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Recent content by Anon822

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    PokeRedDeluxe issues

    You're missing pypng and bison, both of which are mentioned in the project's installation guide.
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    PokeRedDeluxe issues

    So it is named something other than "python". Either make the program usable as "python" or edit the Makefile to use "python2".
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    PokeRedDeluxe issues

    Well the error says that the command 'python' is not found so you probably didn't install it correctly or it's named something else. You can install an older version of rgbds the same way you would install any other version for a disassembly. The github issue has a link to the older version's...
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    PokeRedDeluxe issues

    You need to install python like Lunos said in the first thread you linked. The hack's github page has an issue that tells you which version you should install.
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    [SOLVED] make returns error "cannot decrease the current addres"

    Your error says that the problem is on line 38 of layout.link which contains org $1665 The documentation for RGBDS says that The problem is that your changes have made the previous "Home" section larger and the end of that section is now at $1671 which causes the org directive to attempt to...
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    [SOLVED] Porymap - Region Map Layout Size

    The error should tell you that the array sRegionMap_MapSectionLayout is set to be a specific size. Those size constants are defined in src/region_map.c.
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    [Solved]Gettime function in Pokemon Emerald

    By script I meant the event script and not code, since the error in your first post says that the problem is in a script file. I can see that you have defined TIME_NIGHT, but it could still be the issue if you didn't include your new header file in data/event_scripts.s.
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    [Solved]Gettime function in Pokemon Emerald

    You didn't actually post your script so I can't say for sure, but I would guess that the error is caused by you using some undefined constant in your script like TIME_NIGHT.
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    Pokémon yellow Intro troubleshooting and help needed

    Here's a thread about editing the title palettes in Pokemon Red. The file I linked there exists in pokeyellow too so perhaps you should take a look at it.
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    [SOLVED] - Can you expand Tiles/Metatiles and Max Map Size limits?

    The constants NUM_TILES_TOTAL and NUM_METATILES_TOTAL are already at their maximum values. All you can really do is change the primary constants to control how the (meta)tile numbers are split between the primary and secondary tilesets. Same applies to the palettes too, but it could be possible...
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    Question About ROM Size

    By graphics I meant any kinds of tiles and tilemaps, especially uncompressed ones. You can look at the sizes of compiled files yourself, but were talking about a few kilobytes per image here. It's not really an issue unless you're adding tons of them.
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    Graphical "bugs"

    That's quite unusual. Perhaps it's an emulation issue. Have you checked whether it happens when using mGBA or other emulators?
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    Question About ROM Size

    You could add quite a few new regions to Emerald before running out of space. Here's a rough breakdown of the space taken by Pokemon Firered's maps: - Map layouts: 488 kB - Tilesets: 415 kB - Scripts & text: 409 kB - Map headers: 84 kB - Trainers: 47 kB That's a total of around 1.4 megabytes...
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    [Pokeemerald-expansion] How to fix undefined references

    So to clarify, the above changes did not fix the initial issue. This is because you have removed the include for the src/data/items.h file and it's no longer even getting compiled, which makes everything in the file undefined.
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    [Pokeemerald-expansion] How to fix undefined references

    Thanks for providing the file, but it would be a lot easier to use if you shared your whole repo. You've added quite a few TMs and made a lot of changes to the file. It's generally a good idea to compile the project as you make changes so that when an error occurs, you have fewer changes making...
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