest in an earlier level and jump onto the chest I just got coins from and jump up. I get a hidden chest. I grab the other chest I can see and do the same as the message is still there. Nope. I start jumping around and get it in a corner up against the wall.

    Next room. The hooded guy tells me my fate depends on my fortune. I hit the tongue on the wall and it keeps saying not accepting visitors. Doesn't sound very good. Eventually it says he's hungry. I jump onto the tile and it goes down. I follow the passage and go through a pipe. I end up at a boss... ah this thing again. Belome.
    He gobbles up and clones Peach during the fight. The clone dies in 1 hit. He leaves to go eat dinner after taking a beating.

    A switch appears and it opens the gate. I talk to the rat again and enter the pipe.


    Monstro Town.
    I enter the first door and a lady tells me there's a star upstairs. I check it and she's not wrong. I talk to all the monsters here and the star makes the sounds for that melody thing at frog pond. Idk the sounds. There's a sheet of paper next to it though... looks like...
    5 - 4 - 3 - 2 - 6 - 3 - 2 - 1 ? Pretty sure that highest one is 2 and not 1 or 3. Based the rest off of that.
    I go down and the mayor calls over some parakoopas. They fly off to the cliff I was at earlier.

    I check the rest of the houses. The store has a funny interaction between Goomhilde and Bowser. I buy a Spiked Chomp and Courage Shell for Bowser. I take a nap in the next house over and some ghosties show up. They hide flags they want me to find.
    I exit and fall into a hole and there's a save block down there apparently. The final house on the bottom row gives me a hidden treasure message and I jump onto the bush and jump around. I get the chest nearby. Thanks for stopping by... the exit? Yep.

    I go back into town. I go to the house up the stairs and fight Jagger. A tiny thing called Jinx reveals itself and I can fight it too. I beat him and he says he let me have that round so I rematch him. The fight is rougher but I win... he wants another rematch.
    He takes down Geno in 1 hit and I call Bowser in. At some point I use a new Triple Move where Bowser becomes an invincibility shell. Does not deal that much damage though. I use up a whole bunch of items, but make it through. I get the Jinx Belt. I have Bowser equip it and give the Signal ring to Mallow.

    There's still a sealed house and I can see the key... no idea how to get there though. I hit the save block and leave.
    I head back to Land's end and make my way through to the wall. The koopatroopas show up and I gotta shell hop to the top.
    I fall down multiple times before reaching the top. I exit out the archway and a new level shows up on the map.

    I go back to Tadpole Pond though. I input my theoretical song and Toadofsky goes nuts again. I get the Soprano Card.
    I then have to put something in again? Does it matter what it is? I just put something in and Toadofsky plays a song.
    I hit the save block, check the shop and then leave again.

    I decide to check Mario's Pad and click on the bed when I see that it's green. I get the Dry Bones Flag.
    I check Rose Town and interact with the wooden sign and get the Greaper Flag.
    Wth is between O and A though... probably not something mario related... do the O and A need to be next to each other that way? Both of these are in the beginning areas... I hover over all the levels and when I hover over Yo'Ster Isle I remember the word Goal on the floor... I wonder.
    Yep.. it's here.

    I leave and go back to Monstro Town to nap in that bed again. I check my inventory and equip to see what the reward is. Ghost Medal, doubles defense in battle. Could be good. Not using it on Mario though. I hit the manual save block and leave again. I go to the next level.


    Bean Valley.
    Two encounters and two pipes. I fight the encounters first of course. I take the left pipe. Dead end, can't even jump off of it. Back I go.
    The encounters are back. I fight one while jumping to the right pipe. I get a hidden treasure message in the new area. I fight the 2 encounters first. The wasp like enemies are beeing really annoying using poison and turning people into mushrooms. The plant enemies return too. I jump around and find the chest in the corner off to the left. I take the next pipe.

    A path to the left. Some encounters near me. A pipe to the right. I take the pipe first and end up in a clearing with a chest. that's it so I go back. I'm immediately in an encounter upon exiting the pipe again @_@
    I take the path on the left next. Some pipes with... flower stems? A shy guy flies around with a watering can. I sit around and wait for it to water them all. Then I fight them all. The newer Piranha plants and the newer geckos and the newer artichoke enemies.

    I enter the pipe I end up on first. Hidden treasure notification. I jump into a chest and it's a pleaseno fight. It spits out a Jinnie.
    I beat it and it summons another one. I find a frog coin tucked away in a corner under the stairs and then find the hidden chest on the right side before them. I fight two gecko/spider/artichoker upgraded encounters on the way out. It leads to a clearing with a chest with a frog coin. I head back in and take the other bounce pad back.

    I take the bottom pipe next. Hidden treasure. A revealed chest and I find the hidden chest off to it's left at a distance. The revealed one does a roulette thingie and gives me Rock Candy.
    I check the next pipe. Another roulette chest and nothing else. Next pipe is the same. Last pipe then... Some enemies and a golden Chain Chomp. I fight the encounters and talk to the Chain Chomp. Oh nvm. It's an encounter too. Though it'd be another bowser weapon. They're called Chomp Chomps. I jump in a corner and it reveals a platform. I jump up and take an alternate exit.
    It kicks me out to the map. A new level on the map: Grate Guys Casino. I'll check it out later, but I'm not really interested in gambling.

    I go back into Bean Valley and head back to where I was. I hit the save block and enter the next area, checked all the pipes.
    A dead end with a hover shy guy watering a Piranha. I jump into it. Smilax. I beat it and the shy guy waters it and the next 2 heads grow. Hydra plant huh. I defeat them and it becomes 3 heads. I defeat them and see no sprouts.
    The shy guy hovers back in. 2 small heads and 1 big head grow in. The big one takes a while but goes down eventually.
    The shy guy flees and drops a note. I check it out and obtain a seed.

    I enter the freed up pipe. I hit a block in the next clearing and a beanstalk sprouts up. I climb it and end up on a cloud.


    Beanstalk.
    Some bird armor wearing things called Birdy for my next encounter. I climb up some beanstalk poles to a frog coin and a new encounter with Birdies. I enter the next area and claim a chest and go up further. I fight some birdies and grab a frog coin.
    The stalks split. I go right. New enemy: Big Troopa aka fat troopa. I follow this path up to another split. 2 bouncy pads and a way down. The sign says hot springs. I go back to the previous split and fight a couple encounters. I wonder if a jump is even possible and while jumping in place reveal a hidden moving platform. I use it to make the jump.

    I end up on a cloud with 2 chests. I open them and drop down the other hole. 2 more chests. I drop down again and come across 2 cloud people who won't let me pass. It launches me up to the Hot Spring this way sign hole. I then take the right jump pad and get sent into the overworld.

    I rush back through Bean valley and the beanstalk. I take the other launch pad. It launches me into a town? Some lady passes off a big fat crow as prince Mallow.


    Nimbus Land.
    I check out the inn and shop first. I buy all the new weapons and clothes. I equip all the weapons and the princess' dress. I check the shop for the hidden treasure. I jump onto the boxes behind the merchant and jump up for it. Figured as much. Most obvious spot in the room.
    I check what I can but can't enter the palace and the bus is undergoing maintenance so I leave again.
    Well the marker is still on this place... perhaps I need to walk around with Mallow in the party. I'm gonna check the Casino now though.

    I enter the casino level and after a quick look around leave again. Need to be a member. Dunno how atm.
    I put Mallow in my party and enter the town again. I interact with a statue at the sculptors place and it triggers a new interaction.
    The sculptor reveals Mallow to be the prince. Mario gets turned into a statue and the sculptor takes us inside the palace.
    I get put on a socket by the fat bird. I can move when it leaves and head into the next room. A save block.
    I try to get to it but trigger the next event apparently. Mario runs back to it's socket/pedestal and I have to time my jump to not get pecked by fatbird. I mess up once and make it through the second time. It ends with a fight.
    I beat it up fairly easily and I can now actually go use the save block.

    I step into the next room and fight the guard birdies. Three ways to go... I head left and then straight. I'm back outside so back in I go. I take the other exit here. Green Shy guy encounters. New enemies: Orbison, Sling Guy and Jawful. 2 reskins and a tomato with a fork.
    I save the tomato for last. Not a hard fight. I do the other encounters as well of course. A fan keeps blowing me back so I go back to the three way intersection and take the left path. I jump off the ledge for an encounter and a chest. I then head left. Probably gonna take me back to the fan thing.
    Yep. I jump into it to check if it's an enemy. Yep. Pinwheel. A single mistimed normal attack one hits it.

    I have Bowser and Geno switch their items. Judging from Genos level the Exp. Booster only works on who's holding it. He's level 26. Everyone else is 22 except Bowser who's 21. I loop back to the room where I jumped down and dash past the enemies to jump into the Pinwheel here. It's accompanied by a Muckle. A reskinned jellyfish thing. Phat Koopa makes a return in the other encounters.

    I head into the next room. I fight an encounter with a special birdy that 1 hits Mario and Mallow. I then bump into the Shamans. They're enemies now =O
    I hit a chest and then fight a phat Koopa encounter. I realize the statues are guard encounters too and trigger them as well. Really loving Peaches Psych Bomb. She just carpet bombs the enemy half of the fight area xD

    [PokeCommunity.com] A Glaceon dusts off a bunch of games


    3 doors onward and 1 path back. A hallway with a statue that turns guard and a chest. I clear the room and take the other door. A small hallway with multiple enemy encounters. I clear them all out. No mercy. All your Exp. are belong to me.
    I end up back at the intersection so I go right to use the save block.

    I go back to the room with 3 doors on the upper wall. I enter the right most one and fight 4 encounters. I can go straight or go back to check the other doors. I go straight. New enemy: Bluebird, yep blue birdy guards. Hidden treasure message, but the room's cut into two with me being in the lower half with no way up. Chest is probably on top of the chest I already hit.

    I go back and try to take the middle door, but it's locked.... so I take the left door. I fight the four encounters here and take the door onward.
    A short corridor with a staircase and several enemy encounters that I clear out first. Then I jump around for the hidden treasure the message indicates. I see a gap in the wall. I wonder... yep. Message still there though. Must've missed one. I jump around some more and find a 2nd hidden chest near the exit to the next room, which I then enter.
    A small room with some cloud people. One gives me a Castle Key 1 and I get a Flower Jar from another one. I use the save block and leave. Dead end.

    I head back to the middle door I couldn't open earlier on. The watering shy guy is back... watering an egg... uh... the egg laughs at the watering guy being unable to leave.
    I talk to it and it asks to play with it. It starts a fight. Shelly. It breaks after a while and Birdo pops out, holding an egg. Fight goes on... I don't wanna, but have to :sadwick:
    I get a Castle Key 2 from the egg/Birdo upon beating it and it tells me to not forget about it. I end up in the room that's split in a upper and lower half that I was in some time ago. I jump onto the chest and jump up. Yep, hidden chest is here.

    Next room is a hallway with 2 guard turned statue encounters that I fight and a locked door that triggers some dialogue when interacted with. I head into the next room. A small hallway with some phat koopas. Boss fight behind it I guess? No, just an interaction with the queen wannabe and her phat crow... and the watering can shy guy. A small hallway with a save block is next. I use it and then fight the 2 bluebirb encounters.

    I enter a new corridor with more bluebirb/fat koopa encounters. I try out Mario's Ultra Fireball for the first time. Looks like everyone's last special they learn hits everything on the enemy side. Nice. Costs a lot of flowers though. I notice a chest high up out of reach. I jump underneath it which reveals a platform. I jump onto it and get the chest. An invincibility star. I use it to beat the remaining encounter in this hall as well as the ones in the next hallway, which included the fat crow. I go through the next door and Mario plummets all the way down to the 2 cloud people blocking the Hot Spring for royalty. I talk to them, but they don't let me in.

    I go back up to the town. The queen wannabe is in town talking to people. She loses her patience with the townsfolk and we start a fight with her. The fat crow carries mallow off for a 1 vs 1. Mallow get 1 hit and it's game over 0.0
    I equip him with the Fluffy Pants and Defense Scarf to try and avoid that after loading back in. I heal up the party and go back up to start the interaction with the queen wannabe again.

    I have to use the Heal Special Mallow has once, but I manage to take down the fat crow. The fight ends and I'm back in the fight with the fake queen. Mario and Peach vs Valentina. We fight for a bit and then the fat crow and Mallow return. I fight with mainly specials that will hit both and then focus on taking out that fat crow. Then I focus on the queen.
    After beating them they flee and drop a key. Mallow runs inside and Mario for some reason just stands and waits for like a minute.
    Eventually Mallow comes back and Mario runs in.

    We meet his parents and his dad wants autographs from everyone. I follow the corridor behind them after the dialogues end to get to the Hot Spring. The guards stand aside now and says to be careful not to fall into the volcano... guess this is the way forward then.
    I try to check on Birdo but she is gone. I got a hidden treasure message in the room before though. I jump around and find it in a corner.
    I run out of the castle and check on the bus thing. Still down. Probably need to do the volcano first. I head for the Hot Spring and jump in to get healed. I walk of the ledge that leads to the volcano.


    Barrel Volcano.
    I land in a small corridor surrounded by lava and a jump pad back out. I take the only exit and fight several encounters of Magmus, Urspike and Armored Ants. I then follow a path where I jump across some gaps to an alternate exit. Some chests here and some Lava Babble enemies. The reskins are real.
    I go back after beating them. I continue to the next room.
    A new Dry Bones reskin called Vomer. The chained up monkey is back and is now called Chained Kong. I beat them and press on.

    In the next room I hit up a chest and then fight more of the same enemies for this area in this room and the next. I hit a couple more chests too, one of which gives an invincibility star that I use to plow through the enemy encounters, including the ones in the big room.
    After said room is a small passage up with some Dry bone encounters and it's pretty much just more of the same really.

