5th Gen UU Team

Chocolate™

Awesome Dragon
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    Hello guys this my first RMT and I usually battle on showdown. So I suddenly read threads about 5th Gen UU and suddenly got inspired. I then went to Smogon and spent half an hour brainstorming a team. However, I battled some five times and lost all those times so I thought one of you'll friendly guys would help me to correct any errors that I had. Anyway, without any further delay here it is:

    Shaymin @ Life Orb
    Ability: Natural Cure
    EVs: 252 SAtk / 4 HP / 252 Spd
    Timid Nature
    - Seed Flare
    - Air Slash
    - Earth Power
    - Hidden Power [Ice]

    You can guess what Shaymin is there for right? He blasts everything with his Seed Flare and HP Ice is there for killing Togekiss.

    Umbreon @ Leftovers
    Ability: Synchronize
    EVs: 252 HP / 128 Def / 124 SDef / 4 Atk
    Impish Nature
    - Toxic
    - Wish
    - Protect
    - Foul Play

    Umbreon is the wall of this team. His job is to Toxic stall everything to death.

    Roserade @ Black Sludge
    Ability: Natural Cure
    EVs: 252 HP / 240 SDef / 16 Spd
    Calm Nature
    - Giga Drain
    - Spikes
    - Synthesis
    - Sludge Bomb

    Roserade is there to set up Spikes and counter things like Swampert.

    Heracross @ Choice Scarf
    Ability: Moxie
    EVs: 252 Atk / 252 Spd / 4 HP
    Adamant Nature
    - Close Combat
    - Megahorn
    - Earthquake
    - Stone Edge

    Heracross is the main physical sweeper in this team and is present just to kill everything from an Umbreon to a Victini.

    Sharpedo @ Choice Band
    Ability: Speed Boost
    EVs: 252 Spd / 252 Atk / 4 SDef
    Jolly Nature
    - Aqua Jet
    - Crunch
    - Earthquake
    - Waterfall

    Sharpedo is there to counter the fire type weakness and with Speed Boost is a monster.

    Blastoise (M) @ Rocky Helmet
    Ability: Torrent
    EVs: 252 Atk / 252 HP / 4 SAtk
    Lonely Nature
    - Aqua Jet
    - Dragon Tail
    - Rapid Spin
    - Ice Beam

    Lastly Blastoise is used as a Spinner and to Dragon Tail away anything that has set up too much.

    Any suggestions and improvements would be appreciated.
     
    What KOs does Umbreon avoid using its current spread? If this isn't the case, make it fully specially defensive: 252 HP/4 Def/252 SDef with a Calm nature. A -Attack nature like Calm is preferred for Umbreon because Foul Play uses the opponent's Attack during damage calculation rather than the user's. It also reduces confusion damage.

    Sharpedo appreciates the freedom of switching moves while it's out on the field, making Choice Band a terrible option for it. It ruins the point of Speed Boost, which is to make Sharpedo harder to revenge kill the longer it stays on the field:
    -Waterfall
    -Crunch
    -Earthquake
    -Protect
    Nature: Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb
    Ability: Speed Boost

    or
    -Hydro Pump/Surf
    -Dark Pulse
    -Ice Beam
    -Protect
    Nature: Modest
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb
    Ability: Speed Boost

    Azumarill is a better Choice Bander than Sharpedo because of Huge Power:
    -Waterfall
    -Aqua Jet
    -Return/Double-Edge
    -Superpower/Ice Punch
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 SDef
    Item: Choice Band
    Ability: Huge Power

    You're ruining Blastoise's defensive capabilities by using a Lonely nature on it. It's better off using a physically defensive set with Scald as an offensive move. If you want to use Dragon Tail on it, use a Relaxed nature to avoid detracting from its bulk:
    -Scald
    -Rapid Spin
    -Roar/Dragon Tail
    -Foresight/Toxic/Ice Beam
    Nature: Bold/Relaxed
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers

    Also, if a Pokemon has equal defensive stats, put the last 4 EVs into Special Defense to prevent Porygon2 and Porygon-Z from getting a Special Attack boost with Download.
     
