• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Script Requests/Sharing/Discussion

Status
Not open for further replies.

Pazuzu

Flushing Meadows
5,468
Posts
19
Years
Since Scripting seems to have become the new top sport here, and people started sharing scripts in thread where it actually wouldn't belong ( :x ), let's centralize all scripting related things in this thread.

You can use this thread to get help on your scripts, share any scripts you made, or simply discuss possibilities of scripting.
Of course the main PC rules, as well as the ROM-Hacking rules apply here.

Happy sharing/problem solving. Let's see how this work out.
 
91
Posts
17
Years
  • Seen Nov 1, 2010
Does anybody have the FR/LG applymovement commands?
( SO NOT THE MOVEMENTS FROM THE ADVANCED SCRIPTS TUT'S FROM CHRISTOS, THOSE ARE R/S/E ).

So if you have an table where 1 step left = A and 1 step right = B then you've the right one. =3
 

D-Trogh

Dead
439
Posts
18
Years
WHIEEHH.. Reporting my own post helped ^^
Well.. Tnx Scizz :D I would kiss you but.. You're a guy ^^
Just like frank$or my movements don't work.. (Practicing scripting in FR)
 
Last edited:

foofatron

Banned
309
Posts
17
Years
  • Age 22
  • Seen Sep 2, 2007
Can you make a script for a guy to say Lets battle and then he falls of a cliff and dissapears?
 
91
Posts
17
Years
  • Seen Nov 1, 2010
-MEH-
I want the movements to work :( (FR)

I have found some, ( you're dutch, so i'll post them in dutch )

10 - snelle stap (1) onder
11 - snelle stap (1) boven
12 - snelle stap (1) links
13 - snelle stap (1) rechts
14 - grote sprong (2) naar onder
15 - grote sprong (2) naar voren
16 - grote sprong (2) naar links
17 - grote sprong (2) naar rechts
45 - blijvend rennen op spot middelmatig snel onder
46 - blijvend rennen op spot middelmatig snel boven
47 - blijvend rennen op spot middelmatig snel links
48 - blijvend rennen op spot middelmatig snel rechts
50 - grappig sprongetje links (1)
51 - grappig sprongetje rechts (1)
 
150
Posts
17
Years
And because some English people may be searching for them too, i'll translate them.

10 - Quick step (1) down
11 - Quick step (1) up
12 - Quick step (1) left
13 - Quick step (1) right
14 - Big jump (2) down
15 - Big jump (2) up
16 - Big jump (2) to the left
17 - Big jump (2) to the right
45 - Run on the spot medium speed (facing down)
46 - Run on the spot medium speed (facing up)
47 - Run on the spot medium speed (facing left)
48 - Run on the spot medium speed (facing right)
50 - Funny jump to the left (1)
51 - Funny jump to the right (1)
 

_-Davie-_

Hacker Elite
28
Posts
17
Years
Hey There,

This relates to Pokemon Ruby by the way,

I was just thinking about this and was curious. I'm quite aware that there is a script command for CheckItem but I was wondering whether there is a command for CheckPokemon. The idea behind this is say for example you picked the fire type pokemon at the start of the game then a certain event would occur however if you picked another then a different event would occur.

Get back to me when you can,
~Davie~
 

foofatron

Banned
309
Posts
17
Years
  • Age 22
  • Seen Sep 2, 2007
Does anyone konw the E4 script?If not can you make a guy that blocks the entrance to a forest until you beat the 8th gym?If you don't konw thatthen whatever the higher gym script you know of.This is for Ruby and Emerald.
 
6,355
Posts
18
Years
  • Seen Apr 16, 2020
Does anyone konw the E4 script?If not can you make a guy that blocks the entrance to a forest until you beat the 8th gym?If you don't konw thatthen whatever the higher gym script you know of.This is for Ruby and Emerald.

If you want an event to block the person it's not like the E4's script. You can use the "setmaptile" command to edit a block like in the E4's script to unblock the entrance to the forest.
 

D-Trogh

Dead
439
Posts
18
Years
Does anyone konw the E4 script?If not can you make a guy that blocks the entrance to a forest until you beat the 8th gym?If you don't konw thatthen whatever the higher gym script you know of.This is for Ruby and Emerald.
Well.. When you defeat the gymleader there is a flag set.. look for that flag..
In your new script for the person that blocks you check that flag.. if 1 = pass; if 0 = no pass

I can be wrong ^^

If you want an event to block the person it's not like the E4's script. You can use the "setmaptile" command to edit a block like in the E4's script to unblock the entrance to the forest.
That's done with some check & setflags, right ?
 