    In the next passage I clear out the enemies and then lunge onto the lava for a Frog coin... takes a couple tries, but there seems to be no damage for missing this. I do some back and forth jumping in the next passage to fight the lava bubble encounters. New enemy: Stompillar/Body. 1 enemy, 2 places to hit? =O
    A Jump on Stomppillar kills it so I then just Psych bahmb the rest.
    Right above the exit is a green coin so I jump into lava and it shoots me up there. I exit into the next area.

    More Dry bone reskins. I fight both once and grab the 2 frog coins. The next area has 2 levels of elevation. I try to fight all the enemies on the lower floor, but notice something on the upper floor keeps spawning them in so I leave. I hit a couple chests and the save block in the next room. I end up at the thing that was spawning the enemies; Stumpet. I beat it up easily and progress.

    Some more regular enemies and a Stumpet in the next room. Followed by a Stomppillar in the next one after that. It seems to be spawning enemies in so I focus on getting to it first. I then clean out the room and progress. Another Stumpet creating encounters. I beat it and then clear out the room. I fight some encounters on some steps up and then hit a chest for some coins. I switch the Exp Booster to Mallow now. I talk to a big chubby Toad who thinks he's a biker or something.

    Cinder Toad tells me to step inside. He's behind some boxes... an inn? Pass. When I move near 2 other boxes he quickly slides over so I talk to him again. A shop. I buy all the Fire clothing and equip them for better defenses. I check the other 2 boxes. Item shop. I restock some Maple Juice and take the other exit... wasn't he supposed to help me? I leave and hit up a manual save block.

    The next room has some doughnuts and some Lava bubble enemies. I make sure I beat them all before crossing properly.
    In the next room a whole bunch of red Lava bubbles are gathered and they combine to form the Czar Dragon. Weird looking dragon. I just keep hitting it with heavy hitting special until it seemingly gets defeated, judging from my party striking the victory pose. Was expecting a second phase though....
    ... yep it comes back as Zombone, a skeleton dragon. I attack it with 9 Fresh Waters in a row, dealing 130 damage each. I then Thought Peek. 500 HP left. I hit it with a Psych Bomb and a Jump and it sinks into lava again... phase 3? Nope I get Exp. and gold.

    A bridge appears and I cross it. We find the Red Star and it disap00fs. Some weapon enemy. Axem Red... Axem Green... the Weapon version of the Power Rangers or something? Yellow, Pink and Black too. They introduce themselves and make a run for it. I follow them out through several corridors while they keep taunting me. We end up on top of the volcano and 'the blade' shows up. Looks like a reskinned Bowser airship to me. They talk as one and I notice the 'Axem Rangers' above the text box. So it actually was a Power Rangers reference then? xD

    They hop onto the airship and Mario jumps after them. a 3 vs 5 fight huh. I hit them with specials that hit everyone over and over and the pink one complains about running makeup and taps out. Then the black one taps out complaining their shades are broken. The Yellow one is hungry and taps out. I use the Healing Rainbow triple move to heal my party. I use a Jump on the green one and it taps out too. Just leaves red. A couple regular hits later she gets angry. The thing they were surrounding comes up and becomes a target. The blade.
    I unload into it and it fires a strong beam attack. I unload into it some more and break the blade. The ship crashes. The red star comes down to me.
    One more to go now. Probably gonna be at Bowser's Keep with the final boss, no?

    I'm back on the world map and the flag is at Nimbus Land so I head to the town.


    Nimbus Land.
    Not sure if I should just go to the bus or talk to the royal couple... I do the latter first. I opt to check the locked room we once passed by and I get an interaction with Mallow and one of the guards. I get a Flower Jar.
    There's some dialogue upon entering the room with the king and queen. We get permission to use the royal bus. I run back to town and hit up the shop. I buy some Maple Syrup and Party Cleanse. I hit up the inn for a nap and pay 30 more coins for the dream cushion. I see a Toad bouncing on me and turning into a Greaper. Toad gives me a Red Essence upon waking up... Mario's own blood? =P

    I talk to the other still napping toad and read the leaflet. 3 Jumps and some card to enter the casino. I hit up the save block and head for the bus stop. A car Lakitu rolls in... bus? more like car... well whatever. He takes us to Bowser's Keep.
    Was expecting to be on the world map above it, but nope. Shoved straight into the level.


    Bowser's Keep.
    I try jumping into the statues just in case. Nope. Next hallway has Forkie and Terra Cotta enemies. Reskins of the tomato with a fork and Bowser's own minion from the intro level. The Forkies can take quite a beating =O
    Second encounter a Terra Cotta gets confused at sensing bowser. I switch bowser in for the third encounter and it makes the Terra Cotta run off. I switch Bowser back out. I want that Exp. =P
    I fight all the enemies in the hallway and progress.

    New enemies on the bridge. Star Guster and Pro Goomba. A green goomba and a reskin of the robo crab. I fight all the encounters and jump across some doughnuts to the next hallway. I jump into the Parakoopas. Green ones, called Malakoopa and the phat version called Grand Koopa. After a couple fights I notice Geno isn't getting Exp anymore. Is level 30 the maximum?
    I clear the corridor of enemies and then I'm in a dark area. I fight everyone I come across and hit up a chest in a corner.
    The next area has a save block and the crocodile. I talk to him expecting a fight... He's a merchant now? =O

    I pass on buying anything and enter the next room which has 6 numbered doors and prompts an explanation. 6 courses and I need to beat 4 to pass. I head into door number 4. I have to answer a bunch of questions from a Hammer Bro, but I get some wrong so I don't get to pass. I'm kicked out but try again. I pass the quiz. I then have to do barrel counting. I also pass. Next is an enemy line up and I have to do a deduction puzzle....
    -The Goomba came in 3rd for Swimming and never did better after. So he's either 3rd or 4th in the others.
    -Boo outdid Kip the CheepCheep on the bike and the final rankings.
    -Bones did the same in swimming and cycling and was 3rd in the marathon.
    -Kipp was in 4th in the bike race but ended up in the same place as in the swimming event... it's a fish, probably first right?
    Well I seem to have messed up. I'll just try a different course. Don't wanna redo all of that.

    I enter course 5... an invisible maze over lava. Blegh. I notice the invisible floor flashes when I jump. The next room mentions I have 10 tries. 10 tries at what? Falling in lava is 1 chance less. Okay.
    I ignore the chests and just cross to the other side, falling in once. A third room. Rolling barrels. Getting hit = 1 chance gets removed. I get hit 4 times here before making it to the gorilla enemy who runs off when I reach the top. I enter the next room. A chest with a Super Slap. I equip it on Peach.

    I enter door 6... a fighting course. A corridor with a fight at every statue pair. I clear it and then enter a second corridor. Probably 3 corridors then. Should be solid Exp though. I'm not complaining =P
    It's just all manner of repeat enemies... though that comeon at the end is probably new. A chest mimic reskin... again. It spits out a dragon enemy called Bahamut 0.0
    I get the Star Gun from the chest at the end and have Geno hold it.

    I head into door 2. Ah the other fighting course. Well 3 more hallways of Exp then =P
    New Glum Reaper on this path. Greaper reskin. I use Peach's Bombs to plow through this faster. Bowser reaches level 30 and is now capped too. The chest has a Drill Claw for Bowser. Door 1, 3 or 4 next. 4 is the sucky puzzle room I tried earlier.

    Door 1 then... the second action course. I jump from moving platform to moving platform across lava for section 1. The 10 tries counter is already on screen. Second section... ball rolling, with inverted controls. I lose 1 try. I ignore all the coins and chests and head straight for the exit. Third section... moving platforms over lava again? Ah I step on one and the other will rotate around it and I gotta juggle back and forth to cross the gap. I fall off several times because alignment is a bit of a hassle, but it just resets you to where you jumped off the moving tile. Could've been way worse by resetting the room entirely. The chest at the end has the Sonic Symbals for Mallow.

    I take the exit and fall down a pit with a Save block. Well guess I won't be trying the other puzzle room then lol
    I use the save block and go into the next room. Wizakoopa shows up and Bowser chats for like 2 seconds before the fight starts. I barrage him with attacks and he makes a yoshi egg appear and a Jinx Clone pops out. I beat it up and then Wizakoopa.
    His robes turn blue after the fight and he worships bowser again.

    It conjures up an infinite coin chest and offers to heal us. I hit the chest a bunch of times and then heal up. Two doors... I go left.
    Crocodile is back acting as a merchant. New clothing. I buy one of each. I also by a couple Maple Syrup and head to the previous room.
    The right door then... a passage across lava with Thwomps. I just jump across till I bump into a bullet which triggers an encounter.
    I get flattened by a big thwomp immediately upon battle end. I get into another encounter before I can do anything. I then fight one more encounter after that before I manage to leave the room.

    An empty passageway with spikes is next. Someone starts talking... Ah the Chandelier thing again? Mario jumps up. Boomer. lol really, nice boss name. At some point he raises his sword to the sky and his armor color changes. The Shyndelier Mario is on then goes up as the one from the Boomer is on drops down. Boss called Boomer, but it has no explosion attacks @_@

    We arrive on the roof and are immediately in another battle. Exor? Gotta destroy the eyes of the talking sword first apparently.
    I fight the sword until it starts crying and opens it's mouth. It then sucks us in. The text 'you win' shows up... yeah... feels like it :woop:


    Weapon World.
    After some dialogue I just run into the next room and jump across a screw that tightens with each jump. I use the Save Block on the other side. In the next room there's another jump tightened screw thing with some of those reskinned greaper enemies; Glum Reapers. The islands have blueish slimy goombas called Ameboids. A boo reskin also shows up... High Boo.
    I fight everything again and Mallow reaches level 30 before leaving the room. I already gave the Exp. Booster to Peach when he turned level 29 too.

    I fight a bunch more ameboids in the next room. These ones are bouncing around like mad. I jump on a switch to create a bridge to the next room. In the next room a hidden treasure message shows up so I jump around to get the chest before hitting the save block. In the room after I get the Ultra Hammer for Mario from a chest. I use a bouncy pad to jump up to some higher up screws to cross. Then another bouncy pad launches me down.

    I arrive at an alarm clock. Ring-a-Ding and Count Down... am I really fighting an alarm clock 0.0
    After beating it a Save Block and another bounce pad show up. I arrive down on a small platform with a bounce pad... probably back up?
    I check the passage... a hallway with conveyors and some statue like things rolling off them.... Axem White/Gray? Well they look like Axem members but are just called Machine Made. I fight the first encounter twice for some bonus Exp. They seem to just respawn infinitely though. I grab the chest up on the first set of conveyors and then pass underneath. I fall off during the platform cross.

    I check the passage in where I fell and open 2 chests. Dead end so I bounce back up. Same room I fell down from.
    I fight the second machine made encounter like 4 times just trying to cross the conveyor they keep dropping off. I then enter the next room after fighting a couple Ameboid encounters.

    More conveyors with some sort of... utensil rolling off... dunno what that even is tbh. I fight one of them... Jabit? Accompanied by Mad Mallet and Poundette... his and hers hammers apparently lol. Second conveyor has green shy guys on pogo sticks. Springer, accompanied by 2 Puppox which is a reskin of the doll thing from Boosfer/Boosters place.
    There's arrows raining down while navigating the room. They stun you when they hit. A third conveyor. Grey shy guy pogo stick things and a sword with a guy on it, also grey. All named Machine made.

    I enter the next room. Conveyor platforming and some High Boo encounters. A couple chests too. I fall off once and the boo encounter I beat respawned. Not redoing it. Peach hits level 30 before leaving the room so I pass the Exp. Booster on to Mario. The encounters near the exit have a reskin of a ghost from the sewers way back. Doppel.
    Next room... a series of conveyors upward with the first weapon boss rolling off of it... hmmm no, it's the bow one. I re-enter the room to try and dash up the conveyors as much as possible to try and minimize the amount of times I'd have to fight the thing. Special enemy machine made. It's even got the arrow button things from the boss fight. Gonna be annoying.
    After a lengthy fight I beat it and quickly dash across the remaining conveyors.

    A passage with multiple regular machine made enemies from the power rangers wannabees follows. Another conveyor series up... I fight the bow thing again on the way. Mario reaches level 30 here too. Everyone is level 30 now. I quickly dash to the top and then check what items I can equip as the Exp. Booster is now unnecessary. The safety badge on peach is actually not bad. It ensures she can heal the other if they get statused. I have Bowser hold the Jinx Belt again. Just seems like the best candidate for it. I give Geno the Signal Ring... no idea how many hidden treasures remain. I give Mallow the Ghost Medal and Mario the Defense Scarf.

    Next room has a Save Block so I use it. New enemies in the room after that: Ninja/Hippopo. The ghost reskin returns, Doppel. There's also the spear guy boss bouncing in and out. I fight it once. Machine Made. The block it was bouncing in on explodes. I could take the normal exit, but I opt to jump down. A secret boss fight ? =O
    Cloaker and Domino. I beat the left one and the other flees back and jumps on a Cobra and combines with it =O
    Domino and Mad Adder. I eventually beat them and check the passage in the room I end up in. Seems like the way on tbh.

    I go back and use the bouncy pad to check the other passage where I jumped down. Ah a dead end. Not a secret boss then. I claim 2 chests and go back to where I was. A short interaction with some kind of factory foreman robot. He send his mallets to attack me. After defeating them he challenges me himself. Clerk and 2 Mad Mallets. They all go down in 1 Psych Bomb and Ultra Jump =O

    Mallow proceeds to almost get himself kidnapped by a crane and then Toad shows up... what's he doing all the way out here... fake toad?
    Guess not... he's a merchant. I buy some consumables, mainly Maple Juice. He then gives me a Rock Candy.

