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Emerald hack: Pokemon Emerald: Johto Edition (Beta v2, all gyms and E4 playable)

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    for the moveset, did you mantain the default ones in the expansion?
    Yea, it is gen 9, I believe.

    Although I am tweaking movesets based on in-game level curves. Like Remoraid - in gen 9 it learns water pulse really early on, but I have altered that slightly so that it isn't too overwhelming in an early battle.
     
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    enjoying this game so far!! just some notes that came to mind

    - on the water route right to Dewford, there are a few trainers with Missingno's as Pokemon.
    - Houndoom doesn't learn any special Dark stab, and Feraligatr line does not get physical water stab until after Tate & Liza - may want to do some moveset edits for them if possible (maybe learning Snarl as a Houndour and then Houndoom getting Dark Pulse as a relearn move, and then Totodile getting Aqua Jet by level up & Liquidation by relearn for Feraligatr)
    - maybe Meltan/Melmetal can be made available as an honorary Kanto mon? not necessary but could be a fun addition given the lack of pure steel types in the dex
    - I would love for HMs to be deletable, but understand if that is not apart of the game's vision
    - Faraway Island ticket should be given for Mew access, since it's already built into the game

    Overall, I'm really enjoying this!! I was planning on making a Sinnoh replacement dex of Fire Red, so it's cool to see similar projects be launched.
     
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    An egg move tutor that takes mushrooms could help with moveset issues for some Pokemon that rely on later gen TMs for STAB
     
    17
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    - on the water route right to Dewford, there are a few trainers with Missingno's as Pokemon
    Thanks - I must have missed their Hoenn pokemon. I will fix this in the next release.

    - Houndoom doesn't learn any special Dark stab, and Feraligatr line does not get physical water stab until after Tate & Liza - may want to do some moveset edits for them if possible (maybe learning Snarl as a Houndour and then Houndoom getting Dark Pulse as a relearn move, and then Totodile getting Aqua Jet by level up & Liquidation by relearn for Feraligatr)
    Good idea - I'm doing a couple of playthroughs to fix any balancing issues like this, so feedback like this is really helpful. I am also considering adding a few TMs to help with this kind of thing.

    The egg move tutor is a good idea, too.

    maybe Meltan/Melmetal can be made available as an honorary Kanto mon?
    Is it canonically from Kanto? I suppose it could fit as a reward from Steven (in place of Beldum)... I'm not totally sure, but I will think about it.

    I would love for HMs to be deletable, but understand if that is not apart of the game's vision
    Balancing HMs in the party's movesets is an important part of a "Gen 3ish" experience to me. I'm not against making them deletable without a tutor, though. I will look into this.

    Faraway Island ticket should be given for Mew access, since it's already built into the game
    Agreed :)

    I was planning on making a Sinnoh replacement dex of Fire Red
    Oh, that's great! I would love to play that
     
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    Hi,

    Having fun with this hack. One quick bug I've noticed: just used an ice stone on Eevee and noticed the name is still "Eevee" instead of Glaceon in battle.

    Question - where do you find a water stone? It's odd that I've found a few non standard stones and the Link Cable but none of the regular fire/water/thunder stones. Also would say the dusk stone for murkrow should be a little more accessible earlier on.

    Thanks!
     
    17
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    One quick bug I've noticed: just used an ice stone on Eevee and noticed the name is still "Eevee" instead of Glaceon in battle.
    Weird bug. I will investigate it.

    Question - where do you find a water stone? It's odd that I've found a few non standard stones and the Link Cable but none of the regular fire/water/thunder stones.
    All the water stones in the original game are in the same places. There are a couple of additional ones - I think the earliest one would be in one of the trick house levels.

    I appreciate the feedback about the stone availability. My first priority was to get all the evolution methods into the game, and I thought the availability might be a bit wonky to start off with.

    I will definitely tweak the placement to make it feel a bit more natural in a later release.

    Any other thoughts or feedback like this is great - thanks :)
     
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