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Well the error says that the command 'python' is not found so you probably didn't install it correctly or it's named something else.
You can install an older version of rgbds the same way you would install any other version for a disassembly. The github issue has a link to the older version's...
You need to install python like Lunos said in the first thread you linked. The hack's github page has an issue that tells you which version you should install.
Your error says that the problem is on line 38 of layout.link which contains
org $1665
The documentation for RGBDS says that
The problem is that your changes have made the previous "Home" section larger and the end of that section is now at $1671 which causes the org directive to attempt to...
The error should tell you that the array sRegionMap_MapSectionLayout is set to be a specific size. Those size constants are defined in src/region_map.c.
By script I meant the event script and not code, since the error in your first post says that the problem is in a script file.
I can see that you have defined TIME_NIGHT, but it could still be the issue if you didn't include your new header file in data/event_scripts.s.
You didn't actually post your script so I can't say for sure, but I would guess that the error is caused by you using some undefined constant in your script like TIME_NIGHT.
Here's a thread about editing the title palettes in Pokemon Red. The file I linked there exists in pokeyellow too so perhaps you should take a look at it.
The constants NUM_TILES_TOTAL and NUM_METATILES_TOTAL are already at their maximum values. All you can really do is change the primary constants to control how the (meta)tile numbers are split between the primary and secondary tilesets. Same applies to the palettes too, but it could be possible...
By graphics I meant any kinds of tiles and tilemaps, especially uncompressed ones. You can look at the sizes of compiled files yourself, but were talking about a few kilobytes per image here. It's not really an issue unless you're adding tons of them.
You could add quite a few new regions to Emerald before running out of space.
Here's a rough breakdown of the space taken by Pokemon Firered's maps:
- Map layouts: 488 kB
- Tilesets: 415 kB
- Scripts & text: 409 kB
- Map headers: 84 kB
- Trainers: 47 kB
That's a total of around 1.4 megabytes...
So to clarify, the above changes did not fix the initial issue. This is because you have removed the include for the src/data/items.h file and it's no longer even getting compiled, which makes everything in the file undefined.
Thanks for providing the file, but it would be a lot easier to use if you shared your whole repo.
You've added quite a few TMs and made a lot of changes to the file. It's generally a good idea to compile the project as you make changes so that when an error occurs, you have fewer changes making...