    I enter the next room. Hammer reskins called Pounders. Clerk reskin called Manager. Psych Bomb - Ultra Jump - Star fall special (forgot the name) - Psych Up and they are all dead.
    Next room. Poundettes and a red colored reskin of Clerk/Manager. It takes 3 rounds to down him this time.
    I use the Save Block and notice this place is called Factory now. I did notice the aesthetic change of course... never saw a name swap though.

    In the next room I talk with the Factory Chief. A purple version of the ninja. Some kind of tank behind him. Gunyolk? lol
    They go down eventually but I need multiple items to stay in the fight. Holy boss fights batman.
    Geno talks for a bit and I hit a switch. A crane comes over and I hop onto it. Mario jumps into a pipe.

    We fall into a forge with some robot wearing a crown. 2 enemies on screen? Smithy and Smelter =O
    Eventually the Smelter activates and Smithy makes a Machine made Shyper. Smelter only gets to make 2 enemies before he becomes unselectable as an enemy. He throws a tantrum upon being defeated and the floor collapses. We fall down to another floor. Second stage?

    Yep... a Smithy mech with a head that changes into a tank when he hits it with his hammer 0.0
    I use the multiple target hitting specials and his body can't move at some point... his head still has a lot of HP left though.
    He eventually hits his head again and swaps to... some spooky looking thing I guess. Dunno what it is. I have to thought peak again as it's no longer weak to Lightning... no weakness... well this is gonna take a bit. He regains control of his body too.
    After a couple hits he changes head again... steel coffin? @_@
    His body becomes unable to move again and it's back to the tank. The fight drags on like this for a long time. Jeez. He eventually gets defeated and goes kuhboom.

    Annoying boss. Not hard at all, just a damage sponge like no other. We get the last Star; the yellow star.
    Some dialogue follows and the star inhabiting the Geno doll leaves us. It combines the others into one and the star road is fixed. The sword that fell on Bowser's Keep turns to ash. A bunch of scenes from the places we visited play out.

    Mario winks and says Thank You and then the credits roll while a retro sidescroller plays.
    Oh look Luigi is in the game after all lmao


    'Postgame'
    It said postgame fun... so I load back in and get a Stay Voucher for the hotel from toad. I go check it out. I follow the bellhop to the suite. Entering the door at the rear has Mario whistle for a while... is his face redder than normal? =O
    I order room service and take a nap. Geno is in the room =O
    When Mario wakes up Geno tells of a bright light from Star Hill and wants to check it out. I get a Pick me up on the way out.

    I arrive at Star Hill. In one of the areas purple star wishes have shown up. I check Play Report in the menu and see I have 39/39 hidden treasures. I use the map to travel to Tadpole Pond. I give the sage the Cricket Jam and get a bunch of coins... it just makes the sound... frog coins or normal? Oh well.
    I talk to him again and he just keeps talking about Belome.
    What about those purple stars though? Geno said go talk to you... he just says Belome is up to his old antics. I check Kero sewers and just end up on Midas River. I'm not doing the other place Belome shows up at. Annoying to get to.

    I look up how to access the sealed door in Monstro Town. I head to Mole Town and buy the fireworks to exchange for the shiny stone and then leave. I nap at the inn and then save at the block before going over to Monstro Town.
    I switch Geno's ring item for the Flower Ring. Don't need the Signal Ring anymore.

    I open the sealed door and get greeted by Culex, Dark Night of Vanda. A boss fight against a 2D sprite that summons 4 crystals to defend him, representing the 4 elements. It takes a pretty long time but I eventually get them all fainted. I get a Quartz Charm.
    Shining source of power... wth does it do though. No info whatsoever.
    I look it up and It halves damage taken from attacks and adds 50% damage to attacks inflicted by the holder. Not bad I guess. The sealed door is completely gone now. What about that dang key then? up above it?

    I just look it up... I talk to the thwomp in the house a bunch of times and it eventually falls down. Temple Key... what for... Belome temple. You "can get past the living golden statue of Belome guarding the treasure room in Belome Temple". Well then. Guess I'll visit.
    I check in on the dojo first and Jinx wants us to show him Triple Moves. I initially try to fight it for real but he keeps using 1 hit attacks and I just let my crew go down so I can leave. Not interested in that sot of crap.

    I use the other Monstro Town exit hoping for a shortcut to Belome Temple. I pass by Belome and it triggers a fight. It creates a Clone of Mario that takes forever to take down and then a clone of Peach that goes down easy... and before Mario's does lmao
    Eventually he eats Bowser for a clone too. Which I take down after several rounds. Belome is invincible when the clone is up? He spams an annoying amount of sleep specials. He clones Peach a second time eventually too. Then a Bowser clone again. Eventually I swap Mallow in for Bowser and Mario gets cloned again. He clones Mallow and then Mario again.
    Eventually the nuisance goes down and drops a Sage Stick for Mallow. I'm not checking the rest of the boss rematches then. Jeez.

    I head back for a bit and wait for the prediction of not accepting visitors and then ride the platform down. I give the key from Monstro Town to a golden Belome and he jumps out of the way. I loot a bunch of items and Frog Coins.
    I head back to Frog Pond after. He comments on a bomb maker. Don't even remember where the bomb weapon boss was. Also don't feel like rematching all the bosses just for upgraded weapons I won't get much use out of.... the belome rematch was annoying as heck too.

    How do I access the casino.... I look it up... could do that, but yea... not doing that either. The casino minigames don't sound fun. I decide to check the guestroom at Peaches castle... what's Samus doing here? 0.0

    I then remember mention of an 'old guy in Rose Town worth talking to' and while checking the houses for old folk I notice the path in the rear finally opened up. It leads to a new house with an old geezer. Dude becomes super enthusiastic over the seed I picked up long ago before going to the cloud place. Mario passes out. I give him the seed. He needs some kind of fertilizer too. I look up where to get it and go to Nimbus land... speak of the devil huh lol

    I can just walk on invisible nothingness at the right edge for some reason. I use it to talk to a Beezo hovering here. He gives me his fertilizer and runs off.
    I go back to the old geezer and he rants Mario into passing out again lol
    I give him the fertilizer. A beanstalk sprouts and I climb up it. Two chests. All this for 2 Lazy Shells?

    Well... what about that Nurture ring... wth is that for. I look it up and use the map to go to Moleville. I buy a Mystery Egg, a Feather and a Metal Plate from the road merchant. Completely forgot about him lol
    I take a nap in the inn and use the save block. I give Peach the Nurture ring to hold and then go to nearby Booster Pass.
    I bump into the first encounter I come across. I have Mario knock out the Spikesters and then have Peach use the Mystery Egg item over and over until it hatches. Mario and Mallow just Defend.

    A sheep hatched and I get told I'm a great shephard. =O
    Where did the sheep go? =O
    I check my equipables and find the Feather as a ring. I find a Lamb's Lure in my items. Just says baa, baa. Turns enemies into sheep I guess?
    I check Peache's weapons and find a Frying Pan weapon... was that the Metal Plate thing? =O
    Didn't have it before at any rate.

    I head to Mario's Pad to save the game manually. Not interested in the boss rematches or casino, so... I think I'm done.
     

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    Arietta of Spirits.

    I pick Normal difficulty at the start. Unfamiliar with this game. It starts with a chill car ride with some dialogue.

    I then start on a pier and get control of my character. Once off the pier my dad talks to me.
    I explore around after the chat with the old geezer and head left until the game tells me I can't leave here. I look around and head North... weird, the game let's me take this passage. I go back and interact with a well to get a water bucket up. Can't seem to do anything with it yet. I interact with a signpost that just gives directions. Can't take the path beyond it though. I interact with an umbrella which just gives some text.

    I head inside the cabin. I search around for stuff to interact with and find a photo I can interact with in the bedroom. I see the text Award unlocked... I check Awards in the menu... Achievements I guess? 1/29. This one is for finding grandma's portrait.
    I check around and interact with mom as it's the only other interaction in here. I can see a hatch to like a basement or something in the floor though.

    I get tasked with finding apples for an apple crumble. The path west... then what about the north path I was allowed to enter? I go there first. A mountainous area with a split. Left is just an outdoors toilet. The path right has some bushes with a cave behind... can't access it yet though. The path leads to another area that ends up at a cave. A sign tells me to have a light source before entering.

    I double back and go where I'm actually supposed to go =P
    I try to go West and dad stops me. He warns me about wasps and gives me a wooden sword... wth... a sword to deal with wasps? xD
    I head west and get blocked by some bushes. The y prompt shows up. Oh I can use the wooden sword as a weed whacker.
    I keep heading west and come across 2 wasps. 1 stings me and I lose a health. I get a heart back from a bush... feels like Zelda kinda, whacking bushes for hearts.

    The next area has a few more wasp enemies, 1 of which hops out of a bush. They die in 2 hits.
    The path loops around to the right in the next area. More wasp enemies. I see another cave behind a big bush. Can't cut it. Guess I need a sword upgrade.

    A sign tells me I'm heading the right way and I keep killing wasps as I follow the road. I arrive at a lake. In a new area I see a butterfly on a flower and attack it to see if I can. I get an award for it. Cold blooded =P

    I end up at a little cape/hill like area with apple trees overlooking the lake. Arietta talks to herself. I need force to make the apples fall from the big tree. Well that's either swing the sword or roll into it, I guess. I roll into it and 3 apples drop. No objective update so I check the objective menu. No 3 is enough apparently.

    I try to head back but a beehive falls out.... probably a wasp hive actually given all the wasp enemies. A Wasp Queen boss fight. It attack in patterns, summons normal wasps twice and can take 5 hits. I get hit once, but beat it fairly easily. The magic electric current blocking me from leaving goes away and I'm returned to the cabin area so I don't have to run back all the way myself. Nice.
    I head inside and talk to mom. I give her the apples and have to go tell the old geezer that dinner is ready. Did not see him on the way in, probably at that fallen tree blocking the path east. Yep. I talk to him and he goes hulk mode and the tree p00fs away.

    We head back to set the table. After some sad dialogue we go to bed. Arietta ends up either having a nightmare or being in the spirit realm or whatever this is supposed to be. There's a long passage and as I progress the circle of light around me shrinks. The light is keeping some ghosties at bay. I end up in a dead end and try to fight the ghosties but more just keep coming until I lose all my HP and faint. A blue bolt of light shoots to my aid. Grandma, I guess? Arietta wakes up and some ghostly looking thing shows up for a chat.
    The creature introduces itself as Arco and has been stalking my character her entire life =O

    Apparently I'm a spirit seer called a Bound and Arco is my spirit guide. Our job is to help spirits move on... grandma at some point probably. We head outside and someone in dire need of my help is waiting on the pier for me.
    Yep, grandma.

    I'm tasked with finding a monster attracting ring. I head out east. New enemy: Charge bat. takes 3 hits and charges you at some point.
    The wasps return too. I sloppily fight one of the bats and get my health back shortly after from bushes.

    In the next area I fight a whole bunch more of both. The path splits a couple times only to reconnect after a little hill. In the area after I get some dialogue with Arco and am informed of Roamers. Arco awakens my wooden sword's potential so I can fight the roamers with it. Spirit Sword unlocked.

    We head deeper into the forest and I come across a Trail Roamer. It hits me once before I can hit it three times to make it go away.
    I fight two more and get hit again. The black trail they leave hurts you too it seems. Kinda annoying.
    At one point a bat teams up with one and they get 3 hits in on me. I navigate through the areas until I reach a log across a stream of water at the base of a small waterfall. On the other side some spirit comes at me... 'hey friend' huh... we'll see...

    It introduces itself as Midri and tells me to come back next night to do some business. A spirit merchant huh.
    I just keep following the path, fighting the slime like things and bats along the way, and see another cave behind a big bush near the end. I end up at a clearing and we see the ring we need. No roamers in sight though... It's obviously a trap.
    A bigger and purple version of the Trail roamers shows up and plows aside some trees before doing something with the ring.

    'Huge Roamer' boss. It jumps around which sends out shockwaves. I need to wait for it to stop jumping and I can get a hit in. It then crawls along the floor but is impervious to damage and summons a couple Roamer Minions. It starts at 6 HP. I survive the fight with 1 HP left over. At half HP it started sliding and jumping around while it's minions were still alive as I still had to deal with them before I could get a hit in on it again. I get told I found something upon beating it. I then interact with the ring we came here for.

    After some dialogue we're back at grandma for some more sad dialogue. Grandma moves on and Arietta bursts into tears. Arco asks Arietta to think about whether she wants to be a Bound or not. I go back to sleep.
    After waking up and a short chat with Arco I talk to mom to give her grandma's ring. Mom gives me the ring instead.
    Arietta leaves the cabin to explore the island. I get told to go north.

    I follow the path North and come across the spirit merchant again. He informs us what the something we picked up is, a roamer core, and then tells us how to use it. He gives me a Spirit Siphon. I just need to defeat roamers now to fill it up and it allows me to expand my hearts. Extra HP is never bad in a game you're unfamiliar with =P
    He gives me a task list of stuff he wants in exchange for the spirit siphon. He wants the umbrella, something fishing related, a kite and what sounds like a miner helmet. Only know where the umbrella is atm so I head back for it.

    I look around on the way back and the old geezer is out of toilet paper. I head back to the cabin and head inside. I find the toilet paper on the dining table... weird spot. I go outside and grab the umbrella. I drop the toilet paper off at the old fart.
    I head back past the spirit merchant and some purple blob wants me to look for her cubs. The mine is just beyond her... do I look around for the stuff now? Guess I will.

    I head back to the cabin and drop off the umbrella on the way. I head out West. I explore the entire path and get killed at the very end by a swarm of wasps. I found 1 of the purple blob children along the way and 1 more all the way at the end. I then have to go all the way back and I find another blob kid in the bushes at the blueberry patch. All 3 of them were in bushes. Did not see any of the other items yet though.