32
Posts
17
Years
  • Seen Oct 12, 2018
when i compile a script in scriptED it says overflow how does thit cames?

i do push on the ... and load firered
then i copy the script in scriptED
then i save it
then i compile it

some1 that know the probleme?:(

edit:
does some1 got a move script for scriptED for fr so the persone moves after the E4 is defeated?
 
Last edited:

zel 2.0

Gold Remaker
1,955
Posts
17
Years
Does anybody have the FR/LG applymovement commands?
( SO NOT THE MOVEMENTS FROM THE ADVANCED SCRIPTS TUT'S FROM CHRISTOS, THOSE ARE R/S/E ).

So if you have an table where 1 step left = A and 1 step right = B then you've the right one. =3

Sure thing, here I share the list I made (it's most likely incomplete and maybe wrong somewhere, but since I have all I need in this list, so maybe it can be completed/fixed by the rest of the people)

nºmove
------------
1:Look Up
2:Look left
3:Look right
4:Look down
4A:Face player
4B:Face against player
60: Disappear (removes the sprite, but the person can still be interacted with)
62:"!" pops up
63:"?" pops up
64:"X" pops up (vs-seeker cant fight)
65:"!!" pops up (vs-seeker can fight)
66:":)" pops up


('+' gives more and more speed)

8:Walk1 step down
9:Walk1 step up
A:Walk1 step left
B:Walk1 step right

C:Walk1 step down+
D:Walk1 step up+
E:Walk1 step left+
F:Walk1 step right+

(normal walking)
10:Walk1 step down++
11:Walk1 step up++
12:Walk1 step left++
13:Walk1 step right++

(running)
1D:Walk1 step down+++
1E:Walk1 step up+++
1F:Walk1 step left+++
20:Walk1 step right+++

(jump in place looking where it says)
52:jump0 down
53:jump0 up
54:jump0 left
55:jump0 right

(jump in place looking in the order it says)
56:jump0 down/up
57:jump0 up/down
58:jump0 left/right
59:jump0 right/left


4E:jump1 down
4F:jump1 up
50:jump1 left
51:jump1 right

14:jump2 down
15:jump2 up
16:jump2 left
17:jump2 right

46:jumpLookingLeft1 down
47:jumpLookingDown1 up (jump backwards)
48:jumpLookingUp1 left
49:jumpLookingLeft right (jump backwards)
 

D-Trogh

Dead
439
Posts
18
Years
Oh zel.. you're the man :D Thank you !

But, I have a problem with this (PokéScript based) script..
Spoiler:

Ok, so the movements won't work..
That's not good, but there's something worse !
The 'Piss of !' part works (except for the movements.. duh), but when I talk to a person after the 'Piss of !' was executed.. well :(
Look

Edit: WTF! Widescreen - -' » Stupid Uploader :P
Edit2: Ok, no more widescreen.. :\
 
Last edited:

zel 2.0

Gold Remaker
1,955
Posts
17
Years
Judging by the script (even though I'm not used to Pokescript), it looks correct. So my guess is that there's some other kind of problem with the script of that girl. Most likely, you should check the offset of the girl in your Maps Editor (or make sure you haven't accidentaly made her "trainer" or something like that), and check where your script has been inserted (I don't know how that is handled, because with Scripted I have full control of the offsets, to avoid overwriting stuff)
 

D-Trogh

Dead
439
Posts
18
Years
Judging by the script (even though I'm not used to Pokescript), it looks correct. So my guess is that there's some other kind of problem with the script of that girl. Most likely, you should check the offset of the girl in your Maps Editor (or make sure you haven't accidentaly made her "trainer" or something like that), and check where your script has been inserted (I don't know how that is handled, because with Scripted I have full control of the offsets, to avoid overwriting stuff)
No, zel, it's the same when I talk to the guy again.. or an other person..
Irish Witch made an update of BufRite.. maybe it'll work now :)
I'm gonna check it right after I downloaded it

Edit:
WHIHAAH.. It works ! (Only the giveitem doesn't, but I think that's something in PokéScript..)
Me so happy :P My first script worked and my second too ! (Only software-bugs)
I know my scrip isn't hard, but I'm happy with it.

Now, what's a good movement (FR) to 'kick' someone ?
 
Last edited:
Status
Not open for further replies.
Back
Top