    As well as what PD said and that I would agree with his proposals, I notice that three of your Pokemon are weak to Flying-type moves, so Pokemon such as Togekiss and Honchkrow will cause problems. I suggest replacing one of your Grass types with it. You do have Umbreon which is a good idea for a wall, but he is better utilized as a special wall rather than a mixed wall. Physically defensive Zapdos is a noteworthy counter to many physical Flying-types.

    ~ Discharge/Thunderbolt
    ~ Roost
    ~ Hidden Power Flying
    ~ Heat Wave
    Item: Leftovers
    Nature: Bold
    EVs: 248 HP / 236 Def / 24 Spe

    Zapdos is so versatile, you can use other sets as well as the physically defensive variant; Just make sure it runs HP Flying and Thunderbolt for STAB bonuses.
     
    You're ruining Blastoise's defensive capabilities by using a Lonely nature on it. It's better off using a physically defensive set with Scald as an offensive move. If you want to use Dragon Tail on it, use a Relaxed nature to avoid detracting from its bulk:
    -Scald
    -Rapid Spin
    -Roar/Dragon Tail
    -Foresight/Toxic/Ice Beam
    Nature: Bold/Relaxed
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers

    I see what you mean but I'm confused as to what to give Blastoise since Umbreon already has the Leftovers.
     
    Last edited:
    In addition to what both the users above has mentioned, I would like to mention that I fail to see any actual focus in this team. From what I can see, you seem to only have checked Smogon for any noteworthy Pokemon and then slapped them together to form a team. That is not really a good idea when it comes to team building, in my opinion.

    If you had a certain idea while building this team, please do tell. Anyway...
    Shaymin @ Life Orb
    Ability: Natural Cure
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature
    - Seed Flare
    - Earth Power
    - Psychic / Air Slash / Hidden Power [Ice]
    - Synthesis / Rest

    A recovery move is always helpful, and Shaymin has access to two of them. Synthesis is the most useful but Rest, in conjunction with Shaymin's ability, provides full HP regeneration almost instantly. The last offensive move of choice is completely up to what your team needs. Try out all of them first if you'd like. Also, move those last 4 EVs to SDef in order to deny Porygon and Porygon-Z a free SAtk boost.

    Umbreon @ Leftovers
    Ability: Synchronize
    EVs: 252 HP / 4 Def / 252 SDef
    Calm Nature
    - Toxic
    - Wish
    - Protect
    - Foul Play

    Don't bother with much physical defense, you're not supposed to switch into them as an Umbreon. With the given EVs, any special attacker would be an idiot if it decides to stay in because Toxic + Protect + Foul Play is sure to give them trouble.

    Roserade @ Black Sludge
    Ability: Natural Cure
    EVs: 252 HP / 240 SDef / 16 Spd
    Calm Nature
    - Giga Drain
    - Spikes
    - Synthesis
    - Sludge Bomb

    Roserade is there to set up Spikes and counter things like Swampert.


    Although spikes support is really helpful, Roserade has no synergy with your entire team and adds to your already massive Flying-type weakness. I suggest putting Zapdos here, like Boilurn has suggested, because it has great synergy with Umbreon and it checks most, if not all, Flying-types out there.
    Zapdos @Leftovers
    Nature: Bold
    EVs: 248 HP / 236 Def / 24 Spe
    ~ Discharge/Thunderbolt
    ~ Roost
    ~ Hidden Power Flying
    ~ Heat Wave

    Heracross @ Choice Scarf
    Ability: Moxie
    EVs: 252 Atk / 252 Spd / 4 HP
    Adamant Nature
    - Close Combat
    - Megahorn
    - Earthquake
    - Stone Edge

    looks okay

    Sharpedo @ Life Orb
    Ability: Speed Boost
    EVs: 252 Spd / 252 Atk / 4 SDef
    Jolly Nature
    - Protect
    - Crunch
    - Earthquake
    - Waterfall

    Life Orb > Choice Band. Protect to rack those Speed boosts.

    Blastoise (M) @Leftovers
    Nature: Bold/Relaxed
    EVs: 252 HP/252 Def/4 SDef
    -Scald
    -Rapid Spin
    -Roar/Dragon Tail
    -Foresight/Toxic/Ice Beam

    this is basically the set that PlatDude provided

    Happy battling!
     
    I'd also like to add that item clause (when each Pokemon can only have different items) is an optional clause in simulator battles. In simulator battles, two or more Pokemon can hold Leftovers, Life Orb, etc.
     
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