    I then follow the East path to see if anything's here. Probably some more blob kids at least. I don't see anything till the deeper woods area at which point new enemies show up. Blast Roamer and some plant thing that shoots a beam and can't be permanently defeated as it just regrows. I can harvest some Roamer shards/crystals thingies from the roamers though. I find 2 purple goo children eventually. The second being right in front of the log you cross, in the bush. The other was in the area before on an optional path. I find one more all the way at the end in the former boss fight arena.

    Time to back track again. 6/20 Spirit Cubs. I run all the way back and get enough Roamer thingies to fill up the core and use it for an extra heart + hp refill along the way. Once back at the cabin I head North and towards the mine. A few Blast Roamers in the cave, and I cut down some mushrooms. Short cave.

    Once on the other side I follow the path for a bit and find a blob child right before some dialogue about a detour around a big bush.
    I exit left and navigate an area with a loop and a bunch of beam plants. I loop around looking for stuff and then exit left again.
    The sign said Minerva's Emporium. I end up in an area where the forest gets denser as it gets darker and there's some dialogue at a burned down/destroyed cabin. Some spirit realm magic and the cabin is back along with some weird plants.

    I head inside. I meet Minerva and we talk for a while. She asks me to help her finish a formula and gives me a list of ingredients she needs. 4 Redwing bat wings, 8 Glowplants seeds and 7 bloodflower petals. Are glowplants those beam shooting things? I did already encounter a bat, but feel like it had a different name.
    I have a little chat with my spirit pal upon leaving the cabin and head north out of the area. I note another cave obscured by a big bush.

    I continue following the path and get introduced to the bloodflower and get told where to find the other plant we need.
    The next area introduces the Bomb plant roamer as a new enemy. It launches a bomb like mortar and when hit retracts and then sends out a short range AoE spike attack when it comes out of it's bud again. 3 hits to kill it.
    I continue picking up the bloodflowers and at some point can go up a hill or continue right. A spiky tree trunk spawns in behind me as I go up the hill and I'm forced into a cave as there's no other way out now.

    I enter the cave and get introduced to the Glowplant. I explore the cave and find more of them as well as my first redwing bat. There's also some of the red slime roamers.
    I come out of the cave again and navigate a treacherous path with beam shooting flowers and lots of spikey tree trunks/roots.
    The next area has them as well, all the while dodging bomb plant mortars from a hill I have to loop around. I find my last bloodflowers here and also find a purple blob cub.

    I head into the next cave. I find the remaining glow plants and am 1 redwing bat wing short of having everything I need upon approaching the exit. I hit a glowing wall a couple times and a secret passage opens. I explore it for a red roamer and a hidden purple blob cub.

    The next area is a small windy passage with more beam flower and bomb plant roamers, one of which blocks a path further south with it's spikes. I enter the cave instead. I find a couple more bats in here to finish off my ingredients list.

    I exit the cave and am south of the bomb flower that was blocking my path. I kill it and go further down the path. I get locked in with a Spikeroot roamer, bomb flower boss. It launches 2 shots in a row and summons the blue and red roamers each time it gets hit. Need to hit it 6 times. I survive with 1 HP and get a roamer core. I end up back where I got locked in earlier from the passage I didn't get to explore. For the best then lol

    I head back to Minerva and hand over all the ingredients. She gives me a flask of Herbicide. I repeat the entire loop I just did again to see if new purple blob cubs show up... found 2 of them at former boss fights after all. Nothing. Did get some roamer cores out of it, but would've got way more if the bomb flowers would've respawned, they don't.

    I try out the herbicide on the big bush near Minerva's hut and enter the cave behind it. It's a shortcut back to one of the holes behind a bush towards to the apple tree area. I search the area for more big bushes covering caves and loop back to the cabin and then north.
    I use some Herbicide on the big bush just North of the cavern. a small cave with a glowing wall I can destroy again. I head into the newly revealed passage to fight some roamers and find a purple blob child hiding in a bush in a corner. I follow the cave to another exit. Seems to be near the ring boss fight area? Yeah, I head back to the cabin manually again, though I think this was the only cave bush on this path.

    I head back North again once at the cabin, didn't get much out of that expedition except some roamer shards. I ignore the bush the story wants me to annihilate and check on Minerva again. Dialogue hasn't changed despite using it twice already. I then loop back to the bush and destroy it. I head north after the bush gets destroyed.

    A split; a path north to the silver mine and a path east. I'll check east first then. A clearing with a sus looking spot near a ledge. Can't do anything here right now though so I double back to the silver mine sign and go North. I arrive at a rickety wooden plank bridge... well this is probably gonna go horrible.
    It somehow doesn't fall apart. I head across and the scenery becomes rather autumnal.

    I fight a bunch of wasps and find a blob child behind an orange autumn bush while looping the area.
    Into the next passage I go and I come across a collapsed ladder. Some dialogue with my spirit bud and I get told to find another way.
    When crossing the rickety wooden plank bridge again it does collapse this time. Saw that coming, was just expecting it earlier lol

    I'm in a cave now and have a chat with Arco. The ring turns out to be a conduit as well and I get the Spirit Shield unlocked.
    I navigate the passage and upon entering the next one get shoved into a boss fight with a Guard Roamer. Kinda like a golem.
    It shoots spikes from the ground in a straight line and once it stops doing so I can hit it. 6 hits for it to go down at which point a red sphere gathers around it, like my spirit shield, and it regenerates hp. I have to stop it with my own spirit shield apparently.
    I defeat it fairly easily and continue.

    Some new enemies show up, cave rats and Shade roamers. The cave rats are easily dispatched. The Shade roamer fires homing shadowy fireballs and teleports around. It gets 2 hp off of me before I kill it. The next area splits but loops back to itself and then I have to cross a lengthy portion through a beam shooting flower. Need to use the new shield to stay unscathed.
    The corridor splits further up... a path right to a new passage in the cave, a path left leading to an exit. I go right first.

    A large room with 2 shade roamers. I follow the corridor behind them for a short dialogue. I need to flip a switch to open a hatch above a skeleton.
    A lengthy looping passage follows, with a shade roamer fight surrounded by blast beam flowers. I find a breakable wall in the south western end. A purple blob child behind a barrel.
    I then follow a rat and beam flower infested hallway around.

    Some blast and shade roamers show up again too in subsequent areas. Filled the Medium Roamer Core at some point... I use it for a heart up.
    I come across a large room with multiple shade roamers, rats and some blast roamers. After beating them I follow the passage and arrive at the switch. It lowers a ladder.
    Arietta then lowers a rope ladder so I don't have to loop all the way through the caves to get back here. Thought the thing on the chest was the helmet midri wanted, but it was just a rope ladder. I go down the rope ladder, but don't take the ladder up out of the mines.

    I head back to the cave exit and leave there. I find a purple blob child behind a bush and some fishing stuff. I can pick up the thing on the fence... binoculars for midri. Nothing else here. Just a hidden fishing spot apparently.
    I run all the way back to the ladder out of the cave and climb up it.

    Someone's making something on a work bench. Lots of those birdhouses I've been seeing are up on the walls. Rest of the room looks pretty rundown. Dude is really easily irritated by us just talking to him. He can see Arco so he gotta be dead.
    Dude keeps acting like an ass through the entire convo. He opens the door for us so we can go deal with his roamer problem in exchange for a ladder.

    I leave the rude dude's house and fight some bats and wasps in the next area. Two paths. I take the lower one. I find a purple blob cub in a bush again and come across the sus spot again, this time from up top. Probably gonna be a ladder down there later.
    I head back to the other path and fight more bats and wasps. I find another purple blob cub in a bush in the dead end on the left.
    Only path forward seems to be a cave. I enter. I follow the twisty winding passage infested with blast roamers, shadow roamers and beam flowers through to the other exit.

    A short passage followed by a large open clearing. Arietta wants to take a breather and while she talks to arco some shadow dashes past.
    Cloaked roamer boss. Dashes around and then turns invisible. Need to watch for the disturbances in the puddles and the tall grass thingies being stepped on. Can't attack it with the sword, but need to use the shield to have it reveal itself. It then launches a 4 way spike attack which turns into flames that stay and it dashes to a spot where it starts casting a shadow ball spell. I can hit it for 1 health at that point.
    It eventually starts dashing multiple times and I gotta use my shield to cross the flames and get to it to hit it a second time. 6 or 7 hits and it went down.
    I survived with 1 heart left again and get another roamer core.

    I immediately get sent back to Gibb... didn't get to check the boss fight area fully D=
    He gives me a rope ladder to get back to the main path and says the other ladder will be fixed by tomorrow.
    I head back to the boss fight place and nothing. I then head all the way back again to the sus spot to get down.
    I proceed to head back to the cabin and when near the former path blocking big bush a cutscene starts and I end up back at the cabin at night, sitting on the little pier. Arietta has decided to pursue Boundhood it seems.

    The next morning I exit the cabin as nobody seems to be inside. I see mom to the right and help her pick blueberries.
    I head back north and give Midri the binoculars as I pass by. When I get to the passage north to the area I was just in I go past it to see if there's new dialogue with Minerva. There is, but it's not much. Just that the Herbicide works.

    I head to the rope bridge and head for where the ladder is. I head up a couple wasp infested sloping areas. I initially ignore a cave thinking it might be the mine... but the path north just keeps going... I double back for the cave. Fairly small, just a couple roamers and a destroyable wall. I follow the path behind it for a purple blob child in a bush.
    I head back to where I was and continue north.

    A looping path, but they both lead to each other again. I keep heading North and see a prompt as I'm near a tree. I then see the kite Midri wants in it. I grab it and follow the path. I navigate a large looping area next and find a blob child in a bush again in a small dead end.

    I enter the next area and arrive at the silver mine after a short walk. Some dialogue with Arco triggers near the exit. I explore the mine and fight some charge bats. I quickly come across a purple version of the Guard Roamer. It's a more cramped fighting area but it also only has 3 hp unlike the red one which had 6. Proceeding forward I come across some kind of door with blueish green torches around it.

    Can't seem to do anything with it right now so I head deeper in. I find another purple blob child on the northern edge of this area. 18/20, nearly there.
    I navigate the bat and roamer infested area into another one.
    I come across another purple Guard Roamer. I see some mining helmet looking things lying around, but can't pick any of them up. It's either a specific one or I need to turn in the kite first.

    Next area has a bunch of cyan crystals that shoot magic bullets at me. I take multiple hits despite the shield. I find another purple blob child in the north of this room. One left =O
    Next room is a bunch of roamers I gotta fight while dodging the crystal bullets, followed by a room with a hole in the wall that keeps spawning cave rats.
    More magic bullet crystals and some bats after that.

    I follow my way through a rat infested passage due to a rat spawner hole in the wall that seems to send all the rats downward for a rat rave. I come across some journal pages and a switch. Arietta reads the pages. I flip the switch and head North.
    An empty passage followed by a larger room with a bat and a purple Guard roamer and another rat rave. There's a fence blocking off the path near the guard roamer and I see the switch off to the left. Gotta go through the rat nest twice to flip it and come back.

    Beyond it is a passage with multiple rat nests, leading to the rat rave of the century.
    I end up at the crews quarters and get to read some more journal pages. I continue on to the next area and fight some roamers and come across a lit miner helmet I can pick up. I also find the 20th blob child in barrel in the lower right corner of the room.

    The next area has a few enemies and a lot of those crystals that shoot energy. I leave the room with 3 health remaining.
    I end up at the other switch for the door surrounded by blueish green flames. Arietta uses a nearby rope ladder to make a path back down.

    I enter the next door and it's an empty passage with some barrels. I get hearts back from them and am at full HP. Boss fight incoming I guess.
    In the next area is a giant pit with some huge toad like thing. It talks to me and the text box says Roamer Behemoth.
    His speech gets interrupted by a phone call. Arietta talks to her dad about board games lol
    It pisses off the Roamer of course.

    He uses a circle of flame that appears and you gotta dodge where it's about to show up. Eventually he'll shoot like some sort of fireball, which you then need to hit with spirit shield so you can hit it back at him. Then his 2 crystal thingies will fire off a barrage of energy shots and then you gotta repeat. After landing 2 hits the crystal barrages continue while dodging the flame circle summons.

    Upon defeat he opens a new passage and drops a Spirit Droplet. Arcos' maximum spirit energy increased by 1. Can use the shield more then.
    After a short chat with Arco I go into the new passage. The remaining journal pages are here... the miners set Minerva's cabin ablaze while she was sleeping in it. Their disease did not stop, they had mercury poisoning from the minework they did.

    We leave after reading the journal and after having a small chat. Once outside it's dark. Arietta runs off to the cabin. She initially gets scolded and then they end up playing board games. She has to promise to stay near the cabin the next day.

    Next day... I head north to drop off the kite and mining helmet at Midri. He gives me a Spirit Droplet for more spirit shield power as a reward for completing his list. I then talk to the purple blob mother and she does the same. Went from 3 spirit energy bars to 6 in a short time lol

    Missing 6 awards... one of which has to be using the 3rd Roamer core once it's full. 1780/2000. Nearly there then.
    I go back and try to interact with stuff around the cabin. I end up cutting the vegetables and it gives an Award. Leaves the core and a boss fight award... what are the other 3... It's before the boss fight ones.. are they just story based then?

    I head over to Minerva's shack and grind on the 2 Blast Roamers in the small cave on the way over. I unlock the Large Roamer Core.
    I use it before entering the shack. Didn't see any other new paths. All that side stuff got wrapped up too. Probably the end. Might be a boss fight against her. I enter the shack to talk to Minerva.

    The place goes up in flames again and the poor woman burns to death all over. :sadwick:
    I hitch a ride to the afterlife along with her it seems.

    I'm separated from Arco and after the dialogue have to navigate some kind of void world.
    In the next area Sunken Spirit enemies start showing up. They die in 1 hit but respawn within a couple seconds. I navigate my way through a fairly large area. Then a mysterious voice talks to me and I lose the ability to barrel roll.

