The
The `B_SCALED_EXP` is set to GEN_LATEST already (as are all of the experience settings). The exp share is currently set to pokeemerald-expansion default:
Code:
// Exp. Share config
// To use this feature, replace the 0 with the flag ID you're assigning it to.
// Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag to toggle the feature.
#define I_EXP_SHARE_FLAG 0 // If this flag is set, every Pokémon in the party will gain experience, regardless if they participated in the battle or not.
#define I_EXP_SHARE_ITEM GEN_5 // In Gen6+, the Exp. Share was changed from a held item to a Key item that toggles the effect described above.
I haven't decided whether to change it or make it configurable yet. When the game is ready for 1.0 (whatever that means), I'll probably put the decomp source on Github or somewhere so that people can configure it as they want.
I think with modern QoL additions, mechanics and learnsets, it's a pretty casual playthrough as-is. But I understand if this makes it less attractive to you to play in its current state.