    I progress to a large boss fight looking area. Sunken Behemoth. It summons a tentacle thing and tries to kill me. Arco comes dashing in right on time. The Sunken Behemoth disappears... no boss fight? =O
    I talk to Arco and then progress to the next area.

    Black roamers called Sunken Roamers. Easily dealt with.... until the Sunken Spirits show back up... and the magic crystals that barrage you with cannonfire. Sunken Shade Roamers show up too, to complicate things more.
    I keep following the passages till I reach the Sunken Behemoth again.

    It summons the black sliding roamers, makes meteorite like things fall and shoots barrages of purple orbs. It also does the vine/tentacle attack. I just scurry around wondering wth I'm supposed to do to hurt it. I get defeated without knowing what to do.
    It created a purple orb at some point and stuff gathered towards it. Tried to use the spirit shield on it, but nothing... do I just hit it with the sword?

    Ah no... I just need to keep the shield active and ricochet it back. Must've released it to early on my first attempt or something.
    I send it back twice on the second attempt before dying to the shade roamers it's added to the enemies summoned for phase 2 and phase 3.
    Third attempt. I beat it. Sent it's attack back 3 times and it goes down.... then it goes sore loser mode and tries to suck us in like a Slime enemy.
    Arco sacrifices himself to save Arietta. :sadwick:

    3 glowing orb spirits show up and tell me to follow them. An escape sequence follows as I run from some black cloud thing that wants to consume me most probably. I make it to the light and there's dialogue.
    The light fades and it's the police, come to take me back. Arietta cries and hugs her parents and the credits start rolling.

    Three years later... the rings starts flashing as Arietta naps. The credits then continue.

    I try loading back in. It just resets me to the last day before you go to Minerva. I check the awards and have 29/29. Probably nothing to do then.
    The hardest difficulty got unlocked, but I'm not interested in it.

    Actually a fun game, wish it was a bit longer... that was like what 8 hours ? Could've been less had I saved up the backtracks into 1 big backtrack.
    Gameplay was fun and it had me teary eyed when Arco sacrificed itself.
     
    Degrees of Separation

    I select Play Local and then Play Singleplayer.

    The Bridge between Kingdoms
    I start playing as the girl character, Ember. She wakes up in a treehouse and I take a look around before sliding down a rope and leaving.
    I then get to play as the guy character, Rime. He wakes up in like a basement or something?
    No just a castle room. Pretty deserted. I progress left and lower a drawbridge.

    The game swaps me back to Ember. I progress through the forest listening to some introductory narration till the game swaps me back to Rime, the icy boi. I leave the castle behind and at some point I roll a snow ball to make it big enough to stand on and cross a pit.
    Fairly straightforward so far. Seem like an intro level though.

    Back to Ember. I pass a hole with fire coming out and enter a cave. Something that looks like fire erupting from the ground ends up being an air current up. I use it to reach some ropes and climb up to multiple platforms. I get yeeted out of the cave and see some thorny roots.
    Back to Rime. I use some pulleys to open a hatch and then a gate. Back to the icy wilderness and I enter a cave here too. Some pretty crystals in here. Some rope climbing and platforming and I get yeeted out the cave, downward this time.

    The screen now shows both, but I'm still in control of Rime. I keep going left to a rope bridge. L to switch character. I do so and make Ember run to the bridge too. They both step on and approach each other. The rope bridge snaps in half as they always do in like every videogame and every movie that has them and they both plummet down. Both are stuck in tree branches.

    They fall down to the ground and I try running into each other. Nope a barrier keeps them apart. I follow the path and make both enter a cable car of sorts. Kinda precise to fit both in there. The door closes. We ride the cable car across.
    I come across a short tunnel with some thing that makes the thingies controlling the gates rise if Ember is near them and fall if Rime is. I switch between the two a couple times to make it through. The next passage has frozen water for Rime and normal water for Ember. I switch between the two to get both across.

    I switch between the two to make a snowball and reach a rope to lower it so that Ember can reach it too. We enter a mine. I use Rime's cold to lower an elevator and then Ember's warmth to make it rise again. The rest of the mines are back and forth platform raising lowering shenanigans just like this.

    We arrive at a castle and upon opening the door the level ends.


    The Castle.
    I run through a hallway and use a rope to get Ember up to a scarf. She can open the door here now. The power of fashion, I guess.
    New area.


    The Fields of Promise.
    Left or right or back in the door. Left turns out be a dead end. I go right and come across some scales. I light up something right before them. No idea what it does. Doesn't seem I can do anything with the scales atm.

    I see 2 more scarves close to each other in the next area and solve both puzzles by juggling back and forth between the 2 characters.
    I do this once more and then come across one stuck in a tree above a well. I can go down the well for a path... as well as just go right... both paths seem to carry on. A bit of finicky juggling for a scarf down in the well, using hot air currents from ember's world to launch Rime up to it.

    I do something similar later, but reversed. Getting ember back out is more of a challenge than getting her in. The scarf after that takes a lot more effort, but I manage to get it eventually. I exit the cave and end up with air currents on the right and a scarf immediately left. I use a machinery to the left to roll a snowball over and jump to it. I arrive back at the waterwheel and use Ember to keep it spinning while Rime grabs a Scarf up high.

    I do some back and forth lantern raising/falling juggling on the roof for another scarf. Which leaves the one above the well.
    I look up if this is even possible atm or if I need to return later. Oh my... I need to roll that snowball all the way back here?! That's gonna be annoying and take a while lol
    The snowball melts near the end but luckily Rime was already dangling from he roof so I grab the scarf and use the glowy pillar things to travel back to the other side of the waterwheel.

    I then head back all the way to the castle and enter the door and then go back to the fields again. Trying to reset that ball for the snowball. It works, but turns out I didn't need it for the scarf near the updrafts up the mountain lol
    Just had to juggle between them to have Rime ride the updrafts up and then juggle again.

    I do some more back and forth to yeet both of us over to a pool so Rime can get another flag. I put Rime on one end of a moving platform and then Ember on the other to grab another flag over a pond. Only Rime can get those. Is frozen then =3
    We exit the cave again. A partially destroyed bridge with a scarf under it... no visible way of getting to it... unless there's a rollable snowball thing nearby. Oh there's one blocking it from the other side... path seems to go on.

    I head back wonderland if I missed something. I find myself able to leap higher up onto the mountain. I use both powers to juggle a gate to get to another scarf. A series of annoying timing back and forth moving platforms follows for another scarf as I follow the path.
    I progress right for another one... how many are there? @_@

    I jump down from a rope and arrive back near the partially broken bridge again. I head left to double check the area and notice a ropechain I didn't try. It opens the gate behind which the snowball ball base is. Getting Rime over behind it is easy. Can't reach the scarf as is though. Need to roll the ball back and then have rime roll it back into a snowball again. Bit of a juggle, but manageable.

    We run through a foundry and crush some ore and then come across a dredging machine with a scarf dangling from it. It takes me a couple attempts, but I need to raise the dredging platform first as Rime will freeze it otherwise. I then have to swap them and use the other rope and then I can get the scarf.

    A path to the right and a pit down. I check down first. Impossible from this side. Ember follows closely enough across a lake for it to not melt and I can have her cross. A platform rises on the other end and I get a Scarf.
    New waypoint. Right or downward. The previous path down seemed like an exit. This one might be the entry so I go down.
    A scarf with another mechanism like the dredging machine up top. I solve it by raising it, sending Ember off screen so the entire room freezes and then having Rime grab the other rope and then sending Ember back in.

    I head back to the split and continue. Right or downward... again... A really specific order moving platform juggle. Takes me a while to figure it out. I go up a rope not long after for another scarf in some sort of rain catcher.
    The path over seems to move on... I check the 2 paths below. I need to use both with Ember on the lower one helping Rime across the upper one to a scarf.

    Up the rope and then up to the left for a checkpoint thing and then I run right some more and I come across a sleeping dragon and some rope pulling things again. Three... the 3rd doesn't seem to activate? Oh I just jump to that one and it opens the roof and the dragon wakes up and flies off. Okay.
    An empty section next that hits a wall for a dead end. A door like the one that brought me here a bit before it. I enter... back to the castle or a new level?


    The Castle.
    I head left and can't tell if this is the same door I came from... I head right and a gate moves out of the way. Looks familiar. Might be the same door I went in then.
    I progress and there's another split up and down. I see a scarf but can't get to it. I head up instead. I notice I can jump left highs up too. I head there. Another Scarf. A passage further in that I follow. I jump onto a pulley and then have Rime jump down. I let go of the pulley on Ember and he gets yeeted into the air. Timing puzzle huh.
    I try again twice and get it.

    Back to the room before it. I have Rime hang on the right rope and have Ember continuously let go and grab the left one till she's at the top and can jump to the scarf here.
    Another checkpoint and another split. I follow a path up to the left and come across another world door. Need 2 more scarves. One right next to it. I leave Rime here and send Ember to follow the pulley chain sequence for a long while and find a pulley with a rope at the end of it. She hangs on it and now Rime can get to the scarf.

    Ember runs along a path along the top to reunite with Rime. I then send both along the same path to explore the room with the pulleys. Another level entry. Needs way more scarves. Another checkpoint and pathway right too.
    Some kind of framework here that makes me think there's a puzzle, but can't find a trigger. I go right and end up at a drop. No way back up. I go back.

    I see another scarf as I check the 2 drops on the way where I was. Can't find a way to it though.
    I follow a path right. A checkpoint and a little beyond it a pulley raises a beam up. Another pulley under it. Lowers a platform so I can reach a scarf.... how though...
    I try to put Rime underneath it to block it if Ember lets go... which works. I get both to the 2nd pulley and grab the scarf with Ember.

    I drop down on another level door. I head right and end up outside. A checkpoint thingy and a level door I can enter.
    I go back left and find the pillar scarf again. Upon going further left I notice a rope that's obscured by a pillar in the foreground when you hang from the pulley. I jump to it and then another rope and get the scarf.

    I then try going right as far as possible and end up on a balcony. Dead end. I head back inside and jump into the pit I skipped twice now. Right or left again. I use rime to get both across a body of water. Scarf at the end... too small to swap places and a small pond to make sure Rime can't grab it. Gotta do that again but with rime in second somehow?
    Ah the little thing halfway underwater can be stood on. I use ember to jump across from there to get the Scarf.

    I can see a drop-down right above the pond... no way up there from here though. I head back and go left. A checkpoint thingy and a level door. I park Ember on a beam underneath a drop-down from the floor above. Didn't work... both are jumping down... maybe leaving one of them and having the other jump down will.... seems to lower it a bit prior to jumping onto it.
    I do so and the beam lowers and reveals a Scarf and a passage.

    I head back to the scarf near a checkpoint I saw... I try and see if the rope can swing... it can, but is god-awfully slow to build momentum. Nevertheless I manage to get the scarf this way.
    I stand still at the checkpoint and see a greyed out star for the scarf way up top in the level... I wonder...

    I head back to the scaffolding that looked sus on the roof. I was able to hang from it... is that narrow gap big enough? I jump to the left and can hang from it too... yep I can climb up. Okay then. I get both up past the narrow gap first. I then have to juggle them for a moving platform thingie to get both up further. After that a pulley that raises a beam up... why.... oh a scarf below it. A rope dangling beyond it. I jump of the pulley so Rime can go to the rope and then use the pulley again. I jump with Rime and fortunately don't miss. Would have to redo the sequence again... is that it here or is there more?

    I head to the checkpoint next to the level I could already enter outside. I count 10. Can't tell if there's any left greyed/blacked out still. Should go back to the previous level too to do a count. Later though.
    Could also likely enter the level in the top left on the roof too now. Probably not meant too just yet though. I enter the level.


    The Rising Forest.
    A small high up ledge on the left. No apparent way up. Right it is. I arrive at a wall and fling between some ropes up to a passage.
    Inside we grab 2 staves... we're wizards now, Harry.
    I accidentally exit the level after backtracking to try and make a separation bridge, or whatever it is, up to the ledge near the start.
    Can't seem to get the angle I need directly next to it so I try from further away and can run to the scarf up on the ledge left of the start after a couple attempts.

    I head back to where we became wizards and solve the puzzle up to the pulley much more easily. I open the door for a checkpoint and a scarf dangling above the path right after. I align the separation barrier and walk up to it. Interesting mechanic.
    Another one shortly after in a hollow tree. Easy to get to .

    I come across a checkpoint under a fallen tree and see 2 scarves. First one is easy.... second one is considerably harder due to some floating rocks or whatever they are. I eventually get it with a bridge from a ledge further away. Pretty precise.
    I backtrack a bit and try to get on top of the fallen tree... doesn't seem to be possible.

    I continue on past the next checkpoint. 2 more scarves close together again, separated by something, again. First one's straightforward. Make a bridge up one way. Then cancel it and make another to the scarf in the other direction. Second one... is similar but with an extra back and forth.
    Saw a third one just off to the right while collecting it. I do something roughly the same for it and grab the checkpoint.

    I progress a little and get Rime up next to a branch blocking access to another scarf. Then I undo the bridge and reposition Ember for a bridge up to the scarf and then go down with Rime to get it.

    A split down or right. I'll check down first.... after I nab the checkpoint just off to the right from the rope.
    A dead end with a pulley of which I can't tell what it does and a scarf at the end of the passage. Need to get Ember to the pulley rope, which requires Rime going there first, then swap them so I can make a bridge that Ember can use to get to the scarf passage as it's beyond a puddle.
    The pulley might just be for this scarf puzzle I guess. Can't find out anything else it does.

    I head topside again and I grab another scarf shortly beyond the checkpoint by making a bridge and then collapsing it when Ember is at the top so she can drop down on it.
    Another Scarf nearby, other side of the wall. A cold activated platform and a heat current. Gonna need to juggle. I need to get ryme up to the moving platform then reposition the barrier so Ember can go as far left as possible without retracting it. Then switch between them and collapse the new bridge and run Ember off to the left so Rime just barely stays on. Egads. Took me a bunch of tries to figure this one out.

    There's another Scarf just to the right in a stump water bowl. Probably gonna need that same retracting platform here.
    Yep, but now I get Ember up there so Rime can keep it frozen and we can reposition for a bridge over to it.
    I press on and climb a rope up to a wooden bridge to a treehouse. I climb further up and dangle both on a pulley to open the roof. The Great Observatory, huh. There's a shooting star in the background. Oddly stuck in place lol

    Back down I guess? Yes, the gate that blocked the path right is open now. I jump down and there's another checkpoint. Through a tree with a little pond beyond it and there's a scarf high up above it. I drown ember in the pond for a bit so Rime can go up and then reposition her so rime can ride the air current to the scarf.

    Another split... up or right... I go up. I come across a scarf with a checkpoint just beyond it. I first get Rime up to the other side of the platform it's on, then reposition Ember and make a new bridge so he can walk across and jump up to it.
    Just beyond the checkpoint is another scarf. I get rime into a pocket inside of a hollowed out stone tree or whatever it is. Then I get Ember inside and use both to get up to the scarf.

    This path just keeps going. I climb up to a rope and come across a scarf inside some kind of stone hut surrounded by heat currents.
    I ended up getting Rime there, but didn't see the little pond under the scarf... need to get Ember there instead. I just juggle both back and forth a bit. Not a very hard one. Gotta get rime onto the platform on the same height as the one with the scarf and then make a bridge so Ember can go up and ride the currents to loop around.

    I use the waypoints to backtrack to the right path I skipped earlier. A hot/cold mechanism puzzle. I get Ember onto a ledge on the left with a bridge. Then I make a horizontal bridge to get her to the right. Then I just cancel the bridge and have Rime exit stage left till the mechanism activates again and the platform Ember is on rises to the scarf.

    A checkpoint... and a Scarf right above it. Looks like I need a horizontal platform from the other side... just one problem... can't access it from here lol
    I use the waypoint to go back to where I was earlier and jump down. A path right through a tree. A rope down below it. A path left.
    Left I go... should end up at the scarf I couldn't reach, right? Hmmm, no... a dead end with a scarf in a hollow tree and some currents above and a pit below. I get Ember to the other side and reposition the bridge and then manage to get her inside.

    I go back and drop down bottom right. Checkpoint and another 2 split. Left and right. I go left.
    A large room with a scarf high up. Well I see what I need to do... one of them on the right mechanism, raise it. use a bridge to keep that one up. Switch to the other pulley to lower the other mechanism so the scarf can be reached... how the heck do I get the bridge angled correctly in here though.

    I'm stuck so I head to the next room left. A checkpoint and I'm on the other side of the wooden beam I couldn't get past earlier.
    I use the bridge to get rime onto the wooden beam. I then use the checkpoint to get Ember to the other side after lowering the beam again. Seems to be either too high or too low if I make a bridge now. I have Ember swap back via waypoint and raise the wooden beam again. I position her underneath it and make a horizontal bridge. I then lower it again and Rime can make it across now.

    I go back one room to the right. Got stuck here so looked it up. I just need to use a bridge to block the slide thing in between the platforms so one of them gets stuck on it while the other switches lol
    I do so and grab the Scarf. Back right... continue right or left and up and the other right...? I just go right for now.

    Another split... down or right. I go down. Dead end with a scarf and hot/cold mechanism and pulleys. I put Rime in the left corner and dangle Ember from the first pulley. Then Rime jumps up to the platform that came down... no... need to flip that and lock a bridge in between so the platform stays down while the pulley raises the other... then try and jump fast with Ember to get onto it.
    Well that's how to reach the 2nd pulley... but now Rime can't get up I think. No.
    I repeat it and this time get Rime onto the platform before releasing the bridge. I get to the Scarf this way. Back out and to the right then.

    Another checkpoint with a room with a Scarf and vents. I go to the other end and see another scarf in the next room. I use the little thingie in between room to make near horizontal bridges back but keep mis-aligning ever so slightly and needing to reset it. Eventually I do it just right and can get Rime across to the scarf.
    Now for the other in the adjacent room.... a pulley and a ledge. I position Ember below and Rime on top. I make a near horizontal bridge and then have Rime hold the pulley which goes low enough for Ember to also grab it so Rime can then run further along to the scarf.

    I then continue right. Another hot/cold mechanism for a scarf... I'm going back at the next checkpoint for that other path right.
    Anyway, there's also a pulley that blocks off the path behind me. Oh, there's a rope top left. Nearly didn't see it.
    I get both onto the platform. Block it from going down with a bridge and put Ember on the pulley on the right. Which lowers the rope on the left enough for Rime to hop on. Then you undo the bridge and rime can just hop to it. Things are getting complicated lol

    I continue right a little bit and there's a checkpoint. I use it to go back. I see a blackened scarf on the map that shows up too.

    Some kind of cage in the area I neglected. Rope top left. A scarf on the right. I position both near a little stump and make a bridge up to the left and have Ember jump to the rope. She climbs up it and goes across the top and back down again on the other side.
    I then have to realign both so I can make a bridge for Ember to get to the middle level. Then position them above each other for a horizontal bridge and ember can just walk to the scarf.

    Back to the waypoint.... don't see anything blackened now... guess I have them all? I count 26.
    I look up how many scarves there are in the levels so far. 10 in the castle so I got all of them there. This level has 26. Got them all then. I head back via waystone all the way to the waypoint I was at on the right.

    I continue right and come across another dragon... or perhaps the same one, idk. It's stuck in a trap trying to get to some fruit.
    I position my characters in a way to make a bridge to the rope near the fruit. Rime dangles from it lowering it and the dragon snaps through the trap and gulps up the apple-like food. I go past where it was and arrive at a level door. Beyond it is just a dead end so I enter it. Back to the castle.


    The Castle.
    I head back to the very first level to see how many Scarves I got.
    I count 24. Which is the total so I got them all. Back to the castle then.
    I navigate to the level in the upper left corner that I could already almost enter last time I was at that door.
    I jot down the totals for the remaining 3 worlds and enter the door.


    The Scorched Mountains.
    A waypoint and cliff immediately left. A rope on the right. I can't seem to do the bridge thingie... was that a world specific mechanic? =O
    I progress up the ropes and climb to the right. I come across a meteor in front of a cave. Press B to trigger an explosion... I mean... why not, right? =P

    Oh not quite what I was expecting. When they're near each other I can create an explosion at the divide between them which sends both flying. I use it underneath a cracked boulder to blast my way into the cave. I can clearly see a scarf underneath like a root or something. I have the two collide for b00ms and then jump in to grab the scarf. Waypoint to the right.
    A hot/cold platform mechanism to the right. It's pretty precise but once I get both on I can ride it up and grab the scarf.

    I continue right. Kinda annoying level specific mechanic tbh. I come across 2 gaps in the ground with a cracked boulder blocking a path further down. I'll have to ignore it for now. I continue on and use the kuhbooms to launch Ember up to a platform with a scarf on it inside a little cave. A new waypoint beyond it followed by a large cavern with a scarf in the top left and a rope on the right. Jump down from above and kuhboom back up, I guess? Hmmm... no. Just yeet horizontally then?
    Yep that was it.

    I suddenly remembered I can just press B for kuhBoom. I head back to the cracked boulder I passed... maybe it's just within range?
    Yeah. Weird it doesn't auto do that but oh well. I blow up another cracked boulder at the bottom to claim a scarf.
    Back to where I was then. I notice a gust of air... an air current above the entry... must've led with Rime last time and not noticed. I try to yeet Ember into it. She gets yeeted onto a ledge with a scarf. Sneaky.

    I leave the cave I was at earlier and arrive at a checkpoint. Beyond it is another big cavern with a scarf up high. Let's see... 2 pillars and a waypoint on the floor. I put Rime on the shorter pillar. I'll try jumping to him with Ember and yeeting up to the scarf I guess. There's a rope back up if I fail.... which I do.. several times, before I just barely make it. I go past the waypoint.

    A large chamber with another hot/cold mechanism hiding a scarf from us. I switch Rime into the front to stop the platform from rising so he can get on. Then I yeet Ember to the next step up and trigger the hot mechanism and make it rise again and then rime uses the power of kuhboom to go up to the scarf. Back down and to the rope out of this cave.

    We see some meteors fall and come across a rocky mountain/hill with a scarf on top. I manage to get Ember to a rope higher up by kuhbooming and the thing on the floor goes down. She hops off and it yeets Rime up. Not enough height. I repeat and try jumping Ember onto him while he leaps up but miss.
    I then repeat this, but the other way around and manage to get it just barely.

    I head to the waypoint shortly after and see an air current and some water just left. I accidentally have them bump into each other while staring and wondering what to do... which yeets Ember past the flame and lets her collect the scarf... works for me lol
    A rope downward or a path into a cavern right... I head down the rope.

    A large cavern with machinery.... the scarf is in some water so Ember needs to fetch it. I yeet Rime up into the air to a pillar he can grab and climb on top of with Ember in the water underneath. I send her on to the top and have Rime drop down the other side of the pillar. She drops down onto Rime and shoots back up and is now on the pillar. Now I drop rime down and just the proximity alone should send Ember flying to where the scarf is. After grabbing it I exit the cave again and head right at the split.

    Another large cavern and another flag high up. I jump up and use kuhbooms to get up to a pulley. Doesn't seem to do anything aside from extending it's own rope down... can you yeet horizontally while on ropes? Apparently so. That's.... 12/25 already.

    I jump down for another waypoint. A large flooded cavern. I try to keep rime on the ice and have ember kuhboom up and down some ropes multiple times. She doesn't make it to the scarf but falls underneath it and stands on a ledge in the water... probably too high up to reach otherwise. I have rime jump on her to kuhboom upward to the scarf.

    I leave the cavern rightward and head across a stone sword statue bridge to a new waypoint. I arrive at a little lake with a mansion in the background and I try repeatedly to have Ember follow just barely closely enough... and then turn back and jump on her to kuhboom up to the platform with the scarf... seems so dang possible yet I'm not making it.
    I try the only other possible solution... juggle ember by jumping onto rime repeatedly while he follows her on the ice. I make it first try lol

    I continue right. Yet another big cavern. 2 columns to jump on and then a big gap with a scarf high up across it. Seems straight forward.... juts yeet horizontally... ah no... wooden plank or something in the middle blocking the passage. Gotta go over it, looks like.
    Standing on the little slope seems to yeet at the right angle. One more scarf.

    I continue right and come across a waypoint with a passage on each side. A scarf below. Ropes on either side. Seems like they want me to do a midair collision. Might be tricky timing wise. I position each on the ledge and then as I fall down make Ember follow Rime. Well Ember landed on the left. Rime missed.
    Another waypoint at the bottom and a rope off to the side... to climb out I guess. Yep.
    Waypoint is probably faster though. It takes like a dozen tries, but eventually they line up and Ember ends up left to pull the rope so a beam rises and Rime can reach the scarf on the right with it.

    A little further right is a chasm with a moving platform across and upward to a pond with a scarf in it meaning Ember needs to get there... but Ember calls the platform the wrong way... do I need to juggle again... I do, don't I... well it works.
    First time I blow myself off by getting them too close together lol. Second time I manage to grab the scarf. We drop down on a waypoint and head right into a cave again.

    A heat/cold activated platform again. A pond blocking a passage for Rime. A pulley lowers a wooden beam though I'm unsure how it's supposed to help atm. Could have someone stand on it but there's a ceiling not too far above it. Ah I see. Use it to block the kuhboom interaction so Ember can be on the right of the platform and Rime on the left so that Ember can reach the puddle passage. The other way around doesn't work. Hmm can't reach the scarf like this. Think I need to yeet Rime horizontally from the other column to the rope near the scarf. I manage to do so multiple times but Ember keeps getting yeeted so far left she can't make it back to the platform before it rises.

    I end up looking it up. Was doing it the right way, just needed an extra step. After getting Ember onto the rope I need to pull the wooden pole back down again with Rime and move him to his yeeting spot. Then have ember drop down and yeet him and the pole will stop her from yeeting left. Jeez that was annoyingly precise.
    I position Rime on the platform below the scarf and have Ember drop down and kuhboom to it. I head through a little passage and arrive at a waypoint once more.

    A blocked path right and a rope down. Down it is. A pulley on the other side of the blocked path and a large cavern with seemingly no way up. A hot/cold activated platform up high, but it doesn't come down anywhere near far enough. I continue on to a 4 way split.
    I use kuhbooms to get one of them up to a rope in the upper left path. It lowers the rope so they other can also climb up.
    Passage with a puddle ahead and a rope down. Ember's going up top then. Ember makes the hot/cold platform rise so if I send her first the path for her will be blocked. I probably need to yeet Rime across to the pulley so he can raise the pole she needs to stand on to get across to the scarf... but the platform will be lowered if I pull Ember back too far to yeet Rime.

    Ugh, the puzzles are getting hecking annoying.
    I can't yeet Ember over instead as Rime can't take the top passage and I need both of them to get up here in the first place.
    I just look it up again... gotta put Rime in the corner with ember above the rope and then be fast so he yeets across before the thing comes down... ah yes, let's add even more precise timing into these. So annoying.

    I send both back to the 4 way split. I try positioning Rime underneath the top right passage and then having Ember land on him to kuhboom up into it. Not enough height. Okay middle right then. There's air currents and a scarf there.

    I get Ember up pretty easy. Just have Rime on the lower passage and have Ember jump onto him and then up. A little ledge across the ceiling stops Ember from just gliding over... Rime is kinda far away... guess it's timing related again. Nah there's no way. That's way too slow.
    I head up the top to the right and can climb on top of where Ember is. Nothing else here. I press B for Boom when he stands above her and she gets yeeted into the scarf.

    Another split though... go down below past the checkpoint there... or climb all the way up for a checkpoint there... I trigger both and then go to the path below. A split again. Up or below. Water on the upper path so Need Ember there. The lower one ends in a dead end.
    I send both up and put Ember in the water so she can kuhboom Rime up to a ledge above and jump to a pulley which retracts a wooden beam. It goes down again pretty slow and there's a gap in front of the scarf. Might need to get both there fats so 1 can be yeeted.
    No Ember can't fit through. Hmm... the gap is cross-able with 1 person.
    Gotta go fast I guess. There's that hole in the wall that's too small to pass through though... might need to give a boom boost along the way? I try it and just barely don't make it, like 1 second short. I make it on the next attempt. Rime keeps running right after collecting the Scarf and falls down. Dead end I guess.

    Back to the rope and upward I go. Left or right. I go left. A large room with a scarf in the upper right. A rope before it. A wind current in the upper left... probably need Ember then. I put both on the lower rope, have Rime jump onto the little platform beside it and then jump onto him to kuhboom to the top left. The currents don't go all the way though so I reposition Rime at the top of the rope. Might get yeeted into him and kuhboom onward... Yep.
    Ember grabs the rope and then hops to the scarf. Back to the split and now I go right.

    A little lake again. Scarf high up. Probably need to juggle Ember on Rime's head. Need to get her to the little island platform thingy first. Trying to have her run along quickly doesn't work.... is the gap horizontally yeetable? Seems so. And now it's probably juggli-.... oh she just makes it in 1 jump with a boom bounce lol

    I proceed right and soon come across another scarf... I manage to get Ember up there by parking Rime on a lower level and bouncing on his head and then having him jump... how to cross that gap though. Need a horizontal yeet from here to the scarf. I notice the gap in the wall and go right with rime. Rope up. And around. Yeah. I then Park Ember on the inside of the little gap in the wall and have Rime fall down as close as possible and she just gets yeeted to the scarf without any further input.

    I go back right and trigger the waypoint. Scarf counting time. 24. So... missing 1. Greyed/black spot still up ahead it seems. Probably didn't miss any then.
    I go right. Couple wooden beam things and a scarf. I boom bounce Rime up to the first rope. I put him on the ledge and take Ember right and climb up that rope. At the top I have her go through a puddle. Hole in the wall so I guess I jump over to Rime now... yep.

    A checkpoint a little to the right. I double check and count 25. That's all of them then.
    I proceed to the right and up a rope and come across the dragon again. I make a couple cracked boulders kuhboom and the platform it's on collapses and it flies off. I proceed right and down a rope and come across the level doors at a dead end.


    The Castle.
    No idea what level is intended to be next, can probably open several with all the scarves I have now.
    I go to the other level high up, at the tower.
    I can open it and enter.
     
    Degrees of Separation - continued.


    The Caves of Memory.
    Caves? I entered a tower.... Oh well.
    Left or right. Left is a dead end. Seems to be some negative space in between Rime and Ember now.
    I head right and into a cave. Can't see the area above... wouldn't be surprised by a hidden scarf, but no way up atm.
    A hot/cold activated platform rises and blocks the way onward. I head back out and put Rime in the lead. The platform rises for a while and then breaks and falls down. At the bottom of the pit each of their worlds gets confined to a small bubble around them =O

    There's a door on the left... which just leads back to the Castle... back in I go then.
    I head right and trigger a waypoint. Looks like this level's unique thing is not being able to use the hot/cold powers as freely. I come across a hot/cold activated platform and my first scarf of the level. I put Rime near it and the platform lowers. I then put him on and it stays in place =O
    I then put Ember near the hot/cold thingie and it rises so Rime can jump up and grab the scarf.

    A bit more right and there's an unreachable path upward with a scarf and a rope below with a waypoint right of it.
    Left of the rope is a glowing spot... the base of an air current perhaps? I navigate Ember to it. Yep, an air current.
    I progress past the waypoint. Another scarf surrounded by some platforms to make it hard to reach... If I still had the kuhbooms this would be easy... or the bridge. A hot/cold platform beyond it... let's see what that does I guess. No that just controls the platform afterward.

    I eventually find a snowball base thingy on the floor. That thing blends in with the environment here way too well lol
    I roll a snowball to the platform and roll it on, raise it, then roll it to the hole in the platforms and have Ember melt it just enough to go through but still get stuck lower down. Then Rime jumps in and uses it as a stepping stone to the scarf.

    I continue up and right past the platform for a waypoint. No greyed out stars before here... probably didn't miss any yet. I see a scarf down below the waypoint. I go further right and 2 hot/cold thingies control 2 platforms underneath. Looks like I need to align them to get to the scarf. Easy. Then I get both over so one can hang off a pulley and lower the scarf into reach for the other.

    I head back right and come across a hot/cold thingy that lowers a series of platforms down as if they were a stairs. I send Rime on and then try raising them all the way. I can... anything there though? Can't see.
    I head over for a scarf and then lower the platforms again so they can both go to the right to progress. New waypoint. A long passage and I get the ability to summon a ball and chain for both of them... xD

    I come across another checkpoint and then a Scarf high up. Hot/cold thing underneath, but out of reach. Probably need to use that ball and chain which acts as an extension of their hot/cold worlds. I first try Ember. Nope. Then I try rime and it lowers a platform. Undoing the ball doesn't make it rise again so I have Ember summon a ball and chain next to make it rise. Rime jumps up for the scarf.
    A rope... down or up to the right.

    I head up. I juggle them back and forth to have their ball and chains activate a platform that Ember rides up to a scarf thanks to Rime.
    Back to the rope and down. A checkpoint and another hot/cold platform with a scarf up above it to the right. I use Rime to call it down and have both jump on. Then I use Ember's ball and chain to make it rise. I have one dangle on a pulley and the other can now jump to the scarf.
    I have both go down again and just to the right is another scarf. A platform with a hot/cold thing under it. First I use Rime's ball and chain to lower part of it. Then put Rime on the other side of the little divide and then put Ember on the platform as well. Her ball and chain makes Rime rise and he jumps for the scarf.

    I progress right again. New waypoint, new split path. Hot/cold thing up above and a scarf above that to the right. Two gates acting like a sluice. Rime opens the first which blocks the second. Ember then opens that one so Rime can pass. Need both to pass though. Gotta involve the ball and chains...
    I put ember first after creating a ball and chain to the left. I put Rime in between and then have him push her past the door while he hitches a ride too before the ball and chain closes it again. Worked. I then have both dangle from ropes to get to the scarf and jump down for a new waypoint.

    A rope down or jump up to the right. I go up to the right. It ends up in a dropdown, but gives me a nice view. Looks like I need to get to the scarf in the middle. A pulley rope there so I need both to get to it. Wonder if I can reverse it... put the ball and chain up top and use it to dangle from the ceiling... I can =O
    I do the same for Ember and have one dangle so the other can grab the scarf. I then send both right and see a waypoint. I can also go left and drop down for another waypoint. Another split path for something.

    Ah there's the scarf. I do the ceiling dangling thing again to get Rime to a pulley to lower a platform. I then ceiling dangle Ember over to it. A wall is blocking me from the scarf. I dangle down from it and put Ember to the right of it and have Rime let go of the pulley. She gets flung to the left... need to be quicker I guess. I repeat and manage to keep Ember right of the divide this time and she can grab the scarf. I grab the waypoint on the bottom and exit right. New waypoint again. They're so close together here =O

    Scarf up to the right. Some column I can stand on. Some wooden thing... in the way or can I stand on that? Yes. Seems to be a little box thing for me to put the ball and chain in so I can ceiling dangle over. I send Ember first and then Rime. Ember stands on the platform while Rime dangles from the pulley... and that's one more scarf.
    Another checkpoint further to the right. A scarf in a little pocket with a slope above. Definitely a ceiling dangle. Probably need to block it from falling off with the other character. Checkpoint up here too.
    Yep. I walk the ball back up so Rime can jump to the scarf while dangling.

    Another waypoint immediately right. Jeez. Checkpoint overkill.
    A split again with a waypoint on the upper level and a scarf down below.
    Another waypoint on floor level too. I use the same trick from the last scarf to get one of them to the middle level. Hmmm... now what...
    Definitely not making it from the left... means I gotta go from the right. I dangle the ball underneath and go right at the top and jump off so Ember dangles from the ceiling on the lowest level. I go left and probably could've made it without Rimes help had I responded faster. I didn't so Rime then rolls her ball up so she can swing into the scarf.

    Further right I go. Waypoint. Rope down... is just a way back up as I went right and see a scarf above and a waypoint underneath.
    Initially I get stuck... then Ember falls revealing hot air currents. I go back up and get Rime stuck in between Ember and her ball and chain. I use it to dangle her off the side and the currents blow her up to the scarf. A waypoint follows after. That's.... 16 scarfs.

    I can see a scarf high up to the right before the camera zooms in. There's a little pocket underneath. Rope to the right of it. How do I get one of them up there... well the little pocket is obviously for the ball and chain. I'll just put it there and see what happens.
    Ah you just swing underneath and into the rope. I repeat it with Rime. I put Rime on a wooden platform and have Ember dangle from a pulley to lift him up to the scarf. I jump back down and head right past a waypoint.

    I dangle both across some ropes by swinging back and forth and have one dangle from a pulley again so the other can nab a scarf. Both then jump down and Rime activates the waypoint before we head right again. Two hot/cold activators and 2 platforms. I use embers ball and chain to get the first up with both of them on it, then put her on top and have Rime jump down to activate the top one so Ember can jump to the scarf.

    Past a waypoint further right is a split. Path down is probably in case you fail so I head up. Hmmm no... no visible way right.
    I go back down and past the scarf and dangle off the pulley which just raises a beam straight up to the scarf... can't be that easy. Ember gets blown off so I switch them around and Rime rises to the scarf. Guess it is that easy lol

    I trigger the waypoint here and go back left and up. Some kind of hot/cold thingy sluice puzzle. I first get both through the first one and then just shove a ball and chain down from Rime to open the second. Then one dangles from a pulley and the other nabs the scarf.
    I head back to the waypoint I was at not long ago. 21 scarfs.

    Up or down yet again. Up gets me a nice view. Scarf below. Several pulleys. No obvious path so I send one back left for the pulley. Ah a beam rises. I send the other over to and have Rime stand on it. Ember then sends him up with the pulley. Rime can grab the other pulley now.... which just sends the platform up to the scarf. Need Ember here too then.
    I end up getting stuck here and look it up.
    Gotta roll one of their balls onto the beam while they dangle from the first pulley. Then let go and use the other as a ball pusher to get both up there. One hangs from the pulley and the other gets the scarf.

    I grab the waypoint.
    Room is still big with a high and low so probably another scarf to the right. Yeah.
    Triple platforms again, 3 layers. Scarf in the middle blocked by a platform with a hot/cold thingy in the middle. I screw around for a bit seeing what accomplishes what.
    Then I put both into the platform and have Ember stand in between Rime and his ball and chain. Rime stands off the platform and the ball is on. I then have Ember raise it so Rime can dangle and when high enough can swing to the scarf.
    Back right for the next waypoint.

    A rope down and an opening right. I jump right and onto the roof of some kind of construction. The rope is just a way back up.
    Scarf is underneath the roof of the thing I'm standing on. I get Rime to where the scarf is easily, but there's a pulley to the right that I need one of the two to dangle on as well. Both strike me as requiring both to get to... wth.
    I look it up again after being stumped for a while. I shouldn't have retracted Rime's ball. I need to use it to block Ember's ball so she can swing down the other side. Probably would've seen that as an option too, had I not retracted Rime's ball.
    Oh well. I repeat this and grab the scarf.

    I jump down and head past a waypoint and go up. Rope is probably just a way back up again. I see a scarf underneath... I think I just do a ball and chain block with the other character for this? No, that's not enough reach. Rolling up with one dangling? no. Too thick a wall in between. I then drop one of the balls in the hole with Rime and stand still. I have Ember drop her ball on top of that and jump off right to try and swing around. It works. I hit up another waypoint and count again. 25 scarves. Was the last one then.

    I proceed right and come across dragon-kun again. It's... napping...? No it's mourning, according to the narrator. We pass by slowly and go unnoticed. At the end of the corridor is another door to the castle.


    The Castle.
    Well that level was a lot more fun than the kuhboom one, jeez that one was annoying. Enjoying the other levels so far though.
    Anyway 2 more doors. I take the waypoints down and head left from the door that was outside. This door opens now.
    What about the one in the sewer though... I head further in and down to it. Also opens. Requires less scarfs to open though, so probably intended to be done before the other one.


    The Sinking Towers.
    Why's the sewer/cave level the tower level and the tower level the cave level @_@
    Left or right again. Left is a dead end. Right it is. I run right past a waypoint and eventually there's a cave entry on the left after a drop down. I head inside and end up at a pulley puzzle. I solve it for a cloak for Rime? The separation on screen disappears. I head back out.

    At some point I get the prompt B to take the cloak off. I do so and swap characters and press B again. Interesting. I can permanently swap the area to either Rime or Ember's version this way... till I take it off again anyway.
    I use it to get past a wall of air currents with both in cold mode and trigger a new waypoint. Further right is an aqueduct with a pulley and my first scarf stuck wedged in between some walls. I dangle rime on the rope, put the cloak on Ember so she can walk over to the scarf and once above it undo the cloak so she sinks down to it.

    A cave entrance with 2 hot/cold mechanisms moving platforms. I juggle back and forth between who wears the cloak a couple times to get them to walk along the platforms and grab the scarf. Easy so far. A waypoint just outside followed by a lake with some sort of mechanism again.
    The scarf seems easy but when Ember approaches a wind current shows up so I have Rime go to the other side of it and use the cloak to get him into water and then freeze him next to the scarf so the current gets blocked and then send Ember in again to collect the scarf.

    A little pond.. obviously the way across is how you move on... it drops down out of sight though so I hop in to investigate. A scarf hidden below, blocked by an air current. I send both over and have rime block it again. A tight squeeze for Ember to get past, but she gets to the scarf.
    I then juggle both to cold mode and then both to hot to get them up a moving platform and to the next waypoint.

    Another pond. I freeze rime underwater underneath a bridge so ember can use him as a stepping stone to a scarf. Anything on top though...? I don't see a way to get up there tbh.
    I move forward and come to a little tower. I send Rime forward to stand on a beam. Ember dangles from a pulley to send it up. I park Rime where the air current up here is and have him equip the cloak to yeet him upward to a pulley. I then switch back to Ember and have her hold the cloak to lower a lamp thingy...
    oh I can dangle from this? I undo the cloak on Ember and she rises up so she can hop to the scarf.

    To the right is a waypoint and a rope just beyond it... downward into a cave or up... up I go. A complicated looking puzzle with 3 hot/cold thingies. I swap both to Rime's cold mode to make stuff lower. I then get on the platform and undo the cloak on Ember so the platform with the scarf lowers to us and Rime can just jump up for it. Looked far more complex. Got it fast.

    To the right is a new rope with a waypoint beyond it. I jump down. Probably a scarf here too. I walk both into a moving platform and then switch both to Ember mode to make it rise. Looks like we're the wrong way round... I undo it and walk them in again, Ember first so she's on the left. I juggle back and forth a lot so that one ends up on top of the platforms to dangle from a pulley so the other can jump to the scarf. Just trial and errored it.

    I head back right and up to trigger the next waypoint. Another tower. The game mentions warm air making the floor go upward. I park one underneath a pulley and make both go warm mode and rime yeets up to it. Then I turn both to cold mode to reset the spring and both to warm again to get Ember yeeted to the scarf here.

    A little to the right is a scarf under a bridge or something. I use Rime as a frozen stepping stool underwater again to get Ember to it.
    Not far to the right of that is another watery passage underneath an upper path out of reach. Need to get to a scarf through 2 watery bits. First is easy. Rime is the stepping stone... ... need both again up there though... how do I get both of them here...
    ... ah the slope lets him just jump out of the water and you gotta time it so he ends up on top of the ice. Not enough reach with Rime frozen stepping stone Inc., so for the second jump up though.... perhaps have her jump out now?
    Yeah... bit annoying to time, but I get it after a couple tries.

    Onward to the right then. A waypoint. Some building with some pulleys and gates of some sort and of course a scarf. I use Rime Stepping Icecube Inc. again to get Ember up to the lower one. Then I navigate Rime around to the second one which he can just run to.
    I send Ember into cold mode and have Rime juggle on the rope a bit so she can sneak by the gate and just jump up to the scarf.
    A checkpoint off to the right again.

    I continue right and pass through a tunnel with lots of ore. At it's end is a waypoint and a path left which I follow.
    'The great windmill' - It's just 3 wooden beams? @_@
    I park Ember on the left near the hot/cold thing and then have Rime platform to the pulley, while switching back and forth between full hot and full cold worlds. Then, once he's on the pulley, I do the same for Ember. Jumping on the side of the final wooden beam lets Ember rise up to the scarf.

    I continue right past the waypoint. A deep drop below with a scarf. Er... Rime kinda went and glitched through the dang floor here... now what. I'll try sending Ember back to the level entry and hope I don't need both there to exit. Okay thank goodness. There was no way for Rime to get back out of that pit he ended up in.

    I head back into the level and ride the waypoints all the way back to where I was. I manage to freeze Rime into location first try now and use him as a steppingstone for the scarf. I have both resurface and head right. A dam.
    I dangle rime from a pulley, put Ember onto the moving wooden beam, then have both enter cold mode to freeze it in place so Rime can get off the pulley and onto the beam and then have both go hot mode. I have Ember dangle from the next pulley and send Rime off with a long jump to the left to reach a platform from which he can jump up to the scarf.

    I send both right to a waypoint again. 15 scarfs?
    Rope to the right of it with water underneath. I enter the water in hot mode and there's a submerged chamber with 2 air currents and a scarf. Seems obvious. Just freeze Rime in place again between the 2 vents. I get it 2nd try. 1st attempt was too low to reach the second air current. We head back out again.

    I go right and the path splits up and down. I go down and underwater. I freeze rime underwater again for Ember to get up on the ledge right. Scarf is too high. I unfreeze Rime and reposition him so he can be stepped on again as Ember jumps to a platform to the left. Then I just freeze mode with both and she can walk to the scarf. Rime is really a glutton for being a stepping stool in this level huh.

    I head back out and take the rope up. Right for another pulley puzzle and a little pond. I use the pulley to get Rime up and go full cold mode with it halfway so both can go up. I then dangle Rime from the second pulley and send Ember left to the scarf.
    Another waypoint to the right and a watery passage down... might be something up top too, but it's out of reach.
    I suspend Rime as a stepping stone again to get Ember up to the left. The second stepping stone jump I misalign Rime twice before getting it right so Ember can get to the scarf.

    Another pulley puzzle and hot/cold puzzle to the right. I dangle Ember on the first pulley and send Rime around so he can drop down below the hot/cold device and activate his freeze mode so he can dangle from a 2nd pulley. I can now get Ember up and over too... why though... she could just walk across underwater...
    ahh... I have her go cold mode and switch with Rime and then have her go back to hot mode and Rime can now just walk to the scarf and jump up for it.
    A new waypoint. 20 scarfs. 3 remain.

    To the right there's a mechanism with 2 pulleys that extend a wooden plank. Need one of them to go down there though... need to lock the planks in place by freezing them and then try and speed run up them I guess... but when Ember gets to them I'm too slow to make it happen.
    Okay let's try sending Rime down and have him freeze the planks in place down there. I extend the first one and put Rime on it and then lock it in place. Then I send ember to the other pulley and briefly release the icy grip so the top one can extend a bit.
    Next I send Ember down and the planks stay in place so I can jump up to the scarf with Ember =3

    Oh look... now Rime is stuck behind a wall with no way out... Blegh... now I need to head all the way back again. The waypoints do speed it up a bit but even then it takes a long time.
    I then re-enter the level and go all the dang way back again.

    Once I'm back I find a waypoint off to the right and a rope down. A pulley next to the rope at the bottom. It lowers a beam into the water... probably need to freeze that in place. Well yes, but also need to get Ember onto it while frozen so I have to reposition Rime for that. Then once she's on I go full freeze mode so she can run across the ice to the left to a platform.
    I quickly unfreeze Rime a couple times so the platform rises a little. Should be enough. Full freeze mode again and Ember runs across and can climb up to the scarf.

    I head back out and to the right and come across dragon-kun hiding behind some bushes. Game wants me to expose it to the light... 5 pulleys... combination puzzle? Well the rightmost one reveals it face so I'll try combining that with the others... the 2nd one from the left does the trick. It flies off.
    I continue right and come across the level doors. I still need a scarf though and the passage right keeps going.

    I follow it till I get to a submerged passage with a waypoint. Rime becomes the stepping stool he's always been meant to be again and Ember gets up to a pulley. I then send Rime onto the lowered platform... I try to send Ember over while the platform is frozen in the water, but it gets loose. I reset it and dangle Rime off the side. Now Ember can make it past and I go full freeze mode to get both onto it.
    Then full hot mode to have it shoot up again and then both jump to the next platform where Ember dangles from a pulley and Rime gets to jump up to the final scarf.

    I double check at the waypoint and count 23. I got them all here so I run back to the level doors to get back to the castle.
    Not a bad level, bit glitchy/buggy though. Glitched out the map twice with Rime.


    The Castle.
    That leaves one more door and one more level. Probably followed by a boss of some sort afterward.
    I run to the bigger door which needs 2 full scarf circles to access, which I could already have gone into last time, and enter.


    The Solution.
    Some kind of alchemy lab. The ore is dripping down into buckets. Just a single room it seems.
    I notice the flasks in the front and try interacting with them. Both drink one and the barrier disappears and their worlds get merged... sort of. They can touch each other at last.

    We end up outside and I can go right. A pulley. Ember helps Rime up to it and it lowers so Ember can get on to.
    There's several more of these where 1 boosts the other up to a pulley. Eventually I get to one with a moving platform which is a bit annoying to time. Gotta have one of them stand on a little hill. The other hangs on a pulley to move the platform and then has to run back to boost the other up. Then hang from the pulley again and then the one that got up has to go onto the other pulley.
    I jumped over it several times... apparently you just run into it lol

    Soon after is a minecart puzzle where you need to use it as a stepping stone.
    I then try to dangle from a pulley but it falls off and I get to use it as a stepping stone to reach another one lol

    I come across parts of Ember's world leaking through. I get stuck for a bit due to a pulleys rope being almost impossible to see.
    I come across a snowball base and roll it left into a piece of Rime's world to make a snowball and roll it right again to use it to get up to a pulley.

    I come across some sort of wooden figure and stare around for a while looking for what to do here... there's a cart, but no visible way up to it.
    Oh I can just boost up to it from the right... looked like a solid platform at first glance tbh.
    I send Rime up and push it left. An air vent activates and I send Rime up with it to push the cart out right. Then I push it left again to another air vent and we yeet up high above and just walk over the puzzle to the right.

    After it is a little pond with a sliver of Rime's world expanding and contracting from an ore crystal. I just need to time the jumps to get both across. I arrive in a cave with another ember's world mine cart that needs to activate a series of air currents to get both up.
    I first get Rime up as the cart rolls back and then do the same with Ember. Easier to just do it 1 by 1 imo.

    I arrive at a pulley that creates a slice of both worlds which turns some platforms and activates an air current. I dangle on it with Rime and have Ember climb past him to navigate to the snowball base up there. I roll it back down. Once I have a decent sized snowball I deactivate the pulley and roll it right. Seems to be the right size. Any bigger and it would get in the way. I use the ropes to jump onto it and then onto the way out.

    I arrive at another minecart rolling puzzle. The left one has Rime's world. The right one Ember's. In the middle is a piece of ore in the ceiling with Ember's world too. I put Rime up top to roll the cart and Ember below onto the ice. I carefully juggle back and forth to get to the halfway point with the Ember ore and then just have Rime full send the kart right with a dash and quickly switch back so Ember so she can jump across to the ice on the other side of the middle ore.
    Once across I roll the cart here left which creates an air current for Rime to use to also come here.

    I boost Rime up to a ledge near a little pond again. He jumps in and rolls a cart left so Ember can also come down and we head right. Dead end. I roll the cart all the way right expecting an air current. Nope.
    Do I roll it back left then? Could try getting up to that platform with it...
    ... no got both up there and nothing... further left then?
    Ah I can access a cave way left with it. We go through a passage of coldness and then find a section with ember's world expanding and contracting, revealing and obscuring air currents. I navigate through and reach a furnace of some sort.

    I manage to get Rime up fairly easily... how do I get Ember up here though... I try just jumping left into the air current... missed it. I then need to redo things and manage to get both up second time round.
    I come to a little passage with air currents blowing us back and ropes above. Ember's world is fading in and out. I juggle both from rope to rope and eventually make it across.

    I come to a rope surrounded by air currents. I juggle the ore cart back and forth to get Ember all the way up to a pulley.... wth did that do though...
    ... Seriously... did that do anything or not? @_@
    I shrug and move right and boost Rime into a pulley and then have Ember jump into it as well to pass by the air current here.

    I progress right to a pit with another cart at the bottom. I jump down with Rime and shove the cart left and then let it come back. Ember uses 2 air currents to get to the top. Well that's the easy part... now I need to send Rime up. Probably need to give the cart momentum and speed up before it stops rolling back and forth.
    Ends up being pretty simple.

    I arrive in a house and use a pulley to open the path onward but close the path behind. The game mentioned the dragon. I progress right and see it's face. Some more ropes in the house. I dangle Ember on the rope closest to the dragon and... hmm... no can't reach the other ropes with 1 character. Jumping to the dragon just has it use an air current to yeet us back.
    I guess I need to move one character underneath the next rope, let go of the other one and quickly yeet up...
    ... it takes several attempts and then I get Rime boosted up by Ember twice.

    Now what though... still too high for Ember to get up here.
    She can hold the platform in place though... maybe Rime just goes way up and does something by himself now.
    The pulley up top yeets a wooden beam onto the Dragon =(
    It never did anything to us but try to help in it's own weird way, why do we have to hurt it. =(

    The game then implies someone turned into the dragon... the queen or perhaps the king? In which case what happened to the other? One became a dragon and the other is gone. Oh right... the Dragon was mourning something in an earlier level. :sadwick:

    I progress right and am confronted with a choice between 3 doors. Ember's world on the left. Rime's world on the right. The castle in the middle, which is like this place. Both disliked this place despite being together so probably not middle. Can I send both into Ember or Rime's world? Seems the best option if I can.

    I don't want to redo the 'fight' with the dragon and have to hurt it again so I look up the ending to see what happens if you interact with either Ember or Rime's door. Seems in both cases they get split up. Well I spoiled that ending and don't want it.

    Middle door it is, let's see what happens.
    Aww... that was kinda sweet. The credits roll after a short cutscene.

    Quirky game, but kinda lovely. Would be amazing in co-op I bet, especially if you can communicate like with the Steam overlay to talk things through.
    Some of the puzzles had annoyingly precise solutions, but overall nothing too bad. Only 1 level had some bugs/glitches. Actually quite liked this game =3
     
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